Cult heals do bleed stopping
blood cap raised because honestly there's so much bleed_rate heal available now too
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@@ -96,11 +96,11 @@
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if(brutedamage >= 20)
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temp_bleed += (brutedamage * 0.013)
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bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
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bleed_rate = max(bleed_rate - 0.25, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases //since blood loss is capped, reduced the heal rate
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if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
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if(bleed_rate >= 20) //let's cap blood loss.
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bleed_rate = 20
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if(bleed_rate >= 30) //let's cap blood loss.
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bleed_rate = 30
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bleed(bleed_rate)
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//Makes a blood drop, leaking amt units of blood from the mob
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