Update honker.dm

This commit is contained in:
LetterJay
2017-11-12 08:08:46 -06:00
committed by GitHub
parent 6ad6cae862
commit 63fe96fba2

View File

@@ -1,161 +1,15 @@
/obj/mecha/combat/honker
desc = "Produced by \"Tyranny of Honk, INC\", this exosuit is designed as heavy clown-support. Used to spread the fun and joy of life. HONK!"
name = "\improper H.O.N.K"
icon_state = "honker"
step_in = 3
max_integrity = 140
deflect_chance = 60
internal_damage_threshold = 60
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 5
/obj/mecha/combat/honker
desc = "Produced by \"Tyranny of Honk, INC\", this exosuit is designed as heavy clown-support. Used to spread the fun and joy of life. HONK!"
name = "\improper H.O.N.K"
icon_state = "honker"
step_in = 3
max_integrity = 140
deflect_chance = 60
internal_damage_threshold = 60
armor = list(melee = -20, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
max_temperature = 25000
infra_luminosity = 5
operation_req_access = list(ACCESS_THEATRE)
<<<<<<< HEAD
wreckage = /obj/structure/mecha_wreckage/honker
add_req_access = 0
max_equip = 3
var/squeak = 0
/*
/obj/mecha/combat/honker/New()
..()
weapons += new /datum/mecha_weapon/honker(src)
weapons += new /datum/mecha_weapon/missile_rack/banana_mortar(src)
weapons += new /datum/mecha_weapon/missile_rack/mousetrap_mortar(src)
selected_weapon = weapons[1]
return
*/
/obj/mecha/combat/honker/get_stats_part()
var/integrity = obj_integrity/max_integrity*100
var/cell_charge = get_charge()
var/datum/gas_mixture/int_tank_air = internal_tank.return_air()
var/tank_pressure = internal_tank ? round(int_tank_air.return_pressure(),0.01) : "None"
var/tank_temperature = internal_tank ? int_tank_air.temperature : "Unknown"
var/cabin_pressure = round(return_pressure(),0.01)
var/output = {"[report_internal_damage()]
[integrity<30?"<font color='red'><b>DAMAGE LEVEL CRITICAL</b></font><br>":null]
[internal_damage&MECHA_INT_TEMP_CONTROL?"<font color='red'><b>CLOWN SUPPORT SYSTEM MALFUNCTION</b></font><br>":null]
[internal_damage&MECHA_INT_TANK_BREACH?"<font color='red'><b>GAS TANK HONK</b></font><br>":null]
[internal_damage&MECHA_INT_CONTROL_LOST?"<font color='red'><b>HONK-A-DOODLE</b></font> - <a href='?src=\ref[src];repair_int_control_lost=1'>Recalibrate</a><br>":null]
<b>IntegriHONK: </b> [integrity]%<br>
<b>PowerHONK charge: </b>[isnull(cell_charge)?"No powercell installed":"[cell.percent()]%"]<br>
<b>Air source: </b>[use_internal_tank?"Internal Airtank":"Environment"]<br>
<b>AirHONK pressure: </b>[tank_pressure]kPa<br>
<b>AirHONK temperature: </b>[tank_temperature]&deg;K|[tank_temperature - T0C]&deg;C<br>
<b>HONK pressure: </b>[cabin_pressure>WARNING_HIGH_PRESSURE ? "<font color='red'>[cabin_pressure]</font>": cabin_pressure]kPa<br>
<b>HONK temperature: </b> [return_temperature()]&deg;K|[return_temperature() - T0C]&deg;C<br>
<b>Lights: </b>[lights?"on":"off"]<br>
[dna_lock?"<b>DNA-locked:</b><br> <span style='font-size:10px;letter-spacing:-1px;'>[dna_lock]</span> \[<a href='?src=\ref[src];reset_dna=1'>Reset</a>\]<br>":null]
"}
return output
/obj/mecha/combat/honker/get_stats_html()
var/output = {"<html>
<head><title>[src.name] data</title>
<style>
body {color: #00ff00; background: #32CD32; font-family:"Courier",monospace; font-size: 12px;}
hr {border: 1px solid #0f0; color: #fff; background-color: #000;}
a {padding:2px 5px;;color:#0f0;}
.wr {margin-bottom: 5px;}
.header {cursor:pointer;}
.open, .closed {background: #32CD32; color:#000; padding:1px 2px;}
.links a {margin-bottom: 2px;padding-top:3px;}
.visible {display: block;}
.hidden {display: none;}
</style>
<script language='javascript' type='text/javascript'>
[js_byjax]
[js_dropdowns]
function SSticker() {
setInterval(function(){
window.location='byond://?src=\ref[src]&update_content=1';
document.body.style.color = get_rand_color_string();
document.body.style.background = get_rand_color_string();
}, 1000);
}
function get_rand_color_string() {
var color = new Array;
for(var i=0;i<3;i++){
color.push(Math.floor(Math.random()*255));
}
return "rgb("+color.toString()+")";
}
window.onload = function() {
dropdowns();
SSticker();
}
</script>
</head>
<body>
<div id='content'>
[src.get_stats_part()]
</div>
<div id='eq_list'>
[src.get_equipment_list()]
</div>
<hr>
<div id='commands'>
[src.get_commands()]
</div>
</body>
</html>
"}
return output
/obj/mecha/combat/honker/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Sounds of HONK:</div>
<div class='links'>
<a href='?src=\ref[src];play_sound=sadtrombone'>Sad Trombone</a>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/honker/get_equipment_list()
if(!equipment.len)
return
var/output = "<b>Honk-ON-Systems:</b><div style=\"margin-left: 15px;\">"
for(var/obj/item/mecha_parts/mecha_equipment/MT in equipment)
output += "<div id='\ref[MT]'>[MT.get_equip_info()]</div>"
output += "</div>"
return output
/obj/mecha/combat/honker/mechstep(direction)
var/result = step(src,direction)
if(result)
if(!squeak)
playsound(src, "clownstep", 70, 1)
squeak = 1
else
squeak = 0
return result
/obj/mecha/combat/honker/Topic(href, href_list)
..()
if (href_list["play_sound"])
switch(href_list["play_sound"])
if("sadtrombone")
playsound(src, 'sound/misc/sadtrombone.ogg', 50)
return
/proc/rand_hex_color()
var/list/colors = list("0","1","2","3","4","5","6","7","8","9","a","b","c","d","e","f")
var/color=""
for (var/i=0;i<6;i++)
color = color+pick(colors)
return color
=======
wreckage = /obj/structure/mecha_wreckage/honker
add_req_access = 0
max_equip = 3
@@ -298,6 +152,3 @@
for (var/i=0;i<6;i++)
color = color+pick(colors)
return color
>>>>>>> 626302c... Merge pull request #32161 from ninjanomnom/512-experimental