Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit42
This commit is contained in:
@@ -111,6 +111,9 @@ The use of the : operator to override type safety checks is not allowed. You mus
|
||||
### Type paths must begin with a /
|
||||
eg: `/datum/thing`, not `datum/thing`
|
||||
|
||||
### Type paths must be lowercase
|
||||
eg: `/datum/thing/blue`, not `datum/thing/BLUE` or `datum/thing/Blue`
|
||||
|
||||
### Datum type paths must began with "datum"
|
||||
In DM, this is optional, but omitting it makes finding definitions harder.
|
||||
|
||||
@@ -240,6 +243,8 @@ This prevents nesting levels from getting deeper then they need to be.
|
||||
|
||||
* Queries must never specify the database, be it in code, or in text files in the repo.
|
||||
|
||||
* Primary keys are inherently immutable and you must never do anything to change the primary key of a row or entity. This includes preserving auto increment numbers of rows when copying data to a table in a conversion script. No amount of bitching about gaps in ids or out of order ids will save you from this policy.
|
||||
|
||||
### Mapping Standards
|
||||
* TGM Format & Map Merge
|
||||
* All new maps submitted to the repo through a pull request must be in TGM format (unless there is a valid reason present to have it in the default BYOND format.) This is done using the [Map Merge](https://github.com/tgstation/tgstation/wiki/Map-Merger) utility included in the repo to convert the file to TGM format.
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
[Round ID]: # (If you discovered this issue from playing tgstation hosted servers:)
|
||||
[Round ID]: # (**INCLUDE THE ROUND ID**)
|
||||
[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)
|
||||
|
||||
[Testmerges]: # (If you believe the issue to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section instead.)
|
||||
|
||||
[Reproduction]: # (Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.)
|
||||
|
||||
[For Admins]: # (Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them.)
|
||||
@@ -0,0 +1,20 @@
|
||||
---
|
||||
name: Bug report
|
||||
about: Create a report to help reproduce and fix the issue
|
||||
---
|
||||
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable -->
|
||||
## Round ID:
|
||||
|
||||
<!--- **INCLUDE THE ROUND ID**
|
||||
If you discovered this issue from playing tgstation hosted servers:
|
||||
[Round ID]: # (It can be found in the Status panel or retrieved from https://atlantaned.space/statbus/round.php ! The round id let's us look up valuable information and logs for the round the bug happened.)-->
|
||||
|
||||
## Testmerges:
|
||||
|
||||
<!-- If you're certain the issue is to be caused by a test merge [OOC tab -> Show Server Revision], report it in the pull request's comment section rather than on the tracker(If you're unsure you can refer to the issue number by prefixing said number with #. The issue number can be found beside the title after submitting it to the tracker).If no testmerges are active, feel free to remove this section. -->
|
||||
|
||||
## Reproduction:
|
||||
|
||||
<!-- Explain your issue in detail, including the steps to reproduce it. Issues without proper reproduction steps or explanation are open to being ignored/closed by maintainers.-->
|
||||
|
||||
<!-- **For Admins:** Oddities induced by var-edits and other admin tools are not necessarily bugs. Verify that your issues occur under regular circumstances before reporting them. -->
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
|
||||
---
|
||||
|
||||
Please be aware that feature discussions most often take place on the Citadel Station Discord and should not be requested here.
|
||||
@@ -1,6 +1,16 @@
|
||||
[Changelogs]: # (Your PR should contain a detailed changelog of notable changes, titled and categorized appropriately. This includes, new features, sprites, sounds, balance changes, admin tools, map edits, removals, big refactors, config changes, hosting changes and important fixes. An example changelog has been provided below for you to edit. If you need additional help, read https://github.com/tgstation/tgstation/wiki/Changelogs)
|
||||
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. -->
|
||||
<!-- You can view Contributing.MD for a detailed description of the pull request process. -->
|
||||
|
||||
:cl: optional name here
|
||||
## About The Pull Request
|
||||
|
||||
<!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! -->
|
||||
|
||||
## Why It's Good For The Game
|
||||
|
||||
<!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. -->
|
||||
|
||||
## Changelog
|
||||
:cl:
|
||||
add: Added new things
|
||||
add: Added more things
|
||||
del: Removed old things
|
||||
@@ -19,4 +29,5 @@ admin: messed with admin stuff
|
||||
server: something server ops should know
|
||||
/:cl:
|
||||
|
||||
[why]: # (Please add a short description [two lines down] of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding.)
|
||||
<!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. -->
|
||||
<!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
|
||||
|
||||
+4
-1
@@ -1,5 +1,6 @@
|
||||
language: generic
|
||||
sudo: false
|
||||
dist: xenial
|
||||
branches:
|
||||
except:
|
||||
- ___TGS3TempBranch
|
||||
@@ -14,6 +15,7 @@ matrix:
|
||||
packages:
|
||||
- python3
|
||||
- python3-pip
|
||||
- python3-setuptools
|
||||
cache:
|
||||
directories:
|
||||
- tgui/node_modules
|
||||
@@ -43,7 +45,8 @@ matrix:
|
||||
- gcc-multilib
|
||||
- g++-7
|
||||
- g++-7-multilib
|
||||
- libmariadbclient-dev:i386
|
||||
- libmariadb-client-lgpl-dev:i386
|
||||
- libmariadbd-dev
|
||||
cache:
|
||||
directories:
|
||||
- $HOME/.cargo
|
||||
|
||||
@@ -209,6 +209,8 @@
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/malf_upgrade,
|
||||
/obj/item/disk/tech_disk/illegal,
|
||||
/obj/structure/safe,
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/ruin/unpowered/ash_walkers)
|
||||
"aB" = (
|
||||
|
||||
@@ -272,7 +272,13 @@
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/powered/seedvault)
|
||||
|
||||
"Z" = (
|
||||
/obj/item/disk/design_disk/plant_disk,
|
||||
/obj/machinery/autolathe/hacked{
|
||||
desc = "This autolathe seems to have its safety light off."
|
||||
},
|
||||
/turf/open/floor/plasteel/freezer,
|
||||
/area/ruin/powered/seedvault)
|
||||
(1,1,1) = {"
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||||
a
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||||
a
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||||
@@ -375,7 +381,7 @@ h
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||||
h
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||||
u
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||||
R
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||||
u
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||||
Z
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||||
Q
|
||||
a
|
||||
a
|
||||
|
||||
@@ -0,0 +1,711 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"c" = (
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/turf/closed/wall/mineral/titanium/survival/pod,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/machinery/computer/arcade,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/vending/coffee,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/item/coin,
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/effect/mob_spawn/human/corpse/assistant,
|
||||
/obj/effect/decal/cleanable/blood,
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/obj/item/coin/gold,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/item/coin/iron,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"n" = (
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"o" = (
|
||||
/obj/item/kitchen/knife{
|
||||
pixel_x = 5;
|
||||
pixel_y = 11
|
||||
},
|
||||
/obj/item/toy/plush/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
/turf/closed/wall/mineral/titanium/survival/nodiagonal,
|
||||
/area/ruin/powered)
|
||||
"q" = (
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"r" = (
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_a,
|
||||
/area/ruin/powered)
|
||||
"s" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/obj/structure/fans/tiny,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"t" = (
|
||||
/obj/item/trash/chips,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"u" = (
|
||||
/obj/item/trash/cheesie,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"v" = (
|
||||
/obj/item/coin,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"w" = (
|
||||
/obj/item/coin/diamond,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"x" = (
|
||||
/obj/machinery/jukebox/disco/indestructible,
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"y" = (
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"z" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"A" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"B" = (
|
||||
/obj/machinery/vending/cola/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"C" = (
|
||||
/obj/machinery/vending/snack/random,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"D" = (
|
||||
/obj/item/trash/can,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"E" = (
|
||||
/obj/item/trash/sosjerky,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"F" = (
|
||||
/obj/structure/closet/crate/trashcart,
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"G" = (
|
||||
/obj/structure/chair/sofa/right,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"H" = (
|
||||
/obj/structure/chair/sofa/left,
|
||||
/obj/item/bedsheet/ian,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"I" = (
|
||||
/obj/item/aiModule/toyAI,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
"J" = (
|
||||
/obj/item/twohanded/dualsaber/toy,
|
||||
/turf/open/floor/light/colour_cycle/dancefloor_b,
|
||||
/area/ruin/powered)
|
||||
"K" = (
|
||||
/obj/item/gun/energy/pumpaction/toy,
|
||||
/turf/open/floor/engine,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
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||||
b
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||||
b
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||||
a
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||||
a
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||||
a
|
||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
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||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
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||||
a
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||||
a
|
||||
b
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||||
b
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||||
b
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||||
b
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||||
b
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||||
b
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||||
b
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||||
b
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||||
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||||
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||||
a
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||||
b
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||||
b
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||||
b
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||||
b
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||||
a
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
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||||
b
|
||||
b
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||||
b
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||||
b
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||||
a
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||||
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||||
b
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||||
b
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||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
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||||
c
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||||
c
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||||
c
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||||
b
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||||
b
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||||
b
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||||
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||||
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||||
b
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||||
c
|
||||
c
|
||||
c
|
||||
b
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||||
b
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
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||||
c
|
||||
c
|
||||
c
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||||
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||||
c
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||||
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||||
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||||
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||||
b
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||||
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||||
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||||
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||||
c
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||||
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||||
c
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||||
b
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||||
"}
|
||||
(7,1,1) = {"
|
||||
a
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||||
a
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||||
a
|
||||
b
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||||
c
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||||
c
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||||
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||||
d
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||||
d
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||||
d
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||||
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||||
d
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||||
d
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||||
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||||
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||||
d
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||||
c
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||||
c
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||||
c
|
||||
b
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
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||||
e
|
||||
j
|
||||
l
|
||||
l
|
||||
K
|
||||
j
|
||||
G
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
k
|
||||
l
|
||||
v
|
||||
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|
||||
l
|
||||
H
|
||||
C
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
a
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||||
b
|
||||
b
|
||||
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|
||||
c
|
||||
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||||
e
|
||||
l
|
||||
I
|
||||
l
|
||||
l
|
||||
l
|
||||
k
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
l
|
||||
l
|
||||
w
|
||||
l
|
||||
y
|
||||
d
|
||||
d
|
||||
p
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
m
|
||||
J
|
||||
r
|
||||
q
|
||||
l
|
||||
A
|
||||
l
|
||||
s
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
f
|
||||
l
|
||||
r
|
||||
x
|
||||
r
|
||||
l
|
||||
d
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
l
|
||||
q
|
||||
r
|
||||
q
|
||||
D
|
||||
A
|
||||
l
|
||||
s
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
t
|
||||
u
|
||||
l
|
||||
E
|
||||
y
|
||||
d
|
||||
d
|
||||
p
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(16,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
g
|
||||
n
|
||||
t
|
||||
k
|
||||
l
|
||||
l
|
||||
B
|
||||
d
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(17,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
h
|
||||
o
|
||||
D
|
||||
l
|
||||
D
|
||||
l
|
||||
C
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(18,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
e
|
||||
i
|
||||
n
|
||||
E
|
||||
l
|
||||
z
|
||||
m
|
||||
B
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(19,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(20,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
F
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
"}
|
||||
(21,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
"}
|
||||
(22,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(23,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(24,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(25,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -0,0 +1,731 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"c" = (
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/turf/closed/wall/rust,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/stack/sheet/glass/fifty,
|
||||
/obj/item/stack/sheet/metal/fifty,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/machinery/mecha_part_fabricator,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/structure/table,
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/stack/sheet/glass/fifty,
|
||||
/obj/item/stack/sheet/metal/fifty,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/structure/chair/sofa/right,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/obj/structure/chair/sofa/left,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/machinery/computer/rdconsole/production{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"n" = (
|
||||
/obj/effect/decal/cleanable/oil/streak,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"o" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"q" = (
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/aug_manipulator,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"r" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/organ/cyberimp/chest/reviver,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"s" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/organ/cyberimp/arm/surgery,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"t" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/storage/backpack/duffelbag/med/surgery,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"u" = (
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"v" = (
|
||||
/obj/machinery/porta_turret/syndicate/energy{
|
||||
mode = 1
|
||||
},
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"w" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/computer/mech_bay_power_console{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"x" = (
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"y" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber/on/layer1,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"z" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/storage/belt/utility/full,
|
||||
/obj/item/clothing/glasses/welding,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"A" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/mmi/posibrain{
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/mmi,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"B" = (
|
||||
/obj/structure/table/optable,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"C" = (
|
||||
/obj/machinery/mech_bay_recharge_port,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"D" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/mech_bay_recharge_floor,
|
||||
/area/ruin/powered)
|
||||
"E" = (
|
||||
/obj/machinery/computer/operating{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"F" = (
|
||||
/obj/structure/table,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/item/autosurgeon{
|
||||
name = "rusted autosurgeon";
|
||||
desc = "A device that automatically inserts an implant or organ into the user without the hassle of extensive surgery. It has a slot to insert an organ of implant. But this rusted version looks like it could only manage one implant....";
|
||||
uses = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"G" = (
|
||||
/obj/machinery/light,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/airalarm{
|
||||
dir = 1;
|
||||
pixel_y = -22
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"H" = (
|
||||
/obj/effect/decal/cleanable/oil,
|
||||
/obj/machinery/light,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"I" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"J" = (
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/on/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/asteroid,
|
||||
/area/ruin/powered)
|
||||
"K" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/closed/mineral/random/high_chance,
|
||||
/area/ruin/powered)
|
||||
"L" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/closed/wall/r_wall/rust,
|
||||
/area/ruin/powered)
|
||||
"M" = (
|
||||
/obj/structure/mecha_wreckage/ripley,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"N" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"O" = (
|
||||
/obj/machinery/turretid{
|
||||
lethal = 1;
|
||||
pixel_y = -25;
|
||||
req_access = null
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"P" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump/on,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"Q" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"R" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/cyan/hidden,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"S" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
|
||||
dir = 9
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"T" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/components/unary/tank/air{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"U" = (
|
||||
/obj/machinery/door/airlock/external/glass,
|
||||
/obj/structure/fans/tiny,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
"V" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/structure/reagent_dispensers/fueltank,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
J
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
K
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
L
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
d
|
||||
d
|
||||
m
|
||||
q
|
||||
w
|
||||
C
|
||||
M
|
||||
d
|
||||
d
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
d
|
||||
e
|
||||
n
|
||||
o
|
||||
x
|
||||
D
|
||||
N
|
||||
f
|
||||
d
|
||||
v
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
g
|
||||
o
|
||||
o
|
||||
y
|
||||
Q
|
||||
S
|
||||
I
|
||||
k
|
||||
U
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
h
|
||||
p
|
||||
r
|
||||
z
|
||||
o
|
||||
G
|
||||
f
|
||||
f
|
||||
d
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
i
|
||||
p
|
||||
s
|
||||
A
|
||||
o
|
||||
H
|
||||
f
|
||||
f
|
||||
d
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(11,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
j
|
||||
p
|
||||
t
|
||||
F
|
||||
o
|
||||
p
|
||||
I
|
||||
k
|
||||
U
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(12,1,1) = {"
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
l
|
||||
p
|
||||
p
|
||||
P
|
||||
R
|
||||
O
|
||||
f
|
||||
d
|
||||
v
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(13,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
c
|
||||
d
|
||||
d
|
||||
V
|
||||
u
|
||||
B
|
||||
E
|
||||
T
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(14,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
d
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(15,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(16,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
c
|
||||
c
|
||||
c
|
||||
c
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(17,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(18,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(19,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
(20,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -0,0 +1,196 @@
|
||||
//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE
|
||||
"a" = (
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"b" = (
|
||||
/obj/structure/lattice,
|
||||
/turf/template_noop,
|
||||
/area/template_noop)
|
||||
"c" = (
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/obj/structure/closet/secure_closet/freezer,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/obj/structure/chair/sofa/left{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/item/flashlight/lamp/bananalamp{
|
||||
brightness_on = 10
|
||||
},
|
||||
/obj/structure/table/wood,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/machinery/computer/security/wooden_tv,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/structure/chair/sofa/right{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/structure/sink/puddle,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
/obj/structure/chair/sofa{
|
||||
dir = 4
|
||||
},
|
||||
/mob/living/simple_animal/hostile/gorilla{
|
||||
AIStatus = null;
|
||||
desc = "There is no need to be upset.";
|
||||
dir = 4;
|
||||
name = "Familiar Gorilla"
|
||||
},
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/obj/effect/overlay/palmtree_r,
|
||||
/obj/structure/fans/tiny/invisible,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/item/grown/bananapeel,
|
||||
/turf/open/floor/plating/beach/sand,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
"}
|
||||
(2,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
g
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(4,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
d
|
||||
f
|
||||
k
|
||||
i
|
||||
d
|
||||
d
|
||||
b
|
||||
"}
|
||||
(5,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
e
|
||||
c
|
||||
c
|
||||
m
|
||||
j
|
||||
d
|
||||
b
|
||||
"}
|
||||
(6,1,1) = {"
|
||||
a
|
||||
a
|
||||
b
|
||||
d
|
||||
c
|
||||
h
|
||||
c
|
||||
l
|
||||
d
|
||||
b
|
||||
"}
|
||||
(7,1,1) = {"
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
d
|
||||
d
|
||||
d
|
||||
b
|
||||
b
|
||||
a
|
||||
"}
|
||||
(8,1,1) = {"
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
b
|
||||
"}
|
||||
(9,1,1) = {"
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
"}
|
||||
(10,1,1) = {"
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
"}
|
||||
@@ -2183,9 +2183,7 @@
|
||||
/obj/effect/turf_decal/tile/purple{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/white{
|
||||
icon_state = "whitepurple"
|
||||
},
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/ruin/space/has_grav/ancientstation/rnd)
|
||||
"fU" = (
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
"cc" = (
|
||||
/obj/item/book/granter/action/origami,
|
||||
/mob/living/simple_animal/hostile/boss/paper_wizard,
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
@@ -912,6 +913,10 @@
|
||||
},
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
"Ns" = (
|
||||
/obj/item/paper/secretrecipe,
|
||||
/turf/open/indestructible/paper,
|
||||
/area/ruin/powered)
|
||||
|
||||
(1,1,1) = {"
|
||||
aa
|
||||
@@ -2246,7 +2251,7 @@ ap
|
||||
az
|
||||
af
|
||||
al
|
||||
aA
|
||||
Ns
|
||||
bW
|
||||
ca
|
||||
af
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -35713,13 +35713,13 @@
|
||||
/obj/structure/extinguisher_cabinet{
|
||||
pixel_x = -26
|
||||
},
|
||||
/obj/machinery/rnd/production/protolathe/department/medical,
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 1
|
||||
},
|
||||
/obj/effect/turf_decal/tile/blue{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/rnd/production/techfab/department/medical,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/medical/medbay/central)
|
||||
"bEw" = (
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
//LISTMOS
|
||||
//indices of values in gas lists.
|
||||
#define MOLES 1
|
||||
#define ARCHIVE 2
|
||||
#define GAS_META 3
|
||||
#define META_GAS_SPECIFIC_HEAT 1
|
||||
#define META_GAS_NAME 2
|
||||
#define META_GAS_MOLES_VISIBLE 3
|
||||
@@ -242,20 +239,25 @@
|
||||
|
||||
//HELPERS
|
||||
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
|
||||
|
||||
#define ADD_GAS(gas_id, out_list)\
|
||||
var/list/tmp_gaslist = GLOB.gaslist_cache[gas_id]; out_list[gas_id] = tmp_gaslist.Copy();
|
||||
|
||||
#define ASSERT_GAS(gas_id, gas_mixture) if (!gas_mixture.gases[gas_id]) { ADD_GAS(gas_id, gas_mixture.gases) };
|
||||
|
||||
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
|
||||
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
|
||||
|
||||
//prefer this to gas_mixture/total_moles in performance critical areas
|
||||
#define TOTAL_MOLES(cached_gases, out_var)\
|
||||
out_var = 0;\
|
||||
for(var/total_moles_id in cached_gases){\
|
||||
out_var += cached_gases[total_moles_id][MOLES];\
|
||||
out_var += cached_gases[total_moles_id];\
|
||||
}
|
||||
|
||||
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
|
||||
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
|
||||
var/list/CACHE_GAS = GASGASGAS;\
|
||||
for(var/id in CACHE_GAS){\
|
||||
if(QUANTIZE(CACHE_GAS[id]) <= 0)\
|
||||
CACHE_GAS -= id;\
|
||||
}
|
||||
|
||||
#define ARCHIVE_TEMPERATURE(gas) gas.temperature_archived = gas.temperature
|
||||
|
||||
GLOBAL_LIST_INIT(pipe_paint_colors, list(
|
||||
"amethyst" = rgb(130,43,255), //supplymain
|
||||
|
||||
@@ -130,6 +130,7 @@
|
||||
#define COMSIG_MOB_ITEM_AFTERATTACK "mob_item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, proximity_flag, click_parameters)
|
||||
#define COMSIG_MOB_ATTACK_RANGED "mob_attack_ranged" //from base of mob/RangedAttack(): (atom/A, params)
|
||||
#define COMSIG_MOB_THROW "mob_throw" //from base of /mob/throw_item(): (atom/target)
|
||||
#define COMSIG_MOB_UPDATE_SIGHT "mob_update_sight" //from base of /mob/update_sight(): ()
|
||||
|
||||
// /mob/living signals
|
||||
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
|
||||
|
||||
@@ -102,7 +102,8 @@
|
||||
#define CAT_SANDWICH "Sandwiches"
|
||||
#define CAT_SOUP "Soups"
|
||||
#define CAT_SPAGHETTI "Spaghettis"
|
||||
#define CAT_SUSHI "Fish"
|
||||
#define CAT_FISH "Fish"
|
||||
#define CAT_ICE "Frozen"
|
||||
|
||||
#define RCD_FLOORWALL 1
|
||||
#define RCD_AIRLOCK 2
|
||||
|
||||
@@ -56,9 +56,6 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
|
||||
#define FLYING (1<<1)
|
||||
#define VENTCRAWLING (1<<2)
|
||||
|
||||
// Flags for reagents
|
||||
#define REAGENT_NOREACT (1<<0)
|
||||
|
||||
//Fire and Acid stuff, for resistance_flags
|
||||
#define LAVA_PROOF (1<<0)
|
||||
#define FIRE_PROOF (1<<1) //100% immune to fire damage (but not necessarily to lava or heat)
|
||||
|
||||
@@ -16,3 +16,4 @@
|
||||
#define DRINK_GOOD 2
|
||||
#define DRINK_VERYGOOD 3
|
||||
#define DRINK_FANTASTIC 4
|
||||
#define FOOD_AMAZING 5
|
||||
|
||||
@@ -114,8 +114,9 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
|
||||
|
||||
#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
|
||||
|
||||
#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define BE_CLOSE TRUE //in the case of a silicon, to select if they need to be next to the atom
|
||||
#define NO_DEXTERY TRUE //if other mobs (monkeys, aliens, etc) can use this
|
||||
#define NO_TK TRUE
|
||||
//used by canUseTopic()
|
||||
|
||||
//singularity defines
|
||||
@@ -218,6 +219,9 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
|
||||
//Gets the turf this atom inhabits
|
||||
#define get_turf(A) (get_step(A, 0))
|
||||
|
||||
//Same as above except gets the area instead
|
||||
#define get_area(A) (isarea(A) ? A : get_step(A, 0)?.loc)
|
||||
|
||||
//Ghost orbit types:
|
||||
#define GHOST_ORBIT_CIRCLE "circle"
|
||||
#define GHOST_ORBIT_TRIANGLE "triangle"
|
||||
|
||||
@@ -54,6 +54,10 @@
|
||||
#define BODYPART_ORGANIC 1
|
||||
#define BODYPART_ROBOTIC 2
|
||||
|
||||
#define BODYPART_NOT_DISABLED 0
|
||||
#define BODYPART_DISABLED_DAMAGE 1
|
||||
#define BODYPART_DISABLED_PARALYSIS 2
|
||||
|
||||
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
|
||||
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define LIQUID 2
|
||||
#define GAS 3
|
||||
|
||||
// container_type defines
|
||||
// reagents_flags defines
|
||||
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
|
||||
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
|
||||
#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
|
||||
#define NO_REACT (1<<6) // Applied to a reagent holder, the contents will not react with each other.
|
||||
|
||||
// Is an open container for all intents and purposes.
|
||||
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
|
||||
|
||||
@@ -102,7 +102,6 @@
|
||||
#define FIRE_PRIORITY_SPACEDRIFT 30
|
||||
#define FIRE_PRIORITY_FIELDS 30
|
||||
#define FIRE_PRIOTITY_SMOOTHING 35
|
||||
#define FIRE_PRIORITY_ORBIT 35
|
||||
#define FIRE_PRIORITY_NETWORKS 40
|
||||
#define FIRE_PRIORITY_OBJ 40
|
||||
#define FIRE_PRIORITY_ACID 40
|
||||
|
||||
@@ -1,3 +1,61 @@
|
||||
// trait accessor defines
|
||||
#define ADD_TRAIT(target, trait, source) \
|
||||
do { \
|
||||
var/list/_L; \
|
||||
if (!target.status_traits) { \
|
||||
target.status_traits = list(); \
|
||||
_L = target.status_traits; \
|
||||
_L[trait] = list(source); \
|
||||
} else { \
|
||||
_L = target.status_traits; \
|
||||
if (_L[trait]) { \
|
||||
_L[trait] |= list(source); \
|
||||
} else { \
|
||||
_L[trait] = list(source); \
|
||||
} \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAIT(target, trait, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S; \
|
||||
if (sources && !islist(sources)) { \
|
||||
_S = list(sources); \
|
||||
} else { \
|
||||
_S = sources\
|
||||
}; \
|
||||
if (_L && _L[trait]) { \
|
||||
for (var/_T in _L[trait]) { \
|
||||
if ((!_S && (_T != ROUNDSTART_TRAIT)) || (_T in _S)) { \
|
||||
_L[trait] -= _T \
|
||||
} \
|
||||
};\
|
||||
if (!length(_L[trait])) { \
|
||||
_L -= trait \
|
||||
}; \
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null \
|
||||
}; \
|
||||
} \
|
||||
} while (0)
|
||||
#define REMOVE_TRAITS_NOT_IN(target, sources) \
|
||||
do { \
|
||||
var/list/_L = target.status_traits; \
|
||||
var/list/_S = sources; \
|
||||
if (_L) { \
|
||||
for (var/_T in _L) { \
|
||||
_L[_T] &= _S;\
|
||||
if (!length(_L[_T])) { \
|
||||
_L -= _T } \
|
||||
};\
|
||||
if (!length(_L)) { \
|
||||
target.status_traits = null\
|
||||
};\
|
||||
}\
|
||||
} while (0)
|
||||
#define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE)
|
||||
#define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE)
|
||||
|
||||
//mob traits
|
||||
#define TRAIT_BLIND "blind"
|
||||
#define TRAIT_MUTE "mute"
|
||||
@@ -50,7 +108,13 @@
|
||||
#define TRAIT_NOHARDCRIT "nohardcrit"
|
||||
#define TRAIT_NOSOFTCRIT "nosoftcrit"
|
||||
#define TRAIT_MINDSHIELD "mindshield"
|
||||
#define TRAIT_PARALYSIS_L_ARM "para-l-arm" //These are used for brain-based paralysis, where replacing the limb won't fix it
|
||||
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
|
||||
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
|
||||
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
|
||||
#define TRAIT_AGEUSIA "ageusia"
|
||||
@@ -72,7 +136,11 @@
|
||||
#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
|
||||
#define TRAIT_NYMPHO "nymphomania"
|
||||
#define TRAIT_MASO "masochism"
|
||||
#define TRAIT_PARA "paraplegic"
|
||||
#define TRAIT_EMPATH "empath"
|
||||
#define TRAIT_FRIENDLY "friendly"
|
||||
#define TRAIT_ASSBLASTUSA "assblastusa"
|
||||
#define TRAIT_CULT_EYES "cult_eyes"
|
||||
|
||||
// common trait sources
|
||||
#define TRAIT_GENERIC "generic"
|
||||
@@ -95,4 +163,3 @@
|
||||
#define STASIS_MUTE "stasis"
|
||||
#define GENETICS_SPELL "genetics_spell"
|
||||
#define EYES_COVERED "eyes_covered"
|
||||
#define CULT_EYES "cult_eyes"
|
||||
|
||||
@@ -86,6 +86,8 @@
|
||||
newA.contents += thing
|
||||
thing.change_area(old_area, newA)
|
||||
|
||||
newA.reg_in_areas_in_z()
|
||||
|
||||
var/list/firedoors = oldA.firedoors
|
||||
for(var/door in firedoors)
|
||||
var/obj/machinery/door/firedoor/FD = door
|
||||
|
||||
@@ -8,12 +8,6 @@
|
||||
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
|
||||
#define CULT_POLL_WAIT 2400
|
||||
|
||||
/proc/get_area(atom/A)
|
||||
if(isarea(A))
|
||||
return A
|
||||
var/turf/T = get_turf(A)
|
||||
return T ? T.loc : null
|
||||
|
||||
/proc/get_area_name(atom/X, format_text = FALSE)
|
||||
var/area/A = isarea(X) ? X : get_area(X)
|
||||
if(!A)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
. = new_angle - old_angle
|
||||
Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
|
||||
|
||||
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3)
|
||||
/atom/proc/SpinAnimation(speed = 10, loops = -1, clockwise = 1, segments = 3, parallel = TRUE)
|
||||
if(!segments)
|
||||
return
|
||||
var/segment = 360/segments
|
||||
@@ -18,7 +18,11 @@
|
||||
|
||||
speed /= segments
|
||||
|
||||
animate(src, transform = matrices[1], time = speed, loops)
|
||||
if(parallel)
|
||||
animate(src, transform = matrices[1], time = speed, loops , flags = ANIMATION_PARALLEL)
|
||||
else
|
||||
animate(src, transform = matrices[1], time = speed, loops)
|
||||
|
||||
for(var/i in 2 to segments) //2 because 1 is covered above
|
||||
animate(transform = matrices[i], time = speed)
|
||||
//doesn't have an object argument because this is "Stacking" with the animate call above
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/proc/chem_recipes_do_conflict(datum/chemical_reaction/r1, datum/chemical_reaction/r2)
|
||||
//do the non-list tests first, because they are cheaper
|
||||
if(r1.required_container != r2.required_container)
|
||||
return FALSE
|
||||
if(r1.is_cold_recipe == r2.is_cold_recipe)
|
||||
if(r1.required_temp != r2.required_temp)
|
||||
//one reaction requires a more extreme temperature than the other, so there is no conflict
|
||||
return FALSE
|
||||
else
|
||||
var/datum/chemical_reaction/cold_one = r1.is_cold_recipe ? r1 : r2
|
||||
var/datum/chemical_reaction/warm_one = r1.is_cold_recipe ? r2 : r1
|
||||
if(cold_one.required_temp < warm_one.required_temp)
|
||||
//the range of temperatures does not overlap, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//find the reactions with the shorter and longer required_reagents list
|
||||
var/datum/chemical_reaction/long_req
|
||||
var/datum/chemical_reaction/short_req
|
||||
if(r1.required_reagents.len > r2.required_reagents.len)
|
||||
long_req = r1
|
||||
short_req = r2
|
||||
else if(r1.required_reagents.len < r2.required_reagents.len)
|
||||
long_req = r2
|
||||
short_req = r1
|
||||
else
|
||||
//if they are the same length, sort instead by the length of the catalyst list
|
||||
//this is important if the required_reagents lists are the same
|
||||
if(r1.required_catalysts.len > r2.required_catalysts.len)
|
||||
long_req = r1
|
||||
short_req = r2
|
||||
else
|
||||
long_req = r2
|
||||
short_req = r1
|
||||
|
||||
|
||||
//check if the shorter reaction list is a subset of the longer one
|
||||
var/list/overlap = r1.required_reagents & r2.required_reagents
|
||||
if(overlap.len != short_req.required_reagents.len)
|
||||
//there is at least one reagent in the short list that is not in the long list, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//check to see if the shorter reaction's catalyst list is also a subset of the longer reaction's catalyst list
|
||||
//if the longer reaction's catalyst list is a subset of the shorter ones, that is fine
|
||||
//if the reaction lists are the same, the short reaction will have the shorter required_catalysts list, so it will register as a conflict
|
||||
var/list/short_minus_long_catalysts = short_req.required_catalysts - long_req.required_catalysts
|
||||
if(short_minus_long_catalysts.len)
|
||||
//there is at least one unique catalyst for the short reaction, so there is no conflict
|
||||
return FALSE
|
||||
|
||||
//if we got this far, the longer reaction will be impossible to create if the shorter one is earlier in GLOB.chemical_reactions_list, and will require the reagents to be added in a particular order otherwise
|
||||
return TRUE
|
||||
|
||||
/proc/get_chemical_reaction(id)
|
||||
if(!GLOB.chemical_reactions_list)
|
||||
return
|
||||
for(var/reagent in GLOB.chemical_reactions_list)
|
||||
for(var/datum/chemical_reaction/R in GLOB.chemical_reactions_list[reagent])
|
||||
if(R.id == id)
|
||||
return R
|
||||
|
||||
/proc/remove_chemical_reaction(datum/chemical_reaction/R)
|
||||
if(!GLOB.chemical_reactions_list || !R)
|
||||
return
|
||||
for(var/rid in R.required_reagents)
|
||||
GLOB.chemical_reactions_list[rid] -= R
|
||||
|
||||
//see build_chemical_reactions_list in holder.dm for explanations
|
||||
/proc/add_chemical_reaction(datum/chemical_reaction/R)
|
||||
if(!GLOB.chemical_reactions_list || !R.id || !R.required_reagents || !R.required_reagents.len)
|
||||
return
|
||||
var/primary_reagent = R.required_reagents[1]
|
||||
if(!GLOB.chemical_reactions_list[primary_reagent])
|
||||
GLOB.chemical_reactions_list[primary_reagent] = list()
|
||||
GLOB.chemical_reactions_list[primary_reagent] += R
|
||||
@@ -70,3 +70,6 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
|
||||
if(hour)
|
||||
hourT = " and [hour] hour[(hour != 1)? "s":""]"
|
||||
return "[day] day[(day != 1)? "s":""][hourT][minuteT][secondT]"
|
||||
|
||||
/proc/daysSince(realtimev)
|
||||
return round((world.realtime - realtimev) / (24 HOURS))
|
||||
|
||||
@@ -115,9 +115,6 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"GOLIATH_RESISTANCE" = GOLIATH_RESISTANCE,
|
||||
"GOLIATH_WEAKNESS" = GOLIATH_WEAKNESS
|
||||
),
|
||||
"reagents_holder_flags" = list(
|
||||
"REAGENT_NOREACT" = REAGENT_NOREACT
|
||||
),
|
||||
"flags_1" = list(
|
||||
"NOJAUNT_1" = NOJAUNT_1,
|
||||
"UNUSED_RESERVATION_TURF_1" = UNUSED_RESERVATION_TURF_1,
|
||||
@@ -158,13 +155,14 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"SMOOTH_BORDER" = SMOOTH_BORDER,
|
||||
"SMOOTH_QUEUED" = SMOOTH_QUEUED,
|
||||
),
|
||||
"container_type" = list(
|
||||
"reagents_holder_flags" = list(
|
||||
"INJECTABLE" = INJECTABLE,
|
||||
"DRAWABLE" = DRAWABLE,
|
||||
"REFILLABLE" = REFILLABLE,
|
||||
"DRAINABLE" = DRAINABLE,
|
||||
"TRANSPARENT" = TRANSPARENT,
|
||||
"AMOUNT_VISIBLE" = AMOUNT_VISIBLE,
|
||||
"NO_REACT" = NO_REACT,
|
||||
),
|
||||
"car_traits" = list(
|
||||
"CAN_KIDNAP" = CAN_KIDNAP,
|
||||
|
||||
@@ -40,6 +40,54 @@ GLOBAL_LIST_EMPTY(caps_list)
|
||||
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
|
||||
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
|
||||
|
||||
GLOBAL_LIST_INIT(ai_core_display_screens, list(
|
||||
":thinking:",
|
||||
"Alien",
|
||||
"Angel",
|
||||
"Banned",
|
||||
"Bliss",
|
||||
"Blue",
|
||||
"Clown",
|
||||
"Database",
|
||||
"Dorf",
|
||||
"Firewall",
|
||||
"Fuzzy",
|
||||
"Gentoo",
|
||||
"Glitchman",
|
||||
"Gondola",
|
||||
"Goon",
|
||||
"Hades",
|
||||
"Heartline",
|
||||
"Helios",
|
||||
"House",
|
||||
"Inverted",
|
||||
"Matrix",
|
||||
"Monochrome",
|
||||
"Murica",
|
||||
"Nanotrasen",
|
||||
"Not Malf",
|
||||
"President",
|
||||
"Random",
|
||||
"Rainbow",
|
||||
"Red",
|
||||
"Red October",
|
||||
"Static",
|
||||
"Syndicat Meow",
|
||||
"TechDemon",
|
||||
"Text",
|
||||
"Too Deep",
|
||||
"Triumvirate",
|
||||
"Triumvirate-M",
|
||||
"Weird"))
|
||||
|
||||
/proc/resolve_ai_icon(input)
|
||||
if(!input || !(input in GLOB.ai_core_display_screens))
|
||||
return "ai"
|
||||
else
|
||||
if(input == "Random")
|
||||
input = pick(GLOB.ai_core_display_screens - "Random")
|
||||
return "ai-[lowertext(input)]"
|
||||
|
||||
GLOBAL_LIST_INIT(security_depts_prefs, list(SEC_DEPT_RANDOM, SEC_DEPT_NONE, SEC_DEPT_ENGINEERING, SEC_DEPT_MEDICAL, SEC_DEPT_SCIENCE, SEC_DEPT_SUPPLY))
|
||||
|
||||
//Backpacks
|
||||
@@ -117,7 +165,7 @@ GLOBAL_LIST_INIT(TAGGERLOCATIONS, list("Disposals",
|
||||
"CMO Office", "Chemistry", "Research", "RD Office",
|
||||
"Robotics", "HoP Office", "Library", "Chapel", "Theatre",
|
||||
"Bar", "Kitchen", "Hydroponics", "Janitor Closet","Genetics",
|
||||
"Circuitry", "Toxins", "Dormitories", "Virology",
|
||||
"Circuitry", "Toxins", "Dormitories", "Virology",
|
||||
"Xenobiology", "Law Office","Detective's Office"))
|
||||
|
||||
GLOBAL_LIST_INIT(station_prefixes, world.file2list("strings/station_prefixes.txt") + "")
|
||||
|
||||
@@ -109,5 +109,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/reagent_containers/pill/floorpill = 1,
|
||||
/obj/item/storage/daki = 3, //VERY IMPORTANT CIT CHANGE - adds bodypillows to maint
|
||||
/obj/item/storage/pill_bottle/penis_enlargement = 2,
|
||||
/obj/item/clothing/shoes/wheelys = 1,
|
||||
/obj/item/clothing/shoes/kindleKicks = 1,
|
||||
/obj/item/autosurgeon/penis = 1,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
+58
-17
@@ -1,4 +1,7 @@
|
||||
#define NEXT_PAGE_ID "__next__"
|
||||
#define DEFAULT_CHECK_DELAY 20
|
||||
|
||||
GLOBAL_LIST_EMPTY(radial_menus)
|
||||
|
||||
/obj/screen/radial
|
||||
icon = 'icons/mob/radial.dmi'
|
||||
@@ -10,14 +13,19 @@
|
||||
icon_state = "radial_slice"
|
||||
var/choice
|
||||
var/next_page = FALSE
|
||||
var/tooltips = FALSE
|
||||
|
||||
/obj/screen/radial/slice/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_slice_focus"
|
||||
if(tooltips)
|
||||
openToolTip(usr, src, params, title = name)
|
||||
|
||||
/obj/screen/radial/slice/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_slice"
|
||||
if(tooltips)
|
||||
closeToolTip(usr)
|
||||
|
||||
/obj/screen/radial/slice/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
@@ -30,6 +38,14 @@
|
||||
name = "Close Menu"
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/center/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center_focus"
|
||||
|
||||
/obj/screen/radial/center/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/center/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
parent.finished = TRUE
|
||||
@@ -48,6 +64,9 @@
|
||||
var/atom/anchor
|
||||
var/image/menu_holder
|
||||
var/finished = FALSE
|
||||
var/datum/callback/custom_check_callback
|
||||
var/next_check = 0
|
||||
var/check_delay = DEFAULT_CHECK_DELAY
|
||||
|
||||
var/radius = 32
|
||||
var/starting_angle = 0
|
||||
@@ -57,7 +76,7 @@
|
||||
var/max_elements
|
||||
var/pages = 1
|
||||
var/current_page = 1
|
||||
|
||||
|
||||
var/hudfix_method = TRUE //TRUE to change anchor to user, FALSE to shift by py_shift
|
||||
var/py_shift = 0
|
||||
var/entry_animation = TRUE
|
||||
@@ -75,7 +94,7 @@
|
||||
restrict_to_dir(NORTH) //I was going to parse screen loc here but that's more effort than it's worth.
|
||||
|
||||
//Sets defaults
|
||||
//These assume 45 deg min_angle
|
||||
//These assume 45 deg min_angle
|
||||
/datum/radial_menu/proc/restrict_to_dir(dir)
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
@@ -91,18 +110,19 @@
|
||||
starting_angle = 180
|
||||
ending_angle = 45
|
||||
|
||||
/datum/radial_menu/proc/setup_menu()
|
||||
/datum/radial_menu/proc/setup_menu(use_tooltips)
|
||||
if(ending_angle > starting_angle)
|
||||
zone = ending_angle - starting_angle
|
||||
else
|
||||
zone = 360 - starting_angle + ending_angle
|
||||
|
||||
|
||||
max_elements = round(zone / min_angle)
|
||||
var/paged = max_elements < choices.len
|
||||
if(elements.len < max_elements)
|
||||
var/elements_to_add = max_elements - elements.len
|
||||
for(var/i in 1 to elements_to_add) //Create all elements
|
||||
var/obj/screen/radial/new_element = new /obj/screen/radial/slice
|
||||
var/obj/screen/radial/slice/new_element = new /obj/screen/radial/slice
|
||||
new_element.tooltips = use_tooltips
|
||||
new_element.parent = src
|
||||
elements += new_element
|
||||
|
||||
@@ -163,7 +183,7 @@
|
||||
else
|
||||
E.pixel_y = py
|
||||
E.pixel_x = px
|
||||
|
||||
|
||||
//Visuals
|
||||
E.alpha = 255
|
||||
E.mouse_opacity = MOUSE_OPACITY_ICON
|
||||
@@ -183,7 +203,7 @@
|
||||
E.next_page = FALSE
|
||||
if(choices_icons[choice_id])
|
||||
E.add_overlay(choices_icons[choice_id])
|
||||
|
||||
|
||||
/datum/radial_menu/New()
|
||||
close_button = new
|
||||
close_button.parent = src
|
||||
@@ -200,7 +220,7 @@
|
||||
/datum/radial_menu/proc/get_next_id()
|
||||
return "c_[choices.len]"
|
||||
|
||||
/datum/radial_menu/proc/set_choices(list/new_choices)
|
||||
/datum/radial_menu/proc/set_choices(list/new_choices, use_tooltips)
|
||||
if(choices.len)
|
||||
Reset()
|
||||
for(var/E in new_choices)
|
||||
@@ -211,7 +231,7 @@
|
||||
var/I = extract_image(new_choices[E])
|
||||
if(I)
|
||||
choices_icons[id] = I
|
||||
setup_menu()
|
||||
setup_menu(use_tooltips)
|
||||
|
||||
|
||||
/datum/radial_menu/proc/extract_image(E)
|
||||
@@ -220,7 +240,7 @@
|
||||
MA.layer = ABOVE_HUD_LAYER
|
||||
MA.appearance_flags |= RESET_TRANSFORM
|
||||
return MA
|
||||
|
||||
|
||||
|
||||
/datum/radial_menu/proc/next_page()
|
||||
if(pages > 1)
|
||||
@@ -243,28 +263,49 @@
|
||||
if(current_user)
|
||||
current_user.images -= menu_holder
|
||||
|
||||
/datum/radial_menu/proc/wait()
|
||||
/datum/radial_menu/proc/wait(atom/user, atom/anchor, require_near = FALSE)
|
||||
while (current_user && !finished && !selected_choice)
|
||||
if(require_near && !in_range(anchor, user))
|
||||
return
|
||||
if(custom_check_callback && next_check < world.time)
|
||||
if(!custom_check_callback.Invoke())
|
||||
return
|
||||
else
|
||||
next_check = world.time + check_delay
|
||||
stoplag(1)
|
||||
|
||||
/datum/radial_menu/Destroy()
|
||||
Reset()
|
||||
hide()
|
||||
QDEL_NULL(custom_check_callback)
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
|
||||
Presents radial menu to user anchored to anchor (or user if the anchor is currently in users screen)
|
||||
Choices should be a list where list keys are movables or text used for element names and return value
|
||||
and list values are movables/icons/images used for element icons
|
||||
*/
|
||||
/proc/show_radial_menu(mob/user,atom/anchor,list/choices)
|
||||
/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
|
||||
if(!user || !anchor || !length(choices))
|
||||
return
|
||||
if(!uniqueid)
|
||||
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
|
||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
return
|
||||
|
||||
var/datum/radial_menu/menu = new
|
||||
if(!user)
|
||||
user = usr
|
||||
GLOB.radial_menus[uniqueid] = menu
|
||||
if(radius)
|
||||
menu.radius = radius
|
||||
if(istype(custom_check))
|
||||
menu.custom_check_callback = custom_check
|
||||
menu.anchor = anchor
|
||||
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
|
||||
menu.set_choices(choices)
|
||||
menu.set_choices(choices, tooltips)
|
||||
menu.show_to(user)
|
||||
menu.wait()
|
||||
menu.wait(user, anchor, require_near)
|
||||
var/answer = menu.selected_choice
|
||||
qdel(menu)
|
||||
GLOB.radial_menus -= uniqueid
|
||||
return answer
|
||||
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
A derivative of radial menu which persists onscreen until closed and invokes a callback each time an element is clicked
|
||||
*/
|
||||
|
||||
/obj/screen/radial/persistent/center
|
||||
name = "Close Menu"
|
||||
icon_state = "radial_center"
|
||||
|
||||
/obj/screen/radial/persistent/center/Click(location, control, params)
|
||||
if(usr.client == parent.current_user)
|
||||
parent.element_chosen(null,usr)
|
||||
|
||||
/obj/screen/radial/persistent/center/MouseEntered(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center_focus"
|
||||
|
||||
/obj/screen/radial/persistent/center/MouseExited(location, control, params)
|
||||
. = ..()
|
||||
icon_state = "radial_center"
|
||||
|
||||
|
||||
|
||||
/datum/radial_menu/persistent
|
||||
var/uniqueid
|
||||
var/datum/callback/select_proc_callback
|
||||
|
||||
/datum/radial_menu/persistent/New()
|
||||
close_button = new /obj/screen/radial/persistent/center
|
||||
close_button.parent = src
|
||||
|
||||
|
||||
/datum/radial_menu/persistent/element_chosen(choice_id,mob/user)
|
||||
select_proc_callback.Invoke(choices_values[choice_id])
|
||||
|
||||
|
||||
/datum/radial_menu/persistent/proc/change_choices(list/newchoices, tooltips)
|
||||
if(!newchoices.len)
|
||||
return
|
||||
Reset()
|
||||
set_choices(newchoices,tooltips)
|
||||
|
||||
/datum/radial_menu/persistent/Destroy()
|
||||
QDEL_NULL(select_proc_callback)
|
||||
GLOB.radial_menus -= uniqueid
|
||||
Reset()
|
||||
hide()
|
||||
. = ..()
|
||||
|
||||
/*
|
||||
Creates a persistent radial menu and shows it to the user, anchored to anchor (or user if the anchor is currently in users screen).
|
||||
Choices should be a list where list keys are movables or text used for element names and return value
|
||||
and list values are movables/icons/images used for element icons
|
||||
Select_proc is the proc to be called each time an element on the menu is clicked, and should accept the chosen element as its final argument
|
||||
Clicking the center button will return a choice of null
|
||||
*/
|
||||
/proc/show_radial_menu_persistent(mob/user, atom/anchor, list/choices, datum/callback/select_proc, uniqueid, radius, tooltips = FALSE)
|
||||
if(!user || !anchor || !length(choices) || !select_proc)
|
||||
return
|
||||
if(!uniqueid)
|
||||
uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
|
||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
return
|
||||
|
||||
var/datum/radial_menu/persistent/menu = new
|
||||
menu.uniqueid = uniqueid
|
||||
GLOB.radial_menus[uniqueid] = menu
|
||||
if(radius)
|
||||
menu.radius = radius
|
||||
menu.select_proc_callback = select_proc
|
||||
menu.anchor = anchor
|
||||
menu.check_screen_border(user) //Do what's needed to make it look good near borders or on hud
|
||||
menu.set_choices(choices, tooltips)
|
||||
menu.show_to(user)
|
||||
return menu
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
if(force && user.has_trait(TRAIT_PACIFISM))
|
||||
if(force && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ SUBSYSTEM_DEF(augury)
|
||||
watchers -= w
|
||||
continue
|
||||
var/mob/dead/observer/O = w
|
||||
if(biggest_doom && (!O.orbiting || O.orbiting.orbiting != biggest_doom))
|
||||
if(biggest_doom && (!O.orbiting || O.orbiting.parent != biggest_doom))
|
||||
O.ManualFollow(biggest_doom)
|
||||
|
||||
/datum/action/innate/augury
|
||||
|
||||
@@ -256,10 +256,13 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
/datum/controller/subsystem/mapping/proc/generate_station_area_list()
|
||||
var/list/station_areas_blacklist = typecacheof(list(/area/space, /area/mine, /area/ruin, /area/asteroid/nearstation))
|
||||
for(var/area/A in world)
|
||||
var/turf/picked = safepick(get_area_turfs(A.type))
|
||||
if(picked && is_station_level(picked.z))
|
||||
if(!(A.type in GLOB.the_station_areas) && !is_type_in_typecache(A, station_areas_blacklist))
|
||||
GLOB.the_station_areas.Add(A.type)
|
||||
if (is_type_in_typecache(A, station_areas_blacklist))
|
||||
continue
|
||||
if (!A.contents.len || !A.unique)
|
||||
continue
|
||||
var/turf/picked = A.contents[1]
|
||||
if (is_station_level(picked.z))
|
||||
GLOB.the_station_areas += A.type
|
||||
|
||||
if(!GLOB.the_station_areas.len)
|
||||
log_world("ERROR: Station areas list failed to generate!")
|
||||
@@ -495,4 +498,9 @@ GLOBAL_LIST_EMPTY(the_station_areas)
|
||||
clearing |= used_turfs //used turfs is an associative list, BUT, reserve_turfs() can still handle it. If the code above works properly, this won't even be needed as the turfs would be freed already.
|
||||
unused_turfs.Cut()
|
||||
used_turfs.Cut()
|
||||
reserve_turfs(clearing)
|
||||
reserve_turfs(clearing)
|
||||
|
||||
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
|
||||
for(var/B in areas)
|
||||
var/area/A = B
|
||||
A.reg_in_areas_in_z()
|
||||
|
||||
@@ -1,44 +0,0 @@
|
||||
SUBSYSTEM_DEF(orbit)
|
||||
name = "Orbits"
|
||||
priority = FIRE_PRIORITY_ORBIT
|
||||
wait = 2
|
||||
flags = SS_NO_INIT|SS_TICKER
|
||||
|
||||
var/list/currentrun = list()
|
||||
var/list/processing = list()
|
||||
|
||||
/datum/controller/subsystem/orbit/stat_entry()
|
||||
..("P:[processing.len]")
|
||||
|
||||
|
||||
/datum/controller/subsystem/orbit/fire(resumed = 0)
|
||||
if (!resumed)
|
||||
src.currentrun = processing.Copy()
|
||||
|
||||
//cache for sanic speed (lists are references anyways)
|
||||
var/list/currentrun = src.currentrun
|
||||
|
||||
while (currentrun.len)
|
||||
var/datum/orbit/O = currentrun[currentrun.len]
|
||||
currentrun.len--
|
||||
if (!O)
|
||||
processing -= O
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (!O.orbiter)
|
||||
qdel(O)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
if (O.lastprocess >= world.time) //we already checked recently
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
continue
|
||||
var/targetloc = get_turf(O.orbiting)
|
||||
if (targetloc != O.lastloc || O.orbiter.loc != targetloc)
|
||||
O.Check(targetloc)
|
||||
if (MC_TICK_CHECK)
|
||||
return
|
||||
|
||||
|
||||
@@ -28,6 +28,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
LoadPhotoPersistence()
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
LoadAntagReputation()
|
||||
LoadRandomizedRecipes()
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadSatchels()
|
||||
@@ -206,6 +207,7 @@ SUBSYSTEM_DEF(persistence)
|
||||
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
|
||||
if(CONFIG_GET(flag/use_antag_rep))
|
||||
CollectAntagReputation()
|
||||
SaveRandomizedRecipes()
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
|
||||
var/album_path = file("data/photo_albums.json")
|
||||
@@ -371,3 +373,43 @@ SUBSYSTEM_DEF(persistence)
|
||||
fdel(FILE_ANTAG_REP)
|
||||
text2file(json_encode(antag_rep), FILE_ANTAG_REP)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/json
|
||||
if(fexists(json_file))
|
||||
json = json_decode(file2text(json_file))
|
||||
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = new randomized_type
|
||||
var/loaded = FALSE
|
||||
if(R.persistent && json)
|
||||
var/list/recipe_data = json[R.id]
|
||||
if(recipe_data && R.LoadOldRecipe(recipe_data) && (daysSince(R.created) <= R.persistence_period))
|
||||
loaded = TRUE
|
||||
if(!loaded) //We do not have information for whatever reason, just generate new one
|
||||
R.GenerateRecipe()
|
||||
|
||||
if(!R.HasConflicts()) //Might want to try again if conflicts happened in the future.
|
||||
add_chemical_reaction(R)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveRandomizedRecipes()
|
||||
var/json_file = file("data/RandomizedChemRecipes.json")
|
||||
var/list/file_data = list()
|
||||
|
||||
//asert globchems done
|
||||
for(var/randomized_type in subtypesof(/datum/chemical_reaction/randomized))
|
||||
var/datum/chemical_reaction/randomized/R = randomized_type
|
||||
R = get_chemical_reaction(initial(R.id)) //ew, would be nice to add some simple tracking
|
||||
if(R && R.persistent && R.id)
|
||||
var/recipe_data = list()
|
||||
recipe_data["timestamp"] = R.created
|
||||
recipe_data["required_reagents"] = R.required_reagents
|
||||
recipe_data["required_catalysts"] = R.required_catalysts
|
||||
recipe_data["required_temp"] = R.required_temp
|
||||
recipe_data["is_cold_recipe"] = R.is_cold_recipe
|
||||
recipe_data["results"] = R.results
|
||||
recipe_data["required_container"] = "[R.required_container]"
|
||||
file_data["[R.id]"] = recipe_data
|
||||
|
||||
fdel(json_file)
|
||||
WRITE_FILE(json_file, json_encode(file_data))
|
||||
|
||||
@@ -116,7 +116,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
return
|
||||
|
||||
dist_travelled++
|
||||
|
||||
|
||||
if (dist_travelled > MAX_THROWING_DIST)
|
||||
finalize()
|
||||
return
|
||||
@@ -154,7 +154,7 @@ SUBSYSTEM_DEF(throwing)
|
||||
/datum/thrownthing/proc/hitcheck()
|
||||
for (var/thing in get_turf(thrownthing))
|
||||
var/atom/movable/AM = thing
|
||||
if (AM == thrownthing)
|
||||
if (AM == thrownthing || (AM == thrower && !ismob(thrownthing)))
|
||||
continue
|
||||
if (AM.density && !(AM.pass_flags & LETPASSTHROW) && !(AM.flags_1 & ON_BORDER_1))
|
||||
finalize(hit=TRUE, target=AM)
|
||||
|
||||
@@ -195,11 +195,16 @@
|
||||
/datum/action/item_action/toggle_firemode
|
||||
name = "Toggle Firemode"
|
||||
|
||||
/datum/action/item_action/rcl
|
||||
/datum/action/item_action/rcl_col
|
||||
name = "Change Cable Color"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_rainbow"
|
||||
|
||||
/datum/action/item_action/rcl_gui
|
||||
name = "Toggle Fast Wiring Gui"
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "rcl_gui"
|
||||
|
||||
/datum/action/item_action/startchainsaw
|
||||
name = "Pull The Starting Cord"
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
lose_text = "<span class='notice'>You feel smart again.</span>"
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_gain()
|
||||
owner.add_trait(TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "dumb", /datum/mood_event/oblivious)
|
||||
..()
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/mild/dumbness/on_lose()
|
||||
owner.remove_trait(TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_DUMB, TRAUMA_TRAIT)
|
||||
owner.derpspeech = 0
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "dumb")
|
||||
..()
|
||||
|
||||
@@ -13,11 +13,11 @@
|
||||
lose_text = "<span class='notice'>You suddenly remember how to speak.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_gain()
|
||||
owner.add_trait(TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/mute/on_lose()
|
||||
owner.remove_trait(TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/aphasia
|
||||
@@ -60,18 +60,68 @@
|
||||
|
||||
/datum/brain_trauma/severe/paralysis
|
||||
name = "Paralysis"
|
||||
desc = "Patient's brain can no longer control its motor functions."
|
||||
desc = "Patient's brain can no longer control part of its motor functions."
|
||||
scan_desc = "cerebral paralysis"
|
||||
gain_text = "<span class='warning'>You can't feel your body anymore!</span>"
|
||||
lose_text = "<span class='notice'>You can feel your limbs again!</span>"
|
||||
gain_text = ""
|
||||
lose_text = ""
|
||||
var/paralysis_type
|
||||
var/list/paralysis_traits = list()
|
||||
//for descriptions
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_life()
|
||||
owner.Knockdown(200, ignore_canknockdown = TRUE)
|
||||
/datum/brain_trauma/severe/paralysis/New(specific_type)
|
||||
if(specific_type)
|
||||
paralysis_type = specific_type
|
||||
if(!paralysis_type)
|
||||
paralysis_type = pick("full","left","right","arms","legs","r_arm","l_arm","r_leg","l_leg")
|
||||
var/subject
|
||||
switch(paralysis_type)
|
||||
if("full")
|
||||
subject = "your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("left")
|
||||
subject = "the left side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_L_LEG)
|
||||
if("right")
|
||||
subject = "the right side of your body"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM, TRAIT_PARALYSIS_R_LEG)
|
||||
if("arms")
|
||||
subject = "your arms"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM, TRAIT_PARALYSIS_R_ARM)
|
||||
if("legs")
|
||||
subject = "your legs"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG, TRAIT_PARALYSIS_R_LEG)
|
||||
if("r_arm")
|
||||
subject = "your right arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_ARM)
|
||||
if("l_arm")
|
||||
subject = "your left arm"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_ARM)
|
||||
if("r_leg")
|
||||
subject = "your right leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_R_LEG)
|
||||
if("l_leg")
|
||||
subject = "your left leg"
|
||||
paralysis_traits = list(TRAIT_PARALYSIS_L_LEG)
|
||||
|
||||
gain_text = "<span class='warning'>You can't feel [subject] anymore!</span>"
|
||||
lose_text = "<span class='notice'>You can feel [subject] again!</span>"
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_gain()
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
ADD_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/on_lose()
|
||||
owner.SetKnockdown(0)
|
||||
..()
|
||||
for(var/X in paralysis_traits)
|
||||
REMOVE_TRAIT(owner, X, "trauma_paralysis")
|
||||
owner.update_disabled_bodyparts()
|
||||
|
||||
/datum/brain_trauma/severe/paralysis/paraplegic
|
||||
//can_gain = FALSE maybe breaks.
|
||||
paralysis_type = "legs"
|
||||
resilience = TRAUMA_RESILIENCE_ABSOLUTE
|
||||
|
||||
/datum/brain_trauma/severe/narcolepsy
|
||||
name = "Narcolepsy"
|
||||
@@ -121,7 +171,7 @@
|
||||
stress -= 4
|
||||
|
||||
/datum/brain_trauma/severe/monophobia/proc/check_alone()
|
||||
if(owner.has_trait(TRAIT_BLIND))
|
||||
if(HAS_TRAIT(owner, TRAIT_BLIND))
|
||||
return TRUE
|
||||
for(var/mob/M in oview(owner, 7))
|
||||
if(!isliving(M)) //ghosts ain't people
|
||||
@@ -183,11 +233,11 @@
|
||||
lose_text = "<span class='notice'>You feel in control of your hands again.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_gain()
|
||||
owner.add_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/discoordination/on_lose()
|
||||
owner.remove_trait(TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
REMOVE_TRAIT(owner, TRAIT_MONKEYLIKE, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism
|
||||
@@ -198,9 +248,9 @@
|
||||
lose_text = "<span class='notice'>You no longer feel compelled to not harm.</span>"
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_gain()
|
||||
owner.add_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
/datum/brain_trauma/severe/pacifism/on_lose()
|
||||
owner.remove_trait(TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, TRAUMA_TRAIT)
|
||||
..()
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
return //no random switching
|
||||
|
||||
/datum/brain_trauma/severe/split_personality/brainwashing/on_hear(message, speaker, message_language, raw_message, radio_freq)
|
||||
if(owner.has_trait(TRAIT_DEAF) || owner == speaker)
|
||||
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == speaker)
|
||||
return message
|
||||
if(findtext(message, codeword))
|
||||
message = replacetext(message, codeword, "<span class='warning'>[codeword]</span>")
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
if(ishuman(AM))
|
||||
var/mob/living/carbon/human/H = AM
|
||||
if(H.has_trait(TRAIT_PIERCEIMMUNE))
|
||||
if(HAS_TRAIT(H, TRAIT_PIERCEIMMUNE))
|
||||
return
|
||||
|
||||
if((flags & CALTROP_IGNORE_WALKERS) && H.m_intent == MOVE_INTENT_WALK)
|
||||
@@ -46,7 +46,7 @@
|
||||
return
|
||||
|
||||
var/damage = rand(min_damage, max_damage)
|
||||
if(H.has_trait(TRAIT_LIGHT_STEP))
|
||||
if(HAS_TRAIT(H, TRAIT_LIGHT_STEP))
|
||||
damage *= 0.75
|
||||
H.apply_damage(damage, BRUTE, picked_def_zone)
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
if (!wearer)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return
|
||||
if(!wearer.has_trait(TRAIT_DEAF))
|
||||
if(!HAS_TRAIT(wearer, TRAIT_DEAF))
|
||||
var/obj/item/organ/ears/ears = wearer.getorganslot(ORGAN_SLOT_EARS)
|
||||
if (ears)
|
||||
ears.deaf = max(ears.deaf - 1, (ears.ear_damage < UNHEALING_EAR_DAMAGE ? 0 : 1)) // Do not clear deafness while above the unhealing ear damage threshold
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/datum/component/mood/Initialize()
|
||||
if(!isliving(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
|
||||
START_PROCESSING(SSmood, src)
|
||||
|
||||
RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event)
|
||||
@@ -150,17 +150,17 @@
|
||||
else
|
||||
owner.crit_threshold -= (holdmyinsanityeffect - insanity_effect)
|
||||
|
||||
if(owner.has_trait(TRAIT_DEPRESSION))
|
||||
if(HAS_TRAIT(owner, TRAIT_DEPRESSION))
|
||||
if(prob(0.05))
|
||||
add_event(null, "depression", /datum/mood_event/depression)
|
||||
clear_event(null, "jolly")
|
||||
if(owner.has_trait(TRAIT_JOLLY))
|
||||
if(HAS_TRAIT(owner, TRAIT_JOLLY))
|
||||
if(prob(0.05))
|
||||
add_event(null, "jolly", /datum/mood_event/jolly)
|
||||
clear_event(null, "depression")
|
||||
|
||||
holdmyinsanityeffect = insanity_effect
|
||||
|
||||
|
||||
HandleNutrition(owner)
|
||||
|
||||
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
|
||||
|
||||
@@ -0,0 +1,156 @@
|
||||
/datum/component/orbiter
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
var/list/orbiters
|
||||
var/datum/callback/orbiter_spy
|
||||
var/datum/callback/orbited_spy
|
||||
|
||||
//radius: range to orbit at, radius of the circle formed by orbiting (in pixels)
|
||||
//clockwise: whether you orbit clockwise or anti clockwise
|
||||
//rotation_speed: how fast to rotate (how many ds should it take for a rotation to complete)
|
||||
//rotation_segments: the resolution of the orbit circle, less = a more block circle, this can be used to produce hexagons (6 segments) triangles (3 segments), and so on, 36 is the best default.
|
||||
//pre_rotation: Chooses to rotate src 90 degress towards the orbit dir (clockwise/anticlockwise), useful for things to go "head first" like ghosts
|
||||
/datum/component/orbiter/Initialize(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(!istype(orbiter) || !isatom(parent) || isarea(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
orbiters = list()
|
||||
orbiter_spy = CALLBACK(src, .proc/orbiter_move_react)
|
||||
orbited_spy = CALLBACK(src, .proc/move_react)
|
||||
|
||||
var/atom/master = parent
|
||||
master.orbiters = src
|
||||
|
||||
begin_orbit(orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/datum/component/orbiter/RegisterWithParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/UnregisterFromParent()
|
||||
var/atom/target = parent
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
|
||||
/datum/component/orbiter/Destroy()
|
||||
var/atom/master = parent
|
||||
master.orbiters = null
|
||||
for(var/i in orbiters)
|
||||
end_orbit(i)
|
||||
orbiters = null
|
||||
QDEL_NULL(orbiter_spy)
|
||||
QDEL_NULL(orbited_spy)
|
||||
return ..()
|
||||
|
||||
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
|
||||
if(arguments)
|
||||
begin_orbit(arglist(arguments))
|
||||
return
|
||||
// The following only happens on component transfers
|
||||
orbiters += newcomp.orbiters
|
||||
|
||||
/datum/component/orbiter/PostTransfer()
|
||||
if(!isatom(parent) || isarea(parent) || !get_turf(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
move_react()
|
||||
|
||||
/datum/component/orbiter/proc/begin_orbit(atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
if(orbiter.orbiting)
|
||||
if(orbiter.orbiting == src)
|
||||
orbiter.orbiting.end_orbit(orbiter, TRUE)
|
||||
else
|
||||
orbiter.orbiting.end_orbit(orbiter)
|
||||
orbiters[orbiter] = TRUE
|
||||
orbiter.orbiting = src
|
||||
RegisterSignal(orbiter, COMSIG_MOVABLE_MOVED, orbiter_spy)
|
||||
var/matrix/initial_transform = matrix(orbiter.transform)
|
||||
|
||||
// Head first!
|
||||
if(pre_rotation)
|
||||
var/matrix/M = matrix(orbiter.transform)
|
||||
var/pre_rot = 90
|
||||
if(!clockwise)
|
||||
pre_rot = -90
|
||||
M.Turn(pre_rot)
|
||||
orbiter.transform = M
|
||||
|
||||
var/matrix/shift = matrix(orbiter.transform)
|
||||
shift.Translate(0, radius)
|
||||
orbiter.transform = shift
|
||||
|
||||
orbiter.SpinAnimation(rotation_speed, -1, clockwise, rotation_segments, parallel = FALSE)
|
||||
|
||||
//we stack the orbits up client side, so we can assign this back to normal server side without it breaking the orbit
|
||||
orbiter.transform = initial_transform
|
||||
orbiter.forceMove(get_turf(parent))
|
||||
to_chat(orbiter, "<span class='notice'>Now orbiting [parent].</span>")
|
||||
|
||||
/datum/component/orbiter/proc/end_orbit(atom/movable/orbiter, refreshing=FALSE)
|
||||
if(!orbiters[orbiter])
|
||||
return
|
||||
UnregisterSignal(orbiter, COMSIG_MOVABLE_MOVED)
|
||||
orbiter.SpinAnimation(0, 0)
|
||||
orbiters -= orbiter
|
||||
orbiter.stop_orbit(src)
|
||||
orbiter.orbiting = null
|
||||
if(!refreshing && !length(orbiters) && !QDELING(src))
|
||||
qdel(src)
|
||||
|
||||
// This proc can receive signals by either the thing being directly orbited or anything holding it
|
||||
/datum/component/orbiter/proc/move_react(atom/orbited, atom/oldloc, direction)
|
||||
set waitfor = FALSE // Transfer calls this directly and it doesnt care if the ghosts arent done moving
|
||||
|
||||
var/atom/movable/master = parent
|
||||
if(master.loc == oldloc)
|
||||
return
|
||||
|
||||
var/turf/newturf = get_turf(master)
|
||||
if(!newturf)
|
||||
qdel(src)
|
||||
|
||||
// Handling the signals of stuff holding us (or not anymore)
|
||||
// These are prety rarely activated, how often are you following something in a bag?
|
||||
if(oldloc && !isturf(oldloc)) // We used to be registered to it, probably
|
||||
var/atom/target = oldloc
|
||||
while(ismovableatom(target))
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target = target.loc
|
||||
if(orbited?.loc && orbited.loc != newturf) // We want to know when anything holding us moves too
|
||||
var/atom/target = orbited.loc
|
||||
while(ismovableatom(target))
|
||||
RegisterSignal(target, COMSIG_MOVABLE_MOVED, orbited_spy, TRUE)
|
||||
target = target.loc
|
||||
|
||||
var/atom/curloc = master.loc
|
||||
for(var/i in orbiters)
|
||||
var/atom/movable/thing = i
|
||||
if(QDELETED(thing) || thing.loc == newturf)
|
||||
continue
|
||||
thing.forceMove(newturf)
|
||||
if(CHECK_TICK && master.loc != curloc)
|
||||
// We moved again during the checktick, cancel current operation
|
||||
break
|
||||
|
||||
|
||||
/datum/component/orbiter/proc/orbiter_move_react(atom/movable/orbiter, atom/oldloc, direction)
|
||||
if(orbiter.loc == get_turf(parent))
|
||||
return
|
||||
end_orbit(orbiter)
|
||||
|
||||
/////////////////////
|
||||
|
||||
/atom/movable/proc/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE)
|
||||
if(!istype(A) || !get_turf(A) || A == src)
|
||||
return
|
||||
|
||||
return A.AddComponent(/datum/component/orbiter, src, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
|
||||
|
||||
/atom/movable/proc/stop_orbit(datum/component/orbiter/orbits)
|
||||
return // We're just a simple hook
|
||||
|
||||
/atom/proc/transfer_observers_to(atom/target)
|
||||
if(!orbiters || !istype(target) || !get_turf(target) || target == src)
|
||||
return
|
||||
target.TakeComponent(orbiters)
|
||||
@@ -2,6 +2,7 @@
|
||||
var/gc_destroyed //Time when this object was destroyed.
|
||||
var/list/active_timers //for SStimer
|
||||
var/list/datum_components //for /datum/components
|
||||
var/list/status_traits
|
||||
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
|
||||
var/list/signal_procs
|
||||
var/signal_enabled = FALSE
|
||||
|
||||
@@ -117,7 +117,7 @@
|
||||
/mob/living/carbon/AirborneContractDisease(datum/disease/D, force_spread)
|
||||
if(internal)
|
||||
return
|
||||
if(has_trait(TRAIT_NOBREATH))
|
||||
if(HAS_TRAIT(src, TRAIT_NOBREATH))
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
|
||||
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
|
||||
if(dna)
|
||||
if(has_trait(TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
|
||||
if(HAS_TRAIT(src, TRAIT_VIRUSIMMUNE) && !D.bypasses_immunity)
|
||||
return FALSE
|
||||
|
||||
for(var/thing in D.required_organs)
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
|
||||
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
if(M.has_trait(TRAIT_DEATHCOMA))
|
||||
if(HAS_TRAIT(M, TRAIT_DEATHCOMA))
|
||||
return power
|
||||
else if(M.IsUnconscious() || M.stat == UNCONSCIOUS)
|
||||
return power * 0.9
|
||||
@@ -364,15 +364,15 @@
|
||||
/datum/symptom/heal/plasma/CanHeal(datum/disease/advance/A)
|
||||
var/mob/living/M = A.affected_mob
|
||||
var/datum/gas_mixture/environment
|
||||
var/list/gases
|
||||
var/plasmamount
|
||||
|
||||
. = 0
|
||||
|
||||
if(M.loc)
|
||||
environment = M.loc.return_air()
|
||||
if(environment)
|
||||
gases = environment.gases
|
||||
if(gases["plasma"] && gases["plasma"][MOLES] > gases["plasma"][GAS_META][META_GAS_MOLES_VISIBLE]) //if there's enough plasma in the air to see
|
||||
plasmamount = environment.gases[/datum/gas/plasma]
|
||||
if(plasmamount && plasmamount > GLOB.meta_gas_visibility[/datum/gas/plasma]) //if there's enough plasma in the air to see
|
||||
. += power * 0.5
|
||||
if(M.reagents.has_reagent("plasma"))
|
||||
. += power * 0.75
|
||||
|
||||
@@ -85,14 +85,14 @@
|
||||
if(4, 5)
|
||||
M.restoreEars()
|
||||
|
||||
if(M.has_trait(TRAIT_BLIND, EYE_DAMAGE))
|
||||
if(HAS_TRAIT_FROM(M, TRAIT_BLIND, EYE_DAMAGE))
|
||||
if(prob(20))
|
||||
to_chat(M, "<span class='notice'>Your vision slowly returns...</span>")
|
||||
M.cure_blind(EYE_DAMAGE)
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(35)
|
||||
|
||||
else if(M.has_trait(TRAIT_NEARSIGHT, EYE_DAMAGE))
|
||||
else if(HAS_TRAIT_FROM(M, TRAIT_NEARSIGHT, EYE_DAMAGE))
|
||||
to_chat(M, "<span class='notice'>You can finally focus your eyes on distant objects.</span>")
|
||||
M.cure_nearsighted(EYE_DAMAGE)
|
||||
M.blur_eyes(10)
|
||||
|
||||
@@ -61,7 +61,7 @@ Bonus
|
||||
M.become_nearsighted(EYE_DAMAGE)
|
||||
if(prob(eyes.eye_damage - 10 + 1))
|
||||
if(!remove_eyes)
|
||||
if(!M.has_trait(TRAIT_BLIND))
|
||||
if(!HAS_TRAIT(M, TRAIT_BLIND))
|
||||
to_chat(M, "<span class='userdanger'>You go blind!</span>")
|
||||
M.become_blind(EYE_DAMAGE)
|
||||
else
|
||||
|
||||
@@ -133,7 +133,7 @@
|
||||
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.has_trait(TRAIT_EMOTEMUTE))
|
||||
if(HAS_TRAIT(L, TRAIT_EMOTEMUTE))
|
||||
return FALSE
|
||||
|
||||
/datum/emote/sound
|
||||
|
||||
@@ -103,11 +103,11 @@
|
||||
// Can most things breathe?
|
||||
if(trace_gases)
|
||||
continue
|
||||
if(!(A_gases[/datum/gas/oxygen] && A_gases[/datum/gas/oxygen][MOLES] >= 16))
|
||||
if(A_gases[/datum/gas/oxygen] >= 16)
|
||||
continue
|
||||
if(A_gases[/datum/gas/plasma])
|
||||
continue
|
||||
if(A_gases[/datum/gas/carbon_dioxide] && A_gases[/datum/gas/carbon_dioxide][MOLES] >= 10)
|
||||
if(A_gases[/datum/gas/carbon_dioxide] >= 10)
|
||||
continue
|
||||
|
||||
// Aim for goldilocks temperatures and pressure
|
||||
|
||||
@@ -86,13 +86,13 @@
|
||||
return 0
|
||||
|
||||
/datum/martial_art/krav_maga/proc/leg_sweep(var/mob/living/carbon/human/A, var/mob/living/carbon/human/D)
|
||||
if(D.stat || D.IsKnockdown())
|
||||
if(D.lying || D.IsKnockdown())
|
||||
return 0
|
||||
D.visible_message("<span class='warning'>[A] leg sweeps [D]!</span>", \
|
||||
"<span class='userdanger'>[A] leg sweeps you!</span>")
|
||||
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
|
||||
D.apply_damage(5, BRUTE)
|
||||
D.Knockdown(40)
|
||||
D.Knockdown(40, override_hardstun = 0.01, 25)
|
||||
log_combat(A, D, "leg sweeped")
|
||||
return 1
|
||||
|
||||
@@ -191,3 +191,18 @@
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
name = "combat gloves plus"
|
||||
desc = "These tactical gloves are fireproof and shock resistant, and using nanochip technology it teaches you the powers of krav maga."
|
||||
icon_state = "black"
|
||||
item_state = "blackglovesplus"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.05
|
||||
strip_delay = 80
|
||||
cold_protection = HANDS
|
||||
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
|
||||
heat_protection = HANDS
|
||||
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
|
||||
resistance_flags = NONE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
|
||||
/obj/item/twohanded/bostaff/attack(mob/target, mob/living/user)
|
||||
add_fingerprint(user)
|
||||
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
|
||||
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
|
||||
to_chat(user, "<span class ='warning'>You club yourself over the head with [src].</span>")
|
||||
user.Knockdown(60)
|
||||
if(ishuman(user))
|
||||
|
||||
@@ -22,3 +22,8 @@
|
||||
description = "<span class='nicegreen'>That drink was amazing!</span>\n"
|
||||
mood_change = 4
|
||||
timeout = 1200
|
||||
|
||||
/datum/mood_event/amazingtaste
|
||||
description = "<span class='nicegreen'>Amazing taste!</span>\n"
|
||||
mood_change = 50
|
||||
timeout = 10 MINUTES
|
||||
|
||||
@@ -125,3 +125,11 @@
|
||||
/datum/mood_event/surgery
|
||||
description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
|
||||
mood_change = -8
|
||||
|
||||
/datum/mood_event/sad_empath
|
||||
description = "<span class='warning'>Someone seems upset...</span>\n"
|
||||
mood_change = -2
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/sad_empath/add_effects(mob/sadtarget)
|
||||
description = "<span class='warning'>[sadtarget.name] seems upset...</span>\n"
|
||||
|
||||
@@ -75,3 +75,27 @@
|
||||
description = "<span class='nicegreen'>There is something soothing about this music.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/betterhug
|
||||
description = "<span class='nicegreen'>Someone was very nice to me.</span>\n"
|
||||
mood_change = 3
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/betterhug/add_effects(mob/friend)
|
||||
description = "<span class='nicegreen'>[friend.name] was very nice to me.</span>\n"
|
||||
|
||||
/datum/mood_event/besthug
|
||||
description = "<span class='nicegreen'>Someone is great to be around, they make me feel so happy!</span>\n"
|
||||
mood_change = 5
|
||||
timeout = 3000
|
||||
|
||||
/datum/mood_event/besthug/add_effects(mob/friend)
|
||||
description = "<span class='nicegreen'>[friend.name] is great to be around, [friend.p_they()] makes me feel so happy!</span>\n"
|
||||
|
||||
/datum/mood_event/happy_empath
|
||||
description = "<span class='warning'>Someone seems happy!</span>\n"
|
||||
mood_change = 2
|
||||
timeout = 600
|
||||
|
||||
/datum/mood_event/happy_empath/add_effects(var/mob/happytarget)
|
||||
description = "<span class='warning'>[happytarget.name]'s happiness is infectious!</span>\n"
|
||||
|
||||
@@ -86,12 +86,12 @@
|
||||
/datum/mutation/human/clumsy/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/clumsy/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_CLUMSY, GENETIC_MUTATION)
|
||||
|
||||
|
||||
//Tourettes causes you to randomly stand in place and shout.
|
||||
@@ -125,12 +125,12 @@
|
||||
/datum/mutation/human/deaf/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_DEAF, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/deaf/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_DEAF, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_DEAF, GENETIC_MUTATION)
|
||||
|
||||
|
||||
//Monified turns you into a monkey.
|
||||
|
||||
@@ -17,14 +17,14 @@
|
||||
/datum/mutation/human/cold_resistance/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// owner.add_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
ADD_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// ADD_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// owner.remove_trait(TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD, "cold_resistance")
|
||||
// REMOVE_TRAIT(owner, TRAIT_RESISTLOWPRESSURE, "cold_resistance") CITADEL CHANGE
|
||||
|
||||
/datum/mutation/human/cold_resistance/on_life(mob/living/carbon/human/owner)
|
||||
if(owner.getFireLoss())
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
/datum/mutation/human/hulk/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
owner.add_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
ADD_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_ADD_MOOD_EVENT, "hulk", /datum/mood_event/hulk)
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
/datum/mutation/human/hulk/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
owner.remove_trait(TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_STUNIMMUNE, TRAIT_HULK)
|
||||
REMOVE_TRAIT(owner, TRAIT_PUSHIMMUNE, TRAIT_HULK)
|
||||
owner.update_body_parts()
|
||||
SEND_SIGNAL(owner, COMSIG_CLEAR_MOOD_EVENT, "hulk")
|
||||
|
||||
|
||||
@@ -30,12 +30,12 @@
|
||||
/datum/mutation/human/mute/on_acquiring(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.add_trait(TRAIT_MUTE, GENETIC_MUTATION)
|
||||
ADD_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
|
||||
|
||||
/datum/mutation/human/mute/on_losing(mob/living/carbon/human/owner)
|
||||
if(..())
|
||||
return
|
||||
owner.remove_trait(TRAIT_MUTE, GENETIC_MUTATION)
|
||||
REMOVE_TRAIT(owner, TRAIT_MUTE, GENETIC_MUTATION)
|
||||
|
||||
|
||||
/datum/mutation/human/smile
|
||||
@@ -229,4 +229,4 @@
|
||||
/datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner)
|
||||
..()
|
||||
owner.grant_language(/datum/language/common)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
owner.remove_language(/datum/language/beachbum)
|
||||
@@ -281,3 +281,27 @@
|
||||
suffix = "cloning_facility.dmm"
|
||||
name = "Ancient Cloning Lab"
|
||||
description = "An experimental cloning lab snapped off from an ancient ship. The cloner model inside lacks many modern functionalities and security measures."
|
||||
|
||||
/datum/map_template/ruin/space/augmentation
|
||||
id = "augmentationfacility"
|
||||
suffix = "augmentationfacility.dmm"
|
||||
name = "Roboticst Augmentation Facility"
|
||||
description = "A mysterious lab in the depths of space containing robotics supplies and a one use autosurgeon."
|
||||
|
||||
/datum/map_template/ruin/space/harambe
|
||||
id = "bigape"
|
||||
suffix = "bigape.dmm"
|
||||
name = "Big Ape"
|
||||
description = "A gorilla? Out here? But why."
|
||||
|
||||
/datum/map_template/ruin/space/space_arcade
|
||||
id = "arcade"
|
||||
suffix = "arcade.dmm"
|
||||
name = "Space Arcade"
|
||||
description = "A lonely arcade in the depths of space."
|
||||
|
||||
/datum/map_template/ruin/space/hermit
|
||||
id = "spacehermit"
|
||||
suffix = "spacehermit.dmm"
|
||||
name = "Space Hermit"
|
||||
description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck."
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
switch(M.lingcheck())
|
||||
if (LINGHIVE_LING)
|
||||
var/mob/living/L = M
|
||||
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_LINK)
|
||||
to_chat(M, msg)
|
||||
@@ -35,7 +35,7 @@
|
||||
if(prob(40))
|
||||
to_chat(M, "<i><font color=#800080>We can faintly sense an outsider trying to communicate through the hivemind...</font></i>")
|
||||
if(LINGHIVE_LING)
|
||||
if (user.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (HAS_TRAIT(user, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(user, "<span class='warning'>The poison in the air hinders our ability to interact with the hivemind.</span>")
|
||||
return FALSE
|
||||
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
@@ -52,7 +52,7 @@
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_LING)
|
||||
var/mob/living/L = M
|
||||
if (!L.has_trait(CHANGELING_HIVEMIND_MUTE))
|
||||
if (!HAS_TRAIT(L, CHANGELING_HIVEMIND_MUTE))
|
||||
to_chat(M, msg)
|
||||
if(LINGHIVE_OUTSIDER)
|
||||
if(prob(40))
|
||||
|
||||
@@ -465,13 +465,13 @@
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_apply()
|
||||
//Makes the user passive, it's in their oath not to harm!
|
||||
owner.add_trait(TRAIT_PACIFISM, "hippocraticOath")
|
||||
ADD_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.add_hud_to(owner)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_remove()
|
||||
owner.remove_trait(TRAIT_PACIFISM, "hippocraticOath")
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.remove_hud_from(owner)
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
to_chat(quirk_holder, gain_text)
|
||||
quirk_holder.roundstart_quirks += src
|
||||
if(mob_trait)
|
||||
quirk_holder.add_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
ADD_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
START_PROCESSING(SSquirks, src)
|
||||
add()
|
||||
if(spawn_effects)
|
||||
@@ -35,7 +35,7 @@
|
||||
to_chat(quirk_holder, lose_text)
|
||||
quirk_holder.roundstart_quirks -= src
|
||||
if(mob_trait)
|
||||
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT, TRUE)
|
||||
REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
SSquirks.quirk_objects -= src
|
||||
return ..()
|
||||
|
||||
@@ -43,8 +43,8 @@
|
||||
quirk_holder.roundstart_quirks -= src
|
||||
to_mob.roundstart_quirks += src
|
||||
if(mob_trait)
|
||||
quirk_holder.remove_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
to_mob.add_trait(mob_trait, ROUNDSTART_TRAIT)
|
||||
REMOVE_TRAIT(quirk_holder, mob_trait, ROUNDSTART_TRAIT)
|
||||
ADD_TRAIT(to_mob, mob_trait, ROUNDSTART_TRAIT)
|
||||
quirk_holder = to_mob
|
||||
on_transfer()
|
||||
|
||||
@@ -111,7 +111,7 @@ Use this as a guideline
|
||||
|
||||
mob_trait = TRAIT_NEARSIGHT
|
||||
///This define is in __DEFINES/traits.dm and is the actual "trait" that the game tracks
|
||||
///You'll need to use "has_trait(X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code
|
||||
///You'll need to use "HAS_TRAIT_FROM(src, X, sources)" checks around the code to check this; for instance, the Ageusia trait is checked in taste code
|
||||
///If you need help finding where to put it, the declaration finder on GitHub is the best way to locate it
|
||||
|
||||
gain_text = "<span class='danger'>Things far away from you start looking blurry.</span>"
|
||||
|
||||
@@ -35,6 +35,14 @@
|
||||
lose_text = "<span class='danger'>You no longer feel like drinking would ease your pain.</span>"
|
||||
medical_record_text = "Patient has unusually efficient liver metabolism and can slowly regenerate wounds by drinking alcoholic beverages."
|
||||
|
||||
/datum/quirk/empath
|
||||
name = "Empath"
|
||||
desc = "Whether it's a sixth sense or careful study of body language, it only takes you a quick glance at someone to understand how they feel."
|
||||
value = 2
|
||||
mob_trait = TRAIT_EMPATH
|
||||
gain_text = "<span class='notice'>You feel in tune with those around you.</span>"
|
||||
lose_text = "<span class='danger'>You feel isolated from others.</span>"
|
||||
|
||||
/datum/quirk/freerunning
|
||||
name = "Freerunning"
|
||||
desc = "You're great at quick moves! You can climb tables more quickly."
|
||||
@@ -43,6 +51,15 @@
|
||||
gain_text = "<span class='notice'>You feel lithe on your feet!</span>"
|
||||
lose_text = "<span class='danger'>You feel clumsy again.</span>"
|
||||
|
||||
/datum/quirk/friendly
|
||||
name = "Friendly"
|
||||
desc = "You give the best hugs, especially when you're in the right mood."
|
||||
value = 1
|
||||
mob_trait = TRAIT_FRIENDLY
|
||||
gain_text = "<span class='notice'>You want to hug someone.</span>"
|
||||
lose_text = "<span class='danger'>You no longer feel compelled to hug others.</span>"
|
||||
mood_quirk = TRUE
|
||||
|
||||
/datum/quirk/jolly
|
||||
name = "Jolly"
|
||||
desc = "You sometimes just feel happy, for no reason at all."
|
||||
|
||||
@@ -38,13 +38,13 @@
|
||||
var/obj/item/heirloom_type
|
||||
switch(quirk_holder.mind.assigned_role)
|
||||
if("Clown")
|
||||
heirloom_type = /obj/item/paint/anycolor
|
||||
heirloom_type = /obj/item/bikehorn/golden
|
||||
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/bikehorn/golden)
|
||||
if("Mime")
|
||||
heirloom_type = /obj/item/paint/anycolor
|
||||
heirloom_type = /obj/item/toy/dummy
|
||||
heirloom_type = pick(/obj/item/paint/anycolor, /obj/item/toy/dummy)
|
||||
if("Cook")
|
||||
heirloom_type = /obj/item/kitchen/knife/scimitar
|
||||
if("Botanist")
|
||||
heirloom_type = pick(/obj/item/cultivator, /obj/item/reagent_containers/glass/bucket, /obj/item/storage/bag/plants, /obj/item/toy/plush/beeplushie)
|
||||
if("Medical Doctor")
|
||||
heirloom_type = /obj/item/healthanalyzer/advanced
|
||||
if("Station Engineer")
|
||||
@@ -60,7 +60,7 @@
|
||||
if("Scientist")
|
||||
heirloom_type = /obj/item/toy/plush/slimeplushie
|
||||
if("Assistant")
|
||||
heirloom_type = /obj/item/storage/toolbox/mechanical/old/heirloom
|
||||
heirloom_type = /obj/item/clothing/gloves/cut/family
|
||||
if("Chaplain")
|
||||
heirloom_type = /obj/item/camera/spooky/family
|
||||
if("Captain")
|
||||
@@ -187,6 +187,41 @@
|
||||
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
|
||||
qdel(src)
|
||||
|
||||
/datum/quirk/paraplegic
|
||||
name = "Paraplegic"
|
||||
desc = "Your legs do not function. Nothing will ever fix this. But hey, free wheelchair!"
|
||||
value = -3
|
||||
mob_trait = TRAIT_PARA
|
||||
human_only = TRUE
|
||||
gain_text = null // Handled by trauma.
|
||||
lose_text = null
|
||||
medical_record_text = "Patient has an untreatable impairment in motor function in the lower extremities."
|
||||
|
||||
/datum/quirk/paraplegic/add()
|
||||
var/datum/brain_trauma/severe/paralysis/paraplegic/T = new()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
|
||||
/datum/quirk/paraplegic/on_spawn()
|
||||
if(quirk_holder.buckled) // Handle late joins being buckled to arrival shuttle chairs.
|
||||
quirk_holder.buckled.unbuckle_mob(quirk_holder)
|
||||
|
||||
var/turf/T = get_turf(quirk_holder)
|
||||
var/obj/structure/chair/spawn_chair = locate() in T
|
||||
|
||||
var/obj/vehicle/ridden/wheelchair/wheels = new(T)
|
||||
if(spawn_chair) // Makes spawning on the arrivals shuttle more consistent looking
|
||||
wheels.setDir(spawn_chair.dir)
|
||||
|
||||
wheels.buckle_mob(quirk_holder)
|
||||
|
||||
// During the spawning process, they may have dropped what they were holding, due to the paralysis
|
||||
// So put the things back in their hands.
|
||||
|
||||
for(var/obj/item/I in T)
|
||||
if(I.fingerprintslast == quirk_holder.ckey)
|
||||
quirk_holder.put_in_hands(I)
|
||||
|
||||
/datum/quirk/poor_aim
|
||||
name = "Poor Aim"
|
||||
desc = "You're terrible with guns and can't line up a straight shot to save your life. Dual-wielding is right out."
|
||||
@@ -208,8 +243,12 @@
|
||||
var/slot_string = "limb"
|
||||
|
||||
/datum/quirk/prosthetic_limb/on_spawn()
|
||||
var/limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
var/limb_slot
|
||||
if(HAS_TRAIT(H, TRAIT_PARA))//Prevent paraplegic legs being replaced
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
|
||||
else
|
||||
limb_slot = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/old_part = H.get_bodypart(limb_slot)
|
||||
var/obj/item/bodypart/prosthetic
|
||||
switch(limb_slot)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(prob(40))
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.dna && !H.has_trait(TRAIT_RADIMMUNE))
|
||||
if(H.dna && !HAS_TRAIT(H, TRAIT_RADIMMUNE))
|
||||
if(prob(max(0,100-resist)))
|
||||
H.randmuti()
|
||||
if(prob(50))
|
||||
|
||||
+11
-6
@@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
continue
|
||||
if(GLOB.teleportlocs[AR.name])
|
||||
continue
|
||||
var/turf/picked = safepick(get_area_turfs(AR.type))
|
||||
if (!AR.contents.len)
|
||||
continue
|
||||
var/turf/picked = AR.contents[1]
|
||||
if (picked && is_station_level(picked.z))
|
||||
GLOB.teleportlocs[AR.name] = AR
|
||||
|
||||
@@ -120,6 +122,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
if(!IS_DYNAMIC_LIGHTING(src))
|
||||
add_overlay(/obj/effect/fullbright)
|
||||
|
||||
reg_in_areas_in_z()
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/area/LateInitialize()
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/proc/reg_in_areas_in_z()
|
||||
if(contents.len)
|
||||
var/list/areas_in_z = SSmapping.areas_in_z
|
||||
var/z
|
||||
@@ -137,11 +147,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
|
||||
areas_in_z["[z]"] = list()
|
||||
areas_in_z["[z]"] += src
|
||||
|
||||
return INITIALIZE_HINT_LATELOAD
|
||||
|
||||
/area/LateInitialize()
|
||||
power_change() // all machines set to current power level, also updates icon
|
||||
|
||||
/area/Destroy()
|
||||
if(GLOB.areas_by_type[type] == src)
|
||||
GLOB.areas_by_type[type] = null
|
||||
|
||||
+8
-7
@@ -6,7 +6,6 @@
|
||||
|
||||
var/flags_1 = NONE
|
||||
var/interaction_flags_atom = NONE
|
||||
var/container_type = NONE
|
||||
var/datum/reagents/reagents = null
|
||||
|
||||
//This atom's HUD (med/sec, etc) images. Associative list.
|
||||
@@ -32,6 +31,8 @@
|
||||
|
||||
var/list/filter_data //For handling persistent filters
|
||||
|
||||
var/datum/component/orbiter/orbiters
|
||||
|
||||
var/rad_flags = NONE // Will move to flags_1 when i can be arsed to
|
||||
var/rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
@@ -203,16 +204,16 @@
|
||||
return is_refillable() && is_drainable()
|
||||
|
||||
/atom/proc/is_injectable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (INJECTABLE | REFILLABLE))
|
||||
return reagents && (reagents.reagents_holder_flags & (INJECTABLE | REFILLABLE))
|
||||
|
||||
/atom/proc/is_drawable(allowmobs = TRUE)
|
||||
return reagents && (container_type & (DRAWABLE | DRAINABLE))
|
||||
return reagents && (reagents.reagents_holder_flags & (DRAWABLE | DRAINABLE))
|
||||
|
||||
/atom/proc/is_refillable()
|
||||
return reagents && (container_type & REFILLABLE)
|
||||
return reagents && (reagents.reagents_holder_flags & REFILLABLE)
|
||||
|
||||
/atom/proc/is_drainable()
|
||||
return reagents && (container_type & DRAINABLE)
|
||||
return reagents && (reagents.reagents_holder_flags & DRAINABLE)
|
||||
|
||||
|
||||
/atom/proc/AllowDrop()
|
||||
@@ -261,7 +262,7 @@
|
||||
to_chat(user, desc)
|
||||
|
||||
if(reagents)
|
||||
if(container_type & TRANSPARENT)
|
||||
if(reagents.reagents_holder_flags & TRANSPARENT)
|
||||
to_chat(user, "It contains:")
|
||||
if(reagents.reagent_list.len)
|
||||
if(user.can_see_reagents()) //Show each individual reagent
|
||||
@@ -274,7 +275,7 @@
|
||||
to_chat(user, "[total_volume] units of various reagents")
|
||||
else
|
||||
to_chat(user, "Nothing.")
|
||||
else if(container_type & AMOUNT_VISIBLE)
|
||||
else if(reagents.reagents_holder_flags & AMOUNT_VISIBLE)
|
||||
if(reagents.total_volume)
|
||||
to_chat(user, "<span class='notice'>It has [reagents.total_volume] unit\s left.</span>")
|
||||
else
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
var/atom/movable/pulling
|
||||
var/grab_state = 0
|
||||
var/throwforce = 0
|
||||
var/datum/component/orbiter/orbiting
|
||||
var/can_be_z_moved = TRUE
|
||||
|
||||
/atom/movable/vv_edit_var(var_name, var_value)
|
||||
var/static/list/banned_edits = list("step_x", "step_y", "step_size")
|
||||
@@ -295,14 +297,7 @@
|
||||
if (length(client_mobs_in_contents))
|
||||
update_parallax_contents()
|
||||
|
||||
if (orbiters)
|
||||
for (var/thing in orbiters)
|
||||
var/datum/orbit/O = thing
|
||||
O.Check()
|
||||
if (orbiting)
|
||||
orbiting.Check()
|
||||
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/atom/movable/Destroy(force)
|
||||
QDEL_NULL(proximity_monitor)
|
||||
@@ -324,6 +319,10 @@
|
||||
if(pulledby)
|
||||
pulledby.stop_pulling()
|
||||
|
||||
if(orbiting)
|
||||
orbiting.end_orbit(src)
|
||||
orbiting = null
|
||||
|
||||
// Make sure you know what you're doing if you call this, this is intended to only be called by byond directly.
|
||||
// You probably want CanPass()
|
||||
/atom/movable/Cross(atom/movable/AM)
|
||||
|
||||
@@ -100,7 +100,7 @@
|
||||
|
||||
//helper for getting the appropriate health status
|
||||
/proc/RoundHealth(mob/living/M)
|
||||
if(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH)))
|
||||
if(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH)))
|
||||
return "health-100" //what's our health? it doesn't matter, we're dead, or faking
|
||||
var/maxi_health = M.maxHealth
|
||||
if(iscarbon(M) && M.health < 0)
|
||||
@@ -172,7 +172,7 @@
|
||||
var/image/holder = hud_list[STATUS_HUD]
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
holder.icon_state = "huddead"
|
||||
else
|
||||
holder.icon_state = "hudhealthy"
|
||||
@@ -182,9 +182,9 @@
|
||||
var/icon/I = icon(icon, icon_state, dir)
|
||||
var/virus_threat = check_virus()
|
||||
holder.pixel_y = I.Height() - world.icon_size
|
||||
if(has_trait(TRAIT_XENO_HOST))
|
||||
if(HAS_TRAIT(src, TRAIT_XENO_HOST))
|
||||
holder.icon_state = "hudxeno"
|
||||
else if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
||||
else if(stat == DEAD || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
if(tod)
|
||||
var/tdelta = round(world.time - timeofdeath)
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
@@ -242,7 +242,7 @@
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
holder.icon_state = "hud_imp_chem"
|
||||
if(has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(src, TRAIT_MINDSHIELD))
|
||||
holder = hud_list[IMPLOYAL_HUD]
|
||||
var/icon/IC = icon(icon, icon_state, dir)
|
||||
holder.pixel_y = IC.Height() - world.icon_size
|
||||
|
||||
@@ -64,7 +64,7 @@ Credit where due:
|
||||
return FALSE
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
if(L.has_trait(TRAIT_MINDSHIELD))
|
||||
if(HAS_TRAIT(L, TRAIT_MINDSHIELD))
|
||||
return FALSE
|
||||
if(ishuman(M) || isbrain(M) || isguardian(M) || issilicon(M) || isclockmob(M) || istype(M, /mob/living/simple_animal/drone/cogscarab) || istype(M, /mob/camera/eminence))
|
||||
return TRUE
|
||||
@@ -131,7 +131,7 @@ Credit where due:
|
||||
config_tag = "clockwork_cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
false_report_weight = 10
|
||||
required_players = 30
|
||||
required_players = 35
|
||||
required_enemies = 3
|
||||
recommended_enemies = 5
|
||||
enemy_minimum_age = 7
|
||||
|
||||
@@ -62,5 +62,6 @@
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
name = "Clown Operative Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge/clownops
|
||||
command_radio = TRUE
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
return FALSE
|
||||
else
|
||||
return FALSE
|
||||
if(M.has_trait(TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
if(HAS_TRAIT(M, TRAIT_MINDSHIELD) || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M) || !M.client)
|
||||
return FALSE //can't convert machines, shielded, braindead, or ratvar's dogs
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -137,6 +137,7 @@
|
||||
/datum/outfit/syndicate/leader
|
||||
name = "Syndicate Leader - Basic"
|
||||
id = /obj/item/card/id/syndicate/nuke_leader
|
||||
gloves = /obj/item/clothing/gloves/krav_maga/combatglovesplus
|
||||
r_hand = /obj/item/nuclear_challenge
|
||||
command_radio = TRUE
|
||||
|
||||
|
||||
@@ -542,6 +542,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return checking.researched_nodes.len >= target_amount
|
||||
|
||||
/datum/objective/capture
|
||||
var/captured_amount = 0
|
||||
|
||||
/datum/objective/capture/proc/gen_amount_goal()
|
||||
target_amount = rand(5,10)
|
||||
@@ -549,8 +550,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
return target_amount
|
||||
|
||||
/datum/objective/capture/check_completion()//Basically runs through all the mobs in the area to determine how much they are worth.
|
||||
var/captured_amount = 0
|
||||
var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
/*var/area/centcom/holding/A = GLOB.areas_by_type[/area/centcom/holding]
|
||||
for(var/mob/living/carbon/human/M in A)//Humans.
|
||||
if(M.stat == DEAD)//Dead folks are worth less.
|
||||
captured_amount+=0.5
|
||||
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
|
||||
if(M.stat == DEAD)
|
||||
captured_amount+=1
|
||||
continue
|
||||
captured_amount+=2
|
||||
captured_amount+=2*/ //Removed in favour of adding points on capture, in energy_net_nets.dm
|
||||
return captured_amount >= target_amount
|
||||
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
/datum/objective_item/steal/plasma/check_special_completion(obj/item/tank/T)
|
||||
var/target_amount = text2num(name)
|
||||
var/found_amount = 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma] ? T.air_contents.gases[/datum/gas/plasma][MOLES] : 0
|
||||
found_amount += T.air_contents.gases[/datum/gas/plasma]
|
||||
return found_amount>=target_amount
|
||||
|
||||
|
||||
|
||||
@@ -182,11 +182,11 @@
|
||||
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
clonemind.transfer_to(H)
|
||||
@@ -361,11 +361,11 @@
|
||||
if(!mob_occupant)
|
||||
return
|
||||
|
||||
mob_occupant.remove_trait(TRAIT_STABLEHEART, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_MUTE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
mob_occupant.remove_trait(TRAIT_NOBREATH, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_STABLEHEART, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_EMOTEMUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_MUTE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
REMOVE_TRAIT(mob_occupant, TRAIT_NOBREATH, "cloning")
|
||||
|
||||
if(grab_ghost_when == CLONER_MATURE_CLONE)
|
||||
mob_occupant.grab_ghost()
|
||||
@@ -452,7 +452,7 @@
|
||||
|
||||
// brain function, they also have no limbs or internal organs.
|
||||
|
||||
if(!H.has_trait(TRAIT_NODISMEMBER))
|
||||
if(!HAS_TRAIT(H, TRAIT_NODISMEMBER))
|
||||
var/static/list/zones = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
for(var/zone in zones)
|
||||
var/obj/item/bodypart/BP = H.get_bodypart(zone)
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#define ARCADE_WEIGHT_TRICK 4
|
||||
#define ARCADE_WEIGHT_USELESS 2
|
||||
#define ARCADE_WEIGHT_RARE 1
|
||||
#define ARCADE_WEIGHT_PLUSH 65
|
||||
|
||||
|
||||
/obj/machinery/computer/arcade
|
||||
name = "random arcade"
|
||||
desc = "random arcade machine"
|
||||
@@ -6,55 +12,65 @@
|
||||
icon_screen = "invaders"
|
||||
clockwork = TRUE //it'd look weird
|
||||
var/list/prizes = list(
|
||||
/obj/item/storage/box/snappops = 8,
|
||||
/obj/item/toy/talking/AI = 8,
|
||||
/obj/item/toy/talking/codex_gigas = 8,
|
||||
/obj/item/clothing/under/syndicate/tacticool = 8,
|
||||
/obj/item/toy/sword = 8,
|
||||
/obj/item/toy/gun = 8,
|
||||
/obj/item/gun/ballistic/shotgun/toy/crossbow = 8,
|
||||
/obj/item/storage/box/fakesyndiesuit = 8,
|
||||
/obj/item/storage/crayons = 8,
|
||||
/obj/item/toy/spinningtoy = 8,
|
||||
/obj/item/toy/prize/ripley = 4,
|
||||
/obj/item/toy/prize/fireripley = 4,
|
||||
/obj/item/toy/prize/deathripley = 4,
|
||||
/obj/item/toy/prize/gygax = 4,
|
||||
/obj/item/toy/prize/durand = 4,
|
||||
/obj/item/toy/prize/honk = 4,
|
||||
/obj/item/toy/prize/marauder = 4,
|
||||
/obj/item/toy/prize/seraph = 4,
|
||||
/obj/item/toy/prize/mauler = 4,
|
||||
/obj/item/toy/prize/odysseus = 4,
|
||||
/obj/item/toy/prize/phazon = 4,
|
||||
/obj/item/toy/prize/reticence = 4,
|
||||
/obj/item/toy/cards/deck = 8,
|
||||
/obj/item/toy/nuke = 8,
|
||||
/obj/item/toy/minimeteor = 8,
|
||||
/obj/item/toy/redbutton = 8,
|
||||
/obj/item/toy/talking/owl = 8,
|
||||
/obj/item/toy/talking/griffin = 8,
|
||||
/obj/item/coin/antagtoken = 8,
|
||||
/obj/item/stack/tile/fakespace/loaded = 8,
|
||||
/obj/item/stack/tile/fakepit/loaded = 8,
|
||||
/obj/item/toy/toy_xeno = 8,
|
||||
/obj/item/storage/box/actionfigure = 4,
|
||||
/obj/item/restraints/handcuffs/fake = 8,
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = 4,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = 4,
|
||||
/obj/item/grenade/chem_grenade/glitter/white = 4,
|
||||
/obj/item/toy/eightball = 8,
|
||||
/obj/item/toy/windupToolbox = 8,
|
||||
/obj/item/toy/clockwork_watch = 8,
|
||||
/obj/item/toy/toy_dagger = 8,
|
||||
/obj/item/extendohand/acme = 4,
|
||||
/obj/item/hot_potato/harmless/toy = 4,
|
||||
/obj/item/card/emagfake = 4,
|
||||
/obj/item/clothing/shoes/wheelys = 8,
|
||||
/obj/item/clothing/shoes/kindleKicks = 8,
|
||||
/obj/item/storage/belt/military/snack = 8,
|
||||
/obj/item/toy/plush/random = 450
|
||||
)//plushies have a 0.6 chance
|
||||
/obj/item/toy/balloon = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/beach_ball = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/cattoy = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/clockwork_watch = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/dummy = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/eightball = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/eightball/haunted = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/storage/box/actionfigure = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/foamblade = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/gun = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/gun/justicar = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/gun/m41 = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/katana = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/minimeteor = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/nuke = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/plush/random = ARCADE_WEIGHT_PLUSH,
|
||||
/obj/item/toy/redbutton = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/spinningtoy = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/sword = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/sword/cx = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/talking/AI = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/talking/codex_gigas = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/talking/griffin = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/talking/owl = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/toy/toy_dagger = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/toy_xeno = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/toy/windupToolbox = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE,
|
||||
/mob/living/simple_animal/bot/secbot/grievous/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/mask/facehugger/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/gun/ballistic/automatic/toy/pistol/unrestricted = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/hot_potato/harmless/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/dualsaber/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/hypereutactic/toy = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/twohanded/hypereutactic/toy/rainbow = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/storage/box/snappops = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/under/syndicate/tacticool = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/gun/ballistic/shotgun/toy/crossbow = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/storage/box/fakesyndiesuit = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/storage/crayons = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/coin/antagtoken = ARCADE_WEIGHT_USELESS,
|
||||
/obj/item/stack/tile/fakespace/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/stack/tile/fakepit/loaded = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/restraints/handcuffs/fake = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/grenade/chem_grenade/glitter/pink = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/blue = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/grenade/chem_grenade/glitter/white = ARCADE_WEIGHT_TRICK,
|
||||
|
||||
/obj/item/extendohand/acme = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/card/emagfake = ARCADE_WEIGHT_TRICK,
|
||||
/obj/item/clothing/shoes/wheelys = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/clothing/shoes/kindleKicks = ARCADE_WEIGHT_RARE,
|
||||
/obj/item/storage/belt/military/snack = ARCADE_WEIGHT_RARE,
|
||||
|
||||
/obj/item/clothing/mask/fakemoustache/italian = ARCADE_WEIGHT_RARE
|
||||
)
|
||||
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
|
||||
@@ -74,7 +90,8 @@
|
||||
|
||||
/obj/machinery/computer/arcade/proc/prizevend(mob/user)
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "arcade", /datum/mood_event/arcade)
|
||||
if(prob(0.0001)) //1 in a million
|
||||
|
||||
if(prob(1) && prob(1) && prob(1)) //Proper 1 in a million
|
||||
new /obj/item/gun/energy/pulse/prize(src)
|
||||
SSmedals.UnlockMedal(MEDAL_PULSE, usr.client)
|
||||
|
||||
@@ -124,6 +141,8 @@
|
||||
var/blocked = FALSE //Player cannot attack/heal while set
|
||||
var/turtle = 0
|
||||
|
||||
var/turn_speed = 5 //Measured in deciseconds.
|
||||
|
||||
/obj/machinery/computer/arcade/battle/Reset()
|
||||
var/name_action
|
||||
var/name_part1
|
||||
@@ -172,7 +191,7 @@
|
||||
if(turtle > 0)
|
||||
turtle--
|
||||
|
||||
sleep(10)
|
||||
sleep(turn_speed)
|
||||
enemy_hp -= attackamt
|
||||
arcade_action(usr)
|
||||
|
||||
@@ -185,7 +204,7 @@
|
||||
updateUsrDialog()
|
||||
turtle++
|
||||
|
||||
sleep(10)
|
||||
sleep(turn_speed)
|
||||
player_mp -= pointamt
|
||||
player_hp += healamt
|
||||
blocked = TRUE
|
||||
@@ -202,7 +221,7 @@
|
||||
turtle--
|
||||
|
||||
updateUsrDialog()
|
||||
sleep(10)
|
||||
sleep(turn_speed)
|
||||
arcade_action(usr)
|
||||
|
||||
if (href_list["close"])
|
||||
@@ -211,10 +230,10 @@
|
||||
|
||||
else if (href_list["newgame"]) //Reset everything
|
||||
temp = "New Round"
|
||||
player_hp = 30
|
||||
player_mp = 10
|
||||
enemy_hp = 45
|
||||
enemy_mp = 20
|
||||
player_hp = initial(player_hp)
|
||||
player_mp = initial(player_mp)
|
||||
enemy_hp = initial(enemy_hp)
|
||||
enemy_mp = initial(enemy_mp)
|
||||
gameover = FALSE
|
||||
turtle = 0
|
||||
|
||||
@@ -260,7 +279,7 @@
|
||||
|
||||
if (player_mp <= 0)
|
||||
gameover = TRUE
|
||||
sleep(10)
|
||||
sleep(turn_speed)
|
||||
temp = "You have been drained! GAME OVER"
|
||||
playsound(loc, 'sound/arcade/lose.ogg', 50, 1, extrarange = -3, falloff = 10)
|
||||
if(obj_flags & EMAGGED)
|
||||
|
||||
@@ -59,8 +59,8 @@
|
||||
var/total_moles = air_sample.total_moles()
|
||||
if(total_moles)
|
||||
for(var/gas_id in air_sample.gases)
|
||||
var/gas_name = air_sample.gases[gas_id][GAS_META][META_GAS_NAME]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id][MOLES] / total_moles * 100
|
||||
var/gas_name = GLOB.meta_gas_names[gas_id]
|
||||
signal.data["gases"][gas_name] = air_sample.gases[gas_id] / total_moles * 100
|
||||
|
||||
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
|
||||
|
||||
|
||||
@@ -450,7 +450,7 @@
|
||||
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
|
||||
@@ -173,14 +173,15 @@
|
||||
var/obj/machinery/shuttle_manipulator/M = locate() in GLOB.machines
|
||||
if(M)
|
||||
SSshuttle.shuttle_purchased = TRUE
|
||||
M.unload_preview()
|
||||
M.load_template(S)
|
||||
M.existing_shuttle = SSshuttle.emergency
|
||||
M.action_load(S)
|
||||
SSshuttle.points -= S.credit_cost
|
||||
minor_announce("[usr.real_name] has purchased [S.name] for [S.credit_cost] credits." , "Shuttle Purchase")
|
||||
message_admins("[ADMIN_LOOKUPFLW(usr)] purchased [S.name].")
|
||||
SSblackbox.record_feedback("text", "shuttle_purchase", 1, "[S.name]")
|
||||
M.unload_preview()
|
||||
M.load_template(S)
|
||||
M.existing_shuttle = SSshuttle.emergency
|
||||
M.action_load(S)
|
||||
message_admins("[S.name] loaded, purchased by [usr]")
|
||||
else
|
||||
to_chat(usr, "Something went wrong! The shuttle exchange system seems to be down.")
|
||||
else
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(connected && connected.is_operational())
|
||||
if(connected.occupant) //set occupant_status message
|
||||
viable_occupant = connected.occupant
|
||||
if(viable_occupant.has_dna() && !viable_occupant.has_trait(TRAIT_RADIMMUNE) && !viable_occupant.has_trait(TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
if(viable_occupant.has_dna() && !HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) && !HAS_TRAIT(viable_occupant, TRAIT_NOCLONE) || (connected.scan_level == 3)) //occupant is viable for dna modification
|
||||
occupant_status += "[viable_occupant.name] => "
|
||||
switch(viable_occupant.stat)
|
||||
if(CONSCIOUS)
|
||||
@@ -523,7 +523,7 @@
|
||||
var/mob/living/carbon/viable_occupant = null
|
||||
if(connected)
|
||||
viable_occupant = connected.occupant
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || viable_occupant.has_trait(TRAIT_RADIMMUNE) || viable_occupant.has_trait(TRAIT_NOCLONE))
|
||||
if(!istype(viable_occupant) || !viable_occupant.dna || HAS_TRAIT(viable_occupant, TRAIT_RADIMMUNE) || HAS_TRAIT(viable_occupant, TRAIT_NOCLONE))
|
||||
viable_occupant = null
|
||||
return viable_occupant
|
||||
|
||||
|
||||
@@ -214,11 +214,11 @@
|
||||
sparkles += S
|
||||
switch(i)
|
||||
if(1 to 8)
|
||||
S.orbit(src, 30, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 30, TRUE, 60, 36, TRUE)
|
||||
if(9 to 16)
|
||||
S.orbit(src, 62, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 62, TRUE, 60, 36, TRUE)
|
||||
if(17 to 24)
|
||||
S.orbit(src, 95, TRUE, 60, 36, TRUE, FALSE)
|
||||
S.orbit(src, 95, TRUE, 60, 36, TRUE)
|
||||
if(25)
|
||||
S.pixel_y = 7
|
||||
S.forceMove(get_turf(src))
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
|
||||
if(istype(mob_occupant))
|
||||
if(locate_computer(/obj/machinery/computer/cloning))
|
||||
if(!mob_occupant.suiciding && !(mob_occupant.has_trait(TRAIT_NOCLONE)) && !mob_occupant.hellbound)
|
||||
if(!mob_occupant.suiciding && !(HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && !mob_occupant.hellbound)
|
||||
mob_occupant.notify_ghost_cloning("Your corpse has been placed into a cloning scanner. Re-enter your corpse if you want to be cloned!", source = src)
|
||||
|
||||
// DNA manipulators cannot operate on severed heads or brains
|
||||
|
||||
@@ -763,7 +763,7 @@
|
||||
|
||||
if(ishuman(user) && prob(40) && src.density)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if((H.has_trait(TRAIT_DUMB)) && Adjacent(user))
|
||||
if((HAS_TRAIT(H, TRAIT_DUMB)) && Adjacent(user))
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 25, 1)
|
||||
if(!istype(H.head, /obj/item/clothing/head/helmet))
|
||||
H.visible_message("<span class='danger'>[user] headbutts the airlock.</span>", \
|
||||
|
||||
@@ -42,11 +42,11 @@
|
||||
icon_state = "pod_1"
|
||||
//Get the clone body ready
|
||||
maim_clone(H)
|
||||
H.add_trait(TRAIT_STABLEHEART, "cloning")
|
||||
H.add_trait(TRAIT_EMOTEMUTE, "cloning")
|
||||
H.add_trait(TRAIT_MUTE, "cloning")
|
||||
H.add_trait(TRAIT_NOBREATH, "cloning")
|
||||
H.add_trait(TRAIT_NOCRITDAMAGE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_STABLEHEART, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_EMOTEMUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_MUTE, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOBREATH, "cloning")
|
||||
ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
|
||||
H.Unconscious(80)
|
||||
|
||||
var/list/candidates = pollCandidatesForMob("Do you want to play as [clonename]'s defective clone?", null, null, null, 100, H)
|
||||
@@ -268,7 +268,7 @@
|
||||
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
|
||||
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
|
||||
return
|
||||
if((mob_occupant.has_trait(TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
if((HAS_TRAIT(mob_occupant, TRAIT_NOCLONE)) && (src.scanner.scan_level < 2))
|
||||
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
|
||||
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
|
||||
return
|
||||
|
||||
@@ -73,7 +73,7 @@
|
||||
say("Subject is not organic.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
if(!allow_living && !(C.stat == DEAD || C.has_trait(TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
|
||||
if(!allow_living && !(C.stat == DEAD || HAS_TRAIT(C, TRAIT_FAKEDEATH))) //I mean, the machines scanners arent advanced enough to tell you're alive
|
||||
say("Subject is still alive.")
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
|
||||
return
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
icon = 'icons/obj/machines/limbgrower.dmi'
|
||||
icon_state = "limbgrower_idleoff"
|
||||
density = TRUE
|
||||
container_type = OPENCONTAINER
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
@@ -34,7 +33,7 @@
|
||||
)
|
||||
|
||||
/obj/machinery/limbgrower/Initialize()
|
||||
create_reagents(100)
|
||||
create_reagents(100, OPENCONTAINER)
|
||||
stored_research = new /datum/techweb/specialized/autounlocking/limbgrower
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -485,7 +485,7 @@
|
||||
threatcount += 4
|
||||
|
||||
if(shoot_unloyal)
|
||||
if (!perp.has_trait(TRAIT_MINDSHIELD))
|
||||
if (!HAS_TRAIT(perp, TRAIT_MINDSHIELD))
|
||||
threatcount += 4
|
||||
|
||||
return threatcount
|
||||
|
||||
@@ -51,6 +51,7 @@
|
||||
/obj/machinery/suit_storage_unit/security
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/security
|
||||
mask_type = /obj/item/clothing/mask/gas/sechailer
|
||||
storage_type = /obj/item/tank/jetpack/oxygen/security
|
||||
|
||||
/obj/machinery/suit_storage_unit/hos
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos
|
||||
|
||||
@@ -257,8 +257,7 @@
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/Initialize()
|
||||
. = ..()
|
||||
create_reagents(max_volume)
|
||||
reagents.set_reacting(FALSE)
|
||||
create_reagents(max_volume, NO_REACT)
|
||||
syringes = new
|
||||
known_reagents = list("epinephrine"="Epinephrine","charcoal"="Charcoal")
|
||||
processed_reagents = new
|
||||
@@ -274,7 +273,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/critfail()
|
||||
..()
|
||||
if(reagents)
|
||||
reagents.set_reacting(TRUE)
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/medical/syringe_gun/can_attach(obj/mecha/medical/M)
|
||||
if(..())
|
||||
|
||||
@@ -421,14 +421,13 @@
|
||||
if(!istype(T))
|
||||
return
|
||||
var/datum/gas_mixture/GM = new
|
||||
GM.add_gas(/datum/gas/plasma)
|
||||
if(prob(10))
|
||||
GM.gases[/datum/gas/plasma][MOLES] += 100
|
||||
GM.gases[/datum/gas/plasma] += 100
|
||||
GM.temperature = 1500+T0C //should be enough to start a fire
|
||||
T.visible_message("[src] suddenly disgorges a cloud of heated plasma.")
|
||||
qdel(src)
|
||||
else
|
||||
GM.gases[/datum/gas/plasma][MOLES] += 5
|
||||
GM.gases[/datum/gas/plasma] += 5
|
||||
GM.temperature = istype(T) ? T.air.return_temperature() : T20C
|
||||
T.visible_message("[src] suddenly disgorges a cloud of plasma.")
|
||||
T.assume_air(GM)
|
||||
|
||||
@@ -237,9 +237,8 @@
|
||||
cabin_air = new
|
||||
cabin_air.temperature = T20C
|
||||
cabin_air.volume = 200
|
||||
cabin_air.add_gases(/datum/gas/oxygen, /datum/gas/nitrogen)
|
||||
cabin_air.gases[/datum/gas/oxygen][MOLES] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/nitrogen][MOLES] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/oxygen] = O2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
cabin_air.gases[/datum/gas/nitrogen] = N2STANDARD*cabin_air.volume/(R_IDEAL_GAS_EQUATION*cabin_air.temperature)
|
||||
return cabin_air
|
||||
|
||||
/obj/mecha/proc/add_radio()
|
||||
@@ -446,13 +445,13 @@
|
||||
var/mob/living/L = user
|
||||
if(!Adjacent(target))
|
||||
if(selected && selected.is_ranged())
|
||||
if(L.has_trait(TRAIT_PACIFISM) && selected.harmful)
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM) && selected.harmful)
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
if(selected.action(target,params))
|
||||
selected.start_cooldown()
|
||||
else if(selected && selected.is_melee())
|
||||
if(isliving(target) && selected.harmful && L.has_trait(TRAIT_PACIFISM))
|
||||
if(isliving(target) && selected.harmful && HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
|
||||
return
|
||||
if(selected.action(target,params))
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
if(H.shoes && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP))
|
||||
if(H.shoes && blood_state && bloodiness && !HAS_TRAIT(H, TRAIT_LIGHT_STEP))
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
var/add_blood = 0
|
||||
if(bloodiness >= BLOOD_GAIN_PER_STEP)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user