This commit is contained in:
Ghommie
2019-06-24 16:48:15 +02:00
637 changed files with 17918 additions and 12263 deletions
@@ -83,14 +83,12 @@
return
return TRUE
/datum/gang_item/clothing/hat
name = "Pimp Hat"
id = "hat"
cost = 16
item_path = /obj/item/clothing/head/collectable/petehat/gang
/obj/item/clothing/head/collectable/petehat/gang
name = "pimpin' hat"
desc = "The undisputed king of style."
@@ -109,7 +107,7 @@
/datum/gang_item/clothing/shoes
name = "Bling Boots"
id = "boots"
cost = 22
cost = 20
item_path = /obj/item/clothing/shoes/gang
/obj/item/clothing/shoes/gang
@@ -258,7 +256,6 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
/datum/gang_item/equipment
category = "Purchase Equipment:"
/datum/gang_item/equipment/spraycan
name = "Territory Spraycan"
id = "spraycan"
@@ -275,7 +272,6 @@ datum/gang_item/clothing/shades //Addition: Why not have cool shades on a gang m
cost = 3
item_path = /obj/item/sharpener
/datum/gang_item/equipment/emp
name = "EMP Grenade"
id = "EMP"
@@ -329,6 +325,12 @@ datum/gang_item/equipment/shield
cost = 25
item_path = /obj/item/shield/riot
datum/gang_item/equipment/gangsheild
name = "Tower Shield"
id = "metal"
cost = 45 //High block of melee and even higher for bullets
item_path = /obj/item/shield/riot/tower
/datum/gang_item/equipment/pen
name = "Recruitment Pen"
id = "pen"
@@ -352,7 +354,6 @@ datum/gang_item/equipment/shield
return "(GET ONE FREE)"
return ..()
/datum/gang_item/equipment/gangtool
id = "gangtool"
cost = 5
@@ -413,4 +414,4 @@ datum/gang_item/equipment/shield
/datum/gang_item/equipment/dominator/spawn_item(mob/living/carbon/user, datum/team/gang/gang, obj/item/device/gangtool/gangtool)
new item_path(user.loc)
to_chat(user, spawn_msg)
to_chat(user, spawn_msg)
@@ -49,7 +49,7 @@
return
to_chat(user, "<span class='danger'>This mind is already controlled by someone else!</span>")
return
if(check && gangster_mind.current.has_trait(TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
if(check && HAS_TRAIT(gangster_mind.current, TRAIT_MINDSHIELD)) //Check to see if the potential gangster is implanted
to_chat(user, "<span class='danger'>This mind is too strong to control!</span>")
return
var/mob/living/carbon/human/H = gangster_mind.current // we are sure the dude's human cause it's checked in attack()
@@ -1,31 +0,0 @@
/obj/item/flashlight
light_color = "#FFCC66"
flashlight_power = 0.8
/obj/item/flashlight/pen
light_color = "#FFDDCC"
flashlight_power = 0.3
/obj/item/flashlight/seclite
light_color = "#CDDDFF"
flashlight_power = 0.9
/obj/item/flashlight/lamp
light_color = "#FFDDBB"
flashlight_power = 0.8
/obj/item/flashlight/flare
light_color = "#FA421A"
flashlight_power = 0.8
/obj/item/flashlight/flare/torch
light_color = "#FAA44B"
flashlight_power = 0.8
/obj/item/flashlight/lantern
light_color = "#FFAA44"
flashlight_power = 0.75
/obj/item/flashlight/slime
light_color = "#FFEEAA"
flashlight_power = 0.6
@@ -367,7 +367,7 @@
unwield()
return
..()
if(user.has_trait(TRAIT_CLUMSY) && (wielded) && prob(40))
if(HAS_TRAIT(user, TRAIT_CLUMSY) && (wielded) && prob(40))
impale(user)
return
@@ -16,7 +16,7 @@
return //CIT CHANGE - ditto
add_fingerprint(user)
if((user.has_trait(TRAIT_CLUMSY)) && prob(50))
if((HAS_TRAIT(user, TRAIT_CLUMSY)) && prob(50))
to_chat(user, "<span class ='danger'>You club yourself over the head.</span>")
user.Knockdown(60 * force)
if(ishuman(user))