Update water.dm
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@@ -17,18 +17,5 @@
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heavyfootstep = FOOTSTEP_WATER
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/turf/open/water/decorative
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gender = PLURAL
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name = "water"
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desc = "Shallow water."
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icon = 'icons/turf/floors.dmi'
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icon_state = "riverwater_motion"
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initial_gas_mix = OPENTURF_DEFAULT_ATMOS
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planetary_atmos = FALSE
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slowdown = 1
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bullet_sizzle = TRUE
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bullet_bounce_sound = null //needs a splashing sound one day.
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footstep = FOOTSTEP_WATER
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barefootstep = FOOTSTEP_WATER
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clawfootstep = FOOTSTEP_WATER
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heavyfootstep = FOOTSTEP_WATER
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planetary_atmos = FALSE
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