Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -693,7 +693,7 @@
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var/prev_dynamic_voting = CONFIG_GET(flag/dynamic_voting)
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CONFIG_SET(flag/dynamic_voting,!prev_dynamic_voting)
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if (!prev_dynamic_voting)
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to_chat(world, "<B>Vote is now between extended and dynamic chaos.</B>")
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to_chat(world, "<B>Vote is now a ranked choice of dynamic storytellers.</B>")
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else
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to_chat(world, "<B>Vote is now between extended and secret.</B>")
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log_admin("[key_name(usr)] [prev_dynamic_voting ? "disabled" : "enabled"] dynamic voting.")
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@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
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log_admin("[key_name(usr)] assumed direct control of [M].")
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var/mob/adminmob = src.mob
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M.ckey = src.ckey
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adminmob.transfer_ckey(M, send_signal = FALSE)
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if( isobserver(adminmob) )
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qdel(adminmob)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -35,6 +35,9 @@ GLOBAL_LIST_INIT(admin_verbs_debug_mapping, list(
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/client/proc/cmd_admin_grantfullaccess,
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/client/proc/cmd_admin_areatest_all,
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/client/proc/cmd_admin_areatest_station,
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#ifdef TESTING
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/client/proc/see_dirty_varedits,
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#endif
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/client/proc/cmd_admin_test_atmos_controllers,
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/client/proc/cmd_admin_rejuvenate,
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/datum/admins/proc/show_traitor_panel,
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@@ -84,8 +87,24 @@ GLOBAL_PROTECT(admin_verbs_debug_mapping)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Show Camera Range")
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#ifdef TESTING
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GLOBAL_LIST_EMPTY(dirty_vars)
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/client/proc/see_dirty_varedits()
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set category = "Mapping"
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set name = "Dirty Varedits"
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var/list/dat = list()
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dat += "<h3>Abandon all hope ye who enter here</h3><br><br>"
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for(var/thing in GLOB.dirty_vars)
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dat += "[thing]<br>"
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CHECK_TICK
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var/datum/browser/popup = new(usr, "dirty_vars", "Dirty Varedits", 900, 750)
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popup.set_content(dat.Join())
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popup.open()
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#endif
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/client/proc/sec_camera_report()
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set category = "Mapping"
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set name = "Camera Report"
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@@ -484,11 +484,9 @@
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user.do_attack_animation(L)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
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playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
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return FALSE
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switch (mode)
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if(BATON_STUN)
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@@ -3,6 +3,7 @@
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_shield"
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desc = "A solid wall of slightly twitching tendrils."
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var/damaged_desc = "A wall of twitching tendrils."
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max_integrity = 150
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brute_resist = 0.25
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explosion_block = 3
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@@ -21,10 +22,10 @@
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/obj/structure/blob/shield/update_icon()
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..()
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if(obj_integrity <= 70)
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icon_state = "blob_shield_damaged"
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name = "weakened strong blob"
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desc = "A wall of twitching tendrils."
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if(obj_integrity < max_integrity * 0.5)
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icon_state = "[initial(icon_state)]_damaged"
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name = "weakened [initial(name)]"
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desc = "[damaged_desc]"
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atmosblock = FALSE
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if(!weakened)
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armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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@@ -37,4 +38,27 @@
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if(weakened)
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armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
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weakened = FALSE
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air_update_turf(1)
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air_update_turf(1)
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/obj/structure/blob/shield/reflective
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name = "reflective blob"
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desc = "A solid wall of slightly twitching tendrils with a reflective glow."
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damaged_desc = "A wall of twitching tendrils with a reflective glow."
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icon_state = "blob_glow"
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flags_1 = CHECK_RICOCHET_1
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point_return = 8
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max_integrity = 50
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brute_resist = 1
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explosion_block = 2
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/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
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var/turf/p_turf = get_turf(P)
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var/face_direction = get_dir(src, p_turf)
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var/face_angle = dir2angle(face_direction)
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var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
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if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
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return FALSE
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var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
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P.setAngle(new_angle_s)
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visible_message("<span class='warning'>[P] reflects off [src]!</span>")
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return TRUE
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@@ -113,12 +113,22 @@
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/mob/camera/blob/verb/create_shield_power()
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set category = "Blob"
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set name = "Create Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill."
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set name = "Create/Upgrade Shield Blob (15)"
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set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
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create_shield()
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/mob/camera/blob/proc/create_shield(turf/T)
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
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if(S)
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if(!can_buy(15))
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return
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if(S.obj_integrity < S.max_integrity * 0.5)
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to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
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return
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to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
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S.change_to(/obj/structure/blob/shield/reflective, src)
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else
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createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
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/mob/camera/blob/verb/create_resource()
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set category = "Blob"
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@@ -359,7 +369,7 @@
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to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
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to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
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to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
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to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
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to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
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to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
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@@ -128,7 +128,7 @@
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||||
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/mob/living/carbon/human/ShowAsPaleExamine()
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// Check for albino, as per human/examine.dm's check.
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if(skin_tone == "albino")
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if(dna.species.use_skintones && skin_tone == "albino")
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return TRUE
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return ..() // Return vamp check
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@@ -183,7 +183,7 @@
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BuyPower(new /datum/action/bloodsucker/masquerade)
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BuyPower(new /datum/action/bloodsucker/veil)
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// Traits
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for (var/T in defaultTraits)
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for(var/T in defaultTraits)
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ADD_TRAIT(owner.current, T, "bloodsucker")
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if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
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||||
had_toxlover = TRUE
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||||
@@ -200,10 +200,10 @@
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||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/S = H.dna.species
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// Make Changes
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S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
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S.coldmod = 0
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S.stunmod *= 0.25
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S.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
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||||
H.physiology.cold_mod = 0
|
||||
H.physiology.stun_mod *= 0.35
|
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H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
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||||
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
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S.punchdamagelow += 1 //lowest possible punch damage 0
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||||
@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
if(ishuman(owner.current))
|
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var/mob/living/carbon/human/H = owner.current
|
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var/datum/species/S = H.dna.species
|
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S.burnmod *= 0.025 // Slightly more burn damage
|
||||
S.stunmod *= 0.95 // Slightly less stun time.
|
||||
S.punchdamagelow += 0.5
|
||||
S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
|
||||
// More Health
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 5)
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 10)
|
||||
// Vamp Stats
|
||||
regenRate += 0.05 // Points of brute healed (starts at 0.3)
|
||||
feedAmount += 2 // Increase how quickly I munch down vics (15)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
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if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
|
||||
@@ -345,3 +345,8 @@
|
||||
if(!power_amount)
|
||||
power_amount = -(CLOCKCULT_POWER_UNIT*0.02)
|
||||
return ..()
|
||||
|
||||
|
||||
// Winter coat
|
||||
/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
|
||||
return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
var/new_thing_type = fabrication_values["new_obj_type"]
|
||||
if(isturf(target)) //if our target is a turf, we're just going to ChangeTurf it and assume it'll work out.
|
||||
var/turf/T = target
|
||||
T.ChangeTurf(new_thing_type)
|
||||
T.ChangeTurf(new_thing_type, flags = CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
if(new_thing_type)
|
||||
if(fabrication_values["dir_in_new"])
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
if(anchored)
|
||||
T.PlaceOnTop(/turf/closed/wall/clockwork)
|
||||
else
|
||||
T.PlaceOnTop(/turf/open/floor/clockwork)
|
||||
T.PlaceOnTop(/turf/open/floor/clockwork, flags = CHANGETURF_INHERIT_AIR)
|
||||
new /obj/structure/falsewall/brass(T)
|
||||
qdel(src)
|
||||
else
|
||||
|
||||
@@ -585,6 +585,12 @@
|
||||
new /obj/item/stack/sheet/runed_metal(T,quantity)
|
||||
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around the plasteel, transforming it into runed metal!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
if(istype(target, /obj/item/clothing/suit/hooded/wintercoat) && target.type != /obj/item/clothing/suit/hooded/wintercoat/narsie)
|
||||
if (do_after(user,30,target=target))
|
||||
new /obj/item/clothing/suit/hooded/wintercoat/narsie(T)
|
||||
qdel(target)
|
||||
to_chat(user, "<span class='warning'>A dark cloud emanates from you hand and swirls around [target], transforming it into a narsian winter coat!</span>")
|
||||
SEND_SOUND(user, sound('sound/effects/magic.ogg',0,1,25))
|
||||
else if(istype(target,/mob/living/silicon/robot))
|
||||
var/mob/living/silicon/robot/candidate = target
|
||||
if(candidate.mmi)
|
||||
|
||||
@@ -239,9 +239,9 @@
|
||||
var/turf/T = safepick(validturfs)
|
||||
if(T)
|
||||
if(istype(T, /turf/open/floor/plating))
|
||||
T.PlaceOnTop(/turf/open/floor/engine/cult)
|
||||
T.PlaceOnTop(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
T.ChangeTurf(/turf/open/floor/engine/cult)
|
||||
T.ChangeTurf(/turf/open/floor/engine/cult, flags = CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
var/turf/open/floor/engine/cult/F = safepick(cultturfs)
|
||||
if(F)
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
antagpanel_category = "ClownOp"
|
||||
nukeop_outfit = /datum/outfit/syndicate/clownop
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_gain()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/nukeop/leader/clownop
|
||||
name = "Clown Operative Leader"
|
||||
roundend_category = "clown operatives"
|
||||
|
||||
@@ -76,9 +76,10 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
|
||||
if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED))
|
||||
var/threat_spent = CONFIG_GET(number/dynamic_warops_cost)
|
||||
mode.spend_threat(threat_spent)
|
||||
mode.log_threat("Nuke ops spent [threat_spent] on war ops.")
|
||||
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)
|
||||
|
||||
qdel(src)
|
||||
@@ -101,12 +102,13 @@ GLOBAL_VAR_INIT(war_declared, FALSE)
|
||||
return FALSE
|
||||
if(istype(SSticker.mode, /datum/game_mode/dynamic))
|
||||
var/datum/game_mode/dynamic/mode = SSticker.mode
|
||||
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
|
||||
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
|
||||
return FALSE
|
||||
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
|
||||
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
|
||||
return FALSE
|
||||
if(!(mode.storyteller.flags & WAROPS_ALWAYS_ALLOWED))
|
||||
if(mode.threat_level < CONFIG_GET(number/dynamic_warops_requirement))
|
||||
to_chat(user, "Due to the dynamic space in which the station resides, you are too deep into Nanotrasen territory to reasonably go loud.")
|
||||
return FALSE
|
||||
else if(mode.threat < CONFIG_GET(number/dynamic_warops_cost))
|
||||
to_chat(user, "Due to recent threats on the station, Nanotrasen is looking too closely for a war declaration to be wise.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/nuclear_challenge/clownops
|
||||
|
||||
@@ -80,6 +80,8 @@
|
||||
if(istype(SSticker.mode,/datum/game_mode/dynamic))
|
||||
mode = SSticker.mode
|
||||
is_dynamic = TRUE
|
||||
if(mode.storyteller.flags & NO_ASSASSIN)
|
||||
is_hijacker = FALSE
|
||||
if(GLOB.joined_player_list.len>=GLOB.dynamic_high_pop_limit)
|
||||
is_hijacker = (prob(10) && mode.threat_level > CONFIG_GET(number/dynamic_hijack_high_population_requirement))
|
||||
else
|
||||
@@ -180,7 +182,7 @@
|
||||
destroy_objective.owner = owner
|
||||
destroy_objective.find_target()
|
||||
add_objective(destroy_objective)
|
||||
else if(prob(30))
|
||||
else if(prob(30) || (mode.storyteller.flags & NO_ASSASSIN))
|
||||
var/datum/objective/maroon/maroon_objective = new
|
||||
maroon_objective.owner = owner
|
||||
maroon_objective.find_target()
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
if(flash)
|
||||
add_overlay(flashing_overlay)
|
||||
attached_overlays += flashing_overlay
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
else if(flash)
|
||||
icon_state = "flashshield_flash"
|
||||
item_state = "flashshield_flash"
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 5)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 5)
|
||||
|
||||
if(holder)
|
||||
holder.update_icon()
|
||||
|
||||
@@ -57,10 +57,10 @@
|
||||
if(item.parent)
|
||||
var/static/pipenetwarnings = 10
|
||||
if(pipenetwarnings > 0)
|
||||
warning("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z])")
|
||||
log_mapping("build_pipeline(): [item.type] added to a pipenet while still having one. (pipes leading to the same spot stacking in one turf) Nearby: ([item.x], [item.y], [item.z]).")
|
||||
pipenetwarnings -= 1
|
||||
if(pipenetwarnings == 0)
|
||||
warning("build_pipeline(): further messages about pipenets will be suppressed")
|
||||
log_mapping("build_pipeline(): further messages about pipenets will be suppressed")
|
||||
members += item
|
||||
possible_expansions += item
|
||||
|
||||
@@ -154,11 +154,6 @@
|
||||
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
|
||||
var/target_temperature
|
||||
var/target_heat_capacity
|
||||
// first calculate heat from radiation. there's an implied "* 1 tick" here.
|
||||
// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
|
||||
var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
|
||||
// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
|
||||
var/heat = share_constant*(min(air.temperature,4000000000)**4)
|
||||
|
||||
if(isopenturf(target))
|
||||
|
||||
@@ -170,8 +165,8 @@
|
||||
|
||||
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target_temperature
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
@@ -188,8 +183,7 @@
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
@@ -205,12 +199,10 @@
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
|
||||
heat -= share_constant*(min(target.temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
|
||||
update = TRUE
|
||||
|
||||
/datum/pipeline/proc/return_air()
|
||||
|
||||
@@ -56,7 +56,7 @@
|
||||
pixel_y = (new_layer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y
|
||||
|
||||
/obj/machinery/meter/process_atmos()
|
||||
if(!target)
|
||||
if(!(target?.flags_1 & INITIALIZED_1))
|
||||
icon_state = "meterX"
|
||||
return 0
|
||||
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
if(T.blocks_air)
|
||||
if(islava(T))
|
||||
environment_temperature = 5000
|
||||
else if(T.blocks_air)
|
||||
environment_temperature = T.temperature
|
||||
else
|
||||
var/turf/open/OT = T
|
||||
|
||||
@@ -29,6 +29,7 @@
|
||||
var/show_flavour = TRUE
|
||||
var/banType = "lavaland"
|
||||
var/ghost_usable = TRUE
|
||||
var/skip_reentry_check = FALSE //Skips the ghost role blacklist time for people who ghost/suicide/cryo
|
||||
|
||||
//ATTACK GHOST IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/mob_spawn/attack_ghost(mob/user, latejoinercalling)
|
||||
@@ -44,7 +45,7 @@
|
||||
return
|
||||
if(isobserver(user))
|
||||
var/mob/dead/observer/O = user
|
||||
if(!O.can_reenter_round())
|
||||
if(!O.can_reenter_round() && !skip_reentry_check)
|
||||
return FALSE
|
||||
var/ghost_role = alert(latejoinercalling ? "Latejoin as [mob_name]? (This is a ghost role, and as such, it's very likely to be off-station.)" : "Become [mob_name]? (Warning, You can no longer be cloned!)",,"Yes","No")
|
||||
if(ghost_role == "No" || !loc)
|
||||
|
||||
@@ -22,9 +22,9 @@
|
||||
if(istype(object,/turf) && left_click && !alt_click && !ctrl_click)
|
||||
var/turf/T = object
|
||||
if(isspaceturf(object))
|
||||
T.PlaceOnTop(/turf/open/floor/plating)
|
||||
T.PlaceOnTop(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isplatingturf(object))
|
||||
T.PlaceOnTop(/turf/open/floor/plasteel)
|
||||
T.PlaceOnTop(/turf/open/floor/plasteel, flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isfloorturf(object))
|
||||
T.PlaceOnTop(/turf/closed/wall)
|
||||
else if(iswallturf(object))
|
||||
@@ -35,7 +35,7 @@
|
||||
log_admin("Build Mode: [key_name(c)] deleted [object] at [AREACOORD(object)]")
|
||||
if(isturf(object))
|
||||
var/turf/T = object
|
||||
T.ScrapeAway()
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isobj(object))
|
||||
qdel(object)
|
||||
return
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
name = linked_pod.name
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/proc/update_icon()
|
||||
/mob/living/simple_animal/pet/gondola/gondolapod/update_icon_state()
|
||||
if(opened)
|
||||
icon_state = "gondolapod_open"
|
||||
else
|
||||
|
||||
@@ -13,17 +13,16 @@
|
||||
//////////////////// Paperwork and Writing Supplies //////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* I did it Kevin
|
||||
/datum/supply_pack/misc/abandonedcrate
|
||||
name = "Abandoned Crate"
|
||||
desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
|
||||
name = "Loot Box"
|
||||
desc = "Try your luck with these highly secure loot boxes! Solve the lock, win great prizes! WARNING: EXPLOSIVE FAILURE."
|
||||
contraband = TRUE
|
||||
cost = 12800
|
||||
cost = 15000
|
||||
contains = list(/obj/structure/closet/crate/secure/loot)
|
||||
crate_name = "abandoned crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
dangerous = TRUE
|
||||
*/
|
||||
|
||||
/datum/supply_pack/misc/artsupply
|
||||
name = "Art Supplies"
|
||||
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
|
||||
|
||||
@@ -79,4 +79,8 @@
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
// stops players from coming back through ghost/midround roles after suicide/cryo
|
||||
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/reenter_round_timeout = 0
|
||||
|
||||
@@ -103,6 +103,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"legs" = "Plantigrade",
|
||||
"insect_wings" = "Plain",
|
||||
"insect_fluff" = "None",
|
||||
"insect_markings" = "None",
|
||||
"mcolor2" = "FFF",
|
||||
"mcolor3" = "FFF",
|
||||
"mam_body_markings" = "Plain",
|
||||
@@ -194,6 +195,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/auto_fit_viewport = TRUE
|
||||
|
||||
var/uplink_spawn_loc = UPLINK_PDA
|
||||
|
||||
var/sprint_spacebar = FALSE
|
||||
var/sprint_toggle = FALSE
|
||||
|
||||
var/list/exp = list()
|
||||
var/list/menuoptions
|
||||
@@ -244,6 +248,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -620,6 +625,19 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<a style='display:block;width:100px' href='?_src_=prefs;preference=taur;task=input'>[features["taur"]]</a>"
|
||||
|
||||
if("insect_markings" in pref_species.default_features)
|
||||
if(!mutant_category)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
|
||||
dat += "<h3>Insect markings</h3>"
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=insect_markings;task=input'>[features["insect_markings"]]</a><BR>"
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
mutant_category = 0
|
||||
|
||||
mutant_category++
|
||||
if(mutant_category >= MAX_MUTANT_ROWS)
|
||||
dat += "</td>"
|
||||
@@ -707,13 +725,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
if(GLOB.underwear_list[underwear]?.has_color)
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
if(GLOB.undershirt_list[undershirt]?.has_color)
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
if(GLOB.socks_list[socks]?.has_color)
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
@@ -820,13 +838,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
if (user && user.client && !user.client.prefs.screenshake==0)
|
||||
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
||||
@@ -878,6 +892,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</a><br>"
|
||||
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
||||
dat += "<b>Sprint Key:</b> <a href='?_src_=prefs;preference=sprint_key'>[sprint_spacebar ? "Space" : "Shift"]</a><br>"
|
||||
dat += "<b>Toggle Sprint:</b> <a href='?_src_=prefs;preference=sprint_toggle'>[sprint_toggle ? "Enabled" : "Disabled"]</a><br>"
|
||||
|
||||
if (CONFIG_GET(flag/maprotation) && CONFIG_GET(flag/tgstyle_maprotation))
|
||||
var/p_map = preferred_map
|
||||
@@ -977,6 +993,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</font>"
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Fetish content prefs</h2>"
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
|
||||
@@ -1743,6 +1779,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_insect_fluff)
|
||||
features["insect_fluff"] = new_insect_fluff
|
||||
|
||||
if("insect_markings")
|
||||
var/new_insect_markings
|
||||
new_insect_markings = input(user, "Choose your character's markings:", "Character Preference") as null|anything in GLOB.insect_markings_list
|
||||
if(new_insect_markings)
|
||||
features["insect_markings"] = new_insect_markings
|
||||
|
||||
if("s_tone")
|
||||
var/new_s_tone = input(user, "Choose your character's skin-tone:", "Character Preference") as null|anything in GLOB.skin_tones
|
||||
if(new_s_tone)
|
||||
@@ -2016,8 +2058,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2049,6 +2089,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
if("autostand")
|
||||
autostand = !autostand
|
||||
if("auto_ooc")
|
||||
auto_ooc = !auto_ooc
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
@@ -2164,6 +2206,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("toggledigestionnoise")
|
||||
cit_toggles ^= DIGESTION_NOISES
|
||||
|
||||
if("breast_enlargement")
|
||||
cit_toggles ^= BREAST_ENLARGEMENT
|
||||
|
||||
if("penis_enlargement")
|
||||
cit_toggles ^= PENIS_ENLARGEMENT
|
||||
|
||||
if("feminization")
|
||||
cit_toggles ^= FORCED_FEM
|
||||
|
||||
if("masculinization")
|
||||
cit_toggles ^= FORCED_MASC
|
||||
|
||||
if("hypno")
|
||||
cit_toggles ^= HYPNO
|
||||
|
||||
if("never_hypno")
|
||||
cit_toggles ^= NEVER_HYPNO
|
||||
|
||||
if("aphro")
|
||||
cit_toggles ^= NO_APHRO
|
||||
|
||||
if("ass_slap")
|
||||
cit_toggles ^= NO_ASS_SLAP
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
@@ -2177,6 +2244,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(auto_fit_viewport && parent)
|
||||
parent.fit_viewport()
|
||||
|
||||
if("sprint_key")
|
||||
sprint_spacebar = !sprint_spacebar
|
||||
|
||||
if("sprint_toggle")
|
||||
sprint_toggle = !sprint_toggle
|
||||
|
||||
if("save")
|
||||
save_preferences()
|
||||
save_character()
|
||||
|
||||
@@ -167,6 +167,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["parallax"] >> parallax
|
||||
S["ambientocclusion"] >> ambientocclusion
|
||||
S["auto_fit_viewport"] >> auto_fit_viewport
|
||||
S["sprint_spacebar"] >> sprint_spacebar
|
||||
S["sprint_toggle"] >> sprint_toggle
|
||||
S["menuoptions"] >> menuoptions
|
||||
S["enable_tips"] >> enable_tips
|
||||
S["tip_delay"] >> tip_delay
|
||||
@@ -181,8 +183,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
S["preferred_chaos"] >> preferred_chaos
|
||||
S["auto_ooc"] >> auto_ooc
|
||||
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
@@ -204,6 +206,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
|
||||
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
|
||||
auto_fit_viewport = sanitize_integer(auto_fit_viewport, 0, 1, initial(auto_fit_viewport))
|
||||
sprint_spacebar = sanitize_integer(sprint_spacebar, 0, 1, initial(sprint_spacebar))
|
||||
sprint_toggle = sanitize_integer(sprint_toggle, 0, 1, initial(sprint_toggle))
|
||||
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
|
||||
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
|
||||
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
|
||||
@@ -219,7 +223,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
|
||||
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
|
||||
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
|
||||
|
||||
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -264,6 +268,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["parallax"], parallax)
|
||||
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
|
||||
WRITE_FILE(S["auto_fit_viewport"], auto_fit_viewport)
|
||||
WRITE_FILE(S["sprint_spacebar"], sprint_spacebar)
|
||||
WRITE_FILE(S["sprint_toggle"], sprint_toggle)
|
||||
WRITE_FILE(S["menuoptions"], menuoptions)
|
||||
WRITE_FILE(S["enable_tips"], enable_tips)
|
||||
WRITE_FILE(S["tip_delay"], tip_delay)
|
||||
@@ -278,8 +284,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -366,9 +372,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["feature_lizard_legs"] >> features["legs"]
|
||||
S["feature_human_tail"] >> features["tail_human"]
|
||||
S["feature_human_ears"] >> features["ears"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_wings"] >> features["insect_wings"]
|
||||
S["feature_deco_wings"] >> features["deco_wings"]
|
||||
S["feature_insect_fluff"] >> features["insect_fluff"]
|
||||
S["feature_insect_markings"] >> features["insect_markings"]
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
@@ -503,9 +510,10 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["spines"] = sanitize_inlist(features["spines"], GLOB.spines_list)
|
||||
features["body_markings"] = sanitize_inlist(features["body_markings"], GLOB.body_markings_list)
|
||||
features["feature_lizard_legs"] = sanitize_inlist(features["legs"], GLOB.legs_list)
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
features["deco_wings"] = sanitize_inlist(features["deco_wings"], GLOB.deco_wings_list, "None")
|
||||
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
//Validate job prefs
|
||||
@@ -515,6 +523,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
@@ -570,11 +593,13 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["feature_lizard_spines"] , features["spines"])
|
||||
WRITE_FILE(S["feature_lizard_body_markings"] , features["body_markings"])
|
||||
WRITE_FILE(S["feature_lizard_legs"] , features["legs"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_deco_wings"] , features["deco_wings"])
|
||||
WRITE_FILE(S["feature_insect_wings"] , features["insect_wings"])
|
||||
WRITE_FILE(S["feature_insect_fluff"] , features["insect_fluff"])
|
||||
WRITE_FILE(S["feature_insect_markings"] , features["insect_markings"])
|
||||
WRITE_FILE(S["feature_meat"] , features["meat_type"])
|
||||
|
||||
|
||||
//Custom names
|
||||
for(var/custom_name_id in GLOB.preferences_custom_names)
|
||||
var/savefile_slot_name = custom_name_id + "_name" //TODO remove this
|
||||
|
||||
@@ -22,7 +22,6 @@
|
||||
var/cooldown = 0
|
||||
var/obj/item/flashlight/F = null
|
||||
var/can_flashlight = 0
|
||||
var/scan_reagents = 0 //Can the wearer see reagents while it's equipped?
|
||||
|
||||
var/blocks_shove_knockdown = FALSE //Whether wearing the clothing item blocks the ability for shove to knock down.
|
||||
|
||||
@@ -47,6 +46,17 @@
|
||||
//Add a "exclude" string to do the opposite, making it only only species listed that can't wear it.
|
||||
//You append this to clothing objects.
|
||||
|
||||
//Polychrome stuff:
|
||||
var/hasprimary = FALSE //These vars allow you to choose which overlays a clothing has
|
||||
var/hassecondary = FALSE
|
||||
var/hastertiary = FALSE
|
||||
var/primary_color = "#FFFFFF" //RGB in hexcode
|
||||
var/secondary_color = "#FFFFFF"
|
||||
var/tertiary_color = "#808080"
|
||||
|
||||
//No idea what this is but eh -tori
|
||||
var/force_alternate_icon = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/Initialize()
|
||||
. = ..()
|
||||
@@ -54,6 +64,8 @@
|
||||
actions_types += /datum/action/item_action/toggle_voice_box
|
||||
if(ispath(pocket_storage_component_path))
|
||||
LoadComponent(pocket_storage_component_path)
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
update_icon() //Applies the overlays and default colors onto the clothes on spawn.
|
||||
|
||||
/obj/item/clothing/MouseDrop(atom/over_object)
|
||||
. = ..()
|
||||
@@ -138,6 +150,8 @@
|
||||
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
|
||||
how_cool_are_your_threads += "</span>"
|
||||
. += how_cool_are_your_threads.Join()
|
||||
if(hasprimary | hassecondary | hastertiary) //Checks if polychrome is enabled
|
||||
. += "<span class='notice'>Alt-click to recolor it.</span>"
|
||||
|
||||
/obj/item/clothing/obj_break(damage_flag)
|
||||
if(!damaged_clothes)
|
||||
@@ -260,6 +274,56 @@ BLIND // can't see anything
|
||||
remove_accessory(user)
|
||||
else
|
||||
rolldown()
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/neck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
@@ -377,3 +441,18 @@ BLIND // can't see anything
|
||||
return FALSE
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/update_icon() // Polychrome stuff
|
||||
..()
|
||||
if(hasprimary) //Checks if the overlay is enabled
|
||||
var/mutable_appearance/primary_overlay = mutable_appearance(icon, "[item_color]-primary") //Automagically picks overlays
|
||||
primary_overlay.color = primary_color //Colors the greyscaled overlay
|
||||
add_overlay(primary_overlay) //Applies the coloured overlay onto the item sprite. but NOT the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_overlay = mutable_appearance(icon, "[item_color]-secondary")
|
||||
secondary_overlay.color = secondary_color
|
||||
add_overlay(secondary_overlay)
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_overlay = mutable_appearance(icon, "[item_color]-tertiary")
|
||||
tertiary_overlay.color = tertiary_color
|
||||
add_overlay(tertiary_overlay)
|
||||
@@ -54,6 +54,9 @@
|
||||
H.blur_eyes(5)
|
||||
eyes.applyOrganDamage(5)
|
||||
|
||||
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
@@ -99,7 +102,7 @@
|
||||
desc = "A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents."
|
||||
icon_state = "purple"
|
||||
item_state = "glasses"
|
||||
scan_reagents = TRUE //You can see reagents while wearing science goggles
|
||||
clothing_flags = SCAN_REAGENTS //You can see reagents while wearing science goggles
|
||||
actions_types = list(/datum/action/item_action/toggle_research_scanner)
|
||||
glass_colour_type = /datum/client_colour/glass_colour/purple
|
||||
resistance_flags = ACID_PROOF
|
||||
@@ -203,7 +206,7 @@
|
||||
/obj/item/clothing/glasses/sunglasses/reagent
|
||||
name = "beer goggles"
|
||||
desc = "A pair of sunglasses outfitted with apparatus to scan reagents."
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/garb
|
||||
name = "black gar glasses"
|
||||
@@ -405,7 +408,7 @@
|
||||
item_state = "godeye"
|
||||
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
|
||||
darkness_view = 8
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = SCAN_REAGENTS
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
|
||||
name = "true stunglasses"
|
||||
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
|
||||
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
LE.firer = src
|
||||
LE.def_zone = user.get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
//shamelessly copied
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
for(var/i in rad_places)
|
||||
var/turf/place = i
|
||||
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
|
||||
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
|
||||
continue
|
||||
var/strength = round(rad_places[i] / 1000, 0.1)
|
||||
var/image/pic = new(loc = place)
|
||||
@@ -139,7 +139,6 @@
|
||||
item_state = "trayson-t-ray"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
range = 2
|
||||
|
||||
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
@@ -152,7 +151,6 @@
|
||||
icon_state = "trayson-shuttle"
|
||||
item_state = "trayson-shuttle"
|
||||
desc = "Used to see the boundaries of shuttle regions."
|
||||
|
||||
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
|
||||
|
||||
#undef MODE_NONE
|
||||
|
||||
@@ -89,12 +89,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -445,7 +445,7 @@
|
||||
flash_protect = 0
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 75)
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/medical
|
||||
icon_state = "hardsuit-medical"
|
||||
@@ -467,7 +467,7 @@
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 100, "bio" = 100, "rad" = 60, "fire" = 60, "acid" = 80)
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
actions_types = list(/datum/action/item_action/toggle_helmet_light, /datum/action/item_action/toggle_research_scanner)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/rd/Initialize()
|
||||
@@ -590,8 +590,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
if(!..() || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
@@ -638,7 +637,7 @@
|
||||
armor = list("melee" = 20, "bullet" = 15, "laser" = 15, "energy" = 45, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
item_color = "ancient"
|
||||
brightness_on = 16
|
||||
scan_reagents = TRUE
|
||||
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS | SCAN_REAGENTS
|
||||
flash_protect = 5 //We will not be flash by bombs
|
||||
tint = 1
|
||||
var/obj/machinery/doppler_array/integrated/bomb_radar
|
||||
|
||||
@@ -742,6 +742,7 @@
|
||||
name = "assistant's formal winter coat"
|
||||
icon_state = "coataformal"
|
||||
item_state = "coataformal"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter,/obj/item/clothing/gloves/color/yellow)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/aformal
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/aformal
|
||||
@@ -762,7 +763,10 @@
|
||||
name = "ratvarian winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
armor = list("melee" = 30, "bullet" = 45, "laser" = -10, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/clockwork/replica_fabricator, /obj/item/clockwork/integration_cog, /obj/item/clockwork/slab, /obj/item/clockwork/weapon/ratvarian_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/ratvar
|
||||
icon_state = "winterhood_ratvar"
|
||||
@@ -770,15 +774,59 @@
|
||||
light_power = 1
|
||||
light_color = "#B18B25" //clockwork slab background top color
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (is_servant_of_ratvar(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='large_brass'>\"Amusing that you think you are fit to wear this.\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Your skin burns where the coat touched your skin!</span>")
|
||||
user.adjustFireLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie
|
||||
name = "narsian winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 30,"energy" = 10, "bomb" = 30, "bio" = 10, "rad" = 10, "fire" = 30, "acid" = 30)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/restraints/legcuffs/bola/cult,/obj/item/melee/cultblade,/obj/item/melee/cultblade/dagger,/obj/item/reagent_containers/glass/beaker/unholywater,/obj/item/cult_shift,/obj/item/flashlight/flare/culttorch,/obj/item/twohanded/cult_spear)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/narsie
|
||||
var/real = TRUE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/equipped(mob/living/user,slot)
|
||||
..()
|
||||
if (slot != SLOT_WEAR_SUIT || !real)
|
||||
return
|
||||
if (iscultist(user))
|
||||
return
|
||||
else
|
||||
user.dropItemToGround(src)
|
||||
to_chat(user,"<span class='cultlarge'>\"You are not fit to wear my follower's coat!\"</span>")
|
||||
to_chat(user,"<span class='userdanger'>Sharp spines jab you from within the coat!</span>")
|
||||
user.adjustBruteLoss(rand(10,16))
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/narsie
|
||||
icon_state = "winterhood_narsie"
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/ratvar/fake
|
||||
name = "brass winter coat"
|
||||
icon_state = "coatratvar"
|
||||
item_state = "coatratvar"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
/obj/item/clothing/suit/hooded/wintercoat/narsie/fake
|
||||
name = "runed winter coat"
|
||||
icon_state = "coatnarsie"
|
||||
item_state = "coatnarsie"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
real = FALSE
|
||||
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
|
||||
@@ -467,6 +467,33 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sundresswhite
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/greendress
|
||||
name = "green dress"
|
||||
desc = "A tight green dress"
|
||||
icon_state = "dress_green"
|
||||
item_color = "dress_green"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pinkdress
|
||||
name = "pink dress"
|
||||
desc = "A tight pink dress"
|
||||
icon_state = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -509,6 +536,24 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/westernbustle
|
||||
name = "western bustle dress"
|
||||
desc = "Filled with Western fire."
|
||||
icon_state = "western_bustle"
|
||||
item_state = "wcoat"
|
||||
item_color = "western_bustle"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flamenco
|
||||
name = "flamenco dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "flamenco"
|
||||
item_state = "wcoat"
|
||||
item_color = "flamenco"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -529,6 +574,44 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flowerdress
|
||||
name = "flower dress"
|
||||
desc = "Lovely dress"
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sweptskirt
|
||||
name = "swept skirt"
|
||||
desc = "Formal skirt"
|
||||
icon_state = "skirt_swept"
|
||||
item_color = "skirt_swept"
|
||||
body_parts_covered = GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/corset
|
||||
name = "black corset"
|
||||
desc = "Nanotrasen is not resposible for any organ damage"
|
||||
icon_state = "corset"
|
||||
item_color = "corset"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
|
||||
@@ -75,3 +75,34 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanripped
|
||||
name = "ripped jeans"
|
||||
desc = "If you're wearing this you're poor or a rebel"
|
||||
icon_state = "jean_ripped"
|
||||
item_color = "jean_ripped"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanshort
|
||||
name = "jean shorts"
|
||||
desc = "These are really just jeans cut in half"
|
||||
icon_state = "jean_shorts"
|
||||
item_color = "jean_shorts"
|
||||
|
||||
/obj/item/clothing/under/pants/denimskirt
|
||||
name = "denim skirt"
|
||||
desc = "These are really just a jean leg hole cut from a pair"
|
||||
icon_state = "denim_skirt"
|
||||
item_color = "denim_skirt"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black chaps"
|
||||
body_parts_covered = LEGS
|
||||
desc = "Yeehaw"
|
||||
icon_state = "chaps"
|
||||
item_color = "chaps"
|
||||
|
||||
/obj/item/clothing/under/pants/yoga
|
||||
name = "yoga pants"
|
||||
desc = "Comfy!"
|
||||
icon_state = "yoga_pants"
|
||||
item_color = "yoga_pants"
|
||||
|
||||
@@ -0,0 +1,166 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Polychromic Uniforms: //
|
||||
// //
|
||||
// Polychromic clothes simply consist of 4 sprites: A base, unrecoloured sprite, and up to 3 greyscaled sprites. //
|
||||
// In order to add more polychromic clothes, simply create a base sprite, and up to 3 recolourable overlays for it, //
|
||||
// and then name them as follows: [name], [name]-primary, [name]-secondary, [name]-tertiary. The sprites should //
|
||||
// ideally be in 'icons/obj/clothing/uniform.dmi' and 'icons/mob/uniform.dmi' for the //
|
||||
// worn sprites. After that, copy paste the code from any of the example clothes and //
|
||||
// change the names around. [name] should go in BOTH icon_state and item_color. You can preset colors and disable //
|
||||
// any overlays using the self-explainatory vars. //
|
||||
// //
|
||||
// -Tori //
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/clothing/under/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
|
||||
name = "polychromic suit"
|
||||
desc = "For when you want to show off your horrible colour coordination skills."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
hasprimary = TRUE
|
||||
hassecondary = TRUE
|
||||
hastertiary = TRUE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#808080"
|
||||
can_adjust = FALSE
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION //Not all clothes are currently digi-compatible (only the shorts are as of time of writing)
|
||||
|
||||
/obj/item/clothing/under/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens.
|
||||
. = ..()
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
|
||||
if(hasprimary) //checks if overlays are enabled
|
||||
var/mutable_appearance/primary_worn = mutable_appearance(icon_file, "[item_color]-primary") //automagical sprite selection
|
||||
primary_worn.color = primary_color //colors the overlay
|
||||
. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
|
||||
if(hassecondary)
|
||||
var/mutable_appearance/secondary_worn = mutable_appearance(icon_file, "[item_color]-secondary")
|
||||
secondary_worn.color = secondary_color
|
||||
. += secondary_worn
|
||||
if(hastertiary)
|
||||
var/mutable_appearance/tertiary_worn = mutable_appearance(icon_file, "[item_color]-tertiary")
|
||||
tertiary_worn.color = tertiary_color
|
||||
. += tertiary_worn
|
||||
|
||||
/obj/item/clothing/under/polychromic/shirt //COPY PASTE THIS TO MAKE A NEW THING
|
||||
name = "polychromic button-up shirt"
|
||||
desc = "A fancy button-up shirt made with polychromic threads."
|
||||
icon_state = "polysuit"
|
||||
item_color = "polysuit"
|
||||
item_state = "sl_suit"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#353535"
|
||||
tertiary_color = "#353535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/kilt
|
||||
name = "polychromic kilt"
|
||||
desc = "It's not a skirt!"
|
||||
icon_state = "polykilt"
|
||||
item_color = "polykilt"
|
||||
item_state = "kilt"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
hastertiary = FALSE // so it doesn't futz with digilegs
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/skirt
|
||||
name = "polychromic skirt"
|
||||
desc = "A fancy skirt made with polychromic threads."
|
||||
icon_state = "polyskirt"
|
||||
item_color = "polyskirt"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shorts
|
||||
name = "polychromic shorts"
|
||||
desc = "For ease of movement and style."
|
||||
icon_state = "polyshorts"
|
||||
item_color = "polyshorts"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#353535" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#808080"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION //to enable digitigrade wearing
|
||||
|
||||
/obj/item/clothing/under/polychromic/jumpsuit
|
||||
name = "polychromic tri-tone jumpsuit"
|
||||
desc = "A fancy jumpsuit made with polychromic threads."
|
||||
icon_state = "polyjump"
|
||||
item_color = "polyjump"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants
|
||||
name = "polychromic athletic shorts"
|
||||
desc = "95% Polychrome, 5% Spandex!"
|
||||
icon_state = "polyshortpants"
|
||||
item_color = "polyshortpants"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#F08080"
|
||||
gender = PLURAL //Because shortS
|
||||
body_parts_covered = GROIN //Because there's no shirt included
|
||||
|
||||
/obj/item/clothing/under/polychromic/pleat
|
||||
name = "polychromic pleated skirt"
|
||||
desc = "A magnificent pleated skirt complements the woolen polychromatic sweater."
|
||||
icon_state = "polypleat"
|
||||
item_color = "polypleat"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#8CC6FF" //RGB in hexcode
|
||||
secondary_color = "#808080"
|
||||
tertiary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/femtank
|
||||
name = "polychromic feminine tank top"
|
||||
desc = "Great for showing off your chest in style. Not recommended for males."
|
||||
icon_state = "polyfemtankpantsu"
|
||||
item_color = "polyfemtankpantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/under/polychromic/shortpants/pantsu
|
||||
name = "polychromic panties"
|
||||
desc = "Topless striped panties. Now with 120% more polychrome!"
|
||||
icon_state = "polypantsu"
|
||||
item_color = "polypantsu"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#FFFFFF" //RGB in hexcode
|
||||
secondary_color = "#8CC6FF"
|
||||
body_parts_covered = GROIN
|
||||
|
||||
/obj/item/clothing/under/polychromic/bottomless
|
||||
name = "polychromic bottomless shirt"
|
||||
desc = "Great for showing off your junk in dubious style."
|
||||
icon_state = "polybottomless"
|
||||
item_color = "polybottomless"
|
||||
item_state = "rainbow"
|
||||
hastertiary = FALSE
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FF3535"
|
||||
body_parts_covered = CHEST|ARMS //Because there's no bottom included
|
||||
|
||||
/obj/item/clothing/under/polychromic/shimatank
|
||||
name = "polychromic tank top"
|
||||
desc = "For those lazy summer days."
|
||||
icon_state = "polyshimatank"
|
||||
item_color = "polyshimatank"
|
||||
item_state = "rainbow"
|
||||
primary_color = "#808080" //RGB in hexcode
|
||||
secondary_color = "#FFFFFF"
|
||||
tertiary_color = "#8CC6FF"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
@@ -358,3 +358,11 @@
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -37,6 +37,8 @@
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/round_event/heart_attack/start()
|
||||
var/list/heart_attack_contestants = list()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.satiety <= -60) //Multiple junk food items recently
|
||||
heart_attack_contestants[H] = 3
|
||||
|
||||
@@ -35,4 +35,6 @@
|
||||
/datum/hallucination/delusion,
|
||||
/datum/hallucination/oh_yeah)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
@@ -15,6 +15,8 @@
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
|
||||
continue
|
||||
if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
|
||||
|
||||
@@ -55,7 +55,7 @@
|
||||
mix_filling_color(S)
|
||||
S.reagents.trans_to(src,min(S.reagents.total_volume, 15)) //limit of 15, we don't want our custom food to be completely filled by just one ingredient with large reagent volume.
|
||||
foodtype |= S.foodtype
|
||||
update_overlays(S)
|
||||
update_snack_overlays(S)
|
||||
to_chat(user, "<span class='notice'>You add the [I.name] to the [name].</span>")
|
||||
update_name(S)
|
||||
else
|
||||
@@ -103,7 +103,7 @@
|
||||
rgbcolor[4] = (customcolor[4]+ingcolor[4])/2
|
||||
filling_color = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3], rgbcolor[4])
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/customizable/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
filling.color = pick("#FF0000","#0000FF","#008000","#FFFF00")
|
||||
@@ -139,7 +139,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/customizable/initialize_slice(obj/item/reagent_containers/food/snacks/slice, reagents_per_slice)
|
||||
..()
|
||||
slice.filling_color = filling_color
|
||||
slice.update_overlays(src)
|
||||
slice.update_snack_overlays(src)
|
||||
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/customizable/Destroy()
|
||||
|
||||
@@ -269,7 +269,7 @@ All foods are distributed among various categories. Use common sense.
|
||||
trash = null
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
/obj/item/reagent_containers/food/snacks/proc/update_snack_overlays(obj/item/reagent_containers/food/snacks/S)
|
||||
cut_overlays()
|
||||
var/mutable_appearance/filling = mutable_appearance(icon, "[initial(icon_state)]_filling")
|
||||
if(S.filling_color == "#FFFFFF")
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
name = "space cola snowcone"
|
||||
desc = "Space Cola drizzled over a snowball in a paper cup."
|
||||
icon_state = "soda_sc"
|
||||
list_reagents = list("nutriment" = 1, "space_cola" = 5)
|
||||
list_reagents = list("nutriment" = 1, "cola" = 5)
|
||||
tastes = list("ice" = 1, "water" = 1, "cola" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
|
||||
@@ -248,4 +248,4 @@
|
||||
desc = "A very colorful snowball in a paper cup."
|
||||
icon_state = "rainbow_sc"
|
||||
list_reagents = list("nutriment" = 5, "laughter" = 25)
|
||||
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
|
||||
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
|
||||
|
||||
@@ -609,4 +609,68 @@
|
||||
filling_color = "#ECA735"
|
||||
tastes = list("fried corn" = 1)
|
||||
foodtype = JUNKFOOD | FRIED
|
||||
dunkable = TRUE
|
||||
dunkable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow
|
||||
name = "marshmallow"
|
||||
desc = "A marshmallow filled with fluffy marshmallow fluff."
|
||||
icon_state = "marshmallow"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#fafafa"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
tastes = list("marshmallow" = 2)
|
||||
foodtype = SUGAR | JUNKFOOD
|
||||
var/burned = 0
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user)
|
||||
switch (I.get_temperature())
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to INFINITY)
|
||||
burnmallow(TRUE)
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE)
|
||||
if (reallyburned && burned == 1)
|
||||
icon_state = "marshmallowrburned"
|
||||
else if (burned == 0)
|
||||
icon_state = "marshmallowburned"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user)
|
||||
. = ..()
|
||||
if (burned == 2)
|
||||
. += "It looks very burned."
|
||||
if (burned == 1)
|
||||
. += "It looks just right for eating!"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume)
|
||||
switch (temp)
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to 7000)
|
||||
burnmallow(TRUE)
|
||||
if (7000 to INFINITY)
|
||||
burn()
|
||||
..()
|
||||
|
||||
@@ -692,13 +692,13 @@
|
||||
to_chat(user, "<span class='notice'>You add the [I] to the [name].</span>")
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
if (P.contents.len)
|
||||
for(var/V in P.contents)
|
||||
P = V
|
||||
P.name = initial(P.name)
|
||||
contents += P
|
||||
update_overlays(P)
|
||||
update_snack_overlays(P)
|
||||
P = I
|
||||
clearlist(P.contents)
|
||||
return
|
||||
@@ -707,7 +707,7 @@
|
||||
return O.attackby(I, user, params)
|
||||
..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
/obj/item/reagent_containers/food/snacks/pancakes/update_snack_overlays(obj/item/reagent_containers/food/snacks/P)
|
||||
var/mutable_appearance/pancake = mutable_appearance(icon, "[P.item_state]_[rand(1,3)]")
|
||||
pancake.pixel_x = rand(-1,1)
|
||||
pancake.pixel_y = 3 * contents.len - 1
|
||||
|
||||
@@ -8,6 +8,8 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
//On client, created on login
|
||||
/datum/chatOutput
|
||||
var/client/owner //client ref
|
||||
var/total_checks = 0
|
||||
var/last_check = 0
|
||||
var/loaded = FALSE // Has the client loaded the browser output area?
|
||||
var/list/messageQueue //If they haven't loaded chat, this is where messages will go until they do
|
||||
var/cookieSent = FALSE // Has the client sent a cookie for analysis
|
||||
@@ -150,6 +152,18 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
|
||||
//Called by client, sent data to investigate (cookie history so far)
|
||||
/datum/chatOutput/proc/analyzeClientData(cookie = "")
|
||||
//Spam check
|
||||
if(world.time > last_check + (3 SECONDS))
|
||||
last_check = world.time
|
||||
total_checks = 0
|
||||
|
||||
total_checks += 1
|
||||
|
||||
if(total_checks > SPAM_TRIGGER_AUTOMUTE)
|
||||
message_admins("[key_name(owner)] kicked for goonchat topic spam")
|
||||
qdel(owner)
|
||||
return
|
||||
|
||||
if(!cookie)
|
||||
return
|
||||
|
||||
@@ -158,13 +172,22 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("tmp/iconCache.sav")) //Cache of ico
|
||||
if (connData && islist(connData) && connData.len > 0 && connData["connData"])
|
||||
connectionHistory = connData["connData"] //lol fuck
|
||||
var/list/found = new()
|
||||
for(var/i in connectionHistory.len to 1 step -1)
|
||||
if(connectionHistory.len > 5)
|
||||
message_admins("[key_name(src.owner)] was kicked for an invalid ban cookie)")
|
||||
qdel(owner)
|
||||
return
|
||||
|
||||
for(var/i in min(connectionHistory.len, 5) to 1 step -1)
|
||||
if(QDELETED(owner))
|
||||
//he got cleaned up before we were done
|
||||
return
|
||||
var/list/row = src.connectionHistory[i]
|
||||
if (!row || row.len < 3 || (!row["ckey"] || !row["compid"] || !row["ip"])) //Passed malformed history object
|
||||
return
|
||||
if (world.IsBanned(row["ckey"], row["ip"], row["compid"], real_bans_only=TRUE))
|
||||
found = row
|
||||
break
|
||||
CHECK_TICK
|
||||
|
||||
//Uh oh this fucker has a history of playing on a banned account!!
|
||||
if (found.len > 0)
|
||||
|
||||
@@ -421,8 +421,8 @@ function handleClientData(ckey, ip, compid) {
|
||||
return; //Record already exists
|
||||
}
|
||||
}
|
||||
|
||||
if (opts.clientData.length >= opts.clientDataLimit) {
|
||||
//Lets make sure we obey our limit (can connect from server with higher limit)
|
||||
while (opts.clientData.length >= opts.clientDataLimit) {
|
||||
opts.clientData.shift();
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -59,9 +59,7 @@
|
||||
return
|
||||
var/area/AS = get_area(src)
|
||||
if(istype(AS, /area/holodeck))
|
||||
log_world("### MAPPING ERROR")
|
||||
log_world("Holodeck computer cannot be in a holodeck.")
|
||||
log_world("This would cause circular power dependency.")
|
||||
log_mapping("Holodeck computer cannot be in a holodeck, This would cause circular power dependency.")
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -111,11 +111,10 @@
|
||||
|
||||
/turf/open/floor/holofloor/carpet/Initialize()
|
||||
. = ..()
|
||||
addtimer(CALLBACK(src, .proc/update_icon), 1)
|
||||
addtimer(CALLBACK(src, /atom/.proc/update_icon), 1)
|
||||
|
||||
/turf/open/floor/holofloor/carpet/update_icon()
|
||||
if(!..())
|
||||
return 0
|
||||
. = ..()
|
||||
if(intact)
|
||||
queue_smooth(src)
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "No trait-related genes detected in sample.<br>"
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait))
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene.type))
|
||||
dat += "<a href='?src=[REF(src)];op=insert'>Insert: [disk.gene.get_name()]</a>"
|
||||
dat += "</div>"
|
||||
else
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
icon_grow = "sunflower-grow"
|
||||
icon_dead = "sunflower-dead"
|
||||
mutatelist = list(/obj/item/seeds/sunflower/moonflower, /obj/item/seeds/sunflower/novaflower)
|
||||
reagents_add = list("cornoil" = 0.08, "nutriment" = 0.04)
|
||||
reagents_add = list("cooking_oil" = 0.08, "nutriment" = 0.04)
|
||||
|
||||
/obj/item/grown/sunflower // FLOWER POWER!
|
||||
seed = /obj/item/seeds/sunflower
|
||||
@@ -316,4 +316,4 @@
|
||||
filling_color = "#FF6347"
|
||||
bitesize_mod = 8
|
||||
tastes = list("wax" = 1)
|
||||
foodtype = SUGAR
|
||||
foodtype = SUGAR
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
bitesize_mod = 2
|
||||
var/stacktype = /obj/item/stack/tile/grass
|
||||
var/tile_coefficient = 0.02 // 1/50
|
||||
wine_power = 15
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/beer/light
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
@@ -244,3 +244,279 @@
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
|
||||
|
||||
// Coconut
|
||||
/obj/item/seeds/coconut
|
||||
name = "pack of coconut seeds"
|
||||
desc = "They're seeds that grow into coconut palm trees."
|
||||
icon_state = "seed-coconut"
|
||||
species = "coconut"
|
||||
plantname = "Coconut Palm Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
lifespan = 50
|
||||
endurance = 30
|
||||
potency = 35
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "coconut-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging)
|
||||
reagents_add = list("coconutmilk" = 0.3)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
seed = /obj/item/seeds/coconut
|
||||
name = "coconut"
|
||||
desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?"
|
||||
icon_state = "coconut"
|
||||
item_state = "coconut"
|
||||
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
|
||||
spillable = FALSE
|
||||
resistance_flags = ACID_PROOF
|
||||
volume = 150 //so it won't cut reagents despite having the capacity for them
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
hitsound = 'sound/weapons/klonk.ogg'
|
||||
attack_verb = list("klonked", "donked", "bonked")
|
||||
var/opened = FALSE
|
||||
var/carved = FALSE
|
||||
var/chopped = FALSE
|
||||
var/straw = FALSE
|
||||
var/fused = FALSE
|
||||
var/fusedactive = FALSE
|
||||
var/defused = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed)
|
||||
. = ..()
|
||||
var/newvolume = 50 + round(seed.potency,10)
|
||||
if (seed.get_gene(/datum/plant_gene/trait/maxchem))
|
||||
newvolume = newvolume + 50
|
||||
volume = newvolume
|
||||
reagents.maximum_volume = newvolume
|
||||
reagents.update_total()
|
||||
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user)
|
||||
if (!opened)
|
||||
return
|
||||
|
||||
if(!possible_transfer_amounts.len)
|
||||
return
|
||||
var/i=0
|
||||
for(var/A in possible_transfer_amounts)
|
||||
i++
|
||||
if(A != amount_per_transfer_from_this)
|
||||
continue
|
||||
if(i<possible_transfer_amounts.len)
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
|
||||
else
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[1]
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params)
|
||||
//DEFUSING NADE LOGIC
|
||||
if (W.tool_behaviour == TOOL_WIRECUTTER && fused)
|
||||
user.show_message("<span class='notice'>You cut the fuse!</span>", MSG_VISUAL)
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
name = "coconut"
|
||||
defused = TRUE
|
||||
fused = FALSE
|
||||
fusedactive = FALSE
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
set_light(0, 0.0)
|
||||
return
|
||||
//IGNITING NADE LOGIC
|
||||
if(!fusedactive && fused)
|
||||
var/lighting_text = W.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
user.visible_message("<span class='warning'>[user] ignites [src]'s fuse!</span>", "<span class='userdanger'>You ignite the [src]'s fuse!</span>")
|
||||
fusedactive = TRUE
|
||||
defused = FALSE
|
||||
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]")
|
||||
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
|
||||
addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
|
||||
icon_state = "coconut_grenade_active"
|
||||
desc = "RUN!"
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
light_color = "#FFCC66" //for the fuse
|
||||
set_light(3, 0.8)
|
||||
return
|
||||
|
||||
//ADDING A FUSE, NADE LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread))
|
||||
if (carved && !straw && !fused)
|
||||
user.show_message("<span class='notice'>You add a fuse to the coconut!</span>", 1)
|
||||
W.use(1)
|
||||
fused = TRUE
|
||||
icon_state = "coconut_grenade"
|
||||
desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds."
|
||||
name = "coconut bomb"
|
||||
return
|
||||
//ADDING STRAW LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened && !straw && fused)
|
||||
user.show_message("<span class='notice'>You add a bamboo straw to the coconut!</span>", 1)
|
||||
straw = TRUE
|
||||
W.use(1)
|
||||
icon_state += "_straw"
|
||||
desc = "You can already feel like you're on a tropical vacation."
|
||||
return
|
||||
//OPENING THE NUT LOGIC
|
||||
if (!carved && !chopped)
|
||||
var/screwdrivered = W.tool_behaviour == TOOL_SCREWDRIVER
|
||||
if(screwdrivered || W.sharpness)
|
||||
user.show_message("<span class='notice'>You [screwdrivered ? "make a hole in the coconut" : "slice the coconut open"]!</span>", 1)
|
||||
carved = TRUE
|
||||
opened = TRUE
|
||||
spillable = !screwdrivered
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
icon_state = screwdrivered ? "coconut_carved" : "coconut_chopped"
|
||||
desc = "A coconut. [screwdrivered ? "This one's got a hole in it" : "This one's sliced open, with all its delicious contents for your eyes to savour"]."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target)
|
||||
if(M && user.a_intent == INTENT_HARM && !spillable)
|
||||
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
|
||||
if (affecting == BODY_ZONE_HEAD && prob(15))
|
||||
//smash the nut open
|
||||
var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
|
||||
M.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
//Sound
|
||||
playsound(user, hitsound, 100, 1, -1)
|
||||
|
||||
//Attack logs
|
||||
log_combat(user, M, "attacked", src)
|
||||
|
||||
//Display an attack message.
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has cracked open a [name] on [M]'s head!</span>", \
|
||||
"<span class='userdanger'>[user] has cracked open a [name] on [M]'s head!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] cracks open a [name] on their [M.p_them()] head!</span>", \
|
||||
"<span class='userdanger'>[M] cracks open a [name] on [M.p_their()] head!</span>")
|
||||
|
||||
//The coconut breaks open so splash its reagents
|
||||
spillable = TRUE
|
||||
SplashReagents(M)
|
||||
|
||||
//Lastly we remove the nut
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if(!opened)
|
||||
return
|
||||
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM && spillable)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The drink might be empty after the delay, such as by spam-feeding
|
||||
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
||||
log_combat(user, M, "fed", reagents.log_list())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if((!proximity) || !check_allowed_items(target,target_self=1))
|
||||
return
|
||||
|
||||
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
|
||||
return
|
||||
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
||||
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user)
|
||||
. = ..()
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime()
|
||||
if (defused)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.chem_temp = 1000
|
||||
//Disable seperated contents when the grenade primes
|
||||
if (seed.get_gene(/datum/plant_gene/trait/noreact))
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled && fused)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/forbiddengenes = list()
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
@@ -96,6 +97,10 @@
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
return (typepath in forbiddengenes)
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
@@ -448,7 +453,7 @@
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
if(T.can_add(src) && !is_gene_forbidden(random_trait))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
mind_traits = list(TRAIT_CLOWN_MENTALITY)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CLOWN
|
||||
|
||||
/datum/outfit/job/clown
|
||||
|
||||
@@ -71,7 +71,7 @@ GLOBAL_LIST_INIT(exp_jobsmap, list(
|
||||
GLOBAL_LIST_INIT(exp_specialmap, list(
|
||||
EXP_TYPE_LIVING = list(), // all living mobs
|
||||
EXP_TYPE_ANTAG = list(),
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
|
||||
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role", "Ghost Cafe Visitor"), // Ghost roles
|
||||
EXP_TYPE_GHOST = list() // dead people, observers
|
||||
))
|
||||
GLOBAL_PROTECT(exp_jobsmap)
|
||||
|
||||
@@ -58,13 +58,23 @@
|
||||
return
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(TRUE)
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(FALSE)
|
||||
if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -134,7 +134,7 @@
|
||||
|
||||
/datum/language_holder/synthetic
|
||||
languages = list(/datum/language/common)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic)
|
||||
shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime)
|
||||
|
||||
/datum/language_holder/empty
|
||||
languages = list()
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
//initialize things that are normally initialized after map load
|
||||
parsed.initTemplateBounds()
|
||||
smooth_zlevel(world.maxz)
|
||||
log_game("Z-level [name] loaded at at [x],[y],[world.maxz]")
|
||||
log_game("Z-level [name] loaded at [x],[y],[world.maxz]")
|
||||
|
||||
return level
|
||||
|
||||
@@ -84,6 +84,13 @@
|
||||
if(T.y+height > world.maxy)
|
||||
return
|
||||
|
||||
var/list/border = block(locate(max(T.x-1, 1), max(T.y-1, 1), T.z),
|
||||
locate(min(T.x+width+1, world.maxx), min(T.y+height+1, world.maxy), T.z))
|
||||
for(var/L in border)
|
||||
var/turf/turf_to_disable = L
|
||||
SSair.remove_from_active(turf_to_disable) //stop processing turfs along the border to prevent runtimes, we return it in initTemplateBounds()
|
||||
turf_to_disable.atmos_adjacent_turfs?.Cut()
|
||||
|
||||
// Accept cached maps, but don't save them automatically - we don't want
|
||||
// ruins clogging up memory for the whole round.
|
||||
var/datum/parsed_map/parsed = cached_map || new(file(mappath))
|
||||
@@ -100,7 +107,7 @@
|
||||
//initialize things that are normally initialized after map load
|
||||
parsed.initTemplateBounds()
|
||||
|
||||
log_game("[name] loaded at at [T.x],[T.y],[T.z]")
|
||||
log_game("[name] loaded at [T.x],[T.y],[T.z]")
|
||||
return bounds
|
||||
|
||||
/datum/map_template/proc/get_affected_turfs(turf/T, centered = FALSE)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/effect/baseturf_helper/LateInitialize()
|
||||
if(!baseturf_to_replace)
|
||||
baseturf_to_replace = typecacheof(/turf/open/space)
|
||||
baseturf_to_replace = typecacheof(list(/turf/open/space,/turf/baseturf_bottom))
|
||||
else if(!length(baseturf_to_replace))
|
||||
baseturf_to_replace = list(baseturf_to_replace = TRUE)
|
||||
else if(baseturf_to_replace[baseturf_to_replace[1]] != TRUE) // It's not associative
|
||||
@@ -45,7 +45,6 @@
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
else if(baseturf_to_replace[thing.baseturfs])
|
||||
thing.assemble_baseturfs(baseturf)
|
||||
return
|
||||
else
|
||||
thing.PlaceOnBottom(null, baseturf)
|
||||
|
||||
@@ -107,16 +106,16 @@
|
||||
/obj/effect/mapping_helpers/airlock/cyclelink_helper/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.cyclelinkeddir)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
|
||||
log_mapping("[src] at [AREACOORD(src)] tried to set [airlock] cyclelinkeddir, but it's already set!")
|
||||
else
|
||||
airlock.cyclelinkeddir = dir
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/locked
|
||||
@@ -126,16 +125,16 @@
|
||||
/obj/effect/mapping_helpers/airlock/locked/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
if(airlock.locked)
|
||||
log_world("### MAP WARNING, [src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
|
||||
log_mapping("[src] at [AREACOORD(src)] tried to bolt [airlock] but it's already locked!")
|
||||
else
|
||||
airlock.locked = TRUE
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
/obj/effect/mapping_helpers/airlock/unres
|
||||
name = "airlock unresctricted side helper"
|
||||
@@ -144,13 +143,13 @@
|
||||
/obj/effect/mapping_helpers/airlock/unres/Initialize(mapload)
|
||||
. = ..()
|
||||
if(!mapload)
|
||||
log_world("### MAP WARNING, [src] spawned outside of mapload!")
|
||||
log_mapping("[src] spawned outside of mapload!")
|
||||
return
|
||||
var/obj/machinery/door/airlock/airlock = locate(/obj/machinery/door/airlock) in loc
|
||||
if(airlock)
|
||||
airlock.unres_sides ^= dir
|
||||
else
|
||||
log_world("### MAP WARNING, [src] failed to find an airlock at [AREACOORD(src)]")
|
||||
log_mapping("[src] failed to find an airlock at [AREACOORD(src)]")
|
||||
|
||||
|
||||
//needs to do its thing before spawn_rivers() is called
|
||||
@@ -164,17 +163,6 @@ INITIALIZE_IMMEDIATE(/obj/effect/mapping_helpers/no_lava)
|
||||
var/turf/T = get_turf(src)
|
||||
T.flags_1 |= NO_LAVA_GEN_1
|
||||
|
||||
/// Adds the map it is on to the z_is_planet list
|
||||
/obj/effect/mapping_helpers/planet_z
|
||||
name = "planet z helper"
|
||||
layer = POINT_LAYER
|
||||
|
||||
/obj/effect/mapping_helpers/planet_z/Initialize()
|
||||
. = ..()
|
||||
var/datum/space_level/S = SSmapping.get_level(z)
|
||||
S.traits[ZTRAIT_PLANET] = TRUE
|
||||
|
||||
|
||||
//This helper applies components to things on the map directly.
|
||||
/obj/effect/mapping_helpers/component_injector
|
||||
name = "Component Injector"
|
||||
|
||||
@@ -8,18 +8,26 @@ GLOBAL_DATUM_INIT(_preloader, /datum/map_preloader, new)
|
||||
var/list/attributes
|
||||
var/target_path
|
||||
|
||||
/datum/map_preloader/proc/setup(list/the_attributes, path)
|
||||
/world/proc/preloader_setup(list/the_attributes, path)
|
||||
if(the_attributes.len)
|
||||
GLOB.use_preloader = TRUE
|
||||
attributes = the_attributes
|
||||
target_path = path
|
||||
var/datum/map_preloader/preloader_local = GLOB._preloader
|
||||
preloader_local.attributes = the_attributes
|
||||
preloader_local.target_path = path
|
||||
|
||||
/datum/map_preloader/proc/load(atom/what)
|
||||
/world/proc/preloader_load(atom/what)
|
||||
GLOB.use_preloader = FALSE
|
||||
for(var/attribute in attributes)
|
||||
var/value = attributes[attribute]
|
||||
var/datum/map_preloader/preloader_local = GLOB._preloader
|
||||
for(var/attribute in preloader_local.attributes)
|
||||
var/value = preloader_local.attributes[attribute]
|
||||
if(islist(value))
|
||||
value = deepCopyList(value)
|
||||
#ifdef TESTING
|
||||
if(what.vars[attribute] == value)
|
||||
var/message = "<font color=green>[what.type]</font> at [AREACOORD(what)] - <b>VAR:</b> <font color=red>[attribute] = [isnull(value) ? "null" : (isnum(value) ? value : "\"[value]\"")]</font>"
|
||||
log_mapping("DIRTY VAR: [message]")
|
||||
GLOB.dirty_vars += message
|
||||
#endif
|
||||
what.vars[attribute] = value
|
||||
|
||||
/area/template_noop
|
||||
|
||||
@@ -306,8 +306,8 @@
|
||||
//first instance the /area and remove it from the members list
|
||||
index = members.len
|
||||
if(members[index] != /area/template_noop)
|
||||
GLOB._preloader.setup(members_attributes[index])//preloader for assigning set variables on atom creation
|
||||
var/atype = members[index]
|
||||
world.preloader_setup(members_attributes[index], atype)//preloader for assigning set variables on atom creation
|
||||
var/atom/instance = areaCache[atype]
|
||||
if (!instance)
|
||||
instance = GLOB.areas_by_type[atype]
|
||||
@@ -318,7 +318,7 @@
|
||||
instance.contents.Add(crds)
|
||||
|
||||
if(GLOB.use_preloader && instance)
|
||||
GLOB._preloader.load(instance)
|
||||
world.preloader_load(instance)
|
||||
|
||||
//then instance the /turf and, if multiple tiles are presents, simulates the DMM underlays piling effect
|
||||
|
||||
@@ -354,7 +354,7 @@
|
||||
|
||||
//Instance an atom at (x,y,z) and gives it the variables in attributes
|
||||
/datum/parsed_map/proc/instance_atom(path,list/attributes, turf/crds, no_changeturf, placeOnTop)
|
||||
GLOB._preloader.setup(attributes, path)
|
||||
world.preloader_setup(attributes, path)
|
||||
|
||||
if(crds)
|
||||
if(ispath(path, /turf))
|
||||
@@ -368,7 +368,7 @@
|
||||
. = create_atom(path, crds)//first preloader pass
|
||||
|
||||
if(GLOB.use_preloader && .)//second preloader pass, for those atoms that don't ..() in New()
|
||||
GLOB._preloader.load(.)
|
||||
world.preloader_load(.)
|
||||
|
||||
//custom CHECK_TICK here because we don't want things created while we're sleeping to not initialize
|
||||
if(TICK_CHECK)
|
||||
|
||||
@@ -67,11 +67,18 @@
|
||||
new /obj/effect/particle_effect/smoke(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
//Non-default pods
|
||||
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/survivalcapsule/luxuryelite
|
||||
name = "luxury elite bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included."
|
||||
template_id = "shelter_charlie"
|
||||
|
||||
//Pod objects
|
||||
|
||||
//Window
|
||||
|
||||
@@ -926,7 +926,7 @@
|
||||
timer = world.time + create_delay + 1
|
||||
if(do_after(user, create_delay, target = T))
|
||||
var/old_name = T.name
|
||||
if(T.TerraformTurf(turf_type))
|
||||
if(T.TerraformTurf(turf_type, flags = CHANGETURF_INHERIT_AIR))
|
||||
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [transform_string]!</span>")
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] fired the lava staff at [ADMIN_VERBOSEJMP(T)]")
|
||||
log_game("[key_name(user)] fired the lava staff at [AREACOORD(T)].")
|
||||
@@ -937,7 +937,7 @@
|
||||
qdel(L)
|
||||
else
|
||||
var/old_name = T.name
|
||||
if(T.TerraformTurf(reset_turf_type))
|
||||
if(T.TerraformTurf(reset_turf_type, flags = CHANGETURF_INHERIT_AIR))
|
||||
user.visible_message("<span class='danger'>[user] turns \the [old_name] into [reset_string]!</span>")
|
||||
timer = world.time + reset_cooldown
|
||||
playsound(T,'sound/magic/fireball.ogg', 200, 1)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/machinery/mineral/ore_redemption/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
@@ -63,7 +63,7 @@
|
||||
ore_buffer -= O
|
||||
|
||||
if(O && O.refined_type)
|
||||
points += O.points * O.amount
|
||||
points += O.points * point_upgrade * O.amount
|
||||
|
||||
var/material_amount = mat_container.get_item_material_amount(O)
|
||||
|
||||
|
||||
@@ -54,6 +54,7 @@
|
||||
new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
|
||||
@@ -58,3 +58,18 @@
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
|
||||
/datum/map_template/shelter/charlie
|
||||
name = "Shelter Charlie"
|
||||
shelter_id = "shelter_charlie"
|
||||
description = "A luxury elite bar which holds an entire bar \
|
||||
along with two vending machines, tables, and a restroom that \
|
||||
also has a sink. This isn't a survival capsule and so you can \
|
||||
expect that this won't save you if you're bleeding out to \
|
||||
death."
|
||||
mappath = "_maps/templates/shelter_3.dmm"
|
||||
|
||||
/datum/map_template/shelter/charlie/New()
|
||||
. = ..()
|
||||
whitelisted_turfs = typecacheof(/turf/closed/mineral)
|
||||
banned_objects = typecacheof(/obj/structure/stone_tile)
|
||||
@@ -74,4 +74,5 @@
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
var/has_color = FALSE
|
||||
var/has_digitigrade = FALSE
|
||||
@@ -275,6 +275,18 @@
|
||||
name = "Snow"
|
||||
icon_state = "snow"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
/datum/sprite_accessory/insect_fluff/colored
|
||||
name = "Colored (Hair)"
|
||||
icon_state = "snow"
|
||||
|
||||
@@ -2,6 +2,9 @@
|
||||
// Socks Definitions //
|
||||
///////////////////////
|
||||
|
||||
/datum/sprite_accessory/underwear/socks
|
||||
has_digitigrade = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/socks/nude
|
||||
name = "Nude"
|
||||
icon_state = null
|
||||
|
||||
@@ -28,41 +28,49 @@
|
||||
name = "Boxers"
|
||||
icon_state = "boxers"
|
||||
has_color = TRUE
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_bee
|
||||
name = "Boxers - Bee"
|
||||
icon_state = "bee_shorts"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_hearts
|
||||
name = "Boxers - Heart"
|
||||
icon_state = "boxers_heart"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_stripe
|
||||
name = "Boxers - Striped"
|
||||
icon_state = "boxers_striped"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_commie
|
||||
name = "Boxers - Striped Communist"
|
||||
icon_state = "boxers_commie"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_usastripe
|
||||
name = "Boxers - Striped Freedom"
|
||||
icon_state = "boxers_assblastusa"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_uk
|
||||
name = "Boxers - Striped UK"
|
||||
icon_state = "boxers_uk"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/boxer_briefs
|
||||
name = "Boxer Briefs"
|
||||
icon_state = "boxer_briefs"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/panties
|
||||
@@ -140,6 +148,7 @@
|
||||
/datum/sprite_accessory/underwear/bottom/longjon
|
||||
name = "Long John Bottoms"
|
||||
icon_state = "ljonb"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/swimsuit_red
|
||||
|
||||
@@ -213,4 +213,81 @@
|
||||
|
||||
/datum/sprite_accessory/insect_wings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_wings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
|
||||
//insect markings
|
||||
/datum/sprite_accessory/insect_markings // Extra markings for insects ported from tg.
|
||||
icon = 'icons/mob/insect_markings.dmi'
|
||||
color_src = null
|
||||
|
||||
/datum/sprite_accessory/insect_markings/none
|
||||
name = "None"
|
||||
icon_state = "none"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/reddish
|
||||
name = "Reddish"
|
||||
icon_state = "reddish"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/royal
|
||||
name = "Royal"
|
||||
icon_state = "royal"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/gothic
|
||||
name = "Gothic"
|
||||
icon_state = "gothic"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/whitefly
|
||||
name = "White Fly"
|
||||
icon_state = "whitefly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/lovers
|
||||
name = "Lovers"
|
||||
icon_state = "lovers"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/punished
|
||||
name = "Punished"
|
||||
icon_state = "punished"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/firewatch
|
||||
name = "Firewatch"
|
||||
icon_state = "firewatch"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/deathhead
|
||||
name = "Deathshead"
|
||||
icon_state = "deathhead"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/poison
|
||||
name = "Poison"
|
||||
icon_state = "poison"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/ragged
|
||||
name = "Ragged"
|
||||
icon_state = "ragged"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/moonfly
|
||||
name = "Moon Fly"
|
||||
icon_state = "moonfly"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/oakworm
|
||||
name = "Oak Worm"
|
||||
icon_state = "oakworm"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/jungle
|
||||
name = "Jungle"
|
||||
icon_state = "jungle"
|
||||
|
||||
/datum/sprite_accessory/insect_markings/witchwing
|
||||
name = "Witch Wing"
|
||||
icon_state = "witchwing"
|
||||
@@ -18,3 +18,6 @@
|
||||
|
||||
update_icon(preferred_form)
|
||||
updateghostimages()
|
||||
|
||||
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
|
||||
clientless_round_timeout = client.reenter_round_timeout
|
||||
|
||||
@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
/mob/dead/observer
|
||||
name = "ghost"
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
@@ -20,7 +18,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
hud_type = /datum/hud/ghost
|
||||
movement_type = GROUND | FLYING
|
||||
var/can_reenter_corpse
|
||||
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -177,7 +175,8 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
* Hair will always update its dir, so if your sprite has no dirs the haircut will go all over the place.
|
||||
* |- Ricotez
|
||||
*/
|
||||
/mob/dead/observer/proc/update_icon(new_form)
|
||||
/mob/dead/observer/update_icon(new_form)
|
||||
. = ..()
|
||||
if(client) //We update our preferences in case they changed right before update_icon was called.
|
||||
ghost_accs = client.prefs.ghost_accs
|
||||
ghost_others = client.prefs.ghost_others
|
||||
@@ -276,9 +275,16 @@ Works together with spawning an observer, noted above.
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
ghost.reenter_round_timeout = world.realtime + penalty
|
||||
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
ghost.reenter_round_timeout = CANT_REENTER_ROUND
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(client)
|
||||
client.reenter_round_timeout = penalty
|
||||
else //A disconnected player (quite likely for cryopods)
|
||||
ghost.clientless_round_timeout = penalty
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
transfer_ckey(ghost, FALSE)
|
||||
return ghost
|
||||
|
||||
@@ -337,10 +343,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
|
||||
var/timeout = clientless_round_timeout
|
||||
if(client)
|
||||
timeout = client.reenter_round_timeout
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
@@ -892,5 +901,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
#undef CANT_REENTER_ROUND
|
||||
@@ -6,21 +6,21 @@
|
||||
return 2 //no ears
|
||||
|
||||
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
|
||||
/mob/living/carbon/alien/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
if(!recoveringstam)
|
||||
resting = 0
|
||||
AdjustStun(-60)
|
||||
@@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
|
||||
else
|
||||
if(INTENT_DISARM, INTENT_HARM)
|
||||
if(health > 0)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
@@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
return 0
|
||||
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if ("harm")
|
||||
if (INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
return 1
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..())
|
||||
if (stat != DEAD)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
@@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N
|
||||
adjustStaminaLoss(damage)
|
||||
|
||||
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
|
||||
@@ -63,12 +63,7 @@
|
||||
if(hit_atom)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
var/blocked = FALSE
|
||||
if(ishuman(hit_atom))
|
||||
var/mob/living/carbon/human/H = hit_atom
|
||||
if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(100)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(15)
|
||||
var/hitverb = "punched"
|
||||
if(mob_size < MOB_SIZE_LARGE)
|
||||
@@ -21,46 +23,46 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HARM)
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (INTENT_DISARM)
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
|
||||
@@ -1,26 +1,33 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
. = ..()
|
||||
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
|
||||
return
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
|
||||
return 1
|
||||
|
||||
@@ -103,15 +103,17 @@
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
if(kill_on_sucess) //ITS TOO LATE
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
|
||||
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
var/obj/item/bodypart/B = owner.get_bodypart(zone)
|
||||
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
old_owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
@@ -155,6 +155,7 @@
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
//END OF CIT CHANGES
|
||||
|
||||
var/obj/item/I = get_active_held_item()
|
||||
@@ -202,7 +203,7 @@
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force)
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
|
||||
|
||||
|
||||
|
||||
@@ -975,3 +976,14 @@
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
return
|
||||
if(isclothing(head))
|
||||
var/obj/item/clothing/H = head
|
||||
if(H.clothing_flags & SCAN_REAGENTS)
|
||||
return TRUE
|
||||
if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
@@ -48,31 +48,42 @@
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
if(get_active_held_item() || restrained())
|
||||
return
|
||||
if(restrained())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if(isturf(I.loc))
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/embed_item(obj/item/I)
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
|
||||
@@ -83,17 +94,6 @@
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
@@ -127,7 +127,9 @@
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
@@ -142,8 +144,7 @@
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
@@ -163,7 +164,8 @@
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
@@ -171,26 +173,27 @@
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
@@ -322,12 +325,12 @@
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
if(client.prefs.cit_toggles & HYPNO)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
|
||||
@@ -803,10 +803,8 @@
|
||||
else
|
||||
hud_used.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
|
||||
if(hud_used.staminas)
|
||||
hud_used.staminas.icon_state = staminahudamount()
|
||||
if(hud_used.staminabuffer)
|
||||
hud_used.staminabuffer.icon_state = staminabufferhudamount()
|
||||
hud_used.staminas?.update_icon_state()
|
||||
hud_used.staminabuffer?.update_icon_state()
|
||||
|
||||
/mob/living/carbon/human/fully_heal(admin_revive = 0)
|
||||
if(admin_revive)
|
||||
|
||||
@@ -46,6 +46,12 @@
|
||||
return spec_return
|
||||
|
||||
if(mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance)
|
||||
if(!lying && dna && !dna.check_mutation(HULK))
|
||||
if(prob(mind.martial_art.dodge_chance))
|
||||
var/dodgemessage = pick("dodges under the projectile!","dodges to the right of the projectile!","jumps over the projectile!")
|
||||
visible_message("<span class='danger'>[src] [dodgemessage]</span>", "<span class='userdanger'>You dodge the projectile!</span>")
|
||||
return -1
|
||||
if(mind.martial_art && !incapacitated(FALSE, TRUE) && mind.martial_art.can_use(src) && mind.martial_art.deflection_chance) //Some martial arts users can deflect projectiles!
|
||||
if(prob(mind.martial_art.deflection_chance))
|
||||
if(!lying && dna && !dna.check_mutation(HULK)) //But only if they're not lying down, and hulks can't do it
|
||||
@@ -61,66 +67,36 @@
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(P.is_reflectable)
|
||||
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
return ..()
|
||||
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
/mob/living/carbon/human/check_reflect(def_zone)
|
||||
if(wear_suit?.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
|
||||
if(wear_suit)
|
||||
if(wear_suit.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(wear_neck)
|
||||
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/can_embed(obj/item/I)
|
||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(mind)
|
||||
@@ -129,37 +105,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD)
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
|
||||
return ..()
|
||||
return dna?.species?.spec_hitby(AM, src) || ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
@@ -193,12 +139,12 @@
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
..(user, 1)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
@@ -207,7 +153,8 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -219,8 +166,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
..() //shaking
|
||||
return 0
|
||||
return ..() //shaking
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
@@ -241,78 +187,69 @@
|
||||
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
|
||||
if(..()) //successful monkey bite, this handles disease contraction.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(check_shields(M, 0, "the M.name"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
|
||||
if(..())
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(L, damage, "the [L.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite.
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return TRUE
|
||||
@@ -324,23 +261,22 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
@@ -644,7 +580,7 @@
|
||||
if(mind)
|
||||
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
|
||||
@@ -117,7 +117,8 @@
|
||||
|
||||
/mob/living/carbon/human/can_use_guns(obj/item/G)
|
||||
. = ..()
|
||||
|
||||
if(!.)
|
||||
return
|
||||
if(G.trigger_guard == TRIGGER_GUARD_NORMAL)
|
||||
if(HAS_TRAIT(src, TRAIT_CHUNKYFINGERS))
|
||||
to_chat(src, "<span class='warning'>Your meaty finger is much too large for the trigger guard!</span>")
|
||||
@@ -126,7 +127,13 @@
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
|
||||
return .
|
||||
/mob/living/carbon/human/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
return
|
||||
if(isclothing(glasses) && (glasses.clothing_flags & SCAN_REAGENTS))
|
||||
return TRUE
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/transfer_blood_dna(list/blood_dna)
|
||||
..()
|
||||
|
||||
@@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(S.has_color)
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.underwear)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
@@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(B))
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(B.has_color)
|
||||
MA.color = "#[H.undie_color]"
|
||||
standing += MA
|
||||
|
||||
@@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.gender == FEMALE)
|
||||
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(T))
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
MA.color = "#[H.shirt_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
H.overlays_standing[BODY_LAYER] = standing
|
||||
|
||||
@@ -781,6 +784,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
S = GLOB.insect_wings_list[H.dna.features["insect_wings"]]
|
||||
if("insect_fluff")
|
||||
S = GLOB.insect_fluffs_list[H.dna.features["insect_fluff"]]
|
||||
if("insect_markings")
|
||||
S = GLOB.insect_markings_list[H.dna.features["insect_markings"]]
|
||||
if("caps")
|
||||
S = GLOB.caps_list[H.dna.features["caps"]]
|
||||
if("ipc_screen")
|
||||
@@ -1587,20 +1592,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
|
||||
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
|
||||
user.adjustStaminaLoss(20, affected_zone = hit_zone)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
|
||||
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
user.emote("scream")
|
||||
return FALSE
|
||||
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
@@ -1689,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
attacker_style = M.mind.martial_art
|
||||
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
|
||||
attacker_style = null
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return 0
|
||||
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help(M, H, attacker_style)
|
||||
|
||||
@@ -4,9 +4,9 @@
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID, MOB_BUG)
|
||||
mutant_bodyparts = list("mam_ears", "mam_snout", "mam_tail", "taur", "insect_wings", "mam_snouts", "insect_fluff","horns")
|
||||
mutant_bodyparts = list("mam_ears","mam_tail", "taur", "insect_wings","mam_snout", "mam_snouts", "insect_fluff","insect_markings")
|
||||
default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None","horns" = "None")
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
|
||||
@@ -51,11 +51,7 @@
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
@@ -127,8 +123,8 @@
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
respawn_progress = 0
|
||||
if(blade && special != HEART_SPECIAL_SHADOWIFY)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
QDEL_NULL(blade)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
@@ -183,15 +179,21 @@
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(isopenturf(AM))
|
||||
var/turf/open/T = AM
|
||||
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
|
||||
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(!borg.lamp_cooldown)
|
||||
if(borg.lamp_intensity)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
|
||||
if(!F.crit_fail)
|
||||
F.burn_out()
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -369,6 +369,23 @@
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(M)
|
||||
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(M)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(user)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
|
||||
@@ -6,37 +6,55 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful monkey bite.
|
||||
return
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
@@ -60,7 +78,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
@@ -74,50 +92,51 @@
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
else
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
@@ -132,17 +151,19 @@
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
|
||||
@@ -91,7 +91,9 @@
|
||||
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (client)
|
||||
client.move_delay = initial(client.move_delay)
|
||||
|
||||
|
||||
@@ -36,7 +36,50 @@
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
|
||||
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
@@ -55,9 +98,32 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(isitem(AM))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
@@ -214,6 +280,24 @@
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
@@ -229,6 +313,12 @@
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
@@ -245,7 +335,8 @@
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
@@ -256,10 +347,6 @@
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -268,6 +355,8 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(check_shields(M, 0, "the [M.name]"))
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -282,15 +371,16 @@
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return
|
||||
|
||||
return FALSE
|
||||
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
@@ -301,24 +391,29 @@
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
if (INTENT_HELP)
|
||||
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return FALSE
|
||||
if ("grab")
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src)
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if(INTENT_DISARM)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
|
||||
@@ -260,15 +260,6 @@
|
||||
viewalerts = 1
|
||||
src << browse(dat, "window=aialerts&can_close=0")
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_roster()
|
||||
var/dat = "<html><head><title>Crew Roster</title></head><body><b>Crew Roster:</b><br><br>"
|
||||
|
||||
dat += GLOB.data_core.get_manifest()
|
||||
dat += "</body></html>"
|
||||
|
||||
src << browse(dat, "window=airoster")
|
||||
onclose(src, "airoster")
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_call_shuttle()
|
||||
if(control_disabled)
|
||||
to_chat(usr, "<span class='warning'>Wireless control is disabled!</span>")
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
|
||||
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
|
||||
return //immune to slimes
|
||||
|
||||
@@ -26,13 +26,14 @@
|
||||
fold_in(force = 1)
|
||||
Knockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
@@ -41,14 +42,19 @@
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
else
|
||||
grabbedby(user)
|
||||
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.stun)
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.stun)
|
||||
fold_in(force = TRUE)
|
||||
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..(Proj)
|
||||
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
@@ -63,7 +69,8 @@
|
||||
emitterhealth = CLAMP((emitterhealth - amount), -50, emittermaxhealth)
|
||||
if(emitterhealth < 0)
|
||||
fold_in(force = TRUE)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
if(amount > 0)
|
||||
to_chat(src, "<span class='userdanger'>The impact degrades your holochassis!</span>")
|
||||
return amount
|
||||
|
||||
/mob/living/silicon/pai/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
|
||||
@@ -1298,4 +1298,12 @@
|
||||
|
||||
/mob/living/silicon/robot/adjustStaminaLossBuffered(amount, updating_health = 1)
|
||||
if(istype(cell))
|
||||
cell.charge -= amount*5
|
||||
cell.charge -= amount*5
|
||||
|
||||
/mob/living/silicon/robot/verb/viewmanifest()
|
||||
set category = "Robot Commands"
|
||||
set name = "View Crew Manifest"
|
||||
|
||||
if(usr.stat == DEAD)
|
||||
return //won't work if dead
|
||||
ai_roster()
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user