Merge pull request #134 from LetterJay/master
gamemode tweaks/minimap fix
This commit is contained in:
@@ -14,7 +14,7 @@ var/list/blobs_legit = list() //used for win-score calculations, contains only b
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config_tag = "blob"
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antag_flag = ROLE_BLOB
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required_players = 15
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required_players = 10
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required_enemies = 1
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recommended_enemies = 1
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@@ -18,9 +18,9 @@ var/list/slot2type = list("head" = /obj/item/clothing/head/changeling, "wear_mas
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antag_flag = ROLE_CHANGELING
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restricted_jobs = list("AI", "Cyborg")
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protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain")
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required_players = 15
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required_players = 10
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required_enemies = 1
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recommended_enemies = 4
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recommended_enemies = 1
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reroll_friendly = 1
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@@ -156,9 +156,9 @@ This file's folder contains:
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name = "clockwork cult"
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config_tag = "clockwork_cult"
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antag_flag = ROLE_SERVANT_OF_RATVAR
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required_players = 15
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required_players = 10
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required_enemies = 2
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recommended_enemies = 4
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recommended_enemies = 2
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enemy_minimum_age = 14
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protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
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restricted_jobs = list("Chaplain", "Captain")
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@@ -41,9 +41,9 @@
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antag_flag = ROLE_CULTIST
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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protected_jobs = list()
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required_players = 20
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required_enemies = 4
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recommended_enemies = 4
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required_players = 10
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required_enemies = 2
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recommended_enemies = 2
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enemy_minimum_age = 14
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var/finished = 0
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@@ -24,7 +24,7 @@ var/list/gang_colors_pool = list("red","orange","yellow","green","blue","purple"
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config_tag = "gang"
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antag_flag = ROLE_GANG
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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required_players = 20
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required_players = 10
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required_enemies = 2
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recommended_enemies = 2
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enemy_minimum_age = 14
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@@ -24,9 +24,9 @@ var/global/list/global_handofgod_structuretypes = list()
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config_tag = "handofgod"
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antag_flag = ROLE_HOG_CULTIST //Followers use ROLE_HOG_CULTIST, Gods are picked later on with ROLE_HOG_GOD
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required_players = 15
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required_enemies = 8
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recommended_enemies = 8
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required_players = 10
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required_enemies = 3
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recommended_enemies = 3
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restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel")
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@@ -5,9 +5,9 @@
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/datum/game_mode/nuclear
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name = "nuclear emergency"
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config_tag = "nuclear"
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required_players = 30 // 30 players - 3 players to be the nuke ops = 27 players remaining
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required_players = 15 // 30 players - 3 players to be the nuke ops = 27 players remaining
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required_enemies = 2
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recommended_enemies = 5
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recommended_enemies = 2
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antag_flag = ROLE_OPERATIVE
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enemy_minimum_age = 14
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var/const/agents_possible = 5 //If we ever need more syndicate agents.
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@@ -15,9 +15,9 @@
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config_tag = "revolution"
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antag_flag = ROLE_REV
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restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security", "Chief Engineer", "Research Director", "Chief Medical Officer")
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required_players = 20
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required_players = 10
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required_enemies = 1
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recommended_enemies = 3
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recommended_enemies = 2
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enemy_minimum_age = 14
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var/finished = 0
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@@ -1,7 +1,7 @@
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/datum/game_mode/wizard/raginmages
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name = "ragin' mages"
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config_tag = "raginmages"
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required_players = 15
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required_players = 10
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use_huds = 1
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var/max_mages = 0
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var/making_mage = 0
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