Refactors a cooldown var to not require a spawn or sleep (#1381)
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kevinz000
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@@ -53,7 +53,7 @@
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var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click()
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var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
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var/malf_cooldown = 0 //Cooldown var for malf modules
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var/malf_cooldown = 0 //Cooldown var for malf modules, stores a worldtime + cooldown
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var/obj/machinery/power/apc/malfhack = null
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var/explosive = 0 //does the AI explode when it dies?
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