@@ -5898,6 +5898,15 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/prison)
|
||||
"alN" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Dormitory Toilets";
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet)
|
||||
"alO" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
@@ -15668,13 +15677,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/hallway/primary/central)
|
||||
"aJz" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Dormitory Toilets";
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet)
|
||||
"aJA" = (
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
name = "Kitchen Maintenance";
|
||||
@@ -57422,6 +57424,10 @@
|
||||
/obj/machinery/vending/wardrobe/bar_wardrobe,
|
||||
/turf/open/floor/wood,
|
||||
/area/crew_quarters/bar)
|
||||
"moD" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"mpI" = (
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/wood{
|
||||
@@ -90144,7 +90150,7 @@ aDL
|
||||
aFf
|
||||
aGk
|
||||
aHU
|
||||
aJz
|
||||
alN
|
||||
aAh
|
||||
aLQ
|
||||
aJq
|
||||
@@ -102489,7 +102495,7 @@ aQq
|
||||
aRP
|
||||
aIt
|
||||
aIt
|
||||
aIt
|
||||
moD
|
||||
aWd
|
||||
aXV
|
||||
aIt
|
||||
|
||||
@@ -124,6 +124,36 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/abandoned_gambling_den)
|
||||
"aaq" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aar" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/white/corner{
|
||||
dir = 1
|
||||
},
|
||||
/area/crew_quarters/dorms)
|
||||
"aas" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_lavaland1";
|
||||
@@ -80845,21 +80875,6 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"cFc" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"cFd" = (
|
||||
/obj/machinery/shower{
|
||||
dir = 8;
|
||||
@@ -84352,19 +84367,6 @@
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/starboard/aft)
|
||||
"cKT" = (
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/white/corner{
|
||||
dir = 1
|
||||
},
|
||||
/area/crew_quarters/dorms)
|
||||
"cKU" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
@@ -127152,6 +127154,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/science/mixing)
|
||||
"kZu" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"lak" = (
|
||||
/turf/open/floor/plasteel/white/side{
|
||||
dir = 10
|
||||
@@ -160651,7 +160657,7 @@ caG
|
||||
chU
|
||||
cjt
|
||||
ckR
|
||||
cmt
|
||||
kZu
|
||||
cnR
|
||||
cpv
|
||||
cqQ
|
||||
@@ -172742,7 +172748,7 @@ bsE
|
||||
cAm
|
||||
cBI
|
||||
cDo
|
||||
cFc
|
||||
aaq
|
||||
cAm
|
||||
cHW
|
||||
cIW
|
||||
@@ -177115,7 +177121,7 @@ cFr
|
||||
cGP
|
||||
cqd
|
||||
cJe
|
||||
cKT
|
||||
aar
|
||||
cMq
|
||||
cAw
|
||||
cPM
|
||||
|
||||
@@ -2,6 +2,17 @@
|
||||
"aaa" = (
|
||||
/turf/open/space/basic,
|
||||
/area/space)
|
||||
"aab" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/sign/poster/official/random{
|
||||
pixel_y = -32
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aac" = (
|
||||
/obj/effect/landmark/carpspawn,
|
||||
/turf/open/space,
|
||||
@@ -43777,6 +43788,7 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"bGt" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood{
|
||||
icon_state = "wood-broken7"
|
||||
},
|
||||
@@ -78462,6 +78474,7 @@
|
||||
/turf/open/floor/engine,
|
||||
/area/science/xenobiology)
|
||||
"dbq" = (
|
||||
/mob/living/simple_animal/hostile/retaliate/goose,
|
||||
/turf/open/floor/wood{
|
||||
icon_state = "wood-broken6"
|
||||
},
|
||||
@@ -80884,15 +80897,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/quartermaster/warehouse)
|
||||
"dhD" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/structure/sign/poster/official/random{
|
||||
pixel_y = -32
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"dhE" = (
|
||||
/obj/structure/sign/poster/contraband/random{
|
||||
pixel_x = 32
|
||||
@@ -118789,7 +118793,7 @@ aBu
|
||||
aCB
|
||||
aDU
|
||||
aFg
|
||||
dhD
|
||||
aab
|
||||
axC
|
||||
axC
|
||||
axC
|
||||
|
||||
@@ -955,6 +955,19 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/dark,
|
||||
/area/bridge)
|
||||
"abn" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Locker Room East";
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/white/corner,
|
||||
/area/crew_quarters/dorms)
|
||||
"abo" = (
|
||||
/obj/effect/turf_decal/tile/neutral,
|
||||
/obj/effect/turf_decal/tile/neutral{
|
||||
@@ -15282,19 +15295,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/crew_quarters/dorms)
|
||||
"aAJ" = (
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Locker Room East";
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/white/corner,
|
||||
/area/crew_quarters/dorms)
|
||||
"aAK" = (
|
||||
/obj/structure/sign/poster/random,
|
||||
/turf/closed/wall,
|
||||
@@ -26273,7 +26273,7 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aUZ" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aVa" = (
|
||||
@@ -82334,7 +82334,7 @@ awQ
|
||||
axK
|
||||
ayC
|
||||
awQ
|
||||
aAJ
|
||||
abn
|
||||
aBT
|
||||
awQ
|
||||
aDI
|
||||
|
||||
@@ -2,6 +2,33 @@
|
||||
"aaa" = (
|
||||
/turf/open/space/basic,
|
||||
/area/space)
|
||||
"aab" = (
|
||||
/obj/machinery/newscaster{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/bedsheetbin/color,
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"aac" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 9
|
||||
},
|
||||
/obj/structure/table,
|
||||
/obj/structure/bedsheetbin/towel,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aad" = (
|
||||
/obj/effect/spawner/lootdrop/maintenance,
|
||||
/turf/open/floor/plating{
|
||||
@@ -7254,22 +7281,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"asg" = (
|
||||
/obj/structure/bedsheetbin,
|
||||
/obj/machinery/newscaster{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/cafeteria,
|
||||
/area/crew_quarters/dorms)
|
||||
"ash" = (
|
||||
/obj/effect/spawner/structure/window/reinforced,
|
||||
/turf/open/floor/plating,
|
||||
@@ -14880,15 +14891,6 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aJo" = (
|
||||
/obj/structure/cable{
|
||||
icon_state = "1-8"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/crew_quarters/toilet/restrooms)
|
||||
"aJp" = (
|
||||
/obj/item/chair,
|
||||
/turf/open/floor/plating,
|
||||
@@ -54391,6 +54393,10 @@
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/department/cargo)
|
||||
"ggg" = (
|
||||
/mob/living/simple_animal/hostile/retaliate/goose,
|
||||
/turf/open/floor/wood,
|
||||
/area/maintenance/department/crew_quarters/dorms)
|
||||
"gih" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/visible{
|
||||
dir = 4
|
||||
@@ -60874,6 +60880,10 @@
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/engine/engineering)
|
||||
"vkd" = (
|
||||
/obj/effect/landmark/barthpot,
|
||||
/turf/open/floor/carpet,
|
||||
/area/library/lounge)
|
||||
"vlF" = (
|
||||
/obj/item/coin/silver,
|
||||
/obj/effect/decal/cleanable/oil{
|
||||
@@ -79870,7 +79880,7 @@ ckT
|
||||
xhj
|
||||
xhj
|
||||
cwK
|
||||
xhj
|
||||
vkd
|
||||
xhj
|
||||
cxn
|
||||
xhj
|
||||
@@ -99280,7 +99290,7 @@ cBk
|
||||
jhD
|
||||
cBo
|
||||
alQ
|
||||
alb
|
||||
ggg
|
||||
cBw
|
||||
noC
|
||||
aiS
|
||||
@@ -100835,7 +100845,7 @@ aiT
|
||||
aiS
|
||||
apX
|
||||
cod
|
||||
asg
|
||||
aab
|
||||
atj
|
||||
apX
|
||||
avi
|
||||
@@ -102394,7 +102404,7 @@ aFH
|
||||
aGG
|
||||
aHo
|
||||
aIk
|
||||
aJo
|
||||
aac
|
||||
aGF
|
||||
aEd
|
||||
aMr
|
||||
|
||||
@@ -230,6 +230,8 @@
|
||||
//Mood
|
||||
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
|
||||
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
|
||||
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
|
||||
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
|
||||
|
||||
//NTnet
|
||||
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
|
||||
|
||||
@@ -48,6 +48,7 @@
|
||||
#define JOB_UNAVAILABLE_PLAYTIME 3
|
||||
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
|
||||
#define JOB_UNAVAILABLE_SLOTFULL 5
|
||||
#define JOB_UNAVAILABLE_SPECIESLOCK 6
|
||||
|
||||
#define DEFAULT_RELIGION "Christianity"
|
||||
#define DEFAULT_DEITY "Space Jesus"
|
||||
|
||||
@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
#define MAP_MAXZ 6
|
||||
|
||||
// Defib stats
|
||||
#define DEFIB_TIME_LIMIT 960
|
||||
#define DEFIB_TIME_LIMIT 1500
|
||||
#define DEFIB_TIME_LOSS 60
|
||||
|
||||
// Diagonal movement
|
||||
@@ -499,3 +499,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
|
||||
|
||||
#define VOMIT_TOXIC 1
|
||||
#define VOMIT_PURPLE 2
|
||||
|
||||
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
|
||||
#define FOURSPACES " "
|
||||
|
||||
@@ -233,11 +233,15 @@
|
||||
#define OFFSET_S_STORE "s_store"
|
||||
#define OFFSET_FACEMASK "mask"
|
||||
#define OFFSET_HEAD "head"
|
||||
#define OFFSET_FACE "face"
|
||||
#define OFFSET_EYES "eyes"
|
||||
#define OFFSET_LIPS "lips"
|
||||
#define OFFSET_BELT "belt"
|
||||
#define OFFSET_BACK "back"
|
||||
#define OFFSET_SUIT "suit"
|
||||
#define OFFSET_NECK "neck"
|
||||
#define OFFSET_HAIR "hair"
|
||||
#define OFFSET_FHAIR "fhair"
|
||||
#define OFFSET_MUTPARTS "mutantparts"
|
||||
|
||||
//MINOR TWEAKS/MISC
|
||||
#define AGE_MIN 18 //youngest a character can be //CITADEL EDIT - 17 --> 18
|
||||
|
||||
@@ -47,4 +47,4 @@
|
||||
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
|
||||
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
|
||||
#define ORGAN_VITAL (1<<4) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain
|
||||
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
|
||||
|
||||
@@ -83,7 +83,9 @@
|
||||
#define INIT_ORDER_SHUTTLE -21
|
||||
#define INIT_ORDER_MINOR_MAPPING -40
|
||||
#define INIT_ORDER_PATH -50
|
||||
#define INIT_ORDER_PERSISTENCE -100
|
||||
#define INIT_ORDER_PERSISTENCE -95
|
||||
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
|
||||
|
||||
|
||||
// Subsystem fire priority, from lowest to highest priority
|
||||
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
|
||||
@@ -114,6 +116,7 @@
|
||||
#define FIRE_PRIORITY_MOBS 100
|
||||
#define FIRE_PRIORITY_TGUI 110
|
||||
#define FIRE_PRIORITY_TICKER 200
|
||||
#define FIRE_PRIORITY_CHAT 400
|
||||
#define FIRE_PRIORITY_OVERLAYS 500
|
||||
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
|
||||
|
||||
|
||||
@@ -8,6 +8,12 @@
|
||||
#define TOOL_ANALYZER "analyzer"
|
||||
#define TOOL_MINING "mining"
|
||||
#define TOOL_SHOVEL "shovel"
|
||||
#define TOOL_RETRACTOR "retractor"
|
||||
#define TOOL_HEMOSTAT "hemostat"
|
||||
#define TOOL_CAUTERY "cautery"
|
||||
#define TOOL_DRILL "drill"
|
||||
#define TOOL_SCALPEL "scalpel"
|
||||
#define TOOL_SAW "saw"
|
||||
|
||||
|
||||
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
|
||||
|
||||
+15
-15
@@ -280,41 +280,41 @@
|
||||
if(GLOB.round_id)
|
||||
var/statspage = CONFIG_GET(string/roundstatsurl)
|
||||
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
|
||||
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
|
||||
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
|
||||
|
||||
var/list/voting_results = SSvote.stored_gamemode_votes
|
||||
|
||||
if(length(voting_results))
|
||||
parts += "[GLOB.TAB]Voting: "
|
||||
parts += "[FOURSPACES]Voting: "
|
||||
var/total_score = 0
|
||||
for(var/choice in voting_results)
|
||||
var/score = voting_results[choice]
|
||||
total_score += score
|
||||
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
|
||||
parts += "[FOURSPACES][FOURSPACES][choice]: [score]"
|
||||
|
||||
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
|
||||
parts += "[FOURSPACES]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
|
||||
var/total_players = GLOB.joined_player_list.len
|
||||
if(total_players)
|
||||
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
|
||||
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
|
||||
if(station_evacuated)
|
||||
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
|
||||
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
|
||||
if(SSblackbox.first_death)
|
||||
var/list/ded = SSblackbox.first_death
|
||||
if(ded.len)
|
||||
parts += "[GLOB.TAB]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
|
||||
//ignore this comment, it fixes the broken sytax parsing caused by the " above
|
||||
else
|
||||
parts += "[GLOB.TAB]<i>Nobody died this shift!</i>"
|
||||
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
parts += "[GLOB.TAB]Threat level: [mode.threat_level]"
|
||||
parts += "[GLOB.TAB]Threat left: [mode.threat]"
|
||||
parts += "[GLOB.TAB]Executed rules:"
|
||||
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
|
||||
parts += "[FOURSPACES]Threat left: [mode.threat]"
|
||||
parts += "[FOURSPACES]Executed rules:"
|
||||
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
|
||||
parts += "[GLOB.TAB][GLOB.TAB][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/client/proc/roundend_report_file()
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#define POLL_IGNORE_GOLEM "golem"
|
||||
#define POLL_IGNORE_SWARMER "swarmer"
|
||||
#define POLL_IGNORE_DRONE "drone"
|
||||
#define POLL_IGNORE_CLONE "clone"
|
||||
|
||||
GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
|
||||
@@ -28,6 +29,7 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
|
||||
POLL_IGNORE_GOLEM = "Golems",
|
||||
POLL_IGNORE_SWARMER = "Swarmer shells",
|
||||
POLL_IGNORE_DRONE = "Drone shells",
|
||||
POLL_IGNORE_CLONE = "Defective/SDGF clones"
|
||||
))
|
||||
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
|
||||
|
||||
|
||||
@@ -6,8 +6,6 @@ GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the hos
|
||||
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
|
||||
GLOBAL_VAR_INIT(fileaccess_timer, 0)
|
||||
|
||||
GLOBAL_VAR_INIT(TAB, " ")
|
||||
|
||||
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
|
||||
|
||||
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
var/image/item_overlay = image(holding)
|
||||
item_overlay.alpha = 92
|
||||
|
||||
if(!user.can_equip(holding, slot_id, disable_warning = TRUE))
|
||||
if(!user.can_equip(holding, slot_id, TRUE))
|
||||
item_overlay.color = "#FF0000"
|
||||
else
|
||||
item_overlay.color = "#00ff00"
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
SUBSYSTEM_DEF(chat)
|
||||
name = "Chat"
|
||||
flags = SS_TICKER|SS_NO_INIT
|
||||
wait = 1
|
||||
priority = FIRE_PRIORITY_CHAT
|
||||
init_order = INIT_ORDER_CHAT
|
||||
var/list/payload = list()
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/fire()
|
||||
for(var/i in payload)
|
||||
var/client/C = i
|
||||
C << output(payload[C], "browseroutput:output")
|
||||
payload -= C
|
||||
|
||||
if(MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
if(!istext(message))
|
||||
stack_trace("to_chat called with invalid input type")
|
||||
return
|
||||
|
||||
if(target == world)
|
||||
target = GLOB.clients
|
||||
|
||||
//Some macros remain in the string even after parsing and fuck up the eventual output
|
||||
message = replacetext(message, "\improper", "")
|
||||
message = replacetext(message, "\proper", "")
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
message += "<br>"
|
||||
|
||||
|
||||
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
//Do the double-encoding here to save nanoseconds
|
||||
var/twiceEncoded = url_encode(url_encode(message))
|
||||
|
||||
if(islist(target))
|
||||
for(var/I in target)
|
||||
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
continue
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
continue
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
|
||||
else
|
||||
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
|
||||
|
||||
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
|
||||
return
|
||||
|
||||
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
|
||||
C.chatOutput.messageQueue += message
|
||||
return
|
||||
|
||||
payload[C] += twiceEncoded
|
||||
@@ -21,6 +21,8 @@
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
|
||||
RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
|
||||
RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
|
||||
|
||||
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
|
||||
var/mob/living/owner = parent
|
||||
@@ -129,23 +131,23 @@
|
||||
|
||||
switch(mood_level)
|
||||
if(1)
|
||||
DecreaseSanity(0.2)
|
||||
DecreaseSanity(src, 0.2)
|
||||
if(2)
|
||||
DecreaseSanity(0.125, SANITY_CRAZY)
|
||||
DecreaseSanity(src, 0.125, SANITY_CRAZY)
|
||||
if(3)
|
||||
DecreaseSanity(0.075, SANITY_UNSTABLE)
|
||||
DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
|
||||
if(4)
|
||||
DecreaseSanity(0.025, SANITY_DISTURBED)
|
||||
DecreaseSanity(src, 0.025, SANITY_DISTURBED)
|
||||
if(5)
|
||||
IncreaseSanity(0.1)
|
||||
IncreaseSanity(src, 0.1)
|
||||
if(6)
|
||||
IncreaseSanity(0.15)
|
||||
IncreaseSanity(src, 0.15)
|
||||
if(7)
|
||||
IncreaseSanity(0.20)
|
||||
IncreaseSanity(src, 0.20)
|
||||
if(8)
|
||||
IncreaseSanity(0.25, SANITY_GREAT)
|
||||
IncreaseSanity(src, 0.25, SANITY_GREAT)
|
||||
if(9)
|
||||
IncreaseSanity(0.4, SANITY_GREAT)
|
||||
IncreaseSanity(src, 0.4, SANITY_GREAT)
|
||||
|
||||
if(insanity_effect != holdmyinsanityeffect)
|
||||
if(insanity_effect > holdmyinsanityeffect)
|
||||
@@ -218,9 +220,9 @@
|
||||
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
|
||||
insanity_effect = newval
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
|
||||
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
|
||||
IncreaseSanity(0.5)
|
||||
IncreaseSanity(src, 0.5)
|
||||
else
|
||||
sanity = max(minimum, sanity - amount)
|
||||
if(sanity < SANITY_UNSTABLE)
|
||||
@@ -229,13 +231,13 @@
|
||||
else
|
||||
insanity_effect = (MINOR_INSANITY_PEN)
|
||||
|
||||
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
|
||||
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
|
||||
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
|
||||
var/mob/living/owner = parent
|
||||
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
|
||||
return
|
||||
if(sanity > maximum)
|
||||
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
|
||||
DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
|
||||
else
|
||||
sanity = min(maximum, sanity + amount)
|
||||
if(sanity > SANITY_CRAZY)
|
||||
@@ -262,6 +264,8 @@
|
||||
if(the_event.timeout)
|
||||
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
|
||||
|
||||
return the_event
|
||||
|
||||
/datum/component/mood/proc/clear_event(datum/source, category)
|
||||
var/datum/mood_event/event = mood_events[category]
|
||||
if(!event)
|
||||
|
||||
@@ -162,12 +162,12 @@
|
||||
if(!Process_Spacemove(direction) || !isturf(AM.loc))
|
||||
return
|
||||
step(AM, direction)
|
||||
|
||||
|
||||
if((direction & (direction - 1)) && (AM.loc == next)) //moved diagonally
|
||||
last_move_diagonal = TRUE
|
||||
else
|
||||
last_move_diagonal = FALSE
|
||||
|
||||
|
||||
handle_vehicle_layer()
|
||||
handle_vehicle_offsets()
|
||||
else
|
||||
@@ -234,7 +234,7 @@
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
|
||||
else
|
||||
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
|
||||
|
||||
|
||||
|
||||
/datum/component/riding/human/force_dismount(mob/living/user)
|
||||
var/atom/movable/AM = parent
|
||||
|
||||
@@ -169,3 +169,10 @@
|
||||
|
||||
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
|
||||
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
|
||||
|
||||
/datum/mood_event/revenant_blight
|
||||
description = "<span class='umbra'>Just give up, honk...</span>\n"
|
||||
mood_change = -5
|
||||
|
||||
/datum/mood_event/revenant_blight/add_effects()
|
||||
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
|
||||
|
||||
@@ -358,19 +358,20 @@
|
||||
else
|
||||
new /obj/effect/temp_visual/bleed(get_turf(owner))
|
||||
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse)
|
||||
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
|
||||
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
|
||||
if(!set_curse)
|
||||
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
|
||||
if(QDELETED(C))
|
||||
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
|
||||
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse, duration)
|
||||
|
||||
else
|
||||
C.apply_curse(set_curse)
|
||||
C.duration += 3000 //additional curses add 5 minutes
|
||||
C.duration += duration * 0.5 //additional curses add half their duration
|
||||
|
||||
/datum/status_effect/necropolis_curse
|
||||
id = "necrocurse"
|
||||
duration = 6000 //you're cursed for 10 minutes have fun
|
||||
duration = 10 MINUTES //you're cursed for 10 minutes have fun
|
||||
tick_interval = 50
|
||||
alert_type = null
|
||||
var/curse_flags = NONE
|
||||
@@ -378,7 +379,9 @@
|
||||
var/effect_cooldown = 100
|
||||
var/obj/effect/temp_visual/curse/wasting_effect = new
|
||||
|
||||
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse)
|
||||
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse, _duration)
|
||||
if(_duration)
|
||||
duration = _duration
|
||||
. = ..()
|
||||
if(.)
|
||||
apply_curse(set_curse)
|
||||
|
||||
@@ -339,6 +339,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
|
||||
/area/crew_quarters/heads/captain
|
||||
name = "Captain's Office"
|
||||
icon_state = "captain"
|
||||
clockwork_warp_allowed = FALSE
|
||||
|
||||
/area/crew_quarters/heads/captain/private
|
||||
name = "Captain's Quarters"
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
|
||||
if(LAZYLEN(candidates))
|
||||
var/mob/dead/observer/C = pick(candidates)
|
||||
C.transfer_ckey(H)
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
|
||||
else
|
||||
visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
|
||||
mob_occupant.radiation = 0
|
||||
playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
|
||||
var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
|
||||
if(suit)
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
|
||||
#define METEOR_DISASTER_MODIFIER 0.5
|
||||
|
||||
////////////////////////////////////////
|
||||
//Singularity beacon
|
||||
////////////////////////////////////////
|
||||
@@ -13,39 +17,57 @@
|
||||
stat = 0
|
||||
verb_say = "states"
|
||||
var/cooldown = 0
|
||||
|
||||
var/active = 0
|
||||
var/active = FALSE
|
||||
var/meteor_buff = FALSE
|
||||
var/icontype = "beacon"
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
|
||||
if(active)
|
||||
return FALSE
|
||||
if(surplus() < 1500)
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
|
||||
return
|
||||
return FALSE
|
||||
if(is_station_level(z))
|
||||
increment_meteor_waves()
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.z == z)
|
||||
singulo.target = src
|
||||
icon_state = "[icontype]1"
|
||||
active = 1
|
||||
active = TRUE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You activate the beacon.</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
|
||||
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user)
|
||||
if(!active)
|
||||
return FALSE
|
||||
for(var/obj/singularity/singulo in GLOB.singularities)
|
||||
if(singulo.target == src)
|
||||
singulo.target = null
|
||||
icon_state = "[icontype]0"
|
||||
active = 0
|
||||
active = FALSE
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
|
||||
if(meteor_buff)
|
||||
decrement_meteor_waves()
|
||||
return TRUE
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/increment_meteor_waves()
|
||||
meteor_buff = TRUE
|
||||
GLOB.singularity_counter++
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/proc/decrement_meteor_waves()
|
||||
meteor_buff = FALSE
|
||||
GLOB.singularity_counter--
|
||||
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
|
||||
W.weight -= round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -86,6 +108,12 @@
|
||||
if(!active)
|
||||
return
|
||||
|
||||
var/is_on_station = is_station_level(z)
|
||||
if(meteor_buff && !is_on_station)
|
||||
decrement_meteor_waves()
|
||||
else if(!meteor_buff && is_on_station)
|
||||
increment_meteor_waves()
|
||||
|
||||
if(surplus() >= 1500)
|
||||
add_load(1500)
|
||||
if(cooldown <= world.time)
|
||||
@@ -133,3 +161,5 @@
|
||||
/obj/item/sbeacondrop/clownbomb
|
||||
desc = "A label on it reads: <i>Warning: Activating this device will send a silly explosive to your location</i>."
|
||||
droptype = /obj/machinery/syndicatebomb/badmin/clown
|
||||
|
||||
#undef METEOR_DISASTER_MODIFIER
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
energy_drain = 10
|
||||
force = 15
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_DRILL
|
||||
toolspeed = 0.9
|
||||
var/drill_delay = 7
|
||||
var/drill_level = DRILL_BASIC
|
||||
|
||||
@@ -141,6 +143,7 @@
|
||||
drill_delay = 4
|
||||
drill_level = DRILL_HARDENED
|
||||
force = 15
|
||||
toolspeed = 0.7
|
||||
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/mining_scanner
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
var/dam_force = 20
|
||||
var/obj/mecha/working/ripley/cargo_holder
|
||||
harmful = TRUE
|
||||
tool_behaviour = TOOL_RETRACTOR
|
||||
toolspeed = 0.8
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/hydraulic_clamp/can_attach(obj/mecha/working/ripley/M as obj)
|
||||
if(..())
|
||||
|
||||
@@ -89,6 +89,7 @@
|
||||
buckled_mob.clear_alert("buckled")
|
||||
buckled_mobs -= buckled_mob
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
|
||||
|
||||
post_unbuckle_mob(.)
|
||||
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
contained = "\[[contained]\]"
|
||||
|
||||
var/where = "[AREACOORD(location)]"
|
||||
if(carry.my_atom.fingerprintslast)
|
||||
if(carry.my_atom && carry.my_atom.fingerprintslast)
|
||||
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
|
||||
var/more = ""
|
||||
if(M)
|
||||
|
||||
@@ -421,10 +421,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//the mob M is attempting to equip this item into the slot passed through as 'slot'. Return 1 if it can do this and 0 if it can't.
|
||||
//if this is being done by a mob other than M, it will include the mob equipper, who is trying to equip the item to mob M. equipper will be null otherwise.
|
||||
//If you are making custom procs but would like to retain partial or complete functionality of this one, include a 'return ..()' to where you want this to happen.
|
||||
//Set disable_warning to 1 if you wish it to not give you outputs.
|
||||
//Set disable_warning to TRUE if you wish it to not give you outputs.
|
||||
/obj/item/proc/mob_can_equip(mob/living/M, mob/living/equipper, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
if(!M)
|
||||
return 0
|
||||
return FALSE
|
||||
|
||||
return M.can_equip(src, slot, disable_warning, bypass_equip_delay_self)
|
||||
|
||||
|
||||
@@ -544,4 +544,26 @@
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
else if(issilicon(target))
|
||||
var/mob/living/silicon/trashbot = target
|
||||
if (!trashbot.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(trashbot.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashbot.forceMove(src)
|
||||
trashbot.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
@@ -302,7 +302,7 @@
|
||||
spellname = "charge"
|
||||
icon_state ="bookcharge"
|
||||
desc = "This book is made of 100% postconsumer wizard."
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
|
||||
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO", "Just wait faster is all...")
|
||||
|
||||
/obj/item/book/granter/spell/charge/recoil(mob/user)
|
||||
..()
|
||||
|
||||
@@ -358,6 +358,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1.5 //slower than a real saw
|
||||
|
||||
/obj/item/nullrod/claymore/glowing
|
||||
icon_state = "swordon"
|
||||
@@ -513,7 +515,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/nullrod/hammmer
|
||||
icon_state = "hammeron"
|
||||
@@ -539,6 +542,8 @@
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 2
|
||||
|
||||
/obj/item/nullrod/chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -142,6 +142,8 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
sharpness = IS_SHARP
|
||||
light_color = "#40ceff"
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.7
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
return 0
|
||||
|
||||
@@ -89,6 +89,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
|
||||
resistance_flags = ACID_PROOF
|
||||
merge_type = /obj/item/stack/sheet/plasmaglass
|
||||
grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
|
||||
tableVariant = /obj/structure/table/plasmaglass
|
||||
|
||||
/obj/item/stack/sheet/plasmaglass/fifty
|
||||
amount = 50
|
||||
|
||||
@@ -493,12 +493,9 @@
|
||||
desc = "A large duffel bag for holding surgical tools. Bears the logo of an advanced med-tech firm."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/surgery_adv/PopulateContents()
|
||||
new /obj/item/hemostat/adv(src)
|
||||
new /obj/item/circular_saw/adv(src)
|
||||
new /obj/item/scalpel/adv(src)
|
||||
new /obj/item/retractor/adv(src)
|
||||
new /obj/item/cautery/adv(src)
|
||||
new /obj/item/surgicaldrill/adv(src)
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/storage/firstaid/tactical(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
|
||||
@@ -185,12 +185,9 @@
|
||||
content_overlays = FALSE
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents()
|
||||
new /obj/item/hemostat/adv(src)
|
||||
new /obj/item/circular_saw/adv(src)
|
||||
new /obj/item/scalpel/adv(src)
|
||||
new /obj/item/retractor/adv(src)
|
||||
new /obj/item/cautery/adv(src)
|
||||
new /obj/item/surgicaldrill/adv(src)
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
|
||||
/obj/item/storage/belt/security
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
. = ..()
|
||||
if(!sliver)
|
||||
return
|
||||
if(ismovableatom(O) && O != sliver)
|
||||
if(proximity && ismovableatom(O) && O != sliver)
|
||||
Consume(O, user)
|
||||
|
||||
/obj/item/hemostat/supermatter/throw_impact(atom/hit_atom) // no instakill supermatter javelins
|
||||
|
||||
@@ -599,6 +599,8 @@
|
||||
sharpness = IS_SHARP
|
||||
actions_types = list(/datum/action/item_action/startchainsaw)
|
||||
var/on = FALSE
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/twohanded/required/chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -436,6 +436,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
|
||||
hitsound = 'sound/weapons/chainsawhit.ogg'
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
tool_behaviour = TOOL_SAW
|
||||
toolspeed = 1
|
||||
|
||||
/obj/item/mounted_chainsaw/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -288,17 +288,19 @@ LINEN BINS
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 70
|
||||
var/amount = 10
|
||||
var/list/sheet_types = list(/obj/item/bedsheet)
|
||||
var/static/allowed_sheets = list(/obj/item/bedsheet, /obj/item/reagent_containers/rag/towel)
|
||||
var/list/sheets = list()
|
||||
var/obj/item/hidden = null
|
||||
|
||||
/obj/structure/bedsheetbin/examine(mob/user)
|
||||
..()
|
||||
if(amount < 1)
|
||||
to_chat(user, "There are no bed sheets in the bin.")
|
||||
to_chat(user, "There are no sheets in the bin.")
|
||||
else if(amount == 1)
|
||||
to_chat(user, "There is one bed sheet in the bin.")
|
||||
to_chat(user, "There is one sheet in the bin.")
|
||||
else
|
||||
to_chat(user, "There are [amount] bed sheets in the bin.")
|
||||
to_chat(user, "There are [amount] sheets in the bin.")
|
||||
|
||||
|
||||
/obj/structure/bedsheetbin/update_icon()
|
||||
@@ -317,8 +319,9 @@ LINEN BINS
|
||||
..()
|
||||
|
||||
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/bedsheet))
|
||||
if(is_type_in_list(I, allowed_sheets))
|
||||
if(!user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot place it into the bin!</span>")
|
||||
return
|
||||
sheets.Add(I)
|
||||
amount++
|
||||
@@ -339,18 +342,19 @@ LINEN BINS
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(user.lying)
|
||||
if(user.incapacitated())
|
||||
return
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/bedsheet/B
|
||||
var/obj/item/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/bedsheet(loc)
|
||||
var/chosen = pick(sheet_types)
|
||||
B = new chosen
|
||||
|
||||
B.forceMove(drop_location())
|
||||
user.put_in_hands(B)
|
||||
@@ -362,19 +366,20 @@ LINEN BINS
|
||||
to_chat(user, "<span class='notice'>[hidden] falls out of [B]!</span>")
|
||||
hidden = null
|
||||
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/structure/bedsheetbin/attack_tk(mob/user)
|
||||
if(amount >= 1)
|
||||
amount--
|
||||
|
||||
var/obj/item/bedsheet/B
|
||||
var/obj/item/B
|
||||
if(sheets.len > 0)
|
||||
B = sheets[sheets.len]
|
||||
sheets.Remove(B)
|
||||
|
||||
else
|
||||
B = new /obj/item/bedsheet(loc)
|
||||
var/chosen = pick(sheet_types)
|
||||
B = new chosen
|
||||
|
||||
B.forceMove(drop_location())
|
||||
to_chat(user, "<span class='notice'>You telekinetically remove [B] from [src].</span>")
|
||||
@@ -384,5 +389,11 @@ LINEN BINS
|
||||
hidden.forceMove(drop_location())
|
||||
hidden = null
|
||||
|
||||
/obj/structure/bedsheetbin/towel
|
||||
desc = "It looks rather cosy. This one is designed to hold towels."
|
||||
sheet_types = list(/obj/item/reagent_containers/rag/towel)
|
||||
|
||||
add_fingerprint(user)
|
||||
/obj/structure/bedsheetbin/color
|
||||
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
|
||||
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
|
||||
/obj/item/bedsheet/black)
|
||||
@@ -99,6 +99,25 @@
|
||||
name = "freezer"
|
||||
icon_state = "freezer"
|
||||
|
||||
//Snowflake organ freezer code
|
||||
//Order is important, since we check source, we need to do the check whenever we have all the organs in the crate
|
||||
|
||||
/obj/structure/closet/crate/freezer/open()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/freezer/close()
|
||||
..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/Destroy()
|
||||
recursive_organ_check(src)
|
||||
..()
|
||||
|
||||
/obj/structure/closet/crate/freezer/Initialize()
|
||||
. = ..()
|
||||
recursive_organ_check(src)
|
||||
|
||||
/obj/structure/closet/crate/freezer/blood
|
||||
name = "blood freezer"
|
||||
desc = "A freezer containing packs of blood."
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
death = FALSE
|
||||
anchored = FALSE
|
||||
density = FALSE
|
||||
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. \
|
||||
flavour_text = "<span class='big bold'>You are an ash walker.</span><b> Your tribe worships <span class='danger'>the Necropolis</span>. The wastes are sacred ground, its monsters a blessed bounty. You would never leave its beautiful expanse. \
|
||||
You have seen lights in the distance... they foreshadow the arrival of outsiders that seek to tear apart the Necropolis and its domain. Fresh sacrifices for your nest.</b>"
|
||||
assignedrole = "Ash Walker"
|
||||
|
||||
|
||||
@@ -182,6 +182,8 @@
|
||||
soundin = pick('sound/voice/beepsky/god.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/secureday.ogg', 'sound/voice/beepsky/radio.ogg', 'sound/voice/beepsky/insult.ogg', 'sound/voice/beepsky/creep.ogg')
|
||||
if("honkbot_e")
|
||||
soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/effects/reee.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/creep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg')
|
||||
if("goose")
|
||||
soundin = pick('sound/creatures/goose1.ogg', 'sound/creatures/goose2.ogg', 'sound/creatures/goose3.ogg', 'sound/creatures/goose4.ogg')
|
||||
//START OF CIT CHANGES - adds random vore sounds
|
||||
if ("struggle_sound")
|
||||
soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg',
|
||||
|
||||
@@ -465,16 +465,21 @@
|
||||
/turf/AllowDrop()
|
||||
return TRUE
|
||||
|
||||
/turf/proc/add_vomit_floor(mob/living/carbon/M, toxvomit = NONE)
|
||||
/turf/proc/add_vomit_floor(mob/living/M, toxvomit = NONE)
|
||||
|
||||
var/obj/effect/decal/cleanable/vomit/V = new /obj/effect/decal/cleanable/vomit(src, M.get_static_viruses())
|
||||
// If the vomit combined, apply toxicity and reagents to the old vomit
|
||||
//if the vomit combined, apply toxicity and reagents to the old vomit
|
||||
if (QDELETED(V))
|
||||
V = locate() in src
|
||||
// Make toxins and blazaam vomit look different
|
||||
if(toxvomit == VOMIT_PURPLE)
|
||||
V.icon_state = "vomitpurp_[pick(1,4)]"
|
||||
else if(toxvomit == VOMIT_TOXIC)
|
||||
else if (toxvomit == VOMIT_TOXIC)
|
||||
V.icon_state = "vomittox_[pick(1,4)]"
|
||||
if (iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(C.reagents)
|
||||
clear_reagents_to_vomit_pool(C,V)
|
||||
|
||||
/proc/clear_reagents_to_vomit_pool(mob/living/carbon/M, obj/effect/decal/cleanable/vomit/V)
|
||||
M.reagents.trans_to(V, M.reagents.total_volume / 10)
|
||||
@@ -487,4 +492,4 @@
|
||||
//Whatever happens after high temperature fire dies out or thermite reaction works.
|
||||
//Should return new turf
|
||||
/turf/proc/Melt()
|
||||
return ScrapeAway()
|
||||
return ScrapeAway()
|
||||
|
||||
@@ -413,9 +413,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
dat += "CLOSED"
|
||||
else
|
||||
dat += "UNKNOWN"
|
||||
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]"
|
||||
dat += "</b>[FOURSPACES][TicketHref("Refresh", ref_src)][FOURSPACES][TicketHref("Re-Title", ref_src, "retitle")]"
|
||||
if(state != AHELP_ACTIVE)
|
||||
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
|
||||
dat += "[FOURSPACES][TicketHref("Reopen", ref_src, "reopen")]"
|
||||
dat += "<br><br>Opened at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - opened_at)] ago)"
|
||||
if(closed_at)
|
||||
dat += "<br>Closed at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - closed_at)] ago)"
|
||||
@@ -423,7 +423,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
|
||||
if(initiator)
|
||||
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
|
||||
else
|
||||
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
|
||||
dat += "<b>DISCONNECTED</b>[FOURSPACES][ClosureLinks(ref_src)]<br>"
|
||||
dat += "<br><b>Log:</b><br><br>"
|
||||
for(var/I in _interactions)
|
||||
dat += "[I]<br>"
|
||||
|
||||
@@ -539,10 +539,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
|
||||
var/list/parts = list()
|
||||
parts += "The devil's true name is: [truename]"
|
||||
parts += "The devil's bans were:"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
|
||||
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][ban]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][bane]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][obligation]]"
|
||||
parts += "[FOURSPACES][GLOB.lawlorify[LORE][banish]]"
|
||||
return parts.Join("<br>")
|
||||
|
||||
/datum/antagonist/devil/roundend_report()
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
viable_mobtypes = list(/mob/living/carbon/human)
|
||||
disease_flags = CURABLE
|
||||
permeability_mod = 1
|
||||
severity = DISEASE_SEVERITY_HARMFUL
|
||||
var/stagedamage = 0 //Highest stage reached.
|
||||
severity = DISEASE_SEVERITY_DANGEROUS
|
||||
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
|
||||
var/datum/mood_event/revenant_blight/depression
|
||||
|
||||
/datum/disease/revblight/cure()
|
||||
if(affected_mob)
|
||||
@@ -21,12 +21,13 @@
|
||||
if(affected_mob.dna && affected_mob.dna.species)
|
||||
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
|
||||
affected_mob.dna.species.handle_hair(affected_mob)
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
|
||||
..()
|
||||
|
||||
/datum/disease/revblight/stage_act()
|
||||
if(!finalstage)
|
||||
if(affected_mob.lying && prob(stage*6))
|
||||
if(affected_mob.lying && prob(stage*4))
|
||||
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
|
||||
cure()
|
||||
return
|
||||
if(prob(stage*3))
|
||||
@@ -34,10 +35,6 @@
|
||||
affected_mob.confused += 8
|
||||
affected_mob.adjustStaminaLoss(8)
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
if(stagedamage < stage)
|
||||
stagedamage++
|
||||
affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage.
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
if(prob(45))
|
||||
affected_mob.adjustStaminaLoss(stage)
|
||||
..() //So we don't increase a stage before applying the stage damage.
|
||||
@@ -46,9 +43,13 @@
|
||||
if(prob(5))
|
||||
affected_mob.emote("pale")
|
||||
if(3)
|
||||
if(!depression)
|
||||
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
|
||||
if(prob(10))
|
||||
affected_mob.emote(pick("pale","shiver"))
|
||||
if(4)
|
||||
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
|
||||
if(prob(15))
|
||||
affected_mob.emote(pick("pale","shiver","cries"))
|
||||
if(5)
|
||||
@@ -56,12 +57,18 @@
|
||||
finalstage = TRUE
|
||||
to_chat(affected_mob, "<span class='revenbignotice'>You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].</span>")
|
||||
affected_mob.adjustStaminaLoss(45)
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
if(affected_mob.dna && affected_mob.dna.species)
|
||||
if(affected_mob.dna?.species)
|
||||
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
|
||||
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
|
||||
affected_mob.visible_message("<span class='warning'>[affected_mob] looks terrifyingly gaunt...</span>", "<span class='revennotice'>You suddenly feel like your skin is <i>wrong</i>...</span>")
|
||||
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
|
||||
addtimer(CALLBACK(src, .proc/cure), 100)
|
||||
else
|
||||
return
|
||||
new /obj/effect/temp_visual/revenant(affected_mob.loc)
|
||||
addtimer(CALLBACK(src, .proc/curses), 150)
|
||||
|
||||
/datum/disease/revblight/proc/curses()
|
||||
if(QDELETED(affected_mob))
|
||||
return
|
||||
affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
|
||||
to_chat(affected_mob, "<span class='revendanger'>You sense the terrific curse of a vengeful ghost befall upon you...</span>")
|
||||
affected_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
|
||||
cure()
|
||||
|
||||
@@ -2246,6 +2246,13 @@
|
||||
contains = list(/mob/living/simple_animal/hostile/retaliate/goat)
|
||||
crate_name = "goat crate"
|
||||
|
||||
/datum/supply_pack/critter/goose
|
||||
name = "Goose Crate"
|
||||
desc = "Angry and violent birds. Evil, evil creatures."
|
||||
cost = 2500
|
||||
contains = list(/mob/living/simple_animal/hostile/retaliate/goose)
|
||||
crate_name = "goose crate"
|
||||
|
||||
/datum/supply_pack/critter/monkey
|
||||
name = "Monkey Cube Crate"
|
||||
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
|
||||
|
||||
@@ -41,6 +41,13 @@
|
||||
var/dynamic_hair_suffix = ""//head > mask for head hair
|
||||
var/dynamic_fhair_suffix = ""//mask > head for facial hair
|
||||
|
||||
//basically a restriction list.
|
||||
var/list/species_restricted = null
|
||||
//Basically syntax is species_restricted = list("Species Name","Species Name")
|
||||
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
|
||||
//You append this to clothing objects.
|
||||
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
. = ..()
|
||||
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
|
||||
@@ -338,3 +345,38 @@ BLIND // can't see anything
|
||||
deconstruct(FALSE)
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
//Species-restricted clothing check. - Thanks Oraclestation, BS13, /vg/station etc.
|
||||
/obj/item/clothing/mob_can_equip(mob/M, slot, disable_warning = TRUE)
|
||||
|
||||
//if we can't equip the item anyway, don't bother with species_restricted (also cuts down on spam)
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
// Skip species restriction checks on non-equipment slots
|
||||
if(slot in list(SLOT_IN_BACKPACK, SLOT_L_STORE, SLOT_R_STORE))
|
||||
return TRUE
|
||||
|
||||
if(species_restricted && ishuman(M))
|
||||
|
||||
var/wearable = null
|
||||
var/exclusive = null
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if("exclude" in species_restricted) //TURNS IT INTO A BLACKLIST - AKA ALL MINUS SPECIES LISTED.
|
||||
exclusive = TRUE
|
||||
|
||||
if(H.dna.species)
|
||||
if(exclusive)
|
||||
if(!(H.dna.species.name in species_restricted))
|
||||
wearable = TRUE
|
||||
else
|
||||
if(H.dna.species.name in species_restricted)
|
||||
wearable = TRUE
|
||||
|
||||
if(!wearable)
|
||||
to_chat(M, "<span class='warning'>Your species cannot wear [src].</span>")
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -324,6 +324,23 @@
|
||||
item_state = "officertanjacket"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/ran
|
||||
name = "Shikigami costume"
|
||||
desc = "A costume that looks like a certain shikigami, is super fluffy."
|
||||
icon_state = "ran_suit"
|
||||
item_state = "ran_suit"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
flags_inv = HIDEJUMPSUIT|HIDETAUR
|
||||
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
|
||||
//2061
|
||||
|
||||
/obj/item/clothing/head/ran
|
||||
name = "Shikigami hat"
|
||||
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
|
||||
icon_state = "ran_hat"
|
||||
item_state = "ran_hat"
|
||||
flags_inv = HIDEEARS
|
||||
|
||||
/*
|
||||
* Misc
|
||||
*/
|
||||
|
||||
@@ -355,6 +355,14 @@
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
|
||||
|
||||
/obj/item/clothing/accessory/skullcodpiece/fake
|
||||
name = "false codpiece"
|
||||
desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it."
|
||||
icon_state = "skull"
|
||||
item_color = "skull"
|
||||
above_suit = TRUE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/////////////////////
|
||||
//Synda Accessories//
|
||||
/////////////////////
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
|
||||
qdel(Poly)
|
||||
|
||||
|
||||
/datum/round_event/spooky/announce(fake)
|
||||
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
// Normal strength
|
||||
|
||||
#define SINGULO_BEACON_DISTURBANCE 0.2 //singularity beacon also improve the odds of meteor waves and speed them up a little.
|
||||
#define SINGULO_BEACON_MAX_DISTURBANCE 0.6 //maximum cap due to how meteor waves can be potentially round ending.
|
||||
|
||||
/datum/round_event_control/meteor_wave
|
||||
name = "Meteor Wave: Normal"
|
||||
typepath = /datum/round_event/meteor_wave
|
||||
@@ -18,6 +21,8 @@
|
||||
/datum/round_event/meteor_wave/setup()
|
||||
announceWhen = 1
|
||||
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
|
||||
if(GLOB.singularity_counter)
|
||||
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
|
||||
endWhen = startWhen + 60
|
||||
|
||||
|
||||
@@ -52,7 +57,7 @@
|
||||
kill()
|
||||
|
||||
/datum/round_event/meteor_wave/announce(fake)
|
||||
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", 'sound/ai/meteors.ogg')
|
||||
|
||||
/datum/round_event/meteor_wave/tick()
|
||||
if(ISMULTIPLE(activeFor, 3))
|
||||
@@ -79,3 +84,6 @@
|
||||
|
||||
/datum/round_event/meteor_wave/catastrophic
|
||||
wave_name = "catastrophic"
|
||||
|
||||
#undef SINGULO_BEACON_DISTURBANCE
|
||||
#undef SINGULO_BEACON_MAX_DISTURBANCE
|
||||
|
||||
@@ -162,7 +162,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
var/list/row = src.connectionHistory[i]
|
||||
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
|
||||
return
|
||||
if (world.IsBanned(row["ckey"], row["compid"], row["ip"], real_bans_only=TRUE))
|
||||
if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE))
|
||||
found = row
|
||||
break
|
||||
|
||||
@@ -183,8 +183,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
|
||||
|
||||
//Global chat procs
|
||||
/proc/to_chat(target, message, handle_whitespace=TRUE)
|
||||
if(!target)
|
||||
/proc/to_chat_immediate(target, message, handle_whitespace=TRUE)
|
||||
if(!target || !message)
|
||||
return
|
||||
|
||||
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
|
||||
@@ -206,7 +206,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
message = replacetext(message, "\proper", "")
|
||||
if(handle_whitespace)
|
||||
message = replacetext(message, "\n", "<br>")
|
||||
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
|
||||
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
|
||||
|
||||
if(islist(target))
|
||||
// Do the double-encoding outside the loop to save nanoseconds
|
||||
@@ -248,3 +248,15 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
|
||||
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
|
||||
C << output(url_encode(url_encode(message)), "browseroutput:output")
|
||||
|
||||
/proc/to_chat(target, message, handle_whitespace = TRUE)
|
||||
if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized)
|
||||
to_chat_immediate(target, message, handle_whitespace)
|
||||
return
|
||||
SSchat.queue(target, message, handle_whitespace)
|
||||
|
||||
/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
|
||||
owner.force_white_theme()
|
||||
|
||||
/datum/chatOutput/proc/swaptodarkmode()
|
||||
owner.force_dark_theme()
|
||||
|
||||
@@ -401,6 +401,7 @@ h1.alert, h2.alert {color: #000000;}
|
||||
.redtext {color: #FF0000; font-size: 24px;}
|
||||
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
|
||||
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
|
||||
.spooky {color: #FF6100;}
|
||||
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
|
||||
@keyframes velvet {
|
||||
0% { color: #400020; }
|
||||
|
||||
@@ -0,0 +1,148 @@
|
||||
/obj/effect/landmark/barthpot
|
||||
name = "barthpot"
|
||||
|
||||
/obj/item/barthpot
|
||||
name = "Bartholomew"
|
||||
icon = 'icons/obj/halloween_items.dmi'
|
||||
icon_state = "barthpot"
|
||||
anchored = TRUE
|
||||
var/items_list = list()
|
||||
speech_span = "spooky"
|
||||
var/active = TRUE
|
||||
|
||||
/obj/item/barthpot/Destroy()
|
||||
var/obj/item/barthpot/n = new src(loc)
|
||||
n.items_list = items_list
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/barthpot/attackby(obj/item/I, mob/user, params)
|
||||
if(!active)
|
||||
say("Meow!")
|
||||
return
|
||||
for(var/I2 in items_list)
|
||||
if(istype(I, I2))
|
||||
qdel(I)
|
||||
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the pot and watch as it melts into the mixture, a candy crystalising in it's wake.</span>")
|
||||
say("Hooray! Thank you!")
|
||||
items_list -= I2
|
||||
return
|
||||
say("It doesn't seem like that's magical enough!")
|
||||
|
||||
/obj/item/barthpot/attack_hand(mob/user)
|
||||
if(!active)
|
||||
say("Meow!")
|
||||
return
|
||||
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
|
||||
sleep(20)
|
||||
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
|
||||
if(!iscarbon(user))
|
||||
say("Though... I'm not sure you can help me.")
|
||||
|
||||
var/message = "From what I can tell, "
|
||||
if(LAZYLEN(items_list) < 5)
|
||||
generate_items()
|
||||
for(var/I2 in items_list)
|
||||
if(!I2)
|
||||
items_list -= I2
|
||||
continue
|
||||
var/obj/item/I3 = new I2
|
||||
message += "a [I3.name], "
|
||||
message += "currently seem to have the most magic potential."
|
||||
sleep(15)
|
||||
say("[message]")
|
||||
|
||||
/obj/item/barthpot/proc/generate_items()
|
||||
var/length = LAZYLEN(items_list)
|
||||
var/rand_items = list(/obj/item/bodybag = 1,
|
||||
/obj/item/clothing/glasses/meson = 2,
|
||||
/obj/item/clothing/glasses/sunglasses = 1,
|
||||
/obj/item/clothing/gloves/color/fyellow = 1,
|
||||
/obj/item/clothing/head/hardhat = 1,
|
||||
/obj/item/clothing/head/hardhat/red = 1,
|
||||
/obj/item/clothing/head/that = 1,
|
||||
/obj/item/clothing/head/ushanka = 1,
|
||||
/obj/item/clothing/head/welding = 1,
|
||||
/obj/item/clothing/mask/gas = 15,
|
||||
/obj/item/clothing/suit/hazardvest = 1,
|
||||
/obj/item/clothing/under/rank/vice = 1,
|
||||
/obj/item/clothing/suit/hooded/flashsuit = 2,
|
||||
/obj/item/clothing/accessory/medal/greytide = 1,
|
||||
/obj/item/assembly/prox_sensor = 4,
|
||||
/obj/item/assembly/timer = 3,
|
||||
/obj/item/flashlight = 4,
|
||||
/obj/item/flashlight/pen = 1,
|
||||
/obj/effect/spawner/lootdrop/glowstick = 4,
|
||||
/obj/effect/spawner/lootdrop/mre = 3,
|
||||
/obj/item/multitool = 2,
|
||||
/obj/item/radio/off = 2,
|
||||
/obj/item/t_scanner = 5,
|
||||
/obj/item/airlock_painter = 1,
|
||||
/obj/item/stack/cable_coil/ = 4,
|
||||
/obj/item/stack/medical/bruise_pack = 1,
|
||||
/obj/item/stack/rods = 3,
|
||||
/obj/item/stack/sheet/cardboard = 2,
|
||||
/obj/item/stack/sheet/metal = 1,
|
||||
/obj/item/stack/sheet/mineral/plasma = 1,
|
||||
/obj/item/stack/sheet/rglass = 1,
|
||||
/obj/item/book/manual/wiki/engineering_construction = 1,
|
||||
/obj/item/book/manual/wiki/engineering_hacking = 1,
|
||||
/obj/item/clothing/head/cone = 1,
|
||||
/obj/item/coin/silver = 1,
|
||||
/obj/item/coin/twoheaded = 1,
|
||||
/obj/item/poster/random_contraband = 1,
|
||||
/obj/item/poster/random_official = 1,
|
||||
/obj/item/crowbar = 1,
|
||||
/obj/item/crowbar/red = 1,
|
||||
/obj/item/extinguisher = 11,
|
||||
/obj/item/hand_labeler = 1,
|
||||
/obj/item/paper/crumpled = 1,
|
||||
/obj/item/pen = 1,
|
||||
/obj/item/reagent_containers/spray/pestspray = 1,
|
||||
/obj/item/reagent_containers/rag = 3,
|
||||
/obj/item/stock_parts/cell = 3,
|
||||
/obj/item/storage/belt/utility = 2,
|
||||
/obj/item/storage/box = 2,
|
||||
/obj/item/storage/box/cups = 1,
|
||||
/obj/item/storage/box/donkpockets = 1,
|
||||
/obj/item/storage/box/lights/mixed = 3,
|
||||
/obj/item/storage/box/hug/medical = 1,
|
||||
/obj/item/storage/fancy/cigarettes/dromedaryco = 1,
|
||||
/obj/item/storage/toolbox/mechanical = 1,
|
||||
/obj/item/screwdriver = 3,
|
||||
/obj/item/tank/internals/emergency_oxygen = 2,
|
||||
/obj/item/vending_refill/cola = 1,
|
||||
/obj/item/weldingtool = 3,
|
||||
/obj/item/wirecutters = 1,
|
||||
/obj/item/wrench = 4,
|
||||
/obj/item/relic = 3,
|
||||
/obj/item/weaponcrafting/receiver = 2,
|
||||
/obj/item/clothing/head/cone = 2,
|
||||
/obj/item/grenade/smokebomb = 2,
|
||||
/obj/item/geiger_counter = 3,
|
||||
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1,
|
||||
/obj/item/radio/headset = 1,
|
||||
/obj/item/assembly/infra = 1,
|
||||
/obj/item/assembly/igniter = 2,
|
||||
/obj/item/assembly/signaler = 2,
|
||||
/obj/item/assembly/mousetrap = 2,
|
||||
/obj/item/reagent_containers/syringe = 2,
|
||||
/obj/item/clothing/gloves = 8,
|
||||
/obj/item/clothing/shoes/laceup = 1,
|
||||
/obj/item/storage/secure/briefcase = 3,
|
||||
/obj/item/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
|
||||
/obj/item/clothing/shoes = 2)
|
||||
if(length == 5)
|
||||
return TRUE
|
||||
//var/metalist = pickweight(GLOB.maintenance_loot)
|
||||
for(var/i = length, i <= 5, i+=1)
|
||||
var/obj/item = pickweight(rand_items)
|
||||
if(!item)
|
||||
i-=1
|
||||
continue
|
||||
items_list += item
|
||||
return TRUE
|
||||
@@ -5,19 +5,27 @@
|
||||
|
||||
//spooky recipes
|
||||
|
||||
/datum/recipe/sugarcookie/spookyskull
|
||||
reagents = list("flour" = 5, "sugar" = 5, "milk" = 5)
|
||||
items = list(
|
||||
/obj/item/reagent_containers/food/snacks/egg,
|
||||
/datum/crafting_recipe/food/sugarcookie/spookyskull
|
||||
time = 15
|
||||
name = "Sugar cookie"
|
||||
reqs = list(
|
||||
/datum/reagent/consumable/sugar = 5,
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
/datum/recipe/sugarcookie/spookycoffin
|
||||
reagents = list("flour" = 5, "sugar" = 5, "coffee" = 5)
|
||||
items = list(
|
||||
/obj/item/reagent_containers/food/snacks/egg,
|
||||
/datum/crafting_recipe/food/sugarcookie/spookycoffin
|
||||
time = 15
|
||||
name = "Sugar cookie"
|
||||
reqs = list(
|
||||
/datum/reagent/consumable/sugar = 5,
|
||||
/datum/reagent/consumable/coffee = 5,
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase = 1
|
||||
)
|
||||
result = /obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin
|
||||
subcategory = CAT_PASTRY
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
//Spookoween trapped closets//
|
||||
@@ -34,12 +42,12 @@
|
||||
var/trapped = 0
|
||||
var/mob/trapped_mob
|
||||
|
||||
/obj/structure/closet/initialize()
|
||||
/obj/structure/closet/Initialize()
|
||||
..()
|
||||
if(prob(30))
|
||||
set_spooky_trap()
|
||||
|
||||
/obj/structure/closet/dump_contents()
|
||||
/obj/structure/closet/dump_contents(var/override = TRUE)
|
||||
..()
|
||||
trigger_spooky_trap()
|
||||
|
||||
@@ -256,6 +264,7 @@
|
||||
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
|
||||
category = "Holiday"
|
||||
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
|
||||
cost = 12
|
||||
surplus = 0
|
||||
|
||||
/datum/uplink_item/device_tools/emag/hack_o_lantern
|
||||
@@ -0,0 +1,442 @@
|
||||
//Conversation
|
||||
#define JACQ_HELLO (1<<0)
|
||||
#define JACQ_CANDIES (1<<1)
|
||||
#define JACQ_HEAD (1<<2)
|
||||
#define JACQ_FAR (1<<3)
|
||||
#define JACQ_WITCH (1<<4)
|
||||
#define JACQ_EXPELL (1<<5)
|
||||
#define JACQ_DATE (1<<6)
|
||||
|
||||
/////// EVENT
|
||||
/datum/round_event_control/jacqueen
|
||||
name = "Jacqueline's visit"
|
||||
holidayID = "jacqueen"
|
||||
typepath = /datum/round_event/jacqueen
|
||||
weight = -1 //forces it to be called, regardless of weight
|
||||
max_occurrences = 1
|
||||
earliest_start = 0 MINUTES
|
||||
|
||||
/datum/round_event/jacqueen/start()
|
||||
..()
|
||||
|
||||
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
|
||||
playsound(H, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
|
||||
for(var/obj/effect/landmark/barthpot/bp in GLOB.landmarks_list)
|
||||
new /obj/item/barthpot(bp.loc)
|
||||
new /mob/living/simple_animal/jacq(bp.loc)
|
||||
|
||||
/////// MOBS
|
||||
|
||||
//Whacha doing in here like? Yae wan tae ruin ta magicks?
|
||||
/mob/living/simple_animal/jacq
|
||||
name = "Jacqueline the Pumpqueen"
|
||||
real_name = "Jacqueline"
|
||||
icon = 'icons/obj/halloween_items.dmi'
|
||||
icon_state = "jacqueline"
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
density = FALSE
|
||||
speech_span = "spooky"
|
||||
friendly = "pets"
|
||||
response_help = "chats with"
|
||||
var/last_poof
|
||||
var/progression = list() //Keep track of where people are in the story.
|
||||
var/active = TRUE //Turn this to false to keep normal mob behavour
|
||||
|
||||
/mob/living/simple_animal/jacq/Initialize()
|
||||
..()
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/Life()
|
||||
..()
|
||||
if(!ckey)
|
||||
if((last_poof+4 MINUTES) < world.realtime)
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/Destroy() //I.e invincible
|
||||
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
|
||||
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
|
||||
Jacq.progression = progression
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/death() //What is alive may never die
|
||||
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
|
||||
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
health = 20
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
|
||||
if(!active)
|
||||
say("Hello there [gender_check(M)]!")
|
||||
return ..()
|
||||
if(!ckey)
|
||||
canmove = FALSE
|
||||
chit_chat(M)
|
||||
canmove = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!active)
|
||||
say("Hello there [gender_check(M)]!")
|
||||
return ..()
|
||||
if(!ckey)
|
||||
canmove = FALSE
|
||||
chit_chat(M)
|
||||
canmove = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/poof()
|
||||
last_poof = world.realtime
|
||||
var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
R.add_reagent("secretcatchem", (10))
|
||||
s.set_up(R, 0, loc)
|
||||
s.start()
|
||||
visible_message("<b>[src]</b> disappears in a puff of smoke!")
|
||||
canmove = TRUE
|
||||
|
||||
var/hp_list = list()
|
||||
for(var/obj/machinery/holopad/hp in world)
|
||||
hp_list += hp
|
||||
|
||||
var/obj/machinery/holopad/hp = pick(hp_list)
|
||||
if(forceMove(pick(hp.loc)))
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/gender_check(mob/living/carbon/C)
|
||||
var/gender = "lamb"
|
||||
if(C)
|
||||
if(C.gender == MALE)
|
||||
gender = "laddie"
|
||||
if(C.gender == FEMALE)
|
||||
gender = "lassie"
|
||||
return gender
|
||||
|
||||
//Ye wee bugger, gerrout of it. Ye've nae tae enjoy reading the code fer mae secrets like.
|
||||
/mob/living/simple_animal/jacq/proc/chit_chat(mob/living/carbon/C)
|
||||
//Very important
|
||||
var/gender = gender_check(C)
|
||||
if(C)
|
||||
if(C.gender == MALE)
|
||||
gender = "laddie"
|
||||
if(C.gender == FEMALE)
|
||||
gender = "lassie"
|
||||
|
||||
if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO))
|
||||
visible_message("<b>[src]</b> smiles ominously at [C], <span class='spooky'>\"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
|
||||
sleep(20)
|
||||
visible_message("<b>[src]</b> continues, says, <span class='spooky'>\"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
|
||||
if(!progression["[C.real_name]"])
|
||||
progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
|
||||
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HELLO
|
||||
|
||||
var/choices = list("Trick", "Treat", "How do I get candies?")
|
||||
var/choice = input(C, "Trick or Treat?", "Trick or Treat?") in choices
|
||||
switch(choice)
|
||||
if("Trick")
|
||||
trick(C)
|
||||
return
|
||||
if("Treat")
|
||||
if(check_candies(C))
|
||||
treat(C, gender)
|
||||
else
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"You've nae got any candies Ah want! They're the orange round ones, now bugger off an go get em first.\"</span>")
|
||||
return
|
||||
if("How do I get candies?")
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Gae find my familiar; Bartholomew. Ee's tendin the cauldron which ken bring oot t' magic energy in items scattered aroond. Knowing him, ee's probably gone tae somewhere with books.\"</span>")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender)
|
||||
visible_message("<b>[src]</b> gives off a glowing smile, <span class='spooky'>\"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"</span>")
|
||||
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Plushie - 1 candy", "Can I ask you a question instead?")
|
||||
var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward
|
||||
|
||||
//rewards
|
||||
switch(choice_reward)
|
||||
if("Object - 3 candies")
|
||||
if(!take_candies(C, 3))
|
||||
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 3 candies per trinket [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
|
||||
var/new_obj = pick(subtypesof(/obj))
|
||||
//for(var/item in blacklist)
|
||||
// if(new_obj == item)
|
||||
// panic()
|
||||
var/reward = new new_obj(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Potion - 2 candies")
|
||||
if(!take_candies(C, 2))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 2 candies per potion [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
|
||||
var/reward = new /obj/item/reagent_containers/potion_container(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Plushie - 1 candy")
|
||||
if(!take_candies(C, 1))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 1 candy per plushie [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
|
||||
new /obj/item/toy/plush/random(C.loc)
|
||||
visible_message("<b>[src]</b> waves her hands, magicing up a plushie from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
|
||||
//chitchats!
|
||||
if("Can I ask you a question instead?")
|
||||
var/choices = list()
|
||||
//Figure out where the C is in the story
|
||||
if(!progression["[C.real_name]"]) //I really don't want to get here withoot a hello, but just to be safe
|
||||
progression["[C.real_name]"] = NONE
|
||||
if(!(progression["[C.real_name]"] & JACQ_FAR))
|
||||
if(progression["[C.real_name]"] & JACQ_CANDIES)
|
||||
choices += "You really came all this way for candy?"
|
||||
else
|
||||
choices += "Why do you want the candies?"
|
||||
if(!(progression["[C.real_name]"] & JACQ_HEAD))
|
||||
choices += "What is that on your head?"
|
||||
if(!(progression["[C.real_name]"] & JACQ_EXPELL))
|
||||
if(progression["[C.real_name]"] & JACQ_WITCH)
|
||||
choices += "So you got ex-spell-ed?"
|
||||
else
|
||||
choices += "Are you a witch?"
|
||||
|
||||
//for Kepler, delete this, or just delete the whole story aspect if you want.
|
||||
//If fully completed
|
||||
/*
|
||||
if(progression["[C.real_name]"] & JACQ_FAR)//Damnit this is a pain
|
||||
if(progression["[C.real_name]"] & JACQ_EXPELL) //I give up
|
||||
if(progression["[C.real_name]"] & JACQ_HEAD) //This is only an event thing
|
||||
choices += "Can I take you out on a date?"
|
||||
*/
|
||||
if(progression["[C.real_name]"] == 63)//Damnit this is a pain
|
||||
choices += "Can I take you out on a date?"
|
||||
|
||||
//If you've nothing to ask
|
||||
if(!LAZYLEN(choices))
|
||||
visible_message("<b>[src]</b> sighs, <span class='spooky'>\"Ah'm all questioned oot fer noo, [gender].\"</span>")
|
||||
return
|
||||
//Otherwise, lets go!
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"A question? Sure, it'll cost you a candy though!\"</span>")
|
||||
choices += "Nevermind"
|
||||
//Candies for chitchats
|
||||
var/choice = input(C, "What do you want to ask?", "What do you want to ask?") in choices
|
||||
if(!take_candies(C, 1))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's a candy per question [gender]! Thems the rules!\"</span>")
|
||||
return
|
||||
//Talking
|
||||
switch(choice)
|
||||
if("Why do you want the candies?")
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_CANDIES
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("You really came all this way for candy?")
|
||||
visible_message("<b>[src]</b> looks tae the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_FAR
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("What is that on your head?")
|
||||
visible_message("<b>[src]</b> pats the pumpkin atop her head, <span class='spooky'>\"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HEAD
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("Are you a witch?")
|
||||
visible_message("<b>[src]</b> grumbles, <span class='spooky'>\"If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_WITCH
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("So you got ex-spell-ed?")
|
||||
visible_message("<b>[src]</b> Gives you a blank look at the pun, before continuing, <span class='spooky'>\"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\"</span> she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, <span class='spooky'>\"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.\"</span>")
|
||||
sleep(30)
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_EXPELL
|
||||
sleep(30)
|
||||
poof()
|
||||
|
||||
if("Can I take you out on a date?")
|
||||
visible_message("<b>[src]</b> blushes, <span class='spooky'>\"...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly.\"</span>")
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE
|
||||
visible_message("<b>[src]</b> looks to the side, deep in thought.</span>")
|
||||
dating_start(C, gender)
|
||||
|
||||
if("Nevermind")
|
||||
visible_message("<b>[src]</b> shrugs, <span class='spooky'>\"Suit yerself then, here's your candy back.\"</span>")
|
||||
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
|
||||
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/trick(mob/living/carbon/C, gender)
|
||||
var/option
|
||||
if(ishuman(C))
|
||||
option = rand(1,7)
|
||||
else
|
||||
option = rand(1,6)
|
||||
switch(option)
|
||||
if(1)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Hocus pocus, making friends is now your focus!\"</span>")
|
||||
var/datum/objective/brainwashing/objective = pick("Make a tasty sandwich for", "Compose a poem for", "Aquire a nice outfit to give to", "Strike up a conversation about pumpkins with", "Write a letter and deliver it to", "Give a nice hat to")
|
||||
var/mob/living/L2 = pick(GLOB.player_list)
|
||||
objective += " [L2.name]."
|
||||
brainwash(C, objective)
|
||||
if(2)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
|
||||
C.reagents.add_reagent("pumpkinmutationtoxin", 5)
|
||||
if(3)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"If only you had a better upbringing, your ears are now full of my singing!\"</span>")
|
||||
var/client/C2 = C.client
|
||||
C2.chatOutput.sendMusic("https://a.uguu.se/rQ8FxxUQ1Xzc_SpOwOkyOwOkyPumpkinSong-PFrPrIxluWk.mp4", 1)//I hope this works!
|
||||
if(4)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"You're cute little bumpkin, On your head is a pumpkin!\"</span>")
|
||||
if(C.head)
|
||||
var/obj/item/W = C.head
|
||||
C.dropItemToGround(W, TRUE)
|
||||
var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc
|
||||
C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
|
||||
if(5)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
|
||||
C.reagents.add_reagent("eigenstate", 30)
|
||||
if(6)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"A new familiar for me, and you'll see it's thee!\"</span>")
|
||||
C.reagents.add_reagent("secretcatchem", 30)
|
||||
if(7)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"While you may not be a ghost, for this sheet you'll always be it's host.\"</span>")
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.wear_suit)
|
||||
var/obj/item/W = H.wear_suit
|
||||
H.dropItemToGround(W, TRUE)
|
||||
var/ghost = new /obj/item/clothing/suit/ghost_sheet/sticky
|
||||
H.equip_to_slot(ghost, SLOT_WEAR_SUIT, 1, 1)
|
||||
poof()
|
||||
|
||||
//Blame Fel
|
||||
/mob/living/simple_animal/jacq/proc/dating_start(mob/living/carbon/C, gender)
|
||||
var/candies = pollGhostCandidates("Do you want to go on a date with [C] as Jacqueline the great pumpqueen?")
|
||||
//sleep(30) //If the poll doesn't autopause.
|
||||
if(candies)
|
||||
candies = shuffle(candies)//Shake those ghosts up!
|
||||
for(var/mob/dead/observer/C2 in candies)
|
||||
if(C2.key && C2)
|
||||
key = C2.key
|
||||
message_admins("[C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline.")
|
||||
log_game("HALLOWEEN: [C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline")
|
||||
to_chat(src, "<span class='big spooky'>You are Jacqueline the great pumpqueen, witch Extraordinaire! You're a very Scottish lass with a kind heart, but also a little crazy. You also blew up the wizarding school and you're suspended for a while, so you visited the station before heading home. On your head lies the prize pumpkin of your Mother's pumpkin patch. You're currently on a date with [C] and well, I didn't think anyone would get this far. <i> Please be good so I can do events like this in the future. </i> </span>")
|
||||
return
|
||||
else
|
||||
candies =- C2
|
||||
visible_message("<b>[src]</b> looks to the side, <span class='spooky'>\"Look, Ah like ye but, Ah don't think Ah can right now. If ye can't tell, the stations covered in volatile candies, I've a few other laddies and lassies running after me treats, and tae top it all off, I've the gods breathing down me neck, watching every treat Ah make fer the lot of yous.\" she sighs, \"But that's not a no, right? That's.. just a nae right noo.\"</span>")
|
||||
sleep(20)
|
||||
visible_message("<b>[src]</b> takes off the pumpkin on her head, a rich blush on her cheeks. She leans over planting a kiss upon your forehead quickly befere popping the pumpkin back on her head.")
|
||||
sleep(10)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"There, that aught tae be worth a candy.\"</span>")
|
||||
sleep(20)
|
||||
poof()
|
||||
|
||||
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
|
||||
name = "Jacq o' latern"
|
||||
desc = "A jacqueline o' lantern! You can't seem to get rid of it."
|
||||
icon_state = "hardhat0_pumpkin_j"
|
||||
item_state = "hardhat0_pumpkin_j"
|
||||
item_color = "pumpkin_j"
|
||||
brightness_on = 4
|
||||
|
||||
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, GLUED_ITEM_TRAIT)
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet/sticky
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet/sticky/Initialize()
|
||||
. = ..()
|
||||
ADD_TRAIT(src, TRAIT_NODROP, GLUED_ITEM_TRAIT)
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
to_chat(user, "<span class='spooky'><i>Boooooo~!</i></span>")
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user)
|
||||
if(iscarbon(user))
|
||||
to_chat(user, "<span class='spooky'><i>Boooooo~!</i></span>")
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
/datum/reagent/mutationtoxin/pumpkinhead
|
||||
name = "Pumpkin head mutation toxin"
|
||||
id = "pumpkinmutationtoxin"
|
||||
race = /datum/species/dullahan/pumpkin
|
||||
mutationtext = "<span class='spooky'>The pain subsides. You feel your head roll off your shoulders... and you smell pumpkin."
|
||||
//I couldn't get the replace head sprite with a pumpkin to work so, it is what it is.
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/check_candies(mob/living/carbon/C)
|
||||
var/invs = C.get_contents()
|
||||
var/candy_count = 0
|
||||
for(var/item in invs)
|
||||
if(istype(item, /obj/item/reagent_containers/food/snacks/special_candy))
|
||||
candy_count++
|
||||
return candy_count
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/take_candies(mob/living/carbon/C, candy_amount = 1)
|
||||
var/inv = C.get_contents()
|
||||
var/candies = list()
|
||||
for(var/item in inv)
|
||||
if(istype(item, /obj/item/reagent_containers/food/snacks/special_candy))
|
||||
candies += item
|
||||
if(LAZYLEN(candies) == candy_amount)
|
||||
break
|
||||
if(LAZYLEN(candies) == candy_amount) //I know it's a double check but eh, to be safe.
|
||||
for(var/candy in candies)
|
||||
qdel(candy)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Potions
|
||||
/obj/item/reagent_containers/potion_container
|
||||
name = "potion"
|
||||
icon = 'icons/obj/halloween_items.dmi'
|
||||
icon_state = "jacq_potion"
|
||||
desc = "A potion with a strange concoction within. Be careful, as if it's thrown it explodes in a puff of smoke like Jacqueline."
|
||||
|
||||
/obj/item/reagent_containers/potion_container/Initialize()
|
||||
.=..()
|
||||
var/R = get_random_reagent_id()
|
||||
reagents.add_reagent(R, 30)
|
||||
name = "[R] Potion"
|
||||
|
||||
/obj/item/reagent_containers/potion_container/throw_impact(atom/target)
|
||||
..()
|
||||
sleep(20)
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
s.set_up(src.reagents, 3, src.loc)
|
||||
s.start()
|
||||
qdel(src)
|
||||
|
||||
//Candies
|
||||
/obj/item/reagent_containers/food/snacks/special_candy
|
||||
name = "Magic candy"
|
||||
icon = 'icons/obj/halloween_items.dmi'
|
||||
icon_state = "jacq_candy"
|
||||
desc = "A candy with strange magic within. Be careful, as the magic isn't always helpful."
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/special_candy/Initialize()
|
||||
.=..()
|
||||
reagents.add_reagent(get_random_reagent_id(), 5)
|
||||
@@ -333,6 +333,16 @@
|
||||
/datum/holiday/halloween/getStationPrefix()
|
||||
return pick("Bone-Rattling","Mr. Bones' Own","2SPOOKY","Spooky","Scary","Skeletons")
|
||||
|
||||
/datum/holiday/jacqueen //Subset of halloween
|
||||
name = "jacqueen"
|
||||
begin_day = 27
|
||||
begin_month = OCTOBER
|
||||
end_day = 2
|
||||
end_month = NOVEMBER
|
||||
|
||||
/datum/holiday/jacqueen/greet()
|
||||
return "Jacqueline the great Pumpqueen has come to visit!"
|
||||
|
||||
/datum/holiday/vegan
|
||||
name = "Vegan Day"
|
||||
begin_day = 1
|
||||
|
||||
@@ -111,6 +111,11 @@
|
||||
if(A)
|
||||
load_program(A)
|
||||
if("safety")
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr))
|
||||
var/msg = "[key_name(usr)] attempted to emag the holodeck using a href they shouldn't have!"
|
||||
message_admins(msg)
|
||||
log_admin(msg)
|
||||
return
|
||||
obj_flags ^= EMAGGED
|
||||
if((obj_flags & EMAGGED) && program && emag_programs[program.name])
|
||||
emergency_shutdown()
|
||||
|
||||
@@ -145,7 +145,13 @@
|
||||
ViewManifest()
|
||||
|
||||
if(href_list["SelectedJob"])
|
||||
|
||||
if(!SSticker || !SSticker.IsRoundInProgress())
|
||||
var/msg = "[key_name(usr)] attempted to join the round using a href that shouldn't be available at this moment!"
|
||||
log_admin(msg)
|
||||
message_admins(msg)
|
||||
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
|
||||
return
|
||||
|
||||
if(!GLOB.enter_allowed)
|
||||
to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
|
||||
return
|
||||
@@ -315,6 +321,8 @@
|
||||
return "Your account is not old enough for [jobtitle]."
|
||||
if(JOB_UNAVAILABLE_SLOTFULL)
|
||||
return "[jobtitle] is already filled to capacity."
|
||||
if(JOB_UNAVAILABLE_SPECIESLOCK)
|
||||
return "Your species cannot play as a [jobtitle]."
|
||||
return "Error: Unknown job availability."
|
||||
|
||||
/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE)
|
||||
@@ -340,6 +348,8 @@
|
||||
return JOB_UNAVAILABLE_PLAYTIME
|
||||
if(latejoin && !job.special_check_latejoin(client))
|
||||
return JOB_UNAVAILABLE_GENERIC
|
||||
if(!client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
|
||||
return JOB_UNAVAILABLE_SPECIESLOCK
|
||||
return JOB_AVAILABLE
|
||||
|
||||
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
|
||||
|
||||
@@ -30,7 +30,7 @@
|
||||
// Decorative wings
|
||||
/datum/sprite_accessory/deco_wings
|
||||
icon = 'icons/mob/wings.dmi'
|
||||
|
||||
|
||||
/datum/sprite_accessory/deco_wings/plain
|
||||
name = "Plain"
|
||||
icon_state = "plain"
|
||||
@@ -96,10 +96,13 @@
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
|
||||
/datum/sprite_accessory/deco_wings/angel
|
||||
name = "Angel"
|
||||
icon_state = "angel"
|
||||
color_src = 0
|
||||
dimension_x = 46
|
||||
center = TRUE
|
||||
dimension_y = 34
|
||||
|
||||
/datum/sprite_accessory/deco_wings/none
|
||||
name = "None"
|
||||
@@ -155,7 +158,6 @@
|
||||
/datum/sprite_accessory/insect_wings/punished
|
||||
name = "Burnt Off"
|
||||
icon_state = "punished"
|
||||
locked = TRUE
|
||||
|
||||
/datum/sprite_accessory/insect_wings/firewatch
|
||||
name = "Firewatch"
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
//Returns if a certain item can be equipped to a certain slot.
|
||||
// Currently invalid for two-handed items - call obj/item/mob_can_equip() instead.
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/can_put_in_hand(I, hand_index)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
attack_verb = list("attacked", "slapped", "whacked")
|
||||
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
|
||||
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
|
||||
healing_factor = STANDARD_ORGAN_HEALING / 2
|
||||
|
||||
maxHealth = BRAIN_DAMAGE_DEATH
|
||||
low_threshold = 45
|
||||
@@ -247,11 +248,13 @@
|
||||
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
|
||||
owner.death()
|
||||
brain_death = TRUE
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/organ/brain/on_death()
|
||||
if(damage <= BRAIN_DAMAGE_DEATH) //rip
|
||||
brain_death = FALSE
|
||||
applyOrganDamage(maxHealth * decay_factor)
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/item/organ/alien
|
||||
icon_state = "xgibmid2"
|
||||
var/list/alien_powers = list()
|
||||
organ_flags = ORGAN_NO_SPOIL
|
||||
|
||||
/obj/item/organ/alien/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -865,7 +865,7 @@
|
||||
piggyback(target)
|
||||
return
|
||||
//If you dragged them to you and you're aggressively grabbing try to fireman carry them
|
||||
else if(user != target && can_be_firemanned(target))
|
||||
else if(user != target)
|
||||
fireman_carry(target)
|
||||
return
|
||||
. = ..()
|
||||
|
||||
@@ -9,9 +9,29 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
|
||||
var/list/offset_features = list(OFFSET_UNIFORM = list(0,0), OFFSET_ID = list(0,0), OFFSET_GLOVES = list(0,0), OFFSET_GLASSES = list(0,0), OFFSET_EARS = list(0,0), OFFSET_SHOES = list(0,0), OFFSET_S_STORE = list(0,0), OFFSET_FACEMASK = list(0,0), OFFSET_HEAD = list(0,0), OFFSET_FACE = list(0,0), OFFSET_BELT = list(0,0), OFFSET_BACK = list(0,0), OFFSET_SUIT = list(0,0), OFFSET_NECK = list(0,0))
|
||||
//Species Icon Drawing Offsets - Pixel X, Pixel Y, Aka X = Horizontal and Y = Vertical, from bottom left corner
|
||||
var/list/offset_features = list(
|
||||
OFFSET_UNIFORM = list(0,0),
|
||||
OFFSET_ID = list(0,0),
|
||||
OFFSET_GLOVES = list(0,0),
|
||||
OFFSET_GLASSES = list(0,0),
|
||||
OFFSET_EARS = list(0,0),
|
||||
OFFSET_SHOES = list(0,0),
|
||||
OFFSET_S_STORE = list(0,0),
|
||||
OFFSET_FACEMASK = list(0,0),
|
||||
OFFSET_HEAD = list(0,0),
|
||||
OFFSET_EYES = list(0,0),
|
||||
OFFSET_LIPS = list(0,0),
|
||||
OFFSET_BELT = list(0,0),
|
||||
OFFSET_BACK = list(0,0),
|
||||
OFFSET_HAIR = list(0,0),
|
||||
OFFSET_FHAIR = list(0,0),
|
||||
OFFSET_SUIT = list(0,0),
|
||||
OFFSET_NECK = list(0,0),
|
||||
OFFSET_MUTPARTS = list(0,0)
|
||||
)
|
||||
|
||||
var/hair_color // this allows races to have specific hair colors... if null, it uses the H's hair/facial hair colors. if "mutcolor", it uses the H's mutant_color
|
||||
var/hair_alpha = 255 // the alpha used by the hair. 255 is completely solid, 0 is transparent.
|
||||
@@ -401,6 +421,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
facial_overlay.alpha = hair_alpha
|
||||
|
||||
if(OFFSET_FHAIR in H.dna.species.offset_features)
|
||||
facial_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FHAIR][1]
|
||||
facial_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FHAIR][2]
|
||||
|
||||
standing += facial_overlay
|
||||
|
||||
if(H.head)
|
||||
@@ -458,9 +482,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
else
|
||||
hair_overlay.color = forced_colour
|
||||
hair_overlay.alpha = hair_alpha
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
|
||||
hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
|
||||
|
||||
if(OFFSET_HAIR in H.dna.species.offset_features)
|
||||
hair_overlay.pixel_x += H.dna.species.offset_features[OFFSET_HAIR][1]
|
||||
hair_overlay.pixel_y += H.dna.species.offset_features[OFFSET_HAIR][2]
|
||||
|
||||
if(hair_overlay.icon)
|
||||
standing += hair_overlay
|
||||
|
||||
@@ -481,9 +507,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.lip_style && (LIPS in species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = H.lip_color
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
|
||||
lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
|
||||
|
||||
if(OFFSET_LIPS in H.dna.species.offset_features)
|
||||
lip_overlay.pixel_x += H.dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += H.dna.species.offset_features[OFFSET_LIPS][2]
|
||||
|
||||
standing += lip_overlay
|
||||
|
||||
// eyes
|
||||
@@ -496,9 +524,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + H.eye_color
|
||||
if(OFFSET_FACE in H.dna.species.offset_features)
|
||||
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FACE][1]
|
||||
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FACE][2]
|
||||
|
||||
if(OFFSET_EYES in H.dna.species.offset_features)
|
||||
eye_overlay.pixel_x += H.dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += H.dna.species.offset_features[OFFSET_EYES][2]
|
||||
|
||||
standing += eye_overlay
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
@@ -784,6 +814,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
bodypart = "snout"
|
||||
if(bodypart == "xenohead")
|
||||
bodypart = "xhead"
|
||||
if(bodypart == "insect_wings" || bodypart == "deco_wings")
|
||||
bodypart = "insect_wings"
|
||||
|
||||
if(S.gender_specific)
|
||||
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
|
||||
@@ -853,6 +885,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
for(var/index=1, index<=husklist.len, index++)
|
||||
husklist[index] = husklist[index]/255
|
||||
accessory_overlay.color = husklist
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += accessory_overlay
|
||||
|
||||
if(S.hasinner)
|
||||
@@ -865,6 +902,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(S.center)
|
||||
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += inner_accessory_overlay
|
||||
|
||||
if(S.extra) //apply the extra overlay, if there is one
|
||||
@@ -905,6 +946,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(HORNCOLOR)
|
||||
extra_accessory_overlay.color = "#[H.horn_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
extra_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += extra_accessory_overlay
|
||||
|
||||
if(S.extra2) //apply the extra overlay, if there is one
|
||||
@@ -939,6 +985,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
extra2_accessory_overlay.color = "#[H.hair_color]"
|
||||
if(HORNCOLOR)
|
||||
extra2_accessory_overlay.color = "#[H.horn_color]"
|
||||
|
||||
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
|
||||
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
|
||||
extra2_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
|
||||
|
||||
standing += extra2_accessory_overlay
|
||||
|
||||
|
||||
@@ -1345,9 +1396,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 0.4
|
||||
else if(istype(T) && T.allow_thrust(0.005, H))
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 0.4
|
||||
|
||||
if(!ignoreslow && gravity)
|
||||
|
||||
@@ -13,9 +13,12 @@
|
||||
blacklisted = TRUE
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
/datum/species/dullahan/pumpkin
|
||||
pumpkin = TRUE
|
||||
|
||||
/datum/species/dullahan/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
@@ -27,11 +30,19 @@
|
||||
H.flags_1 &= ~HEAR_1
|
||||
var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
|
||||
if(head)
|
||||
if(pumpkin)//Pumpkinhead!
|
||||
head.animal_origin = 100
|
||||
head.icon = 'icons/obj/clothing/hats.dmi'
|
||||
head.icon_state = "hardhat1_pumpkin_j"
|
||||
head.custom_head = TRUE
|
||||
head.drop_limb()
|
||||
head.flags_1 = HEAR_1
|
||||
head.throwforce = 25
|
||||
myhead = new /obj/item/dullahan_relay (head, H)
|
||||
H.put_in_hands(head)
|
||||
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
for(var/datum/action/item_action/organ_action/OA in E.actions)
|
||||
OA.Trigger()
|
||||
|
||||
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
|
||||
H.flags_1 |= ~HEAR_1
|
||||
@@ -64,7 +75,7 @@
|
||||
|
||||
/obj/item/organ/brain/dullahan
|
||||
decoy_override = TRUE
|
||||
organ_flags = 0
|
||||
organ_flags = ORGAN_NO_SPOIL//Do not decay
|
||||
|
||||
/obj/item/organ/tongue/dullahan
|
||||
zone = "abstract"
|
||||
|
||||
@@ -581,7 +581,7 @@
|
||||
limbs_id = "cultgolem"
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
|
||||
prefix = "Runic"
|
||||
special_names = null
|
||||
|
||||
@@ -635,7 +635,7 @@
|
||||
say_mod = "clicks"
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
armor = 20 //Reinforced, but much less so to allow for fast movement
|
||||
attack_verb = "smash"
|
||||
@@ -691,7 +691,7 @@
|
||||
sexes = FALSE
|
||||
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
|
||||
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
|
||||
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
|
||||
armor = 15 //feels no pain, but not too resistant
|
||||
|
||||
@@ -36,8 +36,8 @@
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * light_nutrition_gain_factor
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
if(H.nutrition >= NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL - 1
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(light_bruteheal, light_burnheal)
|
||||
H.adjustToxLoss(-light_toxheal)
|
||||
|
||||
@@ -709,9 +709,9 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_FACE in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
// eyes
|
||||
@@ -724,9 +724,9 @@ generate/load female uniform sprites matching all previously decided variables
|
||||
eye_overlay = mutable_appearance('icons/mob/human_face.dmi', "eyes", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
eye_overlay.color = "#" + eye_color
|
||||
if(OFFSET_FACE in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_FACE][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_FACE][2]
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
eye_overlay.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
eye_overlay.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(eye_overlay)
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = 0)
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_HANDS)
|
||||
if(get_empty_held_indexes())
|
||||
|
||||
@@ -290,7 +290,7 @@
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
else if(istype(W, /obj/item/paicard))
|
||||
insertpai(user, W)
|
||||
else if(istype(W, /obj/item/hemostat) && paicard)
|
||||
else if(W.tool_behaviour == TOOL_HEMOSTAT && paicard)
|
||||
if(open)
|
||||
to_chat(user, "<span class='warning'>Close the access panel before manipulating the personality slot!</span>")
|
||||
else
|
||||
@@ -808,11 +808,18 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
|
||||
switch(href_list["operation"])
|
||||
if("patrol")
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
|
||||
return TRUE
|
||||
auto_patrol = !auto_patrol
|
||||
bot_reset()
|
||||
if("remote")
|
||||
remote_disabled = !remote_disabled
|
||||
if("hack")
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr))
|
||||
var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!"
|
||||
message_admins(msg)
|
||||
log_admin(msg)
|
||||
return TRUE
|
||||
if(emagged != 2)
|
||||
emagged = 2
|
||||
hacked = TRUE
|
||||
|
||||
@@ -131,7 +131,8 @@ Auto Patrol: []"},
|
||||
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
|
||||
if(..())
|
||||
return 1
|
||||
|
||||
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
|
||||
return TRUE
|
||||
switch(href_list["operation"])
|
||||
if("idcheck")
|
||||
idcheck = !idcheck
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/simple_animal/drone/can_equip(obj/item/I, slot)
|
||||
/mob/living/simple_animal/drone/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_HEAD)
|
||||
if(head)
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot)
|
||||
/mob/living/simple_animal/hostile/guardian/dextrous/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
switch(slot)
|
||||
if(SLOT_GENERC_DEXTROUS_STORAGE)
|
||||
if(internal_storage)
|
||||
|
||||
@@ -0,0 +1,35 @@
|
||||
#define GOOSE_SATIATED 50
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goose
|
||||
name = "goose"
|
||||
desc = "It's loose"
|
||||
icon_state = "goose" // sprites by cogwerks from goonstation, used with permission
|
||||
icon_living = "goose"
|
||||
icon_dead = "goose_dead"
|
||||
mob_biotypes = list(MOB_ORGANIC, MOB_BEAST)
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
emote_taunt = list("hisses")
|
||||
taunt_chance = 30
|
||||
speed = 0
|
||||
maxHealth = 25
|
||||
health = 25
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "pecks"
|
||||
attack_sound = "goose"
|
||||
speak_emote = list("honks")
|
||||
faction = list("neutral")
|
||||
attack_same = TRUE
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
var/random_retaliate = TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goose/handle_automated_movement()
|
||||
. = ..()
|
||||
if(prob(5) && random_retaliate == TRUE)
|
||||
Retaliate()
|
||||
@@ -52,13 +52,11 @@
|
||||
switch(from.pH)
|
||||
if(11.5 to INFINITY)
|
||||
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
|
||||
T.applyOrganDamage(1)
|
||||
if(8.5 to 11.5)
|
||||
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
|
||||
if(2.5 to 5.5)
|
||||
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
|
||||
if(-INFINITY to 2.5)
|
||||
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
|
||||
T.applyOrganDamage(1)
|
||||
|
||||
#undef DEFAULT_TASTE_SENSITIVITY
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
|
||||
/obj/item/stock_parts/cell/secborg
|
||||
name = "security borg rechargeable D battery"
|
||||
maxcharge = 1750 //35/17/8 disabler/laser/taser shots.
|
||||
maxcharge = 1250 //25/12/6 disabler/laser/taser shots.
|
||||
materials = list(MAT_GLASS=40)
|
||||
|
||||
/obj/item/stock_parts/cell/secborg/empty/Initialize()
|
||||
|
||||
@@ -25,3 +25,6 @@
|
||||
fire_sound = 'sound/weapons/taser2.ogg'
|
||||
harmful = FALSE
|
||||
click_cooldown_override = 3.5
|
||||
|
||||
/obj/item/ammo_casing/energy/disabler/secborg
|
||||
e_cost = 50
|
||||
@@ -277,12 +277,12 @@
|
||||
..()
|
||||
if(istype(A, /obj/item/ammo_box) || istype(A, /obj/item/ammo_casing))
|
||||
chamber_round()
|
||||
if(A.tool_behaviour == TOOL_SAW || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/melee/transforming/energy))
|
||||
var/obj/item/melee/transforming/energy/W = A
|
||||
if(W.active)
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
|
||||
/obj/item/gun/ballistic/revolver/doublebarrel/attack_self(mob/living/user)
|
||||
var/num_unloaded = 0
|
||||
|
||||
@@ -95,7 +95,7 @@
|
||||
|
||||
/obj/item/gun/ballistic/shotgun/riot/attackby(obj/item/A, mob/user, params)
|
||||
..()
|
||||
if(istype(A, /obj/item/circular_saw) || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
if(A.tool_behaviour == TOOL_SAW || istype(A, /obj/item/gun/energy/plasmacutter))
|
||||
sawoff(user)
|
||||
if(istype(A, /obj/item/melee/transforming/energy))
|
||||
var/obj/item/melee/transforming/energy/W = A
|
||||
|
||||
@@ -49,6 +49,7 @@
|
||||
name = "cyborg disabler"
|
||||
desc = "An integrated disabler that draws from a cyborg's power cell. This one contains a limiter to prevent the cyborg's power cell from overheating."
|
||||
can_charge = FALSE
|
||||
ammo_type = list(/obj/item/ammo_casing/energy/disabler/secborg)
|
||||
selfcharge = EGUN_SELFCHARGE_BORG
|
||||
cell_type = /obj/item/stock_parts/cell/secborg
|
||||
charge_delay = 5
|
||||
|
||||
@@ -1,14 +1,46 @@
|
||||
//Generates a markdown txt file for use with the wiki
|
||||
|
||||
/proc/find_reagent(input)
|
||||
. = FALSE
|
||||
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[input]
|
||||
return R
|
||||
else
|
||||
for(var/X in GLOB.chemical_reagents_list)
|
||||
var/datum/reagent/R = GLOB.chemical_reagents_list[X]
|
||||
if(input == replacetext(lowertext(R.name), " ", ""))
|
||||
return R
|
||||
if(input == replacetext(lowertext(R.id), " ", ""))
|
||||
return R
|
||||
|
||||
|
||||
|
||||
|
||||
/client/proc/generate_wikichem_list()
|
||||
set name = "Generate Wikichems"
|
||||
set category = "Debug"
|
||||
set desc = "Generate a huge loglist of all the chems. Do not click unless you want lag."
|
||||
|
||||
message_admins("Someone pressed the lag button. (Generate Wikichems)")
|
||||
to_chat(usr, "Generating list")
|
||||
var/prefix = "|Name | Reagents | Reaction vars | Description | Chem properties |\n|---|---|---|-----------|---|\n"
|
||||
|
||||
|
||||
var/prefix = "|Name | Reagents | Reaction vars | Description | Chem properties |\n|---|---|---|-----------|---|\n"
|
||||
var/input_reagent = replacetext(lowertext(input("Input the name/id of a reagent to get it's description on it's own, or leave blank to parse every chem.", "Input") as text), " ", "") //95% of the time, the reagent id is a lowercase/no spaces version of the name
|
||||
if(input_reagent)
|
||||
var/input_reagent2 = find_reagent(input_reagent)
|
||||
if(!input_reagent2)
|
||||
to_chat(usr, "Unable to find reagent, stopping proc.")
|
||||
var/single_parse = generate_chemwiki_line(input_reagent2, input_reagent, FALSE)
|
||||
text2file(single_parse, "[GLOB.log_directory]/chem_parse.md")
|
||||
to_chat(usr, "[single_parse].")
|
||||
|
||||
single_parse = generate_chemwiki_line(input_reagent2, input_reagent, FALSE)
|
||||
text2file(single_parse, "[GLOB.log_directory]/chem_parse.md")
|
||||
to_chat(usr, "[single_parse].")
|
||||
to_chat(usr, "Saved line to (wherever your root folder is, i.e. where the DME is)/[GLOB.log_directory]/chem_parse.md OR use the Get Current Logs verb under the Admin tab. (if you click Open, and it does nothing, that's because you've not set a .md default program! Try downloading it instead, and use that file to set a default program! Also have a cute day.)")
|
||||
//Do things here
|
||||
return
|
||||
to_chat(usr, "Generating big list")
|
||||
message_admins("Someone pressed the lag button. (Generate Wikichems)")
|
||||
///datum/reagent/medicine, /datum/reagent/toxin, /datum/reagent/consumable, /datum/reagent/plantnutriment, /datum/reagent/uranium,
|
||||
///datum/reagent/colorful_reagent, /datum/reagent/mutationtoxin, /datum/reagent/fermi, /datum/reagent/drug, /datum/reagent/impure
|
||||
|
||||
@@ -33,7 +65,7 @@
|
||||
var/alco = ""
|
||||
var/grinded = ""
|
||||
var/blob = ""
|
||||
//var/impure
|
||||
var/impure = ""
|
||||
|
||||
//Chem_dispencer
|
||||
var/list/dispensable_reagents = list(
|
||||
@@ -129,36 +161,46 @@
|
||||
"applejack"
|
||||
)
|
||||
|
||||
|
||||
var/breakout = FALSE
|
||||
for(var/i = 1, i <= 2, i+=1)
|
||||
for(var/X in GLOB.chemical_reagents_list)
|
||||
R = GLOB.chemical_reagents_list[X]
|
||||
if(!R.description) //No description? It's not worth my time.
|
||||
continue
|
||||
|
||||
for(var/Y in dispensable_reagents) //Why do you have to do this
|
||||
if(R.id == Y)
|
||||
basic += generate_chemwiki_line(R, X, processCR)
|
||||
breakout = TRUE
|
||||
continue
|
||||
|
||||
for(var/Y in components)
|
||||
if(R.id == Y)
|
||||
upgraded += generate_chemwiki_line(R, X, processCR)
|
||||
breakout = TRUE
|
||||
continue
|
||||
|
||||
for(var/Y in dispence_drinks)
|
||||
if(R.id == Y)
|
||||
drinks += generate_chemwiki_line(R, X, processCR)
|
||||
breakout = TRUE
|
||||
continue
|
||||
|
||||
for(var/Y in dispence_alco)
|
||||
if(R.id == Y)
|
||||
alco += generate_chemwiki_line(R, X, processCR)
|
||||
breakout = TRUE
|
||||
continue
|
||||
|
||||
for(var/Y in grind)
|
||||
if(R.id == Y)
|
||||
grinded += generate_chemwiki_line(R, X, processCR)
|
||||
breakout = TRUE
|
||||
continue
|
||||
|
||||
if(breakout)
|
||||
breakout = FALSE
|
||||
continue
|
||||
|
||||
if(istype(R, /datum/reagent/medicine))
|
||||
medicine += generate_chemwiki_line(R, X, processCR)
|
||||
@@ -190,10 +232,8 @@
|
||||
else if(istype(R, /datum/reagent/blob))
|
||||
blob += generate_chemwiki_line(R, X, processCR)
|
||||
|
||||
/*
|
||||
else if(istype(R, /datum/reagent/impure))
|
||||
impure += generate_chemwiki_line(R, X, processCR)
|
||||
*/
|
||||
|
||||
else
|
||||
remainder += generate_chemwiki_line(R, X, processCR)
|
||||
@@ -206,8 +246,8 @@
|
||||
|
||||
to_chat(usr, "finished chems")
|
||||
|
||||
var/wholeString = ("\n# DISPENCEABLE REAGENTS\n\n[prefix][basic]\n\n# COMPONENT REAGENTS\n\n[prefix][upgraded]\n\n# GRINDABLE REAGENTS\n\n[prefix][grinded]\n")
|
||||
wholeString += ("\n# MEDICINE:\n\n[prefix][medicine]\n\n# TOXIN:\n\n[prefix][toxin]\n\n# DRUGS\n\n[prefix][drug]\n\n# FERMI\n\nThese chems lie on the cutting edge of chemical technology, and as such are not recommended for beginners!\n\n[prefix][fermi]\n\n# GENERAL REAGENTS\n\n[prefix][remainder]\n\n# DISPENCEABLE SOFT DRINKS\n\n[prefix][drinks]\n\n# DISPENCEABLE HARD DRINKS\n\n[prefix][alco]\n\n# CONSUMABLE\n\n[prefix][consumable]\n\n# PLANTS\n\n[prefix][plant]\n\n# URANIUM\n\n[prefix][uranium]\n\n# COLOURS\n\n[prefix][colours]\n\n# RACE MUTATIONS\n\n[prefix][muta]\n\n\n# BLOB REAGENTS\n\n[prefix][blob]\n")
|
||||
var/wholeString = ("\n# DISPENCEABLE REAGENTS\n\n[prefix][basic]\n\n# COMPONENT REAGENTS\n\n[prefix][upgraded]\n\n# GROUND REAGENTS\n\n[prefix][grinded]\n")
|
||||
wholeString += ("\n# MEDICINE:\n\n[prefix][medicine]\n\n# TOXIN:\n\n[prefix][toxin]\n\n# DRUGS\n\n[prefix][drug]\n\n# FERMI\n\nThese chems lie on the cutting edge of chemical technology, and as such are not recommended for beginners!\n\n[prefix][fermi]\n\n# IMPURE REAGENTS\n\n[prefix][impure]\n\n# GENERAL REAGENTS\n\n[prefix][remainder]\n\n# DISPENCEABLE SOFT DRINKS\n\n[prefix][drinks]\n\n# DISPENCEABLE HARD DRINKS\n\n[prefix][alco]\n\n# CONSUMABLE\n\n[prefix][consumable]\n\n# PLANTS\n\n[prefix][plant]\n\n# URANIUM\n\n[prefix][uranium]\n\n# COLOURS\n\n[prefix][colours]\n\n# RACE MUTATIONS\n\n[prefix][muta]\n\n\n# BLOB REAGENTS\n\n[prefix][blob]\n")
|
||||
|
||||
prefix = "|Name | Reagents | Reaction vars | Description |\n|---|---|---|----------|\n"
|
||||
var/CRparse = ""
|
||||
@@ -257,6 +297,8 @@
|
||||
//Temp, Explosions and pH
|
||||
if(CR)
|
||||
outstring += "<ul>[(CR.FermiChem?"<li>Min react temp: [CR.OptimalTempMin]K</li>":"[(CR.required_temp?"<li>Min react temp: [CR.required_temp]K</li>":"")]")] [(CR.FermiChem?"<li>Explosion_temp: [CR.ExplodeTemp]K</li>":"")] [(CR.FermiChem?"<li>pH range: [max((CR.OptimalpHMin - CR.ReactpHLim), 0)] to [min((CR.OptimalpHMax + CR.ReactpHLim), 14)]</li>":"")] "
|
||||
if(CR.FermiChem)
|
||||
outstring += "[(CR.PurityMin?"<li>Min explosive purity: [CR.PurityMin]</li>":"")] [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
|
||||
else
|
||||
outstring += ""
|
||||
|
||||
@@ -288,17 +330,15 @@
|
||||
outstring += " | "
|
||||
|
||||
//Description, OD, Addict, Meta
|
||||
outstring += "[R.description] | <ul><li>Metabolism_rate: [R.metabolization_rate/2]u/s</li> [(R.overdose_threshold?"<li>Overdose: [R.overdose_threshold]u</li>":"")] [(R.addiction_threshold?"<li>Addiction: [R.addiction_threshold]u</li>":"")] "
|
||||
outstring += "[R.description] | <ul><li>Metabolism rate: [R.metabolization_rate/2]u/s</li> [(R.overdose_threshold?"<li>Overdose: [R.overdose_threshold]u</li>":"")] [(R.addiction_threshold?"<li>Addiction: [R.addiction_threshold]u</li>":"")] "
|
||||
|
||||
if(R.impure_chem != "fermiTox" && R.impure_chem)
|
||||
if(R.impure_chem && R.impure_chem != "fermiTox")
|
||||
R3 = GLOB.chemical_reagents_list[R.impure_chem]
|
||||
outstring += "<li>Impure chem:<a href=\"#[R3.name]\">[R3.name]</a></li>"
|
||||
|
||||
if(R.inverse_chem != "fermiTox" && R.inverse_chem)
|
||||
if(R.inverse_chem && R.impure_chem != "fermiTox")
|
||||
R3 = GLOB.chemical_reagents_list[R.inverse_chem]
|
||||
outstring += "<li>Inverse chem:<a href=\"#[R3.name]\">[R3.name]</a></li> "
|
||||
|
||||
|
||||
outstring += "<li>Inverse chem:<a href=\"#[R3.name]\">[R3.name]</a></li> [(R3.inverse_chem_val?"<li>Inverse purity: [R3.inverse_chem_val]</li>":"")] "
|
||||
|
||||
if(CR)
|
||||
if(CR.required_container)
|
||||
@@ -307,16 +347,9 @@
|
||||
outstring += "<li>Required container: [I.name]</li>"*/
|
||||
outstring += "<li>Required container: [CR.required_container]</li>"
|
||||
|
||||
if(CR.FermiChem)
|
||||
outstring += "<li>Minimum purity: [CR.PurityMin]</li> [(CR.FermiExplode?"<li>Special explosion: Yes</li>":"")]"
|
||||
|
||||
|
||||
outstring += "</ul>|\n"
|
||||
return outstring
|
||||
|
||||
|
||||
|
||||
|
||||
//Generate the big list of reaction based reactions.
|
||||
//|Name | Reagents | Reaction vars | Description | Chem properties
|
||||
/proc/generate_chemreactwiki_line(datum/chemical_reaction/CR)
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
var/targetVol = 0 //the target volume, i.e. the total amount that can be created during a fermichem reaction.
|
||||
var/reactedVol = 0 //how much of the reagent is reacted during a fermireaction
|
||||
var/fermiIsReacting = FALSE //that prevents multiple reactions from occurring (i.e. add_reagent calls to process_reactions(), this stops any extra reactions.)
|
||||
var/fermiReactID = null //ID of the chem being made during a fermireaction, kept here so it's cache isn't lost between loops/procs.
|
||||
var/fermiReactID //ID of the chem being made during a fermireaction, kept here so it's cache isn't lost between loops/procs.
|
||||
|
||||
/datum/reagents/New(maximum=100, new_flags)
|
||||
maximum_volume = maximum
|
||||
@@ -128,14 +128,12 @@
|
||||
|
||||
/datum/reagents/proc/remove_all(amount = 1)
|
||||
var/list/cached_reagents = reagent_list
|
||||
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = 7
|
||||
if(total_volume > 0)
|
||||
var/part = amount / total_volume
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
remove_reagent(R.id, R.volume * part, ignore_pH = TRUE)
|
||||
|
||||
pH = REAGENT_NORMAL_PH
|
||||
update_total()
|
||||
handle_reactions()
|
||||
return amount
|
||||
@@ -365,7 +363,7 @@
|
||||
|
||||
|
||||
/datum/reagents/proc/handle_reactions()//HERE EDIT HERE THE MAIN REACTION
|
||||
if(fermiIsReacting == TRUE)
|
||||
if(fermiIsReacting) //This ARRESTS other reactions. If you don't want this, then remove it.
|
||||
return
|
||||
|
||||
if(reagents_holder_flags & NO_REACT)
|
||||
@@ -404,7 +402,7 @@
|
||||
|
||||
|
||||
for(var/B in cached_required_reagents)
|
||||
if(!has_reagent(B, cached_required_reagents[B]))
|
||||
if(!has_reagent(B, cached_required_reagents[B]))//Allows vols at less than 1 to react.
|
||||
break
|
||||
total_matching_reagents++
|
||||
for(var/B in cached_required_catalysts)
|
||||
@@ -464,7 +462,7 @@
|
||||
//Temperature plays into a larger role too.
|
||||
var/datum/chemical_reaction/C = selected_reaction
|
||||
|
||||
if (C.FermiChem == TRUE && !continue_reacting)
|
||||
if (C.FermiChem && !continue_reacting)
|
||||
if (chem_temp > C.ExplodeTemp) //This is first to ensure explosions.
|
||||
var/datum/chemical_reaction/Ferm = selected_reaction
|
||||
fermiIsReacting = FALSE
|
||||
@@ -472,31 +470,28 @@
|
||||
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
|
||||
return 0
|
||||
|
||||
//This is just to calc the on_reaction multiplier, and is a candidate for removal.
|
||||
for(var/B in cached_required_reagents)
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.0001))
|
||||
for(var/P in selected_reaction.results)
|
||||
targetVol = cached_results[P]*multiplier
|
||||
|
||||
if( (chem_temp <= C.ExplodeTemp) && (chem_temp >= C.OptimalTempMin))
|
||||
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )//To prevent pointless reactions
|
||||
|
||||
if (fermiIsReacting == TRUE)
|
||||
return 0
|
||||
else
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
selected_reaction.on_reaction(src, my_atom, multiplier)
|
||||
fermiIsReacting = TRUE
|
||||
fermiReactID = selected_reaction
|
||||
reaction_occurred = 1
|
||||
|
||||
else //It's a little bit of a confusing nest, but esstentially we check if it's a fermireaction, then temperature, then pH. If this is true, the remainer of this handler is run.
|
||||
return 0 //If pH is out of range
|
||||
if(!((chem_temp <= C.ExplodeTemp) && (chem_temp >= C.OptimalTempMin)))
|
||||
return 0 //Not hot enough
|
||||
if(! ((pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) ))//To prevent pointless reactions
|
||||
return 0
|
||||
if (fermiIsReacting)
|
||||
return 0
|
||||
else
|
||||
return 0 //If not hot enough
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
selected_reaction.on_reaction(src, my_atom, multiplier)
|
||||
fermiIsReacting = TRUE
|
||||
fermiReactID = selected_reaction
|
||||
reaction_occurred = 1
|
||||
|
||||
//Standard reaction mechanics:
|
||||
else
|
||||
if (C.FermiChem == TRUE)//Just to make sure, should only proc when grenades are combining.
|
||||
if (C.FermiChem)//Just to make sure, should only proc when grenades are combining.
|
||||
if (chem_temp > C.ExplodeTemp) //To allow fermigrenades
|
||||
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
|
||||
fermiIsReacting = FALSE
|
||||
@@ -507,6 +502,7 @@
|
||||
for(var/B in cached_required_reagents) //
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
|
||||
|
||||
|
||||
for(var/B in cached_required_reagents)
|
||||
remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
|
||||
|
||||
@@ -549,40 +545,45 @@
|
||||
var/list/cached_required_reagents = C.required_reagents//update reagents list
|
||||
var/list/cached_results = C.results//resultant chemical list
|
||||
var/multiplier = INFINITY
|
||||
|
||||
for(var/B in cached_required_reagents) //
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.001))
|
||||
if (multiplier == 0)
|
||||
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.0001))
|
||||
if (multiplier <= 0)//clarity
|
||||
fermiEnd()
|
||||
return
|
||||
for(var/P in C.required_catalysts)
|
||||
if(!has_reagent(P))
|
||||
fermiEnd()
|
||||
return
|
||||
for(var/P in cached_results)
|
||||
targetVol = cached_results[P]*multiplier
|
||||
|
||||
if (fermiIsReacting == FALSE)
|
||||
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
|
||||
|
||||
if (chem_temp > C.OptimalTempMin && fermiIsReacting == TRUE)//To prevent pointless reactions
|
||||
if( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )
|
||||
if (reactedVol < targetVol)
|
||||
reactedVol = fermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
|
||||
else//Volume is used up
|
||||
if(C.required_catalysts)
|
||||
for(var/P in C.required_catalysts)
|
||||
if(!has_reagent(P))
|
||||
fermiEnd()
|
||||
return
|
||||
else//pH is out of range
|
||||
fermiEnd()
|
||||
return
|
||||
else//Temperature is too low, or reaction has stopped.
|
||||
|
||||
if (!fermiIsReacting)
|
||||
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
|
||||
|
||||
if (!(chem_temp >= C.OptimalTempMin))//To prevent pointless reactions
|
||||
fermiEnd()
|
||||
return
|
||||
|
||||
if (!( (pH >= (C.OptimalpHMin - C.ReactpHLim)) && (pH <= (C.OptimalpHMax + C.ReactpHLim)) )) //if pH is too far out, (could possibly allow reactions at this point, after the reaction has started, but make purity = 0)
|
||||
fermiEnd()
|
||||
return
|
||||
|
||||
reactedVol = fermiReact(fermiReactID, chem_temp, pH, reactedVol, targetVol, cached_required_reagents, cached_results, multiplier)
|
||||
if(round(reactedVol, CHEMICAL_QUANTISATION_LEVEL) == round(targetVol, CHEMICAL_QUANTISATION_LEVEL))
|
||||
fermiEnd()
|
||||
if(!reactedVol)//Maybe unnessicary.
|
||||
fermiEnd()
|
||||
return
|
||||
|
||||
/datum/reagents/proc/fermiEnd()
|
||||
var/datum/chemical_reaction/C = fermiReactID
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
fermiIsReacting = FALSE
|
||||
reactedVol = 0
|
||||
targetVol = 0
|
||||
//Cap off values
|
||||
for(var/datum/reagent/R in reagent_list)
|
||||
R.volume = round(R.volume, CHEMICAL_QUANTISATION_LEVEL)//To prevent runaways.
|
||||
//pH check, handled at the end to reduce calls.
|
||||
if(istype(my_atom, /obj/item/reagent_containers))
|
||||
var/obj/item/reagent_containers/RC = my_atom
|
||||
@@ -593,7 +594,6 @@
|
||||
handle_reactions()
|
||||
update_total()
|
||||
//Reaction sounds and words
|
||||
playsound(get_turf(my_atom), C.mix_sound, 80, 1)
|
||||
var/list/seen = viewers(5, get_turf(my_atom))
|
||||
var/iconhtml = icon2html(my_atom, seen)
|
||||
for(var/mob/M in seen)
|
||||
@@ -650,16 +650,18 @@
|
||||
//ONLY WORKS FOR ONE PRODUCT AT THE MOMENT
|
||||
//Calculate how much product to make and how much reactant to remove factors..
|
||||
for(var/P in cached_results)
|
||||
//stepChemAmmount = CLAMP(((deltaT * multiplier), 0, ((targetVol - reactedVol)/cached_results[P])) //used to have multipler, now it does
|
||||
stepChemAmmount = (multiplier*cached_results[P])
|
||||
if (stepChemAmmount >= C.RateUpLim)
|
||||
stepChemAmmount = (C.RateUpLim)
|
||||
if (stepChemAmmount > C.RateUpLim)
|
||||
stepChemAmmount = C.RateUpLim
|
||||
addChemAmmount = deltaT * stepChemAmmount
|
||||
if (addChemAmmount >= (targetVol - reactedVol))
|
||||
addChemAmmount = (targetVol - reactedVol)
|
||||
if (addChemAmmount < CHEMICAL_QUANTISATION_LEVEL)
|
||||
addChemAmmount = CHEMICAL_QUANTISATION_LEVEL
|
||||
removeChemAmmount = (addChemAmmount/cached_results[P])
|
||||
//keep limited.
|
||||
addChemAmmount = round(addChemAmmount, CHEMICAL_QUANTISATION_LEVEL)
|
||||
removeChemAmmount = round(removeChemAmmount, CHEMICAL_QUANTISATION_LEVEL)
|
||||
//This is kept for future bugtesters.
|
||||
//message_admins("Reaction vars: PreReacted: [reactedVol] of [targetVol]. deltaT [deltaT], multiplier [multiplier], Step [stepChemAmmount], uncapped Step [deltaT*(multiplier*cached_results[P])], addChemAmmount [addChemAmmount], removeFactor [removeChemAmmount] Pfactor [cached_results[P]], adding [addChemAmmount]")
|
||||
|
||||
@@ -672,7 +674,7 @@
|
||||
for(var/P in cached_results)
|
||||
SSblackbox.record_feedback("tally", "chemical_reaction", addChemAmmount, P)//log
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", addChemAmmount, P)
|
||||
add_reagent(P, (addChemAmmount), null, cached_temp, purity)//add reagent function!! I THINK I can do this:
|
||||
add_reagent(P, (addChemAmmount), null, cached_temp, purity)
|
||||
TotalStep += addChemAmmount//for multiple products
|
||||
//Above should reduce yeild based on holder purity.
|
||||
//Purity Check
|
||||
@@ -681,9 +683,9 @@
|
||||
if (R.purity < C.PurityMin)//If purity is below the min, blow it up.
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[P] explosion"))
|
||||
C.FermiExplode(src, my_atom, (reactedVol+targetVol), cached_temp, pH)
|
||||
C.FermiExplode(src, my_atom, (total_volume), cached_temp, pH)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return 0
|
||||
return
|
||||
|
||||
C.FermiCreate(src, addChemAmmount, purity)//proc that calls when step is done
|
||||
|
||||
@@ -698,11 +700,11 @@
|
||||
//go to explode proc
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[C] explosions"))
|
||||
C.FermiExplode(src, my_atom, (reactedVol+targetVol), chem_temp, pH)
|
||||
C.FermiExplode(src, my_atom, (total_volume), chem_temp, pH)
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return
|
||||
|
||||
//Make sure things are limited.
|
||||
//Make sure things are limited, but superacids/bases can push forward the reaction
|
||||
pH = CLAMP(pH, 0, 14)
|
||||
|
||||
//return said amount to compare for next step.
|
||||
@@ -717,6 +719,8 @@
|
||||
if (R in cached_reagents)
|
||||
cachedPurity += R.purity
|
||||
i++
|
||||
if(!i)//I've never seen it get here with 0, but in case
|
||||
CRASH("No reactants found mid reaction for [fermiReactID]/[C], how it got here is beyond me. Beaker: [holder]")
|
||||
return cachedPurity/i
|
||||
|
||||
/datum/reagents/proc/uncache_purity(id)
|
||||
@@ -758,14 +762,14 @@
|
||||
total_volume = 0
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
if(R.volume == 0)
|
||||
if(R.volume <= 0)//For clarity
|
||||
del_reagent(R.id)
|
||||
if((R.volume < 0.01) && !fermiIsReacting)
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
if(!reagent_list)
|
||||
pH = 7
|
||||
if(!reagent_list || !total_volume)
|
||||
pH = REAGENT_NORMAL_PH
|
||||
return 0
|
||||
|
||||
/datum/reagents/proc/clear_reagents()
|
||||
@@ -830,7 +834,7 @@
|
||||
if(!isnum(amount) || !amount)
|
||||
return FALSE
|
||||
|
||||
if(amount <= CHEMICAL_QUANTISATION_LEVEL)//To prevent small ammount problems.
|
||||
if(amount < CHEMICAL_QUANTISATION_LEVEL)//To prevent small ammount problems.
|
||||
return FALSE
|
||||
|
||||
var/datum/reagent/D = GLOB.chemical_reagents_list[reagent]
|
||||
@@ -838,7 +842,7 @@
|
||||
WARNING("[my_atom] attempted to add a reagent called '[reagent]' which doesn't exist. ([usr])")
|
||||
return FALSE
|
||||
|
||||
if (D.id == "water" && no_react == FALSE && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
|
||||
if (D.id == "water" && !no_react && !istype(my_atom, /obj/item/reagent_containers/food)) //Do like an otter, add acid to water, but also don't blow up botany.
|
||||
if (pH <= 2)
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "water-acid explosions")
|
||||
var/datum/effect_system/smoke_spread/chem/s = new
|
||||
@@ -864,7 +868,6 @@
|
||||
var/new_total = cached_total + amount
|
||||
var/cached_temp = chem_temp
|
||||
var/list/cached_reagents = reagent_list
|
||||
|
||||
var/cached_pH = pH
|
||||
|
||||
|
||||
@@ -881,7 +884,7 @@
|
||||
chem_temp = thermal_energy / (specific_heat * new_total)
|
||||
|
||||
//cacluate reagent based pH shift.
|
||||
if(ignore_pH == TRUE)
|
||||
if(ignore_pH)
|
||||
pH = ((cached_pH * cached_total)+(other_pH * amount))/(cached_total + amount)//should be right
|
||||
else
|
||||
pH = ((cached_pH * cached_total)+(D.pH * amount))/(cached_total + amount)//should be right
|
||||
@@ -958,9 +961,9 @@
|
||||
var/datum/reagent/R = A
|
||||
if (R.id == reagent)
|
||||
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
|
||||
pH = 7
|
||||
pH = REAGENT_NORMAL_PH
|
||||
//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
|
||||
else if (ignore_pH == FALSE)
|
||||
else if (!ignore_pH)
|
||||
//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
|
||||
pH = (((pH - R.pH) / total_volume) * amount) + pH
|
||||
if(istype(my_atom, /obj/item/reagent_containers/))
|
||||
|
||||
@@ -244,9 +244,9 @@
|
||||
|
||||
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
|
||||
if(beaker)
|
||||
beaker.forceMove(drop_location())
|
||||
if(user && Adjacent(user) && !issiliconoradminghost(user))
|
||||
user.put_in_hands(beaker)
|
||||
if(!user.put_in_hands(beaker))
|
||||
beaker.forceMove(drop_location())
|
||||
if(new_beaker)
|
||||
beaker = new_beaker
|
||||
else
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/reagent/impure/fermiTox
|
||||
name = "Chemical Isomers"
|
||||
id = "fermiTox"
|
||||
description = "Toxic chemical isomers made from impure reactions. At low volumes will cause light toxin damage, but as the volume increases, it deals larger amounts, damages the liver, then eventually the heart."
|
||||
description = "Toxic chemical isomers made from impure reactions. At low volumes will cause light toxin damage, but as the volume increases, it deals larger amounts, damages the liver, then eventually the heart. This is default impure chem for all chems, and changes only if stated."
|
||||
data = "merge"
|
||||
color = "FFFFFF"
|
||||
can_synth = FALSE
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
color = "#C80000" // rgb: 200, 0, 0
|
||||
description = "Blood from a human, or otherwise."
|
||||
metabolization_rate = 5 //fast rate so it disappears fast.
|
||||
taste_description = "iron"
|
||||
taste_mult = 1.3
|
||||
|
||||
@@ -71,8 +71,8 @@
|
||||
/datum/chemical_reaction/synthtissue
|
||||
name = "Synthtissue"
|
||||
id = "synthtissue"
|
||||
results = list("synthtissue" = 0.05)
|
||||
required_reagents = list("synthflesh" = 0.01)
|
||||
results = list("synthtissue" = 5)
|
||||
required_reagents = list("synthflesh" = 1)
|
||||
required_catalysts = list("nutriment" = 0.1)
|
||||
//FermiChem vars:
|
||||
OptimalTempMin = 305 // Lower area of bell curve for determining heat based rate reactions
|
||||
@@ -101,8 +101,10 @@
|
||||
if(St.purity < 1)
|
||||
St.volume *= St.purity
|
||||
St.purity = 1
|
||||
N.volume -= 0.002
|
||||
var/amount = CLAMP(0.002, 0, N.volume)
|
||||
N.volume -= amount
|
||||
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
|
||||
St.name = "[initial(St.name)] [round(St.data["grown_volume"], 0.1)]u colony"
|
||||
|
||||
/datum/chemical_reaction/styptic_powder
|
||||
name = "Styptic Powder"
|
||||
|
||||
@@ -404,3 +404,25 @@
|
||||
/obj/item/reagent_containers/glass/bottle/bromine
|
||||
name = "bromine bottle"
|
||||
list_reagents = list("bromine" = 30)
|
||||
|
||||
//Lewd Stuff
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/crocin
|
||||
name = "Crocin bottle"
|
||||
desc = "A bottle of mild aphrodisiac. Increases libido."
|
||||
list_reagents = list("aphro" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/hexacrocin
|
||||
name = "Hexacrocin bottle"
|
||||
desc = "A bottle of strong aphrodisiac. Increases libido."
|
||||
list_reagents = list("aphro+" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/camphor
|
||||
name = "Camphor bottle"
|
||||
desc = "A bottle of mild anaphrodisiac. Reduces libido."
|
||||
list_reagents = list("anaphro" = 30)
|
||||
|
||||
/obj/item/reagent_containers/glass/bottle/hexacamphor
|
||||
name = "Hexacamphor bottle"
|
||||
desc = "A bottle of strong anaphrodisiac. Reduces libido."
|
||||
list_reagents = list("anaphro+" = 30)
|
||||
@@ -601,63 +601,34 @@
|
||||
|
||||
/datum/design/retractor_adv
|
||||
name = "Advanced Retractor"
|
||||
desc = "A high-class, premium retractor, featuring precision crafted, silver-plated hook-ends and an electrum handle."
|
||||
desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. "
|
||||
id = "retractor_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000)
|
||||
build_path = /obj/item/retractor/adv
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/hemostat_adv
|
||||
name = "Advanced Hemostat"
|
||||
desc = "An exceptionally fine pair of arterial forceps. These appear to be plated in electrum and feel soft to the touch."
|
||||
id = "hemostat_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
|
||||
build_path = /obj/item/hemostat/adv
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/cautery_adv
|
||||
name = "Electrocautery" //This is based on real-life science.
|
||||
desc = "A high-tech unipolar Electrocauter. This tiny device contains an extremely powerful microbattery that uses arcs of electricity to painlessly sear wounds shut. It seems to recharge with the user's body-heat. Wow!"
|
||||
id = "cautery_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1000, MAT_GOLD = 1500)
|
||||
build_path = /obj/item/cautery/adv
|
||||
build_path = /obj/item/retractor/advanced
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/surgicaldrill_adv
|
||||
name = "Surgical Autodrill"
|
||||
desc = "With a diamond tip and built-in depth and safety sensors, this drill alerts the user before overpenetrating a patient's skull or tooth. There also appears to be a disable switch."
|
||||
name = "Surgical Laser Drill"
|
||||
desc = "It projects a high power laser used for medical applications."
|
||||
id = "surgicaldrill_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500)
|
||||
build_path = /obj/item/surgicaldrill/adv
|
||||
build_path = /obj/item/surgicaldrill/advanced
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/scalpel_adv
|
||||
name = "Precision Scalpel"
|
||||
desc = "A perfectly balanced electrum scalpel with a silicon-coated edge to eliminate wear and tear."
|
||||
name = "Laser Scalpel"
|
||||
desc = "An advanced scalpel which uses laser technology to cut."
|
||||
id = "scalpel_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500)
|
||||
build_path = /obj/item/scalpel/adv
|
||||
build_path = /obj/item/scalpel/advanced
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/circular_saw_adv
|
||||
name = "Diamond-Grit Circular Saw"
|
||||
desc = "For those Assistants with REALLY thick skulls."
|
||||
id = "circular_saw_adv"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 6000, MAT_SILVER = 6500, MAT_GOLD = 7500, MAT_DIAMOND = 4500)
|
||||
build_path = /obj/item/circular_saw/adv
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/////////////////////////////////////////
|
||||
//////////Alien Surgery Tools////////////
|
||||
@@ -756,7 +727,7 @@
|
||||
research_icon = 'icons/obj/surgery.dmi'
|
||||
research_icon_state = "surgery_any"
|
||||
var/surgery
|
||||
|
||||
|
||||
/datum/design/surgery/experimental_dissection
|
||||
name = "Experimental Dissection"
|
||||
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
|
||||
|
||||
@@ -72,8 +72,10 @@
|
||||
/datum/nanite_program/brain_heal/check_conditions()
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
if(length(C.get_traumas()))
|
||||
return ..()
|
||||
for(var/X in C.get_traumas())
|
||||
var/datum/brain_trauma/BT = X
|
||||
if(BT.resilience <= TRAUMA_RESILIENCE_BASIC)
|
||||
return ..()
|
||||
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
|
||||
return ..()
|
||||
return FALSE
|
||||
@@ -193,8 +195,10 @@
|
||||
/datum/nanite_program/brain_heal_advanced/check_conditions()
|
||||
if(iscarbon(host_mob))
|
||||
var/mob/living/carbon/C = host_mob
|
||||
if(length(C.get_traumas()))
|
||||
return ..()
|
||||
for(var/X in C.get_traumas())
|
||||
var/datum/brain_trauma/BT = X
|
||||
if(BT.resilience <= TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
return ..()
|
||||
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
|
||||
return ..()
|
||||
return FALSE
|
||||
|
||||
@@ -96,7 +96,7 @@
|
||||
display_name = "Advanced Surgery Tools"
|
||||
description = "Refined and improved redesigns for the run-of-the-mill medical utensils."
|
||||
prereq_ids = list("adv_biotech", "adv_surgery")
|
||||
design_ids = list("drapes", "retractor_adv", "hemostat_adv", "cautery_adv", "surgicaldrill_adv", "scalpel_adv", "circular_saw_adv")
|
||||
design_ids = list("drapes", "retractor_adv", "surgicaldrill_adv", "scalpel_adv")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/datum/surgery_step/dissection
|
||||
name = "dissection"
|
||||
implements = list(/obj/item/scalpel = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
|
||||
implements = list(TOOL_SCALPEL = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
|
||||
time = 125
|
||||
|
||||
/datum/surgery_step/dissection/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/brainwash,
|
||||
/datum/surgery_step/close)
|
||||
|
||||
|
||||
species = list(/mob/living/carbon/human)
|
||||
possible_locs = list(BODY_ZONE_HEAD)
|
||||
/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target)
|
||||
@@ -24,7 +24,7 @@
|
||||
return TRUE
|
||||
/datum/surgery_step/brainwash
|
||||
name = "brainwash"
|
||||
implements = list(/obj/item/hemostat = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
|
||||
implements = list(TOOL_HEMOSTAT = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
|
||||
time = 200
|
||||
var/objective
|
||||
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
return TRUE
|
||||
/datum/surgery_step/lobotomize
|
||||
name = "perform lobotomy"
|
||||
implements = list(/obj/item/scalpel = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
|
||||
implements = list(TOOL_SCALPEL = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
|
||||
/obj/item/shard = 25, /obj/item = 20)
|
||||
time = 100
|
||||
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
/datum/surgery_step/bionecrosis
|
||||
name = "start bionecrosis"
|
||||
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
|
||||
time = 50
|
||||
chems_needed = list("zombiepowder", "rezadone")
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
return FALSE
|
||||
/datum/surgery_step/pacify
|
||||
name = "rewire brain"
|
||||
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
time = 40
|
||||
|
||||
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
@@ -37,4 +37,4 @@
|
||||
"<span class='warning'>[user] screws up, causing brain damage!</span>",
|
||||
"[user] completes the surgery on [target]'s brain.")
|
||||
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/datum/surgery_step/reconstruct
|
||||
name = "repair body"
|
||||
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
|
||||
repeatable = TRUE
|
||||
time = 25
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user