This commit is contained in:
Ghommie
2020-01-04 13:35:05 +01:00
489 changed files with 24949 additions and 14497 deletions
@@ -41,18 +41,16 @@
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
if(client)
client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/combattoggle/selector in hud_used.static_inventory)
selector.rebasetointerbay(src)
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
return TRUE
mob/living/carbon/proc/toggle_vore_mode()
voremode = !voremode
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/voretoggle/selector in hud_used.static_inventory)
selector.rebaseintomygut(src)
var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
T?.update_icon_state()
if(combatmode)
return FALSE //let's not override the main draw of the game these days
SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
@@ -1,6 +1,3 @@
/mob/living/carbon/human
var/sprinting = FALSE
/mob/living/carbon/human/Move(NewLoc, direct)
var/oldpseudoheight = pseudo_z_axis
. = ..()
@@ -28,9 +25,8 @@
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
else
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
S?.update_icon_state()
return TRUE
/mob/living/carbon/human/proc/sprint_hotkey(targetstatus)
@@ -1,4 +1,5 @@
/mob/living
var/sprinting = FALSE
var/recoveringstam = FALSE
var/incomingstammult = 1
var/bufferedstam = 0
@@ -424,12 +424,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm !
if(hit_atom)
if(isliving(hit_atom))
var/mob/living/L = hit_atom
var/blocked = 0
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
blocked = 1
if(!blocked)
if(!L.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
L.Knockdown(iscarbon(L) ? 60 : 45, override_stamdmg = CLAMP(pounce_stamloss, 0, pounce_stamloss_cap-L.getStaminaLoss())) // Temporary. If someone could rework how dogborg pounces work to accomodate for combat changes, that'd be nice.
playsound(src, 'sound/weapons/Egloves.ogg', 50, 1)
@@ -1,6 +1,3 @@
/mob/living/silicon/robot
var/sprinting = FALSE
/mob/living/silicon/robot/Move(NewLoc, direct)
. = ..()
if(. && sprinting && !(movement_type & FLYING) && canmove && !resting)
@@ -24,9 +21,8 @@
if(shutdown)
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
if(hud_used && hud_used.static_inventory)
for(var/obj/screen/sprintbutton/selector in hud_used.static_inventory)
selector.insert_witty_toggle_joke_here(src)
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
S?.update_icon_state()
return TRUE
/mob/living/silicon/robot/proc/sprint_hotkey(targetstatus)