Merge branch 'master' into FERMICHEMCurTweaks

This commit is contained in:
Thalpy
2019-10-17 16:20:38 +01:00
committed by GitHub
118 changed files with 1643 additions and 392 deletions
+15 -9
View File
@@ -5898,6 +5898,15 @@
},
/turf/open/floor/plasteel,
/area/security/prison)
"alN" = (
/obj/machinery/camera{
c_tag = "Dormitory Toilets";
dir = 1
},
/obj/structure/table,
/obj/structure/bedsheetbin/towel,
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet)
"alO" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -15668,13 +15677,6 @@
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"aJz" = (
/obj/machinery/camera{
c_tag = "Dormitory Toilets";
dir = 1
},
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet)
"aJA" = (
/obj/machinery/door/airlock/maintenance{
name = "Kitchen Maintenance";
@@ -57422,6 +57424,10 @@
/obj/machinery/vending/wardrobe/bar_wardrobe,
/turf/open/floor/wood,
/area/crew_quarters/bar)
"moD" = (
/obj/effect/landmark/barthpot,
/turf/open/floor/wood,
/area/library)
"mpI" = (
/obj/structure/table/wood,
/turf/open/floor/wood{
@@ -90144,7 +90150,7 @@ aDL
aFf
aGk
aHU
aJz
alN
aAh
aLQ
aJq
@@ -102489,7 +102495,7 @@ aQq
aRP
aIt
aIt
aIt
moD
aWd
aXV
aIt
+37 -31
View File
@@ -124,6 +124,36 @@
},
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"aaq" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/table,
/obj/structure/bedsheetbin/towel,
/turf/open/floor/plasteel,
/area/crew_quarters/toilet/restrooms)
"aar" = (
/obj/structure/table,
/obj/machinery/light{
dir = 8
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/crew_quarters/dorms)
"aas" = (
/obj/docking_port/stationary/random{
id = "pod_lavaland1";
@@ -80845,21 +80875,6 @@
},
/turf/open/floor/plating,
/area/crew_quarters/toilet/restrooms)
"cFc" = (
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 4
},
/obj/machinery/airalarm{
dir = 1;
pixel_y = -22
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/turf/open/floor/plasteel,
/area/crew_quarters/toilet/restrooms)
"cFd" = (
/obj/machinery/shower{
dir = 8;
@@ -84352,19 +84367,6 @@
/obj/item/reagent_containers/dropper,
/turf/open/floor/plating,
/area/maintenance/starboard/aft)
"cKT" = (
/obj/structure/table,
/obj/structure/bedsheetbin,
/obj/machinery/light{
dir = 8
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel/white/corner{
dir = 1
},
/area/crew_quarters/dorms)
"cKU" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/obj/effect/turf_decal/tile/neutral{
@@ -127152,6 +127154,10 @@
},
/turf/open/floor/plasteel/white,
/area/science/mixing)
"kZu" = (
/obj/effect/landmark/barthpot,
/turf/open/floor/wood,
/area/library)
"lak" = (
/turf/open/floor/plasteel/white/side{
dir = 10
@@ -160651,7 +160657,7 @@ caG
chU
cjt
ckR
cmt
kZu
cnR
cpv
cqQ
@@ -172742,7 +172748,7 @@ bsE
cAm
cBI
cDo
cFc
aaq
cAm
cHW
cIW
@@ -177115,7 +177121,7 @@ cFr
cGP
cqd
cJe
cKT
aar
cMq
cAw
cPM
+13 -10
View File
@@ -2,6 +2,17 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/obj/structure/sign/poster/official/random{
pixel_y = -32
},
/obj/structure/table,
/obj/structure/bedsheetbin/towel,
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet/restrooms)
"aac" = (
/obj/effect/landmark/carpspawn,
/turf/open/space,
@@ -43777,6 +43788,7 @@
/turf/open/floor/wood,
/area/library)
"bGt" = (
/obj/effect/landmark/barthpot,
/turf/open/floor/wood{
icon_state = "wood-broken7"
},
@@ -80885,15 +80897,6 @@
},
/turf/open/floor/plasteel,
/area/quartermaster/warehouse)
"dhD" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 5
},
/obj/structure/sign/poster/official/random{
pixel_y = -32
},
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet/restrooms)
"dhE" = (
/obj/structure/sign/poster/contraband/random{
pixel_x = 32
@@ -118790,7 +118793,7 @@ aBu
aCB
aDU
aFg
dhD
aab
axC
axC
axC
+15 -15
View File
@@ -955,6 +955,19 @@
},
/turf/open/floor/plasteel/dark,
/area/bridge)
"abn" = (
/obj/structure/table,
/obj/machinery/camera{
c_tag = "Locker Room East";
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/white/corner,
/area/crew_quarters/dorms)
"abo" = (
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
@@ -15282,19 +15295,6 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"aAJ" = (
/obj/structure/table,
/obj/structure/bedsheetbin,
/obj/machinery/camera{
c_tag = "Locker Room East";
dir = 8
},
/obj/effect/turf_decal/bot,
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/turf/open/floor/plasteel/white/corner,
/area/crew_quarters/dorms)
"aAK" = (
/obj/structure/sign/poster/random,
/turf/closed/wall,
@@ -26273,7 +26273,7 @@
/turf/open/floor/wood,
/area/library)
"aUZ" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/effect/landmark/barthpot,
/turf/open/floor/wood,
/area/library)
"aVa" = (
@@ -82334,7 +82334,7 @@ awQ
axK
ayC
awQ
aAJ
abn
aBT
awQ
aDI
+34 -28
View File
@@ -2,6 +2,33 @@
"aaa" = (
/turf/open/space/basic,
/area/space)
"aab" = (
/obj/machinery/newscaster{
pixel_x = 32
},
/obj/structure/cable{
icon_state = "1-8"
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/structure/bedsheetbin/color,
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/dorms)
"aac" = (
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/obj/structure/table,
/obj/structure/bedsheetbin/towel,
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet/restrooms)
"aad" = (
/obj/effect/spawner/lootdrop/maintenance,
/turf/open/floor/plating{
@@ -7254,22 +7281,6 @@
},
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/dorms)
"asg" = (
/obj/structure/bedsheetbin,
/obj/machinery/newscaster{
pixel_x = 32
},
/obj/structure/cable{
icon_state = "1-8"
},
/obj/effect/turf_decal/tile/blue{
dir = 4
},
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/turf/open/floor/plasteel/cafeteria,
/area/crew_quarters/dorms)
"ash" = (
/obj/effect/spawner/structure/window/reinforced,
/turf/open/floor/plating,
@@ -14880,15 +14891,6 @@
},
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet/restrooms)
"aJo" = (
/obj/structure/cable{
icon_state = "1-8"
},
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
dir = 9
},
/turf/open/floor/plasteel/freezer,
/area/crew_quarters/toilet/restrooms)
"aJp" = (
/obj/item/chair,
/turf/open/floor/plating,
@@ -60878,6 +60880,10 @@
},
/turf/open/floor/plasteel,
/area/engine/engineering)
"vkd" = (
/obj/effect/landmark/barthpot,
/turf/open/floor/carpet,
/area/library/lounge)
"vlF" = (
/obj/item/coin/silver,
/obj/effect/decal/cleanable/oil{
@@ -79874,7 +79880,7 @@ ckT
xhj
xhj
cwK
xhj
vkd
xhj
cxn
xhj
@@ -100839,7 +100845,7 @@ aiT
aiS
apX
cod
asg
aab
atj
apX
avi
@@ -102398,7 +102404,7 @@ aFH
aGG
aHo
aIk
aJo
aac
aGF
aEd
aMr
+2
View File
@@ -230,6 +230,8 @@
//Mood
#define COMSIG_ADD_MOOD_EVENT "add_mood" //Called when you send a mood event from anywhere in the code.
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
#define COMSIG_INCREASE_SANITY "decrease_sanity" //Called when you want to increase sanity from anywhere in the code.
#define COMSIG_DECREASE_SANITY "increase_sanity" //Same as above but to decrease sanity instead.
//NTnet
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
+1
View File
@@ -48,6 +48,7 @@
#define JOB_UNAVAILABLE_PLAYTIME 3
#define JOB_UNAVAILABLE_ACCOUNTAGE 4
#define JOB_UNAVAILABLE_SLOTFULL 5
#define JOB_UNAVAILABLE_SPECIESLOCK 6
#define DEFAULT_RELIGION "Christianity"
#define DEFAULT_DEITY "Space Jesus"
+4 -1
View File
@@ -314,7 +314,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define MAP_MAXZ 6
// Defib stats
#define DEFIB_TIME_LIMIT 960
#define DEFIB_TIME_LIMIT 1500
#define DEFIB_TIME_LOSS 60
// Diagonal movement
@@ -499,3 +499,6 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
//Misc text define. Does 4 spaces. Used as a makeshift tabulator.
#define FOURSPACES "    "
+1 -1
View File
@@ -47,4 +47,4 @@
#define ORGAN_FAILING (1<<2) //Failing organs perform damaging effects until replaced or fixed
#define ORGAN_EXTERNAL (1<<3) //Was this organ implanted/inserted/etc, if true will not be removed during species change.
#define ORGAN_VITAL (1<<4) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Currently only the brain
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
+4 -1
View File
@@ -83,7 +83,9 @@
#define INIT_ORDER_SHUTTLE -21
#define INIT_ORDER_MINOR_MAPPING -40
#define INIT_ORDER_PATH -50
#define INIT_ORDER_PERSISTENCE -100
#define INIT_ORDER_PERSISTENCE -95
#define INIT_ORDER_CHAT -100 //Should be last to ensure chat remains smooth during init.
// Subsystem fire priority, from lowest to highest priority
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
@@ -114,6 +116,7 @@
#define FIRE_PRIORITY_MOBS 100
#define FIRE_PRIORITY_TGUI 110
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
+1
View File
@@ -32,6 +32,7 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/caps, GLOB.caps_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_fluff, GLOB.insect_fluffs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
//CIT CHANGES START HERE, ADDS SNOWFLAKE BODYPARTS AND MORE
//mammal bodyparts (fucking furries)
+3
View File
@@ -70,6 +70,8 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
if(!GLOB.wings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
if(!GLOB.deco_wings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/deco_wings, GLOB.deco_wings_list)
if(!GLOB.insect_wings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/insect_wings, GLOB.insect_wings_list)
if(!GLOB.insect_fluffs_list.len)
@@ -138,6 +140,7 @@
"tail_lizard" = pick(GLOB.tails_list_lizard),
"tail_human" = "None",
"wings" = "None",
"deco_wings" = "None",
"snout" = pick(GLOB.snouts_list),
"horns" = pick(GLOB.horns_list),
"ears" = "None",
+15 -15
View File
@@ -280,41 +280,41 @@
if(GLOB.round_id)
var/statspage = CONFIG_GET(string/roundstatsurl)
var/info = statspage ? "<a href='?action=openLink&link=[url_encode(statspage)][GLOB.round_id]'>[GLOB.round_id]</a>" : GLOB.round_id
parts += "[GLOB.TAB]Round ID: <b>[info]</b>"
parts += "[FOURSPACES]Round ID: <b>[info]</b>"
var/list/voting_results = SSvote.stored_gamemode_votes
if(length(voting_results))
parts += "[GLOB.TAB]Voting: "
parts += "[FOURSPACES]Voting: "
var/total_score = 0
for(var/choice in voting_results)
var/score = voting_results[choice]
total_score += score
parts += "[GLOB.TAB][GLOB.TAB][choice]: [score]"
parts += "[FOURSPACES][FOURSPACES][choice]: [score]"
parts += "[GLOB.TAB]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[GLOB.TAB]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
parts += "[FOURSPACES]Shift Duration: <B>[DisplayTimeText(world.time - SSticker.round_start_time)]</B>"
parts += "[FOURSPACES]Station Integrity: <B>[mode.station_was_nuked ? "<span class='redtext'>Destroyed</span>" : "[popcount["station_integrity"]]%"]</B>"
var/total_players = GLOB.joined_player_list.len
if(total_players)
parts+= "[GLOB.TAB]Total Population: <B>[total_players]</B>"
parts+= "[FOURSPACES]Total Population: <B>[total_players]</B>"
if(station_evacuated)
parts += "<BR>[GLOB.TAB]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
parts += "[GLOB.TAB]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
parts += "<BR>[FOURSPACES]Evacuation Rate: <B>[popcount[POPCOUNT_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_ESCAPEES]/total_players)]%)</B>"
parts += "[FOURSPACES](on emergency shuttle): <B>[popcount[POPCOUNT_SHUTTLE_ESCAPEES]] ([PERCENT(popcount[POPCOUNT_SHUTTLE_ESCAPEES]/total_players)]%)</B>"
parts += "[FOURSPACES]Survival Rate: <B>[popcount[POPCOUNT_SURVIVORS]] ([PERCENT(popcount[POPCOUNT_SURVIVORS]/total_players)]%)</B>"
if(SSblackbox.first_death)
var/list/ded = SSblackbox.first_death
if(ded.len)
parts += "[GLOB.TAB]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
parts += "[FOURSPACES]First Death: <b>[ded["name"]], [ded["role"]], at [ded["area"]]. Damage taken: [ded["damage"]].[ded["last_words"] ? " Their last words were: \"[ded["last_words"]]\"" : ""]</b>"
//ignore this comment, it fixes the broken sytax parsing caused by the " above
else
parts += "[GLOB.TAB]<i>Nobody died this shift!</i>"
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
parts += "[GLOB.TAB]Threat level: [mode.threat_level]"
parts += "[GLOB.TAB]Threat left: [mode.threat]"
parts += "[GLOB.TAB]Executed rules:"
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[GLOB.TAB][GLOB.TAB][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost] threat"
return parts.Join("<br>")
/client/proc/roundend_report_file()
+1
View File
@@ -33,6 +33,7 @@ GLOBAL_LIST_EMPTY(animated_tails_list_human)
GLOBAL_LIST_EMPTY(ears_list)
GLOBAL_LIST_EMPTY(wings_list)
GLOBAL_LIST_EMPTY(wings_open_list)
GLOBAL_LIST_EMPTY(deco_wings_list)
GLOBAL_LIST_EMPTY(r_wings_list)
GLOBAL_LIST_EMPTY(insect_wings_list)
GLOBAL_LIST_EMPTY(insect_fluffs_list)
+2
View File
@@ -13,6 +13,7 @@
#define POLL_IGNORE_GOLEM "golem"
#define POLL_IGNORE_SWARMER "swarmer"
#define POLL_IGNORE_DRONE "drone"
#define POLL_IGNORE_CLONE "clone"
GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
@@ -28,6 +29,7 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_GOLEM = "Golems",
POLL_IGNORE_SWARMER = "Swarmer shells",
POLL_IGNORE_DRONE = "Drone shells",
POLL_IGNORE_CLONE = "Defective/SDGF clones"
))
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
-2
View File
@@ -6,8 +6,6 @@ GLOBAL_VAR_INIT(timezoneOffset, 0) // The difference betwen midnight (of the hos
// However it'd be ok to use for accessing attack logs and such too, which are even laggier.
GLOBAL_VAR_INIT(fileaccess_timer, 0)
GLOBAL_VAR_INIT(TAB, "&nbsp;&nbsp;&nbsp;&nbsp;")
GLOBAL_DATUM_INIT(data_core, /datum/datacore, new)
GLOBAL_VAR_INIT(CELLRATE, 0.002) // conversion ratio between a watt-tick and kilojoule
+67
View File
@@ -0,0 +1,67 @@
SUBSYSTEM_DEF(chat)
name = "Chat"
flags = SS_TICKER|SS_NO_INIT
wait = 1
priority = FIRE_PRIORITY_CHAT
init_order = INIT_ORDER_CHAT
var/list/payload = list()
/datum/controller/subsystem/chat/fire()
for(var/i in payload)
var/client/C = i
C << output(payload[C], "browseroutput:output")
payload -= C
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/chat/proc/queue(target, message, handle_whitespace = TRUE)
if(!target || !message)
return
if(!istext(message))
stack_trace("to_chat called with invalid input type")
return
if(target == world)
target = GLOB.clients
//Some macros remain in the string even after parsing and fuck up the eventual output
message = replacetext(message, "\improper", "")
message = replacetext(message, "\proper", "")
if(handle_whitespace)
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
message += "<br>"
//url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
//Do the double-encoding here to save nanoseconds
var/twiceEncoded = url_encode(url_encode(message))
if(islist(target))
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
payload[C] += twiceEncoded
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if(!C?.chatOutput || C.chatOutput.broken) //A player who hasn't updated his skin file.
return
if(!C.chatOutput.loaded) //Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
return
payload[C] += twiceEncoded
+17 -13
View File
@@ -21,6 +21,8 @@
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event)
RegisterSignal(parent, COMSIG_INCREASE_SANITY, .proc/IncreaseSanity)
RegisterSignal(parent, COMSIG_DECREASE_SANITY, .proc/DecreaseSanity)
RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud)
var/mob/living/owner = parent
@@ -129,23 +131,23 @@
switch(mood_level)
if(1)
DecreaseSanity(0.2)
DecreaseSanity(src, 0.2)
if(2)
DecreaseSanity(0.125, SANITY_CRAZY)
DecreaseSanity(src, 0.125, SANITY_CRAZY)
if(3)
DecreaseSanity(0.075, SANITY_UNSTABLE)
DecreaseSanity(src, 0.075, SANITY_UNSTABLE)
if(4)
DecreaseSanity(0.025, SANITY_DISTURBED)
DecreaseSanity(src, 0.025, SANITY_DISTURBED)
if(5)
IncreaseSanity(0.1)
IncreaseSanity(src, 0.1)
if(6)
IncreaseSanity(0.15)
IncreaseSanity(src, 0.15)
if(7)
IncreaseSanity(0.20)
IncreaseSanity(src, 0.20)
if(8)
IncreaseSanity(0.25, SANITY_GREAT)
IncreaseSanity(src, 0.25, SANITY_GREAT)
if(9)
IncreaseSanity(0.4, SANITY_GREAT)
IncreaseSanity(src, 0.4, SANITY_GREAT)
if(insanity_effect != holdmyinsanityeffect)
if(insanity_effect > holdmyinsanityeffect)
@@ -218,9 +220,9 @@
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
/datum/component/mood/proc/DecreaseSanity(datum/source, amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(0.5)
IncreaseSanity(src, 0.5)
else
sanity = max(minimum, sanity - amount)
if(sanity < SANITY_UNSTABLE)
@@ -229,13 +231,13 @@
else
insanity_effect = (MINOR_INSANITY_PEN)
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
/datum/component/mood/proc/IncreaseSanity(datum/source, amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
DecreaseSanity(src, 0.5) //Removes some sanity to go back to our current limit.
else
sanity = min(maximum, sanity + amount)
if(sanity > SANITY_CRAZY)
@@ -262,6 +264,8 @@
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return the_event
/datum/component/mood/proc/clear_event(datum/source, category)
var/datum/mood_event/event = mood_events[category]
if(!event)
@@ -169,3 +169,10 @@
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
/datum/mood_event/revenant_blight
description = "<span class='umbra'>Just give up, honk...</span>\n"
mood_change = -5
/datum/mood_event/revenant_blight/add_effects()
description = "<span class='umbra'>Just give up, [pick("no one will miss you", "there is nothing you can do to help", "even a clown would be more useful than you", "does it even matter in the end?")]...</span>\n"
+8 -5
View File
@@ -358,19 +358,20 @@
else
new /obj/effect/temp_visual/bleed(get_turf(owner))
/mob/living/proc/apply_necropolis_curse(set_curse)
/mob/living/proc/apply_necropolis_curse(set_curse, duration = 10 MINUTES)
var/datum/status_effect/necropolis_curse/C = has_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE)
if(!set_curse)
set_curse = pick(CURSE_BLINDING, CURSE_SPAWNING, CURSE_WASTING, CURSE_GRASPING)
if(QDELETED(C))
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse)
apply_status_effect(STATUS_EFFECT_NECROPOLIS_CURSE, set_curse, duration)
else
C.apply_curse(set_curse)
C.duration += 3000 //additional curses add 5 minutes
C.duration += duration * 0.5 //additional curses add half their duration
/datum/status_effect/necropolis_curse
id = "necrocurse"
duration = 6000 //you're cursed for 10 minutes have fun
duration = 10 MINUTES //you're cursed for 10 minutes have fun
tick_interval = 50
alert_type = null
var/curse_flags = NONE
@@ -378,7 +379,9 @@
var/effect_cooldown = 100
var/obj/effect/temp_visual/curse/wasting_effect = new
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse)
/datum/status_effect/necropolis_curse/on_creation(mob/living/new_owner, set_curse, _duration)
if(_duration)
duration = _duration
. = ..()
if(.)
apply_curse(set_curse)
+1
View File
@@ -339,6 +339,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
/area/crew_quarters/heads/captain
name = "Captain's Office"
icon_state = "captain"
clockwork_warp_allowed = FALSE
/area/crew_quarters/heads/captain/private
name = "Captain's Quarters"
+1 -1
View File
@@ -49,7 +49,7 @@
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
H.Unconscious(80)
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
C.transfer_ckey(H)
+39 -9
View File
@@ -1,3 +1,7 @@
GLOBAL_VAR_INIT(singularity_counter, 0)
#define METEOR_DISASTER_MODIFIER 0.5
////////////////////////////////////////
//Singularity beacon
////////////////////////////////////////
@@ -13,39 +17,57 @@
stat = 0
verb_say = "states"
var/cooldown = 0
var/active = 0
var/active = FALSE
var/meteor_buff = FALSE
var/icontype = "beacon"
/obj/machinery/power/singularity_beacon/proc/Activate(mob/user = null)
if(active)
return FALSE
if(surplus() < 1500)
if(user)
to_chat(user, "<span class='notice'>The connected wire doesn't have enough current.</span>")
return
return FALSE
if(is_station_level(z))
increment_meteor_waves()
for(var/obj/singularity/singulo in GLOB.singularities)
if(singulo.z == z)
singulo.target = src
icon_state = "[icontype]1"
active = 1
active = TRUE
if(user)
to_chat(user, "<span class='notice'>You activate the beacon.</span>")
return TRUE
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user = null)
/obj/machinery/power/singularity_beacon/proc/Deactivate(mob/user)
if(!active)
return FALSE
for(var/obj/singularity/singulo in GLOB.singularities)
if(singulo.target == src)
singulo.target = null
icon_state = "[icontype]0"
active = 0
active = FALSE
if(user)
to_chat(user, "<span class='notice'>You deactivate the beacon.</span>")
if(meteor_buff)
decrement_meteor_waves()
return TRUE
/obj/machinery/power/singularity_beacon/proc/increment_meteor_waves()
meteor_buff = TRUE
GLOB.singularity_counter++
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
W.weight += round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
/obj/machinery/power/singularity_beacon/proc/decrement_meteor_waves()
meteor_buff = FALSE
GLOB.singularity_counter--
for(var/datum/round_event_control/meteor_wave/W in SSevents.control)
W.weight -= round(initial(W.weight) * METEOR_DISASTER_MODIFIER)
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
return
/obj/machinery/power/singularity_beacon/attack_hand(mob/user)
. = ..()
if(.)
@@ -86,6 +108,12 @@
if(!active)
return
var/is_on_station = is_station_level(z)
if(meteor_buff && !is_on_station)
decrement_meteor_waves()
else if(!meteor_buff && is_on_station)
increment_meteor_waves()
if(surplus() >= 1500)
add_load(1500)
if(cooldown <= world.time)
@@ -133,3 +161,5 @@
/obj/item/sbeacondrop/clownbomb
desc = "A label on it reads: <i>Warning: Activating this device will send a silly explosive to your location</i>."
droptype = /obj/machinery/syndicatebomb/badmin/clown
#undef METEOR_DISASTER_MODIFIER
@@ -288,7 +288,7 @@
contained = "\[[contained]\]"
var/where = "[AREACOORD(location)]"
if(carry.my_atom.fingerprintslast)
if(carry.my_atom && carry.my_atom.fingerprintslast)
var/mob/M = get_mob_by_key(carry.my_atom.fingerprintslast)
var/more = ""
if(M)
@@ -544,4 +544,26 @@
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
else if(issilicon(target))
var/mob/living/silicon/trashbot = target
if (!trashbot.devourable)
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(trashbot.buckled)
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
trashbot.forceMove(src)
trashbot.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
return
return
+1 -1
View File
@@ -302,7 +302,7 @@
spellname = "charge"
icon_state ="bookcharge"
desc = "This book is made of 100% postconsumer wizard."
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO")
remarks = list("I feel ALIVE!", "I CAN TASTE THE MANA!", "What a RUSH!", "I'm FLYING through these pages!", "THIS GENIUS IS MAKING IT!", "This book is ACTION PAcKED!", "HE'S DONE IT", "LETS GOOOOOOOOOOOO", "Just wait faster is all...")
/obj/item/book/granter/spell/charge/recoil(mob/user)
..()
+22 -11
View File
@@ -288,17 +288,19 @@ LINEN BINS
resistance_flags = FLAMMABLE
max_integrity = 70
var/amount = 10
var/list/sheet_types = list(/obj/item/bedsheet)
var/static/allowed_sheets = list(/obj/item/bedsheet, /obj/item/reagent_containers/rag/towel)
var/list/sheets = list()
var/obj/item/hidden = null
/obj/structure/bedsheetbin/examine(mob/user)
..()
if(amount < 1)
to_chat(user, "There are no bed sheets in the bin.")
to_chat(user, "There are no sheets in the bin.")
else if(amount == 1)
to_chat(user, "There is one bed sheet in the bin.")
to_chat(user, "There is one sheet in the bin.")
else
to_chat(user, "There are [amount] bed sheets in the bin.")
to_chat(user, "There are [amount] sheets in the bin.")
/obj/structure/bedsheetbin/update_icon()
@@ -317,8 +319,9 @@ LINEN BINS
..()
/obj/structure/bedsheetbin/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/bedsheet))
if(is_type_in_list(I, allowed_sheets))
if(!user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot place it into the bin!</span>")
return
sheets.Add(I)
amount++
@@ -339,18 +342,19 @@ LINEN BINS
. = ..()
if(.)
return
if(user.lying)
if(user.incapacitated())
return
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
var/obj/item/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
var/chosen = pick(sheet_types)
B = new chosen
B.forceMove(drop_location())
user.put_in_hands(B)
@@ -362,19 +366,20 @@ LINEN BINS
to_chat(user, "<span class='notice'>[hidden] falls out of [B]!</span>")
hidden = null
add_fingerprint(user)
/obj/structure/bedsheetbin/attack_tk(mob/user)
if(amount >= 1)
amount--
var/obj/item/bedsheet/B
var/obj/item/B
if(sheets.len > 0)
B = sheets[sheets.len]
sheets.Remove(B)
else
B = new /obj/item/bedsheet(loc)
var/chosen = pick(sheet_types)
B = new chosen
B.forceMove(drop_location())
to_chat(user, "<span class='notice'>You telekinetically remove [B] from [src].</span>")
@@ -384,5 +389,11 @@ LINEN BINS
hidden.forceMove(drop_location())
hidden = null
/obj/structure/bedsheetbin/towel
desc = "It looks rather cosy. This one is designed to hold towels."
sheet_types = list(/obj/item/reagent_containers/rag/towel)
add_fingerprint(user)
/obj/structure/bedsheetbin/color
sheet_types = list(/obj/item/bedsheet, /obj/item/bedsheet/blue, /obj/item/bedsheet/green, /obj/item/bedsheet/orange, \
/obj/item/bedsheet/purple, /obj/item/bedsheet/red, /obj/item/bedsheet/yellow, /obj/item/bedsheet/brown, \
/obj/item/bedsheet/black)
@@ -99,6 +99,25 @@
name = "freezer"
icon_state = "freezer"
//Snowflake organ freezer code
//Order is important, since we check source, we need to do the check whenever we have all the organs in the crate
/obj/structure/closet/crate/freezer/open()
recursive_organ_check(src)
..()
/obj/structure/closet/crate/freezer/close()
..()
recursive_organ_check(src)
/obj/structure/closet/crate/freezer/Destroy()
recursive_organ_check(src)
..()
/obj/structure/closet/crate/freezer/Initialize()
. = ..()
recursive_organ_check(src)
/obj/structure/closet/crate/freezer/blood
name = "blood freezer"
desc = "A freezer containing packs of blood."
+2 -1
View File
@@ -35,8 +35,9 @@
H.dna.features["spines"] = pick(GLOB.spines_list)
H.dna.features["body_markings"] = pick(GLOB.body_markings_list)
H.dna.features["insect_wings"] = pick(GLOB.insect_wings_list)
H.dna.features["deco_wings"] = pick(GLOB.deco_wings_list)
H.dna.features["insect_fluff"] = pick(GLOB.insect_fluffs_list)
H.update_body()
H.update_hair()
H.update_body_parts()
H.update_body_parts()
+3 -3
View File
@@ -413,9 +413,9 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
dat += "CLOSED"
else
dat += "UNKNOWN"
dat += "</b>[GLOB.TAB][TicketHref("Refresh", ref_src)][GLOB.TAB][TicketHref("Re-Title", ref_src, "retitle")]"
dat += "</b>[FOURSPACES][TicketHref("Refresh", ref_src)][FOURSPACES][TicketHref("Re-Title", ref_src, "retitle")]"
if(state != AHELP_ACTIVE)
dat += "[GLOB.TAB][TicketHref("Reopen", ref_src, "reopen")]"
dat += "[FOURSPACES][TicketHref("Reopen", ref_src, "reopen")]"
dat += "<br><br>Opened at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - opened_at)] ago)"
if(closed_at)
dat += "<br>Closed at: [GAMETIMESTAMP("hh:mm:ss", closed_at)] (Approx [DisplayTimeText(world.time - closed_at)] ago)"
@@ -423,7 +423,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(initiator)
dat += "<b>Actions:</b> [FullMonty(ref_src)]<br>"
else
dat += "<b>DISCONNECTED</b>[GLOB.TAB][ClosureLinks(ref_src)]<br>"
dat += "<b>DISCONNECTED</b>[FOURSPACES][ClosureLinks(ref_src)]<br>"
dat += "<br><b>Log:</b><br><br>"
for(var/I in _interactions)
dat += "[I]<br>"
+4 -4
View File
@@ -539,10 +539,10 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
var/list/parts = list()
parts += "The devil's true name is: [truename]"
parts += "The devil's bans were:"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][ban]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][bane]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][obligation]]"
parts += "[GLOB.TAB][GLOB.lawlorify[LORE][banish]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][ban]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][bane]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][obligation]]"
parts += "[FOURSPACES][GLOB.lawlorify[LORE][banish]]"
return parts.Join("<br>")
/datum/antagonist/devil/roundend_report()
@@ -11,9 +11,9 @@
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CURABLE
permeability_mod = 1
severity = DISEASE_SEVERITY_HARMFUL
var/stagedamage = 0 //Highest stage reached.
severity = DISEASE_SEVERITY_DANGEROUS
var/finalstage = 0 //Because we're spawning off the cure in the final stage, we need to check if we've done the final stage's effects.
var/datum/mood_event/revenant_blight/depression
/datum/disease/revblight/cure()
if(affected_mob)
@@ -21,12 +21,13 @@
if(affected_mob.dna && affected_mob.dna.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob)
affected_mob.dna.species.handle_hair(affected_mob)
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
SEND_SIGNAL(affected_mob, COMSIG_CLEAR_MOOD_EVENT, "rev_blight")
..()
/datum/disease/revblight/stage_act()
if(!finalstage)
if(affected_mob.lying && prob(stage*6))
if(affected_mob.lying && prob(stage*4))
to_chat(affected_mob, "<span class='notice'>You feel better.</span>")
cure()
return
if(prob(stage*3))
@@ -34,10 +35,6 @@
affected_mob.confused += 8
affected_mob.adjustStaminaLoss(8)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(stagedamage < stage)
stagedamage++
affected_mob.adjustToxLoss(stage*2) //should, normally, do about 30 toxin damage.
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(prob(45))
affected_mob.adjustStaminaLoss(stage)
..() //So we don't increase a stage before applying the stage damage.
@@ -46,9 +43,13 @@
if(prob(5))
affected_mob.emote("pale")
if(3)
if(!depression)
depression = SEND_SIGNAL(affected_mob, COMSIG_ADD_MOOD_EVENT, "rev_blight", /datum/mood_event/revenant_blight)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.12, SANITY_CRAZY)
if(prob(10))
affected_mob.emote(pick("pale","shiver"))
if(4)
SEND_SIGNAL(affected_mob, COMSIG_DECREASE_SANITY, 0.18, SANITY_CRAZY)
if(prob(15))
affected_mob.emote(pick("pale","shiver","cries"))
if(5)
@@ -56,12 +57,18 @@
finalstage = TRUE
to_chat(affected_mob, "<span class='revenbignotice'>You feel like [pick("nothing's worth it anymore", "nobody ever needed your help", "nothing you did mattered", "everything you tried to do was worthless")].</span>")
affected_mob.adjustStaminaLoss(45)
new /obj/effect/temp_visual/revenant(affected_mob.loc)
if(affected_mob.dna && affected_mob.dna.species)
if(affected_mob.dna?.species)
affected_mob.dna.species.handle_mutant_bodyparts(affected_mob,"#1d2953")
affected_mob.dna.species.handle_hair(affected_mob,"#1d2953")
affected_mob.visible_message("<span class='warning'>[affected_mob] looks terrifyingly gaunt...</span>", "<span class='revennotice'>You suddenly feel like your skin is <i>wrong</i>...</span>")
affected_mob.add_atom_colour("#1d2953", TEMPORARY_COLOUR_PRIORITY)
addtimer(CALLBACK(src, .proc/cure), 100)
else
return
new /obj/effect/temp_visual/revenant(affected_mob.loc)
addtimer(CALLBACK(src, .proc/curses), 150)
/datum/disease/revblight/proc/curses()
if(QDELETED(affected_mob))
return
affected_mob.playsound_local(affected_mob, 'sound/effects/curse5.ogg', 40, 1, -1)
to_chat(affected_mob, "<span class='revendanger'>You sense the terrific curse of a vengeful ghost befall upon you...</span>")
affected_mob.apply_necropolis_curse(null, 7 MINUTES) //Once the blight has done its course without being cured beforehand, it will cast a necrocurse to compensate how underpowered it's.
cure()
+15 -1
View File
@@ -95,6 +95,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
"ears" = "None",
"wings" = "None",
"frills" = "None",
"deco_wings" = "None",
"spines" = "None",
"body_markings" = "None",
"legs" = "Plantigrade",
@@ -583,6 +584,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if(mutant_category >= MAX_MUTANT_ROWS)
dat += "</td>"
mutant_category = 0
if("deco_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
dat += "<h3>Decorative wings</h3>"
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=deco_wings;task=input'>[features["deco_wings"]]</a>"
if("insect_wings" in pref_species.default_features)
if(!mutant_category)
dat += APPEARANCE_CATEGORY_COLUMN
@@ -1722,7 +1730,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
new_insect_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_wings_list
if(new_insect_wings)
features["insect_wings"] = new_insect_wings
if("deco_wings")
var/new_deco_wings
new_deco_wings = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.deco_wings_list
if(new_deco_wings)
features["deco_wings"] = new_deco_wings
if("insect_fluffs")
var/new_insect_fluff
new_insect_fluff = input(user, "Choose your character's wings:", "Character Preference") as null|anything in GLOB.insect_fluffs_list
@@ -352,6 +352,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
S["feature_human_tail"] >> features["tail_human"]
S["feature_human_ears"] >> features["ears"]
S["feature_insect_wings"] >> features["insect_wings"]
S["feature_deco_wings"] >> features["deco_wings"]
S["feature_insect_fluff"] >> features["insect_fluff"]
//Custom names
@@ -484,6 +485,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list)
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
@@ -553,6 +555,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
WRITE_FILE(S["feature_meat"] , features["meat_type"])
@@ -324,6 +324,23 @@
item_state = "officertanjacket"
body_parts_covered = CHEST|ARMS
/obj/item/clothing/suit/ran
name = "Shikigami costume"
desc = "A costume that looks like a certain shikigami, is super fluffy."
icon_state = "ran_suit"
item_state = "ran_suit"
body_parts_covered = CHEST|GROIN|LEGS
flags_inv = HIDEJUMPSUIT|HIDETAUR
heat_protection = CHEST|GROIN|LEGS //fluffy tails!
//2061
/obj/item/clothing/head/ran
name = "Shikigami hat"
desc = "A hat that looks like it keeps any fluffy ears contained super warm, has little charms over it."
icon_state = "ran_hat"
item_state = "ran_hat"
flags_inv = HIDEEARS
/*
* Misc
*/
@@ -355,6 +355,14 @@
above_suit = TRUE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25)
/obj/item/clothing/accessory/skullcodpiece/fake
name = "false codpiece"
desc = "A plastic ornament, intended to protect the important things in life. It's not very good at it."
icon_state = "skull"
item_color = "skull"
above_suit = TRUE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/////////////////////
//Synda Accessories//
/////////////////////
+1
View File
@@ -19,6 +19,7 @@
new /mob/living/simple_animal/parrot/Poly/ghost(Poly.loc)
qdel(Poly)
/datum/round_event/spooky/announce(fake)
priority_announce(pick("RATTLE ME BONES!","THE RIDE NEVER ENDS!", "A SKELETON POPS OUT!", "SPOOKY SCARY SKELETONS!", "CREWMEMBERS BEWARE, YOU'RE IN FOR A SCARE!") , "THE CALL IS COMING FROM INSIDE THE HOUSE")
+9 -1
View File
@@ -1,5 +1,8 @@
// Normal strength
#define SINGULO_BEACON_DISTURBANCE 0.2 //singularity beacon also improve the odds of meteor waves and speed them up a little.
#define SINGULO_BEACON_MAX_DISTURBANCE 0.6 //maximum cap due to how meteor waves can be potentially round ending.
/datum/round_event_control/meteor_wave
name = "Meteor Wave: Normal"
typepath = /datum/round_event/meteor_wave
@@ -18,6 +21,8 @@
/datum/round_event/meteor_wave/setup()
announceWhen = 1
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
if(GLOB.singularity_counter)
startWhen *= 1 - min(GLOB.singularity_counter * SINGULO_BEACON_DISTURBANCE, SINGULO_BEACON_MAX_DISTURBANCE)
endWhen = startWhen + 60
@@ -52,7 +57,7 @@
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.[GLOB.singularity_counter ? " Warning: Anomalous gravity pulse detected, Syndicate technology interference likely." : ""]", "Meteor Alert", 'sound/ai/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))
@@ -79,3 +84,6 @@
/datum/round_event/meteor_wave/catastrophic
wave_name = "catastrophic"
#undef SINGULO_BEACON_DISTURBANCE
#undef SINGULO_BEACON_MAX_DISTURBANCE
+15 -3
View File
@@ -183,8 +183,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
//Global chat procs
/proc/to_chat(target, message, handle_whitespace=TRUE)
if(!target)
/proc/to_chat_immediate(target, message, handle_whitespace=TRUE)
if(!target || !message)
return
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
@@ -206,7 +206,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
message = replacetext(message, "\proper", "")
if(handle_whitespace)
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
message = replacetext(message, "\t", "[FOURSPACES][FOURSPACES]")
if(islist(target))
// Do the double-encoding outside the loop to save nanoseconds
@@ -248,3 +248,15 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")
/proc/to_chat(target, message, handle_whitespace = TRUE)
if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.initialized)
to_chat_immediate(target, message, handle_whitespace)
return
SSchat.queue(target, message, handle_whitespace)
/datum/chatOutput/proc/swaptolightmode() //Dark mode light mode stuff. Yell at KMC if this breaks! (See darkmode.dm for documentation)
owner.force_white_theme()
/datum/chatOutput/proc/swaptodarkmode()
owner.force_dark_theme()
@@ -401,6 +401,7 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.spooky {color: #FF6100;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #400020; }
@@ -0,0 +1,148 @@
/obj/effect/landmark/barthpot
name = "barthpot"
/obj/item/barthpot
name = "Bartholomew"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "barthpot"
anchored = TRUE
var/items_list = list()
speech_span = "spooky"
var/active = TRUE
/obj/item/barthpot/Destroy()
var/obj/item/barthpot/n = new src(loc)
n.items_list = items_list
..()
/obj/item/barthpot/attackby(obj/item/I, mob/user, params)
if(!active)
say("Meow!")
return
for(var/I2 in items_list)
if(istype(I, I2))
qdel(I)
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
to_chat(user, "<span class='notice'>You add the [I.name] to the pot and watch as it melts into the mixture, a candy crystalising in it's wake.</span>")
say("Hooray! Thank you!")
items_list -= I2
return
say("It doesn't seem like that's magical enough!")
/obj/item/barthpot/attack_hand(mob/user)
if(!active)
say("Meow!")
return
say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
sleep(20)
say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
if(!iscarbon(user))
say("Though... I'm not sure you can help me.")
var/message = "From what I can tell, "
if(LAZYLEN(items_list) < 5)
generate_items()
for(var/I2 in items_list)
if(!I2)
items_list -= I2
continue
var/obj/item/I3 = new I2
message += "a [I3.name], "
message += "currently seem to have the most magic potential."
sleep(15)
say("[message]")
/obj/item/barthpot/proc/generate_items()
var/length = LAZYLEN(items_list)
var/rand_items = list(/obj/item/bodybag = 1,
/obj/item/clothing/glasses/meson = 2,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/clothing/gloves/color/fyellow = 1,
/obj/item/clothing/head/hardhat = 1,
/obj/item/clothing/head/hardhat/red = 1,
/obj/item/clothing/head/that = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
/obj/item/clothing/suit/hazardvest = 1,
/obj/item/clothing/under/rank/vice = 1,
/obj/item/clothing/suit/hooded/flashsuit = 2,
/obj/item/clothing/accessory/medal/greytide = 1,
/obj/item/assembly/prox_sensor = 4,
/obj/item/assembly/timer = 3,
/obj/item/flashlight = 4,
/obj/item/flashlight/pen = 1,
/obj/effect/spawner/lootdrop/glowstick = 4,
/obj/effect/spawner/lootdrop/mre = 3,
/obj/item/multitool = 2,
/obj/item/radio/off = 2,
/obj/item/t_scanner = 5,
/obj/item/airlock_painter = 1,
/obj/item/stack/cable_coil/ = 4,
/obj/item/stack/medical/bruise_pack = 1,
/obj/item/stack/rods = 3,
/obj/item/stack/sheet/cardboard = 2,
/obj/item/stack/sheet/metal = 1,
/obj/item/stack/sheet/mineral/plasma = 1,
/obj/item/stack/sheet/rglass = 1,
/obj/item/book/manual/wiki/engineering_construction = 1,
/obj/item/book/manual/wiki/engineering_hacking = 1,
/obj/item/clothing/head/cone = 1,
/obj/item/coin/silver = 1,
/obj/item/coin/twoheaded = 1,
/obj/item/poster/random_contraband = 1,
/obj/item/poster/random_official = 1,
/obj/item/crowbar = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher = 11,
/obj/item/hand_labeler = 1,
/obj/item/paper/crumpled = 1,
/obj/item/pen = 1,
/obj/item/reagent_containers/spray/pestspray = 1,
/obj/item/reagent_containers/rag = 3,
/obj/item/stock_parts/cell = 3,
/obj/item/storage/belt/utility = 2,
/obj/item/storage/box = 2,
/obj/item/storage/box/cups = 1,
/obj/item/storage/box/donkpockets = 1,
/obj/item/storage/box/lights/mixed = 3,
/obj/item/storage/box/hug/medical = 1,
/obj/item/storage/fancy/cigarettes/dromedaryco = 1,
/obj/item/storage/toolbox/mechanical = 1,
/obj/item/screwdriver = 3,
/obj/item/tank/internals/emergency_oxygen = 2,
/obj/item/vending_refill/cola = 1,
/obj/item/weldingtool = 3,
/obj/item/wirecutters = 1,
/obj/item/wrench = 4,
/obj/item/relic = 3,
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/geiger_counter = 3,
/obj/item/reagent_containers/food/snacks/grown/citrus/orange = 1,
/obj/item/radio/headset = 1,
/obj/item/assembly/infra = 1,
/obj/item/assembly/igniter = 2,
/obj/item/assembly/signaler = 2,
/obj/item/assembly/mousetrap = 2,
/obj/item/reagent_containers/syringe = 2,
/obj/item/clothing/gloves = 8,
/obj/item/clothing/shoes/laceup = 1,
/obj/item/storage/secure/briefcase = 3,
/obj/item/storage/toolbox/artistic = 2,
/obj/item/toy/eightball = 1,
/obj/item/reagent_containers/pill/floorpill = 1,
/obj/item/reagent_containers/food/snacks/cannedpeaches/maint = 2,
/obj/item/clothing/shoes = 2)
if(length == 5)
return TRUE
//var/metalist = pickweight(GLOB.maintenance_loot)
for(var/i = length, i <= 5, i+=1)
var/obj/item = pickweight(rand_items)
if(!item)
i-=1
continue
items_list += item
return TRUE
@@ -5,19 +5,27 @@
//spooky recipes
/datum/recipe/sugarcookie/spookyskull
reagents = list("flour" = 5, "sugar" = 5, "milk" = 5)
items = list(
/obj/item/reagent_containers/food/snacks/egg,
/datum/crafting_recipe/food/sugarcookie/spookyskull
time = 15
name = "Sugar cookie"
reqs = list(
/datum/reagent/consumable/sugar = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/sugarcookie/spookyskull
subcategory = CAT_PASTRY
/datum/recipe/sugarcookie/spookycoffin
reagents = list("flour" = 5, "sugar" = 5, "coffee" = 5)
items = list(
/obj/item/reagent_containers/food/snacks/egg,
/datum/crafting_recipe/food/sugarcookie/spookycoffin
time = 15
name = "Sugar cookie"
reqs = list(
/datum/reagent/consumable/sugar = 5,
/datum/reagent/consumable/coffee = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/sugarcookie/spookycoffin
subcategory = CAT_PASTRY
//////////////////////////////
//Spookoween trapped closets//
@@ -34,12 +42,12 @@
var/trapped = 0
var/mob/trapped_mob
/obj/structure/closet/initialize()
/obj/structure/closet/Initialize()
..()
if(prob(30))
set_spooky_trap()
/obj/structure/closet/dump_contents()
/obj/structure/closet/dump_contents(var/override = TRUE)
..()
trigger_spooky_trap()
@@ -256,6 +264,7 @@
desc = "A standard miniature energy crossbow that uses a hard-light projector to transform bolts into candy corn. Happy Halloween!"
category = "Holiday"
item = /obj/item/gun/energy/kinetic_accelerator/crossbow/halloween
cost = 12
surplus = 0
/datum/uplink_item/device_tools/emag/hack_o_lantern
+442
View File
@@ -0,0 +1,442 @@
//Conversation
#define JACQ_HELLO (1<<0)
#define JACQ_CANDIES (1<<1)
#define JACQ_HEAD (1<<2)
#define JACQ_FAR (1<<3)
#define JACQ_WITCH (1<<4)
#define JACQ_EXPELL (1<<5)
#define JACQ_DATE (1<<6)
/////// EVENT
/datum/round_event_control/jacqueen
name = "Jacqueline's visit"
holidayID = "jacqueen"
typepath = /datum/round_event/jacqueen
weight = -1 //forces it to be called, regardless of weight
max_occurrences = 1
earliest_start = 0 MINUTES
/datum/round_event/jacqueen/start()
..()
for(var/mob/living/carbon/human/H in GLOB.carbon_list)
playsound(H, 'sound/spookoween/ahaha.ogg', 100, 0.25)
for(var/obj/effect/landmark/barthpot/bp in GLOB.landmarks_list)
new /obj/item/barthpot(bp.loc)
new /mob/living/simple_animal/jacq(bp.loc)
/////// MOBS
//Whacha doing in here like? Yae wan tae ruin ta magicks?
/mob/living/simple_animal/jacq
name = "Jacqueline the Pumpqueen"
real_name = "Jacqueline"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "jacqueline"
maxHealth = 25
health = 25
density = FALSE
speech_span = "spooky"
friendly = "pets"
response_help = "chats with"
var/last_poof
var/progression = list() //Keep track of where people are in the story.
var/active = TRUE //Turn this to false to keep normal mob behavour
/mob/living/simple_animal/jacq/Initialize()
..()
poof()
/mob/living/simple_animal/jacq/Life()
..()
if(!ckey)
if((last_poof+4 MINUTES) < world.realtime)
poof()
/mob/living/simple_animal/jacq/Destroy() //I.e invincible
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
Jacq.progression = progression
..()
/mob/living/simple_animal/jacq/death() //What is alive may never die
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
health = 20
poof()
/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
if(!active)
say("Hello there [gender_check(M)]!")
return ..()
if(!ckey)
canmove = FALSE
chit_chat(M)
canmove = TRUE
..()
/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
if(!active)
say("Hello there [gender_check(M)]!")
return ..()
if(!ckey)
canmove = FALSE
chit_chat(M)
canmove = TRUE
..()
/mob/living/simple_animal/jacq/proc/poof()
last_poof = world.realtime
var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
var/datum/effect_system/smoke_spread/chem/s = new()
R.add_reagent("secretcatchem", (10))
s.set_up(R, 0, loc)
s.start()
visible_message("<b>[src]</b> disappears in a puff of smoke!")
canmove = TRUE
var/hp_list = list()
for(var/obj/machinery/holopad/hp in world)
hp_list += hp
var/obj/machinery/holopad/hp = pick(hp_list)
if(forceMove(pick(hp.loc)))
return TRUE
return FALSE
/mob/living/simple_animal/jacq/proc/gender_check(mob/living/carbon/C)
var/gender = "lamb"
if(C)
if(C.gender == MALE)
gender = "laddie"
if(C.gender == FEMALE)
gender = "lassie"
return gender
//Ye wee bugger, gerrout of it. Ye've nae tae enjoy reading the code fer mae secrets like.
/mob/living/simple_animal/jacq/proc/chit_chat(mob/living/carbon/C)
//Very important
var/gender = gender_check(C)
if(C)
if(C.gender == MALE)
gender = "laddie"
if(C.gender == FEMALE)
gender = "lassie"
if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO))
visible_message("<b>[src]</b> smiles ominously at [C], <span class='spooky'>\"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
sleep(20)
visible_message("<b>[src]</b> continues, says, <span class='spooky'>\"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
if(!progression["[C.real_name]"])
progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HELLO
var/choices = list("Trick", "Treat", "How do I get candies?")
var/choice = input(C, "Trick or Treat?", "Trick or Treat?") in choices
switch(choice)
if("Trick")
trick(C)
return
if("Treat")
if(check_candies(C))
treat(C, gender)
else
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"You've nae got any candies Ah want! They're the orange round ones, now bugger off an go get em first.\"</span>")
return
if("How do I get candies?")
visible_message("<b>[src]</b> says, <span class='spooky'>\"Gae find my familiar; Bartholomew. Ee's tendin the cauldron which ken bring oot t' magic energy in items scattered aroond. Knowing him, ee's probably gone tae somewhere with books.\"</span>")
return
/mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender)
visible_message("<b>[src]</b> gives off a glowing smile, <span class='spooky'>\"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"</span>")
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Plushie - 1 candy", "Can I ask you a question instead?")
var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward
//rewards
switch(choice_reward)
if("Object - 3 candies")
if(!take_candies(C, 3))
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 3 candies per trinket [gender]! Thems the rules!\"</span>")
return
var/new_obj = pick(subtypesof(/obj))
//for(var/item in blacklist)
// if(new_obj == item)
// panic()
var/reward = new new_obj(C.loc)
C.put_in_hands(reward)
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
sleep(20)
poof()
return
if("Potion - 2 candies")
if(!take_candies(C, 2))
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 2 candies per potion [gender]! Thems the rules!\"</span>")
return
var/reward = new /obj/item/reagent_containers/potion_container(C.loc)
C.put_in_hands(reward)
visible_message("<b>[src]</b> waves her hands, magicing up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
sleep(20)
poof()
return
if("Plushie - 1 candy")
if(!take_candies(C, 1))
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 1 candy per plushie [gender]! Thems the rules!\"</span>")
return
new /obj/item/toy/plush/random(C.loc)
visible_message("<b>[src]</b> waves her hands, magicing up a plushie from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
sleep(20)
poof()
return
//chitchats!
if("Can I ask you a question instead?")
var/choices = list()
//Figure out where the C is in the story
if(!progression["[C.real_name]"]) //I really don't want to get here withoot a hello, but just to be safe
progression["[C.real_name]"] = NONE
if(!(progression["[C.real_name]"] & JACQ_FAR))
if(progression["[C.real_name]"] & JACQ_CANDIES)
choices += "You really came all this way for candy?"
else
choices += "Why do you want the candies?"
if(!(progression["[C.real_name]"] & JACQ_HEAD))
choices += "What is that on your head?"
if(!(progression["[C.real_name]"] & JACQ_EXPELL))
if(progression["[C.real_name]"] & JACQ_WITCH)
choices += "So you got ex-spell-ed?"
else
choices += "Are you a witch?"
//for Kepler, delete this, or just delete the whole story aspect if you want.
//If fully completed
/*
if(progression["[C.real_name]"] & JACQ_FAR)//Damnit this is a pain
if(progression["[C.real_name]"] & JACQ_EXPELL) //I give up
if(progression["[C.real_name]"] & JACQ_HEAD) //This is only an event thing
choices += "Can I take you out on a date?"
*/
if(progression["[C.real_name]"] == 63)//Damnit this is a pain
choices += "Can I take you out on a date?"
//If you've nothing to ask
if(!LAZYLEN(choices))
visible_message("<b>[src]</b> sighs, <span class='spooky'>\"Ah'm all questioned oot fer noo, [gender].\"</span>")
return
//Otherwise, lets go!
visible_message("<b>[src]</b> says, <span class='spooky'>\"A question? Sure, it'll cost you a candy though!\"</span>")
choices += "Nevermind"
//Candies for chitchats
var/choice = input(C, "What do you want to ask?", "What do you want to ask?") in choices
if(!take_candies(C, 1))
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's a candy per question [gender]! Thems the rules!\"</span>")
return
//Talking
switch(choice)
if("Why do you want the candies?")
visible_message("<b>[src]</b> says, <span class='spooky'>\"Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_CANDIES
sleep(30)
poof()
if("You really came all this way for candy?")
visible_message("<b>[src]</b> looks tae the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_FAR
sleep(30)
poof()
if("What is that on your head?")
visible_message("<b>[src]</b> pats the pumpkin atop her head, <span class='spooky'>\"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HEAD
sleep(30)
poof()
if("Are you a witch?")
visible_message("<b>[src]</b> grumbles, <span class='spooky'>\"If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_WITCH
sleep(30)
poof()
if("So you got ex-spell-ed?")
visible_message("<b>[src]</b> Gives you a blank look at the pun, before continuing, <span class='spooky'>\"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\"</span> she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, <span class='spooky'>\"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.\"</span>")
sleep(30)
visible_message("<b>[src]</b> says, <span class='spooky'>\"Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_EXPELL
sleep(30)
poof()
if("Can I take you out on a date?")
visible_message("<b>[src]</b> blushes, <span class='spooky'>\"...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly.\"</span>")
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE
visible_message("<b>[src]</b> looks to the side, deep in thought.</span>")
dating_start(C, gender)
if("Nevermind")
visible_message("<b>[src]</b> shrugs, <span class='spooky'>\"Suit yerself then, here's your candy back.\"</span>")
new /obj/item/reagent_containers/food/snacks/special_candy(loc)
/mob/living/simple_animal/jacq/proc/trick(mob/living/carbon/C, gender)
var/option
if(ishuman(C))
option = rand(1,7)
else
option = rand(1,6)
switch(option)
if(1)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Hocus pocus, making friends is now your focus!\"</span>")
var/datum/objective/brainwashing/objective = pick("Make a tasty sandwich for", "Compose a poem for", "Aquire a nice outfit to give to", "Strike up a conversation about pumpkins with", "Write a letter and deliver it to", "Give a nice hat to")
var/mob/living/L2 = pick(GLOB.player_list)
objective += " [L2.name]."
brainwash(C, objective)
if(2)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
C.reagents.add_reagent("pumpkinmutationtoxin", 5)
if(3)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"If only you had a better upbringing, your ears are now full of my singing!\"</span>")
var/client/C2 = C.client
C2.chatOutput.sendMusic("https://a.uguu.se/rQ8FxxUQ1Xzc_SpOwOkyOwOkyPumpkinSong-PFrPrIxluWk.mp4", 1)//I hope this works!
if(4)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"You're cute little bumpkin, On your head is a pumpkin!\"</span>")
if(C.head)
var/obj/item/W = C.head
C.dropItemToGround(W, TRUE)
var/jaqc_latern = new /obj/item/clothing/head/hardhat/pumpkinhead/jaqc
C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
if(5)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
C.reagents.add_reagent("eigenstate", 30)
if(6)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"A new familiar for me, and you'll see it's thee!\"</span>")
C.reagents.add_reagent("secretcatchem", 30)
if(7)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"While you may not be a ghost, for this sheet you'll always be it's host.\"</span>")
var/mob/living/carbon/human/H = C
if(H.wear_suit)
var/obj/item/W = H.wear_suit
H.dropItemToGround(W, TRUE)
var/ghost = new /obj/item/clothing/suit/ghost_sheet/sticky
H.equip_to_slot(ghost, SLOT_WEAR_SUIT, 1, 1)
poof()
//Blame Fel
/mob/living/simple_animal/jacq/proc/dating_start(mob/living/carbon/C, gender)
var/candies = pollGhostCandidates("Do you want to go on a date with [C] as Jacqueline the great pumpqueen?")
//sleep(30) //If the poll doesn't autopause.
if(candies)
candies = shuffle(candies)//Shake those ghosts up!
for(var/mob/dead/observer/C2 in candies)
if(C2.key && C2)
key = C2.key
message_admins("[C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline.")
log_game("HALLOWEEN: [C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline")
to_chat(src, "<span class='big spooky'>You are Jacqueline the great pumpqueen, witch Extraordinaire! You're a very Scottish lass with a kind heart, but also a little crazy. You also blew up the wizarding school and you're suspended for a while, so you visited the station before heading home. On your head lies the prize pumpkin of your Mother's pumpkin patch. You're currently on a date with [C] and well, I didn't think anyone would get this far. <i> Please be good so I can do events like this in the future. </i> </span>")
return
else
candies =- C2
visible_message("<b>[src]</b> looks to the side, <span class='spooky'>\"Look, Ah like ye but, Ah don't think Ah can right now. If ye can't tell, the stations covered in volatile candies, I've a few other laddies and lassies running after me treats, and tae top it all off, I've the gods breathing down me neck, watching every treat Ah make fer the lot of yous.\" she sighs, \"But that's not a no, right? That's.. just a nae right noo.\"</span>")
sleep(20)
visible_message("<b>[src]</b> takes off the pumpkin on her head, a rich blush on her cheeks. She leans over planting a kiss upon your forehead quickly befere popping the pumpkin back on her head.")
sleep(10)
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"There, that aught tae be worth a candy.\"</span>")
sleep(20)
poof()
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
name = "Jacq o' latern"
desc = "A jacqueline o' lantern! You can't seem to get rid of it."
icon_state = "hardhat0_pumpkin_j"
item_state = "hardhat0_pumpkin_j"
item_color = "pumpkin_j"
brightness_on = 4
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, GLUED_ITEM_TRAIT)
/obj/item/clothing/suit/ghost_sheet/sticky
/obj/item/clothing/suit/ghost_sheet/sticky/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, GLUED_ITEM_TRAIT)
/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user)
if(iscarbon(user))
to_chat(user, "<span class='spooky'><i>Boooooo~!</i></span>")
return
else
..()
/obj/item/clothing/suit/ghost_sheet/sticky/attack_hand(mob/user)
if(iscarbon(user))
to_chat(user, "<span class='spooky'><i>Boooooo~!</i></span>")
return
else
..()
/datum/reagent/mutationtoxin/pumpkinhead
name = "Pumpkin head mutation toxin"
id = "pumpkinmutationtoxin"
race = /datum/species/dullahan/pumpkin
mutationtext = "<span class='spooky'>The pain subsides. You feel your head roll off your shoulders... and you smell pumpkin."
//I couldn't get the replace head sprite with a pumpkin to work so, it is what it is.
/mob/living/simple_animal/jacq/proc/check_candies(mob/living/carbon/C)
var/invs = C.get_contents()
var/candy_count = 0
for(var/item in invs)
if(istype(item, /obj/item/reagent_containers/food/snacks/special_candy))
candy_count++
return candy_count
/mob/living/simple_animal/jacq/proc/take_candies(mob/living/carbon/C, candy_amount = 1)
var/inv = C.get_contents()
var/candies = list()
for(var/item in inv)
if(istype(item, /obj/item/reagent_containers/food/snacks/special_candy))
candies += item
if(LAZYLEN(candies) == candy_amount)
break
if(LAZYLEN(candies) == candy_amount) //I know it's a double check but eh, to be safe.
for(var/candy in candies)
qdel(candy)
return TRUE
return FALSE
//Potions
/obj/item/reagent_containers/potion_container
name = "potion"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "jacq_potion"
desc = "A potion with a strange concoction within. Be careful, as if it's thrown it explodes in a puff of smoke like Jacqueline."
/obj/item/reagent_containers/potion_container/Initialize()
.=..()
var/R = get_random_reagent_id()
reagents.add_reagent(R, 30)
name = "[R] Potion"
/obj/item/reagent_containers/potion_container/throw_impact(atom/target)
..()
sleep(20)
var/datum/effect_system/smoke_spread/chem/s = new()
s.set_up(src.reagents, 3, src.loc)
s.start()
qdel(src)
//Candies
/obj/item/reagent_containers/food/snacks/special_candy
name = "Magic candy"
icon = 'icons/obj/halloween_items.dmi'
icon_state = "jacq_candy"
desc = "A candy with strange magic within. Be careful, as the magic isn't always helpful."
/obj/item/reagent_containers/food/snacks/special_candy/Initialize()
.=..()
reagents.add_reagent(get_random_reagent_id(), 5)
+10
View File
@@ -333,6 +333,16 @@
/datum/holiday/halloween/getStationPrefix()
return pick("Bone-Rattling","Mr. Bones' Own","2SPOOKY","Spooky","Scary","Skeletons")
/datum/holiday/jacqueen //Subset of halloween
name = "jacqueen"
begin_day = 27
begin_month = OCTOBER
end_day = 2
end_month = NOVEMBER
/datum/holiday/jacqueen/greet()
return "Jacqueline the great Pumpqueen has come to visit!"
/datum/holiday/vegan
name = "Vegan Day"
begin_day = 1
+5
View File
@@ -111,6 +111,11 @@
if(A)
load_program(A)
if("safety")
if(!issilicon(usr) && !IsAdminGhost(usr))
var/msg = "[key_name(usr)] attempted to emag the holodeck using a href they shouldn't have!"
message_admins(msg)
log_admin(msg)
return
obj_flags ^= EMAGGED
if((obj_flags & EMAGGED) && program && emag_programs[program.name])
emergency_shutdown()
+11 -1
View File
@@ -145,7 +145,13 @@
ViewManifest()
if(href_list["SelectedJob"])
if(!SSticker || !SSticker.IsRoundInProgress())
var/msg = "[key_name(usr)] attempted to join the round using a href that shouldn't be available at this moment!"
log_admin(msg)
message_admins(msg)
to_chat(usr, "<span class='danger'>The round is either not ready, or has already finished...</span>")
return
if(!GLOB.enter_allowed)
to_chat(usr, "<span class='notice'>There is an administrative lock on entering the game!</span>")
return
@@ -315,6 +321,8 @@
return "Your account is not old enough for [jobtitle]."
if(JOB_UNAVAILABLE_SLOTFULL)
return "[jobtitle] is already filled to capacity."
if(JOB_UNAVAILABLE_SPECIESLOCK)
return "Your species cannot play as a [jobtitle]."
return "Error: Unknown job availability."
/mob/dead/new_player/proc/IsJobUnavailable(rank, latejoin = FALSE)
@@ -340,6 +348,8 @@
return JOB_UNAVAILABLE_PLAYTIME
if(latejoin && !job.special_check_latejoin(client))
return JOB_UNAVAILABLE_GENERIC
if(!client.prefs.pref_species.qualifies_for_rank(rank, client.prefs.features))
return JOB_UNAVAILABLE_SPECIESLOCK
return JOB_AVAILABLE
/mob/dead/new_player/proc/AttemptLateSpawn(rank)
@@ -27,6 +27,88 @@
dimension_y = 34
locked = TRUE
// Decorative wings
/datum/sprite_accessory/deco_wings
icon = 'icons/mob/wings.dmi'
/datum/sprite_accessory/deco_wings/plain
name = "Plain"
icon_state = "plain"
/datum/sprite_accessory/deco_wings/monarch
name = "Monarch"
icon_state = "monarch"
/datum/sprite_accessory/deco_wings/luna
name = "Luna"
icon_state = "luna"
/datum/sprite_accessory/deco_wings/atlas
name = "Atlas"
icon_state = "atlas"
/datum/sprite_accessory/deco_wings/reddish
name = "Reddish"
icon_state = "redish"
/datum/sprite_accessory/deco_wings/royal
name = "Royal"
icon_state = "royal"
/datum/sprite_accessory/deco_wings/gothic
name = "Gothic"
icon_state = "gothic"
/datum/sprite_accessory/deco_wings/lovers
name = "Lovers"
icon_state = "lovers"
/datum/sprite_accessory/deco_wings/whitefly
name = "White Fly"
icon_state = "whitefly"
/datum/sprite_accessory/deco_wings/punished
name = "Burnt Off"
icon_state = "punished"
locked = TRUE
/datum/sprite_accessory/deco_wings/firewatch
name = "Firewatch"
icon_state = "firewatch"
/datum/sprite_accessory/deco_wings/deathhead
name = "Deathshead"
icon_state = "deathhead"
/datum/sprite_accessory/deco_wings/poison
name = "Poison"
icon_state = "poison"
/datum/sprite_accessory/deco_wings/ragged
name = "Ragged"
icon_state = "ragged"
/datum/sprite_accessory/deco_wings/moonfly
name = "Moon Fly"
icon_state = "moonfly"
/datum/sprite_accessory/deco_wings/snow
name = "Snow"
icon_state = "snow"
/datum/sprite_accessory/deco_wings/angel
name = "Angel"
icon_state = "angel"
color_src = 0
dimension_x = 46
center = TRUE
dimension_y = 34
/datum/sprite_accessory/deco_wings/none
name = "None"
icon_state = "none"
//INSECT WINGS
/datum/sprite_accessory/insect_wings
@@ -76,7 +158,6 @@
/datum/sprite_accessory/insect_wings/punished
name = "Burnt Off"
icon_state = "punished"
locked = TRUE
/datum/sprite_accessory/insect_wings/firewatch
name = "Firewatch"
+4 -1
View File
@@ -11,6 +11,7 @@
attack_verb = list("attacked", "slapped", "whacked")
///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth
decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise
healing_factor = STANDARD_ORGAN_HEALING / 2
maxHealth = BRAIN_DAMAGE_DEATH
low_threshold = 45
@@ -247,11 +248,13 @@
to_chat(owner, "<span class='userdanger'>The last spark of life in your brain fizzles out...</span>")
owner.death()
brain_death = TRUE
return
..()
/obj/item/organ/brain/on_death()
if(damage <= BRAIN_DAMAGE_DEATH) //rip
brain_death = FALSE
applyOrganDamage(maxHealth * decay_factor)
..()
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
@@ -1,6 +1,7 @@
/obj/item/organ/alien
icon_state = "xgibmid2"
var/list/alien_powers = list()
organ_flags = ORGAN_NO_SPOIL
/obj/item/organ/alien/Initialize()
. = ..()
+25 -21
View File
@@ -13,19 +13,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
//Species Icon Drawing Offsets - Pixel X, Pixel Y, Aka X = Horizontal and Y = Vertical, from bottom left corner
var/list/offset_features = list(
OFFSET_UNIFORM = list(0,0),
OFFSET_ID = list(0,0),
OFFSET_GLOVES = list(0,0),
OFFSET_GLASSES = list(0,0),
OFFSET_EARS = list(0,0),
OFFSET_SHOES = list(0,0),
OFFSET_S_STORE = list(0,0),
OFFSET_FACEMASK = list(0,0),
OFFSET_HEAD = list(0,0),
OFFSET_EYES = list(0,0),
OFFSET_LIPS = list(0,0),
OFFSET_BELT = list(0,0),
OFFSET_BACK = list(0,0),
OFFSET_UNIFORM = list(0,0),
OFFSET_ID = list(0,0),
OFFSET_GLOVES = list(0,0),
OFFSET_GLASSES = list(0,0),
OFFSET_EARS = list(0,0),
OFFSET_SHOES = list(0,0),
OFFSET_S_STORE = list(0,0),
OFFSET_FACEMASK = list(0,0),
OFFSET_HEAD = list(0,0),
OFFSET_EYES = list(0,0),
OFFSET_LIPS = list(0,0),
OFFSET_BELT = list(0,0),
OFFSET_BACK = list(0,0),
OFFSET_HAIR = list(0,0),
OFFSET_FHAIR = list(0,0),
OFFSET_SUIT = list(0,0),
@@ -422,8 +422,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
facial_overlay.alpha = hair_alpha
if(OFFSET_FHAIR in H.dna.species.offset_features)
facial_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FHAIR][1]
facial_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FHAIR][2]
facial_overlay.pixel_x += H.dna.species.offset_features[OFFSET_FHAIR][1]
facial_overlay.pixel_y += H.dna.species.offset_features[OFFSET_FHAIR][2]
standing += facial_overlay
@@ -761,6 +761,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
S = GLOB.wings_list[H.dna.features["wings"]]
if("wingsopen")
S = GLOB.wings_open_list[H.dna.features["wings"]]
if("deco_wings")
S = GLOB.deco_wings_list[H.dna.features["deco_wings"]]
if("legs")
S = GLOB.legs_list[H.dna.features["legs"]]
if("insect_wings")
@@ -812,6 +814,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
bodypart = "snout"
if(bodypart == "xenohead")
bodypart = "xhead"
if(bodypart == "insect_wings" || bodypart == "deco_wings")
bodypart = "insect_wings"
if(S.gender_specific)
accessory_overlay.icon_state = "[g]_[bodypart]_[S.icon_state]_[layertext]"
@@ -883,7 +887,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
accessory_overlay.color = husklist
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += accessory_overlay
@@ -899,7 +903,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
inner_accessory_overlay = center_image(inner_accessory_overlay, S.dimension_x, S.dimension_y)
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
inner_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
inner_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += inner_accessory_overlay
@@ -942,11 +946,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
if(HORNCOLOR)
extra_accessory_overlay.color = "#[H.horn_color]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
extra_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
extra_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += extra_accessory_overlay
if(S.extra2) //apply the extra overlay, if there is one
@@ -983,7 +987,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
extra2_accessory_overlay.color = "#[H.horn_color]"
if(OFFSET_MUTPARTS in H.dna.species.offset_features)
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
extra2_accessory_overlay.pixel_x += H.dna.species.offset_features[OFFSET_MUTPARTS][1]
extra2_accessory_overlay.pixel_y += H.dna.species.offset_features[OFFSET_MUTPARTS][2]
standing += extra2_accessory_overlay
@@ -13,9 +13,12 @@
blacklisted = TRUE
limbs_id = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
var/pumpkin = FALSE
var/obj/item/dullahan_relay/myhead
/datum/species/dullahan/pumpkin
pumpkin = TRUE
/datum/species/dullahan/check_roundstart_eligible()
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
@@ -27,11 +30,19 @@
H.flags_1 &= ~HEAR_1
var/obj/item/bodypart/head/head = H.get_bodypart(BODY_ZONE_HEAD)
if(head)
if(pumpkin)//Pumpkinhead!
head.animal_origin = 100
head.icon = 'icons/obj/clothing/hats.dmi'
head.icon_state = "hardhat1_pumpkin_j"
head.custom_head = TRUE
head.drop_limb()
head.flags_1 = HEAR_1
head.throwforce = 25
myhead = new /obj/item/dullahan_relay (head, H)
H.put_in_hands(head)
var/obj/item/organ/eyes/E = H.getorganslot(ORGAN_SLOT_EYES)
for(var/datum/action/item_action/organ_action/OA in E.actions)
OA.Trigger()
/datum/species/dullahan/on_species_loss(mob/living/carbon/human/H)
H.flags_1 |= ~HEAR_1
@@ -64,7 +75,7 @@
/obj/item/organ/brain/dullahan
decoy_override = TRUE
organ_flags = 0
organ_flags = ORGAN_NO_SPOIL//Do not decay
/obj/item/organ/tongue/dullahan
zone = "abstract"
@@ -5,8 +5,8 @@
should_draw_citadel = TRUE
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "horns", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky",
mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "deco_wings", "taur", "horns", "legs")
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
attack_verb = "claw"
attack_sound = 'sound/weapons/slash.ogg'
@@ -581,7 +581,7 @@
limbs_id = "cultgolem"
sexes = FALSE
info_text = "As a <span class='danger'>Runic Golem</span>, you possess eldritch powers granted by the Elder Goddess Nar'Sie."
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES) //no mutcolors
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL) //no mutcolors
prefix = "Runic"
special_names = null
@@ -635,7 +635,7 @@
say_mod = "clicks"
limbs_id = "clockgolem"
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems. On death, you will break down into scrap.</span>"
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES)
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
armor = 20 //Reinforced, but much less so to allow for fast movement
attack_verb = "smash"
@@ -691,7 +691,7 @@
sexes = FALSE
info_text = "As a <span class='danger'>Cloth Golem</span>, you are able to reform yourself after death, provided your remains aren't burned or destroyed. You are, of course, very flammable. \
Being made of cloth, your body is magic resistant and faster than that of other golems, but weaker and less resilient."
species_traits = list(NOBLOOD,NO_UNDERWEAR) //no mutcolors, and can burn
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOGENITALS,NOAROUSAL) //no mutcolors, and can burn
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOGUNS)
inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
armor = 15 //feels no pain, but not too resistant
@@ -36,8 +36,8 @@
var/turf/T = H.loc
light_amount = min(1,T.get_lumcount()) - 0.5
H.nutrition += light_amount * light_nutrition_gain_factor
if(H.nutrition > NUTRITION_LEVEL_FULL)
H.nutrition = NUTRITION_LEVEL_FULL
if(H.nutrition >= NUTRITION_LEVEL_FULL)
H.nutrition = NUTRITION_LEVEL_FULL - 1
if(light_amount > 0.2) //if there's enough light, heal
H.heal_overall_damage(light_bruteheal, light_burnheal)
H.adjustToxLoss(-light_toxheal)
@@ -808,11 +808,18 @@ Pass a positive integer as an argument to override a bot's default speed.
switch(href_list["operation"])
if("patrol")
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
auto_patrol = !auto_patrol
bot_reset()
if("remote")
remote_disabled = !remote_disabled
if("hack")
if(!issilicon(usr) && !IsAdminGhost(usr))
var/msg = "[key_name(usr)] attempted to hack a bot with a href that shouldn't be available!"
message_admins(msg)
log_admin(msg)
return TRUE
if(emagged != 2)
emagged = 2
hacked = TRUE
@@ -131,7 +131,8 @@ Auto Patrol: []"},
/mob/living/simple_animal/bot/secbot/Topic(href, href_list)
if(..())
return 1
if(!issilicon(usr) && !IsAdminGhost(usr) && !(bot_core.allowed(usr) || !locked))
return TRUE
switch(href_list["operation"])
if("idcheck")
idcheck = !idcheck
-2
View File
@@ -52,13 +52,11 @@
switch(from.pH)
if(11.5 to INFINITY)
to_chat(src, "<span class='warning'>You taste a strong alkaline flavour!</span>")
T.applyOrganDamage(1)
if(8.5 to 11.5)
to_chat(src, "<span class='notice'>You taste a sort of soapy tone in the mixture.</span>")
if(2.5 to 5.5)
to_chat(src, "<span class='notice'>You taste a sort of acid tone in the mixture.</span>")
if(-INFINITY to 2.5)
to_chat(src, "<span class='warning'>You taste a strong acidic flavour!</span>")
T.applyOrganDamage(1)
#undef DEFAULT_TASTE_SENSITIVITY
+10 -12
View File
@@ -128,14 +128,12 @@
/datum/reagents/proc/remove_all(amount = 1)
var/list/cached_reagents = reagent_list
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
pH = 7
if(total_volume > 0)
var/part = amount / total_volume
for(var/reagent in cached_reagents)
var/datum/reagent/R = reagent
remove_reagent(R.id, R.volume * part, ignore_pH = TRUE)
pH = REAGENT_NORMAL_PH
update_total()
handle_reactions()
return amount
@@ -404,7 +402,7 @@
for(var/B in cached_required_reagents)
if(!has_reagent(B, cached_required_reagents[B]*CHEMICAL_QUANTISATION_LEVEL))//Allows vols at less than 1 to react.
if(!has_reagent(B, cached_required_reagents[B]))//Allows vols at less than 1 to react.
break
total_matching_reagents++
for(var/B in cached_required_catalysts)
@@ -504,6 +502,7 @@
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
for(var/B in cached_required_reagents)
remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
@@ -546,17 +545,17 @@
var/list/cached_required_reagents = C.required_reagents//update reagents list
var/list/cached_results = C.results//resultant chemical list
var/multiplier = INFINITY
for(var/B in cached_required_reagents) //
multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), 0.0001))
if (multiplier == 0)//clarity
if (multiplier <= 0)//clarity
fermiEnd()
return
for(var/P in C.required_catalysts)
if(!has_reagent(P))
fermiEnd()
return
if(C.required_catalysts)
for(var/P in C.required_catalysts)
if(!has_reagent(P))
fermiEnd()
return
if (!fermiIsReacting)
CRASH("Fermi has refused to stop reacting even though we asked her nicely.")
@@ -869,7 +868,6 @@
var/new_total = cached_total + amount
var/cached_temp = chem_temp
var/list/cached_reagents = reagent_list
var/cached_pH = pH
@@ -963,7 +961,7 @@
var/datum/reagent/R = A
if (R.id == reagent)
if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
pH = 7
pH = REAGENT_NORMAL_PH
//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
else if (!ignore_pH)
//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
@@ -244,9 +244,9 @@
/obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker)
if(beaker)
beaker.forceMove(drop_location())
if(user && Adjacent(user) && !issiliconoradminghost(user))
user.put_in_hands(beaker)
if(!user.put_in_hands(beaker))
beaker.forceMove(drop_location())
if(new_beaker)
beaker = new_beaker
else
@@ -101,8 +101,10 @@
if(St.purity < 1)
St.volume *= St.purity
St.purity = 1
N.volume -= 0.002
var/amount = CLAMP(0.002, 0, N.volume)
N.volume -= amount
St.data["grown_volume"] = St.data["grown_volume"] + added_volume
St.name = "[initial(St.name)] [round(St.data["grown_volume"], 0.1)]u colony"
/datum/chemical_reaction/styptic_powder
name = "Styptic Powder"
@@ -404,3 +404,25 @@
/obj/item/reagent_containers/glass/bottle/bromine
name = "bromine bottle"
list_reagents = list("bromine" = 30)
//Lewd Stuff
/obj/item/reagent_containers/glass/bottle/crocin
name = "Crocin bottle"
desc = "A bottle of mild aphrodisiac. Increases libido."
list_reagents = list("aphro" = 30)
/obj/item/reagent_containers/glass/bottle/hexacrocin
name = "Hexacrocin bottle"
desc = "A bottle of strong aphrodisiac. Increases libido."
list_reagents = list("aphro+" = 30)
/obj/item/reagent_containers/glass/bottle/camphor
name = "Camphor bottle"
desc = "A bottle of mild anaphrodisiac. Reduces libido."
list_reagents = list("anaphro" = 30)
/obj/item/reagent_containers/glass/bottle/hexacamphor
name = "Hexacamphor bottle"
desc = "A bottle of strong anaphrodisiac. Reduces libido."
list_reagents = list("anaphro+" = 30)
@@ -72,8 +72,10 @@
/datum/nanite_program/brain_heal/check_conditions()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
if(length(C.get_traumas()))
return ..()
for(var/X in C.get_traumas())
var/datum/brain_trauma/BT = X
if(BT.resilience <= TRAUMA_RESILIENCE_BASIC)
return ..()
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
@@ -193,8 +195,10 @@
/datum/nanite_program/brain_heal_advanced/check_conditions()
if(iscarbon(host_mob))
var/mob/living/carbon/C = host_mob
if(length(C.get_traumas()))
return ..()
for(var/X in C.get_traumas())
var/datum/brain_trauma/BT = X
if(BT.resilience <= TRAUMA_RESILIENCE_LOBOTOMY)
return ..()
if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN))
return ..()
return FALSE
+4
View File
@@ -32,6 +32,8 @@
var/lip_style = null
var/lip_color = "white"
//If the head is a special sprite
var/custom_head
/obj/item/bodypart/head/can_dismember(obj/item/I)
if(!((owner.stat == DEAD) || owner.InFullCritical()))
@@ -128,6 +130,8 @@
add_overlay(standing)
/obj/item/bodypart/head/get_limb_icon(dropped)
if(custom_head)
return
cut_overlays()
. = ..()
if(dropped) //certain overlays only appear when the limb is being detached from its owner.
+2 -2
View File
@@ -15,7 +15,7 @@
//an incision but with greater bleed, and a 90% base success chance
/datum/surgery_step/incise_heart
name = "incise heart"
implements = list(/obj/item/scalpel = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
implements = list(TOOL_SCALPEL = 90, /obj/item/melee/transforming/energy/sword = 45, /obj/item/kitchen/knife = 45,
/obj/item/shard = 25)
time = 16
@@ -74,4 +74,4 @@
"<span class='warning'>[user] screws up, causing blood to spurt out of [H]'s chest profusely!</span>")
H.adjustOrganLoss(ORGAN_SLOT_HEART, 20)
H.bleed_rate += 30
return FALSE
return FALSE
+2 -3
View File
@@ -11,8 +11,7 @@
/datum/surgery_step/embalming
name = "embalming body"
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
time = 10
chems_needed = list("drying_agent", "sterilizine")
require_all_chems = FALSE
@@ -28,4 +27,4 @@
/datum/surgery_step/embalming/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] screws up!", "<span class='warning'>You screwed up!</span>")
ADD_TRAIT(target, TRAIT_NOCLONE, MAGIC_TRAIT) //That body is ruined, but still gives miasma
return FALSE
return FALSE
+4 -3
View File
@@ -19,7 +19,7 @@
//repair organs
/datum/surgery_step/graft_synthtissue
name = "graft synthtissue"
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
repeatable = TRUE
time = 75
chems_needed = list("synthtissue")
@@ -61,8 +61,9 @@
target.reagents.remove_reagent("synthtissue", 10)
/datum/surgery_step/graft_synthtissue/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully repairs part of [chosen_organ].", "<span class='notice'>You succeed in repairing parts of [chosen_organ].</span>")
chosen_organ.applyOrganDamage(health_restored)
user.visible_message("[user] successfully grafts synthtissue to [chosen_organ].", "<span class='notice'>You succeed in grafting 10u of the synthflesh to the [chosen_organ].</span>")
chosen_organ.applyOrganDamage(-health_restored)
return TRUE
/datum/surgery_step/graft_synthtissue/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] accidentally damages part of [chosen_organ]!</span>", "<span class='warning'>You damage [chosen_organ]! Apply more synthtissue if it's run out.</span>")
+1 -1
View File
@@ -26,7 +26,7 @@
//remove fat
/datum/surgery_step/remove_fat
name = "remove loose fat"
implements = list(/obj/item/retractor = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
implements = list(TOOL_RETRACTOR = 100, TOOL_SCREWDRIVER = 45, TOOL_WIRECUTTER = 35)
time = 32
/datum/surgery_step/remove_fat/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
+3 -2
View File
@@ -17,9 +17,10 @@
if(starting_organ)
insert_organ(new starting_organ(src))
/obj/item/autosurgeon/proc/insert_organ(var/obj/item/I)
/obj/item/autosurgeon/proc/insert_organ(var/obj/item/organ/I)
storedorgan = I
I.forceMove(src)
I.organ_flags |= ORGAN_FROZEN //Stops decay
name = "[initial(name)] ([storedorgan.name])"
/obj/item/autosurgeon/attack_self(mob/user)//when the object it used...
@@ -125,4 +126,4 @@
/obj/item/autosurgeon/womb
desc = "A single use autosurgeon that contains a womb. A screwdriver can be used to remove it, but implants can't be placed back in."
uses = 1
starting_organ = /obj/item/organ/genital/womb
starting_organ = /obj/item/organ/genital/womb
+2 -1
View File
@@ -6,7 +6,7 @@
slot = ORGAN_SLOT_HEART
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = 4 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
decay_factor = 3 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"
@@ -61,6 +61,7 @@
return S
/obj/item/organ/heart/on_life()
..()
if(owner.client && beating)
failed = FALSE
var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE)
+3 -1
View File
@@ -12,10 +12,12 @@
var/operated = FALSE //whether we can still have our damages fixed through surgery
//health
maxHealth = LUNGS_MAX_HEALTH
maxHealth = 3 * STANDARD_ORGAN_THRESHOLD
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = STANDARD_ORGAN_DECAY
high_threshold = 0.6 * LUNGS_MAX_HEALTH //threshold at 180
low_threshold = 0.3 * LUNGS_MAX_HEALTH //threshold at 90
high_threshold_passed = "<span class='warning'>You feel some sort of constriction around your chest as your breathing becomes shallow and rapid.</span>"
now_fixed = "<span class='warning'>Your lungs seem to once again be able to hold air.</span>"
+75 -12
View File
@@ -41,6 +41,9 @@
else
qdel(replaced)
//Hopefully this doesn't cause problems
organ_flags &= ~ORGAN_FROZEN
owner = M
M.internal_organs |= src
M.internal_organs_slot[slot] = src
@@ -64,30 +67,88 @@
A.Remove(M)
START_PROCESSING(SSobj, src)
/obj/item/organ/proc/on_find(mob/living/finder)
return
/obj/item/organ/process()
/obj/item/organ/process() //runs decay when outside of a person AND ONLY WHEN OUTSIDE (i.e. long obj).
on_death() //Kinda hate doing it like this, but I really don't want to call process directly.
/obj/item/organ/proc/on_death() //runs decay when outside of a person
if(organ_flags & (ORGAN_SYNTHETIC | ORGAN_FROZEN | ORGAN_NO_SPOIL))
//Sources; life.dm process_organs
/obj/item/organ/proc/on_death() //Runs when outside AND inside.
decay()
//Applys the slow damage over time decay
/obj/item/organ/proc/decay()
if(!can_decay())
STOP_PROCESSING(SSobj, src)
return
is_cold()
if(organ_flags & ORGAN_FROZEN)
return
applyOrganDamage(maxHealth * decay_factor)
/obj/item/organ/proc/can_decay()
if(CHECK_BITFIELD(organ_flags, ORGAN_NO_SPOIL | ORGAN_SYNTHETIC | ORGAN_FAILING))
return FALSE
return TRUE
//Checks to see if the organ is frozen from temperature
/obj/item/organ/proc/is_cold()
var/freezing_objects = list(/obj/structure/closet/crate/freezer, /obj/structure/closet/secure_closet/freezer, /obj/structure/bodycontainer, /obj/item/autosurgeon)
if(istype(loc, /obj/))//Freezer of some kind, I hope.
if(is_type_in_list(loc, freezing_objects))
if(!(organ_flags & ORGAN_FROZEN))//Incase someone puts them in when cold, but they warm up inside of the thing. (i.e. they have the flag, the thing turns it off, this rights it.)
organ_flags |= ORGAN_FROZEN
return TRUE
return
var/local_temp
if(istype(loc, /turf/))//Only concern is adding an organ to a freezer when the area around it is cold.
var/turf/T = loc
var/datum/gas_mixture/enviro = T.return_air()
local_temp = enviro.temperature
else if(istype(loc, /mob/) && !owner)
var/mob/M = loc
if(is_type_in_list(M.loc, freezing_objects))
if(!(organ_flags & ORGAN_FROZEN))
organ_flags |= ORGAN_FROZEN
return TRUE
var/turf/T = M.loc
var/datum/gas_mixture/enviro = T.return_air()
local_temp = enviro.temperature
if(owner)
//Don't interfere with bodies frozen by structures.
if(is_type_in_list(owner.loc, freezing_objects))
if(!(organ_flags & ORGAN_FROZEN))
organ_flags |= ORGAN_FROZEN
return TRUE
local_temp = owner.bodytemperature
if(!local_temp)//Shouldn't happen but in case
return
if(local_temp < 154)//I have a pretty shaky citation that states -120 allows indefinite cyrostorage
organ_flags |= ORGAN_FROZEN
return TRUE
organ_flags &= ~ORGAN_FROZEN
return FALSE
/obj/item/organ/proc/on_life() //repair organ damage if the organ is not failing
if(!(organ_flags & ORGAN_FAILING))
///Damage decrements by a percent of its maxhealth
var/healing_amount = -(maxHealth * healing_factor)
///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
applyOrganDamage(healing_amount) //to FERMI_TWEAK
//Make it so each threshold is stuck.
if(organ_flags & ORGAN_FAILING)
return
if(is_cold())
return
///Damage decrements by a percent of its maxhealth
var/healing_amount = -(maxHealth * healing_factor)
///Damage decrements again by a percent of its maxhealth, up to a total of 4 extra times depending on the owner's health
healing_amount -= owner.satiety > 0 ? 4 * healing_factor * owner.satiety / MAX_SATIETY : 0
applyOrganDamage(healing_amount) //to FERMI_TWEAK
//Make it so each threshold is stuck.
/obj/item/organ/examine(mob/user)
. = ..()
if(!organ_flags & ORGAN_FAILING)
if(organ_flags & ORGAN_FAILING)
if(status == ORGAN_ROBOTIC)
. += "<span class='warning'>[src] seems to be broken!</span>"
return
@@ -177,6 +238,8 @@
return low_threshold_passed
else
organ_flags &= ~ORGAN_FAILING
if(!owner)//Processing is stopped when the organ is dead and outside of someone. This hopefully should restart it if a removed organ is repaired outside of a body.
START_PROCESSING(SSobj, src)
if(prev_damage > low_threshold && damage <= low_threshold)
return low_threshold_cleared
if(prev_damage > high_threshold && damage <= high_threshold)
+1
View File
@@ -17,6 +17,7 @@
low_threshold_cleared = "<span class='info'>The last bouts of pain in your stomach have died out.</span>"
/obj/item/organ/stomach/on_life()
..()
var/datum/reagent/consumable/nutriment/Nutri
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
+4
View File
@@ -23,6 +23,8 @@
/datum/language/aphasia,
/datum/language/slime,
))
healing_factor = STANDARD_ORGAN_HEALING*5 //Fast!!
decay_factor = STANDARD_ORGAN_DECAY/2
/obj/item/organ/tongue/Initialize(mapload)
. = ..()
@@ -209,6 +211,8 @@
phomeme_type = pick(phomeme_types)
/obj/item/organ/tongue/bone/applyOrganDamage(var/d, var/maximum = maxHealth)
if(d < 0)
return
if(!owner)
return
var/target = owner.get_bodypart(BODY_ZONE_HEAD)
+4 -1
View File
@@ -29,7 +29,8 @@
icon_state = "retractor_a"
/obj/item/retractor/advanced/examine(mob/living/user)
to_chat(user, "<span class = 'notice> It resembles a retractor[tool_behaviour == TOOL_RETRACTOR ? "retractor" : "hemostat"]. </span>")
. = ..()
to_chat(user, "<span class = 'notice> It resembles a [tool_behaviour == TOOL_RETRACTOR ? "retractor" : "hemostat"]. </span>")
/obj/item/retractor/augment
name = "retractor"
@@ -131,6 +132,7 @@
icon_state = "surgicaldrill_a"
/obj/item/surgicaldrill/advanced/examine(mob/living/user)
. = ..()
to_chat(user, "<span class = 'notice> It's set to [tool_behaviour == TOOL_DRILL ? "drilling" : "mending"] mode.</span>")
/obj/item/surgicaldrill/augment
@@ -203,6 +205,7 @@
icon_state = "scalpel_a"
/obj/item/scalpel/advanced/examine(mob/living/user)
. = ..()
to_chat(user, "<span class = 'notice> It's set to [tool_behaviour == TOOL_SCALPEL ? "scalpel" : "saw"] mode. </span>")
/obj/item/scalpel/augment
+4 -3
View File
@@ -1490,9 +1490,10 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes
/datum/uplink_item/device_tools/singularity_beacon
name = "Power Beacon"
desc = "When screwed to wiring attached to an electric grid and activated, this large device pulls any \
active gravitational singularities or tesla balls towards it. This will not work when the engine is still \
in containment. Because of its size, it cannot be carried. Ordering this \
sends you a small beacon that will teleport the larger beacon to your location upon activation."
active gravitational singularities or tesla balls towards it (provided they are not safely \
contained), as well as increasing the odds of incoming meteor waves. \
Because of its size, it cannot be carried. Ordering this sends you a small beacon \
that will teleport the larger beacon to your location upon activation."
item = /obj/item/sbeacondrop
cost = 14
+103 -101
View File
@@ -7,107 +7,109 @@
product_slogans = "Dress for success!;Suited and booted!;It's show time!;Why leave style up to fate? Use AutoDrobe!"
vend_reply = "Thank you for using AutoDrobe!"
products = list(/obj/item/clothing/suit/chickensuit = 1,
/obj/item/clothing/head/chicken = 1,
/obj/item/clothing/under/gladiator = 1,
/obj/item/clothing/head/helmet/gladiator = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit = 1,
/obj/item/clothing/head/flatcap = 1,
/obj/item/clothing/suit/toggle/labcoat/mad = 1,
/obj/item/clothing/shoes/jackboots = 1,
/obj/item/clothing/under/schoolgirl = 1,
/obj/item/clothing/under/schoolgirl/red = 1,
/obj/item/clothing/under/schoolgirl/green = 1,
/obj/item/clothing/under/schoolgirl/orange = 1,
/obj/item/clothing/head/kitty = 1,
/obj/item/clothing/under/skirt/black = 1,
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/accessory/waistcoat = 1,
/obj/item/clothing/under/suit_jacket = 1,
/obj/item/clothing/head/that = 1,
/obj/item/clothing/under/kilt = 1,
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/accessory/waistcoat = 1,
/obj/item/clothing/glasses/monocle =1,
/obj/item/clothing/head/bowler = 1,
/obj/item/cane = 1,
/obj/item/clothing/under/sl_suit = 1,
/obj/item/clothing/mask/fakemoustache = 1,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,
/obj/item/clothing/head/plaguedoctorhat = 1,
/obj/item/clothing/mask/gas/plaguedoctor = 1,
/obj/item/clothing/suit/toggle/owlwings = 1,
/obj/item/clothing/under/owl = 1,
/obj/item/clothing/mask/gas/owl_mask = 1,
/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1,
/obj/item/clothing/under/griffin = 1,
/obj/item/clothing/shoes/griffin = 1,
/obj/item/clothing/head/griffin = 1,
/obj/item/clothing/suit/apron = 1,
/obj/item/clothing/under/waiter = 1,
/obj/item/clothing/suit/jacket/miljacket = 1,
/obj/item/clothing/under/pirate = 1,
/obj/item/clothing/suit/pirate = 1,
/obj/item/clothing/head/pirate = 1,
/obj/item/clothing/head/bandana = 1,
/obj/item/clothing/head/bandana = 1,
/obj/item/clothing/under/soviet = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/suit/imperium_monk = 1,
/obj/item/clothing/mask/gas/cyborg = 1,
/obj/item/clothing/suit/chaplain/holidaypriest = 1,
/obj/item/clothing/head/wizard/marisa/fake = 1,
/obj/item/clothing/suit/wizrobe/marisa/fake = 1,
/obj/item/clothing/under/sundress = 1,
/obj/item/clothing/head/witchwig = 1,
/obj/item/staff/broom = 1,
/obj/item/clothing/suit/wizrobe/fake = 1,
/obj/item/clothing/head/wizard/fake = 1,
/obj/item/staff = 3,
/obj/item/clothing/under/rank/mime/skirt = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
/obj/item/clothing/under/sexymime = 1,
/obj/item/clothing/mask/rat/bat = 1,
/obj/item/clothing/mask/rat/bee = 1,
/obj/item/clothing/mask/rat/bear = 1,
/obj/item/clothing/mask/rat/raven = 1,
/obj/item/clothing/mask/rat/jackal = 1,
/obj/item/clothing/mask/rat/fox = 1,
/obj/item/clothing/mask/frog = 1,
/obj/item/clothing/mask/rat/tribal = 1,
/obj/item/clothing/mask/rat = 1,
/obj/item/clothing/suit/apron/overalls = 1,
/obj/item/clothing/head/rabbitears =1,
/obj/item/clothing/head/sombrero = 1,
/obj/item/clothing/head/sombrero/green = 1,
/obj/item/clothing/suit/poncho = 1,
/obj/item/clothing/suit/poncho/green = 1,
/obj/item/clothing/suit/poncho/red = 1,
/obj/item/clothing/under/maid = 1,
/obj/item/clothing/under/janimaid = 1,
/obj/item/clothing/glasses/cold=1,
/obj/item/clothing/glasses/heat=1,
/obj/item/clothing/suit/whitedress = 1,
/obj/item/clothing/under/jester = 1,
/obj/item/clothing/head/jester = 1,
/obj/item/clothing/under/villain = 1,
/obj/item/clothing/shoes/singery = 1,
/obj/item/clothing/under/singery = 1,
/obj/item/clothing/shoes/singerb = 1,
/obj/item/clothing/under/singerb = 1,
/obj/item/clothing/suit/hooded/carp_costume = 1,
/obj/item/clothing/suit/hooded/ian_costume = 1,
/obj/item/clothing/suit/hooded/bee_costume = 1,
/obj/item/clothing/suit/snowman = 1,
/obj/item/clothing/head/snowman = 1,
/obj/item/clothing/mask/joy = 1,
/obj/item/clothing/head/cueball = 1,
/obj/item/clothing/under/scratch = 1,
/obj/item/clothing/under/sailor = 1,
/obj/item/clothing/ears/headphones = 2,
/obj/item/clothing/head/wig/random = 3)
/obj/item/clothing/head/chicken = 1,
/obj/item/clothing/under/gladiator = 1,
/obj/item/clothing/head/helmet/gladiator = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit = 1,
/obj/item/clothing/head/flatcap = 1,
/obj/item/clothing/suit/toggle/labcoat/mad = 1,
/obj/item/clothing/shoes/jackboots = 1,
/obj/item/clothing/under/schoolgirl = 1,
/obj/item/clothing/under/schoolgirl/red = 1,
/obj/item/clothing/under/schoolgirl/green = 1,
/obj/item/clothing/under/schoolgirl/orange = 1,
/obj/item/clothing/head/kitty = 1,
/obj/item/clothing/under/skirt/black = 1,
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/accessory/waistcoat = 1,
/obj/item/clothing/under/suit_jacket = 1,
/obj/item/clothing/head/that = 1,
/obj/item/clothing/under/kilt = 1,
/obj/item/clothing/head/beret = 1,
/obj/item/clothing/accessory/waistcoat = 1,
/obj/item/clothing/glasses/monocle =1,
/obj/item/clothing/head/bowler = 1,
/obj/item/cane = 1,
/obj/item/clothing/under/sl_suit = 1,
/obj/item/clothing/mask/fakemoustache = 1,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit = 1,
/obj/item/clothing/head/plaguedoctorhat = 1,
/obj/item/clothing/mask/gas/plaguedoctor = 1,
/obj/item/clothing/suit/toggle/owlwings = 1,
/obj/item/clothing/under/owl = 1,
/obj/item/clothing/mask/gas/owl_mask = 1,
/obj/item/clothing/suit/toggle/owlwings/griffinwings = 1,
/obj/item/clothing/under/griffin = 1,
/obj/item/clothing/shoes/griffin = 1,
/obj/item/clothing/head/griffin = 1,
/obj/item/clothing/suit/apron = 1,
/obj/item/clothing/under/waiter = 1,
/obj/item/clothing/suit/jacket/miljacket = 1,
/obj/item/clothing/under/pirate = 1,
/obj/item/clothing/suit/pirate = 1,
/obj/item/clothing/head/pirate = 1,
/obj/item/clothing/head/bandana = 1,
/obj/item/clothing/head/bandana = 1,
/obj/item/clothing/under/soviet = 1,
/obj/item/clothing/head/ushanka = 1,
/obj/item/clothing/suit/imperium_monk = 1,
/obj/item/clothing/mask/gas/cyborg = 1,
/obj/item/clothing/suit/chaplain/holidaypriest = 1,
/obj/item/clothing/head/wizard/marisa/fake = 1,
/obj/item/clothing/suit/wizrobe/marisa/fake = 1,
/obj/item/clothing/under/sundress = 1,
/obj/item/clothing/head/witchwig = 1,
/obj/item/staff/broom = 1,
/obj/item/clothing/suit/wizrobe/fake = 1,
/obj/item/clothing/head/wizard/fake = 1,
/obj/item/staff = 3,
/obj/item/clothing/under/rank/mime/skirt = 1,
/obj/item/clothing/under/gimmick/rank/captain/suit/skirt = 1,
/obj/item/clothing/mask/gas/sexyclown = 1,
/obj/item/clothing/under/rank/clown/sexy = 1,
/obj/item/clothing/mask/gas/sexymime = 1,
/obj/item/clothing/under/sexymime = 1,
/obj/item/clothing/mask/rat/bat = 1,
/obj/item/clothing/mask/rat/bee = 1,
/obj/item/clothing/mask/rat/bear = 1,
/obj/item/clothing/mask/rat/raven = 1,
/obj/item/clothing/mask/rat/jackal = 1,
/obj/item/clothing/mask/rat/fox = 1,
/obj/item/clothing/mask/frog = 1,
/obj/item/clothing/mask/rat/tribal = 1,
/obj/item/clothing/mask/rat = 1,
/obj/item/clothing/suit/apron/overalls = 1,
/obj/item/clothing/head/rabbitears =1,
/obj/item/clothing/head/sombrero = 1,
/obj/item/clothing/head/sombrero/green = 1,
/obj/item/clothing/suit/poncho = 1,
/obj/item/clothing/suit/poncho/green = 1,
/obj/item/clothing/suit/poncho/red = 1,
/obj/item/clothing/under/maid = 1,
/obj/item/clothing/under/janimaid = 1,
/obj/item/clothing/glasses/cold=1,
/obj/item/clothing/glasses/heat=1,
/obj/item/clothing/suit/whitedress = 1,
/obj/item/clothing/under/jester = 1,
/obj/item/clothing/head/jester = 1,
/obj/item/clothing/under/villain = 1,
/obj/item/clothing/shoes/singery = 1,
/obj/item/clothing/under/singery = 1,
/obj/item/clothing/shoes/singerb = 1,
/obj/item/clothing/under/singerb = 1,
/obj/item/clothing/suit/hooded/carp_costume = 1,
/obj/item/clothing/suit/hooded/ian_costume = 1,
/obj/item/clothing/suit/hooded/bee_costume = 1,
/obj/item/clothing/suit/snowman = 1,
/obj/item/clothing/head/snowman = 1,
/obj/item/clothing/mask/joy = 1,
/obj/item/clothing/head/cueball = 1,
/obj/item/clothing/under/scratch = 1,
/obj/item/clothing/under/sailor = 1,
/obj/item/clothing/ears/headphones = 2,
/obj/item/clothing/head/wig/random = 3,
/obj/item/clothing/suit/ran = 2,
/obj/item/clothing/head/ran = 2)
contraband = list(/obj/item/clothing/suit/judgerobe = 1,
/obj/item/clothing/head/powdered_wig = 1,
/obj/item/gun/magic/wand = 2,
+1
View File
@@ -393,6 +393,7 @@ h1.alert, h2.alert {color: #000000;}
.redtext {color: #FF0000; font-size: 24px;}
.clown {color: #FF69Bf; font-size: 24px; font-family: "Comic Sans MS", cursive, sans-serif; font-weight: bold;}
.his_grace {color: #15D512; font-family: "Courier New", cursive, sans-serif; font-style: italic;}
.spooky {color: #FF6100;}
.velvet {color: #660015; font-weight: bold; animation: velvet 5000ms infinite;}
@keyframes velvet {
0% { color: #400020; }
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- balance: "Removes revenant blight's shabby toxin damage in favor of mood maluses, and a dangerous necropolis curse if not cured in time. Remember"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "Singularity beacons now also moderately increases the odds meteor waves, while lowering their estimeed arrival countdown."
@@ -0,0 +1,7 @@
author: "Fermis"
delete-after: True
changes:
- rscadd: "Adds Jacqueline the Pumpqueen and her familiar Bartholomew for the spooky season"
- soundadd: "Adds a giggle"
- imageadd: "Adds cauldron, Jacq and Jacq o lanterns, and a costume for halloween!
mapedit: adds a new landmark so Bartholomew can spawn somewhere sensible."
@@ -0,0 +1,4 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added decoratives angel wings for Mammalians only"
@@ -0,0 +1,6 @@
author: "Owai-Seek"
delete-after: True
changes:
- rscadd: "false codpiece"
- rscadd: "crocin/camphor bottles"
- tweak: "updated kinkmate item list"
@@ -0,0 +1,4 @@
author: "JTGSZ"
delete-after: True
changes:
- bugfix: "qualifies_for_rank now checks latejoin menu"
@@ -0,0 +1,5 @@
author: "Fermis"
delete-after: True
changes:
- bugfix: "fixes food reactions and explosion runtimes,"
- bugfix: "fixes the too much yes problem"
@@ -0,0 +1,4 @@
author: "PersianXerxes"
delete-after: True
changes:
- code_imp: "Adds the clockwork_warp_allowed flag to the Captain's Office area, set to FALSE the same way it is for the chapel and armory."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- bugfix: "neural nanites only work/drain if you have brain damage or traumas the nanites can fix"
@@ -0,0 +1,8 @@
author: "Fermis"
delete-after: True
changes:
- bugfix: "Heart, Tongue and stomach regen."
- bugfix: "lung damage threshholds."
- bugfix: "Graft synthtissue"
- bugfix: "Skeleton's burning for no reason"
- bugfix: "Organ freezing handling."
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "Pod people can no longer get fat from standing in the light"
@@ -0,0 +1,4 @@
author: "lolman360"
delete-after: True
changes:
- bugfix: "fixes bug with new surgerytools examine"
@@ -0,0 +1,4 @@
author: "ZeroNetAlpha"
delete-after: True
changes:
- tweak: "Silicons are now consumable by scrub pups."
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- bugfix: "Adds some missing species_traits for cloth, clockwork and cult golems."
@@ -0,0 +1,4 @@
author: "Ghommie (original PR by nemvar)"
delete-after: True
changes:
- imageadd: "Some drinks have new icons or slightly altered icons. In particular Wizz Fizz, Bug Spray, Jack Rose, Champagne and Applejack."
@@ -0,0 +1,4 @@
author: "Poojawa"
delete-after: True
changes:
- bugfix: "fixed missing deco wing states"
@@ -0,0 +1,5 @@
author: "Ghommie"
delete-after: True
changes:
- rscadd: "Added towel linen bins, found in dormitory restrooms. Also enhanced the bedsheet bins found in some stations' dormitories"
- imageadd: "Resprited bedsheet bins in 3/4 perspective"
@@ -0,0 +1,4 @@
author: "Ghommie"
delete-after: True
changes:
- tweak: "Made SDGF ghost poll message less verbose, made the experimental cloner's complaint with the former, and added ghost poll ignore options for both."
@@ -0,0 +1,4 @@
author: "r4d6"
delete-after: True
changes:
- rscadd: "Added blindfolds to the Loadout list"
@@ -0,0 +1,4 @@
author: "Putnam3145"
delete-after: True
changes:
- tweak: "PanD.E.M.I.C 2200 now ejects onto itself instead of onto user if user's hands are full"
@@ -0,0 +1,4 @@
author: "izzyinbox"
delete-after: True
changes:
- rscadd: "*bark emote"
@@ -0,0 +1,4 @@
author: "kappa-sama"
delete-after: True
changes:
- bugfix: "you can no longer have infinite ebows"
Binary file not shown.

Before

Width:  |  Height:  |  Size: 188 KiB

After

Width:  |  Height:  |  Size: 192 KiB

Some files were not shown because too many files have changed in this diff Show More