This commit is contained in:
Ghommie
2019-06-24 16:48:15 +02:00
637 changed files with 17918 additions and 12263 deletions
@@ -14,6 +14,10 @@
var/saved_underwear = ""//saves their underwear so it can be toggled later
var/saved_undershirt = ""
var/saved_socks = ""
var/hidden_underwear = FALSE
var/hidden_undershirt = FALSE
var/hidden_socks = FALSE
/mob/living/carbon/human/New()
..()
@@ -29,6 +33,33 @@
var/list/femcum_fluids = list("femcum")
//Mob procs
/mob/living/carbon/human/proc/underwear_toggle()
set name = "Toggle undergarments"
set category = "Object"
if(ishuman(src))
var/mob/living/carbon/human/humz = src
var/confirm = input(src, "Select what part of your form to alter", "Undergarment Toggling", "Cancel") in list("Top", "Bottom", "Socks", "All", "Cancel")
if(confirm == "Top")
humz.hidden_undershirt = !humz.hidden_undershirt
if(confirm == "Bottom")
humz.hidden_underwear = !humz.hidden_underwear
if(confirm == "Socks")
humz.hidden_socks = !humz.hidden_socks
if(confirm == "All")
humz.hidden_undershirt = !humz.hidden_undershirt
humz.hidden_underwear = !humz.hidden_underwear
humz.hidden_socks = !humz.hidden_socks
if(confirm == "Cancel")
return
src.update_body()
else
to_chat(src, "Humans only. How the fuck did you get this verb anyway.")
/mob/living/proc/handle_arousal()
@@ -73,7 +73,7 @@
owner.exposed_genitals += src
if("Hidden by clothes")
through_clothes = FALSE
hidden = FALSE
hidden = TRUE
if(src in owner.exposed_genitals)
owner.exposed_genitals -= src
if("Always hidden")
@@ -286,7 +286,7 @@
return
if(NOGENITALS in species_traits)//golems and such
return
if(H.has_trait(TRAIT_HUSK))
if(HAS_TRAIT(H, TRAIT_HUSK))
return
var/list/genitals_to_add = list()
@@ -303,6 +303,8 @@
for(var/obj/item/organ/O in H.internal_organs)
if(isgenital(O))
var/obj/item/organ/genital/G = O
if(G.hidden)
return //we're gunna just hijack this for updates.
if(G.is_exposed()) //Checks appropriate clothing slot and if it's through_clothes
genitals_to_add += H.getorganslot(G.slot)
//Now we added all genitals that aren't internal and should be rendered
@@ -45,6 +45,7 @@
linked_organ = (owner.getorganslot("penis"))
if(linked_organ)
linked_organ.linked_organ = src
size = linked_organ.size
else
if(linked_organ)
@@ -57,20 +58,22 @@
return TRUE
/obj/item/organ/genital/testicles/update_appearance()
if(owner)
if(size == 0)
size_name = "nonexistant"
if(size == 1)
switch(size)
if(0.1 to 1)
size_name = "average"
if(size == 2)
if(1.1 to 2)
size_name = "enlarged"
if(size >= 3)
if(2.1 to INFINITY)
size_name = "engorged"
if(!internal)
desc = "You see an [size_name] pair of testicles dangling."
else
desc = "They don't have any testicles you can see."
size_name = "nonexistant"
if(!internal)
desc = "You see an [size_name] pair of testicles."
else
desc = "They don't have any testicles you can see."
if(owner)
var/string
if(owner.dna.species.use_skintones && owner.dna.features["genitals_use_skintone"])
if(ishuman(owner)) // Check before recasting type, although someone fucked up if you're not human AND have use_skintones somehow...
@@ -385,4 +385,22 @@ datum/gear/darksabresheath
name = "Black, Red, and Gold Coat"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/blackredgold
ckeywhitelist = list("ttbnc")
ckeywhitelist = list("ttbnc")
/datum/gear/fritzplush
name = "Fritz Plushie"
category = SLOT_IN_BACKPACK
path = /obj/item/toy/plush/mammal/dog/fritz
ckeywhitelist = list("analwerewolf")
/datum/gear/kimono
name = "Kimono"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/kimono
ckeywhitelist = list("sfox63")
/datum/gear/commjacket
name = "Dusty Commisar's Cloak"
category = SLOT_WEAR_SUIT
path = /obj/item/clothing/suit/commjacket
ckeywhitelist = list("sadisticbatter")
@@ -1,5 +1,32 @@
/datum/gear/stethoscope
name = "Medical Briefcase"
category = SLOT_HANDS
path = /obj/item/storage/briefcase/medical
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
/datum/gear/stethoscope
name = "Stethoscope"
category = SLOT_NECK
path = /obj/item/clothing/neck/stethoscope
restricted_roles = list("Medical Doctor", "Chief Medical Officer")
/datum/gear/bluescrubs
name = "Blue Scrubs"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/rank/medical/blue
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/greenscrubs
name = "Green Scrubs"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/rank/medical/green
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
/datum/gear/purplescrubs
name = "Purple Scrubs"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/rank/medical/purple
restricted_roles = list("Medical Doctor", "Chief Medical Officer", "Geneticist", "Chemist", "Virologist")
restricted_desc = "Medical"
@@ -1,3 +1,9 @@
/datum/gear/greytidestationwide
name = "Grey jumpsuit"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/color/grey
restricted_roles = list("Assistant")
/datum/gear/plushvar
name = "Ratvar Plushie"
category = SLOT_IN_BACKPACK
@@ -54,6 +54,11 @@
path = /obj/item/clothing/head/flakhelm
cost = 2
/datum/gear/bunnyears
name = "Bunny Ears"
category = SLOT_HEAD
path = /obj/item/clothing/head/rabbitears
//trek fancy Hats!
/datum/gear/trekcap
name = "Federation Officer's Cap (White)"
@@ -73,6 +73,31 @@
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/skirt/purple
/datum/gear/schoolgirlblue
name = "Blue Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/schoolgirl
/datum/gear/schoolgirlred
name = "Red Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/schoolgirl/red
/datum/gear/schoolgirlgreen
name = "Green Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/schoolgirl/green
/datum/gear/schoolgirlorange
name = "Orange Schoolgirl Uniform"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/schoolgirl/orange
/datum/gear/stripeddress
name = "Striped Dress"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/stripeddress
/datum/gear/kilt
name = "Kilt"
category = SLOT_W_UNIFORM
@@ -283,3 +308,9 @@
path = /obj/item/clothing/under/rank/trek/engsec/ent
restricted_desc = "Engineering and Security"
restricted_roles = list("Chief Engineer","Atmospheric Technician","Station Engineer","Warden","Detective","Security Officer","Head of Security","Cargo Technician", "Shaft Miner", "Quartermaster")
//Memes
/datum/gear/gear_harnesses
name = "Gear Harness"
category = SLOT_W_UNIFORM
path = /obj/item/clothing/under/gear_harness
@@ -484,4 +484,24 @@
icon_state = "redgoldjacket"
item_state = "redgoldjacket"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
mutantrace_variation = NO_MUTANTRACE_VARIATION
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/kimono
name = "Blue Kimono"
desc = "A traditional kimono, this one is blue with purple flowers."
icon_state = "kimono"
item_state = "kimono"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/suit/commjacket
name = "Dusty Commisar's Cloak"
desc = "An Imperial Commisar's Coat, straight from the frontline of battle, filled with dirt, bulletholes, and dozens of little pockets. Alongside a curious golden eagle sitting on it's left breast, the marking '200th Venoland' is clearly visible on the inner workings of the coat. It certainly holds an imposing flair, however."
icon_state = "commjacket"
item_state = "commjacket"
icon = 'icons/obj/custom.dmi'
alternate_worn_icon = 'icons/mob/custom_w.dmi'
mutantrace_variation = NO_MUTANTRACE_VARIATION
@@ -183,6 +183,7 @@
key_third_person = "suddenly hits a dab"
message = "suddenly hits a dab!"
emote_type = EMOTE_AUDIBLE
restraint_check = TRUE
@@ -191,6 +191,32 @@
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolf
name = "Big Wolf"
icon_state = "bigwolf"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfinner
name = "Big Wolf (ALT)"
icon_state = "bigwolfinner"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfdark
name = "Dark Big Wolf"
icon_state = "bigwolfdark"
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/bigwolfinnerdark
name = "Dark Big Wolf (ALT)"
icon_state = "bigwolfinnerdark"
hasinner = 1
icon = 'modular_citadel/icons/mob/mam_ears.dmi'
color_src = MATRIXED
/datum/sprite_accessory/ears/human/cow
name = "Cow"
icon_state = "cow"
@@ -34,7 +34,10 @@
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
selector.rebasetointerbay(src)
if(world.time >= combatmessagecooldown && combatmode)
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
if(a_intent != INTENT_HELP)
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
else
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
return TRUE
@@ -1,390 +1,389 @@
/*
DOG BORG EQUIPMENT HERE
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
*/
/obj/item/dogborg/jaws
name = "Dogborg jaws"
desc = "The jaws of the debug errors oh god."
icon = 'icons/mob/dogborg.dmi'
flags_1 = CONDUCT_1
force = 1
throwforce = 0
w_class = 3
hitsound = 'sound/weapons/bite.ogg'
sharpness = IS_SHARP
/obj/item/dogborg/jaws/big
name = "combat jaws"
desc = "The jaws of the law. Very sharp."
icon_state = "jaws"
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
/obj/item/dogborg/jaws/small
name = "puppy jaws"
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
icon_state = "smalljaws"
force = 6
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
var/status = 0
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
log_combat(user, A, "bit")
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
name = "combat jaws"
icon_state = "jaws"
desc = "The jaws of the law."
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
status = 1
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
else
name = "puppy jaws"
icon_state = "smalljaws"
desc = "The jaws of a small dog."
force = 5
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
status = 0
if(R.emagged)
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
update_icon()
//Boop
/obj/item/analyzer/nose
name = "boop module"
icon = 'icons/mob/dogborg.dmi'
icon_state = "nose"
desc = "The BOOP module"
flags_1 = CONDUCT_1
force = 0
throwforce = 0
attack_verb = list("nuzzles", "pushes", "boops")
w_class = 1
/obj/item/analyzer/nose/attack_self(mob/user)
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.gases
environment.assert_gases(arglist(GLOB.hardcoded_gases))
var/o2_concentration = env_gases[/datum/gas/oxygen][MOLES]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen][MOLES]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide][MOLES]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma][MOLES]/total_moles
environment.garbage_collect()
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id][MOLES]/total_moles
to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>")
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
do_attack_animation(target, null, src)
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
//Delivery
/obj/item/storage/bag/borgdelivery
name = "fetching storage"
desc = "Fetch the thing!"
icon = 'icons/mob/dogborg.dmi'
icon_state = "dbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/bag/borgdelivery/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 5
STR.max_items = 1
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
cleanspeed = 80
var/status = 0
/obj/item/soap/tongue/scrubpup
cleanspeed = 25 //slightly faster than a mop.
/obj/item/soap/tongue/New()
..()
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
status = !status
name = "energized tongue"
desc = "Your tongue is energized for dangerously maximum efficency."
icon_state = "syndietongue"
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
cleanspeed = 10 //(nerf'd)tator soap stat
else
status = 0
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon_state = "synthtongue"
cleanspeed = initial(cleanspeed)
if(R.emagged)
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot.R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(is_cleanable(target))
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
qdel(target)
R.cell.give(50)
else if(isobj(target)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
if(!do_after(R, src.cleanspeed, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(target)
R.cell.give(250)
return
if(istype(target,/obj/item/stock_parts/cell))
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
if(!do_after(R, 50, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell.C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
if(!I.anchored && R.emagged)
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
if(!do_after(R, 100, target = I)) //Nerf dat time yo
return //If they moved away, you can't eat them.
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(I)
R.cell.give(500)
return
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
else if(ishuman(target))
var/mob/living/L = target
if(status == 0 && check_zone(R.zone_selected) == "head")
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else if(status == 0)
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else
if(R.cell.charge <= 800)
to_chat(R, "Insufficent Power!")
return
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
L.Knockdown(80)
L.apply_effect(EFFECT_STUTTER, 4)
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.use(666)
log_combat(R, L, "tongue stunned")
else if(istype(target, /obj/structure/window))
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
target.set_opacity(initial(target.opacity))
else
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
target.wash_cream()
return
//Dogfood
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
//Defibs
/obj/item/twohanded/shockpaddles/cyborg/hound
name = "Paws of Life"
desc = "MediHound specific shock paws."
icon = 'icons/mob/dogborg.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
// Pounce stuff for K-9
/obj/item/dogborg/pounce
name = "pounce"
icon = 'icons/mob/dogborg.dmi'
icon_state = "pounce"
desc = "Leap at your target to momentarily stun them."
force = 0
throwforce = 0
/obj/item/dogborg/pounce/New()
..()
item_flags |= NOBLUDGEON
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
var/pounce_spoolup = 3
var/leap_at
var/disabler
var/laser
var/sleeper_g
var/sleeper_r
var/sleeper_nv
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R && !R.pounce_cooldown)
R.pounce_cooldown = !R.pounce_cooldown
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
spawn(R.pounce_cooldown_time)
R.pounce_cooldown = !R.pounce_cooldown
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(leaping || stat || buckled || lying)
return
if(!has_gravity(src) || !has_gravity(A))
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
//It's also extremely buggy visually, so it's balance+bugfix
return
if(cell.charge <= 500)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
leaping = 1
weather_immunities += "lava"
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
if(!leaping)
return ..()
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
log_combat(src, L, "borg pounced")
else
Knockdown(45, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(45, 1, 1)
if(leaping)
leaping = 0
pixel_y = initial(pixel_y)
update_icons()
update_canmove()
/*
DOG BORG EQUIPMENT HERE
SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
*/
/obj/item/dogborg/jaws
name = "Dogborg jaws"
desc = "The jaws of the debug errors oh god."
icon = 'icons/mob/dogborg.dmi'
flags_1 = CONDUCT_1
force = 1
throwforce = 0
w_class = 3
hitsound = 'sound/weapons/bite.ogg'
sharpness = IS_SHARP
/obj/item/dogborg/jaws/big
name = "combat jaws"
desc = "The jaws of the law. Very sharp."
icon_state = "jaws"
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
/obj/item/dogborg/jaws/small
name = "puppy jaws"
desc = "Rubberized teeth designed to protect accidental harm. Sharp enough for specialized tasks however."
icon_state = "smalljaws"
force = 6
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
var/status = 0
/obj/item/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
..()
user.do_attack_animation(A, ATTACK_EFFECT_BITE)
log_combat(user, A, "bit")
/obj/item/dogborg/jaws/small/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
name = "combat jaws"
icon_state = "jaws"
desc = "The jaws of the law."
force = 12
attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
status = 1
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
else
name = "puppy jaws"
icon_state = "smalljaws"
desc = "The jaws of a small dog."
force = 5
attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
status = 0
if(R.emagged)
to_chat(user, "<span class='notice'>Your jaws are now [status ? "Combat" : "Pup'd"].</span>")
update_icon()
//Boop
/obj/item/analyzer/nose
name = "boop module"
icon = 'icons/mob/dogborg.dmi'
icon_state = "nose"
desc = "The BOOP module"
flags_1 = CONDUCT_1
force = 0
throwforce = 0
attack_verb = list("nuzzles", "pushes", "boops")
w_class = 1
/obj/item/analyzer/nose/attack_self(mob/user)
user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
var/turf/location = user.loc
if(!istype(location))
return
var/datum/gas_mixture/environment = location.return_air()
var/pressure = environment.return_pressure()
var/total_moles = environment.total_moles()
to_chat(user, "<span class='info'><B>Results:</B></span>")
if(abs(pressure - ONE_ATMOSPHERE) < 10)
to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
else
to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
if(total_moles)
var/list/env_gases = environment.gases
var/o2_concentration = env_gases[/datum/gas/oxygen]/total_moles
var/n2_concentration = env_gases[/datum/gas/nitrogen]/total_moles
var/co2_concentration = env_gases[/datum/gas/carbon_dioxide]/total_moles
var/plasma_concentration = env_gases[/datum/gas/plasma]/total_moles
GAS_GARBAGE_COLLECT(environment.gases)
if(abs(n2_concentration - N2STANDARD) < 20)
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
if(abs(o2_concentration - O2STANDARD) < 2)
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
if(co2_concentration > 0.01)
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
if(plasma_concentration > 0.005)
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
else
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
for(var/id in env_gases)
if(id in GLOB.hardcoded_gases)
continue
var/gas_concentration = env_gases[id]/total_moles
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] %</span>")
to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] &deg;C</span>")
/obj/item/analyzer/nose/AltClick(mob/user) //Barometer output for measuring when the next storm happens
. = ..()
/obj/item/analyzer/nose/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
do_attack_animation(target, null, src)
user.visible_message("<span class='notice'>[user] [pick(attack_verb)] \the [target.name] with their nose!</span>")
//Delivery
/obj/item/storage/bag/borgdelivery
name = "fetching storage"
desc = "Fetch the thing!"
icon = 'icons/mob/dogborg.dmi'
icon_state = "dbag"
w_class = WEIGHT_CLASS_BULKY
/obj/item/storage/bag/borgdelivery/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 5
STR.max_items = 1
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear, /obj/item/radio/intercom))
//Tongue stuff
/obj/item/soap/tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/dogborg.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
cleanspeed = 80
var/status = 0
/obj/item/soap/tongue/scrubpup
cleanspeed = 25 //slightly faster than a mop.
/obj/item/soap/tongue/New()
..()
item_flags |= NOBLUDGEON //No more attack messages
/obj/item/soap/tongue/attack_self(mob/user)
var/mob/living/silicon/robot.R = user
if(R.cell && R.cell.charge > 100)
if(R.emagged && status == 0)
status = !status
name = "energized tongue"
desc = "Your tongue is energized for dangerously maximum efficency."
icon_state = "syndietongue"
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
cleanspeed = 10 //(nerf'd)tator soap stat
else
status = 0
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon_state = "synthtongue"
cleanspeed = initial(cleanspeed)
if(R.emagged)
to_chat(user, "<span class='notice'>Your tongue is now [status ? "Energized" : "Normal"].</span>")
update_icon()
/obj/item/soap/tongue/afterattack(atom/target, mob/user, proximity)
var/mob/living/silicon/robot.R = user
if(!proximity || !check_allowed_items(target))
return
if(R.client && (target in R.client.screen))
to_chat(R, "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>")
else if(is_cleanable(target))
R.visible_message("[R] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
if(do_after(R, src.cleanspeed, target = target))
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish licking off \the [target.name].</span>")
qdel(target)
R.cell.give(50)
else if(isobj(target)) //hoo boy. danger zone man
if(istype(target,/obj/item/trash))
R.visible_message("[R] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
if(!do_after(R, src.cleanspeed, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(target)
R.cell.give(250)
return
if(istype(target,/obj/item/stock_parts/cell))
R.visible_message("[R] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
if(!do_after(R, 50, target = target))
return //If they moved away, you can't eat them.
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
var/obj/item/stock_parts/cell.C = target
R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
qdel(target)
return
var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
if(!I.anchored && R.emagged)
R.visible_message("[R] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
if(!do_after(R, 100, target = I)) //Nerf dat time yo
return //If they moved away, you can't eat them.
visible_message("<span class='warning'>[R] chews up \the [target.name] and cleans off the debris!</span>")
to_chat(R, "<span class='notice'>You finish off \the [target.name].</span>")
qdel(I)
R.cell.give(500)
return
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
else if(ishuman(target))
var/mob/living/L = target
if(status == 0 && check_zone(R.zone_selected) == "head")
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else if(status == 0)
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
if(istype(L) && L.fire_stacks > 0)
L.adjust_fire_stacks(-10)
return
else
if(R.cell.charge <= 800)
to_chat(R, "Insufficent Power!")
return
L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
L.Knockdown(80)
L.apply_effect(EFFECT_STUTTER, 4)
L.visible_message("<span class='danger'>[R] has shocked [L] with its tongue!</span>", \
"<span class='userdanger'>[R] has shocked you with its tongue!</span>")
playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
R.cell.use(666)
log_combat(R, L, "tongue stunned")
else if(istype(target, /obj/structure/window))
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
target.set_opacity(initial(target.opacity))
else
R.visible_message("[R] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
if(do_after(user, src.cleanspeed, target = target))
to_chat(user, "<span class='notice'>You clean \the [target.name].</span>")
var/obj/effect/decal/cleanable/C = locate() in target
qdel(C)
target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
SEND_SIGNAL(target, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
target.wash_cream()
return
//Dogfood
/obj/item/trash/rkibble
name = "robo kibble"
desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
icon = 'icons/mob/dogborg.dmi'
icon_state= "kibble"
//Defibs
/obj/item/twohanded/shockpaddles/cyborg/hound
name = "Paws of Life"
desc = "MediHound specific shock paws."
icon = 'icons/mob/dogborg.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
// Pounce stuff for K-9
/obj/item/dogborg/pounce
name = "pounce"
icon = 'icons/mob/dogborg.dmi'
icon_state = "pounce"
desc = "Leap at your target to momentarily stun them."
force = 0
throwforce = 0
/obj/item/dogborg/pounce/New()
..()
item_flags |= NOBLUDGEON
/mob/living/silicon/robot
var/leaping = 0
var/pounce_cooldown = 0
var/pounce_cooldown_time = 50 //Nearly doubled, u happy?
var/pounce_spoolup = 3
var/leap_at
var/disabler
var/laser
var/sleeper_g
var/sleeper_r
var/sleeper_nv
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
/obj/item/dogborg/pounce/afterattack(atom/A, mob/user)
var/mob/living/silicon/robot/R = user
if(R && !R.pounce_cooldown)
R.pounce_cooldown = !R.pounce_cooldown
to_chat(R, "<span class ='warning'>Your targeting systems lock on to [A]...</span>")
addtimer(CALLBACK(R, /mob/living/silicon/robot.proc/leap_at, A), R.pounce_spoolup)
spawn(R.pounce_cooldown_time)
R.pounce_cooldown = !R.pounce_cooldown
else if(R && R.pounce_cooldown)
to_chat(R, "<span class='danger'>Your leg actuators are still recharging!</span>")
/mob/living/silicon/robot/proc/leap_at(atom/A)
if(leaping || stat || buckled || lying)
return
if(!has_gravity(src) || !has_gravity(A))
to_chat(src,"<span class='danger'>It is unsafe to leap without gravity!</span>")
//It's also extremely buggy visually, so it's balance+bugfix
return
if(cell.charge <= 500)
to_chat(src,"<span class='danger'>Insufficent reserves for jump actuators!</span>")
return
else
leaping = 1
weather_immunities += "lava"
pixel_y = 10
update_icons()
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
cell.use(500) //Doubled the energy consumption
weather_immunities -= "lava"
/mob/living/silicon/robot/throw_impact(atom/A)
if(!leaping)
return ..()
if(A)
if(isliving(A))
var/mob/living/L = A
var/blocked = 0
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 450 : 45) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
step_towards(src,L)
log_combat(src, L, "borg pounced")
else
Knockdown(45, 1, 1)
pounce_cooldown = !pounce_cooldown
spawn(pounce_cooldown_time) //3s by default
pounce_cooldown = !pounce_cooldown
else if(A.density && !A.CanPass(src))
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='userdanger'>You smash into [A]!</span>")
playsound(src, 'sound/items/trayhit1.ogg', 50, 1)
Knockdown(45, 1, 1)
if(leaping)
leaping = 0
pixel_y = initial(pixel_y)
update_icons()
update_canmove()
@@ -4,20 +4,24 @@
/mob/living/silicon/robot/Move(NewLoc, direct)
. = ..()
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting)
if(istype(cell))
cell.charge -= 25
if(!(cell?.use(25)))
togglesprint(TRUE)
/mob/living/silicon/robot/movement_delay()
. = ..()
if(!resting && !sprinting)
. += 1
/mob/living/silicon/robot/proc/togglesprint() //Basically a copypaste of the proc from /mob/living/carbon/human
sprinting = !sprinting
/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
if(!shutdown && (!cell || cell.charge < 25))
return FALSE
sprinting = shutdown ? FALSE : !sprinting
if(!resting && canmove)
if(sprinting)
playsound_local(src, 'modular_citadel/sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
if(shutdown)
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'modular_citadel/sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
@@ -1,5 +1,5 @@
/mob/living/Knockdown(amount, updating = TRUE, ignore_canknockdown = FALSE, override_hardstun, override_stamdmg) //Can't go below remaining duration
if(((status_flags & CANKNOCKDOWN) && !has_trait(TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canknockdown)
if(absorb_stun(isnull(override_hardstun)? amount : override_hardstun, ignore_canknockdown))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
@@ -17,13 +17,13 @@
M.adjustStaminaLoss(-5*REM)
. = ..()
/datum/reagent/syndicateadrenals/on_mob_add(mob/living/M)
/datum/reagent/syndicateadrenals/on_mob_metabolize(mob/living/M)
. = ..()
if(istype(M))
M.next_move_modifier *= 0.5
to_chat(M, "<span class='notice'>You feel an intense surge of energy rushing through your veins.</span>")
/datum/reagent/syndicateadrenals/on_mob_delete(mob/living/M)
/datum/reagent/syndicateadrenals/on_mob_end_metabolize(mob/living/M)
. = ..()
if(istype(M))
M.next_move_modifier *= 2
@@ -97,7 +97,7 @@
color = "#FFADFF"//PINK, rgb(255, 173, 255)
/datum/reagent/drug/aphrodisiac/on_mob_life(mob/living/M)
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
if(prob(33))
M.adjustArousalLoss(2)
if(prob(5))
@@ -119,7 +119,7 @@
overdose_threshold = 20
/datum/reagent/drug/aphrodisiacplus/on_mob_life(mob/living/M)
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE))
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE))
if(prob(33))
M.adjustArousalLoss(6)//not quite six times as powerful, but still considerably more powerful.
if(prob(5))
@@ -151,7 +151,7 @@
..()
/datum/reagent/drug/aphrodisiacplus/overdose_process(mob/living/M)
if(M && M.canbearoused && !M.has_trait(TRAIT_CROCRIN_IMMUNE) && prob(33))
if(M && M.canbearoused && !HAS_TRAIT(M, TRAIT_CROCRIN_IMMUNE) && prob(33))
if(M.getArousalLoss() >= 100 && ishuman(M) && M.has_dna())
var/mob/living/carbon/human/H = M
if(prob(50)) //Less spam
@@ -1,18 +0,0 @@
/*
// PUT ALL YOUR NEW UPLINK STUFF HERE, OVERRIDES GO IN HERE TOO
*/
/datum/uplink_item/device_tools/emagrecharge
name = "Electromagnet Charging Device"
desc = "A small device intended for recharging Cryptographic Sequencers. Using it will add five extra charges to the Cryptographic Sequencer."
item = /obj/item/emagrecharge
cost = 2
/datum/uplink_item/dangerous/revolver
item = /obj/item/gun/ballistic/revolver/syndie
/datum/uplink_item/dangerous/phantomthief
name = "Syndicate Mask"
desc = "A cheap plastic mask fitted with an adrenaline autoinjector, which can be used by simply tensing your muscles"
item = /obj/item/clothing/glasses/phantomthief/syndicate
cost = 2
@@ -49,13 +49,16 @@
var/sound/pred_death = sound(get_sfx("death_pred"))
var/turf/source = get_turf(owner)
///////////////////////////// DM_HOLD /////////////////////////////
if(digest_mode == DM_HOLD)
return SSBELLIES_PROCESSED
//////////////////////////// DM_DIGEST ////////////////////////////
else if(digest_mode == DM_DIGEST)
if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //obvious.
digest_mode = DM_NOISY
return
for (var/mob/living/M in contents)
if(prob(25))
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
@@ -210,6 +213,10 @@
//////////////////////////DM_DRAGON /////////////////////////////////////
//because dragons need snowflake guts
if(digest_mode == DM_DRAGON)
if(HAS_TRAIT(owner, TRAIT_PACIFISM)) //imagine var editing this when you're a pacifist. smh
digest_mode = DM_NOISY
return
for (var/mob/living/M in contents)
if(prob(55)) //if you're hearing this, you're a vore ho anyway.
if((world.time - NORMIE_HEARCHECK) > last_hearcheck)
@@ -57,6 +57,7 @@
/datum/vore_look/proc/gen_vui(var/mob/living/user)
var/dat
dat += "Remember to toggle the vore mode, it's to the left of your combat toggle. Open mouth means you're voracious!<br>"
dat += "Remember that your prey is blind, use audible mode subtle messages to communicate to them with posts!<br>"
dat += "<HR>"
var/atom/userloc = user.loc
if (isbelly(userloc))