Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit42
This commit is contained in:
@@ -83,14 +83,12 @@
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return
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return TRUE
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/datum/gang_item/clothing/hat
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name = "Pimp Hat"
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id = "hat"
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cost = 16
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item_path = /obj/item/clothing/head/collectable/petehat/gang
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/obj/item/clothing/head/collectable/petehat/gang
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name = "pimpin' hat"
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desc = "The undisputed king of style."
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@@ -109,7 +107,7 @@
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/datum/gang_item/clothing/shoes
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name = "Bling Boots"
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id = "boots"
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cost = 22
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cost = 20
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item_path = /obj/item/clothing/shoes/gang
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/obj/item/clothing/shoes/gang
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@@ -258,7 +256,6 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
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/datum/gang_item/equipment
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category = "Purchase Equipment:"
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/datum/gang_item/equipment/spraycan
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name = "Territory Spraycan"
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id = "spraycan"
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@@ -275,7 +272,6 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
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cost = 3
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item_path = /obj/item/sharpener
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/datum/gang_item/equipment/emp
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name = "EMP Grenade"
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id = "EMP"
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@@ -329,6 +325,12 @@ datum/gang_item/equipment/shield
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cost = 25
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item_path = /obj/item/shield/riot
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datum/gang_item/equipment/gangsheild
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name = "Tower Shield"
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id = "metal"
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cost = 45 //High block of melee and even higher for bullets
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item_path = /obj/item/shield/riot/tower
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/datum/gang_item/equipment/pen
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name = "Recruitment Pen"
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id = "pen"
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@@ -352,7 +354,6 @@ datum/gang_item/equipment/shield
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return "(GET ONE FREE)"
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return ..()
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/datum/gang_item/equipment/gangtool
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id = "gangtool"
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cost = 5
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@@ -413,4 +414,4 @@ datum/gang_item/equipment/shield
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/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
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new item_path(user.loc)
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to_chat(user, spawn_msg)
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to_chat(user, spawn_msg)
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@@ -49,7 +49,7 @@
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return
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to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
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return
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if(check && gangster_mind.current.has_trait(TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
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to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
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return
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var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
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@@ -1,31 +0,0 @@
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/obj/item/flashlight
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light_color = "#FFCC66"
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flashlight_power = 0.8
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/obj/item/flashlight/pen
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light_color = "#FFDDCC"
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flashlight_power = 0.3
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/obj/item/flashlight/seclite
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light_color = "#CDDDFF"
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flashlight_power = 0.9
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/obj/item/flashlight/lamp
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light_color = "#FFDDBB"
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flashlight_power = 0.8
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/obj/item/flashlight/flare
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light_color = "#FA421A"
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flashlight_power = 0.8
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/obj/item/flashlight/flare/torch
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light_color = "#FAA44B"
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flashlight_power = 0.8
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/obj/item/flashlight/lantern
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light_color = "#FFAA44"
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flashlight_power = 0.75
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/obj/item/flashlight/slime
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light_color = "#FFEEAA"
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flashlight_power = 0.6
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@@ -367,7 +367,7 @@
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unwield()
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return
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..()
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if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
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if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
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impale(user)
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return
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@@ -16,7 +16,7 @@
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return //CIT CHANGE - ditto
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add_fingerprint(user)
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if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
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if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
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to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
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user.Knockdown(60 * force)
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if(ishuman(user))
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