Update ballistic.dm
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@@ -144,8 +144,6 @@
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if(user.is_holding(src))
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process_fire(user, user, 0, zone_override = "head")
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user.visible_message("<span class='suicide'>[user] blows [user.p_their()] brain[user.p_s()] out with [src]!</span>")
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<<<<<<< HEAD
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=======
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var/turf/target = get_ranged_target_turf(user, turn(user.dir, 180), BRAINS_BLOWN_THROW_RANGE)
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B.Remove(user)
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B.forceMove(T)
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@@ -156,7 +154,6 @@
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B.add_blood(user_dna)
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var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna))
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B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner)
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>>>>>>> 69669be... Possibly fixes runtimes with gun suicide
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return(BRUTELOSS)
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else
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user.visible_message("<span class='suicide'>[user] panics and starts choking to death!</span>")
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