Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit42
This commit is contained in:
@@ -216,6 +216,34 @@ BLIND // can't see anything
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..()
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/obj/item/clothing/under/CtrlClick(mob/user)
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. = ..()
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if (!(item_flags & IN_INVENTORY))
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return
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if(!isliving(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
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return
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if(has_sensor == LOCKED_SENSORS)
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to_chat(user, "The controls are locked.")
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return
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if(has_sensor == BROKEN_SENSORS)
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to_chat(user, "The sensors have shorted out!")
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return
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if(has_sensor <= NO_SENSORS)
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to_chat(user, "This suit does not have any sensors.")
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return
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sensor_mode = SENSOR_COORDS
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to_chat(user, "<span class='notice'>Your suit will now report your exact vital lifesigns as well as your coordinate position.</span>")
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.w_uniform == src)
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H.update_suit_sensors()
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/obj/item/clothing/under/AltClick(mob/user)
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if(..())
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return 1
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@@ -45,7 +45,7 @@
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/obj/item/clothing/glasses/proc/thermal_overload()
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if(ishuman(src.loc))
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var/mob/living/carbon/human/H = src.loc
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if(!(H.has_trait(TRAIT_BLIND)))
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if(!(HAS_TRAIT(H, TRAIT_BLIND)))
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if(H.glasses == src)
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to_chat(H, "<span class='danger'>[src] overloads and blinds you!</span>")
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H.flash_act(visual = 1)
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@@ -7,6 +7,7 @@
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permeability_coefficient = 0.05
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item_color="yellow"
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resistance_flags = NONE
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var/can_be_cut = 1
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/obj/item/clothing/gloves/color/fyellow //Cheap Chinese Crap
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desc = "These gloves are cheap knockoffs of the coveted ones - no way this can end badly."
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@@ -17,6 +18,7 @@
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permeability_coefficient = 0.05
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item_color="yellow"
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resistance_flags = NONE
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var/can_be_cut = 1
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/obj/item/clothing/gloves/color/fyellow/New()
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..()
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@@ -30,6 +32,38 @@
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. = ..()
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siemens_coefficient = pick(0,0,0,0.5,0.5,0.5,0.75)
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/obj/item/clothing/gloves/cut
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desc = "These gloves would protect the wearer from electric shock.. if the fingers were covered."
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name = "fingerless insulated gloves"
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icon_state = "yellowcut"
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item_state = "yglovescut"
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siemens_coefficient = 1
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permeability_coefficient = 1
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resistance_flags = NONE
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transfer_prints = TRUE
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/obj/item/clothing/gloves/cut/family
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desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
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name = "fingerless insulated gloves"
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/obj/item/clothing/gloves/color/yellow/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters))
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if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
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to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
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I.play_tool_sound(src)
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new /obj/item/clothing/gloves/cut(drop_location())
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qdel(src)
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..()
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/obj/item/clothing/gloves/color/fyellow/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/wirecutters))
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if(can_be_cut && icon_state == initial(icon_state))//only if not dyed
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to_chat(user, "<span class='notice'>You snip the fingertips off of [src].</span>")
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I.play_tool_sound(src)
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new /obj/item/clothing/gloves/cut(drop_location())
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qdel(src)
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..()
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/obj/item/clothing/gloves/color/black
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desc = "These gloves are fire-resistant."
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name = "black gloves"
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@@ -1,3 +1,8 @@
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//defines the drill hat's yelling setting
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#define DRILL_DEFAULT "default"
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#define DRILL_SHOUTING "shouting"
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#define DRILL_YELLING "yelling"
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#define DRILL_CANADIAN "canadian"
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//Chef
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/obj/item/clothing/head/chefhat
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@@ -148,6 +153,65 @@
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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/obj/item/clothing/head/warden/drill
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name = "warden's campaign hat"
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desc = "A special armored campaign hat with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection. Has the letters 'FMJ' enscribed on its side."
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icon_state = "wardendrill"
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item_state = "wardendrill"
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dog_fashion = null
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var/mode = DRILL_DEFAULT
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/obj/item/clothing/head/warden/drill/screwdriver_act(mob/living/carbon/human/user, obj/item/I)
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if(..())
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return TRUE
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switch(mode)
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if(DRILL_DEFAULT)
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to_chat(user, "<span class='notice'>You set the voice circuit to the middle position.</span>")
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mode = DRILL_SHOUTING
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if(DRILL_SHOUTING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the last position.</span>")
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mode = DRILL_YELLING
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if(DRILL_YELLING)
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to_chat(user, "<span class='notice'>You set the voice circuit to the first position.</span>")
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mode = DRILL_DEFAULT
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if(DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You adjust voice circuit but nothing happens, probably because it's broken.</span>")
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return TRUE
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/obj/item/clothing/head/warden/drill/wirecutter_act(mob/living/user, obj/item/I)
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if(mode != DRILL_CANADIAN)
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to_chat(user, "<span class='danger'>You broke the voice circuit!</span>")
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mode = DRILL_CANADIAN
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return TRUE
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/obj/item/clothing/head/warden/drill/speechModification(M)
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if(copytext(M, 1, 2) != "*")
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if(mode == DRILL_DEFAULT)
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M = " [M]"
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return trim(M)
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if(mode == DRILL_SHOUTING)
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M = " [M]!"
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return trim(M)
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if(mode == DRILL_YELLING)
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M = " [M]!!"
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return trim(M)
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if(mode == DRILL_CANADIAN)
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M = " [M]"
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var/list/canadian_words = strings("canadian_replacement.json", "canadian")
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for(var/key in canadian_words)
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var/value = canadian_words[key]
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if(islist(value))
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value = pick(value)
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M = replacetextEx(M, " [uppertext(key)]", " [uppertext(value)]")
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M = replacetextEx(M, " [capitalize(key)]", " [capitalize(value)]")
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M = replacetextEx(M, " [key]", " [value]")
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if(prob(30))
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M += pick(", eh?", ", EH?")
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return trim(M)
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A robust beret with the security insignia emblazoned on it. Uses reinforced fabric to offer sufficient protection."
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@@ -201,3 +265,8 @@
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name = "quartermaster's beret"
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desc = "This headwear shows off your Cargonian leadership"
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icon_state = "qmberet"
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#undef DRILL_DEFAULT
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#undef DRILL_SHOUTING
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#undef DRILL_YELLING
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#undef DRILL_CANADIAN
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@@ -66,7 +66,7 @@
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var/obj/item/organ/heart/heart = M.getorganslot(ORGAN_SLOT_HEART)
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var/obj/item/organ/lungs/lungs = M.getorganslot(ORGAN_SLOT_LUNGS)
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if(!(M.stat == DEAD || (M.has_trait(TRAIT_FAKEDEATH))))
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if(!(M.stat == DEAD || (HAS_TRAIT(M, TRAIT_FAKEDEATH))))
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if(heart && istype(heart))
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heart_strength = "<span class='danger'>an unstable</span>"
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if(heart.beating)
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@@ -13,7 +13,7 @@
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if(!ishuman(user))
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return
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var/mob/living/carbon/human/H = user
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if(!(H.has_trait(TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
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if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
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return
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if(slot == SLOT_SHOES)
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spells = new
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@@ -435,7 +435,6 @@
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. = ..()
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AddComponent(/datum/component/anti_magic, TRUE, FALSE)
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//Medical hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/medical
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name = "medical hardsuit helmet"
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@@ -445,6 +444,7 @@
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item_color = "medical"
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flash_protect = 0
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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scan_reagents = 1
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/obj/item/clothing/suit/space/hardsuit/medical
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@@ -499,8 +499,6 @@
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/rd
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tauric = TRUE //Citadel Add for tauric hardsuits
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//Security hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/security
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name = "security hardsuit helmet"
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@@ -510,7 +508,6 @@
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item_color = "sec"
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armor = list("melee" = 35, "bullet" = 15, "laser" = 30,"energy" = 10, "bomb" = 10, "bio" = 100, "rad" = 50, "fire" = 75, "acid" = 75)
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/obj/item/clothing/suit/space/hardsuit/security
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icon_state = "hardsuit-sec"
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name = "security hardsuit"
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@@ -532,7 +529,6 @@
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item_color = "hos"
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armor = list("melee" = 45, "bullet" = 25, "laser" = 30, "energy" = 10, "bomb" = 25, "bio" = 100, "rad" = 50, "fire" = 95, "acid" = 95)
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/obj/item/clothing/suit/space/hardsuit/security/hos
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icon_state = "hardsuit-hos"
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name = "head of security's hardsuit"
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@@ -623,6 +619,49 @@
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var/footstep = 1
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var/datum/component/mobhook
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/obj/item/clothing/suit/space/hardsuit/ancient/mason
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name = "M.A.S.O.N RIG"
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desc = "The Multi-Augmented Severe Operations Networked Resource Integration Gear is an man-portable tank designed for extreme environmental situations. It is excessively bulky, but rated for all but the most atomic of hazards. The specialized armor is surprisingly weak to conventional weaponry. The exo slot can attach most storge bags on to the suit."
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icon_state = "hardsuit-ancient"
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item_state = "anc_hardsuit"
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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slowdown = 6 //Slow
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage, /obj/item/construction/rcd, /obj/item/pipe_dispenser)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason
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name = "M.A.S.O.N RIG helmet"
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desc = "The M.A.S.O.N RIG helmet is complimentary to the rest of the armor. It features a very large, high powered flood lamp and robust flash protection."
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icon_state = "hardsuit0-ancient"
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item_state = "anc_helm"
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5, "energy" = 500, "bomb" = 500, "bio" = 500, "rad" = 500, "fire" = 500, "acid" = 500)
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item_color = "ancient"
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brightness_on = 16
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scan_reagents = 1
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flash_protect = 5 //We will not be flash by bombs
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tint = 1
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var/obj/machinery/doppler_array/integrated/bomb_radar
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/Initialize()
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. = ..()
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bomb_radar = new /obj/machinery/doppler_array/integrated(src)
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/equipped(mob/living/carbon/human/user, slot)
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..()
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if (slot == SLOT_HEAD)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
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DHUD.add_hud_to(user)
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/obj/item/clothing/head/helmet/space/hardsuit/ancient/mason/dropped(mob/living/carbon/human/user)
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..()
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if (user.head == src)
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var/datum/atom_hud/DHUD = GLOB.huds[DATA_HUD_DIAGNOSTIC_BASIC]
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DHUD.remove_hud_from(user)
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/obj/item/clothing/suit/space/hardsuit/ancient/proc/on_mob_move()
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var/mob/living/carbon/human/H = loc
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if(!istype(H) || H.wear_suit != src)
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@@ -692,7 +731,6 @@
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return 1
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return 0
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/obj/item/clothing/suit/space/hardsuit/shielded/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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@@ -750,8 +788,6 @@
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item_state = "ert_command"
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/blue
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
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name = "shielded hardsuit helmet"
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desc = "Standard issue hardsuit helmet for playing capture the flag."
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@@ -760,7 +796,6 @@
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item_color = "ert_medical"
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armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
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/obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf/red
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icon_state = "hardsuit0-ert_security"
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item_state = "hardsuit0-ert_security"
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@@ -773,10 +808,6 @@
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item_state = "hardsuit0-ert_commander"
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item_color = "ert_commander"
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//////Syndicate Version
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/obj/item/clothing/suit/space/hardsuit/shielded/syndi
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@@ -791,7 +822,6 @@
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slowdown = 0
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tauric = TRUE //Citadel Add for tauric hardsuits
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/obj/item/clothing/suit/space/hardsuit/shielded/syndi/Initialize()
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jetpack = new /obj/item/tank/jetpack/suit(src)
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. = ..()
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@@ -124,6 +124,9 @@
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icon_state = "suitjacket_black"
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item_state = "ro_suit"
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/obj/item/clothing/suit/toggle/lawyer/black/syndie
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desc = "A snappy dress jacket. Suspiciously has no tags or branding."
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40)
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//Mime
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/obj/item/clothing/suit/suspenders
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File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user