Update ballistic.dm

This commit is contained in:
LetterJay
2017-09-23 13:52:55 -05:00
committed by GitHub
parent 49abaf72f4
commit 67c3dc63e1
@@ -144,8 +144,6 @@
if(user.is_holding(src))
process_fire(user, user, 0, zone_override = "head")
user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brain[user.p_s()] out with [src]!</span>")
<<<<<<< HEAD
=======
var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
B.Remove(user)
B.forceMove(T)
@@ -156,7 +154,6 @@
B.add_blood(user_dna)
var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna))
B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner)
>>>>>>> 69669be... Possibly fixes runtimes with gun suicide
return(BRUTELOSS)
else
user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")