Refactors a cooldown var to not require a spawn or sleep (#1381)

This commit is contained in:
CitadelStationBot
2017-06-04 11:06:47 -05:00
committed by kevinz000
parent e57863cfe1
commit 63f9657d9b
2 changed files with 5 additions and 9 deletions
+1 -1
View File
@@ -53,7 +53,7 @@
var/control_disabled = 0 // Set to 1 to stop AI from interacting via Click()
var/malfhacking = 0 // More or less a copy of the above var, so that malf AIs can hack and still get new cyborgs -- NeoFite
var/malf_cooldown = 0 //Cooldown var for malf modules
var/malf_cooldown = 0 //Cooldown var for malf modules, stores a worldtime + cooldown
var/obj/machinery/power/apc/malfhack = null
var/explosive = 0 //does the AI explode when it dies?