This commit is contained in:
Ghommie
2019-12-23 05:02:31 +01:00
168 changed files with 3390 additions and 1416 deletions
@@ -37308,7 +37308,6 @@
/obj/item/clothing/accessory/armband/deputy,
/obj/item/clothing/accessory/armband/deputy,
/obj/item/clothing/accessory/armband/deputy,
/obj/item/reagent_containers/food/snacks/donut/jelly/cherryjelly,
/obj/effect/turf_decal/tile/red{
dir = 1
},
+1
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@@ -12,6 +12,7 @@
#define APPRENTICE_BLUESPACE "bluespace"
#define APPRENTICE_ROBELESS "robeless"
#define APPRENTICE_HEALING "healing"
#define APPRENTICE_MARTIAL "martial"
//ERT Types
+1
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@@ -11,6 +11,7 @@
#define GROSS (1<<10)
#define TOXIC (1<<11)
#define PINEAPPLE (1<<12)
#define BREAKFAST (1<<13)
#define DRINK_NICE 1
#define DRINK_GOOD 2
+2
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@@ -118,6 +118,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define ismouse(A) (istype(A, /mob/living/simple_animal/mouse))
#define iscow(A) (istype(A, /mob/living/simple_animal/cow))
#define isslime(A) (istype(A, /mob/living/simple_animal/slime))
#define isdrone(A) (istype(A, /mob/living/simple_animal/drone))
+4 -2
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@@ -59,11 +59,13 @@
#define LIGHT_RANGE_FIRE 3 //How many tiles standard fires glow.
#define LIGHTING_PLANE_ALPHA_VISIBLE 255
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 250
#define LIGHTING_PLANE_ALPHA_NV_TRAIT 223
#define LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE 192
#define LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE 128 //For lighting alpha, small amounts lead to big changes. even at 128 its hard to figure out what is dark and what is light, at 64 you almost can't even tell.
#define LIGHTING_PLANE_ALPHA_INVISIBLE 0
#define NIGHT_VISION_DARKSIGHT_RANGE 3
//lighting area defines
#define DYNAMIC_LIGHTING_DISABLED 0 //dynamic lighting disabled (area stays at full brightness)
#define DYNAMIC_LIGHTING_ENABLED 1 //dynamic lighting enabled
@@ -80,4 +82,4 @@
#define FLASH_LIGHT_DURATION 2
#define FLASH_LIGHT_POWER 3
#define FLASH_LIGHT_RANGE 3.8
#define FLASH_LIGHT_RANGE 3.8
+1
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@@ -57,6 +57,7 @@
#define MOVESPEED_ID_PRONE_DRAGGING "PRONE_DRAG"
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
#define MOVESPEED_ID_TASED_STATUS "TASED"
+3
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@@ -118,6 +118,7 @@
#define TRAIT_PARALYSIS_R_ARM "para-r-arm"
#define TRAIT_PARALYSIS_L_LEG "para-l-leg"
#define TRAIT_PARALYSIS_R_LEG "para-r-leg"
#define TRAIT_DISK_VERIFIER "disk-verifier"
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
@@ -227,3 +228,5 @@
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define NUKEOP_TRAIT "nuke-op"
#define DEATHSQUAD_TRAIT "deathsquad"
+2
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@@ -320,6 +320,8 @@
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Threat left")
return parts.Join("<br>")
/client/proc/roundend_report_file()
File diff suppressed because it is too large Load Diff
+10
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@@ -213,6 +213,16 @@ or something covering your eyes."
desc = "Whoa man, you're tripping balls! Careful you don't get addicted... if you aren't already."
icon_state = "high"
/obj/screen/alert/mind_control
name = "Mind Control"
desc = "Your mind has been hijacked! Click to view the mind control command."
icon_state = "mind_control"
var/command
/obj/screen/alert/mind_control/Click()
var/mob/living/L = usr
to_chat(L, "<span class='mind_control'>[command]</span>")
/obj/screen/alert/hypnosis
name = "Hypnosis"
desc = "Something's hypnotizing you, but you're not really sure about what."
@@ -379,3 +379,10 @@
/datum/config_entry/number/auto_transfer_delay
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
+26 -12
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@@ -12,6 +12,7 @@ SUBSYSTEM_DEF(persistence)
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_threat_levels = list(1,1,1)
var/list/saved_maps
var/list/saved_trophies = list()
@@ -227,7 +228,10 @@ SUBSYSTEM_DEF(persistence)
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectThreatLevel(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
@@ -384,17 +388,27 @@ SUBSYSTEM_DEF(persistence)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectThreatLevel(var/datum/game_mode/dynamic/mode)
saved_threat_levels[3] = saved_threat_levels[2]
saved_threat_levels[2] = saved_threat_levels [1]
saved_threat_levels[1] = mode.threat_level
var/json_file = file("data/RecentThreatLevels.json")
var/list/file_data = list()
file_data["data"] = saved_threat_levels
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/datum/dynamic_ruleset/ruleset in mode.executed_rules)
saved_dynamic_rules[1] += ruleset.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
+2 -2
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@@ -93,7 +93,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor_baton,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
@@ -136,7 +136,7 @@ SUBSYSTEM_DEF(traumas)
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
/obj/item/clothing/suit/armor/abductor, /obj/item/abductor, /obj/item/gun/energy/alien,
/obj/item/abductor_baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/abductor/baton, /obj/item/radio/headset/abductor, /obj/item/scalpel/alien, /obj/item/hemostat/alien,
/obj/item/retractor/alien, /obj/item/circular_saw/alien, /obj/item/surgicaldrill/alien, /obj/item/cautery/alien,
/obj/item/clothing/head/helmet/abductor, /obj/structure/bed/abductor, /obj/structure/table_frame/abductor,
/obj/structure/table/abductor, /obj/structure/table/optable/abductor, /obj/structure/closet/abductor, /obj/item/organ/heart/gland,
+42
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@@ -0,0 +1,42 @@
/datum/component/shrink
var/olddens
var/oldopac
dupe_mode = COMPONENT_DUPE_HIGHLANDER
/datum/component/shrink/Initialize(shrink_time)
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(0.5,0.5)
olddens = parent_atom.density
oldopac = parent_atom.opacity
parent_atom.density = 0
parent_atom.opacity = 0
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.add_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY, update=TRUE, priority=100, multiplicative_slowdown=4)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.unequip_everything()
C.visible_message("<span class='warning'>[C]'s belongings fall off of [C.p_them()] as they shrink down!</span>",
"<span class='userdanger'>Your belongings fall away as everything grows bigger!</span>")
if(ishuman(C))
var/mob/living/carbon/human/H = C
H.physiology.damage_resistance -= 100//carbons take double damage while shrunk
parent_atom.visible_message("<span class='warning'>[parent_atom] shrinks down to a tiny size!</span>",
"<span class='userdanger'>Everything grows bigger!</span>")
QDEL_IN(src, shrink_time)
/datum/component/shrink/Destroy()
var/atom/parent_atom = parent
parent_atom.transform = parent_atom.transform.Scale(2,2)
parent_atom.density = olddens
parent_atom.opacity = oldopac
if(isliving(parent_atom))
var/mob/living/L = parent_atom
L.remove_movespeed_modifier(MOVESPEED_ID_SHRINK_RAY)
if(ishuman(L))
var/mob/living/carbon/human/H = L
H.physiology.damage_resistance += 100
..()
+25
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@@ -0,0 +1,25 @@
/datum/component/sizzle
var/mutable_appearance/sizzling
var/sizzlealpha = 0
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
/datum/component/sizzle/Initialize()
if(!isatom(parent))
return COMPONENT_INCOMPATIBLE
setup_sizzle()
/datum/component/sizzle/InheritComponent(datum/component/C, i_am_original)
var/atom/food = parent
sizzlealpha += 5
sizzling.alpha = sizzlealpha
food.cut_overlay(sizzling)
food.add_overlay(sizzling)
/datum/component/sizzle/proc/setup_sizzle()
var/atom/food = parent
var/icon/grill_marks = icon(initial(food.icon), initial(food.icon_state)) //we only want to apply grill marks to the initial icon_state for each object
grill_marks.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
grill_marks.Blend(icon('icons/obj/kitchen.dmi', "grillmarks"), ICON_MULTIPLY) //adds grill marks and the remaining white areas become transparent
sizzling = new(grill_marks)
sizzling.alpha = sizzlealpha
food.add_overlay(sizzling)
+11 -2
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@@ -4,7 +4,7 @@
mid_sounds = list('sound/machines/shower/shower_mid1.ogg'=1,'sound/machines/shower/shower_mid2.ogg'=1,'sound/machines/shower/shower_mid3.ogg'=1)
mid_length = 10
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 20
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -32,7 +32,7 @@
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
mid_length = 2
end_sound = 'sound/machines/fryer/deep_fryer_emerge.ogg'
volume = 15
volume = 5
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -43,3 +43,12 @@
mid_length = 10
end_sound = 'sound/machines/microwave/microwave-end.ogg'
volume = 90
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/datum/looping_sound/grill
mid_length = 2
mid_sounds = list('sound/machines/fryer/deep_fryer_1.ogg' = 1, 'sound/machines/fryer/deep_fryer_2.ogg' = 1)
volume = 10
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
@@ -134,6 +134,12 @@
mood_change = 3
timeout = 3000
/datum/mood_event/breakfast
description = "<span class='nicegreen'>Nothing like a hearty breakfast to start the shift.</span>\n"
mood_change = 2
timeout = 15 MINUTES
//Power gamer stuff below
/datum/mood_event/drankblood
description = "<span class='nicegreen'>I have fed greedly from that which nourishes me.</span>\n"
mood_change = 10
@@ -143,6 +149,7 @@
description = "<span class='nicegreen'>I slept in a coffin during the day. I feel whole again.</span>\n"
mood_change = 8
timeout = 1200
//Cursed stuff below.
/datum/mood_event/orgasm
+12
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@@ -208,3 +208,15 @@
/datum/quirk/bloodpressure/remove()
var/mob/living/M = quirk_holder
M.blood_ratio = 1
/datum/quirk/night_vision
name = "Night Vision"
desc = "You can see slightly more clearly in full darkness than most people."
value = 1
mob_trait = TRAIT_NIGHT_VISION
gain_text = "<span class='notice'>The shadows seem a little less dark.</span>"
lose_text = "<span class='danger'>Everything seems a little darker.</span>"
/datum/quirk/night_vision/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
H.update_sight()
+26 -1
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@@ -300,6 +300,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
/datum/game_mode/dynamic/proc/log_threat(var/log_str,var/verbose = FALSE)
threat_log_verbose += ("[worldtime2text()]: "+log_str)
SSblackbox.record_feedback("tally","dynamic_threat_log",1,log_str)
if(!verbose)
threat_log += log_str
@@ -329,6 +330,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
peaceful_percentage = round(LORENTZ_CUMULATIVE_DISTRIBUTION(relative_threat, GLOB.dynamic_curve_centre, GLOB.dynamic_curve_width), 0.01)*100
threat = threat_level
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Initial threat level")
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_centre,"Curve centre")
SSblackbox.record_feedback("tally","dynamic_threat",GLOB.dynamic_curve_width,"Curve width")
SSblackbox.record_feedback("tally","dynamic_threat",peaceful_percentage,"Percent of same-vote rounds that are more peaceful")
/datum/game_mode/dynamic/can_start()
message_admins("Dynamic mode parameters for the round:")
@@ -340,6 +345,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(GLOB.dynamic_forced_threat_level >= 0)
threat_level = round(GLOB.dynamic_forced_threat_level, 0.1)
threat = threat_level
SSblackbox.record_feedback("tally","dynamic_threat",threat_level,"Threat level (forced by admins)")
else
generate_threat()
@@ -384,7 +390,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if (roundstart_rules.len <= 0)
log_game("DYNAMIC: [roundstart_rules.len] rules.")
return TRUE
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Roundstart rules considered")
SSblackbox.record_feedback("tally","dynamic",roundstart_rules.len,"Players readied up")
if(GLOB.dynamic_forced_roundstart_ruleset.len > 0)
rigged_roundstart()
else
@@ -537,6 +544,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(rule.execute())
if(rule.persistent)
current_rules += rule
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
return TRUE
rule.clean_up() // Refund threat, delete teams and so on.
executed_rules -= rule
@@ -615,6 +623,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
else if(new_rule.flags & ONLY_RULESET)
only_ruleset_executed = TRUE
log_game("DYNAMIC: Making a call to a specific ruleset...[new_rule.name]!")
SSblackbox.record_feedback("associative","dynamic_rulesets",1,new_rule.get_blackbox_info())
executed_rules += new_rule
if (new_rule.persistent)
current_rules += new_rule
@@ -639,6 +648,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
message_admins("[key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
log_game("DYNAMIC: [key_name(M)] joined the station, and was selected by the [rule.name] ruleset.")
executed_rules += rule
SSblackbox.record_feedback("associative","dynamic_rulesets",1,rule.get_blackbox_info())
rule.candidates.Cut()
if (rule.persistent)
current_rules += rule
@@ -655,6 +665,8 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
for (var/datum/dynamic_ruleset/rule in current_rules)
if(rule.rule_process() == RULESET_STOP_PROCESSING) // If rule_process() returns 1 (RULESET_STOP_PROCESSING), stop processing.
current_rules -= rule
SSblackbox.record_feedback("tally","dynamic",1,"Rulesets finished")
SSblackbox.record_feedback("associative","dynamic_rulesets_finished",1,rule.get_blackbox_info())
if (midround_injection_cooldown < world.time)
if (GLOB.dynamic_forced_extended)
@@ -673,6 +685,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
update_playercounts()
if (get_injection_chance())
SSblackbox.record_feedback("tally","dynamic",1,"Attempted midround injections")
var/cur_threat_frac = threat/threat_level
var/list/drafted_rules = list()
var/antag_num = current_players[CURRENT_LIVING_ANTAGS].len
@@ -688,12 +701,16 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
drafted_rules[rule] = round(rule.get_weight() + (rule.cost * cur_threat_frac))
else
drafted_rules[rule] = rule.get_weight()
else if(threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
if (drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful midround injections")
picking_midround_latejoin_rule(drafted_rules)
else
midround_injection_cooldown = (midround_injection_cooldown + world.time)/2
if(event_injection_cooldown < world.time)
SSblackbox.record_feedback("tally","dynamic",1,"Attempted event injections")
var/event_injection_cooldown_middle = 0.5*(GLOB.dynamic_event_delay_max + GLOB.dynamic_event_delay_min)
event_injection_cooldown = (round(CLAMP(EXP_DISTRIBUTION(event_injection_cooldown_middle), GLOB.dynamic_event_delay_min, GLOB.dynamic_event_delay_max)) + world.time)
message_admins("DYNAMIC: Doing event injection.")
@@ -704,7 +721,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
if(rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
if(rule.ready())
drafted_rules[rule] = rule.get_weight()
else if(threat < rule.cost)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat to spend")
if(drafted_rules.len > 0)
SSblackbox.record_feedback("tally","dynamic",1,"Successful event injections")
picking_midround_latejoin_rule(drafted_rules)
/// Updates current_players.
@@ -795,6 +815,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
forced_latejoin_rule = null
else if (latejoin_injection_cooldown < world.time && prob(get_injection_chance()))
SSblackbox.record_feedback("tally","dynamic",1,"Attempted latejoin injections")
var/list/drafted_rules = list()
for (var/datum/dynamic_ruleset/latejoin/rule in latejoin_rules)
if (rule.acceptable(current_players[CURRENT_LIVING_PLAYERS].len, threat_level) && threat >= rule.cost)
@@ -812,12 +833,14 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
drafted_rules[rule] = rule.get_weight()
if (drafted_rules.len > 0 && picking_midround_latejoin_rule(drafted_rules))
SSblackbox.record_feedback("tally","dynamic",1,"Successful latejoin injections")
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_latejoin_delay_max + GLOB.dynamic_latejoin_delay_min)
latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_latejoin_delay_min, GLOB.dynamic_latejoin_delay_max)) + world.time
/// Refund threat, but no more than threat_level.
/datum/game_mode/dynamic/proc/refund_threat(regain)
threat = min(threat_level,threat+regain)
SSblackbox.record_feedback("tally","dynamic_threat",regain,"Refunded threat")
log_threat("[regain] refunded. Threat is now [threat].", verbose = TRUE)
/// Generate threat and increase the threat_level if it goes beyond, capped at 100
@@ -825,11 +848,13 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
threat = min(100, threat+gain)
if(threat > threat_level)
threat_level = threat
SSblackbox.record_feedback("tally","dynamic_threat",gain,"Created threat")
log_threat("[gain] created. Threat is now [threat] and threat level is now [threat_level].", verbose = TRUE)
/// Expend threat, can't fall under 0.
/datum/game_mode/dynamic/proc/spend_threat(cost)
threat = max(threat-cost,0)
SSblackbox.record_feedback("tally","dynamic_threat",cost,"Threat spent")
log_threat("[cost] spent. Threat is now [threat].", verbose = TRUE)
/// Turns the value generated by lorentz distribution to threat value between 0 and 100.
@@ -80,6 +80,9 @@
/// Delay for when execute will get called from the time of post_setup (roundstart) or process (midround/latejoin).
/// Make sure your ruleset works with execute being called during the game when using this, and that the clean_up proc reverts it properly in case of faliure.
var/delay = 0
/// Whether or not recent-round weight values are taken into account for this ruleset.
/// Weight reduction uses the same values as secret's recent-round mode weight reduction.
var/always_max_weight = FALSE
/datum/dynamic_ruleset/New()
..()
@@ -91,8 +94,15 @@
var/costs = CONFIG_GET(keyed_list/dynamic_cost)
var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements
var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement)
var/list/repeated_mode_adjust = CONFIG_GET(number_list/repeated_mode_adjust)
if(config_tag in weights)
weight = weights[config_tag]
var/weight_mult = 1
if(!always_max_weight && SSpersistence.saved_dynamic_rules.len == 3 && repeated_mode_adjust.len == 3)
var/saved_dynamic_rules = SSpersistence.saved_dynamic_rules
for(var/i in 1 to 3)
if(config_tag in saved_dynamic_rules[i])
weight_mult -= (repeated_mode_adjust[i]/100)
weight = weights[config_tag] * weight_mult
if(config_tag in costs)
cost = costs[config_tag]
if(config_tag in requirementses)
@@ -115,12 +125,15 @@
/// If your rule has extra checks, such as counting security officers, do that in ready() instead
/datum/dynamic_ruleset/proc/acceptable(population = 0, threat_level = 0)
if(minimum_players > population)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to low pop")
return FALSE
if(maximum_players > 0 && population > maximum_players)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to high pop")
return FALSE
if (population >= GLOB.dynamic_high_pop_limit)
indice_pop = 10
if(threat_level < high_population_requirement)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[high_population_requirement]")
return FALSE
else
@@ -132,6 +145,7 @@
log_game("DYNAMIC: requirements and antag_cap lists have different lengths in ruleset [name]. Likely config issue, report this.")
indice_pop = min(requirements.len,round(population/pop_per_requirement)+1)
if(threat_level < requirements[indice_pop])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough threat level")
log_game("DYNAMIC: [name] did not reach threat level threshold: [threat_level]/[requirements[indice_pop]]")
return FALSE
else
@@ -178,6 +192,7 @@
/// IMPORTANT: If ready() returns TRUE, that means pre_execute() or execute() should never fail!
/datum/dynamic_ruleset/proc/ready(forced = 0)
if (required_candidates > candidates.len)
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough candidates")
return FALSE
return TRUE
@@ -212,6 +227,24 @@
/datum/dynamic_ruleset/proc/check_finished()
return FALSE
/// Returns a list to be displayed on statbus.
/datum/dynamic_ruleset/proc/get_blackbox_info()
var/list/ruleset_data = list()
ruleset_data["name"] = name
ruleset_data["rule_type"] = ruletype
ruleset_data["cost"] = total_cost
ruleset_data["weight"] = weight
ruleset_data["scaled_times"] = scaled_times
ruleset_data["antagonist_type"] = antag_datum
ruleset_data["population_tier"] = indice_pop
ruleset_data["assigned"] = list()
for (var/datum/mind/M in assigned)
var/assigned_data = list()
assigned_data["key"] = M.key
assigned_data["name"] = M.name
ruleset_data["assigned"] += list(assigned_data)
return ruleset_data
//////////////////////////////////////////////
// //
// ROUNDSTART RULESETS //
@@ -3,6 +3,17 @@
var/typepath // typepath of the event
var/triggering
/datum/dynamic_ruleset/event/get_blackbox_info()
var/list/ruleset_data = list()
ruleset_data["name"] = name
ruleset_data["rule_type"] = ruletype
ruleset_data["cost"] = total_cost
ruleset_data["weight"] = weight
ruleset_data["scaled_times"] = scaled_times
ruleset_data["event_type"] = typepath
ruleset_data["population_tier"] = indice_pop
return ruleset_data
/datum/dynamic_ruleset/event/execute()
var/datum/round_event/E = new typepath()
E.current_players = get_active_player_count(alive_check = 1, afk_check = 1, human_check = 1)
@@ -26,6 +37,7 @@
var/threat = round(mode.threat_level/10)
if (job_check < required_enemies[threat])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
return FALSE
return TRUE
@@ -125,6 +137,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
always_max_weight = TRUE
//////////////////////////////////////////////
// //
@@ -146,12 +159,15 @@
/datum/dynamic_ruleset/event/meteor_wave/ready()
if(mode.threat_level > 40 && mode.threat >= 25 && prob(20))
name = "Meteor Wave: Threatening"
cost = 25
typepath = /datum/round_event/meteor_wave/threatening
else if(mode.threat_level > 50 && mode.threat >= 40 && prob(30))
name = "Meteor Wave: Catastrophic"
cost = 40
typepath = /datum/round_event/meteor_wave/catastrophic
else
name = "Meteor Wave: Normal"
cost = 15
typepath = /datum/round_event/meteor_wave
return ..()
@@ -280,6 +296,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
always_max_weight = TRUE
/datum/dynamic_ruleset/event/space_dust
name = "Minor Space Dust"
@@ -293,6 +310,7 @@
requirements = list(5,5,5,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
always_max_weight = TRUE
/datum/dynamic_ruleset/event/major_dust
name = "Major Space Dust"
@@ -332,6 +350,7 @@
requirements = list(101,101,101,5,5,5,5,5,5,5)
high_population_requirement = 5
repeatable = TRUE
always_max_weight = TRUE
/datum/dynamic_ruleset/event/radiation_storm
name = "Radiation Storm"
@@ -36,9 +36,9 @@
continue // Dead players cannot count as opponents
if (M.mind && M.mind.assigned_role && (M.mind.assigned_role in enemy_roles) && (!(M in candidates) || (M.mind.assigned_role in restricted_roles)))
job_check++ // Checking for "enemies" (such as sec officers). To be counters, they must either not be candidates to that rule, or have a job that restricts them from it
var/threat = round(mode.threat_level/10)
if (job_check < required_enemies[threat])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
return FALSE
return ..()
@@ -69,6 +69,7 @@
high_population_requirement = 15
repeatable = TRUE
flags = TRAITOR_RULESET
always_max_weight = TRUE
//////////////////////////////////////////////
// //
@@ -87,6 +87,7 @@
var/threat = round(mode.threat_level/10)
if (job_check < required_enemies[threat])
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough enemy roles")
return FALSE
return TRUE
@@ -179,6 +180,7 @@
repeatable = TRUE
high_population_requirement = 15
flags = TRAITOR_RULESET
always_max_weight = TRUE
/datum/dynamic_ruleset/midround/autotraitor/acceptable(population = 0, threat = 0)
var/player_count = mode.current_players[CURRENT_LIVING_PLAYERS].len
@@ -291,6 +293,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/wizard/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
if(GLOB.wizardstart.len == 0)
log_admin("Cannot accept Wizard ruleset. Couldn't find any wizard spawn points.")
@@ -353,6 +356,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/nuclear/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
@@ -389,6 +393,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/blob/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
@@ -420,6 +425,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/xenomorph/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
@@ -519,6 +525,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/sentient_disease/ready(forced = FALSE)
if (required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
return ..()
@@ -557,6 +564,7 @@
if(deadMobs < REVENANT_SPAWN_THRESHOLD)
return FALSE
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
for(var/mob/living/L in GLOB.dead_mob_list) //look for any dead bodies
var/turf/T = get_turf(L)
@@ -604,6 +612,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/slaughter_demon/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
if(isturf(L.loc))
@@ -655,6 +664,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/abductors/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
team = new /datum/team/abductor_team
if(team.team_number > ABDUCTOR_MAX_TEAMS)
@@ -694,6 +704,7 @@
/datum/dynamic_ruleset/midround/from_ghosts/ninja/ready(forced = FALSE)
if(required_candidates > (dead_players.len + list_observers.len))
SSblackbox.record_feedback("tally","dynamic",1,"Times rulesets rejected due to not enough ghosts")
return FALSE
if(!spawn_loc)
var/list/spawn_locs = list()
@@ -21,6 +21,7 @@
requirements = list(50,50,50,50,50,50,50,50,50,50)
high_population_requirement = 40
antag_cap = list(1,1,1,1,2,2,2,2,3,3)
always_max_weight = TRUE
var/autotraitor_cooldown = 450 // 15 minutes (ticks once per 2 sec)
/datum/dynamic_ruleset/roundstart/traitor/pre_execute()
@@ -70,7 +70,7 @@
if(check_access(I))
authenticated = 1
auth_id = "[I.registered_name] ([I.assignment])"
if((20 in I.access))
if((ACCESS_CAPTAIN in I.access))
authenticated = 2
playsound(src, 'sound/machines/terminal_on.ogg', 50, 0)
if(obj_flags & EMAGGED)
@@ -279,7 +279,7 @@
// OMG CENTCOM LETTERHEAD
if("MessageCentCom")
if(authenticated==2)
if(authenticated)
if(!checkCCcooldown())
to_chat(usr, "<span class='warning'>Arrays recycling. Please stand by.</span>")
return
+4 -1
View File
@@ -326,6 +326,9 @@
/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params)
if(state_open && is_operational())
if(istype(I, /obj/item/clothing/head/mob_holder))
to_chat(user, "<span class='warning'>You can't quite fit that in while you hold it!</span>")
return
if(istype(I, /obj/item/clothing/suit))
if(suit)
to_chat(user, "<span class='warning'>The unit already contains a suit!.</span>")
@@ -437,4 +440,4 @@
if(I)
I.forceMove(loc)
. = TRUE
update_icon()
update_icon()
+4
View File
@@ -219,6 +219,10 @@
update_icon()
return
if(istype(W, /obj/item/clothing/head/mob_holder))
to_chat(user, "<span class='warning'>It's too unwieldly to put in this way.</span>")
return 1
else if(user.a_intent != INTENT_HARM)
if (!state_open)
@@ -72,6 +72,11 @@
desc = "It's still good. Four second rule!"
icon_state = "flour"
/obj/effect/decal/cleanable/greenglow/ecto
name = "ectoplasmic puddle"
desc = "You know who to call."
light_power = 2
/obj/effect/decal/cleanable/greenglow
name = "glowing goo"
desc = "Jeez. I hope that's not for lunch."
@@ -165,7 +165,7 @@
/obj/item/organ/heart/gland/chem = 5,
/obj/item/organ/heart/gland/mindshock = 5,
/obj/item/organ/heart/gland/plasma = 7,
/obj/item/organ/heart/gland/pop = 5,
/obj/item/organ/heart/gland/transform = 5,
/obj/item/organ/heart/gland/slime = 4,
/obj/item/organ/heart/gland/spiderman = 5,
/obj/item/organ/heart/gland/ventcrawling = 1,
@@ -349,6 +349,10 @@
icon_state = "impact_laser_purple"
duration = 4
/obj/effect/temp_visual/impact_effect/shrink
icon_state = "m_shield"
duration = 10
/obj/effect/temp_visual/impact_effect/ion
icon_state = "shieldsparkles"
duration = 6
@@ -665,6 +665,13 @@
name = "Booze Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/drinks/beer
/obj/item/circuitboard/machine/chem_dispenser/abductor
name = "Reagent Synthetizer (Abductor Machine Board)"
icon_state = "abductor_mod"
build_path = /obj/machinery/chem_dispenser/abductor
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/smoke_machine
name = "Smoke Machine (Machine Board)"
build_path = /obj/machinery/smoke_machine
+1 -1
View File
@@ -76,7 +76,7 @@ GLOBAL_LIST_EMPTY(possible_gifts)
/obj/item/clothing/suit/poncho/red,
/obj/item/clothing/suit/snowman,
/obj/item/clothing/head/snowman,
/obj/item/trash/coal)
/obj/item/stack/sheet/mineral/coal)
gift_type_list += subtypesof(/obj/item/clothing/head/collectable)
gift_type_list += subtypesof(/obj/item/toy) - (((typesof(/obj/item/toy/cards) - /obj/item/toy/cards/deck) + /obj/item/toy/figure + /obj/item/toy/ammo)) //All toys, except for abstract types and syndicate cards.
+70 -88
View File
@@ -11,95 +11,42 @@
resistance_flags = FLAMMABLE
max_integrity = 40
novariants = FALSE
var/heal_brute = 0
var/heal_burn = 0
var/stop_bleeding = 0
item_flags = NOBLUDGEON
var/self_delay = 50
/obj/item/stack/medical/attack(mob/living/M, mob/user)
if(M.stat == DEAD && !stop_bleeding)
var/t_him = "it"
if(M.gender == MALE)
t_him = "him"
else if(M.gender == FEMALE)
t_him = "her"
to_chat(user, "<span class='danger'>\The [M] is dead, you cannot help [t_him]!</span>")
. = ..()
if(!M.can_inject(user, TRUE))
return
if(!iscarbon(M) && !isanimal(M))
to_chat(user, "<span class='danger'>You don't know how to apply \the [src] to [M]!</span>")
return 1
var/obj/item/bodypart/affecting
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
if(M == user)
user.visible_message("<span class='notice'>[user] starts to apply \the [src] on [user.p_them()]self...</span>", "<span class='notice'>You begin applying \the [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject, user, TRUE)))
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(H.bleedsuppress)
to_chat(user, "<span class='warning'>[H]'s bleeding is already bandaged!</span>")
return
else if(!H.bleed_rate)
to_chat(user, "<span class='warning'>[H] isn't bleeding!</span>")
return
if(heal(M, user))
log_combat(user, M, "healed", src.name)
use(1)
if(isliving(M))
if(!M.can_inject(user, 1))
return
/obj/item/stack/medical/proc/heal(mob/living/M, mob/user)
return
if(user)
if (M != user)
if (isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use [src] on [M]!</span>")
return
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return
else if(src.heal_brute < 1)
to_chat(user, "<span class='notice'> [src] won't help [M] at all.</span>")
return
user.visible_message("<span class='green'>[user] applies [src] on [M].</span>", "<span class='green'>You apply [src] on [M].</span>")
else
var/t_himself = "itself"
if(user.gender == MALE)
t_himself = "himself"
else if(user.gender == FEMALE)
t_himself = "herself"
user.visible_message("<span class='notice'>[user] starts to apply [src] on [t_himself]...</span>", "<span class='notice'>You begin applying [src] on yourself...</span>")
if(!do_mob(user, M, self_delay, extra_checks=CALLBACK(M, /mob/living/proc/can_inject,user,1)))
return
user.visible_message("<span class='green'>[user] applies [src] on [t_himself].</span>", "<span class='green'>You apply [src] on yourself.</span>")
if(iscarbon(M))
var/mob/living/carbon/C = M
affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(ishuman(C))
var/mob/living/carbon/human/H = C
if(stop_bleeding)
if(!H.bleedsuppress) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.heal_damage(heal_brute, heal_burn))
/obj/item/stack/medical/proc/heal_carbon(mob/living/carbon/C, mob/user, brute, burn)
var/obj/item/bodypart/affecting = C.get_bodypart(check_zone(user.zone_selected))
if(!affecting) //Missing limb?
to_chat(user, "<span class='warning'>[C] doesn't have \a [parse_zone(user.zone_selected)]!</span>")
return
if(affecting.status == BODYPART_ORGANIC) //Limb must be organic to be healed - RR
if(affecting.brute_dam && brute || affecting.burn_dam && burn)
user.visible_message("<span class='green'>[user] applies \the [src] on [C]'s [affecting.name].</span>", "<span class='green'>You apply \the [src] on [C]'s [affecting.name].</span>")
if(affecting.heal_damage(brute, burn))
C.update_damage_overlays()
else
to_chat(user, "<span class='notice'>Medicine won't work on a robotic limb!</span>")
else
M.heal_bodypart_damage((src.heal_brute/2), (src.heal_burn/2))
use(1)
return TRUE
to_chat(user, "<span class='notice'>[C]'s [affecting.name] can not be healed with \the [src].</span>")
return
to_chat(user, "<span class='notice'>\The [src] won't work on a robotic limb!</span>")
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
/obj/item/stack/medical/bruise_pack
name = "bruise pack"
@@ -108,27 +55,56 @@
icon_state = "brutepack"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_brute = 40
var/heal_brute = 25
self_delay = 20
max_amount = 12
grind_results = list("styptic_powder" = 10)
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(isanimal(M))
var/mob/living/simple_animal/critter = M
if (!(critter.healable))
to_chat(user, "<span class='notice'> You cannot use \the [src] on [M]!</span>")
return FALSE
else if (critter.health == critter.maxHealth)
to_chat(user, "<span class='notice'> [M] is at full health.</span>")
return FALSE
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
M.heal_bodypart_damage((heal_brute/2))
return TRUE
if(iscarbon(M))
return heal_carbon(M, user, heal_brute, 0)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS)
/obj/item/stack/medical/gauze
name = "medical gauze"
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, but does not heal wounds."
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
stop_bleeding = 1800
self_delay = 20
var/stop_bleeding = 1800
var/heal_brute = 5
self_delay = 10
max_amount = 12
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
H.suppress_bloodloss(stop_bleeding)
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
return TRUE
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wirecutters) || I.get_sharpness())
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
if(get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two gauzes to do this!</span>")
return
@@ -163,13 +139,19 @@
icon_state = "ointment"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
heal_burn = 40
var/heal_burn = 25
self_delay = 20
max_amount = 12
grind_results = list("silver_sulfadiazine" = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
return
if(iscarbon(M))
return heal_carbon(M, user, 0, heal_burn)
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
return TOXLOSS
/obj/item/stack/medical/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "pouch")
@@ -4,7 +4,6 @@ Mineral Sheets
- Sandstone
- Sandbags
- Diamond
- Snow
- Uranium
- Plasma
- Gold
@@ -15,8 +14,9 @@ Mineral Sheets
Others:
- Adamantine
- Mythril
- Enriched Uranium
- Snow
- Abductor
- Coal
*/
/obj/item/stack/sheet/mineral/Initialize(mapload)
@@ -410,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.abductor_recipes
. = ..()
/*
* Coal
*/
/obj/item/stack/sheet/mineral/coal
name = "coal"
desc = "Someone's gotten on the naughty list."
icon = 'icons/obj/mining.dmi'
icon_state = "slag"
singular_name = "coal lump"
merge_type = /obj/item/stack/sheet/mineral/coal
grind_results = list("carbon" = 20)
/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
var/turf/T = get_turf(src)
message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
fire_act(W.get_temperature())
return TRUE
else
return ..()
/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
qdel(src)
/obj/item/stack/sheet/mineral/coal/five
amount = 5
/obj/item/stack/sheet/mineral/coal/ten
amount = 10
+5 -12
View File
@@ -72,17 +72,10 @@
resistance_flags = NONE
grind_results = list("aluminium" = 10)
/obj/item/trash/boritos
name = "boritos bag"
icon_state = "boritos"
grind_results = list("aluminium" = 1) //from the mylar bag
/obj/item/trash/attack(mob/M, mob/living/user)
return
/obj/item/trash/coal
name = "lump of coal"
icon = 'icons/obj/mining.dmi'
icon_state = "slag"
desc = "Someone's gotten on the naughty list."
grind_results = list("carbon" = 20)
/obj/item/trash/coal/burn()
visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
new /obj/item/stack/ore/diamond(loc)
qdel(src)
@@ -37,6 +37,8 @@
dat += "<I>Your apprentice is training to cast spells that will aid your survival. They know Forcewall and Charge and come with a Staff of Healing.</I><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -65,6 +65,8 @@
//Equip
var/mob/living/carbon/human/H = owner.current
H.set_species(/datum/species/abductor)
var/obj/item/organ/tongue/abductor/T = H.getorganslot(ORGAN_SLOT_TONGUE)
T.mothership = "[team.name]"
H.real_name = "[team.name] [sub_role]"
H.equipOutfit(outfit)
@@ -17,7 +17,7 @@
actions_types = list(/datum/action/item_action/hands_free/activate)
allowed = list(
/obj/item/abductor,
/obj/item/abductor_baton,
/obj/item/abductor/baton,
/obj/item/melee/baton,
/obj/item/gun/energy,
/obj/item/restraints/handcuffs
@@ -57,7 +57,7 @@
/obj/item/clothing/suit/armor/abductor/vest/item_action_slot_check(slot, mob/user, datum/action/A)
if(slot == SLOT_WEAR_SUIT) //we only give the mob the ability to activate the vest if he's actually wearing it.
return 1
return TRUE
/obj/item/clothing/suit/armor/abductor/vest/proc/SetDisguise(datum/icon_snapshot/entry)
disguise = entry
@@ -89,11 +89,9 @@
/obj/item/clothing/suit/armor/abductor/vest/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
DeactivateStealth()
return 0
/obj/item/clothing/suit/armor/abductor/vest/IsReflect()
DeactivateStealth()
return 0
/obj/item/clothing/suit/armor/abductor/vest/ui_action_click()
switch(mode)
@@ -111,7 +109,10 @@
to_chat(loc, "<span class='warning'>Combat injection is still recharging.</span>")
return
var/mob/living/carbon/human/M = loc
M.do_adrenaline(150, FALSE, 0, 0, TRUE, list("inaprovaline" = 3, "synaptizine" = 10, "omnizine" = 10), "<span class='boldnotice'>You feel a sudden surge of energy!</span>")
M.adjustStaminaLoss(-75)
M.SetUnconscious(0)
M.SetStun(0)
M.SetKnockdown(0)
combat_cooldown = 0
START_PROCESSING(SSobj, src)
@@ -131,9 +132,11 @@
/obj/item/abductor
icon = 'icons/obj/abductor.dmi'
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
/obj/item/abductor/proc/AbductorCheck(mob/user)
if(HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
if (HAS_TRAIT(user, TRAIT_ABDUCTOR_TRAINING))
return TRUE
if (istype(user) && user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_TRAINING))
return TRUE
@@ -158,8 +161,6 @@
desc = "A dual-mode tool for retrieving specimens and scanning appearances. Scanning can be done through cameras."
icon_state = "gizmo_scan"
item_state = "silencer"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
var/mode = GIZMO_SCAN
var/mob/living/marked = null
var/obj/machinery/abductor/console/console
@@ -218,12 +219,9 @@
if(marked == target)
to_chat(user, "<span class='warning'>This specimen is already marked!</span>")
return
if(ishuman(target))
if(isabductor(target))
marked = target
to_chat(user, "<span class='notice'>You mark [target] for future retrieval.</span>")
else
prepare(target,user)
if(isabductor(target) || iscow(target))
marked = target
to_chat(user, "<span class='notice'>You mark [target] for future retrieval.</span>")
else
prepare(target,user)
@@ -247,8 +245,6 @@
desc = "A compact device used to shut down communications equipment."
icon_state = "silencer"
item_state = "gizmo"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
/obj/item/abductor/silencer/attack(mob/living/M, mob/user)
if(!AbductorCheck(user))
@@ -292,8 +288,6 @@
or to send a command to a test subject with a charged gland."
icon_state = "mind_device_message"
item_state = "silencer"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
var/mode = MIND_DEVICE_MESSAGE
/obj/item/abductor/mind_device/attack_self(mob/user)
@@ -389,6 +383,17 @@
item_state = "alienpistol"
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
/obj/item/gun/energy/shrink_ray
name = "shrink ray blaster"
desc = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
That or it's just space magic. Either way, it shrinks stuff."
ammo_type = list(/obj/item/ammo_casing/energy/shrink)
item_state = "shrink_ray"
icon_state = "shrink_ray"
fire_delay = 30
selfcharge = 1//shot costs 200 energy, has a max capacity of 1000 for 5 shots. self charge returns 25 energy every couple ticks, so about 1 shot charged every 12~ seconds
trigger_guard = TRIGGER_GUARD_ALLOW_ALL// variable-size trigger, get it? (abductors need this to be set so the gun is usable for them)
/obj/item/paper/guides/antag/abductor
name = "Dissection Guide"
icon_state = "alienpaper_words"
@@ -422,21 +427,18 @@
#define BATON_PROBE 3
#define BATON_MODES 4
/obj/item/abductor_baton
/obj/item/abductor/baton
name = "advanced baton"
desc = "A quad-mode baton used for incapacitation and restraining of specimens."
var/mode = BATON_STUN
icon = 'icons/obj/abductor.dmi'
icon_state = "wonderprodStun"
item_state = "wonderprod"
lefthand_file = 'icons/mob/inhands/antag/abductor_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/abductor_righthand.dmi'
slot_flags = ITEM_SLOT_BELT
force = 7
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_mode)
/obj/item/abductor_baton/proc/toggle(mob/living/user=usr)
/obj/item/abductor/baton/proc/toggle(mob/living/user=usr)
mode = (mode+1)%BATON_MODES
var/txt
switch(mode)
@@ -452,7 +454,7 @@
to_chat(usr, "<span class='notice'>You switch the baton to [txt] mode.</span>")
update_icon()
/obj/item/abductor_baton/update_icon()
/obj/item/abductor/baton/update_icon()
switch(mode)
if(BATON_STUN)
icon_state = "wonderprodStun"
@@ -467,8 +469,8 @@
icon_state = "wonderprodProbe"
item_state = "wonderprodProbe"
/obj/item/abductor_baton/attack(mob/target, mob/living/user)
if(!isabductor(user))
/obj/item/abductor/baton/attack(mob/target, mob/living/user)
if(!AbductorCheck(user))
return
if(iscyborg(target))
@@ -485,8 +487,8 @@
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return 0
playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE)
return FALSE
switch (mode)
if(BATON_STUN)
@@ -498,10 +500,10 @@
if(BATON_PROBE)
ProbeAttack(L,user)
/obj/item/abductor_baton/attack_self(mob/living/user)
/obj/item/abductor/baton/attack_self(mob/living/user)
toggle(user)
/obj/item/abductor_baton/proc/StunAttack(mob/living/L,mob/living/user)
/obj/item/abductor/baton/proc/StunAttack(mob/living/L,mob/living/user)
L.lastattacker = user.real_name
L.lastattackerckey = user.ckey
@@ -513,7 +515,7 @@
L.visible_message("<span class='danger'>[user] has stunned [L] with [src]!</span>", \
"<span class='userdanger'>[user] has stunned you with [src]!</span>")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
if(ishuman(L))
var/mob/living/carbon/human/H = L
@@ -521,7 +523,7 @@
log_combat(user, L, "stunned")
/obj/item/abductor_baton/proc/SleepAttack(mob/living/L,mob/living/user)
/obj/item/abductor/baton/proc/SleepAttack(mob/living/L,mob/living/user)
if(L.incapacitated(TRUE, TRUE))
if(L.anti_magic_check(FALSE, FALSE, TRUE, 0))
to_chat(user, "<span class='warning'>The specimen's tinfoil protection is interfering with the sleep inducement!</span>")
@@ -531,7 +533,7 @@
return
L.visible_message("<span class='danger'>[user] has induced sleep in [L] with [src]!</span>", \
"<span class='userdanger'>You suddenly feel very drowsy!</span>")
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
playsound(src, 'sound/weapons/egloves.ogg', 50, TRUE, -1)
L.Sleeping(1200)
log_combat(user, L, "put to sleep")
else
@@ -545,13 +547,13 @@
L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src]!</span>", \
"<span class='userdanger'>You suddenly feel drowsy!</span>")
/obj/item/abductor_baton/proc/CuffAttack(mob/living/L,mob/living/user)
/obj/item/abductor/baton/proc/CuffAttack(mob/living/L,mob/living/user)
if(!iscarbon(L))
return
var/mob/living/carbon/C = L
if(!C.handcuffed)
if(C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore())
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
playsound(src, 'sound/weapons/cablecuff.ogg', 30, TRUE, -2)
C.visible_message("<span class='danger'>[user] begins restraining [C] with [src]!</span>", \
"<span class='userdanger'>[user] begins shaping an energy field around your hands!</span>")
if(do_mob(user, C, 30) && (C.get_num_arms(FALSE) >= 2 || C.get_arm_ignore()))
@@ -565,7 +567,7 @@
else
to_chat(user, "<span class='warning'>[C] doesn't have two hands...</span>")
/obj/item/abductor_baton/proc/ProbeAttack(mob/living/L,mob/living/user)
/obj/item/abductor/baton/proc/ProbeAttack(mob/living/L,mob/living/user)
L.visible_message("<span class='danger'>[user] probes [L] with [src]!</span>", \
"<span class='userdanger'>[user] probes you!</span>")
@@ -610,7 +612,7 @@
S.start()
. = ..()
/obj/item/abductor_baton/examine(mob/user)
/obj/item/abductor/baton/examine(mob/user)
. = ..()
switch(mode)
if(BATON_STUN)
@@ -639,10 +641,44 @@
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/radio/headset/abductor/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/screwdriver))
if(W.tool_behaviour == TOOL_SCREWDRIVER)
return // Stops humans from disassembling abductor headsets.
return ..()
/obj/item/abductor_machine_beacon
name = "machine beacon"
desc = "A beacon designed to instantly tele-construct abductor machinery."
icon = 'icons/obj/abductor.dmi'
icon_state = "beacon"
w_class = WEIGHT_CLASS_TINY
var/obj/machinery/spawned_machine
/obj/item/abductor_machine_beacon/attack_self(mob/user)
..()
user.visible_message("<span class='notice'>[user] places down [src] and activates it.</span>", "<span class='notice'>You place down [src] and activate it.</span>")
user.dropItemToGround(src)
playsound(src, 'sound/machines/terminal_alert.ogg', 50)
addtimer(CALLBACK(src, .proc/try_spawn_machine), 30)
/obj/item/abductor_machine_beacon/proc/try_spawn_machine()
var/viable = FALSE
if(isfloorturf(loc))
var/turf/T = loc
viable = TRUE
for(var/obj/thing in T.contents)
if(thing.density || ismachinery(thing) || isstructure(thing))
viable = FALSE
if(viable)
playsound(src, 'sound/effects/phasein.ogg', 50, TRUE)
var/new_machine = new spawned_machine(loc)
visible_message("<span class='notice'>[new_machine] warps on top of the beacon!</span>")
qdel(src)
else
playsound(src, 'sound/machines/buzz-two.ogg', 50)
/obj/item/abductor_machine_beacon/chem_dispenser
name = "beacon - Reagent Synthesizer"
spawned_machine = /obj/machinery/chem_dispenser/abductor
/obj/item/scalpel/alien
name = "alien scalpel"
@@ -706,11 +742,11 @@
framestackamount = 1
/obj/structure/table_frame/abductor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/wrench))
if(I.tool_behaviour == TOOL_WRENCH)
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
I.play_tool_sound(src)
if(I.use_tool(src, user, 30))
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
for(var/i = 1, i <= framestackamount, i++)
new framestack(get_turf(src))
qdel(src)
@@ -760,7 +796,6 @@
icon = 'icons/obj/abductor.dmi'
icon_state = "bed"
can_buckle = 1
buckle_lying = 1
var/static/list/injected_reagents = list("corazone")
@@ -798,3 +833,11 @@
airlock_type = /obj/machinery/door/airlock/abductor
material_type = /obj/item/stack/sheet/mineral/abductor
noglass = TRUE
/obj/item/clothing/under/abductor
desc = "The most advanced form of jumpsuit known to reality, looks uncomfortable."
name = "alien jumpsuit"
icon_state = "abductor"
item_state = "bl_suit"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 10, rad = 0, fire = 0, acid = 0)
can_adjust = 0
@@ -1,6 +1,6 @@
/datum/outfit/abductor
name = "Abductor Basic"
uniform = /obj/item/clothing/under/color/grey //they're greys gettit
uniform = /obj/item/clothing/under/abductor
shoes = /obj/item/clothing/shoes/combat
back = /obj/item/storage/backpack
ears = /obj/item/radio/headset/abductor
@@ -34,7 +34,7 @@
name = "Abductor Agent"
head = /obj/item/clothing/head/helmet/abductor
suit = /obj/item/clothing/suit/armor/abductor/vest
suit_store = /obj/item/abductor_baton
suit_store = /obj/item/abductor/baton
belt = /obj/item/storage/belt/military/abductor/full
backpack_contents = list(
@@ -5,18 +5,23 @@
icon_state = "gland"
status = ORGAN_ROBOTIC
beating = TRUE
organ_flags = ORGAN_NO_SPOIL
var/true_name = "baseline placebo referencer"
var/cooldown_low = 300
var/cooldown_high = 300
var/next_activation = 0
var/uses // -1 For infinite
var/human_only = 0
var/active = 0
var/human_only = FALSE
var/active = FALSE
var/mind_control_uses = 1
var/mind_control_duration = 1800
var/active_mind_control = FALSE
/obj/item/organ/heart/gland/Initialize()
. = ..()
icon_state = pick(list("health", "spider", "slime", "emp", "species", "egg", "vent", "mindshock", "viral"))
/obj/item/organ/heart/gland/examine(mob/user)
. = ..()
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
@@ -55,14 +60,18 @@
active_mind_control = TRUE
message_admins("[key_name(user)] sent an abductor mind control message to [key_name(owner)]: [command]")
update_gland_hud()
var/obj/screen/alert/mind_control/mind_alert = owner.throw_alert("mind_control", /obj/screen/alert/mind_control)
mind_alert.command = command
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
return TRUE
/obj/item/organ/heart/gland/proc/clear_mind_control()
if(!ownerCheck() || !active_mind_control)
return FALSE
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
to_chat(owner, "<span class='userdanger'>You feel the compulsion fade, and you <i>completely forget</i> about your previous orders.</span>")
owner.clear_alert("mind_control")
active_mind_control = FALSE
return TRUE
/obj/item/organ/heart/gland/Remove(mob/living/carbon/M, special = 0)
active = 0
@@ -98,257 +107,4 @@
active = 0
/obj/item/organ/heart/gland/proc/activate()
return
/obj/item/organ/heart/gland/heals
true_name = "coherency harmonizer"
cooldown_low = 200
cooldown_high = 400
uses = -1
icon_state = "health"
mind_control_uses = 3
mind_control_duration = 3000
/obj/item/organ/heart/gland/heals/activate()
to_chat(owner, "<span class='notice'>You feel curiously revitalized.</span>")
owner.adjustToxLoss(-20, FALSE, TRUE)
owner.heal_bodypart_damage(20, 20, 0, TRUE)
owner.adjustOxyLoss(-20)
/obj/item/organ/heart/gland/slime
true_name = "gastric animation galvanizer"
cooldown_low = 600
cooldown_high = 1200
uses = -1
icon_state = "slime"
mind_control_uses = 1
mind_control_duration = 2400
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
owner.grant_language(/datum/language/slime)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
owner.vomit(20)
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
Slime.Friends = list(owner)
Slime.Leader = owner
/obj/item/organ/heart/gland/mindshock
true_name = "neural crosstalk uninhibitor"
cooldown_low = 400
cooldown_high = 700
uses = -1
icon_state = "mindshock"
mind_control_uses = 1
mind_control_duration = 6000
/obj/item/organ/heart/gland/mindshock/activate()
to_chat(owner, "<span class='notice'>You get a headache.</span>")
var/turf/T = get_turf(owner)
for(var/mob/living/carbon/H in orange(4,T))
if(H == owner)
continue
switch(pick(1,3))
if(1)
to_chat(H, "<span class='userdanger'>You hear a loud buzz in your head, silencing your thoughts!</span>")
H.Stun(50)
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60
/obj/item/organ/heart/gland/pop
true_name = "anthropmorphic translocator"
cooldown_low = 900
cooldown_high = 1800
uses = -1
human_only = TRUE
icon_state = "species"
mind_control_uses = 5
mind_control_duration = 300
/obj/item/organ/heart/gland/pop/activate()
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
randomize_human(owner)
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
owner.set_species(species)
/obj/item/organ/heart/gland/ventcrawling
true_name = "pliant cartilage enabler"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
icon_state = "vent"
mind_control_uses = 4
mind_control_duration = 1800
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
owner.ventcrawler = VENTCRAWLER_ALWAYS
/obj/item/organ/heart/gland/viral
true_name = "contamination incubator"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
icon_state = "viral"
mind_control_uses = 1
mind_control_duration = 1800
/obj/item/organ/heart/gland/viral/activate()
to_chat(owner, "<span class='warning'>You feel sick.</span>")
var/datum/disease/advance/A = random_virus(pick(2,6),6)
A.carrier = TRUE
owner.ForceContractDisease(A, FALSE, TRUE)
/obj/item/organ/heart/gland/viral/proc/random_virus(max_symptoms, max_level)
if(max_symptoms > VIRUS_SYMPTOM_LIMIT)
max_symptoms = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/A = new /datum/disease/advance()
var/list/datum/symptom/possible_symptoms = list()
for(var/symptom in subtypesof(/datum/symptom))
var/datum/symptom/S = symptom
if(initial(S.level) > max_level)
continue
if(initial(S.level) <= 0) //unobtainable symptoms
continue
possible_symptoms += S
for(var/i in 1 to max_symptoms)
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
A.symptoms += S
A.Refresh() //just in case someone already made and named the same disease
return A
/obj/item/organ/heart/gland/trauma
true_name = "white matter randomiser"
cooldown_low = 800
cooldown_high = 1200
uses = 5
icon_state = "emp"
mind_control_uses = 3
mind_control_duration = 1800
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
if(prob(33))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
if(prob(20))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
/obj/item/organ/heart/gland/spiderman
true_name = "araneae cloister accelerator"
cooldown_low = 450
cooldown_high = 900
uses = -1
icon_state = "spider"
mind_control_uses = 2
mind_control_duration = 2400
/obj/item/organ/heart/gland/spiderman/activate()
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
owner.faction |= "spiders"
var/obj/structure/spider/spiderling/S = new(owner.drop_location())
S.directive = "Protect your nest inside [owner.real_name]."
/obj/item/organ/heart/gland/egg
true_name = "roe/enzymatic synthesizer"
cooldown_low = 300
cooldown_high = 400
uses = -1
icon_state = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
mind_control_uses = 2
mind_control_duration = 1800
/obj/item/organ/heart/gland/egg/activate()
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
var/turf/T = owner.drop_location()
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
/obj/item/organ/heart/gland/electric
true_name = "electron accumulator/discharger"
cooldown_low = 800
cooldown_high = 1200
uses = -1
mind_control_uses = 2
mind_control_duration = 900
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, ORGAN_TRAIT)
..()
/obj/item/organ/heart/gland/electric/activate()
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
"<span class='warning'>You feel electric energy building up inside you!</span>")
playsound(get_turf(owner), "sparks", 100, 1, -1)
addtimer(CALLBACK(src, .proc/zap), rand(30, 100))
/obj/item/organ/heart/gland/electric/proc/zap()
tesla_zap(owner, 4, 8000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN)
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, 1)
/obj/item/organ/heart/gland/chem
true_name = "intrinsic pharma-provider"
cooldown_low = 50
cooldown_high = 50
uses = -1
mind_control_uses = 3
mind_control_duration = 1200
var/list/possible_reagents = list()
/obj/item/organ/heart/gland/chem/Initialize()
..()
for(var/X in subtypesof(/datum/reagent/drug))
var/datum/reagent/R = X
possible_reagents += initial(R.id)
for(var/X in subtypesof(/datum/reagent/medicine))
var/datum/reagent/R = X
possible_reagents += initial(R.id)
for(var/X in typesof(/datum/reagent/toxin))
var/datum/reagent/R = X
possible_reagents += initial(R.id)
/obj/item/organ/heart/gland/chem/activate()
var/chem_to_add = pick(possible_reagents)
owner.reagents.add_reagent(chem_to_add, 2)
owner.adjustToxLoss(-2, TRUE, TRUE)
..()
/obj/item/organ/heart/gland/plasma
true_name = "effluvium sanguine-synonym emitter"
cooldown_low = 1200
cooldown_high = 1800
uses = -1
mind_control_uses = 1
mind_control_duration = 800
/obj/item/organ/heart/gland/plasma/activate()
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
addtimer(CALLBACK(src, .proc/vomit_plasma), 200)
/obj/item/organ/heart/gland/plasma/proc/vomit_plasma()
if(!owner)
return
owner.visible_message("<span class='danger'>[owner] vomits a cloud of plasma!</span>")
var/turf/open/T = get_turf(owner)
if(istype(T))
T.atmos_spawn_air("plasma=50;TEMP=[T20C]")
owner.vomit()
return
@@ -0,0 +1,19 @@
/obj/item/organ/heart/gland/access
true_name = "anagraphic electro-scrambler"
cooldown_low = 600
cooldown_high = 1200
uses = 1
icon_state = "mindshock"
mind_control_uses = 3
mind_control_duration = 900
/obj/item/organ/heart/gland/access/activate()
to_chat(owner, "<span class='notice'>You feel like a VIP for some reason.</span>")
RegisterSignal(owner, COMSIG_MOB_ALLOWED, .proc/free_access)
/obj/item/organ/heart/gland/access/proc/free_access(datum/source, obj/O)
return TRUE
/obj/item/organ/heart/gland/access/Remove(mob/living/carbon/M, special = 0)
UnregisterSignal(owner, COMSIG_MOB_ALLOWED)
..()
@@ -0,0 +1,18 @@
/obj/item/organ/heart/gland/blood
true_name = "pseudonuclear hemo-destabilizer"
cooldown_low = 1200
cooldown_high = 1800
uses = -1
icon_state = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
mind_control_uses = 3
mind_control_duration = 1500
/obj/item/organ/heart/gland/blood/activate()
if(!ishuman(owner) || !owner.dna.species)
return
var/mob/living/carbon/human/H = owner
var/datum/species/species = H.dna.species
to_chat(H, "<span class='warning'>You feel your blood heat up for a moment.</span>")
species.exotic_blood = get_random_reagent_id()
@@ -0,0 +1,20 @@
/obj/item/organ/heart/gland/chem
true_name = "intrinsic pharma-provider"
cooldown_low = 50
cooldown_high = 50
uses = -1
icon_state = "viral"
mind_control_uses = 3
mind_control_duration = 1200
var/list/possible_reagents = list()
/obj/item/organ/heart/gland/chem/Initialize()
. = ..()
for(var/R in subtypesof(/datum/reagent/drug) + subtypesof(/datum/reagent/medicine) + typesof(/datum/reagent/toxin))
possible_reagents += R
/obj/item/organ/heart/gland/chem/activate()
var/chem_to_add = pick(possible_reagents)
owner.reagents.add_reagent(chem_to_add, 2)
owner.adjustToxLoss(-5, TRUE, TRUE)
..()
@@ -0,0 +1,15 @@
/obj/item/organ/heart/gland/egg
true_name = "roe/enzymatic synthesizer"
cooldown_low = 300
cooldown_high = 400
uses = -1
icon_state = "egg"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
mind_control_uses = 2
mind_control_duration = 1800
/obj/item/organ/heart/gland/egg/activate()
owner.visible_message("<span class='alertalien'>[owner] [pick(EGG_LAYING_MESSAGES)]</span>")
var/turf/T = owner.drop_location()
new /obj/item/reagent_containers/food/snacks/egg/gland(T)
@@ -0,0 +1,26 @@
/obj/item/organ/heart/gland/electric
true_name = "electron accumulator/discharger"
cooldown_low = 800
cooldown_high = 1200
icon_state = "species"
uses = -1
mind_control_uses = 2
mind_control_duration = 900
/obj/item/organ/heart/gland/electric/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
ADD_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
/obj/item/organ/heart/gland/electric/Remove(mob/living/carbon/M, special = 0)
REMOVE_TRAIT(owner, TRAIT_SHOCKIMMUNE, "abductor_gland")
..()
/obj/item/organ/heart/gland/electric/activate()
owner.visible_message("<span class='danger'>[owner]'s skin starts emitting electric arcs!</span>",\
"<span class='warning'>You feel electric energy building up inside you!</span>")
playsound(get_turf(owner), "sparks", 100, TRUE, -1)
addtimer(CALLBACK(src, .proc/zap), rand(30, 100))
/obj/item/organ/heart/gland/electric/proc/zap()
tesla_zap(owner, 4, 8000, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN)
playsound(get_turf(owner), 'sound/magic/lightningshock.ogg', 50, TRUE)
@@ -0,0 +1,178 @@
/obj/item/organ/heart/gland/heal
true_name = "organic replicator"
cooldown_low = 200
cooldown_high = 400
uses = -1
human_only = TRUE
icon_state = "health"
mind_control_uses = 3
mind_control_duration = 3000
/obj/item/organ/heart/gland/heal/activate()
if(!(owner.mob_biotypes & MOB_ORGANIC))
return
for(var/organ in owner.internal_organs)
if(istype(organ, /obj/item/organ/cyberimp))
reject_implant(organ)
return
var/obj/item/organ/liver/liver = owner.getorganslot(ORGAN_SLOT_LIVER)
if((!liver/* && !HAS_TRAIT(owner, TRAIT_NOMETABOLISM)*/) || (liver && ((liver.damage > (liver.maxHealth / 2)) || (istype(liver, /obj/item/organ/liver/cybernetic)))))
replace_liver(liver)
return
var/obj/item/organ/lungs/lungs = owner.getorganslot(ORGAN_SLOT_LUNGS)
if((!lungs && !HAS_TRAIT(owner, TRAIT_NOBREATH)) || (lungs && (istype(lungs, /obj/item/organ/lungs/cybernetic))))
replace_lungs(lungs)
return
var/obj/item/organ/eyes/eyes = owner.getorganslot(ORGAN_SLOT_EYES)
if(!eyes || (eyes && ((HAS_TRAIT_FROM(owner, TRAIT_NEARSIGHT, EYE_DAMAGE)) || (HAS_TRAIT_FROM(owner, TRAIT_BLIND, EYE_DAMAGE)) || (istype(eyes, /obj/item/organ/eyes/robotic)))))
replace_eyes(eyes)
return
var/obj/item/bodypart/limb
var/list/limb_list = list(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
for(var/zone in limb_list)
limb = owner.get_bodypart(zone)
if(!limb)
replace_limb(zone)
return
if((limb.get_damage() >= (limb.max_damage / 2)) || (limb.status == BODYPART_ROBOTIC))
replace_limb(zone, limb)
return
if(owner.getToxLoss() > 40)
replace_blood()
return
var/tox_amount = 0
for(var/datum/reagent/toxin/T in owner.reagents.reagent_list)
tox_amount += owner.reagents.get_reagent_amount(T.type)
if(tox_amount > 10)
replace_blood()
return
if(owner.blood_volume < BLOOD_VOLUME_OKAY)
owner.blood_volume = BLOOD_VOLUME_NORMAL
to_chat(owner, "<span class='warning'>You feel your blood pulsing within you.</span>")
return
var/obj/item/bodypart/chest/chest = owner.get_bodypart(BODY_ZONE_CHEST)
if((chest.get_damage() >= (chest.max_damage / 4)) || (chest.status == BODYPART_ROBOTIC))
replace_chest(chest)
return
/obj/item/organ/heart/gland/heal/proc/reject_implant(obj/item/organ/cyberimp/implant)
owner.visible_message("<span class='warning'>[owner] vomits up his [implant.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [implant.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
implant.Remove(owner)
implant.forceMove(owner.drop_location())
/obj/item/organ/heart/gland/heal/proc/replace_liver(obj/item/organ/liver/liver)
if(liver)
owner.visible_message("<span class='warning'>[owner] vomits up his [liver.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [liver.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
liver.Remove(owner)
liver.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble in your bowels...</span>")
var/liver_type = /obj/item/organ/liver
if(owner?.dna?.species?.mutantliver)
liver_type = owner.dna.species.mutantliver
var/obj/item/organ/liver/new_liver = new liver_type()
new_liver.Insert(owner)
/obj/item/organ/heart/gland/heal/proc/replace_lungs(obj/item/organ/lungs/lungs)
if(lungs)
owner.visible_message("<span class='warning'>[owner] vomits up his [lungs.name]!</span>", "<span class='userdanger'>You suddenly vomit up your [lungs.name]!</span>")
owner.vomit(0, TRUE, TRUE, 1, FALSE, FALSE, FALSE, TRUE)
lungs.Remove(owner)
lungs.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble inside your chest...</span>")
var/lung_type = /obj/item/organ/lungs
if(owner.dna.species && owner.dna.species.mutantlungs)
lung_type = owner.dna.species.mutantlungs
var/obj/item/organ/lungs/new_lungs = new lung_type()
new_lungs.Insert(owner)
/obj/item/organ/heart/gland/heal/proc/replace_eyes(obj/item/organ/eyes/eyes)
if(eyes)
owner.visible_message("<span class='warning'>[owner]'s [eyes.name] fall out of their sockets!</span>", "<span class='userdanger'>Your [eyes.name] fall out of their sockets!</span>")
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
eyes.Remove(owner)
eyes.forceMove(owner.drop_location())
else
to_chat(owner, "<span class='warning'>You feel a weird rumble behind your eye sockets...</span>")
addtimer(CALLBACK(src, .proc/finish_replace_eyes), rand(100, 200))
/obj/item/organ/heart/gland/heal/proc/finish_replace_eyes()
var/eye_type = /obj/item/organ/eyes
if(owner.dna.species && owner.dna.species.mutanteyes)
eye_type = owner.dna.species.mutanteyes
var/obj/item/organ/eyes/new_eyes = new eye_type()
new_eyes.Insert(owner)
owner.visible_message("<span class='warning'>A pair of new eyes suddenly inflates into [owner]'s eye sockets!</span>", "<span class='userdanger'>A pair of new eyes suddenly inflates into your eye sockets!</span>")
/obj/item/organ/heart/gland/heal/proc/replace_limb(body_zone, obj/item/bodypart/limb)
if(limb)
owner.visible_message("<span class='warning'>[owner]'s [limb.name] suddenly detaches from [owner.p_their()] body!</span>", "<span class='userdanger'>Your [limb.name] suddenly detaches from your body!</span>")
playsound(owner, "desceration", 50, TRUE, -1)
limb.drop_limb()
else
to_chat(owner, "<span class='warning'>You feel a weird tingle in your [parse_zone(body_zone)]... even if you don't have one.</span>")
addtimer(CALLBACK(src, .proc/finish_replace_limb, body_zone), rand(150, 300))
/obj/item/organ/heart/gland/heal/proc/finish_replace_limb(body_zone)
owner.visible_message("<span class='warning'>With a loud snap, [owner]'s [parse_zone(body_zone)] rapidly grows back from [owner.p_their()] body!</span>",
"<span class='userdanger'>With a loud snap, your [parse_zone(body_zone)] rapidly grows back from your body!</span>",
"<span class='warning'>Your hear a loud snap.</span>")
playsound(owner, 'sound/magic/demon_consume.ogg', 50, TRUE)
owner.regenerate_limb(body_zone)
/obj/item/organ/heart/gland/heal/proc/replace_blood()
owner.visible_message("<span class='warning'>[owner] starts vomiting huge amounts of blood!</span>", "<span class='userdanger'>You suddenly start vomiting huge amounts of blood!</span>")
keep_replacing_blood()
/obj/item/organ/heart/gland/heal/proc/keep_replacing_blood()
var/keep_going = FALSE
owner.vomit(0, TRUE, FALSE, 3, FALSE, FALSE, FALSE, TRUE)
owner.Stun(15)
owner.adjustToxLoss(-15, TRUE, TRUE)
owner.blood_volume = min(BLOOD_VOLUME_NORMAL, owner.blood_volume + 20)
if(owner.blood_volume < BLOOD_VOLUME_NORMAL)
keep_going = TRUE
if(owner.getToxLoss())
keep_going = TRUE
for(var/datum/reagent/toxin/R in owner.reagents.reagent_list)
owner.reagents.remove_reagent(R.type, 4)
if(owner.reagents.has_reagent(R.type))
keep_going = TRUE
if(keep_going)
addtimer(CALLBACK(src, .proc/keep_replacing_blood), 30)
/obj/item/organ/heart/gland/heal/proc/replace_chest(obj/item/bodypart/chest/chest)
if(chest.status == BODYPART_ROBOTIC)
owner.visible_message("<span class='warning'>[owner]'s [chest.name] rapidly expels its mechanical components, replacing them with flesh!</span>", "<span class='userdanger'>Your [chest.name] rapidly expels its mechanical components, replacing them with flesh!</span>")
playsound(owner, 'sound/magic/clockwork/anima_fragment_attack.ogg', 50, TRUE)
var/list/dirs = GLOB.alldirs.Copy()
for(var/i in 1 to 3)
var/obj/effect/decal/cleanable/robot_debris/debris = new(get_turf(owner))
debris.streak(dirs)
else
owner.visible_message("<span class='warning'>[owner]'s [chest.name] sheds off its damaged flesh, rapidly replacing it!</span>", "<span class='warning'>Your [chest.name] sheds off its damaged flesh, rapidly replacing it!</span>")
playsound(owner, 'sound/effects/splat.ogg', 50, TRUE)
var/list/dirs = GLOB.alldirs.Copy()
for(var/i in 1 to 3)
var/obj/effect/decal/cleanable/blood/gibs/gibs = new(get_turf(owner))
gibs.streak(dirs)
var/obj/item/bodypart/chest/new_chest = new(null)
new_chest.replace_limb(owner, TRUE)
qdel(chest)
@@ -0,0 +1,64 @@
/obj/item/organ/heart/gland/mindshock
true_name = "neural crosstalk uninhibitor"
cooldown_low = 400
cooldown_high = 700
uses = -1
icon_state = "mindshock"
mind_control_uses = 1
mind_control_duration = 6000
var/list/mob/living/carbon/human/broadcasted_mobs = list()
/obj/item/organ/heart/gland/mindshock/activate()
to_chat(owner, "<span class='notice'>You get a headache.</span>")
var/turf/T = get_turf(owner)
for(var/mob/living/carbon/H in orange(4,T))
if(H == owner)
continue
switch(pick(1,3))
if(1)
to_chat(H, "<span class='userdanger'>You hear a loud buzz in your head, silencing your thoughts!</span>")
H.Stun(50)
if(2)
to_chat(H, "<span class='warning'>You hear an annoying buzz in your head.</span>")
H.confused += 15
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 10, 160)
if(3)
H.hallucination += 60
/obj/item/organ/heart/gland/mindshock/mind_control(command, mob/living/user)
if(!ownerCheck() || !mind_control_uses || active_mind_control)
return FALSE
mind_control_uses--
for(var/mob/M in oview(7, owner))
if(!ishuman(M))
continue
var/mob/living/carbon/human/H = M
if(H.stat)
continue
broadcasted_mobs += H
to_chat(H, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(H, "<span class='mind_control'>[command]</span>")
message_admins("[key_name(user)] broadcasted an abductor mind control message from [key_name(owner)] to [key_name(H)]: [command]")
var/obj/screen/alert/mind_control/mind_alert = H.throw_alert("mind_control", /obj/screen/alert/mind_control)
mind_alert.command = command
if(LAZYLEN(broadcasted_mobs))
active_mind_control = TRUE
addtimer(CALLBACK(src, .proc/clear_mind_control), mind_control_duration)
update_gland_hud()
return TRUE
/obj/item/organ/heart/gland/mindshock/clear_mind_control()
if(!active_mind_control || !LAZYLEN(broadcasted_mobs))
return FALSE
for(var/M in broadcasted_mobs)
var/mob/living/carbon/human/H = M
to_chat(H, "<span class='userdanger'>You feel the compulsion fade, and you <i>completely forget</i> about your previous orders.</span>")
H.clear_alert("mind_control")
active_mind_control = FALSE
return TRUE
@@ -0,0 +1,22 @@
/obj/item/organ/heart/gland/plasma
true_name = "effluvium sanguine-synonym emitter"
cooldown_low = 1200
cooldown_high = 1800
icon_state = "slime"
uses = -1
mind_control_uses = 1
mind_control_duration = 800
/obj/item/organ/heart/gland/plasma/activate()
to_chat(owner, "<span class='warning'>You feel bloated.</span>")
addtimer(CALLBACK(GLOBAL_PROC, .proc/to_chat, owner, "<span class='userdanger'>A massive stomachache overcomes you.</span>"), 150)
addtimer(CALLBACK(src, .proc/vomit_plasma), 200)
/obj/item/organ/heart/gland/plasma/proc/vomit_plasma()
if(!owner)
return
owner.visible_message("<span class='danger'>[owner] vomits a cloud of plasma!</span>")
var/turf/open/T = get_turf(owner)
if(istype(T))
T.atmos_spawn_air("plasma=50;TEMP=[T20C]")
owner.vomit()
@@ -0,0 +1,47 @@
/obj/item/organ/heart/gland/quantum
true_name = "quantic de-observation matrix"
cooldown_low = 150
cooldown_high = 150
uses = -1
icon_state = "emp"
mind_control_uses = 2
mind_control_duration = 1200
var/mob/living/carbon/entangled_mob
/obj/item/organ/heart/gland/quantum/activate()
if(entangled_mob)
return
for(var/mob/M in oview(owner, 7))
if(!iscarbon(M))
continue
entangled_mob = M
addtimer(CALLBACK(src, .proc/quantum_swap), rand(600, 2400))
return
/obj/item/organ/heart/gland/quantum/proc/quantum_swap()
if(QDELETED(entangled_mob))
entangled_mob = null
return
var/turf/T = get_turf(owner)
do_teleport(owner, get_turf(entangled_mob),null,TRUE,channel = TELEPORT_CHANNEL_QUANTUM)
do_teleport(entangled_mob, T,null,TRUE,channel = TELEPORT_CHANNEL_QUANTUM)
to_chat(owner, "<span class='warning'>You suddenly find yourself somewhere else!</span>")
to_chat(entangled_mob, "<span class='warning'>You suddenly find yourself somewhere else!</span>")
if(!active_mind_control) //Do not reset entangled mob while mind control is active
entangled_mob = null
/obj/item/organ/heart/gland/quantum/mind_control(command, mob/living/user)
if(..())
if(entangled_mob && ishuman(entangled_mob) && (entangled_mob.stat < DEAD))
to_chat(entangled_mob, "<span class='userdanger'>You suddenly feel an irresistible compulsion to follow an order...</span>")
to_chat(entangled_mob, "<span class='mind_control'>[command]</span>")
var/obj/screen/alert/mind_control/mind_alert = entangled_mob.throw_alert("mind_control", /obj/screen/alert/mind_control)
mind_alert.command = command
message_admins("[key_name(owner)] mirrored an abductor mind control message to [key_name(entangled_mob)]: [command]")
update_gland_hud()
/obj/item/organ/heart/gland/quantum/clear_mind_control()
if(active_mind_control)
to_chat(entangled_mob, "<span class='userdanger'>You feel the compulsion fade, and you completely forget about your previous orders.</span>")
entangled_mob.clear_alert("mind_control")
..()
@@ -0,0 +1,21 @@
/obj/item/organ/heart/gland/slime
true_name = "gastric animation galvanizer"
cooldown_low = 600
cooldown_high = 1200
uses = -1
icon_state = "slime"
mind_control_uses = 1
mind_control_duration = 2400
/obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
..()
owner.faction |= "slime"
owner.grant_language(/datum/language/slime)
/obj/item/organ/heart/gland/slime/activate()
to_chat(owner, "<span class='warning'>You feel nauseated!</span>")
owner.vomit(20)
var/mob/living/simple_animal/slime/Slime = new(get_turf(owner), "grey")
Slime.Friends = list(owner)
Slime.Leader = owner
@@ -0,0 +1,14 @@
/obj/item/organ/heart/gland/spiderman
true_name = "araneae cloister accelerator"
cooldown_low = 450
cooldown_high = 900
uses = -1
icon_state = "spider"
mind_control_uses = 2
mind_control_duration = 2400
/obj/item/organ/heart/gland/spiderman/activate()
to_chat(owner, "<span class='warning'>You feel something crawling in your skin.</span>")
owner.faction |= "spiders"
var/obj/structure/spider/spiderling/S = new(owner.drop_location())
S.directive = "Protect your nest inside [owner.real_name]."
@@ -0,0 +1,15 @@
/obj/item/organ/heart/gland/transform
true_name = "anthropmorphic transmorphosizer"
cooldown_low = 900
cooldown_high = 1800
uses = -1
human_only = TRUE
icon_state = "species"
mind_control_uses = 7
mind_control_duration = 300
/obj/item/organ/heart/gland/transform/activate()
to_chat(owner, "<span class='notice'>You feel unlike yourself.</span>")
randomize_human(owner)
var/species = pick(list(/datum/species/human, /datum/species/lizard, /datum/species/insect, /datum/species/fly))
owner.set_species(species)
@@ -0,0 +1,18 @@
/obj/item/organ/heart/gland/trauma
true_name = "white matter randomiser"
cooldown_low = 800
cooldown_high = 1200
uses = 5
icon_state = "emp"
mind_control_uses = 3
mind_control_duration = 1800
/obj/item/organ/heart/gland/trauma/activate()
to_chat(owner, "<span class='warning'>You feel a spike of pain in your head.</span>")
if(prob(33))
owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
if(prob(20))
owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
else
owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY))
@@ -0,0 +1,12 @@
/obj/item/organ/heart/gland/ventcrawling
true_name = "pliant cartilage enabler"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
icon_state = "vent"
mind_control_uses = 4
mind_control_duration = 1800
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
owner.ventcrawler = VENTCRAWLER_ALWAYS
@@ -0,0 +1,34 @@
/obj/item/organ/heart/gland/viral
true_name = "contamination incubator"
cooldown_low = 1800
cooldown_high = 2400
uses = 1
icon_state = "viral"
mind_control_uses = 1
mind_control_duration = 1800
/obj/item/organ/heart/gland/viral/activate()
to_chat(owner, "<span class='warning'>You feel sick.</span>")
var/datum/disease/advance/A = random_virus(pick(2,6),6)
A.carrier = TRUE
owner.ForceContractDisease(A, FALSE, TRUE)
/obj/item/organ/heart/gland/viral/proc/random_virus(max_symptoms, max_level)
if(max_symptoms > VIRUS_SYMPTOM_LIMIT)
max_symptoms = VIRUS_SYMPTOM_LIMIT
var/datum/disease/advance/A = new /datum/disease/advance()
var/list/datum/symptom/possible_symptoms = list()
for(var/symptom in subtypesof(/datum/symptom))
var/datum/symptom/S = symptom
if(initial(S.level) > max_level)
continue
if(initial(S.level) <= 0) //unobtainable symptoms
continue
possible_symptoms += S
for(var/i in 1 to max_symptoms)
var/datum/symptom/chosen_symptom = pick_n_take(possible_symptoms)
if(chosen_symptom)
var/datum/symptom/S = new chosen_symptom
A.symptoms += S
A.Refresh() //just in case someone already made and named the same disease
return A
@@ -43,12 +43,15 @@
dat += "Collected Samples : [points] <br>"
dat += "Gear Credits: [credits] <br>"
dat += "<b>Transfer data in exchange for supplies:</b><br>"
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton</A><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer</A><br>"
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device</A><br>"
dat += "<a href='?src=[REF(src)];dispense=baton'>Advanced Baton (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=mind_device'>Mental Interface Device (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=chem_dispenser'>Reagent Synthesizer (2 Credits)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=shrink_ray'>Shrink Ray Blaster (2 Credits)</a><br>"
dat += "<a href='?src=[REF(src)];dispense=helmet'>Agent Helmet (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=vest'>Agent Vest (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=silencer'>Radio Silencer (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=tool'>Science Tool (1 Credit)</A><br>"
dat += "<a href='?src=[REF(src)];dispense=tongue'>Superlingual Matrix (1 Credit)</a><br>"
else
dat += "<span class='bad'>NO EXPERIMENT MACHINE DETECTED</span> <br>"
@@ -101,7 +104,7 @@
else if(href_list["dispense"])
switch(href_list["dispense"])
if("baton")
Dispense(/obj/item/abductor_baton,cost=2)
Dispense(/obj/item/abductor/baton,cost=2)
if("helmet")
Dispense(/obj/item/clothing/head/helmet/abductor)
if("silencer")
@@ -112,6 +115,12 @@
Dispense(/obj/item/clothing/suit/armor/abductor/vest)
if("mind_device")
Dispense(/obj/item/abductor/mind_device,cost=2)
if("chem_dispenser")
Dispense(/obj/item/abductor_machine_beacon/chem_dispenser,cost=2)
if("tongue")
Dispense(/obj/item/organ/tongue/abductor)
if("shrink_ray")
Dispense(/obj/item/gun/energy/shrink_ray,cost=2)
updateUsrDialog()
/obj/machinery/abductor/console/proc/TeleporterRetrieve()
@@ -136,9 +145,9 @@
var/entry_name
if(remote)
entry_name = show_radial_menu(usr, camera.eyeobj, disguises2)
entry_name = show_radial_menu(usr, camera.eyeobj, disguises2, tooltips = TRUE)
else
entry_name = show_radial_menu(usr, src, disguises2)
entry_name = show_radial_menu(usr, src, disguises2, require_near = TRUE, tooltips = TRUE)
var/datum/icon_snapshot/chosen = disguises[entry_name]
if(chosen && vest && (remote || in_range(usr,src)))
@@ -236,4 +245,4 @@
new item(drop_location)
else
say("Insufficent data!")
say("Insufficent data!")
@@ -77,13 +77,16 @@
for(var/mob/living/M in viewers(5, src))
if(!is_servant_of_ratvar(M) && M != L)
M.flash_act()
if(iscultist(L))
if(iscultist(L)) //No longer stuns cultists, instead sets them on fire and burns them
to_chat(L, "<span class='heavy_brass'>\"Watch your step, wretch.\"</span>")
L.adjustBruteLoss(10)
L.Knockdown(80, FALSE)
L.adjustFireLoss(10)
L.Knockdown(20, FALSE)
L.adjust_fire_stacks(5) //Burn!
L.IgniteMob()
else
L.Stun(40)
L.visible_message("<span class='warning'>[src] appears around [L] in a burst of light!</span>", \
"<span class='userdanger'>[target_flashed ? "An unseen force":"The glowing sigil around you"] holds you in place!</span>")
L.Stun(40)
"<span class='userdanger'>[target_flashed ? "An unseen force":"The glowing sigil around you"] [iscultist(L) ? "painfully bursts into flames!" : "holds you in place!"]</span>")
L.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
new /obj/effect/temp_visual/ratvar/sigil/transgression(get_turf(src))
qdel(src)
@@ -193,15 +193,26 @@
L.visible_message("<span class='warning'>[L]'s eyes flare with dim light!</span>")
playsound(L, 'sound/weapons/sear.ogg', 50, TRUE)
else
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
L.Knockdown(15, TRUE, FALSE, 15)
L.apply_status_effect(STATUS_EFFECT_KINDLE)
L.flash_act(1, 1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
if(iscultist(L))
if(!iscultist(L))
L.visible_message("<span class='warning'>[L]'s eyes blaze with brilliant light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with white-hot light!</span>")
L.Knockdown(15, TRUE, FALSE, 15)
L.apply_status_effect(STATUS_EFFECT_KINDLE)
L.flash_act(1, 1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
else //for Nar'sian weaklings
to_chat(L, "<span class='heavy_brass'>\"How does it feel to see the light, dog?\"</span>")
L.visible_message("<span class='warning'>[L]'s eyes flare with burning light!</span>", \
"<span class='userdanger'>Your vision suddenly screams with a flash of burning hot light!</span>") //Debuffs Narsian cultists hard + deals some burn instead of just hardstunning them; Only the confusion part can stack
L.flash_act(1,1)
if(iscarbon(target))
var/mob/living/carbon/C = L
C.stuttering = max(8, C.stuttering)
C.drowsyness = max(8, C.drowsyness)
C.confused += CLAMP(16 - C.confused, 0, 8)
C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
L.adjustFireLoss(15)
..()
@@ -56,8 +56,14 @@
L.visible_message("<span class='warning'>[src] bounces off of [L], as if repelled by an unseen force!</span>")
else if(!..())
if(!L.anti_magic_check())
if(issilicon(L) || iscultist(L))
if(issilicon(L))
L.Knockdown(100)
else if(iscultist(L))
L.confused += CLAMP(10 - L.confused, 0, 5) // Spearthrow now confuses enemy cultists + just deals extra damage / sets on fire instead of hardstunning + damage
to_chat(L, "<span class ='userdanger'>[src] crashes into you with burning force, sending you reeling!</span>")
L.adjust_fire_stacks(2)
L.Knockdown(1)
L.IgniteMob()
else
L.Knockdown(40)
GLOB.clockwork_vitality += L.adjustFireLoss(bonus_burn * 3) //normally a total of 40 damage, 70 with ratvar
@@ -1,5 +1,7 @@
#define MARAUDER_SLOWDOWN_PERCENTAGE 0.40 //Below this percentage of health, marauders will become slower
#define MARAUDER_SHIELD_REGEN_TIME 200 //In deciseconds, how long it takes for shields to regenerate after breaking
#define MARAUDER_SPACE_FULL_DAMAGE 6 //amount of damage per life tick while inside space
#define MARAUDER_SPACE_NEAR_DAMAGE 4 //amount of damage taking per Life() tick from being next to space.
//Clockwork marauder: A well-rounded frontline construct. Only one can exist for every two human servants.
/mob/living/simple_animal/hostile/clockwork/marauder
@@ -20,12 +22,14 @@
movement_type = FLYING
a_intent = INTENT_HARM
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
light_range = 2
light_power = 1.1
light_range = 3
light_power = 1.7
playstyle_string = "<span class='big bold'><span class='neovgre'>You are a clockwork marauder,</span></span><b> a well-rounded frontline construct of Ratvar. Although you have no \
unique abilities, you're a fearsome fighter in one-on-one combat, and your shield protects from projectiles!<br><br>Obey the Servants and do as they \
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b>"
tell you. Your primary goal is to defend the Ark from destruction; they are your allies in this, and should be protected from harm.</b> \
<span class='danger big'>Be warned, however, that you will rapidly decay near the void of space.</span>"
empower_string = "<span class='neovgre'>The Anima Bulwark's power flows through you! Your weapon will strike harder, your armor is sturdier, and your shield is more durable.</span>"
var/default_speed = 0
var/max_shield_health = 3
var/shield_health = 3 //Amount of projectiles that can be deflected within
var/shield_health_regen = 0 //When world.time equals this, shield health will regenerate
@@ -36,10 +40,21 @@
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
..()
var/turf/T = get_turf(src)
var/turf/open/space/S = isspaceturf(T)? T : null
var/less_space_damage
if(!istype(S))
var/turf/open/space/nearS = locate() in oview(1)
if(nearS)
S = nearS
less_space_damage = TRUE
if(S)
to_chat(src, "<span class='userdanger'>The void of space drains Ratvar's Light from you! You feel yourself rapidly decaying. It would be wise to get back inside!</span>")
adjustBruteLoss(less_space_damage? MARAUDER_SPACE_NEAR_DAMAGE : MARAUDER_SPACE_FULL_DAMAGE)
if(!GLOB.ratvar_awakens && health / maxHealth <= MARAUDER_SLOWDOWN_PERCENTAGE)
speed = initial(speed) + 1 //Yes, this slows them down
speed = default_speed + 1 //Yes, this slows them down
else
speed = initial(speed)
speed = default_speed
if(shield_health < max_shield_health && world.time >= shield_health_regen)
shield_health_regen = world.time + MARAUDER_SHIELD_REGEN_TIME
to_chat(src, "<span class='neovgre'>Your shield has recovered, <b>[shield_health]</b> blocks remaining!</span>")
@@ -87,9 +87,22 @@
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
construct_type = /mob/living/simple_animal/hostile/clockwork/marauder
combat_construct = TRUE
var/static/recent_marauders = 0
var/static/time_since_last_marauder = 0
var/static/scaled_recital_time = 0
var/static/last_marauder = 0
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/post_recital()
last_marauder = world.time
return ..()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
if(!is_reebe(invoker.z))
if(!CONFIG_GET(flag/allow_clockwork_marauder_on_station))
to_chat(invoker, "<span class='brass'>This particular station is too far from the influence of the Hierophant Network. You can not summon a marauder here.</span>")
return FALSE
if(world.time < (last_marauder + CONFIG_GET(number/marauder_delay_non_reebe)))
to_chat(invoker, "<span class='brass'>The hierophant network is still strained from the last summoning of a marauder on a plane without the strong energy connection of Reebe to support it. \
You must wait another [DisplayTimeText((last_marauder + CONFIG_GET(number/marauder_delay_non_reebe)) - world.time, TRUE)]!</span>")
return FALSE
return ..()
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/update_construct_limit()
var/human_servants = 0
@@ -98,27 +111,7 @@
var/mob/living/L = M.current
if(ishuman(L) && L.stat != DEAD)
human_servants++
construct_limit = round(CLAMP((human_servants / 4), 1, 3)) - recent_marauders //1 per 4 human servants, maximum of 3, reduced by recent marauder creation
if(recent_marauders)
to_chat(invoker, "<span class='warning'>The Hierophant Network is depleted by a summoning in the last [DisplayTimeText(MARAUDER_SCRIPTURE_SCALING_THRESHOLD, TRUE)] - limiting the number of available marauders by [recent_marauders]!</span>")
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/pre_recital()
channel_time = initial(channel_time)
if(recent_marauders)
scaled_recital_time = min(recent_marauders * MARAUDER_SCRIPTURE_SCALING_TIME, MARAUDER_SCRIPTURE_SCALING_MAX)
to_chat(invoker, "<span class='warning'>The Hierophant Network is under strain from repeated summoning, making this scripture [DisplayTimeText(scaled_recital_time)] slower!</span>")
channel_time += scaled_recital_time
return TRUE
/datum/clockwork_scripture/create_object/construct/clockwork_marauder/scripture_effects()
. = ..()
recent_marauders++
addtimer(CALLBACK(GLOBAL_PROC, .proc/marauder_reset),MARAUDER_SCRIPTURE_SCALING_THRESHOLD)
/proc/marauder_reset()
var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
CM.recent_marauders--
qdel(CM)
construct_limit = round(CLAMP((human_servants / 4), 1, 3)) //1 per 4 human servants, maximum of 3
//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
/datum/clockwork_scripture/create_object/summon_arbiter
+20 -14
View File
@@ -438,21 +438,27 @@
target.visible_message("<span class='warning'>[L] starts to glow in a halo of light!</span>", \
"<span class='userdanger'>A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!</span>")
else
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] falls to the ground!</span>")
L.Knockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = L
C.silent += 6
C.stuttering += 15
C.cultslurring += 15
C.Jitter(15)
if(is_servant_of_ratvar(L))
if(!iscultist(L))
L.Knockdown(160)
L.adjustStaminaLoss(140) //Ensures hard stamcrit
L.flash_act(1,1)
if(issilicon(target))
var/mob/living/silicon/S = L
S.emp_act(EMP_HEAVY)
else if(iscarbon(target))
var/mob/living/carbon/C = L
C.silent += CLAMP(12 - C.silent, 0, 6)
C.stuttering += CLAMP(30 - C.stuttering, 0, 15)
C.cultslurring += CLAMP(30 - C.cultslurring, 0, 15)
C.Jitter(15)
else // cultstun no longer hardstuns + damages hostile cultists, instead debuffs them hard + deals some damage; debuffs for a bit longer since they don't add the clockie belligerent debuff
if(iscarbon(target))
var/mob/living/carbon/C = L
C.stuttering = max(10, C.stuttering)
C.drowsyness = max(10, C.drowsyness)
C.confused += CLAMP(20 - C.confused, 0, 10)
L.adjustBruteLoss(15)
to_chat(user, "<span class='cultitalic'>In an brilliant flash of red, [L] [iscultist(L) ? "writhes in pain" : "falls to the ground!"]</span>")
uses--
..()
+4 -1
View File
@@ -703,7 +703,10 @@
else if(!..())
if(!L.anti_magic_check())
if(is_servant_of_ratvar(L))
L.Knockdown(100)
to_chat(L, "<span class='cultlarge'>\"Kneel for me, scum\"</span>")
L.confused += CLAMP(10 - L.confused, 0, 5) //confuses and lightly knockdowns + damages hostile cultists instead of hardstunning like before
L.Knockdown(15)
L.adjustBruteLoss(10)
else
L.Knockdown(50)
break_spear(T)
+6
View File
@@ -34,6 +34,12 @@
. = ..()
name_source = GLOB.commando_names
/datum/antagonist/ert/deathsquad/apply_innate_effects(mob/living/mob_override)
ADD_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
/datum/antagonist/ert/deathsquad/remove_innate_effects(mob/living/mob_override)
REMOVE_TRAIT(owner, TRAIT_DISK_VERIFIER, DEATHSQUAD_TRAIT)
/datum/antagonist/ert/security // kinda handled by the base template but here for completion
/datum/antagonist/ert/security/amber
@@ -611,10 +611,7 @@ This is here to make the tiles around the station mininuke change when it's arme
if(!fake)
return
var/ghost = isobserver(user)
var/captain = user.mind && user.mind.assigned_role == "Captain"
var/nukie = user.mind && user.mind.has_antag_datum(/datum/antagonist/nukeop)
if(ghost || captain || nukie)
if(isobserver(user) || HAS_TRAIT(user, TRAIT_DISK_VERIFIER) || (user.mind && HAS_TRAIT(user.mind, TRAIT_DISK_VERIFIER)))
. += "<span class='warning'>The serial numbers on [src] are incorrect.</span>"
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
@@ -653,3 +650,7 @@ This is here to make the tiles around the station mininuke change when it's arme
/obj/item/disk/nuclear/fake
fake = TRUE
/obj/item/disk/nuclear/fake/obvious
name = "cheap plastic imitation of the nuclear authentication disk"
desc = "How anyone could mistake this for the real thing is beyond you."
+2 -1
View File
@@ -23,10 +23,12 @@
/datum/antagonist/nukeop/apply_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_added(M)
ADD_TRAIT(owner, TRAIT_DISK_VERIFIER, NUKEOP_TRAIT)
/datum/antagonist/nukeop/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current
update_synd_icons_removed(M)
REMOVE_TRAIT(owner, TRAIT_DISK_VERIFIER, NUKEOP_TRAIT)
/datum/antagonist/nukeop/proc/equip_op()
if(!ishuman(owner.current))
@@ -42,7 +44,6 @@
owner.current.playsound_local(get_turf(owner.current), 'sound/ambience/antag/ops.ogg',100,0)
to_chat(owner, "<span class='notice'>You are a [nuke_team ? nuke_team.syndicate_name : "syndicate"] agent!</span>")
owner.announce_objectives()
return
/datum/antagonist/nukeop/on_gain()
give_alias()
@@ -177,6 +177,10 @@
owner.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/knock(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/mind_transfer(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned stealthy, robeless spells. You are able to cast knock and mindswap.")
if(APPRENTICE_MARTIAL)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/touch/nuclear_fist(null))
H.put_in_hands(new /obj/item/book/granter/martial/plasma_fist(H))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned mystical martial abilities. You are also able to use the Nuclear Fist at will.")
/datum/antagonist/wizard/apprentice/create_objectives()
var/datum/objective/protect/new_objective = new /datum/objective/protect
+17
View File
@@ -176,6 +176,23 @@
/obj/item/storage/bag/tray)
crate_name = "fruit crate"
/datum/supply_pack/organic/grill
name = "Grilling Starter Kit"
desc = "Hey dad I'm Hungry. Hi Hungry I'm THE NEW GRILLING STARTER KIT ONLY 5000 BUX GET NOW! Contains a cooking grill and five fuel coal sheets."
cost = 3000
crate_type = /obj/structure/closet/crate
contains = list(/obj/item/stack/sheet/mineral/coal/five,
/obj/machinery/grill/unwrenched)
crate_name = "grilling starter kit crate"
/datum/supply_pack/organic/grillfuel
name = "Grilling Fuel Kit"
desc = "Contains coal and coal accessories. (Note: only ten coal sheets.)"
cost = 1000
crate_type = /obj/structure/closet/crate
contains = list(/obj/item/stack/sheet/mineral/coal/ten)
crate_name = "grilling fuel kit crate"
/datum/supply_pack/organic/cream_piee
name = "High-yield Clown-grade Cream Pie Crate"
desc = "Designed by Aussec's Advanced Warfare Research Division, these high-yield, Clown-grade cream pies are powered by a synergy of performance and efficiency. Guaranteed to provide maximum results."
+1 -1
View File
@@ -309,4 +309,4 @@
//The "pocket" for the M1 helmet so you can tuck things into the elastic band
/datum/component/storage/concrete/pockets/tiny/spacenam
attack_hand_interact = TRUE //So you can actually see what you stuff in there
attack_hand_interact = TRUE //So you can actually see what you stuff in there
+24 -19
View File
@@ -132,14 +132,10 @@
transfer_fingerprints_to(B)
qdel(src)
////////////////////////////////////////////////////////////////////////////////
/// Drinks. END
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/food/drinks/trophy
name = "pewter cup"
desc = "Everyone gets a trophy."
@@ -178,7 +174,6 @@
materials = list(MAT_SILVER=800)
volume = 100
/obj/item/reagent_containers/food/drinks/trophy/bronze_cup
name = "bronze cup"
desc = "At least you ranked!"
@@ -190,7 +185,7 @@
materials = list(MAT_METAL=400)
volume = 25
///////////////////////////////////////////////Drinks
///////////////////////////////////////////////Drinks/////////////////////////////////////////
//Notes by Darem: Drinks are simply containers that start preloaded. Unlike condiments, the contents can be ingested directly
// rather then having to add it to something else first. They should only contain liquids. They have a default container size of 50.
// Formatting is the same as food.
@@ -203,6 +198,7 @@
spillable = TRUE
resistance_flags = FREEZE_PROOF
isGlass = FALSE
foodtype = BREAKFAST
//Used by MREs
/obj/item/reagent_containers/food/drinks/coffee/type2
@@ -211,7 +207,6 @@
icon = 'icons/obj/food/containers.dmi'
icon_state = "condi_cornoil"
/obj/item/reagent_containers/food/drinks/ice
name = "ice cup"
desc = "Careful, cold ice, do not chew."
@@ -243,10 +238,8 @@
desc = "Made in Space South America."
list_reagents = list("hot_coco" = 30, "sugar" = 5)
foodtype = SUGAR
resistance_flags = FREEZE_PROOF
/obj/item/reagent_containers/food/drinks/dry_ramen
name = "cup ramen"
desc = "Just add 10ml of water, self heats! A taste that reminds you of your school years."
@@ -325,27 +318,27 @@
icon_state = "orangebox"
name = "orange juice box"
desc = "A great source of vitamins. Stay healthy!"
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
if("milk")
icon_state = "milkbox"
name = "carton of milk"
desc = "An excellent source of calcium for growing space explorers."
foodtype = DAIRY
foodtype = DAIRY | BREAKFAST
if("applejuice")
icon_state = "juicebox"
name = "apple juice box"
desc = "Sweet apple juice. Don't be late for school!"
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
if("grapejuice")
icon_state = "grapebox"
name = "grape juice box"
desc = "Tasty grape juice in a fun little container. Non-alcoholic!"
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
if("chocolate_milk")
icon_state = "chocolatebox"
name = "carton of chocolate milk"
desc = "Milk for cool kids!"
foodtype = SUGAR
foodtype = SUGAR | BREAKFAST
if("eggnog")
icon_state = "nog2"
name = "carton of eggnog"
@@ -357,8 +350,7 @@
desc = "A small carton, intended for holding drinks."
//////////////////////////drinkingglass and shaker//
//////////////////////////drinkingglass and shaker/////////////////////////////////////////////////////////////////////////////////////
//Note by Darem: This code handles the mixing of drinks. New drinks go in three places: In Chemistry-Reagents.dm (for the drink
// itself), in Chemistry-Recipes.dm (for the reaction that changes the components into the drink), and here (for the drinking glass
// icon states.
@@ -399,8 +391,8 @@
volume = 30
spillable = TRUE
//////////////////////////soda_cans//
//These are in their own group to be used as IED's in /obj/item/grenade/ghettobomb.dm
//////////////////////////soda_cans////////////////////////////////////////////////////
//These are in their own group to be used as IED's in /obj/item/grenade/ghettobomb.dm//
/obj/item/reagent_containers/food/drinks/soda_cans
name = "soda can"
@@ -426,7 +418,6 @@
qdel(src)
..()
/obj/item/reagent_containers/food/drinks/soda_cans/attack_self(mob/user)
if(!is_drainable())
to_chat(user, "You pull back the tab of \the [src] with a satisfying pop.") //Ahhhhhhhh
@@ -515,6 +506,13 @@
list_reagents = list("shamblers" = 30)
foodtype = SUGAR | JUNKFOOD
/obj/item/reagent_containers/food/drinks/soda_cans/buzz_fuzz
name = "Buzz Fuzz"
desc = "The sister drink of Shambler's Juice! Uses real honey, making it a sweet tooth's dream drink. The slogan reads ''A Hive of Flavour'', there's also a label about how it is adddicting."
icon_state = "honeysoda_can"
list_reagents = list("buzz_fuzz" = 25, "honey" = 5)
foodtype = SUGAR | JUNKFOOD
/obj/item/reagent_containers/food/drinks/soda_cans/grey_bull
name = "Grey Bull"
desc = "Grey Bull, it gives you gloves!"
@@ -527,3 +525,10 @@
desc = "There is no air shortage. Do not drink."
icon_state = "air"
list_reagents = list("nitrogen" = 24, "oxygen" = 6)
/obj/item/reagent_containers/food/drinks/soda_cans/monkey_energy
name = "Monkey Energy"
desc = "Unleash the ape!"
icon_state = "monkey_energy"
list_reagents = list("monkey_energy" = 50)
foodtype = SUGAR | JUNKFOOD
@@ -429,7 +429,7 @@
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
isGlass = FALSE
list_reagents = list("orangejuice" = 100)
foodtype = FRUIT
foodtype = FRUIT| BREAKFAST
/obj/item/reagent_containers/food/drinks/bottle/cream
name = "milk cream"
+7
View File
@@ -5,6 +5,9 @@
/// the parent to the exclusion list in code/__HELPERS/unsorted.dm's
/// get_random_food proc.
////////////////////////////////////////////////////////////////////////////////
#define STOP_SERVING_BREAKFAST (15 MINUTES)
/obj/item/reagent_containers/food
possible_transfer_amounts = list()
volume = 50 //Sets the default container amount for all food items.
@@ -40,4 +43,8 @@
if(foodtype & H.dna.species.toxic_food)
to_chat(H, "<span class='warning'>You don't feel so good...</span>")
H.adjust_disgust(25 + 30 * fraction)
if((foodtype & BREAKFAST) && world.time - SSticker.round_start_time < STOP_SERVING_BREAKFAST)
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "breakfast", /datum/mood_event/breakfast)
last_check_time = world.time
#undef STOP_SERVING_BREAKFAST
@@ -26,6 +26,7 @@
"cornoil" = list("oliveoil", "corn oil bottle", "A delicious oil used in cooking. Made from corn"),
"sugar" = list("emptycondiment", "sugar bottle", "Tasty spacey sugar!"),
"mayonnaise" = list("mayonnaise", "mayonnaise jar", "An oily condiment made from egg yolks."),
"bbqsauce" = list("condi_bbq", "BBQ sauce", "Hand wipes not included."),
"peanut_butter" = list("peanutbutter", "peanut butter jar", "A deliciously and sticky spread made from peanuts."))
var/originalname = "condiment" //Can't use initial(name) for this. This stores the name set by condimasters.
@@ -299,3 +300,8 @@
name = "astrotame pack"
originalname = "astrotame"
list_reagents = list("astrotame" = 5)
/obj/item/reagent_containers/food/condiment/pack/bbqsauce
name = "bbq sauce pack"
originalname = "bbq sauce"
list_reagents = list("bbqsauce" = 10)
@@ -52,6 +52,8 @@ All foods are distributed among various categories. Use common sense.
var/list/bonus_reagents //the amount of reagents (usually nutriment and vitamin) added to crafted/cooked snacks, on top of the ingredients reagents.
var/customfoodfilling = 1 // whether it can be used as filling in custom food
var/list/tastes // for example list("crisps" = 2, "salt" = 1)
var/dunkable = FALSE // for dunkable food, make true
var/dunk_amount = 10 // how much reagent is transferred per dunk
//Placeholder for effect that trigger on eating that aren't tied to reagents.
@@ -328,6 +330,24 @@ All foods are distributed among various categories. Use common sense.
M.emote("me", EMOTE_VISIBLE, "[sattisfaction_text]")
qdel(src)
//////////////////////////////////////////Dunking///////////////////////////////////////////
/obj/item/reagent_containers/food/snacks/afterattack(obj/item/reagent_containers/M, mob/user, proximity)
. = ..()
if(!dunkable || !proximity)
return
if(istype(M, /obj/item/reagent_containers/glass) || istype(M, /obj/item/reagent_containers/food/drinks)) //you can dunk dunkable snacks into beakers or drinks
if(!M.is_drainable())
to_chat(user, "<span class='warning'>[M] is unable to be dunked in!</span>")
return
if(M.reagents.trans_to(src, dunk_amount)) //if reagents were transfered, show the message
to_chat(user, "<span class='notice'>You dunk the [M].</span>")
return
if(!M.reagents.total_volume)
to_chat(user, "<span class='warning'>[M] is empty!</span>")
else
to_chat(user, "<span class='warning'>[src] is full!</span>")
// //////////////////////////////////////////////Store////////////////////////////////////////
/// All the food items that can store an item inside itself, like bread or cake.
/obj/item/reagent_containers/food/snacks/store
@@ -57,6 +57,33 @@
else if(subjectjob)
S.name = "[subjectjob] meatsteak"
/obj/item/reagent_containers/food/snacks/meat/rawcrab
name = "raw crab meat"
desc = "A pile of raw crab meat."
icon_state = "crabmeatraw"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/crab
bitesize = 3
list_reagents = list("nutriment" = 1, "cooking_oil" = 3)
filling_color = "#EAD079"
tastes = list("raw crab" = 1)
foodtype = RAW | MEAT
/obj/item/reagent_containers/food/snacks/meat/crab
name = "crab meat"
desc = "Some deliciously cooked crab meat."
icon_state = "crabmeat"
list_reagents = list("nutriment" = 2)
bonus_reagents = list("nutriment" = 3, "vitamin" = 2, "cooking_oil" = 2)
filling_color = "#DFB73A"
tastes = list("crab" = 1)
foodtype = MEAT
/obj/item/reagent_containers/food/snacks/meat/slab/chicken
name = "chicken meat"
desc = "A slab of raw chicken. Remember to wash your hands!"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/steak/chicken
slice_path = /obj/item/reagent_containers/food/snacks/meat/rawcutlet/chicken
tastes = list("chicken" = 1)
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
icon_state = "slimemeat"
@@ -205,7 +232,6 @@
tastes = list("meat" = 1, "salmon" = 1)
foodtype = RAW | MEAT
/obj/item/reagent_containers/food/snacks/meat/slab/xeno
name = "xeno meat"
desc = "A slab of meat."
@@ -229,7 +255,6 @@
tastes = list("cobwebs" = 1)
foodtype = RAW | MEAT | TOXIC
/obj/item/reagent_containers/food/snacks/meat/slab/goliath
name = "goliath meat"
desc = "A slab of goliath meat. It's not very edible now, but it cooks great in lava."
@@ -277,7 +302,7 @@
bonus_reagents = list("nutriment" = 1, "vitamin" = 1, "cooking_oil" = 2)
filling_color = "#854817"
tastes = list("bacon" = 1)
foodtype = MEAT
foodtype = MEAT | BREAKFAST
/obj/item/reagent_containers/food/snacks/meat/slab/gondola
name = "gondola meat"
@@ -303,6 +328,10 @@
foodtype = MEAT
tastes = list("meat" = 1)
/obj/item/reagent_containers/food/snacks/meat/steak/chicken
name = "chicken steak" //Can you have chicken steaks? Maybe this should be renamed once it gets new sprites.
tastes = list("chicken" = 1)
/obj/item/reagent_containers/food/snacks/meat/steak/plain
foodtype = MEAT
@@ -310,6 +339,10 @@
tastes = list("tender meat" = 1)
foodtype = MEAT | GROSS
/obj/item/reagent_containers/food/snacks/meat/steak/penguin
name = "penguin steak"
tastes = list("beef" = 1, "cod fish" = 1)
/obj/item/reagent_containers/food/snacks/meat/steak/killertomato
name = "killer tomato steak"
tastes = list("tomato" = 1)
@@ -376,6 +409,11 @@
else if(subjectjob)
S.name = "[subjectjob] [initial(S.name)]"
/obj/item/reagent_containers/food/snacks/meat/rawcutlet/chicken
name = "raw chicken cutlet"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
tastes = list("chicken" = 1)
/obj/item/reagent_containers/food/snacks/meat/rawcutlet/killertomato
name = "raw killer tomato cutlet"
cooked_type = /obj/item/reagent_containers/food/snacks/meat/cutlet/killertomato
@@ -441,3 +479,11 @@
/obj/item/reagent_containers/food/snacks/meat/cutlet/gondola
name = "gondola cutlet"
tastes = list("meat" = 1, "tranquility" = 1)
/obj/item/reagent_containers/food/snacks/meat/cutlet/penguin
name = "penguin cutlet"
tastes = list("beef" = 1, "cod fish" = 1)
/obj/item/reagent_containers/food/snacks/meat/cutlet/chicken
name = "chicken cutlet"
tastes = list("chicken" = 1)
@@ -5,7 +5,7 @@
slices_num = 5
tastes = list("bread" = 10)
foodtype = GRAIN
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/breadslice
icon = 'icons/obj/food/burgerbread.dmi'
@@ -16,6 +16,7 @@
slot_flags = ITEM_SLOT_HEAD
customfoodfilling = 0 //to avoid infinite bread-ception
foodtype = GRAIN
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/store/bread/plain
name = "bread"
@@ -270,6 +271,7 @@ GLOBAL_LIST_INIT(frying_bad_chems, list(
list_reagents = list("nutriment" = 4)
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
tastes = list("butter" = 1, "toast" = 1)
foodtype = GRAIN | BREAKFAST
/obj/item/reagent_containers/food/snacks/butterbiscuit
name = "butter biscuit"
@@ -280,6 +282,7 @@ GLOBAL_LIST_INIT(frying_bad_chems, list(
list_reagents = list("nutriment" = 5)
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
tastes = list("butter" = 1, "biscuit" = 1)
foodtype = GRAIN | BREAKFAST
/obj/item/reagent_containers/food/snacks/butterdog
name = "butterdog"
@@ -134,13 +134,54 @@
tastes = list("bun" = 4, "brains" = 2)
foodtype = GRAIN | MEAT | GROSS
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/food/snacks/burger/ghost
name = "ghost burger"
desc = "Too Spooky!"
alpha = 125
icon_state = "ghostburger"
bonus_reagents = list("nutriment" = 5, "vitamin" = 12)
tastes = list("bun" = 4, "ectoplasm" = 2)
foodtype = GRAIN
alpha = 170
verb_say = "moans"
verb_yell = "wails"
/obj/item/reagent_containers/food/snacks/burger/ghost/Initialize()
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/reagent_containers/food/snacks/burger/ghost/process()
if(!isturf(loc)) //no floating out of bags
return
var/paranormal_activity = rand(100)
switch(paranormal_activity)
if(97 to 100)
audible_message("[src] rattles a length of chain.")
playsound(loc,'sound/spookoween/chain_rattling.ogg', 300, TRUE)
if(91 to 96)
say(pick("OoOoOoo.", "OoooOOooOoo!!"))
if(84 to 90)
dir = pick(NORTH, SOUTH, EAST, WEST, NORTHEAST, NORTHWEST, SOUTHEAST, SOUTHWEST)
step(src, dir)
if(71 to 83)
step(src, dir)
if(65 to 70)
var/obj/machinery/light/L = locate(/obj/machinery/light) in view(4, src)
if(L)
L.flicker()
if(62 to 64)
playsound(loc,pick('sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg'), 50, TRUE, ignore_walls = FALSE)
if(61)
visible_message("[src] spews out a glob of ectoplasm!")
new /obj/effect/decal/cleanable/greenglow/ecto(loc)
playsound(loc,'sound/effects/splat.ogg', 200, TRUE)
//If i was less lazy i would make the burger forcefeed itself to a nearby mob here.
/obj/item/reagent_containers/food/snacks/burger/ghost/Destroy()
STOP_PROCESSING(SSobj, src)
. = ..()
//////////////////////////////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/food/snacks/burger/red
name = "red burger"
@@ -281,3 +322,49 @@
bonus_reagents = list("nutriment" = 8, "vitamin" = 1)
tastes = list("bun" = 4, "bacon" = 2)
foodtype = GRAIN | MEAT
/obj/item/reagent_containers/food/snacks/burger/soylent
name = "soylent burger"
desc = "A eco-friendly burger made using upcycled low value biomass."
icon_state = "soylentburger"
bonus_reagents = list("nutriment" = 5, "vitamin" = 3)
tastes = list("bun" = 2, "assistant" = 4)
foodtype = GRAIN | MEAT | DAIRY
/obj/item/reagent_containers/food/snacks/burger/rib
name = "mcrib"
desc = "An elusive rib shaped burger with limited availablity across the galaxy. Not as good as you remember it."
icon_state = "mcrib"
bonus_reagents = list("bbqsauce" = 5, "vitamin" = 3)
tastes = list("bun" = 2, "pork patty" = 4)
foodtype = GRAIN | MEAT
/obj/item/reagent_containers/food/snacks/burger/mcguffin
name = "mcguffin"
desc = "A cheap and greasy imitation of an eggs benedict."
icon_state = "mcguffin"
tastes = list("muffin" = 2, "bacon" = 3)
bonus_reagents = list("eggyolk" = 3, "nutriment" = 1)
foodtype = GRAIN | MEAT | BREAKFAST
/obj/item/reagent_containers/food/snacks/burger/chicken
name = "chicken sandwich" //Apparently the proud people of Americlapstan object to this thing being called a burger. Apparently McDonald's just calls it a burger in Europe as to not scare and confuse us.
desc = "A delicious chicken sandwich, it is said the proceeds from this treat helps criminalize homosexuality on the space frontier."
icon_state = "chickenburger"
tastes = list("bun" = 2, "chicken" = 4, "God's covenant" = 1)
bonus_reagents = list("mayonnaise" = 3, "cooking_oil" = 2, "nutriment" = 2)
foodtype = GRAIN | MEAT | FRIED
/obj/item/reagent_containers/food/snacks/burger/cheese
name = "cheese burger"
desc = "This noble burger stands proudly clad in golden cheese."
icon_state = "cheeseburger"
tastes = list("bun" = 2, "beef patty" = 4, "cheese" = 3)
bonus_reagents = list("nutriment" = 1)
foodtype = GRAIN | MEAT | DAIRY
/obj/item/reagent_containers/food/snacks/burger/cheese/Initialize()
. = ..()
if(prob(33))
icon_state = "cheeseburgeralt"
@@ -379,3 +379,21 @@ obj/item/reagent_containers/food/snacks/store/cake/pound_cake
filling_color = "#00FFFF"
tastes = list("cake" = 1, "sugar" = 1, "peachjuice" = 10)
foodtype = GRAIN | SUGAR | DAIRY
/obj/item/reagent_containers/food/snacks/store/cake/trumpet
name = "spaceman's cake"
desc = "A spaceman's trumpet frosted cake."
icon_state = "trumpetcake"
slice_path = /obj/item/reagent_containers/food/snacks/cakeslice/trumpet
bonus_reagents = list("polypyr" = 15, "cream" = 5, "vitamin" = 5, "berryjuice" = 5)
filling_color = "#7A3D80"
tastes = list("cake" = 4, "violets" = 2, "jam" = 2)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/cakeslice/trumpet
name = "spaceman's cake"
desc = "A spaceman's trumpet frosted cake."
icon_state = "trumpetcakeslice"
filling_color = "#7A3D80"
tastes = list("cake" = 4, "violets" = 2, "jam" = 2)
foodtype = GRAIN | DAIRY | FRUIT | SUGAR
@@ -94,7 +94,7 @@
filling_color = "#FFFFF0"
list_reagents = list("nutriment" = 3)
tastes = list("egg" = 4, "salt" = 1, "pepper" = 1)
foodtype = MEAT | FRIED
foodtype = MEAT | FRIED | BREAKFAST
/obj/item/reagent_containers/food/snacks/boiledegg
name = "boiled egg"
@@ -104,7 +104,7 @@
filling_color = "#FFFFF0"
list_reagents = list("nutriment" = 2, "vitamin" = 1)
tastes = list("egg" = 1)
foodtype = MEAT
foodtype = MEAT | BREAKFAST
/obj/item/reagent_containers/food/snacks/omelette //FUCK THIS
name = "omelette du fromage"
@@ -116,7 +116,7 @@
bitesize = 1
w_class = WEIGHT_CLASS_NORMAL
tastes = list("egg" = 1, "cheese" = 1)
foodtype = MEAT
foodtype = MEAT | BREAKFAST
/obj/item/reagent_containers/food/snacks/omelette/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/kitchen/fork))
@@ -145,5 +145,4 @@
w_class = WEIGHT_CLASS_NORMAL
list_reagents = list("nutriment" = 6, "vitamin" = 4)
tastes = list("egg" = 1, "bacon" = 1, "bun" = 1)
foodtype = MEAT
foodtype = MEAT | BREAKFAST
@@ -81,16 +81,15 @@
filling_color = "#87CEFA"
tastes = list("blue cherries" = 2, "ice cream" = 2)
foodtype = FRUIT | DAIRY
/////////////
//SNOWCONES//
/////////////
/obj/item/reagent_containers/food/snacks/snowcones //We use this as a base for all other snowcones
name = "flaverless snowcone"
desc = "Its just harden water slivers. Still fun to chew on."
name = "flavorless snowcone"
desc = "It's just shaved ice. Still fun to chew on."
icon = 'icons/obj/food/snowcones.dmi'
icon_state = "flaverless_sc"
icon_state = "flavorless_sc"
trash = /obj/item/reagent_containers/food/drinks/sillycup //We dont eat paper cups
bonus_reagents = list("water" = 10) //Base line will allways give water
list_reagents = list("water" = 1) // We dont get food for water/juices
@@ -99,106 +98,106 @@
foodtype = SUGAR //We use SUGAR as a base line to act in as junkfood, other wise we use fruit
/obj/item/reagent_containers/food/snacks/snowcones/lime
name = "lime flavored snowcone"
desc = "A lime flavord snowball in a paper cup."
name = "lime snowcone"
desc = "Lime syrup drizzled over a snowball in a paper cup."
icon_state = "lime_sc"
list_reagents = list("nutriment" = 1, "limejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "limes" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/lemon
name = "lemon flavored snowcone"
desc = "A lemon flavord snowball in a paper cup."
name = "lemon snowcone"
desc = "Lemon syrup drizzled over a snowball in a paper cup."
icon_state = "lemon_sc"
list_reagents = list("nutriment" = 1, "lemonjuice" = 5)
tastes = list("ice" = 1, "water" = 1, "lemons" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/apple
name = "apple flavored snowcone"
desc = "A apple flavord snowball in a paper cup."
icon_state = "blue_sc"
name = "apple snowcone"
desc = "Apple syrup drizzled over a snowball in a paper cup."
icon_state = "amber_sc"
list_reagents = list("nutriment" = 1, "applejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "apples" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/grape
name = "grape flavored snowcone"
desc = "A grape flavord snowball in a paper cup."
name = "grape snowcone"
desc = "Grape syrup drizzled over a snowball in a paper cup."
icon_state = "grape_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 5)
list_reagents = list("nutriment" = 1, "grapejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "grape" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/orange
name = "orange flavored snowcone"
desc = "A orange flavor dizzled on a snowball in a paper cup."
name = "orange snowcone"
desc = "Orange syrup drizzled over a snowball in a paper cup."
icon_state = "orange_sc"
list_reagents = list("nutriment" = 1, "orangejuice" = 10)
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
list_reagents = list("nutriment" = 1, "orangejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "orange" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/blue
name = "bluecherry flavored snowcone"
desc = "A bluecharry flavord snowball in a paper cup, how rare!"
icon_state = "red_sc"
name = "bluecherry snowcone"
desc = "Bluecherry syrup drizzled over a snowball in a paper cup, how rare!"
icon_state = "blue_sc"
list_reagents = list("nutriment" = 1, "bluecherryjelly" = 5)
tastes = list("ice" = 1, "water" = 1, "blue" = 5)
tastes = list("ice" = 1, "water" = 1, "blue" = 5, "cherries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/red
name = "cherry flavored snowcone"
desc = "A cherry flavord snowball in a paper cup."
icon_state = "blue_sc"
name = "cherry snowcone"
desc = "Cherry syrup drizzled over a snowball in a paper cup."
icon_state = "red_sc"
list_reagents = list("nutriment" = 1, "cherryjelly" = 5)
tastes = list("ice" = 1, "water" = 1, "red" = 5)
tastes = list("ice" = 1, "water" = 1, "red" = 5, "cherries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/kiwi
name = "kiwi flavored snowcone"
desc = "A kiwi flavord snowball in a paper cup."
name = "kiwi snowcone"
desc = "A kiwi snowball in a paper cup."
icon_state = "kiwi_sc"
list_reagents = list("nutriment" = 3, "vitamin" = 6)
tastes = list("ice" = 1, "space" = 3, "kiwi" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/mix
name = "mixed berry flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
icon_state = "berry_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/peach
name = "peach flavored snowcone"
desc = "A peach flavord snowball in a paper cup."
name = "peach snowcone"
desc = "A peach snowball in a paper cup."
icon_state = "peach_sc"
list_reagents = list("nutriment" = 1, "peachjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " peach" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/strawberry
name = "strawberry flavored snowcone"
desc = "A strawberry flavord snowball in a paper cup."
name = "strawberry snowcone"
desc = "A strawberry snowball in a paper cup."
icon_state = "blue_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 10)
tastes = list("ice" = 1, "water" = 1, " strawberry" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/berry
name = "berry snowcone"
desc = "Berry syrup drizzled over a snowball in a paper cup."
icon_state = "berry_sc"
list_reagents = list("nutriment" = 1, "berryjuice" = 5)
tastes = list("ice" = 1, "water" = 1, "berries" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/fruitsalad
name = "mixed fruit flavored snowcone"
desc = "A mix of different flavors dizzled on a snowball in a paper cup."
name = "fruit salad snowcone"
desc = "A delightful mix of citrus syrups drizzled over a snowball in a paper cup."
icon_state = "fruitsalad_sc"
list_reagents = list("nutriment" = 1, "limejuice" = 5, "lemonjuice" = 5, "orangejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "fruits" = 25)
list_reagents = list("nutriment" = 1, "lemonjuice" = 5, "limejuice" = 5, "orangejuice" = 5)
tastes = list("ice" = 1, "water" = 1, "oranges" = 5, "limes" = 5, "lemons" = 5, "citrus" = 5, "salad" = 5)
foodtype = FRUIT
/obj/item/reagent_containers/food/snacks/snowcones/pineapple
name = "pineapple flavored snowcone"
desc = "A pineapple flavord snowball in a paper cup."
name = "pineapple snowcone"
desc = "Pineapple syrup drizzled over a snowball in a paper cup."
icon_state = "pineapple_sc"
list_reagents = list("nutriment" = 1, "water" = 1)
list_reagents = list("nutriment" = 1, "water" = 10)
tastes = list("ice" = 1, "water" = 1, "pineapples" = 5)
foodtype = PINEAPPLE //Pineapple to allow all that like pineapple to enjoy
@@ -207,41 +206,46 @@
desc = "..."
icon_state = "mime_sc"
list_reagents = list("nutriment" = 1, "nothing" = 5)
tastes = list("nothing" = 5)
tastes = list("ice" = 1, "water" = 1, "nothing" = 5)
/obj/item/reagent_containers/food/snacks/snowcones/clown
name = "joke flavored snowcone"
desc = "A waterd down jokeful flavord snowball in a paper cup."
name = "clown snowcone"
desc = "Laughter drizzled over a snowball in a paper cup."
icon_state = "clown_sc"
list_reagents = list("nutriment" = 1, "laughter" = 5)
tastes = list("jokes" = 5, "brainfreeze" = 5, "joy" = 5)
tastes = list("ice" = 1, "water" = 1, "jokes" = 5, "brainfreeze" = 5, "joy" = 5)
/obj/item/reagent_containers/food/snacks/snowcones/soda
name = "sodawater flavored snowcone"
desc = "A waterd down sodawater flavored snowcone snowball in a paper cup."
name = "space cola snowcone"
desc = "Space Cola drizzled over a snowball in a paper cup."
icon_state = "soda_sc"
list_reagents = list("nutriment" = 1, "sodawater" = 5)
tastes = list("surgar" = 1, "water" = 5, "soda" = 5)
foodtype = JUNKFOOD | SUGAR
list_reagents = list("nutriment" = 1, "space_cola" = 5)
tastes = list("ice" = 1, "water" = 1, "cola" = 5)
/obj/item/reagent_containers/food/snacks/snowcones/pwgrmer
name = "pwergamer flavored snowcone"
desc = "A waterd down pwergamer soda flavord snowball in a paper cup."
icon_state = "pwergamer_sc"
list_reagents = list("nutriment" = 1, "laughter" = 1)
tastes = list("vaild" = 5, "salt" = 5, "wats" = 5)
foodtype = JUNKFOOD | SUGAR
/obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
name = "Space Mountain Wind snowcone"
desc = "Space Mountain Wind drizzled over a snowball in a paper cup."
icon_state = "kiwi_sc"
list_reagents = list("nutriment" = 1, "spacemountainwind" = 5)
tastes = list("ice" = 1, "water" = 1, "mountain wind" = 5)
/obj/item/reagent_containers/food/snacks/snowcones/pwrgame
name = "pwrgame snowcone"
desc = "Pwrgame soda drizzled over a snowball in a paper cup."
icon_state = "pwrgame_sc"
list_reagents = list("nutriment" = 1, "pwr_game" = 5)
tastes = list("ice" = 1, "water" = 1, "valid" = 5, "salt" = 5, "wats" = 5)
/obj/item/reagent_containers/food/snacks/snowcones/honey
name = "honey flavored snowcone"
desc = "A honey flavord snowball in a paper cup."
icon_state = "honey_sc"
name = "honey snowcone"
desc = "Honey drizzled over a snowball in a paper cup."
icon_state = "amber_sc"
list_reagents = list("nutriment" = 1, "honey" = 5)
tastes = list("pollen" = 5, "sweetness" = 5, "wax" = 1)
tastes = list("ice" = 1, "water" = 1, "flowers" = 5, "sweetness" = 5, "wax" = 1)
/obj/item/reagent_containers/food/snacks/snowcones/rainbow
name = "rainbow color snowcone"
desc = "A rainbow color snowball in a paper cup."
name = "rainbow snowcone"
desc = "A very colorful snowball in a paper cup."
icon_state = "rainbow_sc"
list_reagents = list("nutriment" = 5, "laughter" = 25)
tastes = list("sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
@@ -149,7 +149,7 @@
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
list_reagents = list("nutriment" = 6, "vitamin" = 1)
tastes = list("meat" = 1)
foodtype = MEAT
foodtype = MEAT | BREAKFAST
var/roasted = FALSE
/obj/item/reagent_containers/food/snacks/sausage/Initialize()
@@ -344,3 +344,19 @@
icon_state = "doubleratkebab"
tastes = list("rat meat" = 2, "metal" = 1)
bonus_reagents = list("nutriment" = 6, "vitamin" = 2)
/obj/item/reagent_containers/food/snacks/kebab/fiesta
name = "fiesta skewer"
icon_state = "fiestaskewer"
tastes = list("tex-mex" = 3, "cumin" = 2)
bonus_reagents = list("vitamin" = 5, "capsaicin" = 3)
/obj/item/reagent_containers/food/snacks/bbqribs
name = "bbq ribs"
desc = "BBQ ribs, slathered in a healthy coating of BBQ sauce. The least vegan thing to ever exist."
icon_state = "ribs"
w_class = WEIGHT_CLASS_NORMAL
list_reagents = list("nutriment" = 8, "vitamin" = 2, "bbqsauce" = 5)
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
tastes = list("meat" = 3, "smokey sauce" = 1)
foodtype = MEAT
@@ -47,6 +47,7 @@
filling_color = "#A0522D"
tastes = list("chocolate" = 1)
foodtype = JUNKFOOD | SUGAR
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/hugemushroomslice
name = "huge mushroom slice"
@@ -90,6 +91,7 @@
filling_color = "#FFD700"
tastes = list("fries" = 3, "salt" = 1)
foodtype = VEGETABLES | GRAIN | FRIED
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/tatortot
name = "tator tot"
@@ -99,6 +101,7 @@
filling_color = "FFD700"
tastes = list("potato" = 3, "valids" = 1)
foodtype = FRIED | VEGETABLES
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/soydope
name = "soy dope"
@@ -109,6 +112,7 @@
filling_color = "#DEB887"
tastes = list("soy" = 1)
foodtype = VEGETABLES
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/cheesyfries
name = "cheesy fries"
@@ -128,6 +132,7 @@
list_reagents = list("bad_food" = 30)
filling_color = "#8B4513"
foodtype = GROSS
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/carrotfries
name = "carrot fries"
@@ -401,7 +406,6 @@
tastes = list("death" = 2, "rock" = 1, "meat" = 1, "hot peppers" = 1)
foodtype = MEAT
/obj/item/reagent_containers/food/snacks/powercrepe
name = "Powercrepe"
desc = "With great power, comes great crepes. It looks like a pancake filled with jelly but packs quite a punch."
@@ -583,6 +587,7 @@
filling_color = "#ffdf26"
tastes = list("strawberries" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/chocolatebanana
name = "Chocolate dipped banana"
@@ -591,4 +596,17 @@
list_reagents = list("sugar" = 5, "nutriment" = 3, "vitamin" = 1)
filling_color = "#ffdf26"
tastes = list("banana" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR
foodtype = FRUIT | SUGAR
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/cornchips
name = "boritos corn chips"
desc = "Triangular corn chips. They do seem a bit bland but would probably go well with some kind of dipping sauce."
icon_state = "boritos"
trash = /obj/item/trash/boritos
bitesize = 2
list_reagents = list("nutriment" = 3, "cooking_oil" = 2, "sodiumchloride" = 3)
filling_color = "#ECA735"
tastes = list("fried corn" = 1)
foodtype = JUNKFOOD | FRIED
dunkable = TRUE
@@ -5,28 +5,31 @@
/obj/item/reagent_containers/food/snacks/donut
name = "donut"
desc = "Goes great with robust coffee."
icon_state = "donut1"
icon = 'icons/obj/food/donut.dmi'
icon_state = "donut"
bitesize = 5
bonus_reagents = list("sugar" = 1)
list_reagents = list("nutriment" = 3, "sprinkles" = 1, "sugar" = 2)
filling_color = "#D2691E"
tastes = list("donut" = 1)
foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR
var/frosted_icon = "donut2"
var/is_frosted = FALSE
foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR | BREAKFAST
dunkable = TRUE
var/decorated_icon = "donut_homer"
var/is_decorated = FALSE
var/extra_reagent = null
var/decorated_adjective = "sprinkled"
/obj/item/reagent_containers/food/snacks/donut/Initialize()
. = ..()
if(prob(30))
frost_donut()
decorate_donut()
/obj/item/reagent_containers/food/snacks/donut/proc/frost_donut()
if(is_frosted || !frosted_icon)
/obj/item/reagent_containers/food/snacks/donut/proc/decorate_donut()
if(is_decorated || !decorated_icon)
return
is_frosted = TRUE
name = "frosted [name]"
icon_state = frosted_icon //delish~!
is_decorated = TRUE
name = "[decorated_adjective] [name]"
icon_state = decorated_icon //delish~!
reagents.add_reagent("sprinkles", 1)
filling_color = "#FF69B4"
return TRUE
@@ -43,64 +46,283 @@
return
..()
/obj/item/reagent_containers/food/snacks/donut/plain
//Use this donut ingame
/obj/item/reagent_containers/food/snacks/donut/chaos
name = "chaos donut"
desc = "Like life, it never quite tastes the same."
icon_state = "donut_chaos"
bitesize = 10
tastes = list("donut" = 3, "chaos" = 1)
/obj/item/reagent_containers/food/snacks/donut/chaos/Initialize()
. = ..()
extra_reagent = pick("nutriment", "capsaicin", "frostoil", "krokodil", "plasma", "cocoa", "slimejelly", "banana", "berryjuice", "omnizine")
reagents.add_reagent("[extra_reagent]", 3)
reagents.add_reagent(extra_reagent, 3)
/obj/item/reagent_containers/food/snacks/donut/meat
name = "Meat Donut"
desc = "Tastes as gross as it looks."
icon_state = "donut_meat"
bonus_reagents = list("ketchup" = 1)
list_reagents = list("nutriment" = 3, "ketchup" = 2)
tastes = list("meat" = 1)
foodtype = JUNKFOOD | MEAT | GROSS | FRIED | BREAKFAST
/obj/item/reagent_containers/food/snacks/donut/berry
name = "pink donut"
desc = "Goes great with a soy latte."
icon_state = "donut_pink"
bonus_reagents = list("berryjuice" = 3, "sprinkles" = 1) //Extra sprinkles to reward frosting
filling_color = "#E57d9A"
decorated_icon = "donut_homer"
/obj/item/reagent_containers/food/snacks/donut/trumpet
name = "spaceman's donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "donut_purple"
bonus_reagents = list("polypyr" = 3, "sprinkles" = 1)
tastes = list("donut" = 3, "violets" = 1)
is_decorated = TRUE
filling_color = "#8739BF"
/obj/item/reagent_containers/food/snacks/donut/apple
name = "apple donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "donut_green"
bonus_reagents = list("applejuice" = 3, "sprinkles" = 1)
tastes = list("donut" = 3, "green apples" = 1)
is_decorated = TRUE
filling_color = "#6ABE30"
/obj/item/reagent_containers/food/snacks/donut/caramel
name = "caramel donut"
desc = "Goes great with a mug of hot coco."
icon_state = "donut_beige"
bonus_reagents = list("caramel" = 3, "sprinkles" = 1)
tastes = list("donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
filling_color = "#D4AD5B"
/obj/item/reagent_containers/food/snacks/donut/choco
name = "chocolate donut"
desc = "Goes great with a glass of warm milk."
icon_state = "donut_choc"
bonus_reagents = list("hot_coco" = 3, "sprinkles" = 1) //the coco reagent is just bitter.
tastes = list("donut" = 4, "bitterness" = 1)
decorated_icon = "donut_choc_sprinkles"
filling_color = "#4F230D"
/obj/item/reagent_containers/food/snacks/donut/blumpkin
name = "blumpkin donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "donut_blue"
bonus_reagents = list("blumpkinjuice" = 3, "sprinkles" = 1)
tastes = list("donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
filling_color = "#2788C4"
/obj/item/reagent_containers/food/snacks/donut/bungo
name = "bungo donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "donut_yellow"
bonus_reagents = list("bungojuice" = 3, "sprinkles" = 1)
tastes = list("donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
filling_color = "#DEC128"
/obj/item/reagent_containers/food/snacks/donut/matcha
name = "matcha donut"
desc = "Goes great with a cup of tea."
icon_state = "donut_olive"
bonus_reagents = list("teapowder = 3", "sprinkles" = 1)
tastes = list("donut" = 3, "matcha" = 1)
is_decorated = TRUE
filling_color = "#879630"
//////////////////////JELLY DONUTS/////////////////////////
/obj/item/reagent_containers/food/snacks/donut/jelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
frosted_icon = "jdonut2"
icon_state = "jelly"
decorated_icon = "jelly_homer"
bonus_reagents = list("sugar" = 1, "vitamin" = 1)
extra_reagent = "berryjuice"
tastes = list("jelly" = 1, "donut" = 3)
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/donut/jelly/Initialize()
. = ..()
if(extra_reagent)
reagents.add_reagent("[extra_reagent]", 3)
/obj/item/reagent_containers/food/snacks/donut/jelly/plain //use this ingame to avoid inheritance related crafting issues.
/obj/item/reagent_containers/food/snacks/donut/jelly/berry
name = "pink jelly donut"
desc = "Goes great with a soy latte."
icon_state = "jelly_pink"
bonus_reagents = list("berryjuice" = 3, "sprinkles" = 1, "vitamin" = 1) //Extra sprinkles to reward frosting.
filling_color = "#E57d9A"
decorated_icon = "jelly_homer"
/obj/item/reagent_containers/food/snacks/donut/jelly/trumpet
name = "spaceman's jelly donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "jelly_purple"
bonus_reagents = list("polypyr" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
is_decorated = TRUE
filling_color = "#8739BF"
/obj/item/reagent_containers/food/snacks/donut/jelly/apple
name = "apple jelly donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "jelly_green"
bonus_reagents = list("applejuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
is_decorated = TRUE
filling_color = "#6ABE30"
/obj/item/reagent_containers/food/snacks/donut/jelly/caramel
name = "caramel jelly donut"
desc = "Goes great with a mug of hot coco."
icon_state = "jelly_beige"
bonus_reagents = list("caramel" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
filling_color = "#D4AD5B"
/obj/item/reagent_containers/food/snacks/donut/jelly/choco
name = "chocolate jelly donut"
desc = "Goes great with a glass of warm milk."
icon_state = "jelly_choc"
bonus_reagents = list("hot_coco" = 3, "sprinkles" = 1, "vitamin" = 1) //the coco reagent is just bitter.
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
decorated_icon = "jelly_choc_sprinkles"
filling_color = "#4F230D"
/obj/item/reagent_containers/food/snacks/donut/jelly/blumpkin
name = "blumpkin jelly donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "jelly_blue"
bonus_reagents = list("blumpkinjuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
filling_color = "#2788C4"
/obj/item/reagent_containers/food/snacks/donut/jelly/bungo
name = "bungo jelly donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "jelly_yellow"
bonus_reagents = list("bungojuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
filling_color = "#DEC128"
/obj/item/reagent_containers/food/snacks/donut/jelly/matcha
name = "matcha jelly donut"
desc = "Goes great with a cup of tea."
icon_state = "jelly_olive"
bonus_reagents = list("teapowder" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
is_decorated = TRUE
filling_color = "#879630"
//////////////////////////SLIME DONUTS/////////////////////////
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
icon_state = "jelly"
extra_reagent = "slimejelly"
foodtype = JUNKFOOD | GRAIN | FRIED | TOXIC | SUGAR
foodtype = JUNKFOOD | GRAIN | FRIED | TOXIC | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/donut/jelly/cherryjelly
name = "jelly donut"
desc = "You jelly?"
icon_state = "jdonut1"
extra_reagent = "cherryjelly"
foodtype = JUNKFOOD | GRAIN | FRIED | FRUIT
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain
/obj/item/reagent_containers/food/snacks/donut/meat
bonus_reagents = list("ketchup" = 1)
list_reagents = list("nutriment" = 3, "ketchup" = 2)
tastes = list("meat" = 1)
foodtype = JUNKFOOD | MEAT | GROSS | FRIED
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/berry
name = "pink jelly donut"
desc = "Goes great with a soy latte."
icon_state = "jelly_pink"
bonus_reagents = list("berryjuice" = 3, "sprinkles" = 1, "vitamin" = 1) //Extra sprinkles to reward frosting
filling_color = "#E57d9A"
/obj/item/reagent_containers/food/snacks/donut/semen
name = "\"cream\" donut"
desc = "That cream looks a little runny..."
icon_state = "donut3"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/trumpet
name = "spaceman's jelly donut"
desc = "Goes great with a cold beaker of malk."
icon_state = "jelly_purple"
bonus_reagents = list("polypyr" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "violets" = 1)
is_decorated = TRUE
filling_color = "#8739BF"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/apple
name = "apple jelly donut"
desc = "Goes great with a shot of cinnamon schnapps."
icon_state = "jelly_green"
bonus_reagents = list("applejuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "green apples" = 1)
is_decorated = TRUE
filling_color = "#6ABE30"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/caramel
name = "caramel jelly donut"
desc = "Goes great with a mug of hot coco."
icon_state = "jelly_beige"
bonus_reagents = list("caramel" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "buttery sweetness" = 1)
is_decorated = TRUE
filling_color = "#D4AD5B"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/choco
name = "chocolate jelly donut"
desc = "Goes great with a glass of warm milk."
icon_state = "jelly_choc"
bonus_reagents = list("hot_coco" = 3, "sprinkles" = 1, "vitamin" = 1) //the coco reagent is just bitter.
tastes = list("jelly" = 1, "donut" = 4, "bitterness" = 1)
decorated_icon = "jelly_choc_sprinkles"
filling_color = "#4F230D"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/blumpkin
name = "blumpkin jelly donut"
desc = "Goes great with a mug of soothing drunken blumpkin."
icon_state = "jelly_blue"
bonus_reagents = list("blumpkinjuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 2, "blumpkin" = 1)
is_decorated = TRUE
filling_color = "#2788C4"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/bungo
name = "bungo jelly donut"
desc = "Goes great with a mason jar of hippie's delight."
icon_state = "jelly_yellow"
bonus_reagents = list("bungojuice" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "tropical sweetness" = 1)
is_decorated = TRUE
filling_color = "#DEC128"
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/matcha
name = "matcha jelly donut"
desc = "Goes great with a cup of tea."
icon_state = "jelly_olive"
bonus_reagents = list("teapowder" = 3, "sprinkles" = 1, "vitamin" = 1)
tastes = list("jelly" = 1, "donut" = 3, "matcha" = 1)
is_decorated = TRUE
filling_color = "#879630"
/obj/item/reagent_containers/food/snacks/donut/glaze
name = "glazed donut"
desc = "A sugar glazed donut."
icon_state = "donut_glaze"
bitesize = 10
bonus_reagents = list("semen" = 1)
list_reagents = list("nutriment" = 3, "sugar" = 2, "semen" = 5)
bonus_reagents = list("sugar" = 3)
list_reagents = list("nutriment" = 3, "sugar" = 8)
filling_color = "#FFFFFF"
tastes = list("donut" = 1, "salt" = 3)
foodtype = JUNKFOOD | GRAIN | FRIED | SUGAR
////////////////////////////////////////////MUFFINS////////////////////////////////////////////
/obj/item/reagent_containers/food/snacks/muffin
@@ -111,14 +333,14 @@
list_reagents = list("nutriment" = 6)
filling_color = "#F4A460"
tastes = list("muffin" = 1)
foodtype = GRAIN | SUGAR
foodtype = GRAIN | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/muffin/berry
name = "berry muffin"
icon_state = "berrymuffin"
desc = "A delicious and spongy little cake, with berries."
tastes = list("muffin" = 3, "berry" = 1)
foodtype = GRAIN | FRUIT | SUGAR
foodtype = GRAIN | FRUIT | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/muffin/booberry
name = "booberry muffin"
@@ -126,7 +348,7 @@
alpha = 125
desc = "My stomach is a graveyard! No living being can quench my bloodthirst!"
tastes = list("muffin" = 3, "spookiness" = 1)
foodtype = GRAIN | FRUIT | SUGAR
foodtype = GRAIN | FRUIT | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/chawanmushi
name = "chawanmushi"
@@ -149,7 +371,7 @@
list_reagents = list("nutriment" = 8, "vitamin" = 1)
filling_color = "#D2691E"
tastes = list("waffles" = 1)
foodtype = GRAIN | SUGAR
foodtype = GRAIN | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/soylentgreen
name = "\improper Soylent Green"
@@ -160,7 +382,7 @@
list_reagents = list("nutriment" = 10, "vitamin" = 1)
filling_color = "#9ACD32"
tastes = list("waffles" = 7, "people" = 1)
foodtype = GRAIN | GROSS | MEAT
foodtype = GRAIN | MEAT
/obj/item/reagent_containers/food/snacks/soylenviridians
name = "\improper Soylent Virdians"
@@ -183,7 +405,7 @@
list_reagents = list("nutriment" = 8, "mushroomhallucinogen" = 2, "vitamin" = 2)
filling_color = "#00BFFF"
tastes = list("waffle" = 1, "mushrooms" = 1)
foodtype = GRAIN | VEGETABLES | TOXIC | SUGAR
foodtype = GRAIN | VEGETABLES | SUGAR | BREAKFAST
////////////////////////////////////////////OTHER////////////////////////////////////////////
@@ -196,7 +418,8 @@
list_reagents = list("nutriment" = 1)
filling_color = "#F0E68C"
tastes = list("cookie" = 1)
foodtype = SUGAR
foodtype = GRAIN | SUGAR
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/donkpocket
name = "\improper Donk-pocket"
@@ -213,6 +436,7 @@
desc = "The heated food of choice for the seasoned traitor."
bonus_reagents = list("omnizine" = 3)
list_reagents = list("nutriment" = 4, "omnizine" = 3)
cooked_type = null
tastes = list("meat" = 2, "dough" = 2, "laziness" = 1)
foodtype = GRAIN
@@ -315,6 +539,7 @@
filling_color = "#CD853F"
tastes = list("sweetness" = 1)
foodtype = GRAIN | JUNKFOOD | SUGAR
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/chococornet
name = "chocolate cornet"
@@ -335,6 +560,7 @@
filling_color = "#D2691E"
tastes = list("cookie" = 2, "oat" = 1)
foodtype = GRAIN
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/raisincookie
name = "raisin cookie"
@@ -345,6 +571,7 @@
filling_color = "#F0E68C"
tastes = list("cookie" = 1, "raisins" = 1)
foodtype = GRAIN | FRUIT
dunkable = TRUE
/obj/item/reagent_containers/food/snacks/cherrycupcake
name = "cherry cupcake"
@@ -367,7 +594,7 @@
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/strawberrycupcake
name = "Strawberry cupcake"
name = "strawberry cupcake"
desc = "Strawberry inside a delicious cupcake."
icon_state = "strawberrycupcake"
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
@@ -384,9 +611,9 @@
list_reagents = list("nutriment" = 5, "honey" = 5)
filling_color = "#F2CE91"
tastes = list("pastry" = 1, "sweetness" = 1)
foodtype = GRAIN
foodtype = GRAIN | SUGAR
#define PANCAKE_MAX_STACK 30
#define PANCAKE_MAX_STACK 10
/obj/item/reagent_containers/food/snacks/pancakes
name = "pancake"
@@ -397,7 +624,7 @@
list_reagents = list("nutriment" = 4, "vitamin" = 1)
filling_color = "#D2691E"
tastes = list("pancakes" = 1)
foodtype = GRAIN | SUGAR
foodtype = GRAIN | SUGAR | BREAKFAST
/obj/item/reagent_containers/food/snacks/pancakes/blueberry
name = "blueberry pancake"
@@ -47,7 +47,7 @@
bonus_reagents = list("nutriment" = 4, "vitamin" = 4)
list_reagents = list("nutriment" = 7, "milk" = 10, "vitamin" = 2)
tastes = list("oats" = 1, "milk" = 1)
foodtype = DAIRY | GRAIN
foodtype = DAIRY | GRAIN | BREAKFAST
/obj/item/reagent_containers/food/snacks/salad/fruit
name = "fruit salad"
@@ -55,7 +55,7 @@
icon_state = "fruitsalad"
bonus_reagents = list("nutriment" = 2, "vitamin" = 4)
tastes = list("fruit" = 1)
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
/obj/item/reagent_containers/food/snacks/salad/jungle
name = "jungle salad"
@@ -64,7 +64,7 @@
bonus_reagents = list("nutriment" = 4, "vitamin" = 4)
list_reagents = list("nutriment" = 7, "banana" = 5, "vitamin" = 4)
tastes = list("fruit" = 1, "the jungle" = 1)
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
/obj/item/reagent_containers/food/snacks/salad/citrusdelight
name = "citrus delight"
@@ -73,7 +73,7 @@
bonus_reagents = list("nutriment" = 4, "vitamin" = 4)
list_reagents = list("nutriment" = 7, "vitamin" = 5)
tastes = list("sourness" = 1, "leaves" = 1)
foodtype = FRUIT
foodtype = FRUIT | BREAKFAST
/obj/item/reagent_containers/food/snacks/salad/ricebowl
name = "ricebowl"
@@ -91,7 +91,7 @@
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
list_reagents = list("nutriment" = 5, "vitamin" = 1)
tastes = list("rice" = 1)
foodtype = GRAIN
foodtype = GRAIN | BREAKFAST
/obj/item/reagent_containers/food/snacks/salad/ricepudding
name = "rice pudding"
@@ -225,3 +225,22 @@
bonus_reagents = list("nutriment" = 4, "vitamin" = 6)
tastes = list("beet" = 1)
foodtype = VEGETABLES
/obj/item/reagent_containers/food/snacks/soup/electron
name = "electron soup"
desc = "A gastronomic curiosity of ethereal origin. It is famed for the minature weather system formed over a properly prepared soup."
icon_state = "electronsoup"
list_reagents = list("nutriment" = 3, "liquidelectricity" = 5)
tastes = list("mushroom" = 1, "electrons" = 4, "shockingly good")
filling_color = "#CC2B52"
foodtype = VEGETABLES | TOXIC
/obj/item/reagent_containers/food/snacks/soup/bungocurry
name = "bungo curry"
desc = "A spicy vegetable curry made with the humble bungo fruit, Exotic!"
icon_state = "bungocurry"
bonus_reagents = list("vitamin" = 11)
list_reagents = list("nutriment" = 6, "capsaicin" = 5)
tastes = list("bungo" = 2, "hot curry" = 4, "tropical sweetness" = 1)
filling_color = "#E6A625"
foodtype = VEGETABLES | FRUIT | DAIRY
@@ -80,6 +80,9 @@ God bless America.
I.reagents.trans_to(src, I.reagents.total_volume)
qdel(I)
return
if(istype(I,/obj/item/clothing/head/mob_holder))
to_chat(user, "<span class='warning'>This does not fit in the fryer.</span>") // TODO: Deepfrying instakills mobs, spawns a whole deep-fried mob.
return
if(!reagents.has_reagent("cooking_oil"))
to_chat(user, "<span class='warning'>[src] has no cooking oil to fry with!</span>")
return
@@ -0,0 +1,139 @@
/obj/machinery/grill
name = "grill"
desc = "Just like the old days."
icon = 'icons/obj/kitchen.dmi'
icon_state = "grill_open"
density = TRUE
layer = BELOW_OBJ_LAYER
use_power = NO_POWER_USE
var/grill_fuel = 0
var/obj/item/reagent_containers/food/grilled_item
var/grill_time = 0
var/datum/looping_sound/grill/grill_loop
/obj/machinery/grill/Initialize()
. = ..()
grill_loop = new(list(src), FALSE)
/obj/machinery/grill/update_icon()
if(grilled_item)
icon_state = "grill"
else if(grill_fuel)
icon_state = "grill_on"
else
icon_state = "grill_open"
/obj/machinery/grill/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/stack/sheet/mineral/coal) || istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/S = I
var/stackamount = S.get_amount()
to_chat(user, "<span class='notice'>You put [stackamount] [I]s in [src].</span>")
if(istype(I, /obj/item/stack/sheet/mineral/coal))
grill_fuel += (500 * stackamount)
else
grill_fuel += (50 * stackamount)
S.use(stackamount)
update_icon()
return
if(I.resistance_flags & INDESTRUCTIBLE)
to_chat(user, "<span class='warning'>You don't feel it would be wise to grill [I]...</span>")
return ..()
if(istype(I, /obj/item/reagent_containers))
if(istype(I, /obj/item/reagent_containers/food) && !istype(I, /obj/item/reagent_containers/food/drinks))
if(HAS_TRAIT(I, TRAIT_NODROP) || (I.item_flags & (ABSTRACT | DROPDEL)))
return ..()
else if(!grill_fuel)
to_chat(user, "<span class='notice'>There is not enough fuel.</span>")
return
else if(!grilled_item && user.transferItemToLoc(I, src))
grilled_item = I
to_chat(user, "<span class='notice'>You put the [grilled_item] on [src].</span>")
update_icon()
grill_loop.start()
return
else
if(I.reagents.has_reagent("monkey_energy"))
grill_fuel += (20 * (I.reagents.get_reagent_amount("monkey_energy")))
to_chat(user, "<span class='notice'>You pour the Monkey Energy in [src].</span>")
I.reagents.remove_reagent("monkey_energy", I.reagents.get_reagent_amount("monkey_energy"))
update_icon()
return
..()
/obj/machinery/grill/process()
..()
update_icon()
if(!grill_fuel)
return
else
grill_fuel -= 1
if(prob(1))
var/datum/effect_system/smoke_spread/bad/smoke = new
smoke.set_up(1, loc)
smoke.start()
if(grilled_item)
grill_time += 1
grilled_item.reagents.add_reagent("char", 1)
grill_fuel -= 10
grilled_item.AddComponent(/datum/component/sizzle)
/obj/machinery/grill/Exited(atom/movable/AM)
if(AM == grilled_item)
finish_grill()
grilled_item = null
..()
/obj/machinery/grill/Destroy()
grilled_item = null
. = ..()
/obj/machinery/grill/handle_atom_del(atom/A)
if(A == grilled_item)
grilled_item = null
. = ..()
/obj/machinery/grill/wrench_act(mob/living/user, obj/item/I)
. = ..()
if(default_unfasten_wrench(user, I) != CANT_UNFASTEN)
return TRUE
/obj/machinery/grill/deconstruct(disassembled = TRUE)
finish_grill()
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 5)
new /obj/item/stack/rods(loc, 5)
..()
/obj/machinery/grill/attack_ai(mob/user)
return
/obj/machinery/grill/attack_hand(mob/user)
if(grilled_item)
to_chat(user, "<span class='notice'>You take out [grilled_item] from [src].</span>")
grilled_item.forceMove(drop_location())
update_icon()
return
return ..()
/obj/machinery/grill/proc/finish_grill()
switch(grill_time) //no 0-9 to prevent spam
if(10 to 15)
grilled_item.name = "lightly-grilled [grilled_item.name]"
grilled_item.desc = "[grilled_item.desc] It's been lightly grilled."
if(16 to 39)
grilled_item.name = "grilled [grilled_item.name]"
grilled_item.desc = "[grilled_item.desc] It's been grilled."
grilled_item.foodtype |= FRIED
if(40 to 50)
grilled_item.name = "heavily grilled [grilled_item.name]"
grilled_item.desc = "[grilled_item.desc] It's been heavily grilled."
grilled_item.foodtype |= FRIED
if(51 to INFINITY) //grill marks reach max alpha
grilled_item.name = "Powerfully Grilled [grilled_item.name]"
grilled_item.desc = "A [grilled_item.name]. Reminds you of your deepfryer skills, wait, no, it's better!"
grilled_item.foodtype |= FRIED
grill_time = 0
grill_loop.stop()
/obj/machinery/grill/unwrenched
anchored = FALSE
@@ -76,6 +76,22 @@
required_reagents = list("corn_starch" = 1, "sacid" = 1)
required_temp = 374
/datum/chemical_reaction/caramel
name = "Caramel"
id = "caramel"
results = list("caramel" = 1)
required_reagents = list("sugar" = 1)
required_temp = 413
mob_react = FALSE
/datum/chemical_reaction/caramel_burned
name = "Caramel burned"
id = "caramel_burned"
results = list("carbon" = 1)
required_reagents = list("caramel" = 1)
required_temp = 483
mob_react = FALSE
/datum/chemical_reaction/cheesewheel
name = "Cheesewheel"
id = "cheesewheel"
@@ -161,3 +177,9 @@
new /obj/item/reagent_containers/food/snacks/salad/ricebowl(location)
if(holder && holder.my_atom)
qdel(holder.my_atom)
/datum/chemical_reaction/bbqsauce
name = "BBQ Sauce"
id = "bbqsauce"
results = list("bbqsauce" = 5)
required_reagents = list("ash" = 1, "tomatojuice" = 1, "salglu_solution" = 3, "blackpepper" = 1)
@@ -44,6 +44,10 @@
input = /obj/item/reagent_containers/food/snacks/grown/parsnip
output = /obj/item/reagent_containers/food/snacks/roastparsnip
/datum/food_processor_process/tortilla
input = /obj/item/reagent_containers/food/snacks/tortilla
output = /obj/item/reagent_containers/food/snacks/cornchips
/datum/food_processor_process/mob/slime
input = /mob/living/simple_animal/slime
output = null
@@ -76,6 +76,7 @@
name = "Fish burger"
reqs = list(
/obj/item/reagent_containers/food/snacks/carpmeat = 1,
/obj/item/reagent_containers/food/snacks/cheesewedge = 1,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/fish
@@ -94,6 +95,7 @@
name = "Ghost burger"
reqs = list(
/obj/item/ectoplasm = 1,
/datum/reagent/consumable/sodiumchloride = 2,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/ghost
@@ -176,7 +178,7 @@
)
result = /obj/item/reagent_containers/food/snacks/burger/purple
subcategory = CAT_BURGER
/datum/crafting_recipe/food/blackburger
name = "Black burger"
reqs = list(
@@ -186,7 +188,7 @@
)
result = /obj/item/reagent_containers/food/snacks/burger/black
subcategory = CAT_BURGER
/datum/crafting_recipe/food/whiteburger
name = "White burger"
reqs = list(
@@ -218,6 +220,7 @@
name = "Big bite burger"
reqs = list(
/obj/item/reagent_containers/food/snacks/meat/steak/plain = 3,
/obj/item/reagent_containers/food/snacks/cheesewedge = 2,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/bigbite
@@ -231,7 +234,8 @@
/obj/item/reagent_containers/food/snacks/meat/steak/plain = 5,
/obj/item/reagent_containers/food/snacks/grown/tomato = 4,
/obj/item/reagent_containers/food/snacks/cheesewedge = 3,
/obj/item/reagent_containers/food/snacks/boiledegg = 2,
/obj/item/reagent_containers/food/snacks/boiledegg = 1,
/obj/item/reagent_containers/food/snacks/meat/bacon = 1,
/obj/item/reagent_containers/food/snacks/bun = 1
)
@@ -260,6 +264,7 @@
name = "Five alarm burger"
reqs = list(
/obj/item/reagent_containers/food/snacks/grown/ghost_chili = 2,
/obj/item/reagent_containers/food/snacks/meat/steak/plain = 1,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/fivealarm
@@ -293,3 +298,53 @@
result = /obj/item/reagent_containers/food/snacks/burger/baconburger
subcategory = CAT_BURGER
/datum/crafting_recipe/food/cheeseburger
name = "Cheese Burger"
reqs = list(
/obj/item/reagent_containers/food/snacks/meat/steak/plain = 1,
/obj/item/reagent_containers/food/snacks/cheesewedge = 1,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/cheese
subcategory = CAT_BURGER
/datum/crafting_recipe/food/soylentburger
name = "Soylent Burger"
reqs = list(
/obj/item/reagent_containers/food/snacks/soylentgreen = 1, //two full meats worth.
/obj/item/reagent_containers/food/snacks/cheesewedge = 2,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/soylent
subcategory = CAT_BURGER
/datum/crafting_recipe/food/ribburger
name = "McRib"
reqs = list(
/obj/item/reagent_containers/food/snacks/bbqribs = 1, //The sauce is already included in the ribs
/obj/item/reagent_containers/food/snacks/onion_slice = 1, //feel free to remove if too burdensome.
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/rib
subcategory = CAT_BURGER
/datum/crafting_recipe/food/mcguffin
name = "McGuffin"
reqs = list(
/obj/item/reagent_containers/food/snacks/friedegg = 1,
/obj/item/reagent_containers/food/snacks/meat/bacon = 2,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/mcguffin
subcategory = CAT_BURGER
/datum/crafting_recipe/food/chickenburger
name = "Chicken Sandwich"
reqs = list(
/obj/item/reagent_containers/food/snacks/meat/steak/chicken = 1,
/datum/reagent/consumable/mayonnaise = 5,
/obj/item/reagent_containers/food/snacks/bun = 1
)
result = /obj/item/reagent_containers/food/snacks/burger/chicken
subcategory = CAT_BURGER
@@ -180,6 +180,17 @@
result = /obj/item/reagent_containers/food/snacks/store/cake/peach_cake
subcategory = CAT_CAKE
/datum/crafting_recipe/food/trumpetcake
name = "Spaceman's Cake"
reqs = list(
/obj/item/reagent_containers/food/snacks/store/cake/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/trumpet = 2,
/datum/reagent/consumable/cream = 5,
/datum/reagent/consumable/berryjuice = 5
)
result = /obj/item/reagent_containers/food/snacks/store/cake/trumpet
subcategory = CAT_CAKE
/datum/crafting_recipe/food/cak
name = "Living cat/cake hybrid"
reqs = list(
@@ -1,4 +1,8 @@
/////////////////
//Misc. Frozen.//
/////////////////
/datum/crafting_recipe/food/icecreamsandwich
name = "Icecream sandwich"
reqs = list(
@@ -90,11 +94,10 @@
//////////////////////////SNOW CONES///////////////////////
/datum/crafting_recipe/food/flaverless_sc
name = "Flaverless snowcone"
/datum/crafting_recipe/food/flavorless_sc
name = "Flavorless snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15
)
result = /obj/item/reagent_containers/food/snacks/snowcones
@@ -104,7 +107,6 @@
name = "Pineapple snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/pineappleslice = 2
)
@@ -115,7 +117,6 @@
name = "Lime snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/limejuice = 5
)
@@ -126,7 +127,6 @@
name = "Lemon snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/lemonjuice = 5
)
@@ -137,7 +137,6 @@
name = "Apple snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/applejuice = 5
)
@@ -148,9 +147,8 @@
name = "Grape snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/berryjuice = 5
/datum/reagent/consumable/grapejuice = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/grape
subcategory = CAT_ICE
@@ -159,7 +157,6 @@
name = "Orange snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/orangejuice = 5
)
@@ -170,7 +167,6 @@
name = "Bluecherry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/bluecherryjelly= 5
)
@@ -181,22 +177,20 @@
name = "Cherry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/cherryjelly= 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/red
subcategory = CAT_ICE
/datum/crafting_recipe/food/mix_sc
name = "Mixed berrie snowcone"
/datum/crafting_recipe/food/berry_sc
name = "Berry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/berryjuice = 15
/datum/reagent/consumable/berryjuice = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/mix
result = /obj/item/reagent_containers/food/snacks/snowcones/berry
subcategory = CAT_ICE
/datum/crafting_recipe/food/fruitsalad_sc
@@ -216,7 +210,6 @@
name = "Mime snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/nothing = 5
)
@@ -227,86 +220,57 @@
name = "Clown snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/clownstears = 5
/datum/reagent/consumable/laughter = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/clown
subcategory = CAT_ICE
/datum/crafting_recipe/food/soda_sc
name = "Soda water snowcone"
name = "Space Cola snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/sodawater = 15
/datum/reagent/consumable/space_cola = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/soda
subcategory = CAT_ICE
/datum/crafting_recipe/food/pwgrmer_sc
name = "Pwergamer snowcone"
/datum/crafting_recipe/food/spacemountainwind_sc
name = "Space Mountain Wind snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/spacemountainwind = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
/datum/crafting_recipe/food/pwrgame_sc
name = "Pwrgame snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/pwr_game = 15
)
result = /obj/item/reagent_containers/food/snacks/snowcones/pwgrmer
subcategory = CAT_ICE
/datum/crafting_recipe/food/kiwi_sc
name = "Kiwi snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/obj/item/reagent_containers/food/snacks/egg/kiwiEgg = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15
)
result = /obj/item/reagent_containers/food/snacks/snowcones/kiwi
result = /obj/item/reagent_containers/food/snacks/snowcones/pwrgame
subcategory = CAT_ICE
/datum/crafting_recipe/food/honey_sc
name = "Honey snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/consumable/honey = 5
)
result = /obj/item/reagent_containers/food/snacks/snowcones/honey
subcategory = CAT_ICE
/datum/crafting_recipe/food/peach_sc
name = "Peach snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/peach = 1
)
result = /obj/item/reagent_containers/food/snacks/snowcones/peach
subcategory = CAT_ICE
/datum/crafting_recipe/food/strawberry_sc
name = "Strawberry snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/obj/item/reagent_containers/food/snacks/grown/strawberry = 2
)
result = /obj/item/reagent_containers/food/snacks/snowcones/strawberry
subcategory = CAT_ICE
/datum/crafting_recipe/food/honey_sc
/datum/crafting_recipe/food/rainbow_sc
name = "Rainbow snowcone"
reqs = list(
/obj/item/reagent_containers/food/drinks/sillycup = 1,
/datum/reagent/water = 5,
/datum/reagent/consumable/ice = 15,
/datum/reagent/colorful_reagent = 1 //Hard to make
/datum/reagent/colorful_reagent = 1 //Harder to make
)
result = /obj/item/reagent_containers/food/snacks/snowcones/rainbow
subcategory = CAT_ICE
subcategory = CAT_ICE
@@ -166,3 +166,25 @@
)
result = /obj/item/reagent_containers/food/snacks/salad/ricepork
subcategory = CAT_MEAT
/datum/crafting_recipe/food/fiestaskewer
name = "Fiesta Skewer"
reqs = list(
/obj/item/stack/rods = 1,
/obj/item/reagent_containers/food/snacks/grown/chili = 1,
/obj/item/reagent_containers/food/snacks/meat/cutlet = 1,
/obj/item/reagent_containers/food/snacks/grown/corn = 1,
/obj/item/reagent_containers/food/snacks/grown/tomato = 1
)
result = /obj/item/reagent_containers/food/snacks/kebab/fiesta
subcategory = CAT_MEAT
/datum/crafting_recipe/food/ribs
name = "BBQ Ribs"
reqs = list(
/datum/reagent/consumable/bbqsauce = 5,
/obj/item/reagent_containers/food/snacks/meat/steak/plain = 2,
/obj/item/stack/rods = 2
)
result = /obj/item/reagent_containers/food/snacks/bbqribs
subcategory = CAT_MEAT
@@ -1,18 +1,7 @@
// see code/module/crafting/table.dm
////////////////////////////////////////////////DONUTS////////////////////////////////////////////////
/datum/crafting_recipe/food/chaosdonut
name = "Chaos donut"
reqs = list(
/datum/reagent/consumable/frostoil = 5,
/datum/reagent/consumable/capsaicin = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/chaos
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/donut
time = 15
name = "Donut"
@@ -20,18 +9,17 @@
/datum/reagent/consumable/sugar = 1,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut
result = /obj/item/reagent_containers/food/snacks/donut/plain
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/donut/semen
time = 15
name = "Semen donut"
/datum/crafting_recipe/food/donut/chaos
name = "Chaos donut"
reqs = list(
/datum/reagent/consumable/semen = 10,
/datum/reagent/consumable/frostoil = 5,
/datum/reagent/consumable/capsaicin = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/semen
subcategory = CAT_PASTRY
result = /obj/item/reagent_containers/food/snacks/donut/chaos
datum/crafting_recipe/food/donut/meat
time = 15
@@ -41,35 +29,232 @@ datum/crafting_recipe/food/donut/meat
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/meat
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/jellydonut
/datum/crafting_recipe/food/donut/jelly
name = "Jelly donut"
reqs = list(
/datum/reagent/consumable/berryjuice = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly
subcategory = CAT_PASTRY
result = /obj/item/reagent_containers/food/snacks/donut/jelly/plain
/datum/crafting_recipe/food/cherryjellydonut
name = "Cherry jelly donut"
reqs = list(
/datum/reagent/consumable/cherryjelly = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/cherryjelly
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/slimejellydonut
/datum/crafting_recipe/food/donut/slimejelly
name = "Slime jelly donut"
reqs = list(
/datum/reagent/toxin/slimejelly = 5,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain
/datum/crafting_recipe/food/donut/glaze
time = 15
name = "glaze donut"
reqs = list(
/datum/reagent/consumable/sugar = 10,
/obj/item/reagent_containers/food/snacks/pastrybase = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/glaze
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/donut/berry
name = "Berry Donut"
reqs = list(
/datum/reagent/consumable/berryjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/berry
/datum/crafting_recipe/food/donut/trumpet
name = "Spaceman's Donut"
reqs = list(
/datum/reagent/medicine/polypyr = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/trumpet
/datum/crafting_recipe/food/donut/apple
name = "Apple Donut"
reqs = list(
/datum/reagent/consumable/applejuice = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/apple
/datum/crafting_recipe/food/donut/caramel
name = "Caramel Donut"
reqs = list(
/datum/reagent/consumable/caramel = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/caramel
/datum/crafting_recipe/food/donut/choco
name = "Chocolate Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/choco
/datum/crafting_recipe/food/donut/blumpkin
name = "Blumpkin Donut"
reqs = list(
/datum/reagent/consumable/blumpkinjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/blumpkin
/datum/crafting_recipe/food/donut/bungo
name = "Bungo Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/grown/bungofruit = 1,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/bungo
/datum/crafting_recipe/food/donut/matcha
name = "Matcha Donut"
reqs = list(
/datum/reagent/toxin/teapowder = 3,
/obj/item/reagent_containers/food/snacks/donut/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/matcha
////////////////////////////////////////////////////JELLY DONUTS///////////////////////////////////////////////////////
/datum/crafting_recipe/food/donut/jelly/berry
name = "Berry Jelly Donut"
reqs = list(
/datum/reagent/consumable/berryjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/berry
/datum/crafting_recipe/food/donut/jelly/trumpet
name = "Spaceman's Jelly Donut"
reqs = list(
/datum/reagent/medicine/polypyr = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/trumpet
/datum/crafting_recipe/food/donut/jelly/apple
name = "Apple Jelly Donut"
reqs = list(
/datum/reagent/consumable/applejuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/apple
/datum/crafting_recipe/food/donut/jelly/caramel
name = "Caramel Jelly Donut"
reqs = list(
/datum/reagent/consumable/caramel = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/caramel
/datum/crafting_recipe/food/donut/jelly/choco
name = "Chocolate Jelly Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/choco
/datum/crafting_recipe/food/donut/jelly/blumpkin
name = "Blumpkin Jelly Donut"
reqs = list(
/datum/reagent/consumable/blumpkinjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/blumpkin
/datum/crafting_recipe/food/donut/jelly/bungo
name = "Bungo Jelly Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/grown/bungofruit = 1,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/bungo
/datum/crafting_recipe/food/donut/jelly/matcha
name = "Matcha Jelly Donut"
reqs = list(
/datum/reagent/toxin/teapowder = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/matcha
////////////////////////////////////////////////////SLIME DONUTS///////////////////////////////////////////////////////
/datum/crafting_recipe/food/donut/slimejelly/berry
name = "Berry Slime Donut"
reqs = list(
/datum/reagent/consumable/berryjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/berry
/datum/crafting_recipe/food/donut/slimejelly/trumpet
name = "Spaceman's Slime Donut"
reqs = list(
/datum/reagent/medicine/polypyr = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/trumpet
/datum/crafting_recipe/food/donut/slimejelly/apple
name = "Apple Slime Donut"
reqs = list(
/datum/reagent/consumable/applejuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/apple
/datum/crafting_recipe/food/donut/slimejelly/caramel
name = "Caramel Slime Donut"
reqs = list(
/datum/reagent/consumable/caramel = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/caramel
/datum/crafting_recipe/food/donut/slimejelly/choco
name = "Chocolate Slime Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/choco
/datum/crafting_recipe/food/donut/slimejelly/blumpkin
name = "Blumpkin Slime Donut"
reqs = list(
/datum/reagent/consumable/blumpkinjuice = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/blumpkin
/datum/crafting_recipe/food/donut/slimejelly/bungo
name = "Bungo Slime Donut"
reqs = list(
/obj/item/reagent_containers/food/snacks/grown/bungofruit = 1,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/bungo
/datum/crafting_recipe/food/donut/slimejelly/matcha
name = "Matcha Slime Donut"
reqs = list(
/datum/reagent/toxin/teapowder = 3,
/obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/plain = 1
)
result = /obj/item/reagent_containers/food/snacks/donut/jelly/slimejelly/matcha
////////////////////////////////////////////////WAFFLES AND PANCAKES////////////////////////////////////////////////
/datum/crafting_recipe/food/waffles
@@ -341,4 +526,4 @@ datum/crafting_recipe/food/donut/meat
/datum/reagent/consumable/honey = 5
)
result = /obj/item/reagent_containers/food/snacks/honeybun
subcategory = CAT_PASTRY
subcategory = CAT_PASTRY
+25 -13
View File
@@ -532,7 +532,7 @@
if(S.has_reagent("charcoal", 1))
adjustToxic(-round(S.get_reagent_amount("charcoal") * 2))
// NIGGA, YOU JUST WENT ON FULL RETARD.
// Toxins, not good for anything
if(S.has_reagent("toxin", 1))
adjustToxic(round(S.get_reagent_amount("toxin") * 2))
@@ -547,14 +547,14 @@
adjustNutri(round(S.get_reagent_amount("beer") * 0.25))
adjustWater(round(S.get_reagent_amount("beer") * 0.7))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
// Fluorine one of the most corrosive and deadly gasses
if(S.has_reagent("fluorine", 1))
adjustHealth(-round(S.get_reagent_amount("fluorine") * 2))
adjustToxic(round(S.get_reagent_amount("fluorine") * 2.5))
adjustWater(-round(S.get_reagent_amount("fluorine") * 0.5))
adjustWeeds(-rand(1,4))
// You're an idiot for thinking that one of the most corrosive and deadly gasses would be beneficial
// Chlorine one of the most corrosive and deadly gasses
if(S.has_reagent("chlorine", 1))
adjustHealth(-round(S.get_reagent_amount("chlorine") * 1))
adjustToxic(round(S.get_reagent_amount("chlorine") * 1.5))
@@ -569,7 +569,7 @@
adjustWater(-round(S.get_reagent_amount("phosphorus") * 0.5))
adjustWeeds(-rand(1,2))
// Plants should not have sugar, they can't use it and it prevents them getting water/ nutients, it is good for mold though...
// Plants should not have sugar, they can't use it and it prevents them getting water/nutients, it is good for mold though...
if(S.has_reagent("sugar", 1))
adjustWeeds(rand(1,2))
adjustPests(rand(1,2))
@@ -591,13 +591,13 @@
adjustHealth(round(S.get_reagent_amount("sodawater") * 0.1))
adjustNutri(round(S.get_reagent_amount("sodawater") * 0.1))
// Man, you guys are retards
// Sulphuric Acid
if(S.has_reagent("sacid", 1))
adjustHealth(-round(S.get_reagent_amount("sacid") * 1))
adjustToxic(round(S.get_reagent_amount("sacid") * 1.5))
adjustWeeds(-rand(1,2))
// SERIOUSLY
// Acid
if(S.has_reagent("facid", 1))
adjustHealth(-round(S.get_reagent_amount("facid") * 2))
adjustToxic(round(S.get_reagent_amount("facid") * 3))
@@ -609,7 +609,7 @@
adjustToxic(round(S.get_reagent_amount("plantbgone") * 6))
adjustWeeds(-rand(4,8))
// why, just why
// Napalm, not known for being good for anything organic
if(S.has_reagent("napalm", 1))
if(!(myseed.resistance_flags & FIRE_PROOF))
adjustHealth(-round(S.get_reagent_amount("napalm") * 6))
@@ -646,13 +646,14 @@
if (myseed)
myseed.adjust_production(-round(salt/100)-prob(salt%100))
myseed.adjust_potency(round(salt*0.5))
// Ash is also used IRL in gardening, as a fertilizer enhancer and weed killer
if(S.has_reagent("ash", 1))
adjustHealth(round(S.get_reagent_amount("ash") * 0.25))
adjustNutri(round(S.get_reagent_amount("ash") * 0.5))
adjustWeeds(-1)
// This is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
// Diethylamine is more bad ass, and pests get hurt by the corrosive nature of it, not the plant.
if(S.has_reagent("diethylamine", 1))
adjustHealth(round(S.get_reagent_amount("diethylamine") * 1))
adjustNutri(round(S.get_reagent_amount("diethylamine") * 2))
@@ -660,26 +661,37 @@
myseed.adjust_yield(round(S.get_reagent_amount("diethylamine") * 0.02))
adjustPests(-rand(1,2))
// Compost, effectively
// Nutriment Compost, effectively
if(S.has_reagent("nutriment", 1))
adjustHealth(round(S.get_reagent_amount("nutriment") * 0.5))
adjustNutri(round(S.get_reagent_amount("nutriment") * 1))
// Compost for EVERYTHING
// Virusfood Compost for EVERYTHING
if(S.has_reagent("virusfood", 1))
adjustNutri(round(S.get_reagent_amount("virusfood") * 0.5))
adjustHealth(-round(S.get_reagent_amount("virusfood") * 0.5))
// FEED ME
// Blood
if(S.has_reagent("blood", 1))
adjustNutri(round(S.get_reagent_amount("blood") * 1))
adjustPests(rand(2,4))
// FEED ME SEYMOUR
// Strange reagent
if(S.has_reagent("strangereagent", 1))
spawnplant()
// The best stuff there is. For testing/debugging.
// Honey, Pests are dieing of sugar, so is the plant
if(S.has_reagent("honey", 1))
adjustPests(-rand(2,5))
adjustHealth(-round(S.get_reagent_amount("honey") * 1))
// Buzz Fuzz, a drink seemingly made for plants...
if(S.has_reagent("buzz_fuzz", 1))
adjustPests(-rand(2,5))
adjustHealth(round(S.get_reagent_amount("buzz_fuzz") * 0.1))
adjustNutri(round(S.get_reagent_amount("buzz_fuzz") * 0.5))
// Adminordrazine the best stuff there is. For testing/debugging.
if(S.has_reagent("adminordrazine", 1))
adjustWater(round(S.get_reagent_amount("adminordrazine") * 1))
adjustHealth(round(S.get_reagent_amount("adminordrazine") * 1))
+1 -2
View File
@@ -20,8 +20,7 @@
access = list() //See get_access()
minimal_access = list() //See get_access()
mind_traits = list(TRAIT_CAPTAIN_METABOLISM)
// mind_traits = list(TRAIT_DISK_VERIFIER)
mind_traits = list(TRAIT_CAPTAIN_METABOLISM, TRAIT_DISK_VERIFIER)
display_order = JOB_DISPLAY_ORDER_CAPTAIN
+31 -15
View File
@@ -157,23 +157,34 @@
return
//END OF CIT CHANGES
var/atom/movable/thrown_thing
var/obj/item/I = get_active_held_item()
if(!I)
if(pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
var/mob/living/throwable_mob = pulling
if(!throwable_mob.buckled)
thrown_thing = throwable_mob
var/atom/movable/thrown_thing
var/mob/living/throwable_mob
if(istype(I, /obj/item/clothing/head/mob_holder))
var/obj/item/clothing/head/mob_holder/holder = I
if(holder.held_mob)
throwable_mob = holder.held_mob
holder.release()
if(!I || throwable_mob)
if(!throwable_mob && pulling && isliving(pulling) && grab_state >= GRAB_AGGRESSIVE)
throwable_mob = pulling
if(throwable_mob && !throwable_mob.buckled)
thrown_thing = throwable_mob
if(pulling)
stop_pulling()
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
@@ -193,6 +204,8 @@
newtonian_move(get_dir(target, src))
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force)
/mob/living/carbon/restrained(ignore_grab)
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
@@ -583,6 +596,9 @@
sight |= E.sight_flags
if(!isnull(E.lighting_alpha))
lighting_alpha = E.lighting_alpha
if(HAS_TRAIT(src, TRAIT_NIGHT_VISION))
lighting_alpha = min(LIGHTING_PLANE_ALPHA_NV_TRAIT, lighting_alpha)
see_in_dark = max(NIGHT_VISION_DARKSIGHT_RANGE, see_in_dark)
if(client.eye && client.eye != src)
var/atom/A = client.eye
@@ -958,4 +974,4 @@
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
if(combatmode)
toggle_combat_mode(TRUE, TRUE)
return ..()
return ..()
@@ -279,6 +279,12 @@
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else if(check_zone(M.zone_selected) == "head")
var/mob/living/carbon/human/H = src
var/datum/species/pref_species = H.dna.species
@@ -321,12 +327,6 @@
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
+5 -1
View File
@@ -15,7 +15,11 @@
if (wear_mask)
. += "[t_He] [t_is] wearing [wear_mask.get_examine_string(user)] on [t_his] face."
if (wear_neck)
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck."
. += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
if(can_be_held)
. += "[t_He] looks small enough to be picked up with <b>Alt+Click</b>!\n"
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
@@ -132,6 +132,10 @@
pickupTarget = null
pickupTimer = 0
else if(ismob(pickupTarget.loc)) // in someones hand
if(istype(pickupTarget, /obj/item/clothing/head/mob_holder/))
var/obj/item/clothing/head/mob_holder/h = pickupTarget
if(h && h.held_mob==src)
return//dont let them pickpocket themselves
var/mob/M = pickupTarget.loc
if(!pickpocketing)
pickpocketing = TRUE

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