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@@ -1114,7 +1114,7 @@
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for(var/mob/living/carbon/human/H in orange(2,src))
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H.adjust_fire_stacks(20)
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H.IgniteMob() //Guaranteed knockout and ignition for nearby people
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H.apply_damage(30, BRUTE, BODY_ZONE_CHEST)
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H.apply_damage(40, BRUTE, BODY_ZONE_CHEST)
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return
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if(forced < 2)
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if(obj_flags & EMAGGED)
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