Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit265
This commit is contained in:
@@ -369,6 +369,23 @@
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retaliate(L)
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return ..()
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
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if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
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retaliate(M)
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else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
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retaliate(M)
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return ..()
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/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
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if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
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retaliate(L)
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return ..()
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/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
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retaliate(user)
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return ..()
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/mob/living/carbon/monkey/attack_paw(mob/living/L)
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if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
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retaliate(L)
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@@ -6,37 +6,55 @@
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..()
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/mob/living/carbon/monkey/attack_paw(mob/living/M)
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if(..()) //successful monkey bite.
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var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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if(M.limb_destroyer)
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dismembering_strike(M, affecting.body_zone)
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if(stat != DEAD)
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var/dmg = rand(1, 5)
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apply_damage(dmg, BRUTE, affecting)
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. = ..()
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if(!.) //unsuccessful monkey bite.
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return
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var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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if(M.limb_destroyer)
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dismembering_strike(M, affecting.body_zone)
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var/dmg = rand(1, 5)
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apply_damage(dmg, BRUTE, affecting)
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/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
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if(..()) //successful larva bite.
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var/damage = rand(1, 3)
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if(stat != DEAD)
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L.amount_grown = min(L.amount_grown + damage, L.max_grown)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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apply_damage(damage, BRUTE, affecting)
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. = ..()
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if(!.) //unsuccessful larva bite
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return
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var/damage = rand(1, 3)
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if(stat != DEAD)
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L.amount_grown = min(L.amount_grown + damage, L.max_grown)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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apply_damage(damage, BRUTE, affecting)
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/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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. = ..(user, TRUE)
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if(.)
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return
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var/hulk_verb = pick("smash","pummel")
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playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
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var/message = "[user] has [hulk_verb]ed [src]!"
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visible_message("<span class='danger'>[message]</span>", \
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"<span class='userdanger'>[message]</span>")
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adjustBruteLoss(15)
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return TRUE
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/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
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if(..()) //To allow surgery to return properly.
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. = ..()
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if(.) //To allow surgery to return properly.
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return
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switch(M.a_intent)
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if("help")
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if(INTENT_HELP)
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help_shake_act(M)
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if("grab")
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if(INTENT_GRAB)
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grabbedby(M)
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if("harm")
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if(INTENT_HARM)
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if(HAS_TRAIT(M, TRAIT_PACIFISM))
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to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
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return
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M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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if (prob(75))
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visible_message("<span class='danger'>[M] has punched [name]!</span>", \
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@@ -60,7 +78,7 @@
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playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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if("disarm")
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if(INTENT_DISARM)
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if(!IsUnconscious())
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M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
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if (prob(25))
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@@ -74,50 +92,51 @@
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visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
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/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
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if(..()) //if harm or disarm intent.
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if (M.a_intent == INTENT_HARM)
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if ((prob(95) && health > 0))
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playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
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var/damage = rand(15, 30)
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if (damage >= 25)
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damage = rand(20, 40)
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if(AmountUnconscious() < 300)
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Unconscious(rand(200, 300))
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visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
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"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
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"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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log_combat(M, src, "attacked")
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
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return 1
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apply_damage(damage, BRUTE, affecting)
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. = ..()
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if(!.) // the attack was blocked or was help/grab intent
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return
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if (M.a_intent == INTENT_HARM)
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if ((prob(95) && health > 0))
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playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
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var/damage = rand(15, 30)
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if (damage >= 25)
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damage = rand(20, 40)
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if(AmountUnconscious() < 300)
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Unconscious(rand(200, 300))
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visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
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"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
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"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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if (M.a_intent == INTENT_DISARM)
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var/obj/item/I = null
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(prob(95))
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Knockdown(20)
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visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
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"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
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log_combat(M, src, "attacked")
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
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return 1
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apply_damage(damage, BRUTE, affecting)
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else
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playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
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visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
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"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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var/obj/item/I = null
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playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
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if(prob(95))
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Knockdown(20)
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visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
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"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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I = get_active_held_item()
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if(dropItemToGround(I))
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visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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I = get_active_held_item()
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if(dropItemToGround(I))
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visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
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else
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I = null
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log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
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updatehealth()
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I = null
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log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
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updatehealth()
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/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
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. = ..()
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@@ -132,17 +151,19 @@
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apply_damage(damage, M.melee_damage_type, affecting)
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/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
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if(..()) //successful slime attack
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(20, 40)
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var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
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if(!dam_zone) //Dismemberment successful
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return 1
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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apply_damage(damage, BRUTE, affecting)
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. = ..()
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if(!.) //unsuccessful slime attack
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return
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var/damage = rand(5, 35)
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if(M.is_adult)
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damage = rand(20, 40)
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var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
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if(!dam_zone) //Dismemberment successful
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return 1
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var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
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if(!affecting)
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affecting = get_bodypart(BODY_ZONE_CHEST)
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apply_damage(damage, BRUTE, affecting)
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/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
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. = 1
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