everything works now
This commit is contained in:
@@ -194,18 +194,18 @@
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continue_check_value = new_value
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if(VALUE_MODE_NUM_LIST)
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// this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon
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var/list/new_list
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var/list/values = splittext(str_val," ")
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var/list/new_list = list()
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var/list/values = splittext(key_value," ")
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for(var/I in values)
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var/temp = text2num(I)
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if(isnull(temp))
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log_admin("invalid number list entry in [key_name]: [I]")
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return FALSE
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continue_check_value = FALSE
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new_list += temp
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if(!(new_list.len)) //
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log_admin("empty number list for [key_name]")
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return FALSE
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new_value = new_list
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log_admin(new_list)
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continue_check_value = new_list.len
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log_admin(continue_check_value)
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if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value))
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config_entry_value[new_key] = new_value
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return TRUE
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@@ -75,7 +75,7 @@
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weight = weights[config_tag]
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if(config_tag in costs)
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cost = costs[config_tag]
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if(config_tag in requirements)
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if(config_tag in requirementses)
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requirements = requirementses[config_tag]
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if(config_tag in high_population_requirements)
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high_population_requirement = high_population_requirements[config_tag]
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+89
-89
@@ -273,122 +273,122 @@ DYNAMIC_POP_PER_REQUIREMENT 6
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## 1 -> 9, probability for this rule to be picked against other rules.
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## Note that requirements must also be met, and some requirements are impossible to meet.
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DYNAMIC_WEIGHT TRAITOR,5
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DYNAMIC_WEIGHT TRAITORBRO,4
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DYNAMIC_WEIGHT CHANGELING,3
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DYNAMIC_WEIGHT WIZARD,1
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DYNAMIC_WEIGHT CULT,3
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DYNAMIC_WEIGHT NUCLEAR,3
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DYNAMIC_WEIGHT REVOLUTION,2
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DYNAMIC_WEIGHT TRAITOR 5
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DYNAMIC_WEIGHT TRAITORBRO 4
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DYNAMIC_WEIGHT CHANGELING 3
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DYNAMIC_WEIGHT WIZARD 1
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DYNAMIC_WEIGHT CULT 3
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DYNAMIC_WEIGHT NUCLEAR 3
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DYNAMIC_WEIGHT REVOLUTION 2
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# All below are impossible-by-default
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DYNAMIC_WEIGHT EXTENDED,3
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DYNAMIC_WEIGHT CLOCKWORK_CULT,3
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DYNAMIC_WEIGHT CLOWNOPS,3
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DYNAMIC_WEIGHT DEVIL,3
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DYNAMIC_WEIGHT MONKEY,3
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DYNAMIC_WEIGHT METEOR,3
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DYNAMIC_WEIGHT EXTENDED 3
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DYNAMIC_WEIGHT CLOCKWORK_CULT 3
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DYNAMIC_WEIGHT CLOWNOPS 3
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DYNAMIC_WEIGHT DEVIL 3
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DYNAMIC_WEIGHT MONKEY 3
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DYNAMIC_WEIGHT METEOR 3
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## Midround antags
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DYNAMIC_WEIGHT MIDROUND_TRAITOR,7
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DYNAMIC_WEIGHT MALF_AI,3
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DYNAMIC_WEIGHT MIDROUND_WIZARD,1
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DYNAMIC_WEIGHT MIDROUND_NUCLEAR,5
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DYNAMIC_WEIGHT BLOB,4
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DYNAMIC_WEIGHT XENOS,3
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DYNAMIC_WEIGHT NIGHTMARE,3
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DYNAMIC_WEIGHT MIDROUND_TRAITOR 7
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DYNAMIC_WEIGHT MALF_AI 3
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DYNAMIC_WEIGHT MIDROUND_WIZARD 1
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DYNAMIC_WEIGHT MIDROUND_NUCLEAR 5
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DYNAMIC_WEIGHT BLOB 4
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DYNAMIC_WEIGHT XENOS 3
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DYNAMIC_WEIGHT NIGHTMARE 3
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## Latejoin antags
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DYNAMIC_WEIGHT LATEJOIN_TRAITOR,7
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DYNAMIC_WEIGHT LATEJOIN_REVOLUTION,2
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DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7
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DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2
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## Threat cost. This is decreased from the mode's threat when the rule is executed.
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DYNAMIC_COST TRAITOR,10
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DYNAMIC_COST TRAITORBRO,10
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DYNAMIC_COST CHANGELING,30
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DYNAMIC_COST WIZARD,30
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DYNAMIC_COST CULT,30
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DYNAMIC_COST NUCLEAR,40
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DYNAMIC_COST REVOLUTION,35
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DYNAMIC_COST TRAITOR 10
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DYNAMIC_COST TRAITORBRO 10
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DYNAMIC_COST CHANGELING 30
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DYNAMIC_COST WIZARD 30
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DYNAMIC_COST CULT 30
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DYNAMIC_COST NUCLEAR 40
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DYNAMIC_COST REVOLUTION 35
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# All below are impossible-by-default
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DYNAMIC_COST EXTENDED,0
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DYNAMIC_COST CLOCKWORK_CULT,0
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DYNAMIC_COST CLOWNOPS,40
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DYNAMIC_COST DEVIL,0
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DYNAMIC_COST MONKEY,0
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DYNAMIC_COST METEOR,0
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DYNAMIC_COST EXTENDED 0
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DYNAMIC_COST CLOCKWORK_CULT 0
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DYNAMIC_COST CLOWNOPS 40
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DYNAMIC_COST DEVIL 0
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DYNAMIC_COST MONKEY 0
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DYNAMIC_COST METEOR 0
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## Midround antags
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DYNAMIC_COST MIDROUND_TRAITOR,10
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DYNAMIC_COST MALF_AI,35
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DYNAMIC_COST MIDROUND_WIZARD,20
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DYNAMIC_COST MIDROUND_NUCLEAR,35
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DYNAMIC_COST BLOB,10
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DYNAMIC_COST XENOS,10
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DYNAMIC_COST NIGHTMARE,10
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DYNAMIC_COST MIDROUND_TRAITOR 10
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DYNAMIC_COST MALF_AI 35
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DYNAMIC_COST MIDROUND_WIZARD 20
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DYNAMIC_COST MIDROUND_NUCLEAR 35
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DYNAMIC_COST BLOB 10
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DYNAMIC_COST XENOS 10
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DYNAMIC_COST NIGHTMARE 10
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## Latejoin antags
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DYNAMIC_COST LATEJOIN_TRAITOR,5
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DYNAMIC_COST LATEJOIN_REVOLUTION,20
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DYNAMIC_COST LATEJOIN_TRAITOR 5
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DYNAMIC_COST LATEJOIN_REVOLUTION 20
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## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement.
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## By default, it's 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+.
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## By default it's 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+.
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## This means that 40 30 30 20 20 20 15 15 15 10 will not generate below 40 at 0-5, 30 at 6-11 etc.
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DYNAMIC_REQUIREMENTS TRAITOR,10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS TRAITORBRO,80 70 60 50 40 20 20 10 10 10
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DYNAMIC_REQUIREMENTS CHANGELING,90 90 70 40 30 20 10 10 10 10
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DYNAMIC_REQUIREMENTS WIZARD,100 90 80 60 40 30 10 10 10 10
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DYNAMIC_REQUIREMENTS CULT,90 90 90 80 60 40 30 20 10 10
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DYNAMIC_REQUIREMENTS NUCLEAR,101 101 70 40 30 20 10 10 10 10
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DYNAMIC_REQUIREMENTS REVOLUTION,35
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DYNAMIC_REQUIREMENTS TRAITOR 10 10 10 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS TRAITORBRO 40 30 30 20 20 15 15 15 10 10
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DYNAMIC_REQUIREMENTS CHANGELING 80 70 60 50 40 20 20 10 10 10
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DYNAMIC_REQUIREMENTS WIZARD 90 90 70 40 30 20 10 10 10 10
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DYNAMIC_REQUIREMENTS CULT 100 90 80 60 40 30 10 10 10 10
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DYNAMIC_REQUIREMENTS NUCLEAR 90 90 90 80 60 40 30 20 10 10
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DYNAMIC_REQUIREMENTS REVOLUTION 101 101 70 40 30 20 10 10 10 10
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# All below are impossible-by-default
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DYNAMIC_REQUIREMENTS EXTENDED,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS CLOCKWORK_CULT,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS CLOWNOPS,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS DEVIL,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS MONKEY,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS METEOR,101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS EXTENDED 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS CLOCKWORK_CULT 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS CLOWNOPS 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS DEVIL 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS MONKEY 101 101 101 101 101 101 101 101 101 101
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DYNAMIC_REQUIREMENTS METEOR 101 101 101 101 101 101 101 101 101 101
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## Midround antags
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DYNAMIC_REQUIREMENTS MIDROUND_TRAITOR,50 40 30 20 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS MALF_AI,101 101 80 70 60 60 50 50 40 40
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DYNAMIC_REQUIREMENTS MIDROUND_WIZARD,90 90 70 40 30 20 10 10 10 10
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DYNAMIC_REQUIREMENTS MIDROUND_NUCLEAR,90 90 90 80 60 40 30 20 10 10
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DYNAMIC_REQUIREMENTS BLOB,101 101 101 80 60 50 30 20 10 10
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DYNAMIC_REQUIREMENTS XENOS,101 101 101 70 50 40 20 15 10 10
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DYNAMIC_REQUIREMENTS NIGHTMARE,101 101 101 70 50 40 20 15 10 10
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DYNAMIC_REQUIREMENTS MIDROUND_TRAITOR 50 40 30 20 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS MALF_AI 101 101 80 70 60 60 50 50 40 40
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DYNAMIC_REQUIREMENTS MIDROUND_WIZARD 90 90 70 40 30 20 10 10 10 10
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DYNAMIC_REQUIREMENTS MIDROUND_NUCLEAR 90 90 90 80 60 40 30 20 10 10
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DYNAMIC_REQUIREMENTS BLOB 101 101 101 80 60 50 30 20 10 10
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DYNAMIC_REQUIREMENTS XENOS 101 101 101 70 50 40 20 15 10 10
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DYNAMIC_REQUIREMENTS NIGHTMARE 101 101 101 70 50 40 20 15 10 10
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## Latejoin antags
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DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR,40 30 20 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION,101 101 70 40 30 20 20 20 20 20
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DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 10 10 10 10 10 10 10
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DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 30 20 20 20 20 20
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## An alternative, static requirement used instead when pop is over mode's high_pop_limit.
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DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITORBRO,15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CHANGELING,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT WIZARD,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CULT,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT NUCLEAR,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT REVOLUTION,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITORBRO 15
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CHANGELING 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT WIZARD 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CULT 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT NUCLEAR 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT REVOLUTION 10
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# All below are impossible-by-default
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DYNAMIC_HIGH_POPULATION_REQUIREMENT EXTENDED,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOCKWORK_CULT,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOWNOPS,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT DEVIL,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MONKEY,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR,101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT EXTENDED 101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOCKWORK_CULT 101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOWNOPS 101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT DEVIL 101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MONKEY 101
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DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR 101
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## Midround antags
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_TRAITOR,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MALF_AI,35
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_WIZARD,50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB,50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS,50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE,50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_TRAITOR 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MALF_AI 35
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_WIZARD 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS 50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE 50
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## Latejoin antags
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DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR,10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION,50
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DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 10
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DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50
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## AI ###
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