Cult heals do bleed stopping

blood cap raised because honestly there's so much bleed_rate heal available now too
This commit is contained in:
Poojawa
2019-09-11 04:37:22 -05:00
parent 88b48ca387
commit 6353bd1064
4 changed files with 19 additions and 5 deletions
+3 -3
View File
@@ -96,11 +96,11 @@
if(brutedamage >= 20)
temp_bleed += (brutedamage * 0.013)
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
bleed_rate = max(bleed_rate - 0.25, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases //since blood loss is capped, reduced the heal rate
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
if(bleed_rate >= 20) //let's cap blood loss.
bleed_rate = 20
if(bleed_rate >= 30) //let's cap blood loss.
bleed_rate = 30
bleed(bleed_rate)
//Makes a blood drop, leaking amt units of blood from the mob