Merge branch 'master' into upstream-merge-30633

This commit is contained in:
LetterJay
2017-09-13 08:00:06 -05:00
committed by GitHub
369 changed files with 11246 additions and 9542 deletions
+43 -15
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@@ -1,13 +1,52 @@
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.1; The query to update the schema revision table is:
The latest database version is 3.4; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 4);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 1);
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 4);
In any query remember to add a prefix to the table names if you use one.
----------------------------------------------------
28 August 2017, by MrStonedOne
Modified table 'messages', adding a deleted column and editing all indexes to include it
ALTER TABLE `messages`
ADD COLUMN `deleted` tinyint(1) unsigned NOT NULL DEFAULT '0' AFTER `edits`,
DROP INDEX `idx_msg_ckey_time`,
DROP INDEX `idx_msg_type_ckeys_time`,
DROP INDEX `idx_msg_type_ckey_time_odr`,
ADD INDEX `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
ADD INDEX `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`);
----------------------------------------------------
25 August 2017, by Jordie0608
Modified tables 'connection_log', 'legacy_population', 'library', 'messages' and 'player' to add additional 'round_id' tracking in various forms and 'server_ip' and 'server_port' to the table 'messages'.
ALTER TABLE `connection_log` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `legacy_population` ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `library` ADD COLUMN `round_id_created` INT(11) UNSIGNED NOT NULL AFTER `deleted`;
ALTER TABLE `messages` ADD COLUMN `server_ip` INT(10) UNSIGNED NOT NULL AFTER `server`, ADD COLUMN `server_port` SMALLINT(5) UNSIGNED NOT NULL AFTER `server_ip`, ADD COLUMN `round_id` INT(11) UNSIGNED NOT NULL AFTER `server_port`;
ALTER TABLE `player` ADD COLUMN `firstseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `firstseen`, ADD COLUMN `lastseen_round_id` INT(11) UNSIGNED NOT NULL AFTER `lastseen`;
----------------------------------------------------
18 August 2017, by Cyberboss and nfreader
Modified table 'death', adding the columns `last_words` and 'suicide'.
ALTER TABLE `death`
ADD COLUMN `last_words` varchar(255) DEFAULT NULL AFTER `staminaloss`,
ADD COLUMN `suicide` tinyint(0) NOT NULL DEFAULT '0' AFTER `last_words`;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
20th July 2017, by Shadowlight213
Added role_time table to track time spent playing departments.
@@ -17,21 +56,10 @@ CREATE TABLE `role_time` ( `ckey` VARCHAR(32) NOT NULL , `job` VARCHAR(128) NOT
ALTER TABLE `player` ADD `flags` INT NOT NULL default '0' AFTER `accountjoindate`;
UPDATE `schema_revision` SET minor = 1;
Remember to add a prefix to the table name if you use them.
----------------------------------------------------
Any time you make a change to the schema files, remember to increment the database schema version. Generally increment the minor number, major should be reserved for significant changes to the schema. Both values go up to 255.
The latest database version is 3.0; The query to update the schema revision table is:
INSERT INTO `schema_revision` (`major`, `minor`) VALUES (3, 0);
or
INSERT INTO `SS13_schema_revision` (`major`, `minor`) VALUES (3, 0);
----------------------------------------------------
28 June 2017, by oranges
Added schema_revision to store the current db revision, why start at 3.0?
@@ -336,4 +364,4 @@ UPDATE erro_library SET deleted = 1 WHERE id = someid
(Replace someid with the id of the book you want to soft delete.)
----------------------------------------------------
----------------------------------------------------
+1 -1
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@@ -12,4 +12,4 @@ ALTER TABLE erro_poll_option RENAME TO SS13_poll_option;
ALTER TABLE erro_poll_question RENAME TO SS13_poll_question;
ALTER TABLE erro_poll_textreply RENAME TO SS13_poll_textreply;
ALTER TABLE erro_poll_vote RENAME TO SS13_poll_vote;
ALTER TABLE erro_watch RENAME TO SS13_watch;
ALTER TABLE erro_watch RENAME TO SS13_watch;
+34 -34
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@@ -38,7 +38,7 @@ Take note some columns have been renamed, removed or changed type. Any services
----------------------------------------------------*/
START TRANSACTION;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `rounds`
, CHANGE COLUMN `bantype` `bantype` ENUM('PERMABAN', 'TEMPBAN', 'JOB_PERMABAN', 'JOB_TEMPBAN', 'ADMIN_PERMABAN', 'ADMIN_TEMPBAN') NOT NULL
, CHANGE COLUMN `reason` `reason` VARCHAR(2048) NOT NULL
@@ -51,14 +51,14 @@ ALTER TABLE `feedback`.`ban`
, ADD COLUMN `a_ipTEMP` INT UNSIGNED NOT NULL AFTER `a_ip`
, ADD COLUMN `unbanned_ipTEMP` INT UNSIGNED NULL DEFAULT NULL AFTER `unbanned_ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`ban`
UPDATE `ban`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'))
, `a_ipTEMP` = INET_ATON(IF(`a_ip` LIKE '%_._%', `a_ip`, '0'))
, `unbanned_ipTEMP` = INET_ATON(IF(`unbanned_ip` LIKE '%_._%', `unbanned_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
DROP COLUMN `unbanned_ip`
, DROP COLUMN `a_ip`
, DROP COLUMN `ip`
@@ -69,17 +69,17 @@ ALTER TABLE `feedback`.`ban`
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `serverip`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`connection_log`
UPDATE `connection_log`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`serverip` = '', '0', IF(SUBSTRING_INDEX(`serverip`, ':', 1) LIKE '%_._%', `serverip`, '0')), ':', 1))
, `server_port` = IF(`serverip` LIKE '%:_%', CAST(SUBSTRING_INDEX(`serverip`, ':', -1) AS UNSIGNED), '0')
, `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`connection_log`
ALTER TABLE `connection_log`
DROP COLUMN `ip`
, DROP COLUMN `serverip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
@@ -87,12 +87,12 @@ COMMIT;
START TRANSACTION;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`death`
UPDATE `death`
SET `bruteloss` = LEAST(`bruteloss`, 65535)
, `brainloss` = LEAST(`brainloss`, 65535)
, `fireloss` = LEAST(`fireloss`, 65535)
, `oxyloss` = LEAST(`oxyloss`, 65535);
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
CHANGE COLUMN `pod` `pod` VARCHAR(50) NOT NULL
, CHANGE COLUMN `coord` `coord` VARCHAR(32) NOT NULL
, CHANGE COLUMN `mapname` `mapname` VARCHAR(32) NOT NULL
@@ -109,39 +109,39 @@ ALTER TABLE `feedback`.`death`
, CHANGE COLUMN `oxyloss` `oxyloss` SMALLINT UNSIGNED NOT NULL
, ADD COLUMN `server_ip` INT UNSIGNED NOT NULL AFTER `server`
, ADD COLUMN `server_port` SMALLINT UNSIGNED NOT NULL AFTER `server_ip`;
UPDATE `feedback`.`death`
UPDATE `death`
SET `server_ip` = INET_ATON(SUBSTRING_INDEX(IF(`server` = '', '0', IF(SUBSTRING_INDEX(`server`, ':', 1) LIKE '%_._%', `server`, '0')), ':', 1))
, `server_port` = IF(`server` LIKE '%:_%', CAST(SUBSTRING_INDEX(`server`, ':', -1) AS UNSIGNED), '0');
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`death`
ALTER TABLE `death`
DROP COLUMN `server`;
COMMIT;
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
CHANGE COLUMN `category` `category` ENUM('Any', 'Fiction', 'Non-Fiction', 'Adult', 'Reference', 'Religion') NOT NULL
, CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL DEFAULT 'LEGACY'
, CHANGE COLUMN `datetime` `datetime` DATETIME NOT NULL
, CHANGE COLUMN `deleted` `deleted` TINYINT(1) UNSIGNED NULL DEFAULT NULL;
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
CHANGE COLUMN `type` `type` ENUM('memo', 'message', 'message sent', 'note', 'watchlist entry') NOT NULL
, CHANGE COLUMN `text` `text` VARCHAR(2048) NOT NULL
, CHANGE COLUMN `secret` `secret` TINYINT(1) UNSIGNED NOT NULL;
START TRANSACTION;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`player`
UPDATE `player`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
CHANGE COLUMN `polltype` `polltype` ENUM('OPTION', 'TEXT', 'NUMVAL', 'MULTICHOICE', 'IRV') NOT NULL
, CHANGE COLUMN `adminonly` `adminonly` TINYINT(1) UNSIGNED NOT NULL
, CHANGE COLUMN `createdby_ckey` `createdby_ckey` VARCHAR(32) NULL DEFAULT NULL
@@ -149,36 +149,36 @@ ALTER TABLE `feedback`.`poll_question`
, ADD COLUMN `createdby_ipTEMP` INT UNSIGNED NOT NULL AFTER `createdby_ip`
, DROP COLUMN `for_trialmin`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_question`
UPDATE `poll_question`
SET `createdby_ipTEMP` = INET_ATON(IF(`createdby_ip` LIKE '%_._%', `createdby_ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
DROP COLUMN `createdby_ip`
, CHANGE COLUMN `createdby_ipTEMP` `createdby_ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
CHANGE COLUMN `replytext` `replytext` VARCHAR(2048) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_textreply`
UPDATE `poll_textreply`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_textreply`
ALTER TABLE `poll_textreply`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
START TRANSACTION;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
CHANGE COLUMN `ckey` `ckey` VARCHAR(32) NOT NULL
, ADD COLUMN `ipTEMP` INT UNSIGNED NOT NULL AFTER `ip`;
SET SQL_SAFE_UPDATES = 0;
UPDATE `feedback`.`poll_vote`
UPDATE `poll_vote`
SET `ipTEMP` = INET_ATON(IF(`ip` LIKE '%_._%', `ip`, '0'));
SET SQL_SAFE_UPDATES = 1;
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
DROP COLUMN `ip`
, CHANGE COLUMN `ipTEMP` `ip` INT(10) UNSIGNED NOT NULL;
COMMIT;
@@ -191,39 +191,39 @@ You may find it helpful to modify or create your own indexes if you utilise addi
----------------------------------------------------*/
ALTER TABLE `feedback`.`ban`
ALTER TABLE `ban`
ADD INDEX `idx_ban_checkban` (`ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC, `job` ASC)
, ADD INDEX `idx_ban_isbanned` (`ckey` ASC, `ip` ASC, `computerid` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC)
, ADD INDEX `idx_ban_count` (`id` ASC, `a_ckey` ASC, `bantype` ASC, `expiration_time` ASC, `unbanned` ASC);
ALTER TABLE `feedback`.`ipintel`
ALTER TABLE `ipintel`
ADD INDEX `idx_ipintel` (`ip` ASC, `intel` ASC, `date` ASC);
ALTER TABLE `feedback`.`library`
ALTER TABLE `library`
ADD INDEX `idx_lib_id_del` (`id` ASC, `deleted` ASC)
, ADD INDEX `idx_lib_del_title` (`deleted` ASC, `title` ASC)
, ADD INDEX `idx_lib_search` (`deleted` ASC, `author` ASC, `title` ASC, `category` ASC);
ALTER TABLE `feedback`.`messages`
ALTER TABLE `messages`
ADD INDEX `idx_msg_ckey_time` (`targetckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckeys_time` (`type` ASC, `targetckey` ASC, `adminckey` ASC, `timestamp` ASC)
, ADD INDEX `idx_msg_type_ckey_time_odr` (`type` ASC, `targetckey` ASC, `timestamp` ASC);
ALTER TABLE `feedback`.`player`
ALTER TABLE `player`
ADD INDEX `idx_player_cid_ckey` (`computerid` ASC, `ckey` ASC)
, ADD INDEX `idx_player_ip_ckey` (`ip` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_option`
ALTER TABLE `poll_option`
ADD INDEX `idx_pop_pollid` (`pollid` ASC);
ALTER TABLE `feedback`.`poll_question`
ALTER TABLE `poll_question`
ADD INDEX `idx_pquest_question_time_ckey` (`question` ASC, `starttime` ASC, `endtime` ASC, `createdby_ckey` ASC, `createdby_ip` ASC)
, ADD INDEX `idx_pquest_time_admin` (`starttime` ASC, `endtime` ASC, `adminonly` ASC)
, ADD INDEX `idx_pquest_id_time_type_admin` (`id` ASC, `starttime` ASC, `endtime` ASC, `polltype` ASC, `adminonly` ASC);
ALTER TABLE `feedback`.`poll_vote`
ALTER TABLE `poll_vote`
ADD INDEX `idx_pvote_pollid_ckey` (`pollid` ASC, `ckey` ASC)
, ADD INDEX `idx_pvote_optionid_ckey` (`optionid` ASC, `ckey` ASC);
ALTER TABLE `feedback`.`poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
ALTER TABLE `poll_textreply`
ADD INDEX `idx_ptext_pollid_ckey` (`pollid` ASC, `ckey` ASC);
+5 -4
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@@ -254,10 +254,11 @@ CREATE TABLE `messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema.sql b/SQL/tgstation_schema.sql (rejected hunks)
@@ -268,7 +283,6 @@ CREATE TABLE `player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
+6 -5
View File
@@ -31,7 +31,7 @@ CREATE TABLE `SS13_admin` (
-- Table structure for table `SS13_admin_log`
--
DROP TABLE IF EXISTS `SS13_dmin_log`;
DROP TABLE IF EXISTS `SS13_admin_log`;
/*!40101 SET @saved_cs_client = @@character_set_client */;
/*!40101 SET character_set_client = utf8 */;
CREATE TABLE `SS13_admin_log` (
@@ -254,10 +254,11 @@ CREATE TABLE `SS13_messages` (
`secret` tinyint(1) unsigned NOT NULL,
`lasteditor` varchar(32) DEFAULT NULL,
`edits` text,
`deleted` tinyint(1) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`id`),
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`)
KEY `idx_msg_ckey_time` (`targetckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckeys_time` (`type`,`targetckey`,`adminckey`,`timestamp`, `deleted`),
KEY `idx_msg_type_ckey_time_odr` (`type`,`targetckey`,`timestamp`, `deleted`)
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
/*!40101 SET character_set_client = @saved_cs_client */;
@@ -430,4 +431,4 @@ CREATE TABLE `SS13_schema_revision` (
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
-9
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@@ -1,9 +0,0 @@
diff a/SQL/tgstation_schema_prefixed.sql b/SQL/tgstation_schema_prefixed.sql (rejected hunks)
@@ -268,7 +297,6 @@ CREATE TABLE `SS13_player` (
`ip` int(10) unsigned NOT NULL,
`computerid` varchar(32) NOT NULL,
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
- `exp` mediumtext,
PRIMARY KEY (`id`),
UNIQUE KEY `ckey` (`ckey`),
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -24458,7 +24458,7 @@
/area/crew_quarters/heads/captain)
"bfE" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/storage/secure/safe{
pixel_x = 35;
@@ -53210,7 +53210,7 @@
/area/tcommsat/server)
"bYo" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/item/device/radio/intercom{
name = "Station Intercom";
+1 -1
View File
@@ -29108,7 +29108,7 @@
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain/private)
@@ -1187,7 +1187,7 @@
pixel_x = 32;
pixel_y = 24
},
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 10
@@ -13917,7 +13917,7 @@
/area/storage/primary)
"aEx" = (
/obj/structure/table/wood,
/obj/item/pinpointer,
/obj/item/pinpointer/nuke,
/obj/item/disk/nuclear,
/obj/machinery/light{
dir = 8
+148 -74
View File
@@ -1,74 +1,148 @@
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags_1 for the automute flags_1
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
//A set of constants used to determine which type of mute an admin wishes to apply:
//Please read and understand the muting/automuting stuff before changing these. MUTE_IC_AUTO etc = (MUTE_IC << 1)
//Therefore there needs to be a gap between the flags for the automute flags
#define MUTE_IC 1
#define MUTE_OOC 2
#define MUTE_PRAY 4
#define MUTE_ADMINHELP 8
#define MUTE_DEADCHAT 16
#define MUTE_ALL 31
//Some constants for DB_Ban
#define BANTYPE_PERMA 1
#define BANTYPE_TEMP 2
#define BANTYPE_JOB_PERMA 3
#define BANTYPE_JOB_TEMP 4
#define BANTYPE_ANY_FULLBAN 5 //used to locate stuff to unban.
#define BANTYPE_ADMIN_PERMA 7
#define BANTYPE_ADMIN_TEMP 8
#define BANTYPE_ANY_JOB 9 //used to remove jobbans
//Please don't edit these values without speaking to Errorage first ~Carn
//Admin Permissions
#define R_BUILDMODE 1
#define R_ADMIN 2
#define R_BAN 4
#define R_FUN 8
#define R_SERVER 16
#define R_DEBUG 32
#define R_POSSESS 64
#define R_PERMISSIONS 128
#define R_STEALTH 256
#define R_POLL 512
#define R_VAREDIT 1024
#define R_SOUNDS 2048
#define R_SPAWN 4096
#if DM_VERSION > 512
#error Remove the flag below , its been long enough
#endif
//legacy , remove post 512, it was replaced by R_POLL
#define R_REJUVINATE 2
#define R_MAXPERMISSION 4096 //This holds the maximum value for a permission. It is used in iteration, so keep it updated.
#define ADMIN_QUE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminmoreinfo=\ref[user]'>?</a>)"
#define ADMIN_FLW(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservefollow=\ref[user]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayeropts=\ref[user]'>PP</a>)"
#define ADMIN_VV(atom) "(<a href='?_src_=vars;[HrefToken(TRUE)];Vars=\ref[atom]'>VV</a>)"
#define ADMIN_SM(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];subtlemessage=\ref[user]'>SM</a>)"
#define ADMIN_TP(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];traitor=\ref[user]'>TP</a>)"
#define ADMIN_KICK(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];boot2=\ref[user]'>KICK</a>)"
#define ADMIN_CENTCOM_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];CentComReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SYNDICATE_REPLY(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];SyndicateReply=\ref[user]'>RPLY</a>)"
#define ADMIN_SC(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminspawncookie=\ref[user]'>SC</a>)"
#define ADMIN_SMITE(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminsmite=\ref[user]'>SMITE</a>)"
#define ADMIN_LOOKUP(user) "[key_name_admin(user)][ADMIN_QUE(user)]"
#define ADMIN_LOOKUPFLW(user) "[key_name_admin(user)][ADMIN_QUE(user)] [ADMIN_FLW(user)]"
#define ADMIN_SET_SD_CODE "(<a href='?_src_=holder;[HrefToken(TRUE)];set_selfdestruct_code=1'>SETCODE</a>)"
#define ADMIN_FULLMONTY_NONAME(user) "[ADMIN_QUE(user)] [ADMIN_PP(user)] [ADMIN_VV(user)] [ADMIN_SM(user)] [ADMIN_FLW(user)] [ADMIN_TP(user)] [ADMIN_INDIVIDUALLOG(user)] [ADMIN_SMITE(user)]"
#define ADMIN_FULLMONTY(user) "[key_name_admin(user)] [ADMIN_FULLMONTY_NONAME(user)]"
#define ADMIN_JMP(src) "(<a href='?_src_=holder;[HrefToken(TRUE)];adminplayerobservecoodjump=1;X=[src.x];Y=[src.y];Z=[src.z]'>JMP</a>)"
#define COORD(src) "[src ? "([src.x],[src.y],[src.z])" : "nonexistent location"]"
#define ADMIN_COORDJMP(src) "[src ? "[COORD(src)] [ADMIN_JMP(src)]" : "nonexistent location"]"
#define ADMIN_INDIVIDUALLOG(user) "(<a href='?_src_=holder;[HrefToken(TRUE)];individuallog=\ref[user]'>LOGS</a>)"
#define ADMIN_PUNISHMENT_LIGHTNING "Lightning bolt"
#define ADMIN_PUNISHMENT_BRAINDAMAGE "Brain damage"
#define ADMIN_PUNISHMENT_GIB "Gib"
#define ADMIN_PUNISHMENT_BSA "Bluespace Artillery Device"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
#define AHELP_RESOLVED 3
+1
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@@ -101,6 +101,7 @@
#define CAT_ROBOT "Robots"
#define CAT_MISC "Misc"
#define CAT_PRIMAL "Tribal"
#define CAT_CLOTHING "Clothing"
#define CAT_FOOD "Foods"
#define CAT_BREAD "Breads"
#define CAT_BURGER "Burgers"
+2
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@@ -1,5 +1,7 @@
// simple is_type and similar inline helpers
#define isdatum(D) (istype(D, /datum))
#define islist(L) (istype(L, /list))
#define in_range(source, user) (get_dist(source, user) <= 1)
+1 -1
View File
@@ -35,7 +35,7 @@ Last space-z level = empty
//zlevel defines, can be overridden for different maps in the appropriate _maps file.
#define ZLEVEL_CENTCOM 1
#define ZLEVEL_STATION 2
#define ZLEVEL_STATION_PRIMARY 2
#define ZLEVEL_MINING 5
#define ZLEVEL_LAVALAND 5
#define ZLEVEL_EMPTY_SPACE 12
+5 -6
View File
@@ -399,8 +399,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define NUKE_SYNDICATE_BASE 3
#define STATION_DESTROYED_NUKE 4
#define STATION_EVACUATED 5
#define GANG_LOSS 6
#define GANG_TAKEOVER 7
#define BLOB_WIN 8
#define BLOB_NUKE 9
#define BLOB_DESTROYED 10
@@ -437,10 +435,6 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define GIBTONITE_DETONATE 3
//for obj explosion block calculation
#define EXPLOSION_BLOCK_PROC -1
//Gangster starting influences
#define GANGSTER_SOLDIER_STARTING_INFLUENCE 5
#define GANGSTER_BOSS_STARTING_INFLUENCE 20
//for determining which type of heartbeat sound is playing
#define BEAT_FAST 1
@@ -458,3 +452,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define SHELLEO_ERRORLEVEL 1
#define SHELLEO_STDOUT 2
#define SHELLEO_STDERR 3
//server security mode
#define SECURITY_SAFE 1
#define SECURITY_ULTRASAFE 2
#define SECURITY_TRUSTED 3
+2
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@@ -154,3 +154,5 @@
#define JUDGE_IGNOREMONKEYS 16
#define MEGAFAUNA_DEFAULT_RECOVERY_TIME 5
#define SHADOW_SPECIES_LIGHT_THRESHOLD 0.2
-3
View File
@@ -2,6 +2,3 @@
#define TRACK_NUKE_DISK 1 //We track the nuclear authentication disk, either to protect it or steal it
#define TRACK_MALF_AI 2 //We track the malfunctioning AI, so we can prevent it from blowing us all up
#define TRACK_INFILTRATOR 3 //We track the Syndicate infiltrator, so we can get back to ship when the nuke's armed
#define TRACK_OPERATIVES 4 //We track the closest operative, so we can regroup when we need to
#define TRACK_ATOM 5 //We track a specified atom, so admins can make us function for events
#define TRACK_COORDINATES 6 //We point towards the specified coordinates on our z-level, so we can navigate
+5
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@@ -10,6 +10,11 @@
//if TESTING is enabled, qdel will call this object's find_references() verb.
//defines for the gc_destroyed var
#define GC_QUEUE_PREQUEUE 1
#define GC_QUEUE_CHECK 2
#define GC_QUEUE_HARDDELETE 3
#define GC_QUEUE_COUNT 3 //increase this when adding more steps.
#define GC_QUEUED_FOR_QUEUING -1
#define GC_QUEUED_FOR_HARD_DEL -2
#define GC_CURRENTLY_BEING_QDELETED -3
-2
View File
@@ -18,7 +18,6 @@
#define ROLE_BLOB "blob"
#define ROLE_NINJA "space ninja"
#define ROLE_MONKEY "monkey"
#define ROLE_GANG "gangster"
#define ROLE_ABDUCTOR "abductor"
#define ROLE_REVENANT "revenant"
#define ROLE_DEVIL "devil"
@@ -41,7 +40,6 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_BLOB = /datum/game_mode/blob,
ROLE_NINJA,
ROLE_MONKEY = /datum/game_mode/monkey,
ROLE_GANG = /datum/game_mode/gang,
ROLE_REVENANT,
ROLE_ABDUCTOR = /datum/game_mode/abduction,
ROLE_DEVIL = /datum/game_mode/devil,
+1 -1
View File
@@ -56,7 +56,6 @@
#define INIT_ORDER_TIMER 1
#define INIT_ORDER_DEFAULT 0
#define INIT_ORDER_AIR -1
#define INIT_ORDER_SHUTTLE -2
#define INIT_ORDER_MINIMAP -3
#define INIT_ORDER_ASSETS -4
#define INIT_ORDER_ICON_SMOOTHING -5
@@ -64,6 +63,7 @@
#define INIT_ORDER_XKEYSCORE -10
#define INIT_ORDER_STICKY_BAN -10
#define INIT_ORDER_LIGHTING -20
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_SQUEAK -40
#define INIT_ORDER_PERSISTENCE -100
+8
View File
@@ -13,3 +13,11 @@ When using time2text(), please use "DDD" to find the weekday. Refrain from using
#define FRIDAY "Fri"
#define SATURDAY "Sat"
#define SUNDAY "Sun"
#define SECONDS *10
#define MINUTES SECONDS*60
#define HOURS MINUTES*60
#define TICKS *world.tick_lag
+3
View File
@@ -96,6 +96,9 @@
if (config.log_pda)
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
/proc/log_qdel(text)
WRITE_FILE(GLOB.world_qdel_log, "\[[time_stamp()]]QDEL: [text]")
/proc/log_sql(text)
WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]")
+9
View File
@@ -49,3 +49,12 @@ GLOBAL_VAR_INIT(cmp_field, "name")
/proc/cmp_ruincost_priority(datum/map_template/ruin/A, datum/map_template/ruin/B)
return initial(A.cost) - initial(B.cost)
/proc/cmp_qdel_item_time(datum/qdel_item/A, datum/qdel_item/B)
. = B.hard_delete_time - A.hard_delete_time
if (!.)
. = B.destroy_time - A.destroy_time
if (!.)
. = B.failures - A.failures
if (!.)
. = B.qdels - A.qdels
+1 -1
View File
@@ -39,7 +39,7 @@
priority_announce("A report has been downloaded and printed out at all communications consoles.", "Incoming Classified Message", 'sound/ai/commandreport.ogg')
for(var/obj/machinery/computer/communications/C in GLOB.machines)
if(!(C.stat & (BROKEN|NOPOWER)) && C.z == ZLEVEL_STATION)
if(!(C.stat & (BROKEN|NOPOWER)) && (C.z in GLOB.station_z_levels))
var/obj/item/paper/P = new /obj/item/paper(C.loc)
P.name = "paper - '[title]'"
P.info = text
+56 -54
View File
@@ -1,55 +1,57 @@
#define Z_NORTH 1
#define Z_EAST 2
#define Z_SOUTH 3
#define Z_WEST 4
#define Z_NORTH 1
#define Z_EAST 2
#define Z_SOUTH 3
#define Z_WEST 4
GLOBAL_LIST_INIT(cardinals, list(NORTH, SOUTH, EAST, WEST))
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
//(Exceptions: extended, sandbox and nuke) -Errorage
//Was list("3" = 30, "4" = 70).
//Spacing should be a reliable method of getting rid of a body -- Urist.
//Go away Urist, I'm restoring this to the longer list. ~Errorage
GLOBAL_LIST_INIT(accessable_z_levels, list(1,3,4,5,6,7)) //Keep this to six maps, repeating z-levels is ok if needed
GLOBAL_LIST(global_map)
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
GLOBAL_LIST_EMPTY(wizardstart)
GLOBAL_LIST_EMPTY(newplayer_start)
GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
GLOBAL_LIST_EMPTY(tdome1)
GLOBAL_LIST_EMPTY(tdome2)
GLOBAL_LIST_EMPTY(tdomeobserve)
GLOBAL_LIST_EMPTY(tdomeadmin)
GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
GLOBAL_LIST_EMPTY(blobstart)
GLOBAL_LIST_EMPTY(secequipment)
GLOBAL_LIST_EMPTY(deathsquadspawn)
GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
GLOBAL_LIST_EMPTY(ruin_landmarks)
//away missions
GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
//used by jump-to-area etc. Updated by area/updateName()
GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY(all_abstract_markers)
GLOBAL_LIST_INIT(alldirs, list(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
GLOBAL_LIST_INIT(diagonals, list(NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST))
//This list contains the z-level numbers which can be accessed via space travel and the percentile chances to get there.
//(Exceptions: extended, sandbox and nuke) -Errorage
//Was list("3" = 30, "4" = 70).
//Spacing should be a reliable method of getting rid of a body -- Urist.
//Go away Urist, I'm restoring this to the longer list. ~Errorage
GLOBAL_LIST_INIT(accessable_z_levels, list(1,3,4,5,6,7)) //Keep this to six maps, repeating z-levels is ok if needed
GLOBAL_LIST_INIT(station_z_levels, list(ZLEVEL_STATION_PRIMARY))
GLOBAL_LIST(global_map)
//list/global_map = list(list(1,5),list(4,3))//an array of map Z levels.
//Resulting sector map looks like
//|_1_|_4_|
//|_5_|_3_|
//
//1 - SS13
//4 - Derelict
//3 - AI satellite
//5 - empty space
GLOBAL_LIST_EMPTY(landmarks_list) //list of all landmarks created
GLOBAL_LIST_EMPTY(start_landmarks_list) //list of all spawn points created
GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security spawns
GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
GLOBAL_LIST_EMPTY(wizardstart)
GLOBAL_LIST_EMPTY(newplayer_start)
GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
GLOBAL_LIST_EMPTY(xeno_spawn)//Aliens spawn at these.
GLOBAL_LIST_EMPTY(tdome1)
GLOBAL_LIST_EMPTY(tdome2)
GLOBAL_LIST_EMPTY(tdomeobserve)
GLOBAL_LIST_EMPTY(tdomeadmin)
GLOBAL_LIST_EMPTY(prisonwarped) //list of players already warped
GLOBAL_LIST_EMPTY(blobstart)
GLOBAL_LIST_EMPTY(secequipment)
GLOBAL_LIST_EMPTY(deathsquadspawn)
GLOBAL_LIST_EMPTY(emergencyresponseteamspawn)
GLOBAL_LIST_EMPTY(ruin_landmarks)
//away missions
GLOBAL_LIST_EMPTY(awaydestinations) //a list of landmarks that the warpgate can take you to
//used by jump-to-area etc. Updated by area/updateName()
GLOBAL_LIST_EMPTY(sortedAreas)
GLOBAL_LIST_EMPTY(all_abstract_markers)
+2
View File
@@ -4,6 +4,8 @@ GLOBAL_VAR(world_game_log)
GLOBAL_PROTECT(world_game_log)
GLOBAL_VAR(world_runtime_log)
GLOBAL_PROTECT(world_runtime_log)
GLOBAL_VAR(world_qdel_log)
GLOBAL_PROTECT(world_qdel_log)
GLOBAL_VAR(world_attack_log)
GLOBAL_PROTECT(world_attack_log)
GLOBAL_VAR(world_href_log)
+24 -1
View File
@@ -10,6 +10,9 @@
w_class = WEIGHT_CLASS_TINY
flags_1 = NOBLUDGEON_1
/*Inferno707*/
/obj/item/clothing/neck/cloak/inferno
name = "Kiara's Cloak"
desc = "The design on this seems a little too familiar."
@@ -19,6 +22,16 @@
w_class = WEIGHT_CLASS_SMALL
body_parts_covered = CHEST|GROIN|LEGS|ARMS
/obj/item/clothing/neck/petcollar/inferno
name = "Kiara's Collar"
desc = "A soft black collar that seems to stretch to fit whoever wears it."
icon_state = "infcollar"
item_state = "infcollar"
item_color = null
tagname = null
/*DirtyOldHarry*/
/obj/item/lighter/gold
name = "\improper Engraved Zippo"
desc = "A shiny and relatively expensive zippo lighter. There's a small etched in verse on the bottom that reads, 'No Gods, No Masters, Only Man.'"
@@ -30,4 +43,14 @@
slot_flags = SLOT_BELT
heat = 1500
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
light_color = LIGHT_COLOR_FIRE
/*Zombierobin*/
/obj/item/clothing/neck/scarf/zomb //Default white color, same functionality as beanies.
name = "A special scarf"
icon_state = "zombscarf"
desc = "A fashionable collar"
item_color = "zombscarf"
dog_fashion = /datum/dog_fashion/head
+10
View File
@@ -108,6 +108,8 @@ GLOBAL_PROTECT(config_dir)
var/use_age_restriction_for_jobs = 0 //Do jobs use account age restrictions? --requires database
var/use_account_age_for_jobs = 0 //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
var/see_own_notes = 0 //Can players see their own admin notes (read-only)? Config option in config.txt
var/note_fresh_days
var/note_stale_days
var/use_exp_tracking = FALSE
var/use_exp_restrictions_heads = FALSE
@@ -280,6 +282,8 @@ GLOBAL_PROTECT(config_dir)
var/list/policies = list()
var/debug_admin_hrefs = FALSE //turns off admin href token protection for debugging purposes
/datum/configuration/New()
gamemode_cache = typecacheof(/datum/game_mode,TRUE)
for(var/T in gamemode_cache)
@@ -484,6 +488,10 @@ GLOBAL_PROTECT(config_dir)
showircname = 1
if("see_own_notes")
see_own_notes = 1
if("note_fresh_days")
note_fresh_days = text2num(value)
if("note_stale_days")
note_stale_days = text2num(value)
if("soft_popcap")
soft_popcap = text2num(value)
if("hard_popcap")
@@ -563,6 +571,8 @@ GLOBAL_PROTECT(config_dir)
error_msg_delay = text2num(value)
if("irc_announce_new_game")
irc_announce_new_game = TRUE
if("debug_admin_hrefs")
debug_admin_hrefs = TRUE
else
#if DM_VERSION > 511
#error Replace the line below with WRITE_FILE(GLOB.config_error_log, "Unknown setting in configuration: '[name]'")
+102 -102
View File
@@ -1,102 +1,102 @@
/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
// The length of time to check on the MC (in deciseconds).
// Set to 0 to disable.
var/processing_interval = 20
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
var/defcon = 5
//the world.time of the last check, so the mc can restart US if we hang.
// (Real friends look out for *eachother*)
var/lasttick = 0
// Track the MC iteration to make sure its still on track.
var/master_iteration = 0
var/running = TRUE
/datum/controller/failsafe/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
Initialize()
/datum/controller/failsafe/Initialize()
set waitfor = 0
Failsafe.Loop()
if(!QDELETED(src))
qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
/datum/controller/failsafe/Destroy()
running = FALSE
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/failsafe/proc/Loop()
while(running)
lasttick = world.time
if(!Master)
// Replace the missing Master! This should never, ever happen.
new /datum/controller/master()
// Only poke it if overrides are not in effect.
if(processing_interval > 0)
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
switch(defcon)
if(4,5)
--defcon
if(3)
to_chat(GLOB.admins, "<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.")
--defcon
if(2)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(GLOB.admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if (defcon <= 1)
sleep(processing_interval*2)
else
sleep(processing_interval)
else
defcon = 5
sleep(initial(processing_interval))
/datum/controller/failsafe/proc/defcon_pretty()
return defcon
/datum/controller/failsafe/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
/**
* Failsafe
*
* Pretty much pokes the MC to make sure it's still alive.
**/
GLOBAL_REAL(Failsafe, /datum/controller/failsafe)
/datum/controller/failsafe // This thing pretty much just keeps poking the master controller
name = "Failsafe"
// The length of time to check on the MC (in deciseconds).
// Set to 0 to disable.
var/processing_interval = 20
// The alert level. For every failed poke, we drop a DEFCON level. Once we hit DEFCON 1, restart the MC.
var/defcon = 5
//the world.time of the last check, so the mc can restart US if we hang.
// (Real friends look out for *eachother*)
var/lasttick = 0
// Track the MC iteration to make sure its still on track.
var/master_iteration = 0
var/running = TRUE
/datum/controller/failsafe/New()
// Highlander-style: there can only be one! Kill off the old and replace it with the new.
if(Failsafe != src)
if(istype(Failsafe))
qdel(Failsafe)
Failsafe = src
Initialize()
/datum/controller/failsafe/Initialize()
set waitfor = 0
Failsafe.Loop()
if(!QDELETED(src))
qdel(src) //when Loop() returns, we delete ourselves and let the mc recreate us
/datum/controller/failsafe/Destroy()
running = FALSE
..()
return QDEL_HINT_HARDDEL_NOW
/datum/controller/failsafe/proc/Loop()
while(running)
lasttick = world.time
if(!Master)
// Replace the missing Master! This should never, ever happen.
new /datum/controller/master()
// Only poke it if overrides are not in effect.
if(processing_interval > 0)
if(Master.processing && Master.iteration)
// Check if processing is done yet.
if(Master.iteration == master_iteration)
switch(defcon)
if(4,5)
--defcon
if(3)
message_admins("<span class='adminnotice'>Notice: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks.</span>")
--defcon
if(2)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has not fired in the last [(5-defcon) * processing_interval] ticks. Automatic restart in [processing_interval] ticks.</span>")
--defcon
if(1)
to_chat(GLOB.admins, "<span class='boldannounce'>Warning: DEFCON [defcon_pretty()]. The Master Controller has still not fired within the last [(5-defcon) * processing_interval] ticks. Killing and restarting...</span>")
--defcon
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else if(rtn < 0)
log_game("FailSafe: Could not restart MC, runtime encountered. Entering defcon 0")
to_chat(GLOB.admins, "<span class='boldannounce'>ERROR: DEFCON [defcon_pretty()]. Could not restart MC, runtime encountered. I will silently keep retrying.</span>")
//if the return number was 0, it just means the mc was restarted too recently, and it just needs some time before we try again
//no need to handle that specially when defcon 0 can handle it
if(0) //DEFCON 0! (mc failed to restart)
var/rtn = Recreate_MC()
if(rtn > 0)
defcon = 4
master_iteration = 0
to_chat(GLOB.admins, "<span class='adminnotice'>MC restarted successfully</span>")
else
defcon = min(defcon + 1,5)
master_iteration = Master.iteration
if (defcon <= 1)
sleep(processing_interval*2)
else
sleep(processing_interval)
else
defcon = 5
sleep(initial(processing_interval))
/datum/controller/failsafe/proc/defcon_pretty()
return defcon
/datum/controller/failsafe/stat_entry()
if(!statclick)
statclick = new/obj/effect/statclick/debug(null, "Initializing...", src)
stat("Failsafe Controller:", statclick.update("Defcon: [defcon_pretty()] (Interval: [Failsafe.processing_interval] | Iteration: [Failsafe.master_iteration])"))
+3 -1
View File
@@ -116,6 +116,8 @@ SUBSYSTEM_DEF(events)
//allows a client to trigger an event
//aka Badmin Central
// > Not in modules/admin
// REEEEEEEEE
/client/proc/forceEvent()
set name = "Trigger Event"
set category = "Fun"
@@ -131,7 +133,7 @@ SUBSYSTEM_DEF(events)
var/magic = ""
var/holiday = ""
for(var/datum/round_event_control/E in SSevents.control)
dat = "<BR><A href='?src=\ref[src];forceevent=\ref[E]'>[E]</A>"
dat = "<BR><A href='?src=\ref[src];[HrefToken()];forceevent=\ref[E]'>[E]</A>"
if(E.holidayID)
holiday += dat
else if(E.wizardevent)
+208 -142
View File
@@ -1,40 +1,44 @@
SUBSYSTEM_DEF(garbage)
name = "Garbage"
priority = 15
wait = 20
wait = 2 SECONDS
flags = SS_POST_FIRE_TIMING|SS_BACKGROUND|SS_NO_INIT
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
var/collection_timeout = 3000// deciseconds to wait to let running procs finish before we just say fuck it and force del() the object
var/delslasttick = 0 // number of del()'s we've done this tick
var/gcedlasttick = 0 // number of things that gc'ed last tick
var/list/collection_timeout = list(0, 2 MINUTES, 10 SECONDS) // deciseconds to wait before moving something up in the queue to the next level
//Stat tracking
var/delslasttick = 0 // number of del()'s we've done this tick
var/gcedlasttick = 0 // number of things that gc'ed last tick
var/totaldels = 0
var/totalgcs = 0
var/highest_del_time = 0
var/highest_del_tickusage = 0
var/list/queue = list() // list of refID's of things that should be garbage collected
// refID's are associated with the time at which they time out and need to be manually del()
// we do this so we aren't constantly locating them and preventing them from being gc'd
var/list/pass_counts
var/list/fail_counts
var/list/tobequeued = list() //We store the references of things to be added to the queue separately so we can spread out GC overhead over a few ticks
var/list/items = list() // Holds our qdel_item statistics datums
var/list/didntgc = list() // list of all types that have failed to GC associated with the number of times that's happened.
// the types are stored as strings
var/list/sleptDestroy = list() //Same as above but these are paths that slept during their Destroy call
//Queue
var/list/queues
var/list/noqdelhint = list()// list of all types that do not return a QDEL_HINT
// all types that did not respect qdel(A, force=TRUE) and returned one
// of the immortality qdel hints
var/list/noforcerespect = list()
#ifdef TESTING
var/list/qdel_list = list() // list of all types that have been qdel()eted
#endif
/datum/controller/subsystem/garbage/PreInit()
queues = new(GC_QUEUE_COUNT)
pass_counts = new(GC_QUEUE_COUNT)
fail_counts = new(GC_QUEUE_COUNT)
for(var/i in 1 to GC_QUEUE_COUNT)
queues[i] = list()
pass_counts[i] = 0
fail_counts[i] = 0
/datum/controller/subsystem/garbage/stat_entry(msg)
msg += "Q:[queue.len]|D:[delslasttick]|G:[gcedlasttick]|"
var/list/counts = list()
for (var/list/L in queues)
counts += length(L)
msg += "Q:[counts.Join(",")]|D:[delslasttick]|G:[gcedlasttick]|"
msg += "GR:"
if (!(delslasttick+gcedlasttick))
msg += "n/a|"
@@ -46,116 +50,179 @@ SUBSYSTEM_DEF(garbage)
msg += "n/a|"
else
msg += "TGR:[round((totalgcs/(totaldels+totalgcs))*100, 0.01)]%"
msg += " P:[pass_counts.Join(",")]"
msg += "|F:[fail_counts.Join(",")]"
..(msg)
/datum/controller/subsystem/garbage/Shutdown()
//Adds the del() log to world.log in a format condensable by the runtime condenser found in tools
if(didntgc.len || sleptDestroy.len)
var/list/dellog = list()
for(var/path in didntgc)
dellog += "Path : [path] \n"
dellog += "Failures : [didntgc[path]] \n"
if(path in sleptDestroy)
dellog += "Sleeps : [sleptDestroy[path]] \n"
sleptDestroy -= path
for(var/path in sleptDestroy)
dellog += "Path : [path] \n"
dellog += "Sleeps : [sleptDestroy[path]] \n"
text2file(dellog.Join(), "[GLOB.log_directory]/qdel.log")
//Adds the del() log to the qdel log file
var/list/dellog = list()
//sort by how long it's wasted hard deleting
sortTim(items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in items)
var/datum/qdel_item/I = items[path]
dellog += "Path: [path]"
if (I.failures)
dellog += "\tFailures: [I.failures]"
dellog += "\tqdel() Count: [I.qdels]"
dellog += "\tDestroy() Cost: [I.destroy_time]ms"
if (I.hard_deletes)
dellog += "\tTotal Hard Deletes [I.hard_deletes]"
dellog += "\tTime Spent Hard Deleting: [I.hard_delete_time]ms"
if (I.slept_destroy)
dellog += "\tSleeps: [I.slept_destroy]"
if (I.no_respect_force)
dellog += "\tIgnored force: [I.no_respect_force] times"
if (I.no_hint)
dellog += "\tNo hint: [I.no_hint] times"
log_qdel(dellog.Join("\n"))
/datum/controller/subsystem/garbage/fire()
HandleToBeQueued()
if(state == SS_RUNNING)
HandleQueue()
//the fact that this resets its processing each fire (rather then resume where it left off) is intentional.
var/queue = GC_QUEUE_PREQUEUE
while (state == SS_RUNNING)
switch (queue)
if (GC_QUEUE_PREQUEUE)
HandlePreQueue()
queue = GC_QUEUE_PREQUEUE+1
if (GC_QUEUE_CHECK)
HandleQueue(GC_QUEUE_CHECK)
queue = GC_QUEUE_CHECK+1
if (GC_QUEUE_HARDDELETE)
HandleQueue(GC_QUEUE_HARDDELETE)
break
if (state == SS_PAUSED) //make us wait again before the next run.
state = SS_RUNNING
state = SS_RUNNING
//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
//Don't attempt to optimize, not worth the effort.
/datum/controller/subsystem/garbage/proc/HandleToBeQueued()
var/list/tobequeued = src.tobequeued
var/starttime = world.time
var/starttimeofday = world.timeofday
while(tobequeued.len && starttime == world.time && starttimeofday == world.timeofday)
if (MC_TICK_CHECK)
break
var/ref = tobequeued[1]
Queue(ref)
tobequeued.Cut(1, 2)
/datum/controller/subsystem/garbage/proc/HandlePreQueue()
var/list/tobequeued = queues[GC_QUEUE_PREQUEUE]
var/static/count = 0
if (count)
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
tobequeued.Cut(1,c+1)
/datum/controller/subsystem/garbage/proc/HandleQueue()
delslasttick = 0
gcedlasttick = 0
var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
var/list/queue = src.queue
var/starttime = world.time
var/starttimeofday = world.timeofday
while(queue.len && starttime == world.time && starttimeofday == world.timeofday)
for (var/ref in tobequeued)
count++
Queue(ref, GC_QUEUE_PREQUEUE+1)
if (MC_TICK_CHECK)
break
var/refID = queue[1]
if (count)
tobequeued.Cut(1,count+1)
count = 0
/datum/controller/subsystem/garbage/proc/HandleQueue(level = GC_QUEUE_CHECK)
if (level == GC_QUEUE_CHECK)
delslasttick = 0
gcedlasttick = 0
var/cut_off_time = world.time - collection_timeout[level] //ignore entries newer then this
var/list/queue = queues[level]
var/static/lastlevel
var/static/count = 0
if (count) //runtime last run before we could do this.
var/c = count
count = 0 //so if we runtime on the Cut, we don't try again.
var/list/lastqueue = queues[lastlevel]
lastqueue.Cut(1, c+1)
lastlevel = level
for (var/refID in queue)
if (!refID)
queue.Cut(1, 2)
count++
if (MC_TICK_CHECK)
break
continue
var/GCd_at_time = queue[refID]
if(GCd_at_time > time_to_kill)
if(GCd_at_time > cut_off_time)
break // Everything else is newer, skip them
queue.Cut(1, 2)
var/datum/A
A = locate(refID)
if (A && A.gc_destroyed == GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
#ifdef GC_FAILURE_HARD_LOOKUP
A.find_references()
#endif
count++
// Something's still referring to the qdel'd object. Kill it.
var/type = A.type
testing("GC: -- \ref[A] | [type] was unable to be GC'd and was deleted --")
didntgc["[type]"]++
HardDelete(A)
var/datum/D
D = locate(refID)
++delslasttick
++totaldels
else
if (!D || D.gc_destroyed != GCd_at_time) // So if something else coincidently gets the same ref, it's not deleted by mistake
++gcedlasttick
++totalgcs
pass_counts[level]++
if (MC_TICK_CHECK)
break
continue
/datum/controller/subsystem/garbage/proc/QueueForQueuing(datum/A)
if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
tobequeued += A
A.gc_destroyed = GC_QUEUED_FOR_QUEUING
// Something's still referring to the qdel'd object.
fail_counts[level]++
switch (level)
if (GC_QUEUE_CHECK)
#ifdef GC_FAILURE_HARD_LOOKUP
D.find_references()
#endif
var/type = D.type
var/datum/qdel_item/I = items[type]
testing("GC: -- \ref[D] | [type] was unable to be GC'd --")
I.failures++
if (GC_QUEUE_HARDDELETE)
HardDelete(D)
if (MC_TICK_CHECK)
break
continue
/datum/controller/subsystem/garbage/proc/Queue(datum/A)
if (isnull(A) || (!isnull(A.gc_destroyed) && A.gc_destroyed >= 0))
Queue(D, level+1)
if (MC_TICK_CHECK)
break
if (count)
queue.Cut(1,count+1)
count = 0
/datum/controller/subsystem/garbage/proc/PreQueue(datum/D)
if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
queues[GC_QUEUE_PREQUEUE] += D
D.gc_destroyed = GC_QUEUED_FOR_QUEUING
/datum/controller/subsystem/garbage/proc/Queue(datum/D, level = GC_QUEUE_CHECK)
if (isnull(D))
return
if (A.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
HardDelete(A)
if (D.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
level = GC_QUEUE_HARDDELETE
if (level > GC_QUEUE_COUNT)
HardDelete(D)
return
var/gctime = world.time
var/refid = "\ref[A]"
A.gc_destroyed = gctime
var/refid = "\ref[D]"
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
queue[refid] = gctime
//this is purely to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/A)
//this is mainly to separate things profile wise.
/datum/controller/subsystem/garbage/proc/HardDelete(datum/D)
var/time = world.timeofday
var/tick = TICK_USAGE
var/ticktime = world.time
var/type = A.type
var/refID = "\ref[A]"
del(A)
++delslasttick
++totaldels
var/type = D.type
var/refID = "\ref[D]"
del(D)
tick = (TICK_USAGE-tick+((world.time-ticktime)/world.tick_lag*100))
var/datum/qdel_item/I = items[type]
I.hard_deletes++
I.hard_delete_time += TICK_DELTA_TO_MS(tick)
if (tick > highest_del_tickusage)
highest_del_tickusage = tick
time = world.timeofday - time
@@ -166,18 +233,33 @@ SUBSYSTEM_DEF(garbage)
if (time > 10)
log_game("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete)")
message_admins("Error: [type]([refID]) took longer than 1 second to delete (took [time/10] seconds to delete).")
postpone(time/5)
/datum/controller/subsystem/garbage/proc/HardQueue(datum/A)
if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
tobequeued += A
A.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
postpone(time)
/datum/controller/subsystem/garbage/proc/HardQueue(datum/D)
if (D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
queues[GC_QUEUE_PREQUEUE] += D
D.gc_destroyed = GC_QUEUED_FOR_HARD_DEL
/datum/controller/subsystem/garbage/Recover()
if (istype(SSgarbage.queue))
queue |= SSgarbage.queue
if (istype(SSgarbage.tobequeued))
tobequeued |= SSgarbage.tobequeued
if (istype(SSgarbage.queues))
for (var/i in 1 to SSgarbage.queues.len)
queues[i] |= SSgarbage.queues[i]
/datum/qdel_item
var/name = ""
var/qdels = 0 //Total number of times it's passed thru qdel.
var/destroy_time = 0 //Total amount of milliseconds spent processing this type's Destroy()
var/failures = 0 //Times it was queued for soft deletion but failed to soft delete.
var/hard_deletes = 0 //Different from failures because it also includes QDEL_HINT_HARDDEL deletions
var/hard_delete_time = 0//Total amount of milliseconds spent hard deleting this type.
var/no_respect_force = 0//Number of times it's not respected force=TRUE
var/no_hint = 0 //Number of times it's not even bother to give a qdel hint
var/slept_destroy = 0 //Number of times it's slept in its destroy
/datum/qdel_item/New(mytype)
name = "[mytype]"
// Should be treated as a replacement for the 'del' keyword.
// Datums passed to this will be given a chance to clean up references to allow the GC to collect them.
@@ -185,21 +267,27 @@ SUBSYSTEM_DEF(garbage)
if(!istype(D))
del(D)
return
#ifdef TESTING
SSgarbage.qdel_list += "[D.type]"
#endif
var/datum/qdel_item/I = SSgarbage.items[D.type]
if (!I)
I = SSgarbage.items[D.type] = new /datum/qdel_item(D.type)
I.qdels++
if(isnull(D.gc_destroyed))
D.SendSignal(COMSIG_PARENT_QDELETED)
D.gc_destroyed = GC_CURRENTLY_BEING_QDELETED
var/start_time = world.time
var/start_tick = world.tick_usage
var/hint = D.Destroy(force) // Let our friend know they're about to get fucked up.
if(world.time != start_time)
SSgarbage.sleptDestroy["[D.type]"]++
I.slept_destroy++
else
I.destroy_time += TICK_USAGE_TO_MS(start_tick)
if(!D)
return
switch(hint)
if (QDEL_HINT_QUEUE) //qdel should queue the object for deletion.
SSgarbage.QueueForQueuing(D)
SSgarbage.PreQueue(D)
if (QDEL_HINT_IWILLGC)
D.gc_destroyed = world.time
return
@@ -209,28 +297,33 @@ SUBSYSTEM_DEF(garbage)
return
// Returning LETMELIVE after being told to force destroy
// indicates the objects Destroy() does not respect force
if(!SSgarbage.noforcerespect["[D.type]"])
SSgarbage.noforcerespect["[D.type]"] = "[D.type]"
#ifdef TESTING
if(!I.no_respect_force)
testing("WARNING: [D.type] has been force deleted, but is \
returning an immortal QDEL_HINT, indicating it does \
not respect the force flag for qdel(). It has been \
placed in the queue, further instances of this type \
will also be queued.")
SSgarbage.QueueForQueuing(D)
#endif
I.no_respect_force++
SSgarbage.PreQueue(D)
if (QDEL_HINT_HARDDEL) //qdel should assume this object won't gc, and queue a hard delete using a hard reference to save time from the locate()
SSgarbage.HardQueue(D)
if (QDEL_HINT_HARDDEL_NOW) //qdel should assume this object won't gc, and hard del it post haste.
SSgarbage.HardDelete(D)
if (QDEL_HINT_FINDREFERENCE)//qdel will, if TESTING is enabled, display all references to this object, then queue the object for deletion.
SSgarbage.QueueForQueuing(D)
SSgarbage.PreQueue(D)
#ifdef TESTING
D.find_references()
#endif
else
if(!SSgarbage.noqdelhint["[D.type]"])
SSgarbage.noqdelhint["[D.type]"] = "[D.type]"
#ifdef TESTING
if(!I.no_hint)
testing("WARNING: [D.type] is not returning a qdel hint. It is being placed in the queue. Further instances of this type will also be queued.")
SSgarbage.QueueForQueuing(D)
#endif
I.no_hint++
SSgarbage.PreQueue(D)
else if(D.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
CRASH("[D.type] destroy proc was called multiple times, likely due to a qdel loop in the Destroy logic")
@@ -281,15 +374,6 @@ SUBSYSTEM_DEF(garbage)
SSgarbage.can_fire = 1
SSgarbage.next_fire = world.time + world.tick_lag
/client/verb/purge_all_destroyed_objects()
set category = "Debug"
while(SSgarbage.queue.len)
var/datum/o = locate(SSgarbage.queue[1])
if(istype(o) && o.gc_destroyed)
del(o)
SSgarbage.totaldels++
SSgarbage.queue.Cut(1, 2)
/datum/verb/qdel_then_find_references()
set category = "Debug"
set name = "qdel() then Find References"
@@ -300,24 +384,6 @@ SUBSYSTEM_DEF(garbage)
if(!running_find_references)
find_references(TRUE)
/client/verb/show_qdeleted()
set category = "Debug"
set name = "Show qdel() Log"
set desc = "Render the qdel() log and display it"
var/dat = "<B>List of things that have been qdel()eted this round</B><BR><BR>"
var/tmplist = list()
for(var/elem in SSgarbage.qdel_list)
if(!(elem in tmplist))
tmplist[elem] = 0
tmplist[elem]++
for(var/path in tmplist)
dat += "[path] - [tmplist[path]] times<BR>"
usr << browse(dat, "window=qdeletedlog")
/datum/proc/DoSearchVar(X, Xname)
if(usr && usr.client && !usr.client.running_find_references) return
if(istype(X, /datum))
+1 -1
View File
@@ -117,7 +117,7 @@ SUBSYSTEM_DEF(mapping)
var/start_time = REALTIMEOFDAY
INIT_ANNOUNCE("Loading [config.map_name]...")
TryLoadZ(config.GetFullMapPath(), FailedZs, ZLEVEL_STATION)
TryLoadZ(config.GetFullMapPath(), FailedZs, ZLEVEL_STATION_PRIMARY)
INIT_ANNOUNCE("Loaded station in [(REALTIMEOFDAY - start_time)/10]s!")
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
+1 -1
View File
@@ -5,7 +5,7 @@ SUBSYSTEM_DEF(minimap)
var/const/MINIMAP_SIZE = 2048
var/const/TILE_SIZE = 8
var/list/z_levels = list(ZLEVEL_STATION)
var/list/z_levels = list(ZLEVEL_STATION_PRIMARY)
/datum/controller/subsystem/minimap/Initialize(timeofday)
var/hash = md5(SSmapping.config.GetFullMapPath())
+84 -53
View File
@@ -2,15 +2,13 @@ SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
var/secret_satchels
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = ""
var/list/old_secret_satchels = list()
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/trophy_sav
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/Initialize()
@@ -21,32 +19,47 @@ SUBSYSTEM_DEF(persistence)
..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
secret_satchels = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
if(!fexists(secret_satchels))
return
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/json = list()
json = json_decode(file2text(secret_satchels))
old_secret_satchels = json["data"]
var/placed_satchel = 0
if(old_secret_satchels.len)
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
old_secret_satchels.Cut(pos, pos+1)
var/obj/item/storage/backpack/satchel/flat/F = new()
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = ZLEVEL_STATION
var/path = text2path(old_secret_satchels[pos]["saved_obj"])
if(!ispath(path))
return
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
placed_satchel++
var/path
var/obj/item/storage/backpack/satchel/flat/F = new()
if(fexists("data/npc_saves/SecretSatchels.sav")) //legacy compatability to convert old format to new
var/savefile/secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
var/sav_text
secret_satchels[SSmapping.config.map_name] >> sav_text
fdel("data/npc_saves/SecretSatchels.sav")
if(sav_text)
old_secret_satchels = splittext(sav_text,"#")
if(old_secret_satchels.len >= 20)
var/satchel_string = pick_n_take(old_secret_satchels)
var/list/chosen_satchel = splittext(satchel_string,"|")
if(chosen_satchel.len == 3)
F.x = text2num(chosen_satchel[1])
F.y = text2num(chosen_satchel[2])
F.z = ZLEVEL_STATION_PRIMARY
path = text2path(chosen_satchel[3])
else
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
if(old_secret_satchels.len)
if(old_secret_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
old_secret_satchels.Cut(pos, pos+1)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = ZLEVEL_STATION_PRIMARY
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(!ispath(path))
return
if(isfloorturf(F.loc) && !istype(F.loc, /turf/open/floor/plating/))
F.hide(1)
new path(F)
placed_satchel++
var/list/free_satchels = list()
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION)))) //Nontrivially expensive but it's roundstart only
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,ZLEVEL_STATION_PRIMARY), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,ZLEVEL_STATION_PRIMARY)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !istype(T, /turf/open/floor/plating/))
free_satchels += new /obj/item/storage/backpack/satchel/flat/secret(T)
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchel) >= (50 - old_secret_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
@@ -58,16 +71,25 @@ SUBSYSTEM_DEF(persistence)
break //Who's been duping the bird?!
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json
json = json_decode(file2text(json_file))
var/list/saved_messages = list()
if(fexists("data/npc_saves/ChiselMessages.sav")) //legacy compatability to convert old format to new
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/saved_json
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
if(!saved_json)
return
saved_messages = json_decode(saved_json)
fdel("data/npc_saves/ChiselMessages.sav")
else
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
if(!fexists(json_file))
return
var/list/json
json = json_decode(file2text(json_file))
if(!json)
return
var/list/saved_messages = json["data"]
if(!json)
return
saved_messages = json["data"]
for(var/item in saved_messages)
if(!islist(item))
@@ -95,17 +117,23 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
trophy_sav = file("data/npc_saves/TrophyItems.json")
if(!fexists(trophy_sav))
return
var/list/json = list()
json = json_decode(file2text(trophy_sav))
if(!json)
return
saved_trophies = json["data"]
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = list()
json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
@@ -140,9 +168,10 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
var/list/satchels = list()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
if(QDELETED(F) || F.z != ZLEVEL_STATION_PRIMARY || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
@@ -159,10 +188,11 @@ SUBSYSTEM_DEF(persistence)
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
file_data["data"] = satchels
fdel(secret_satchels)
WRITE_FILE(secret_satchels, json_encode(file_data))
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
@@ -181,10 +211,11 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = saved_trophies
fdel(trophy_sav)
WRITE_FILE(trophy_sav, json_encode(file_data))
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
@@ -192,4 +223,4 @@ SUBSYSTEM_DEF(persistence)
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
saved_trophies += list(data)
+1 -1
View File
@@ -290,7 +290,7 @@ SUBSYSTEM_DEF(shuttle)
continue
var/turf/T = get_turf(thing)
if(T && T.z == ZLEVEL_STATION)
if(T && (T.z in GLOB.station_z_levels))
callShuttle = 0
break
+1 -10
View File
@@ -315,11 +315,6 @@ SUBSYSTEM_DEF(ticker)
flick("station_corrupted",cinematic)
SEND_SOUND(world, sound('sound/effects/ghost.ogg'))
actually_blew_up = FALSE
if("gang war") //Gang Domination (just show the override screen)
cinematic.icon_state = "intro_malf_still"
flick("intro_malf",cinematic)
actually_blew_up = FALSE
sleep(70)
if("fake") //The round isn't over, we're just freaking people out for fun
flick("intro_nuke",cinematic)
sleep(35)
@@ -392,7 +387,7 @@ SUBSYSTEM_DEF(ticker)
if(bomb && bomb.loc)
bombloc = bomb.z
else if(!station_missed)
bombloc = ZLEVEL_STATION
bombloc = ZLEVEL_STATION_PRIMARY
if(mode)
mode.explosion_in_progress = 0
@@ -739,10 +734,6 @@ SUBSYSTEM_DEF(ticker)
news_message = "We would like to reassure all employees that the reports of a Syndicate backed nuclear attack on [station_name()] are, in fact, a hoax. Have a secure day!"
if(STATION_EVACUATED)
news_message = "The crew of [station_name()] has been evacuated amid unconfirmed reports of enemy activity."
if(GANG_LOSS)
news_message = "Organized crime aboard [station_name()] has been stamped out by members of our ever vigilant security team. Remember to thank your assigned officers today!"
if(GANG_TAKEOVER)
news_message = "Contact with [station_name()] has been lost after a sophisticated hacking attack by organized criminal elements. Stay vigilant!"
if(BLOB_WIN)
news_message = "[station_name()] was overcome by an unknown biological outbreak, killing all crew on board. Don't let it happen to you! Remember, a clean work station is a safe work station."
if(BLOB_NUKE)
+1 -1
View File
@@ -40,7 +40,7 @@
if(!GLOB.summon_spots.len)
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
if(summon && (summon.z == ZLEVEL_STATION) && summon.valid_territory)
if(summon && (summon.z in GLOB.station_z_levels) && summon.valid_territory)
GLOB.summon_spots += summon
SSticker.mode.cult_objectives += "eldergod"
+7 -7
View File
@@ -164,7 +164,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
update_hud()
switch(SOULVALUE)
if(0)
to_chat(owner.current, "<span class='warning'>Your hellish powers have been restored.")
to_chat(owner.current, "<span class='warning'>Your hellish powers have been restored.</span>")
give_appropriate_spells()
if(BLOOD_THRESHOLD)
increase_blood_lizard()
@@ -189,10 +189,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
regress_humanoid()
if(SOULVALUE < 0)
give_appropriate_spells()
to_chat(owner.current, "<span class='warning'>As punishment for your failures, all of your powers except contract creation have been revoked.")
to_chat(owner.current, "<span class='warning'>As punishment for your failures, all of your powers except contract creation have been revoked.</span>")
/datum/antagonist/devil/proc/regress_humanoid()
to_chat(owner.current, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.")
to_chat(owner.current, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/human, 1)
@@ -204,7 +204,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/proc/regress_blood_lizard()
var/mob/living/carbon/true_devil/D = owner.current
to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.")
to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
D.oldform.loc = D.loc
owner.transfer_to(D.oldform)
give_appropriate_spells()
@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/proc/increase_blood_lizard()
to_chat(owner.current, "<span class='warning'>You feel as though your humanoid form is about to shed. You will soon turn into a blood lizard.")
to_chat(owner.current, "<span class='warning'>You feel as though your humanoid form is about to shed. You will soon turn into a blood lizard.</span>")
sleep(50)
if(ishuman(owner.current))
var/mob/living/carbon/human/H = owner.current
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/proc/increase_true_devil()
to_chat(owner.current, "<span class='warning'>You feel as though your current form is about to shed. You will soon turn into a true devil.")
to_chat(owner.current, "<span class='warning'>You feel as though your current form is about to shed. You will soon turn into a true devil.</span>")
sleep(50)
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(owner.current.loc)
A.faction |= "hell"
@@ -248,7 +248,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
if(!ascendable)
return
var/mob/living/carbon/true_devil/D = owner.current
to_chat(D, "<span class='warning'>You feel as though your form is about to ascend.")
to_chat(D, "<span class='warning'>You feel as though your form is about to ascend.</span>")
sleep(50)
if(!D)
return
+31 -31
View File
@@ -25,10 +25,10 @@
/datum/proc/vv_get_dropdown()
. = list()
. += "---"
.["Call Proc"] = "?_src_=vars;proc_call=\ref[src]"
.["Mark Object"] = "?_src_=vars;mark_object=\ref[src]"
.["Delete"] = "?_src_=vars;delete=\ref[src]"
.["Show VV To Player"] = "?_src_=vars;expose=\ref[src]"
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=\ref[src]"
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=\ref[src]"
.["Delete"] = "?_src_=vars;[HrefToken()];delete=\ref[src]"
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=\ref[src]"
/datum/proc/on_reagent_change()
@@ -81,26 +81,26 @@
if(istype(D, /atom))
var/atom/A = D
if(isliving(A))
atomsnowflake += "<a href='?_src_=vars;rename=[refid]'><b>[D]</b></a>"
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];rename=[refid]'><b>[D]</b></a>"
if(A.dir)
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=[refid];rotatedir=right'>>></a></font>"
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=[refid];rotatedir=right'>>></a></font>"
var/mob/living/M = A
atomsnowflake += {"
<br><font size='1'><a href='?_src_=vars;datumedit=[refid];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=[refid];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>
<br><font size='1'><a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=ckey'>[M.ckey ? M.ckey : "No ckey"]</a> / <a href='?_src_=vars;datumedit=[refid];varnameedit=real_name'>[M.real_name ? M.real_name : "No real name"]</a></font>
<br><font size='1'>
BRUTE:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=brain'>[M.getBrainLoss()]</a>
STAMINA:<font size='1'><a href='?_src_=vars;mobToDamage=[refid];adjustDamage=stamina'>[M.getStaminaLoss()]</a>
BRUTE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brute'>[M.getBruteLoss()]</a>
FIRE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=fire'>[M.getFireLoss()]</a>
TOXIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=toxin'>[M.getToxLoss()]</a>
OXY:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=oxygen'>[M.getOxyLoss()]</a>
CLONE:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=clone'>[M.getCloneLoss()]</a>
BRAIN:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=brain'>[M.getBrainLoss()]</a>
STAMINA:<font size='1'><a href='?_src_=vars;[HrefToken()];mobToDamage=[refid];adjustDamage=stamina'>[M.getStaminaLoss()]</a>
</font>
"}
else
atomsnowflake += "<a href='?_src_=vars;datumedit=[refid];varnameedit=name'><b>[D]</b></a>"
atomsnowflake += "<a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=name'><b>[D]</b></a>"
if(A.dir)
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=[refid];rotatedir=right'>>></a></font>"
atomsnowflake += "<br><font size='1'><a href='?_src_=vars;[HrefToken()];rotatedatum=[refid];rotatedir=left'><<</a> <a href='?_src_=vars;[HrefToken()];datumedit=[refid];varnameedit=dir'>[dir2text(A.dir)]</a> <a href='?_src_=vars;rotatedatum=[refid];rotatedir=right'>>></a></font>"
else
atomsnowflake += "<b>[D]</b>"
@@ -124,12 +124,12 @@
if (islist)
dropdownoptions = list(
"---",
"Add Item" = "?_src_=vars;listadd=[refid]",
"Remove Nulls" = "?_src_=vars;listnulls=[refid]",
"Remove Dupes" = "?_src_=vars;listdupes=[refid]",
"Set len" = "?_src_=vars;listlen=[refid]",
"Shuffle" = "?_src_=vars;listshuffle=[refid]",
"Show VV To Player" = "?_src_=vars;expose=[refid]"
"Add Item" = "?_src_=vars;[HrefToken()];listadd=[refid]",
"Remove Nulls" = "?_src_=vars;[HrefToken()];listnulls=[refid]",
"Remove Dupes" = "?_src_=vars;[HrefToken()];listdupes=[refid]",
"Set len" = "?_src_=vars;[HrefToken()];listlen=[refid]",
"Shuffle" = "?_src_=vars;[HrefToken()];listshuffle=[refid]",
"Show VV To Player" = "?_src_=vars;[HrefToken()];expose=[refid]"
)
else
dropdownoptions = D.vv_get_dropdown()
@@ -335,7 +335,7 @@
</td>
<td width='50%'>
<div align='center'>
<a id='refresh_link' href='?_src_=vars;datumrefresh=[refid]'>Refresh</a>
<a id='refresh_link' href='?_src_=vars;[HrefToken()];datumrefresh=[refid]'>Refresh</a>
<form>
<select name="file" size="1"
onchange="loadPage(this.form.elements\[0\])"
@@ -394,9 +394,9 @@
name = DA[name] //name is really the index until this line
else
value = DA[name]
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;listedit=\ref[DA];index=[index]'>E</a>) (<a href='?_src_=vars;listchange=\ref[DA];index=[index]'>C</a>) (<a href='?_src_=vars;listremove=\ref[DA];index=[index]'>-</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=\ref[DA];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=\ref[DA];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=\ref[DA];index=[index]'>-</a>) "
else
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;datummass=\ref[DA];varnamemass=[name]'>M</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=\ref[DA];varnamemass=[name]'>M</a>) "
else
header = "<li>"
@@ -439,9 +439,9 @@
else if (istype(value, /datum))
var/datum/D = value
if ("[D]" != "[D.type]") //if the thing as a name var, lets use it.
item = "<a href='?_src_=vars;Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D] [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D] [D.type]"
else
item = "<a href='?_src_=vars;Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] \ref[value]</a> = [D.type]"
else if (islist(value))
var/list/L = value
@@ -459,9 +459,9 @@
items += debug_variable(key, val, level + 1, sanitize = sanitize)
item = "<a href='?_src_=vars;Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
else
item = "<a href='?_src_=vars;Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
else
item = "[VV_HTML_ENCODE(name)] = <span class='value'>[VV_HTML_ENCODE(value)]</span>"
@@ -471,7 +471,7 @@
#undef VV_HTML_ENCODE
/client/proc/view_var_Topic(href, href_list, hsrc)
if( (usr.client != src) || !src.holder )
if( (usr.client != src) || !src.holder || !holder.CheckAdminHref(href, href_list))
return
if(href_list["Vars"])
debug_variables(locate(href_list["Vars"]))
@@ -561,7 +561,7 @@
var/prompt = alert("Do you want to grant [C] access to view this VV window? (they will not be able to edit or change anything nor open nested vv windows unless they themselves are an admin)", "Confirm", "Yes", "No")
if (prompt != "Yes" || !usr.client)
return
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;datumrefresh=\ref[thing]'>VV window</a>")
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=\ref[thing]'>VV window</a>")
log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [thing]")
to_chat(C, "[usr.client.holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window")
C.debug_variables(thing)
+1 -1
View File
@@ -413,7 +413,7 @@
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
if(H.z != ZLEVEL_STATION)
if(!(H.z in GLOB.station_z_levels))
continue
if(!H.HasDisease(D))
H.ForceContractDisease(D)
+228 -228
View File
@@ -1,230 +1,230 @@
//wrapper
/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
var/datum/teleport/instant/science/D = new
if(D.start(arglist(args)))
return 1
return 0
/datum/teleport
var/atom/movable/teleatom //atom to teleport
var/atom/destination //destination to teleport to
var/precision = 0 //teleport precision
var/datum/effect_system/effectin //effect to show right before teleportation
var/datum/effect_system/effectout //effect to show right after teleportation
var/soundin //soundfile to play before teleportation
var/soundout //soundfile to play after teleportation
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
/datum/teleport/proc/start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
if(!initTeleport(arglist(args)))
return 0
return 1
/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
if(!setTeleatom(ateleatom))
return 0
if(!setDestination(adestination))
return 0
if(!setPrecision(aprecision))
return 0
setEffects(aeffectin,aeffectout)
setForceTeleport(afteleport)
setSounds(asoundin,asoundout)
return 1
//must succeed
/datum/teleport/proc/setPrecision(aprecision)
if(isnum(aprecision))
precision = aprecision
return 1
return 0
//must succeed
/datum/teleport/proc/setDestination(atom/adestination)
if(istype(adestination))
destination = adestination
return 1
return 0
//must succeed in most cases
/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
qdel(ateleatom)
return 0
if(istype(ateleatom))
teleatom = ateleatom
return 1
return 0
//custom effects must be properly set up first for instant-type teleports
//optional
/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
effectin = istype(aeffectin) ? aeffectin : null
effectout = istype(aeffectout) ? aeffectout : null
return 1
//optional
/datum/teleport/proc/setForceTeleport(afteleport)
force_teleport = afteleport
return 1
//optional
/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
soundin = isfile(asoundin) ? asoundin : null
soundout = isfile(asoundout) ? asoundout : null
return 1
//placeholder
/datum/teleport/proc/teleportChecks()
return 1
/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
INVOKE_ASYNC(src, .proc/do_effect, location, effect)
if(sound)
INVOKE_ASYNC(src, .proc/do_sound, location, sound)
/datum/teleport/proc/do_effect(atom/location, datum/effect_system/effect)
src = null
effect.attach(location)
effect.start()
/datum/teleport/proc/do_sound(atom/location, sound)
src = null
playsound(location, sound, 60, 1)
//do the monkey dance
/datum/teleport/proc/doTeleport()
var/turf/destturf
var/turf/curturf = get_turf(teleatom)
destturf = get_teleport_turf(get_turf(destination), precision)
if(!destturf || !curturf || destturf.is_transition_turf())
return 0
var/area/A = get_area(curturf)
if(A.noteleport)
return 0
playSpecials(curturf,effectin,soundin)
if(force_teleport)
teleatom.forceMove(destturf)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
playSpecials(destturf,effectout,soundout)
else
if(teleatom.Move(destturf))
playSpecials(destturf,effectout,soundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
return 1
/datum/teleport/proc/teleport()
if(teleportChecks())
return doTeleport()
return 0
/datum/teleport/instant //teleports when datum is created
start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
if(..())
if(teleport())
return 1
return 0
/datum/teleport/instant/science
/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
if(aeffectin==null || aeffectout==null)
var/datum/effect_system/spark_spread/aeffect = new
aeffect.set_up(5, 1, teleatom)
effectin = effectin || aeffect
effectout = effectout || aeffect
return 1
else
return ..()
/datum/teleport/instant/science/setPrecision(aprecision)
..()
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
return 1
// Safe location finder
/proc/find_safe_turf(zlevel = ZLEVEL_STATION, list/zlevels, extended_safety_checks = FALSE)
if(!zlevels)
zlevels = list(zlevel)
var/cycles = 1000
for(var/cycle in 1 to cycles)
// DRUNK DIALLING WOOOOOOOOO
var/x = rand(1, world.maxx)
var/y = rand(1, world.maxy)
var/z = pick(zlevels)
var/random_location = locate(x,y,z)
if(!isfloorturf(random_location))
continue
var/turf/open/floor/F = random_location
if(!F.air)
continue
var/datum/gas_mixture/A = F.air
var/list/A_gases = A.gases
var/trace_gases
for(var/id in A_gases)
if(id in GLOB.hardcoded_gases)
continue
trace_gases = TRUE
break
// Can most things breathe?
if(trace_gases)
continue
if(!(A_gases["o2"] && A_gases["o2"][MOLES] >= 16))
continue
if(A_gases["plasma"])
continue
if(A_gases["co2"] && A_gases["co2"][MOLES] >= 10)
continue
// Aim for goldilocks temperatures and pressure
if((A.temperature <= 270) || (A.temperature >= 360))
continue
var/pressure = A.return_pressure()
if((pressure <= 20) || (pressure >= 550))
continue
if(extended_safety_checks)
//wrapper
/proc/do_teleport(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
var/datum/teleport/instant/science/D = new
if(D.start(arglist(args)))
return 1
return 0
/datum/teleport
var/atom/movable/teleatom //atom to teleport
var/atom/destination //destination to teleport to
var/precision = 0 //teleport precision
var/datum/effect_system/effectin //effect to show right before teleportation
var/datum/effect_system/effectout //effect to show right after teleportation
var/soundin //soundfile to play before teleportation
var/soundout //soundfile to play after teleportation
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
/datum/teleport/proc/start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
if(!initTeleport(arglist(args)))
return 0
return 1
/datum/teleport/proc/initTeleport(ateleatom,adestination,aprecision,afteleport,aeffectin,aeffectout,asoundin,asoundout)
if(!setTeleatom(ateleatom))
return 0
if(!setDestination(adestination))
return 0
if(!setPrecision(aprecision))
return 0
setEffects(aeffectin,aeffectout)
setForceTeleport(afteleport)
setSounds(asoundin,asoundout)
return 1
//must succeed
/datum/teleport/proc/setPrecision(aprecision)
if(isnum(aprecision))
precision = aprecision
return 1
return 0
//must succeed
/datum/teleport/proc/setDestination(atom/adestination)
if(istype(adestination))
destination = adestination
return 1
return 0
//must succeed in most cases
/datum/teleport/proc/setTeleatom(atom/movable/ateleatom)
if(istype(ateleatom, /obj/effect) && !istype(ateleatom, /obj/effect/dummy/chameleon))
qdel(ateleatom)
return 0
if(istype(ateleatom))
teleatom = ateleatom
return 1
return 0
//custom effects must be properly set up first for instant-type teleports
//optional
/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
effectin = istype(aeffectin) ? aeffectin : null
effectout = istype(aeffectout) ? aeffectout : null
return 1
//optional
/datum/teleport/proc/setForceTeleport(afteleport)
force_teleport = afteleport
return 1
//optional
/datum/teleport/proc/setSounds(asoundin=null,asoundout=null)
soundin = isfile(asoundin) ? asoundin : null
soundout = isfile(asoundout) ? asoundout : null
return 1
//placeholder
/datum/teleport/proc/teleportChecks()
return 1
/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
INVOKE_ASYNC(src, .proc/do_effect, location, effect)
if(sound)
INVOKE_ASYNC(src, .proc/do_sound, location, sound)
/datum/teleport/proc/do_effect(atom/location, datum/effect_system/effect)
src = null
effect.attach(location)
effect.start()
/datum/teleport/proc/do_sound(atom/location, sound)
src = null
playsound(location, sound, 60, 1)
//do the monkey dance
/datum/teleport/proc/doTeleport()
var/turf/destturf
var/turf/curturf = get_turf(teleatom)
destturf = get_teleport_turf(get_turf(destination), precision)
if(!destturf || !curturf || destturf.is_transition_turf())
return 0
var/area/A = get_area(curturf)
if(A.noteleport)
return 0
playSpecials(curturf,effectin,soundin)
if(force_teleport)
teleatom.forceMove(destturf)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
playSpecials(destturf,effectout,soundout)
else
if(teleatom.Move(destturf))
playSpecials(destturf,effectout,soundout)
if(ismegafauna(teleatom))
message_admins("[teleatom] [ADMIN_FLW(teleatom)] has teleported from [ADMIN_COORDJMP(curturf)] to [ADMIN_COORDJMP(destturf)].")
return 1
/datum/teleport/proc/teleport()
if(teleportChecks())
return doTeleport()
return 0
/datum/teleport/instant //teleports when datum is created
start(ateleatom, adestination, aprecision=0, afteleport=1, aeffectin=null, aeffectout=null, asoundin=null, asoundout=null)
if(..())
if(teleport())
return 1
return 0
/datum/teleport/instant/science
/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
if(aeffectin==null || aeffectout==null)
var/datum/effect_system/spark_spread/aeffect = new
aeffect.set_up(5, 1, teleatom)
effectin = effectin || aeffect
effectout = effectout || aeffect
return 1
else
return ..()
/datum/teleport/instant/science/setPrecision(aprecision)
..()
if(istype(teleatom, /obj/item/storage/backpack/holding))
precision = rand(1,100)
var/list/bagholding = teleatom.search_contents_for(/obj/item/storage/backpack/holding)
if(bagholding.len)
precision = max(rand(1,100)*bagholding.len,100)
if(isliving(teleatom))
var/mob/living/MM = teleatom
to_chat(MM, "<span class='warning'>The bluespace interface on your bag of holding interferes with the teleport!</span>")
return 1
// Safe location finder
/proc/find_safe_turf(zlevel = ZLEVEL_STATION_PRIMARY, list/zlevels, extended_safety_checks = FALSE)
if(!zlevels)
zlevels = list(zlevel)
var/cycles = 1000
for(var/cycle in 1 to cycles)
// DRUNK DIALLING WOOOOOOOOO
var/x = rand(1, world.maxx)
var/y = rand(1, world.maxy)
var/z = pick(zlevels)
var/random_location = locate(x,y,z)
if(!isfloorturf(random_location))
continue
var/turf/open/floor/F = random_location
if(!F.air)
continue
var/datum/gas_mixture/A = F.air
var/list/A_gases = A.gases
var/trace_gases
for(var/id in A_gases)
if(id in GLOB.hardcoded_gases)
continue
trace_gases = TRUE
break
// Can most things breathe?
if(trace_gases)
continue
if(!(A_gases["o2"] && A_gases["o2"][MOLES] >= 16))
continue
if(A_gases["plasma"])
continue
if(A_gases["co2"] && A_gases["co2"][MOLES] >= 10)
continue
// Aim for goldilocks temperatures and pressure
if((A.temperature <= 270) || (A.temperature >= 360))
continue
var/pressure = A.return_pressure()
if((pressure <= 20) || (pressure >= 550))
continue
if(extended_safety_checks)
if(istype(F, /turf/open/lava)) //chasms aren't /floor, and so are pre-filtered
var/turf/open/lava/L = F
if(!L.is_safe())
continue
// DING! You have passed the gauntlet, and are "probably" safe.
return F
/proc/get_teleport_turfs(turf/center, precision = 0)
if(!precision)
return list(center)
var/list/posturfs = list()
for(var/turf/T in range(precision,center))
if(T.is_transition_turf())
continue // Avoid picking these.
var/area/A = T.loc
if(!A.noteleport)
posturfs.Add(T)
return posturfs
/proc/get_teleport_turf(turf/center, precision = 0)
return safepick(get_teleport_turfs(center, precision))
if(!L.is_safe())
continue
// DING! You have passed the gauntlet, and are "probably" safe.
return F
/proc/get_teleport_turfs(turf/center, precision = 0)
if(!precision)
return list(center)
var/list/posturfs = list()
for(var/turf/T in range(precision,center))
if(T.is_transition_turf())
continue // Avoid picking these.
var/area/A = T.loc
if(!A.noteleport)
posturfs.Add(T)
return posturfs
/proc/get_teleport_turf(turf/center, precision = 0)
return safepick(get_teleport_turfs(center, precision))
+1 -6
View File
@@ -75,12 +75,7 @@ GLOBAL_LIST_INIT(huds, list(
//MOB PROCS
/mob/proc/reload_huds()
var/gang_huds = list()
if(SSticker.mode)
for(var/datum/gang/G in SSticker.mode.gangs)
gang_huds += G.ganghud
for(var/datum/atom_hud/hud in (GLOB.huds|gang_huds|GLOB.active_alternate_appearances))
for(var/datum/atom_hud/hud in (GLOB.huds|GLOB.active_alternate_appearances))
if(hud && hud.hudusers[src])
hud.add_hud_to(src)
+4 -134
View File
@@ -56,7 +56,6 @@
var/list/antag_datums
var/antag_hud_icon_state = null //this mind's ANTAG_HUD should have this icon_state
var/datum/atom_hud/antag/antag_hud = null //this mind's antag HUD
var/datum/gang/gang_datum //Which gang this mind belongs to, if any
var/damnation_type = 0
var/datum/mind/soulOwner //who owns the soul. Under normal circumstances, this will point to src
var/hasSoul = TRUE // If false, renders the character unable to sell their soul.
@@ -228,11 +227,6 @@
remove_objectives()
remove_antag_equip()
/datum/mind/proc/remove_gang()
SSticker.mode.remove_gangster(src,0,1,1)
remove_objectives()
/datum/mind/proc/remove_antag_equip()
var/list/Mob_Contents = current.get_contents()
for(var/obj/item/I in Mob_Contents)
@@ -251,14 +245,11 @@
remove_wizard()
remove_cultist()
remove_rev()
remove_gang()
SSticker.mode.update_changeling_icons_removed(src)
SSticker.mode.update_traitor_icons_removed(src)
SSticker.mode.update_wiz_icons_removed(src)
SSticker.mode.update_cult_icons_removed(src)
SSticker.mode.update_rev_icons_removed(src)
if(gang_datum)
gang_datum.remove_gang_hud(src)
/datum/mind/proc/equip_traitor(var/employer = "The Syndicate", var/silent = FALSE)
if(!current)
@@ -311,7 +302,7 @@
traitor_mob.mind.store_memory("<B>Radio Frequency:</B> [format_frequency(R.traitor_frequency)] ([R.name]).")
else if(uplink_loc == PDA)
PDA.lock_code = "[rand(100,999)] [pick("Alpha","Bravo","Charlie","Delta","Echo","Foxtrot","Golf","Hotel","India","Juliet","Kilo","Lima","Mike","November","Oscar","Papa","Quebec","Romeo","Sierra","Tango","Uniform","Victor","Whiskey","X-ray","Yankee","Zulu")]"
PDA.lock_code = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
if(!silent) to_chat(traitor_mob, "[employer] has cunningly disguised a Syndicate Uplink as your [PDA.name]. Simply enter the code \"[PDA.lock_code]\" into the ringtone select to unlock its hidden features.")
traitor_mob.mind.store_memory("<B>Uplink Passcode:</B> [PDA.lock_code] ([PDA.name]).")
@@ -328,9 +319,6 @@
if(iscultist(creator))
SSticker.mode.add_cultist(src)
else if(is_gangster(creator))
SSticker.mode.add_gangster(src, creator.mind.gang_datum, TRUE)
else if(is_revolutionary_in_general(creator))
SSticker.mode.add_revolutionary(src)
@@ -385,7 +373,6 @@
"nuclear",
"wizard",
"revolution",
"gang",
"cult",
"clockcult",
"abductor",
@@ -535,7 +522,7 @@
if(I == src)
continue
var/mob/M = I
if(M.z == ZLEVEL_STATION && !M.stat)
if((M.z in GLOB.station_z_levels) && !M.stat)
last_healthy_headrev = FALSE
break
text += "head | not mindshielded | <a href='?src=\ref[src];revolution=clear'>employee</a> | <b>[last_healthy_headrev ? "<font color='red'>LAST </font> " : ""]HEADREV</b> | <a href='?src=\ref[src];revolution=rev'>rev</a>"
@@ -568,48 +555,8 @@
sections["revolution"] = text
/** GANG ***/
text = "gang"
if (SSticker.mode.config_tag=="gang")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
text += "[current.isloyal() ? "<B>MINDSHIELDED</B>" : "not mindshielded"] | "
if(src in SSticker.mode.get_all_gangsters())
text += "<a href='?src=\ref[src];gang=clear'>none</a>"
else
text += "<B>NONE</B>"
if(current && current.client && (ROLE_GANG in current.client.prefs.be_special))
text += " | Enabled in Prefs<BR>"
else
text += " | Disabled in Prefs<BR>"
for(var/datum/gang/G in SSticker.mode.gangs)
text += "<i>[G.name]</i>: "
if(src in (G.gangsters))
text += "<B>GANGSTER</B>"
else
text += "<a href='?src=\ref[src];gangster=\ref[G]'>gangster</a>"
text += " | "
if(src in (G.bosses))
text += "<B>GANG LEADER</B>"
text += " | Equipment: <a href='?src=\ref[src];gang=equip'>give</a>"
var/list/L = current.get_contents()
var/obj/item/device/gangtool/gangtool = locate() in L
if (gangtool)
text += " | <a href='?src=\ref[src];gang=takeequip'>take</a>"
else
text += "<a href='?src=\ref[src];gangboss=\ref[G]'>gang leader</a>"
text += "<BR>"
if(GLOB.gang_colors_pool.len)
text += "<a href='?src=\ref[src];gang=new'>Create New Gang</a>"
sections["gang"] = text
/** ABDUCTION **/
text = "abductor"
/** Abductors **/
text = "Abductor"
if(SSticker.mode.config_tag == "abductor")
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
@@ -1031,73 +978,6 @@
//////////////////// GANG MODE
else if (href_list["gang"])
switch(href_list["gang"])
if("clear")
remove_gang()
message_admins("[key_name_admin(usr)] has de-gang'ed [current].")
log_admin("[key_name(usr)] has de-gang'ed [current].")
if("equip")
switch(SSticker.mode.equip_gang(current,gang_datum))
if(1)
to_chat(usr, "<span class='warning'>Unable to equip territory spraycan!</span>")
if(2)
to_chat(usr, "<span class='warning'>Unable to equip recruitment pen and spraycan!</span>")
if(3)
to_chat(usr, "<span class='warning'>Unable to equip gangtool, pen, and spraycan!</span>")
if("takeequip")
var/list/L = current.get_contents()
for(var/obj/item/pen/gang/pen in L)
qdel(pen)
for(var/obj/item/device/gangtool/gangtool in L)
qdel(gangtool)
for(var/obj/item/toy/crayon/spraycan/gang/SC in L)
qdel(SC)
if("new")
if(GLOB.gang_colors_pool.len)
var/list/names = list("Random") + GLOB.gang_name_pool
var/gangname = input("Pick a gang name.","Select Name") as null|anything in names
if(gangname && GLOB.gang_colors_pool.len) //Check again just in case another admin made max gangs at the same time
if(!(gangname in GLOB.gang_name_pool))
gangname = null
var/datum/gang/newgang = new(null,gangname)
SSticker.mode.gangs += newgang
message_admins("[key_name_admin(usr)] has created the [newgang.name] Gang.")
log_admin("[key_name(usr)] has created the [newgang.name] Gang.")
else if (href_list["gangboss"])
var/datum/gang/G = locate(href_list["gangboss"]) in SSticker.mode.gangs
if(!G || (src in G.bosses))
return
SSticker.mode.remove_gangster(src,0,2,1)
G.bosses[src] = GANGSTER_BOSS_STARTING_INFLUENCE
gang_datum = G
special_role = "[G.name] Gang Boss"
G.add_gang_hud(src)
to_chat(current, "<FONT size=3 color=red><B>You are a [G.name] Gang Boss!</B></FONT>")
message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang leadership.")
log_admin("[key_name(usr)] has added [current] to the [G.name] Gang leadership.")
SSticker.mode.forge_gang_objectives(src)
SSticker.mode.greet_gang(src,0)
else if (href_list["gangster"])
var/datum/gang/G = locate(href_list["gangster"]) in SSticker.mode.gangs
if(!G || (src in G.gangsters))
return
SSticker.mode.remove_gangster(src,0,2,1)
SSticker.mode.add_gangster(src,G,0)
message_admins("[key_name_admin(usr)] has added [current] to the [G.name] Gang (A).")
log_admin("[key_name(usr)] has added [current] to the [G.name] Gang (A).")
/////////////////////////////////
else if (href_list["cult"])
switch(href_list["cult"])
if("clear")
@@ -1584,16 +1464,6 @@
var/fail = 0
fail |= !SSticker.mode.equip_revolutionary(current)
/datum/mind/proc/make_Gang(datum/gang/G)
special_role = "[G.name] Gang Boss"
G.bosses += src
gang_datum = G
G.add_gang_hud(src)
SSticker.mode.forge_gang_objectives(src)
SSticker.mode.greet_gang(src)
SSticker.mode.equip_gang(current,G)
/datum/mind/proc/make_Abductor()
var/role = alert("Abductor Role ?","Role","Agent","Scientist")
var/team = input("Abductor Team ?","Team ?") in list(1,2,3,4)
+8 -1
View File
@@ -18,6 +18,7 @@
name = "Asteroid 1"
description = "I-spy with my little eye, something beginning with R."
/datum/map_template/ruin/space/asteroid2
id = "asteroid2"
suffix = "asteroid2.dmm"
@@ -247,4 +248,10 @@
id = "miracle"
suffix = "miracle.dmm"
name = "Ordinary Space Tile"
description = "Absolutely nothing strange going on here please move along, plenty more space to see right this way!"
description = "Absolutely nothing strange going on here please move along, plenty more space to see right this way!"
/datum/map_template/ruin/space/gondoland
id = "gondolaasteroid"
suffix = "gondolaasteroid.dmm"
name = "Gondoland"
description = "Just an ordinary rock- wait, what's that thing?"
+6 -1
View File
@@ -4,6 +4,7 @@
status_type = STATUS_EFFECT_UNIQUE
alert_type = /obj/screen/alert/status_effect/freon
var/icon/cube
var/can_melt = TRUE
/obj/screen/alert/status_effect/freon
name = "Frozen Solid"
@@ -20,7 +21,7 @@
/datum/status_effect/freon/tick()
owner.update_canmove()
if(owner && owner.bodytemperature >= 310.055)
if(can_melt && owner.bodytemperature >= 310.055)
qdel(src)
/datum/status_effect/freon/on_remove()
@@ -29,3 +30,7 @@
owner.cut_overlay(cube)
owner.bodytemperature += 100
owner.update_canmove()
/datum/status_effect/freon/watcher
duration = 8
can_melt = FALSE
+1 -1
View File
@@ -30,7 +30,7 @@
var/area_type = /area/space //Types of area to affect
var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
var/target_z = ZLEVEL_STATION //The z-level to affect
var/target_z = ZLEVEL_STATION_PRIMARY //The z-level to affect
var/overlay_layer = AREA_LAYER //Since it's above everything else, this is the layer used by default. TURF_LAYER is below mobs and walls if you need to use that.
var/aesthetic = FALSE //If the weather has no purpose other than looks
+3 -3
View File
@@ -17,7 +17,7 @@
area_type = /area
protected_areas = list(/area/space)
target_z = ZLEVEL_STATION
target_z = ZLEVEL_STATION_PRIMARY
overlay_layer = ABOVE_OPEN_TURF_LAYER //Covers floors only
immunity_type = "lava"
@@ -48,7 +48,7 @@
end_duration = 0
area_type = /area
target_z = ZLEVEL_STATION
target_z = ZLEVEL_STATION_PRIMARY
/datum/weather/advanced_darkness/update_areas()
for(var/V in impacted_areas)
@@ -142,7 +142,7 @@
area_type = /area
protected_areas = list(/area/maintenance, /area/ai_monitored/turret_protected/ai_upload, /area/ai_monitored/turret_protected/ai_upload_foyer,
/area/ai_monitored/turret_protected/ai, /area/storage/emergency/starboard, /area/storage/emergency/port, /area/shuttle)
target_z = ZLEVEL_STATION
target_z = ZLEVEL_STATION_PRIMARY
immunity_type = "rad"
+1 -1
View File
@@ -75,7 +75,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(GLOB.teleportlocs[AR.name])
continue
var/turf/picked = safepick(get_area_turfs(AR.type))
if (picked && (picked.z == ZLEVEL_STATION))
if (picked && (picked.z in GLOB.station_z_levels))
GLOB.teleportlocs[AR.name] = AR
sortTim(GLOB.teleportlocs, /proc/cmp_text_dsc)
+4 -4
View File
@@ -614,10 +614,10 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons)
. += "---"
var/turf/curturf = get_turf(src)
if (curturf)
.["Jump to"] = "?_src_=holder;adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
.["Add reagent"] = "?_src_=vars;addreagent=\ref[src]"
.["Trigger EM pulse"] = "?_src_=vars;emp=\ref[src]"
.["Trigger explosion"] = "?_src_=vars;explode=\ref[src]"
.["Jump to"] = "?_src_=holder;[HrefToken()];adminplayerobservecoodjump=1;X=[curturf.x];Y=[curturf.y];Z=[curturf.z]"
.["Add reagent"] = "?_src_=vars;[HrefToken()];addreagent=\ref[src]"
.["Trigger EM pulse"] = "?_src_=vars;[HrefToken()];emp=\ref[src]"
.["Trigger explosion"] = "?_src_=vars;[HrefToken()];explode=\ref[src]"
/atom/proc/drop_location()
var/atom/L = loc
+3 -3
View File
@@ -497,7 +497,7 @@
/atom/movable/vv_get_dropdown()
. = ..()
. -= "Jump to"
.["Follow"] = "?_src_=holder;adminplayerobservefollow=\ref[src]"
.["Follow"] = "?_src_=holder;[HrefToken()];adminplayerobservefollow=\ref[src]"
/atom/movable/proc/ex_check(ex_id)
if(!ex_id)
@@ -560,7 +560,7 @@
flags_2 |= STATIONLOVING_2
/atom/movable/proc/relocate()
var/targetturf = find_safe_turf(ZLEVEL_STATION)
var/targetturf = find_safe_turf(ZLEVEL_STATION_PRIMARY)
if(!targetturf)
if(GLOB.blobstart.len > 0)
targetturf = get_turf(pick(GLOB.blobstart))
@@ -592,7 +592,7 @@
/atom/movable/proc/in_bounds()
. = FALSE
var/turf/currentturf = get_turf(src)
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || currentturf.z == ZLEVEL_STATION || currentturf.z == ZLEVEL_TRANSIT))
if(currentturf && (currentturf.z == ZLEVEL_CENTCOM || (currentturf.z in GLOB.station_z_levels) || currentturf.z == ZLEVEL_TRANSIT))
. = TRUE
+1 -38
View File
@@ -48,41 +48,4 @@
newhud.join_hud(current)
/datum/mind/proc/leave_all_antag_huds()
for(var/datum/atom_hud/antag/hud in GLOB.huds)
if(hud.hudusers[current])
hud.leave_hud(current)
/datum/atom_hud/antag/gang
var/color = null
/datum/atom_hud/antag/gang/add_to_hud(atom/A)
if(!A)
return
var/image/holder = A.hud_list[ANTAG_HUD]
if(holder)
holder.color = color
..()
/datum/atom_hud/antag/gang/remove_from_hud(atom/A)
if(!A)
return
var/image/holder = A.hud_list[ANTAG_HUD]
if(holder)
holder.color = null
..()
/datum/atom_hud/antag/gang/join_hud(mob/M)
if(!istype(M))
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
var/image/holder = M.hud_list[ANTAG_HUD]
if(holder)
holder.color = color
..()
/datum/atom_hud/antag/gang/leave_hud(mob/M)
if(!istype(M))
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
var/image/holder = M.hud_list[ANTAG_HUD]
if(holder)
holder.color = null
..()
for(var/datum/atom_hud/antag/hud in GLOB.huds)
+1 -1
View File
@@ -238,7 +238,7 @@
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
if(user.z != ZLEVEL_STATION)
if(!(user.z in GLOB.station_z_levels))
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
return
if(used)
+2 -2
View File
@@ -19,7 +19,7 @@
var/nukecode = random_nukecode()
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb && bomb.r_code)
if(bomb.z == ZLEVEL_STATION)
if(bomb.z in GLOB.station_z_levels)
bomb.r_code = nukecode
intercepttext += "<FONT size = 3><b>NanoTrasen Update</b>: Biohazard Alert.</FONT><HR>"
@@ -91,7 +91,7 @@
if(count_territories)
var/list/valid_territories = list()
for(var/area/A in world) //First, collect all area types on the station zlevel
if(A.z == ZLEVEL_STATION)
if(A.z in GLOB.station_z_levels)
if(!(A.type in valid_territories) && A.valid_territory)
valid_territories |= A.type
if(valid_territories.len)
@@ -1,4 +1,4 @@
//Augmented Eyesight: Gives you thermal and night vision - bye bye, flashlights. Also, high DNA cost because of how powerful it is.
//Augmented Eyesight: Gives you x-ray vision or protection from flashes. Also, high DNA cost because of how powerful it is.
//Possible todo: make a custom message for directing a penlight/flashlight at the eyes - not sure what would display though.
/obj/effect/proc_holder/changeling/augmented_eyesight
@@ -7,21 +7,31 @@
helptext = "Grants us thermal vision or flash protection. We will become a lot more vulnerable to flash-based devices while thermal vision is active."
chemical_cost = 0
dna_cost = 2 //Would be 1 without thermal vision
active = 0 //Whether or not vision is enhanced
active = FALSE
/obj/effect/proc_holder/changeling/augmented_eyesight/on_purchase(mob/user) //The ability starts inactive, so we should be protected from flashes.
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
if (E)
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
else
to_chat(user, "We can't adjust our eyes if we don't have any!")
/obj/effect/proc_holder/changeling/augmented_eyesight/sting_action(mob/living/carbon/human/user)
if(!istype(user))
return
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
if(E)
if(E.flash_protect)
E.sight_flags |= SEE_MOBS
E.flash_protect = -1
if(!active)
E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes
E.flash_protect = -1 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to sense prey through walls.")
active = TRUE //Defined in code/modules/spells/spell.dm
else
E.sight_flags -= SEE_MOBS
E.flash_protect = 2
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes
E.flash_protect = 2 //Adjust the user's eyes' flash protection
to_chat(user, "We adjust our eyes to protect them from bright lights.")
active = FALSE
user.update_sight()
else
to_chat(user, "We can't adjust our eyes if we don't have any!")
@@ -31,7 +41,11 @@
return 1
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user)
/obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of x-ray vision and flash protection when the user refunds this ability
var/obj/item/organ/eyes/E = user.getorganslot("eye_sight")
if(E)
E.sight_flags -= SEE_MOBS
if (active)
E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS
else
E.flash_protect = 0
user.update_sight()
@@ -247,7 +247,7 @@
/obj/item/gun/magic/tentacle/shoot_with_empty_chamber(mob/living/user as mob|obj)
to_chat(user, "<span class='warning'>The [name] is not ready yet.<span>")
to_chat(user, "<span class='warning'>The [name] is not ready yet.</span>")
/obj/item/gun/magic/tentacle/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] coils [src] tightly around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
@@ -343,10 +343,10 @@
on_hit(I) //grab the item as if you had hit it directly with the tentacle
return 1
else
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!<span>")
to_chat(firer, "<span class='danger'>You can't seem to pry [I] off [C]'s hands!</span>")
return 0
else
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!<span>")
to_chat(firer, "<span class='danger'>[C] has nothing in hand to disarm!</span>")
return 0
if(INTENT_GRAB)
@@ -73,7 +73,7 @@
if(!selected_dna)
return
if(NOTRANSSTING in selected_dna.dna.species.species_traits)
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!")
to_chat(user, "<span class = 'notice'>That DNA is not compatible with changeling retrovirus!</span>")
return
..()
@@ -31,7 +31,7 @@
var/mob/living/silicon/ai/AI = ai
if(AI.deployed_shell && is_servant_of_ratvar(AI.deployed_shell))
continue
if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || AI.z != ZLEVEL_STATION || AI.stat == DEAD)
if(is_servant_of_ratvar(AI) || !isturf(AI.loc) || !(AI.z in GLOB.station_z_levels) || AI.stat == DEAD)
continue
.++
@@ -196,7 +196,7 @@
fabrication_values["power_cost"] = 0
var/turf/Y = get_turf(user)
if(!Y || (Y.z != ZLEVEL_STATION && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
if(!Y || (!(Y.z in GLOB.station_z_levels) && Y.z != ZLEVEL_CENTCOM && Y.z != ZLEVEL_MINING && Y.z != ZLEVEL_LAVALAND))
fabrication_values["operation_time"] *= 2
if(fabrication_values["power_cost"] > 0)
fabrication_values["power_cost"] *= 2
@@ -158,7 +158,7 @@ Judgement: 12 servants, 5 caches, 300 CV, and any existing AIs are converted or
/datum/clockwork_scripture/proc/check_offstation_penalty()
var/turf/T = get_turf(invoker)
if(!T || (T.z != ZLEVEL_STATION && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND))
if(!T || (!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_CENTCOM && T.z != ZLEVEL_MINING && T.z != ZLEVEL_LAVALAND))
channel_time *= 2
for(var/i in consumed_components)
if(consumed_components[i])
@@ -175,7 +175,7 @@
to_chat(invoker, "<span class='inathneq'>\"It is too late to construct one of these, champion.\"</span>")
return FALSE
var/turf/T = get_turf(invoker)
if(!T || T.z != ZLEVEL_STATION)
if(!T || !(T.z in GLOB.station_z_levels))
to_chat(invoker, "<span class='inathneq'>\"You must be on the station to construct one of these, champion.\"</span>")
return FALSE
return ..()
@@ -33,7 +33,7 @@
return FALSE
var/area/A = get_area(invoker)
var/turf/T = get_turf(invoker)
if(!T || T.z != ZLEVEL_STATION || istype(A, /area/shuttle) || !A.blob_allowed)
if(!T || !(T.z in GLOB.station_z_levels) || istype(A, /area/shuttle) || !A.blob_allowed)
to_chat(invoker, "<span class='warning'>You must be on the station to activate the Ark!</span>")
return FALSE
if(GLOB.clockwork_gateway_activated)
@@ -48,7 +48,7 @@
if(active)
return 0
var/turf/T = get_turf(src)
if(!T || T.z != ZLEVEL_STATION)
if(!T || !(T.z in GLOB.station_z_levels))
to_chat(user, "<span class='warning'>[src] must be on the station to function!</span>")
return 0
if(SSshuttle.emergency.mode != SHUTTLE_CALL)
@@ -63,7 +63,7 @@
/obj/structure/destructible/clockwork/powered/prolonging_prism/process()
var/turf/own_turf = get_turf(src)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || own_turf.z != ZLEVEL_STATION)
if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || !(own_turf.z in GLOB.station_z_levels))
forced_disable(FALSE)
return
. = ..()
@@ -97,7 +97,7 @@
mean_x = Ceiling(mean_x)
else
mean_x = Floor(mean_x)
var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION)
var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION_PRIMARY)
for(var/t in getline(src, semi_random_center_turf))
prism_turfs[t] = TRUE
var/placement_style = prob(50)
+2 -2
View File
@@ -104,7 +104,7 @@
if(!GLOB.summon_spots.len)
while(GLOB.summon_spots.len < SUMMON_POSSIBILITIES)
var/area/summon = pick(GLOB.sortedAreas - GLOB.summon_spots)
if((summon.z == ZLEVEL_STATION) && summon.valid_territory)
if((summon.z in GLOB.station_z_levels) && summon.valid_territory)
GLOB.summon_spots += summon
cult_objectives += "eldergod"
@@ -144,7 +144,7 @@
to_chat(mob, "<span class='userdanger'>Unfortunately, you weren't able to get a [item_name]. This is very bad and you should adminhelp immediately (press F1).</span>")
return 0
else
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].")
to_chat(mob, "<span class='danger'>You have a [item_name] in your [where].</span>")
if(where == "backpack")
var/obj/item/storage/B = mob.back
B.orient2hud(mob)
+4 -4
View File
@@ -118,7 +118,7 @@
if(B.current)
B.current.update_action_buttons_icon()
if(!B.current.incapacitated())
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!")
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!</span>")
return FALSE
if(!Nominee.mind)
GLOB.cult_vote_called = FALSE
@@ -126,7 +126,7 @@
if(B.current)
B.current.update_action_buttons_icon()
if(!B.current.incapacitated())
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone catatonic in the process of attempting to win the cult's support!")
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone catatonic in the process of attempting to win the cult's support!</span>")
return FALSE
if(LAZYLEN(yes_voters) <= LAZYLEN(asked_cultists) * 0.5)
GLOB.cult_vote_called = FALSE
@@ -134,7 +134,7 @@
if(B.current)
B.current.update_action_buttons_icon()
if(!B.current.incapacitated())
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.")
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.</span>")
return FALSE
GLOB.cult_mastered = TRUE
SSticker.mode.remove_cultist(Nominee.mind, TRUE)
@@ -144,7 +144,7 @@
for(var/datum/action/innate/cult/mastervote/vote in B.current.actions)
vote.Remove(B.current)
if(!B.current.incapacitated())
to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!")
to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!</span>")
return TRUE
/datum/action/innate/cult/master/IsAvailable()
+2 -2
View File
@@ -257,8 +257,8 @@ This file contains the arcane tome files.
to_chat(user, "<span class='cult'>There is already a rune here.</span>")
return FALSE
if(T.z != ZLEVEL_STATION && T.z != ZLEVEL_MINING)
to_chat(user, "<span class='warning'>The veil is not weak enough here.")
if(!(T.z in GLOB.station_z_levels) && T.z != ZLEVEL_MINING)
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
return FALSE
return TRUE
+1 -1
View File
@@ -465,7 +465,7 @@ structure_check() searches for nearby cultist structures required for the invoca
/obj/effect/rune/narsie/invoke(var/list/invokers)
if(used)
return
if(z != ZLEVEL_STATION)
if(!(z in GLOB.station_z_levels))
return
if(locate(/obj/singularity/narsie) in GLOB.poi_list)
+72 -72
View File
@@ -1,80 +1,80 @@
/proc/power_failure()
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(istype(get_area(S), /area/ai_monitored/turret_protected) || S.z != ZLEVEL_STATION)
continue
S.charge = 0
S.output_level = 0
S.output_attempt = 0
S.update_icon()
S.power_change()
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
for(var/area/A in world)
if( !A.requires_power || A.always_unpowered )
continue
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(A.contents)
for(var/atom/AT in A.contents)
if(AT.z != ZLEVEL_STATION) //Only check one, it's enough.
skip = 1
break
if(skip) continue
/proc/power_failure()
priority_announce("Abnormal activity detected in [station_name()]'s powernet. As a precautionary measure, the station's power will be shut off for an indeterminate duration.", "Critical Power Failure", 'sound/ai/poweroff.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(istype(get_area(S), /area/ai_monitored/turret_protected) || !(S.z in GLOB.station_z_levels))
continue
S.charge = 0
S.output_level = 0
S.output_attempt = 0
S.update_icon()
S.power_change()
var/list/skipped_areas = list(/area/engine/engineering, /area/engine/supermatter, /area/engine/atmospherics_engine, /area/ai_monitored/turret_protected/ai)
for(var/area/A in world)
if( !A.requires_power || A.always_unpowered )
continue
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(A.contents)
for(var/atom/AT in A.contents)
if(!(AT.z in GLOB.station_z_levels)) //Only check one, it's enough.
skip = 1
break
if(skip) continue
A.power_light = FALSE
A.power_equip = FALSE
A.power_environ = FALSE
A.power_change()
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
if(C.cell && C.z == ZLEVEL_STATION)
A.power_change()
for(var/obj/machinery/power/apc/C in GLOB.apcs_list)
if(C.cell && (C.z in GLOB.station_z_levels))
var/area/A = C.area
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(skip) continue
C.cell.charge = 0
/proc/power_restore()
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/apc/C in GLOB.machines)
if(C.cell && C.z == ZLEVEL_STATION)
C.cell.charge = C.cell.maxcharge
C.failure_timer = 0
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(S.z != ZLEVEL_STATION)
continue
S.charge = S.capacity
S.output_level = S.output_level_max
S.output_attempt = 1
S.update_icon()
S.power_change()
for(var/area/A in world)
var/skip = 0
for(var/area_type in skipped_areas)
if(istype(A,area_type))
skip = 1
break
if(skip) continue
C.cell.charge = 0
/proc/power_restore()
priority_announce("Power has been restored to [station_name()]. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/apc/C in GLOB.machines)
if(C.cell && (C.z in GLOB.station_z_levels))
C.cell.charge = C.cell.maxcharge
C.failure_timer = 0
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(!(S.z in GLOB.station_z_levels))
continue
S.charge = S.capacity
S.output_level = S.output_level_max
S.output_attempt = 1
S.update_icon()
S.power_change()
for(var/area/A in world)
if(!istype(A, /area/space) && !istype(A, /area/shuttle) && !istype(A, /area/arrival))
A.power_light = TRUE
A.power_equip = TRUE
A.power_environ = TRUE
A.power_change()
/proc/power_restore_quick()
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(S.z != ZLEVEL_STATION)
continue
S.charge = S.capacity
S.output_level = S.output_level_max
S.output_attempt = 1
S.update_icon()
S.power_change()
A.power_change()
/proc/power_restore_quick()
priority_announce("All SMESs on [station_name()] have been recharged. We apologize for the inconvenience.", "Power Systems Nominal", 'sound/ai/poweron.ogg')
for(var/obj/machinery/power/smes/S in GLOB.machines)
if(!(S.z in GLOB.station_z_levels))
continue
S.charge = S.capacity
S.output_level = S.output_level_max
S.output_attempt = 1
S.update_icon()
S.power_change()
File diff suppressed because it is too large Load Diff
-5
View File
@@ -30,11 +30,6 @@
altogether."
if("extended")
text += "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."
if("gang")
text += "Cybersun Industries representatives claimed that they, in joint research with the Tiger Cooperative, have made a major breakthrough in brainwashing technology, and have \
made the nanobots that apply the \"conversion\" very small and capable of fitting into usually innocent objects - namely, pens. While they refused to outsource this technology for \
months to come due to its flaws, they reported some as missing but passed it off to carelessness. At Central Command, we don't like mysteries, and we have reason to believe that this \
technology was stolen for anti-Nanotrasen use. Be on the lookout for territory claims and unusually violent crew behavior, applying mindshield implants as necessary."
if("malf")
text += "A large ionospheric anomaly recently passed through your sector. Although physically undetectable, ionospherics tend to have an extreme effect on telecommunications equipment \
as well as artificial intelligence units. Closely observe the behavior of artificial intelligence, and treat any machine malfunctions as purposeful. If necessary, termination of the \
@@ -232,7 +232,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/nuke_station/Activate()
var/turf/T = get_turf(owner)
if(!istype(T) || T.z != ZLEVEL_STATION)
if(!istype(T) || !(T.z in GLOB.station_z_levels))
to_chat(owner, "<span class='warning'>You cannot activate the doomsday device while off-station!</span>")
return
if(alert(owner, "Send arming signal? (true = arm, false = cancel)", "purge_all_life()", "confirm = TRUE;", "confirm = FALSE;") != "confirm = TRUE;")
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
for(var/pinpointer in GLOB.pinpointer_list)
var/obj/item/pinpointer/P = pinpointer
for(var/obj/item/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
@@ -356,7 +355,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/obj/machinery/doomsday_device/process()
var/turf/T = get_turf(src)
if(!T || T.z != ZLEVEL_STATION)
if(!T || !(T.z in GLOB.station_z_levels))
minor_announce("DOOMSDAY DEVICE OUT OF STATION RANGE, ABORTING", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
SSshuttle.clearHostileEnvironment(src)
qdel(src)
@@ -374,7 +373,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
milestones[key] = TRUE
minor_announce("[key] SECONDS UNTIL DOOMSDAY DEVICE ACTIVATION!", "ERROR ER0RR $R0RRO$!R41.%%!!(%$^^__+ @#F0E4", TRUE)
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION)
/obj/machinery/doomsday_device/proc/detonate(z_level = ZLEVEL_STATION_PRIMARY)
sound_to_playing_players('sound/machines/alarm.ogg')
sleep(100)
for(var/mob/living/L in GLOB.mob_list)
@@ -426,7 +425,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/lockdown/Activate()
for(var/obj/machinery/door/D in GLOB.airlocks)
if(D.z != ZLEVEL_STATION)
if(!(D.z in GLOB.station_z_levels))
continue
INVOKE_ASYNC(D, /obj/machinery/door.proc/hostile_lockdown, src)
addtimer(CALLBACK(D, /obj/machinery/door.proc/disable_lockdown), 900)
@@ -504,7 +503,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/break_fire_alarms/Activate()
for(var/obj/machinery/firealarm/F in GLOB.machines)
if(F.z != ZLEVEL_STATION)
if(!(F.z in GLOB.station_z_levels))
continue
F.emagged = TRUE
to_chat(owner, "<span class='notice'>All thermal sensors on the station have been disabled. Fire alerts will no longer be recognized.</span>")
@@ -531,10 +530,10 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
/datum/action/innate/ai/break_air_alarms/Activate()
for(var/obj/machinery/airalarm/AA in GLOB.machines)
if(AA.z != ZLEVEL_STATION)
if(!(AA.z in GLOB.station_z_levels))
continue
AA.emagged = TRUE
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.")
to_chat(owner, "<span class='notice'>All air alarm safeties on the station have been overriden. Air alarms may now use the Flood environmental mode.</span>")
owner.playsound_local(owner, 'sound/machines/terminal_off.ogg', 50, 0)
@@ -0,0 +1,11 @@
diff a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm (rejected hunks)
@@ -309,8 +309,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list(
owner_AI.nuking = TRUE
owner_AI.doomsday_device = DOOM
owner_AI.doomsday_device.start()
- for(var/pinpointer in GLOB.pinpointer_list)
- var/obj/item/weapon/pinpointer/P = pinpointer
+ for(var/obj/item/weapon/pinpointer/nuke/P in GLOB.pinpointer_list)
P.switch_mode_to(TRACK_MALF_AI) //Pinpointers start tracking the AI wherever it goes
qdel(src)
+4 -4
View File
@@ -31,15 +31,15 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
var/max_i = 10//number of tries to spawn meteor.
while(!isspaceturf(pickedstart))
var/startSide = pick(GLOB.cardinals)
pickedstart = spaceDebrisStartLoc(startSide, ZLEVEL_STATION)
pickedgoal = spaceDebrisFinishLoc(startSide, ZLEVEL_STATION)
pickedstart = spaceDebrisStartLoc(startSide, ZLEVEL_STATION_PRIMARY)
pickedgoal = spaceDebrisFinishLoc(startSide, ZLEVEL_STATION_PRIMARY)
max_i--
if(max_i<=0)
return
var/Me = pickweight(meteortypes)
var/obj/effect/meteor/M = new Me(pickedstart)
M.dest = pickedgoal
M.z_original = ZLEVEL_STATION
M.z_original = ZLEVEL_STATION_PRIMARY
spawn(0)
walk_towards(M, M.dest, 1)
@@ -96,7 +96,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
pass_flags = PASSTABLE
var/heavy = 0
var/meteorsound = 'sound/effects/meteorimpact.ogg'
var/z_original = ZLEVEL_STATION
var/z_original = ZLEVEL_STATION_PRIMARY
var/threat = 0 // used for determining which meteors are most interesting
var/lifetime = DEFAULT_METEOR_LIFETIME
@@ -9,7 +9,7 @@
var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new
var/datum/action/innate/set_droppoint/set_droppoint_action = new
var/obj/machinery/abductor/console/console
z_lock = ZLEVEL_STATION
z_lock = ZLEVEL_STATION_PRIMARY
icon = 'icons/obj/abductor.dmi'
icon_state = "camera"
@@ -12,6 +12,8 @@
var/list/abductee_minds
var/flash = " - || - "
var/obj/machinery/abductor/console/console
var/message_cooldown = 0
var/breakout_time = 0.75
/obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target))
@@ -40,25 +42,23 @@
/obj/machinery/abductor/experiment/relaymove(mob/user)
if(user.stat != CONSCIOUS)
return
container_resist(user)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
/obj/machinery/abductor/experiment/container_resist(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about a minute.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
if(do_after(user,(breakout_time), target = src))
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open)
return
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/photo = null
var/g = (H.gender == FEMALE) ? "f" : "m"
@@ -26,7 +26,7 @@
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
if(QDELETED(temp_vent))
continue
if(temp_vent.loc.z == ZLEVEL_STATION && !temp_vent.welded)
if(temp_vent.loc.z == ZLEVEL_STATION_PRIMARY && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.PARENT1
if(temp_vent_parent.other_atmosmch.len > 20)
vents += temp_vent
@@ -306,10 +306,6 @@
to_chat(S, "<span class='warning'>This device is attempting to corrupt our entire network; attempting to interact with it is too risky. Aborting.</span>")
return FALSE
/obj/effect/decal/cleanable/crayon/gang/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
return FALSE
/obj/effect/rune/swarmer_act(mob/living/simple_animal/hostile/swarmer/S)
to_chat(S, "<span class='warning'>Searching... sensor malfunction! Target lost. Aborting.</span>")
return FALSE
@@ -462,7 +458,7 @@
if(target == src)
return
if(z != ZLEVEL_STATION && z != ZLEVEL_LAVALAND)
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_LAVALAND)
to_chat(src, "<span class='warning'>Our bluespace transceiver cannot locate a viable bluespace link, our teleportation abilities are useless in this area.</span>")
return
@@ -473,8 +469,8 @@
var/turf/open/floor/F
switch(z) //Only the station/lavaland
if(ZLEVEL_STATION)
F =find_safe_turf(zlevels = ZLEVEL_STATION, extended_safety_checks = TRUE)
if(ZLEVEL_STATION_PRIMARY)
F =find_safe_turf(zlevels = ZLEVEL_STATION_PRIMARY, extended_safety_checks = TRUE)
if(ZLEVEL_LAVALAND)
F = find_safe_turf(zlevels = ZLEVEL_LAVALAND, extended_safety_checks = TRUE)
if(!F)
@@ -46,7 +46,7 @@
/datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier)
to_chat(carrier.current, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B>")
to_chat(carrier.current, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
to_chat(carrier.current, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
to_chat(carrier.current, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
to_chat(carrier.current, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
+1 -1
View File
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/syndicate
l_pocket = /obj/item/pinpointer/nuke/syndicate
id = /obj/item/card/id/syndicate
belt = /obj/item/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/storage/box/syndie=1)
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm (rejected hunks)
@@ -325,7 +325,7 @@
gloves = /obj/item/clothing/gloves/combat
back = /obj/item/weapon/storage/backpack
ears = /obj/item/device/radio/headset/syndicate/alt
- l_pocket = /obj/item/weapon/pinpointer/syndicate
+ l_pocket = /obj/item/weapon/pinpointer/nuke/syndicate
id = /obj/item/weapon/card/id/syndicate
belt = /obj/item/weapon/gun/ballistic/automatic/pistol
backpack_contents = list(/obj/item/weapon/storage/box/syndie=1)
+6 -6
View File
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
for(var/obj/item/pinpointer/syndicate/S in GLOB.pinpointer_list)
for(var/obj/item/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
S.nuke_warning = FALSE
S.alert = FALSE
countdown.stop()
update_icon()
@@ -435,7 +435,7 @@
var/off_station = 0
var/turf/bomb_location = get_turf(src)
var/area/A = get_area(bomb_location)
if(bomb_location && (bomb_location.z == ZLEVEL_STATION))
if(bomb_location && (bomb_location.z in GLOB.station_z_levels))
if(istype(A, /area/space))
off_station = NUKE_MISS_STATION
if((bomb_location.x < (128-NUKERANGE)) || (bomb_location.x > (128+NUKERANGE)) || (bomb_location.y < (128-NUKERANGE)) || (bomb_location.y > (128+NUKERANGE)))
@@ -0,0 +1,33 @@
diff a/code/game/gamemodes/nuclear/nuclearbomb.dm b/code/game/gamemodes/nuclear/nuclearbomb.dm (rejected hunks)
@@ -362,9 +362,9 @@
if(safety)
if(timing)
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
timing = FALSE
bomb_set = TRUE
detonation_timer = null
@@ -381,16 +381,16 @@
bomb_set = TRUE
set_security_level("delta")
detonation_timer = world.time + (timer_set * 10)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
else
bomb_set = FALSE
detonation_timer = null
set_security_level(previous_level)
- for(var/obj/item/weapon/pinpointer/syndicate/S in GLOB.pinpointer_list)
+ for(var/obj/item/weapon/pinpointer/nuke/syndicate/S in GLOB.pinpointer_list)
S.switch_mode_to(initial(S.mode))
- S.nuke_warning = FALSE
+ S.alert = FALSE
countdown.stop()
update_icon()
+34 -131
View File
@@ -1,56 +1,7 @@
//Pinpointers are used to track atoms from a distance as long as they're on the same z-level. The captain and nuke ops have ones that track the nuclear authentication disk.
/obj/item/pinpointer
name = "pinpointer"
desc = "A handheld tracking device that locks onto certain signals."
icon = 'icons/obj/device.dmi'
icon_state = "pinoff"
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
throw_speed = 3
throw_range = 7
materials = list(MAT_METAL = 500, MAT_GLASS = 250)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/active = FALSE
var/atom/movable/target = null //The thing we're searching for
var/atom/movable/constant_target = null //The thing we're always focused on, if we're in the right mode
var/target_x = 0 //The target coordinates if we're tracking those
var/target_y = 0
var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
var/nuke_warning = FALSE // If we've set off a miniature alarm about an armed nuke
var/mode = TRACK_NUKE_DISK //What are we looking for?
/obj/item/pinpointer/nuke
var/mode = TRACK_NUKE_DISK
/obj/item/pinpointer/New()
..()
GLOB.pinpointer_list += src
/obj/item/pinpointer/Destroy()
STOP_PROCESSING(SSfastprocess, src)
GLOB.pinpointer_list -= src
return ..()
/obj/item/pinpointer/attack_self(mob/living/user)
active = !active
user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates their pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
playsound(user, 'sound/items/screwdriver2.ogg', 50, 1)
icon_state = "pin[active ? "onnull" : "off"]"
if(active)
START_PROCESSING(SSfastprocess, src)
else
target = null //Restarting the pinpointer forces a target reset
STOP_PROCESSING(SSfastprocess, src)
/obj/item/pinpointer/attackby(obj/item/I, mob/living/user, params)
if(mode != TRACK_ATOM)
return ..()
user.visible_message("<span class='notice'>[user] tunes [src] to [I].</span>", "<span class='notice'>You fine-tune [src]'s tracking to track [I].</span>")
playsound(src, 'sound/machines/click.ogg', 50, 1)
constant_target = I
/obj/item/pinpointer/examine(mob/user)
/obj/item/pinpointer/nuke/examine(mob/user)
..()
var/msg = "Its tracking indicator reads "
switch(mode)
@@ -60,12 +11,6 @@
msg += "\"01000001 01001001\"."
if(TRACK_INFILTRATOR)
msg += "\"vasvygengbefuvc\"."
if(TRACK_OPERATIVES)
msg += "\"[target ? "Operative [target]" : "friends"]\"."
if(TRACK_ATOM)
msg += "\"[initial(constant_target.name)]\"."
if(TRACK_COORDINATES)
msg += "\"([target_x], [target_y])\"."
else
msg = "Its tracking indicator is blank."
to_chat(user, msg)
@@ -73,22 +18,20 @@
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]")
/obj/item/pinpointer/process()
if(!active)
STOP_PROCESSING(SSfastprocess, src)
return
scan_for_target()
point_to_target()
my_god_jc_a_bomb()
addtimer(CALLBACK(src, .proc/refresh_target), 50, TIMER_UNIQUE)
/obj/item/pinpointer/nuke/process()
..()
if(active) // If shit's going down
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!alert)
alert = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/scan_for_target() //Looks for whatever it's tracking
if(target)
if(isliving(target))
var/mob/living/L = target
if(L.stat == DEAD)
target = null
return
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
if(TRACK_NUKE_DISK)
var/obj/item/disk/nuclear/N = locate() in GLOB.poi_list
@@ -104,76 +47,36 @@
target = A
if(TRACK_INFILTRATOR)
target = SSshuttle.getShuttle("syndicate")
if(TRACK_OPERATIVES)
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
if(TRACK_ATOM)
if(constant_target)
target = constant_target
if(TRACK_COORDINATES)
var/turf/T = get_turf(src)
target = locate(target_x, target_y, T.z)
..()
/obj/item/pinpointer/proc/point_to_target() //If we found what we're looking for, show the distance and direction
if(!active)
return
if(!target || (mode == TRACK_ATOM && !constant_target))
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
var/turf/here = get_turf(src)
var/turf/there = get_turf(target)
if(here.z != there.z)
icon_state = "pinon[nuke_warning ? "alert" : ""]null"
return
if(get_dist_euclidian(here,there)<=minimum_range)
icon_state = "pinon[nuke_warning ? "alert" : ""]direct"
else
setDir(get_dir(here, there))
switch(get_dist(here, there))
if(1 to 8)
icon_state = "pinon[nuke_warning ? "alert" : "close"]"
if(9 to 16)
icon_state = "pinon[nuke_warning ? "alert" : "medium"]"
if(16 to INFINITY)
icon_state = "pinon[nuke_warning ? "alert" : "far"]"
/obj/item/pinpointer/proc/my_god_jc_a_bomb() //If we should get the hell back to the ship
for(var/obj/machinery/nuclearbomb/bomb in GLOB.nuke_list)
if(bomb.timing)
if(!nuke_warning)
nuke_warning = TRUE
playsound(src, 'sound/items/nuke_toy_lowpower.ogg', 50, 0)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
/obj/item/pinpointer/proc/switch_mode_to(new_mode) //If we shouldn't be tracking what we are
/obj/item/pinpointer/nuke/proc/switch_mode_to(new_mode)
if(isliving(loc))
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] beeps as it reconfigures its tracking algorithms.</span>")
playsound(L, 'sound/machines/triple_beep.ogg', 50, 1)
mode = new_mode
target = null //Switch modes so we can find the new target
scan_for_target()
/obj/item/pinpointer/proc/refresh_target() //Periodically removes the target to allow the pinpointer to update (i.e. malf AI shunts, an operative dies)
target = null
/obj/item/pinpointer/syndicate //Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate/cyborg //Cyborg pinpointers just look for a random operative.
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
mode = TRACK_OPERATIVES
flags_1 = NODROP_1
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
target = null
var/list/possible_targets = list()
var/turf/here = get_turf(src)
for(var/V in SSticker.mode.syndicates)
var/datum/mind/M = V
if(M.current && M.current.stat != DEAD)
possible_targets |= M.current
var/mob/living/closest_operative = get_closest_atom(/mob/living/carbon/human, possible_targets, here)
if(closest_operative)
target = closest_operative
..()
@@ -0,0 +1,21 @@
diff a/code/game/gamemodes/nuclear/pinpointer.dm b/code/game/gamemodes/nuclear/pinpointer.dm (rejected hunks)
@@ -30,7 +30,6 @@
var/mob/living/L = loc
to_chat(L, "<span class='userdanger'>Your [name] vibrates and lets out a tinny alarm. Uh oh.</span>")
-
/obj/item/pinpointer/nuke/scan_for_target()
target = null
switch(mode)
@@ -58,10 +57,10 @@
mode = new_mode
scan_for_target()
-
/obj/item/pinpointer/nuke/syndicate // Syndicate pinpointers automatically point towards the infiltrator once the nuke is active.
name = "syndicate pinpointer"
desc = "A handheld tracking device that locks onto certain signals. It's configured to switch tracking modes once it detects the activation signal of a nuclear device."
+ icon_state = "pinpointer_syndicate"
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
+1 -1
View File
@@ -126,7 +126,7 @@
if(target.current.stat == DEAD || !ishuman(target.current) || !target.current.ckey)
return 1
var/turf/T = get_turf(target.current)
if(T && (T.z > ZLEVEL_STATION) || (target.current.client && target.current.client.is_afk())) //If they leave the station or go afk they count as dead for this
if(T && (!(T.z in GLOB.station_z_levels)) || (target.current.client && target.current.client.is_afk())) //If they leave the station or go afk they count as dead for this
return 2
return 0
return 1
+1 -1
View File
@@ -186,7 +186,7 @@
return ..()
//Old ninja objectives.
/datum/objective_item/special/pinpointer
/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
@@ -0,0 +1,10 @@
diff a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm (rejected hunks)
@@ -158,7 +158,7 @@
difficulty = 10
//Old ninja objectives.
-/datum/objective_item/special/pinpointer
+/datum/objective_item/special/pinpointer/nuke
name = "the captain's pinpointer."
targetitem = /obj/item/pinpointer
difficulty = 10
+1 -1
View File
@@ -335,7 +335,7 @@
/datum/game_mode/revolution/proc/check_heads_victory()
for(var/datum/mind/rev_mind in head_revolutionaries)
var/turf/T = get_turf(rev_mind.current)
if((rev_mind) && (rev_mind.current) && (rev_mind.current.stat != DEAD) && T && (T.z == ZLEVEL_STATION))
if((rev_mind) && (rev_mind.current) && (rev_mind.current.stat != DEAD) && T && (T.z in GLOB.station_z_levels))
if(ishuman(rev_mind.current))
return 0
return 1
-252
View File
@@ -198,258 +198,6 @@
H.equip_to_slot_or_del(new /obj/item/twohanded/spear(H), slot_back)
/////////////////////Multiverse Blade////////////////////
/obj/item/multisword
name = "multiverse sword"
desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "multiverse"
item_state = "multiverse"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
hitsound = 'sound/weapons/bladeslice.ogg'
flags_1 = CONDUCT_1
slot_flags = SLOT_BELT
sharpness = IS_SHARP
force = 20
throwforce = 10
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
var/faction = list("unassigned")
var/cooldown = 0
var/assigned = "unassigned"
var/static/list/multiverse = list()
/obj/item/multisword/New()
..()
multiverse += src
/obj/item/multisword/Destroy()
multiverse.Remove(src)
return ..()
/obj/item/multisword/attack_self(mob/user)
if(user.mind.special_role == "apprentice")
to_chat(user, "<span class='warning'>You know better than to touch your teacher's stuff.</span>")
return
if(cooldown < world.time)
var/faction_check = 0
for(var/F in faction)
if(F in user.faction)
faction_check = 1
break
if(faction_check == 0)
faction = list("[user.real_name]")
assigned = "[user.real_name]"
user.faction = list("[user.real_name]")
to_chat(user, "You bind the sword to yourself. You can now use it to summon help.")
if(!is_gangster(user))
var/datum/gang/multiverse/G = new(src, "[user.real_name]")
SSticker.mode.gangs += G
G.bosses[user.mind] = 0
G.add_gang_hud(user.mind)
user.mind.gang_datum = G
to_chat(user, "<span class='warning'><B>With your new found power you could easily conquer the station!</B></span>")
var/datum/objective/hijackclone/hijack_objective = new /datum/objective/hijackclone
hijack_objective.owner = user.mind
user.mind.objectives += hijack_objective
hijack_objective.explanation_text = "Ensure only [user.real_name] and their copies are on the shuttle!"
to_chat(user, "<B>Objective #[1]</B>: [hijack_objective.explanation_text]")
SSticker.mode.traitors += user.mind
user.mind.special_role = "[user.real_name] Prime"
else
var/list/candidates = get_candidates(ROLE_WIZARD)
if(candidates.len)
var/client/C = pick(candidates)
spawn_copy(C, get_turf(user.loc), user)
to_chat(user, "<span class='warning'><B>The sword flashes, and you find yourself face to face with...you!</B></span>")
cooldown = world.time + 400
for(var/obj/item/multisword/M in multiverse)
if(M.assigned == assigned)
M.cooldown = cooldown
else
to_chat(user, "You fail to summon any copies of yourself. Perhaps you should try again in a bit.")
else
to_chat(user, "<span class='warning'><B>[src] is recharging! Keep in mind it shares a cooldown with the swords wielded by your copies.</span>")
/obj/item/multisword/proc/spawn_copy(var/client/C, var/turf/T, mob/user)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
C.prefs.copy_to(M, icon_updates=0)
M.key = C.key
M.mind.name = user.real_name
to_chat(M, "<B>You are an alternate version of [user.real_name] from another universe! Help them accomplish their goals at all costs.</B>")
SSticker.mode.add_gangster(M.mind, user.mind.gang_datum, FALSE)
M.real_name = user.real_name
M.name = user.real_name
M.faction = list("[user.real_name]")
if(prob(50))
var/list/all_species = list()
for(var/speciestype in subtypesof(/datum/species))
var/datum/species/S = speciestype
if(!initial(S.dangerous_existence))
all_species += speciestype
M.set_species(pick(all_species), icon_update=0)
M.update_body()
M.update_hair()
M.update_body_parts()
M.dna.update_dna_identity()
equip_copy(M)
/obj/item/multisword/proc/equip_copy(var/mob/living/carbon/human/M)
var/obj/item/multisword/sword = new /obj/item/multisword
sword.assigned = assigned
sword.faction = list("[assigned]")
var/randomize = pick("mobster","roman","wizard","cyborg","syndicate","assistant", "animu", "cultist", "highlander", "clown", "killer", "pirate", "soviet", "officer", "gladiator")
switch(randomize)
if("mobster")
M.equip_to_slot_or_del(new /obj/item/clothing/head/fedora(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/really_black(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("roman")
var/hat = pick(/obj/item/clothing/head/helmet/roman, /obj/item/clothing/head/helmet/roman/legionaire)
M.equip_to_slot_or_del(new hat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/roman(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/roman(M), slot_shoes)
M.put_in_hands_or_del(new /obj/item/shield/riot/roman(M))
M.put_in_hands_or_del(sword)
if("wizard")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/lightpurple(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe/red(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/wizard/red(M), slot_head)
M.put_in_hands_or_del(sword)
if("cyborg")
for(var/X in M.bodyparts)
var/obj/item/bodypart/affecting = X
affecting.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/eyepatch(M), slot_glasses)
M.put_in_hands_or_del(sword)
if("syndicate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M),slot_wear_mask)
M.put_in_hands_or_del(sword)
if("assistant")
M.equip_to_slot_or_del(new /obj/item/clothing/under/color/grey(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/black(M), slot_shoes)
M.put_in_hands_or_del(sword)
if("animu")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/kitty(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/schoolgirl/red(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("cultist")
M.equip_to_slot_or_del(new /obj/item/clothing/head/culthood/alt(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/cultrobes/alt(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/cult(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.put_in_hands_or_del(sword)
if("highlander")
M.equip_to_slot_or_del(new /obj/item/clothing/under/kilt(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/head/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.put_in_hands_or_del(sword)
if("clown")
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/clown(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/clown_shoes(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/clown_hat(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/bikehorn(M), slot_l_store)
M.put_in_hands_or_del(sword)
if("killer")
M.equip_to_slot_or_del(new /obj/item/clothing/under/overalls(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/clothing/head/welding(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/apron(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/kitchen/knife(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/scalpel(M), slot_r_store)
M.put_in_hands_or_del(sword)
for(var/obj/item/carried_item in M.get_equipped_items())
carried_item.add_mob_blood(M)
for(var/obj/item/I in M.held_items)
I.add_mob_blood(M)
if("pirate")
M.equip_to_slot_or_del(new /obj/item/clothing/under/pirate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sneakers/brown(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/head/bandana(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.put_in_hands_or_del(sword)
if("soviet")
M.equip_to_slot_or_del(new /obj/item/clothing/head/pirate/captain(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/pirate/captain(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/under/soviet(M), slot_w_uniform)
M.put_in_hands_or_del(sword)
if("officer")
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/beret(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/cigarette/cigar/havana(M), slot_wear_mask)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/jacket/miljacket(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/eyepatch(M), slot_glasses)
M.put_in_hands_or_del(sword)
if("gladiator")
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/gladiator(M), slot_head)
M.equip_to_slot_or_del(new /obj/item/clothing/under/gladiator(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset(M), slot_ears)
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal(M), slot_shoes)
M.put_in_hands_or_del(sword)
else
return
M.update_body_parts()
var/obj/item/card/id/W = new /obj/item/card/id
W.icon_state = "centcom"
W.access += ACCESS_MAINT_TUNNELS
W.assignment = "Multiverse Traveller"
W.registered_name = M.real_name
W.update_label(M.real_name)
M.equip_to_slot_or_del(W, slot_wear_id)
/obj/item/voodoo
name = "wicker doll"
desc = "Something creepy about it."
+1 -1
View File
@@ -47,7 +47,7 @@
GLOB.cameranet.addCamera(src)
proximity_monitor = new(src, 1)
if(mapload && z == ZLEVEL_STATION && prob(3) && !start_active)
if(mapload && (z in GLOB.station_z_levels) && prob(3) && !start_active)
toggle_cam()
/obj/machinery/camera/Destroy()
+1 -1
View File
@@ -24,7 +24,7 @@
name = "motion-sensitive security camera"
/obj/machinery/camera/motion/Initialize()
..()
. = ..()
upgradeMotion()
// ALL UPGRADES
+3
View File
@@ -392,6 +392,9 @@
QDEL_IN(mob_occupant, 40)
/obj/machinery/clonepod/relaymove(mob/user)
container_resist()
/obj/machinery/clonepod/container_resist(mob/living/user)
if(user.stat == CONSCIOUS)
go_out()
+84 -84
View File
@@ -1,86 +1,86 @@
/obj/machinery/computer/atmos_alert
name = "atmospheric alert console"
desc = "Used to monitor the station's air alarms."
circuit = /obj/item/circuitboard/computer/atmos_alert
icon_screen = "alert:0"
icon_keyboard = "atmos_key"
var/list/priority_alarms = list()
var/list/minor_alarms = list()
var/receive_frequency = 1437
var/datum/radio_frequency/radio_connection
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/atmos_alert/Initialize()
..()
set_frequency(receive_frequency)
/obj/machinery/computer/atmos_alert/Destroy()
/obj/machinery/computer/atmos_alert
name = "atmospheric alert console"
desc = "Used to monitor the station's air alarms."
circuit = /obj/item/circuitboard/computer/atmos_alert
icon_screen = "alert:0"
icon_keyboard = "atmos_key"
var/list/priority_alarms = list()
var/list/minor_alarms = list()
var/receive_frequency = 1437
var/datum/radio_frequency/radio_connection
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/atmos_alert/Initialize()
. = ..()
set_frequency(receive_frequency)
/obj/machinery/computer/atmos_alert/Destroy()
SSradio.remove_object(src, receive_frequency)
return ..()
return ..()
/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_alert", name, 350, 300, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
var/list/data = list()
data["priority"] = list()
for(var/zone in priority_alarms)
data["priority"] += zone
data["minor"] = list()
for(var/zone in minor_alarms)
data["minor"] += zone
return data
/obj/machinery/computer/atmos_alert/ui_act(action, params)
if(..())
return
switch(action)
if("clear")
var/zone = params["zone"]
if(zone in priority_alarms)
to_chat(usr, "Priority alarm for [zone] cleared.")
priority_alarms -= zone
. = TRUE
if(zone in minor_alarms)
to_chat(usr, "Minor alarm for [zone] cleared.")
minor_alarms -= zone
. = TRUE
update_icon()
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
SSradio.remove_object(src, receive_frequency)
receive_frequency = new_frequency
radio_connection = SSradio.add_object(src, receive_frequency, GLOB.RADIO_ATMOSIA)
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
var/zone = signal.data["zone"]
var/severity = signal.data["alert"]
if(!zone || !severity) return
minor_alarms -= zone
priority_alarms -= zone
if(severity == "severe")
priority_alarms += zone
else if (severity == "minor")
minor_alarms += zone
update_icon()
return
/obj/machinery/computer/atmos_alert/update_icon()
..()
if(stat & (NOPOWER|BROKEN))
return
if(priority_alarms.len)
add_overlay("alert:2")
else if(minor_alarms.len)
add_overlay("alert:1")
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_alert", name, 350, 300, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_alert/ui_data(mob/user)
var/list/data = list()
data["priority"] = list()
for(var/zone in priority_alarms)
data["priority"] += zone
data["minor"] = list()
for(var/zone in minor_alarms)
data["minor"] += zone
return data
/obj/machinery/computer/atmos_alert/ui_act(action, params)
if(..())
return
switch(action)
if("clear")
var/zone = params["zone"]
if(zone in priority_alarms)
to_chat(usr, "Priority alarm for [zone] cleared.")
priority_alarms -= zone
. = TRUE
if(zone in minor_alarms)
to_chat(usr, "Minor alarm for [zone] cleared.")
minor_alarms -= zone
. = TRUE
update_icon()
/obj/machinery/computer/atmos_alert/proc/set_frequency(new_frequency)
SSradio.remove_object(src, receive_frequency)
receive_frequency = new_frequency
radio_connection = SSradio.add_object(src, receive_frequency, GLOB.RADIO_ATMOSIA)
/obj/machinery/computer/atmos_alert/receive_signal(datum/signal/signal)
if(!signal || signal.encryption) return
var/zone = signal.data["zone"]
var/severity = signal.data["alert"]
if(!zone || !severity) return
minor_alarms -= zone
priority_alarms -= zone
if(severity == "severe")
priority_alarms += zone
else if (severity == "minor")
minor_alarms += zone
update_icon()
return
/obj/machinery/computer/atmos_alert/update_icon()
..()
if(stat & (NOPOWER|BROKEN))
return
if(priority_alarms.len)
add_overlay("alert:2")
else if(minor_alarms.len)
add_overlay("alert:1")
+224 -224
View File
@@ -1,230 +1,230 @@
/////////////////////////////////////////////////////////////
// AIR SENSOR (found in gas tanks)
/////////////////////////////////////////////////////////////
/obj/machinery/air_sensor
name = "gas sensor"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor1"
/////////////////////////////////////////////////////////////
// AIR SENSOR (found in gas tanks)
/////////////////////////////////////////////////////////////
/obj/machinery/air_sensor
name = "gas sensor"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor1"
anchored = TRUE
var/on = TRUE
var/id_tag
var/frequency = 1441
var/datum/radio_frequency/radio_connection
/obj/machinery/air_sensor/update_icon()
icon_state = "gsensor[on]"
/obj/machinery/air_sensor/process_atmos()
if(on)
var/datum/signal/signal = new
var/datum/gas_mixture/air_sample = return_air()
signal.transmission_method = 1 //radio signal
signal.data = list(
"sigtype" = "status",
"id_tag" = id_tag,
"timestamp" = world.time,
"pressure" = air_sample.return_pressure(),
"temperature" = air_sample.temperature,
"gases" = list()
)
var/total_moles = air_sample.total_moles()
if(total_moles)
for(var/gas_id in air_sample.gases)
var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME]
signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100
radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA)
/obj/machinery/air_sensor/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
/obj/machinery/air_sensor/Initialize()
..()
SSair.atmos_machinery += src
set_frequency(frequency)
/obj/machinery/air_sensor/Destroy()
SSair.atmos_machinery -= src
var/on = TRUE
var/id_tag
var/frequency = 1441
var/datum/radio_frequency/radio_connection
/obj/machinery/air_sensor/update_icon()
icon_state = "gsensor[on]"
/obj/machinery/air_sensor/process_atmos()
if(on)
var/datum/signal/signal = new
var/datum/gas_mixture/air_sample = return_air()
signal.transmission_method = 1 //radio signal
signal.data = list(
"sigtype" = "status",
"id_tag" = id_tag,
"timestamp" = world.time,
"pressure" = air_sample.return_pressure(),
"temperature" = air_sample.temperature,
"gases" = list()
)
var/total_moles = air_sample.total_moles()
if(total_moles)
for(var/gas_id in air_sample.gases)
var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME]
signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100
radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA)
/obj/machinery/air_sensor/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
return ..()
/////////////////////////////////////////////////////////////
// GENERAL AIR CONTROL (a.k.a atmos computer)
/////////////////////////////////////////////////////////////
/obj/machinery/computer/atmos_control
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
/obj/machinery/air_sensor/Initialize()
. = ..()
SSair.atmos_machinery += src
set_frequency(frequency)
/obj/machinery/air_sensor/Destroy()
SSair.atmos_machinery -= src
SSradio.remove_object(src, frequency)
return ..()
/////////////////////////////////////////////////////////////
// GENERAL AIR CONTROL (a.k.a atmos computer)
/////////////////////////////////////////////////////////////
/obj/machinery/computer/atmos_control
name = "atmospherics monitoring"
desc = "Used to monitor the station's atmospherics sensors."
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
var/frequency = 1441
var/list/sensors = list(
"n2_sensor" = "Nitrogen Tank",
"o2_sensor" = "Oxygen Tank",
"co2_sensor" = "Carbon Dioxide Tank",
"tox_sensor" = "Plasma Tank",
"n2o_sensor" = "Nitrous Oxide Tank",
"air_sensor" = "Mixed Air Tank",
"mix_sensor" = "Mix Tank",
"distro_meter" = "Distribution Loop",
"waste_meter" = "Waste Loop",
)
var/list/sensor_information = list()
var/datum/radio_frequency/radio_connection
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/atmos_control/Initialize()
..()
set_frequency(frequency)
/obj/machinery/computer/atmos_control/Destroy()
desc = "Used to monitor the station's atmospherics sensors."
icon_screen = "tank"
icon_keyboard = "atmos_key"
circuit = /obj/item/circuitboard/computer/atmos_control
var/frequency = 1441
var/list/sensors = list(
"n2_sensor" = "Nitrogen Tank",
"o2_sensor" = "Oxygen Tank",
"co2_sensor" = "Carbon Dioxide Tank",
"tox_sensor" = "Plasma Tank",
"n2o_sensor" = "Nitrous Oxide Tank",
"air_sensor" = "Mixed Air Tank",
"mix_sensor" = "Mix Tank",
"distro_meter" = "Distribution Loop",
"waste_meter" = "Waste Loop",
)
var/list/sensor_information = list()
var/datum/radio_frequency/radio_connection
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/atmos_control/Initialize()
..()
set_frequency(frequency)
/obj/machinery/computer/atmos_control/Destroy()
SSradio.remove_object(src, frequency)
return ..()
return ..()
/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
var/data = list()
data["sensors"] = list()
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/info = sensor_information[id_tag]
if(!info)
continue
data["sensors"] += list(list(
"id_tag" = id_tag,
"long_name" = sanitize(long_name),
"pressure" = info["pressure"],
"temperature" = info["temperature"],
"gases" = info["gases"]
))
return data
/obj/machinery/computer/atmos_control/receive_signal(datum/signal/signal)
if(!signal || signal.encryption)
return
var/id_tag = signal.data["id_tag"]
if(!id_tag || !sensors.Find(id_tag))
return
sensor_information[id_tag] = signal.data
/obj/machinery/computer/atmos_control/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
/////////////////////////////////////////////////////////////
/obj/machinery/computer/atmos_control/tank
var/input_tag
var/output_tag
frequency = 1441
circuit = /obj/item/circuitboard/computer/atmos_control/tank
var/list/input_info
var/list/output_info
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
var/datum/radio_frequency/freq = SSradio.return_frequency(1441)
var/list/devices = freq.devices["_default"]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
var/list/text = splittext(U.id_tag, "_")
IO |= text[1]
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
var/list/text = splittext(U.id, "_")
IO |= text[1]
if(!IO.len)
to_chat(user, "<span class='alert'>No machinery detected.</span>")
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
if(src)
src.input_tag = "[S]_in"
src.output_tag = "[S]_out"
name = "[uppertext(S)] Supply Control"
var/list/new_devices = freq.devices["4"]
for(var/obj/machinery/air_sensor/U in new_devices)
var/list/text = splittext(U.id_tag, "_")
if(text[1] == S)
sensors = list("[S]_sensor" = "Tank")
break
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
U.broadcast_status()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
U.broadcast_status()
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 400, 925, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/ui_data(mob/user)
var/data = list()
data["sensors"] = list()
for(var/id_tag in sensors)
var/long_name = sensors[id_tag]
var/list/info = sensor_information[id_tag]
if(!info)
continue
data["sensors"] += list(list(
"id_tag" = id_tag,
"long_name" = sanitize(long_name),
"pressure" = info["pressure"],
"temperature" = info["temperature"],
"gases" = info["gases"]
))
return data
/obj/machinery/computer/atmos_control/receive_signal(datum/signal/signal)
if(!signal || signal.encryption)
return
var/id_tag = signal.data["id_tag"]
if(!id_tag || !sensors.Find(id_tag))
return
sensor_information[id_tag] = signal.data
/obj/machinery/computer/atmos_control/proc/set_frequency(new_frequency)
SSradio.remove_object(src, frequency)
frequency = new_frequency
radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
/////////////////////////////////////////////////////////////
// LARGE TANK CONTROL
/////////////////////////////////////////////////////////////
/obj/machinery/computer/atmos_control/tank
var/input_tag
var/output_tag
frequency = 1441
circuit = /obj/item/circuitboard/computer/atmos_control/tank
var/list/input_info
var/list/output_info
// This hacky madness is the evidence of the fact that a lot of machines were never meant to be constructable, im so sorry you had to see this
/obj/machinery/computer/atmos_control/tank/proc/reconnect(mob/user)
var/list/IO = list()
var/datum/radio_frequency/freq = SSradio.return_frequency(1441)
var/list/devices = freq.devices["_default"]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
var/list/text = splittext(U.id_tag, "_")
IO |= text[1]
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
var/list/text = splittext(U.id, "_")
IO |= text[1]
if(!IO.len)
to_chat(user, "<span class='alert'>No machinery detected.</span>")
var/S = input("Select the device set: ", "Selection", IO[1]) as anything in IO
if(src)
src.input_tag = "[S]_in"
src.output_tag = "[S]_out"
name = "[uppertext(S)] Supply Control"
var/list/new_devices = freq.devices["4"]
for(var/obj/machinery/air_sensor/U in new_devices)
var/list/text = splittext(U.id_tag, "_")
if(text[1] == S)
sensors = list("[S]_sensor" = "Tank")
break
for(var/obj/machinery/atmospherics/components/unary/outlet_injector/U in devices)
U.broadcast_status()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in devices)
U.broadcast_status()
/obj/machinery/computer/atmos_control/tank/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
var/list/data = ..()
data["tank"] = TRUE
data["inputting"] = input_info ? input_info["power"] : FALSE
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
data["outputting"] = output_info ? output_info["power"] : FALSE
data["outputPressure"] = output_info ? output_info["internal"] : 0
return data
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
if(..() || !radio_connection)
return
var/datum/signal/signal = new
signal.transmission_method = 1
signal.source = src
signal.data = list("sigtype" = "command")
switch(action)
if("reconnect")
reconnect(usr)
. = TRUE
if("input")
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
. = TRUE
if("output")
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
. = TRUE
if("pressure")
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
if(!isnull(target) && !..())
target = Clamp(target, 0, 50 * ONE_ATMOSPHERE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA)
/obj/machinery/computer/atmos_control/tank/receive_signal(datum/signal/signal)
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if(input_tag == id_tag)
input_info = signal.data
else if(output_tag == id_tag)
output_info = signal.data
else
..(signal)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "atmos_control", name, 500, 305, master_ui, state)
ui.open()
/obj/machinery/computer/atmos_control/tank/ui_data(mob/user)
var/list/data = ..()
data["tank"] = TRUE
data["inputting"] = input_info ? input_info["power"] : FALSE
data["inputRate"] = input_info ? input_info["volume_rate"] : 0
data["outputting"] = output_info ? output_info["power"] : FALSE
data["outputPressure"] = output_info ? output_info["internal"] : 0
return data
/obj/machinery/computer/atmos_control/tank/ui_act(action, params)
if(..() || !radio_connection)
return
var/datum/signal/signal = new
signal.transmission_method = 1
signal.source = src
signal.data = list("sigtype" = "command")
switch(action)
if("reconnect")
reconnect(usr)
. = TRUE
if("input")
signal.data += list("tag" = input_tag, "power_toggle" = TRUE)
. = TRUE
if("output")
signal.data += list("tag" = output_tag, "power_toggle" = TRUE)
. = TRUE
if("pressure")
var/target = input("New target pressure:", name, output_info ? output_info["internal"] : 0) as num|null
if(!isnull(target) && !..())
target = Clamp(target, 0, 50 * ONE_ATMOSPHERE)
signal.data += list("tag" = output_tag, "set_internal_pressure" = target)
. = TRUE
radio_connection.post_signal(src, signal, filter = GLOB.RADIO_ATMOSIA)
/obj/machinery/computer/atmos_control/tank/receive_signal(datum/signal/signal)
if(!signal || signal.encryption)
return
var/id_tag = signal.data["tag"]
if(input_tag == id_tag)
input_info = signal.data
else if(output_tag == id_tag)
output_info = signal.data
else
..(signal)
@@ -54,7 +54,7 @@
/obj/machinery/computer/communications/Topic(href, href_list)
if(..())
return
if (z != ZLEVEL_STATION && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
if(!(z in GLOB.station_z_levels) && z != ZLEVEL_CENTCOM) //Can only use on centcom and SS13
to_chat(usr, "<span class='boldannounce'>Unable to establish a connection</span>: \black You're too far away from the station!")
return
usr.set_machine(src)
+1 -1
View File
@@ -56,7 +56,7 @@
var/loc_display = "Unknown"
var/mob/living/M = T.imp_in
if(Tr.z == ZLEVEL_STATION && !isspaceturf(M.loc))
if((Tr.z in GLOB.station_z_levels) && !isspaceturf(M.loc))
var/turf/mob_loc = get_turf(M)
loc_display = mob_loc.loc
+12 -12
View File
@@ -14,6 +14,8 @@
var/damage_coeff
var/scan_level
var/precision_coeff
var/message_cooldown
var/breakout_time = 2
/obj/machinery/dna_scannernew/RefreshParts()
scan_level = 0
@@ -65,23 +67,20 @@
open_machine()
/obj/machinery/dna_scannernew/container_resist(mob/living/user)
var/breakout_time = 2
if(state_open || !locked) //Open and unlocked, no need to escape
state_open = TRUE
if(!locked)
open_machine()
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)</span>")
user.visible_message("<span class='italics'>You hear a metallic creaking from [src]!</span>")
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)</span>", \
"<span class='italics'>You hear a metallic creaking from [src].</span>")
if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds
if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked)
return
locked = FALSE
visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>")
to_chat(user, "<span class='notice'>You successfully break out of [src]!</span>")
user.visible_message("<span class='warning'>[user] successfully broke out of [src]!</span>", \
"<span class='notice'>You successfully break out of [src]!</span>")
open_machine()
/obj/machinery/dna_scannernew/proc/locate_computer(type_)
@@ -122,10 +121,11 @@
/obj/machinery/dna_scannernew/relaymove(mob/user as mob)
if(user.stat || locked)
if(message_cooldown <= world.time)
message_cooldown = world.time + 50
to_chat(user, "<span class='warning'>[src]'s door won't budge!</span>")
return
open_machine()
return
/obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params)
+1 -1
View File
@@ -1157,7 +1157,7 @@
charge = C
else if(istype(C, /obj/item/paper) || istype(C, /obj/item/photo))
if(note)
to_chat(user, "<span class='warning'>There's already something pinned to this airlock! Use wirecutters to remove it.<spa>")
to_chat(user, "<span class='warning'>There's already something pinned to this airlock! Use wirecutters to remove it.</span>")
return
if(!user.transferItemToLoc(C, src))
to_chat(user, "<span class='warning'>For some reason, you can't attach [C]!</span>")

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