[MIRROR] Slightly remaps and adds more supplies to the animal hospital ruin (#2705)

* Merge pull request #30505 from Xhuis/vet_remap

Slightly remaps and adds more supplies to the animal hospital ruin

* Slightly remaps and adds more supplies to the animal hospital ruin
This commit is contained in:
CitadelStationBot
2017-09-19 06:37:56 -05:00
committed by Poojawa
parent 3afe490be3
commit 628a2442e2
2 changed files with 83 additions and 52 deletions
@@ -1,4 +1,4 @@
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE //MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
"aa" = ( "aa" = (
/turf/template_noop, /turf/template_noop,
/area/template_noop) /area/template_noop)
@@ -166,7 +166,7 @@
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"aF" = ( "aF" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Restroom" name = "Restroom"
}, },
/turf/open/floor/plasteel/bar, /turf/open/floor/plasteel/bar,
@@ -263,6 +263,9 @@
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"aX" = ( "aX" = (
/obj/item/stack/cable_coil/random, /obj/item/stack/cable_coil/random,
/obj/item/stack/sheet/mineral/titanium{
amount = 30
},
/turf/open/floor/plating, /turf/open/floor/plating,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"aY" = ( "aY" = (
@@ -335,6 +338,9 @@
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bk" = ( "bk" = (
/obj/structure/reagent_dispensers/fueltank, /obj/structure/reagent_dispensers/fueltank,
/obj/item/device/flashlight/glowstick/blue,
/obj/item/device/flashlight/glowstick/blue,
/obj/item/device/flashlight/glowstick/blue,
/turf/open/floor/plating, /turf/open/floor/plating,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bl" = ( "bl" = (
@@ -373,16 +379,15 @@
}, },
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bn" = ( "bn" = (
/obj/structure/bed/dogbed, /obj/machinery/sleeper{
/obj/machinery/light/small{ dir = 4
dir = 1
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bo" = ( "bo" = (
/obj/item/reagent_containers/glass/bowl, /obj/machinery/light/small{
/obj/item/reagent_containers/food/snacks/cheesewedge, dir = 1
/obj/item/reagent_containers/food/snacks/cheesewedge, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bp" = ( "bp" = (
@@ -420,10 +425,8 @@
}, },
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bv" = ( "bv" = (
/obj/effect/mob_spawn/mouse{ /obj/effect/mob_spawn/human/doctor/alive/lavaland{
dir = 4; dir = 4
flavour_text = "<font size=3><b>Y</b></font><b>ou're a mousey! You're getting pretty old as mice go, and you haven't been feeling well as of late. Your master loves you a lot so he took you to this place so you can get better! You can't wait to see him again!<b>";
mob_name = "Stallman Jr."
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
@@ -433,8 +436,7 @@
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bx" = ( "bx" = (
/obj/machinery/door/airlock/medical{ /obj/machinery/door/airlock/medical{
name = "Patient Room"; name = "Rejuvenation Pods"
req_access_txt = "0"
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
@@ -468,12 +470,11 @@
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bD" = ( "bD" = (
/obj/structure/table/glass, /mob/living/simple_animal/bot/medbot{
/obj/item/reagent_containers/glass/bottle/cyanide{ desc = "A little medical robot. It's programmed to only act in emergencies.";
desc = "A cocktail of chemotherapy drugs intended to treat bladder cancer."; heal_threshold = 40;
name = "MVAC regimen" name = "emergency Medibot"
}, },
/obj/item/reagent_containers/syringe,
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bE" = ( "bE" = (
@@ -553,16 +554,12 @@
}, },
/area/lavaland/surface/outdoors) /area/lavaland/surface/outdoors)
"bP" = ( "bP" = (
/obj/structure/chair/office/light{ /obj/structure/table/glass,
dir = 4 /obj/item/storage/firstaid/fire,
},
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bQ" = ( "bQ" = (
/obj/structure/table/glass, /obj/machinery/light/small,
/obj/item/clothing/neck/petcollar,
/obj/item/pen/blue,
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"bR" = ( "bR" = (
@@ -582,6 +579,8 @@
/obj/item/defibrillator/loaded, /obj/item/defibrillator/loaded,
/obj/item/storage/belt/medical, /obj/item/storage/belt/medical,
/obj/item/clothing/glasses/hud/health, /obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/obj/item/clothing/glasses/hud/health,
/turf/open/floor/plasteel/blue/side{ /turf/open/floor/plasteel/blue/side{
dir = 6 dir = 6
}, },
@@ -664,46 +663,46 @@
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"cg" = ( "cg" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Break Room" name = "Break Room"
}, },
/turf/open/floor/plasteel/cmo, /turf/open/floor/plasteel/cmo,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"ch" = ( "ch" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Emergency Care" name = "Operating Theatre"
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"ci" = ( "ci" = (
/obj/machinery/door/unpowered/shuttle{ /obj/structure/fans/tiny/invisible,
desc = "There's a note wedged in the seam saying something about directing pizza here."; /obj/machinery/door/airlock/shuttle{
desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
name = "Staff Entrance" name = "Staff Entrance"
}, },
/obj/structure/fans/tiny/invisible,
/turf/open/floor/plating, /turf/open/floor/plating,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"cj" = ( "cj" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Morgue" name = "Morgue"
}, },
/turf/open/floor/plating, /turf/open/floor/plating,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"ck" = ( "ck" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Medical Supplies" name = "Medical Supplies"
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"cl" = ( "cl" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Safety Supplies" name = "Safety Supplies"
}, },
/turf/open/floor/plasteel/white, /turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"cm" = ( "cm" = (
/obj/machinery/door/unpowered/shuttle{ /obj/machinery/door/airlock/shuttle{
name = "Tool Storage" name = "Storage"
}, },
/turf/open/floor/plating, /turf/open/floor/plating,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
@@ -811,6 +810,33 @@
/obj/effect/baseturf_helper/lava_land/surface, /obj/effect/baseturf_helper/lava_land/surface,
/turf/closed/wall/mineral/titanium/nodiagonal, /turf/closed/wall/mineral/titanium/nodiagonal,
/area/ruin/powered/animal_hospital) /area/ruin/powered/animal_hospital)
"cG" = (
/obj/machinery/door/airlock/shuttle{
desc = "There's a smudged note wedged into it that says something about pizza dropoffs.";
name = "Staff Entrance"
},
/turf/open/floor/plasteel/cmo,
/area/ruin/powered/animal_hospital)
"cH" = (
/mob/living/simple_animal/bot/cleanbot,
/turf/open/floor/plasteel/blue/side{
dir = 0
},
/area/ruin/powered/animal_hospital)
"cI" = (
/obj/structure/table/glass,
/obj/item/storage/firstaid/toxin,
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
"cJ" = (
/obj/machinery/sleeper{
dir = 4
},
/obj/machinery/light/small{
dir = 8
},
/turf/open/floor/plasteel/white,
/area/ruin/powered/animal_hospital)
(1,1,1) = {" (1,1,1) = {"
aa aa
@@ -1037,7 +1063,7 @@ cw
ae ae
aV aV
ba ba
bh cI
aG aG
aL aL
br br
@@ -1092,7 +1118,7 @@ aj
at at
as as
ae ae
ct aL
aK aK
ck ck
ao ao
@@ -1122,7 +1148,7 @@ ak
as as
az az
ae ae
aM cv
aP aP
ae ae
ae ae
@@ -1152,7 +1178,7 @@ al
au au
as as
ae ae
ct aL
aK aK
cl cl
ao ao
@@ -1181,9 +1207,9 @@ ae
am am
cs cs
as as
cg cG
aK aK
aP cH
ae ae
aW aW
ao ao
@@ -1249,12 +1275,12 @@ ae
ae ae
ae ae
ae ae
bh
bv
bv
cJ
bn bn
bv bv
bC
ae
bn
bN
bP bP
ae ae
cE cE
@@ -1280,10 +1306,10 @@ be
bk bk
ae ae
bo bo
bw ao
bD bD
ae ao
bK ao
ao ao
bQ bQ
ae ae
@@ -1311,11 +1337,11 @@ ae
ae ae
af af
bx bx
ae af
ae ae
af af
bx bx
ae af
ae ae
aa aa
aa aa
@@ -249,6 +249,11 @@
everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they can tell you what happened.</b>" everyone? Where did they go? What happened to the hospital? And is that <i>smoke</i> you smell? You need to find someone else. Maybe they can tell you what happened.</b>"
assignedrole = "Translocated Vet" assignedrole = "Translocated Vet"
/obj/effect/mob_spawn/human/doctor/alive/lavaland/Destroy()
var/obj/structure/fluff/empty_sleeper/S = new(drop_location())
S.setDir(dir)
return ..()
//Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into. //Prisoner containment sleeper: Spawns in crashed prison ships in lavaland. Ghosts become escaped prisoners and are advised to find a way out of the mess they've gotten themselves into.
/obj/effect/mob_spawn/human/prisoner_transport /obj/effect/mob_spawn/human/prisoner_transport
name = "prisoner containment sleeper" name = "prisoner containment sleeper"