Ports "Avoid generating the atom colour list on the lighting object"
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@@ -5,7 +5,7 @@
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icon = LIGHTING_ICON
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icon_state = "transparent"
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color = LIGHTING_BASE_MATRIX
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color = null //we manually set color in init instead
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plane = LIGHTING_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = LIGHTING_LAYER
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@@ -17,6 +17,9 @@
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/atom/movable/lighting_object/Initialize(mapload)
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. = ..()
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verbs.Cut()
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//We avoid setting this in the base as if we do then the parent atom handling will add_atom_color it and that
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//is totally unsuitable for this object, as we are always changing its colour manually
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color = LIGHTING_BASE_MATRIX
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myturf = loc
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if (myturf.lighting_object)
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