Small moodie balance changes

This commit is contained in:
Qustinnus
2018-03-08 05:39:33 +01:00
committed by CitadelStationBot
parent 4d0b7133c8
commit 68757f1b44
4 changed files with 151 additions and 0 deletions
+22
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@@ -86,6 +86,28 @@
#define SCREWYHUD_DEAD 2
#define SCREWYHUD_HEALTHY 3
<<<<<<< HEAD
=======
//Moods levels for humans
#define MOOD_LEVEL_HAPPY4 15
#define MOOD_LEVEL_HAPPY3 10
#define MOOD_LEVEL_HAPPY2 6
#define MOOD_LEVEL_HAPPY1 2
#define MOOD_LEVEL_NEUTRAL 0
#define MOOD_LEVEL_SAD1 -3
#define MOOD_LEVEL_SAD2 -12
#define MOOD_LEVEL_SAD3 -18
#define MOOD_LEVEL_SAD4 -26
//Beauty levels of areas for carbons
#define BEAUTY_LEVEL_HORRID -50
#define BEAUTY_LEVEL_BAD -25
#define BEAUTY_LEVEL_GOOD 25
#define BEAUTY_LEVEL_GREAT 50
>>>>>>> 0bc8550... Small moodie balance changes (#36242)
//Nutrition levels for humans
#define NUTRITION_LEVEL_FAT 600
#define NUTRITION_LEVEL_FULL 550
+5
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@@ -41,6 +41,11 @@
#define TRAIT_HOLY "holy"
#define TRAIT_NOCRITDAMAGE "no_crit"
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=======
>>>>>>> 0bc8550... Small moodie balance changes (#36242)
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
@@ -0,0 +1,115 @@
/datum/mood_event/handcuffed
description = "<span class='warning'>I guess my antics have finally caught up with me..</span>\n"
mood_change = -1
/datum/mood_event/broken_vow //Used for when mimes break their vow of silence
description = "<span class='boldwarning'>I have brought shame upon my name, and betrayed my fellow mimes by breaking our sacred vow...</span>\n"
mood_change = -8
/datum/mood_event/on_fire
description = "<span class='boldwarning'>I'M ON FIRE!!!</span>\n"
mood_change = -8
/datum/mood_event/suffocation
description = "<span class='boldwarning'>CAN'T... BREATHE...</span>\n"
mood_change = -6
/datum/mood_event/burnt_thumb
description = "<span class='warning'>I shouldn't play with lighters...</span>\n"
mood_change = -1
timeout = 1200
/datum/mood_event/cold
description = "<span class='warning'>It's way too cold in here.</span>\n"
mood_change = -2
/datum/mood_event/hot
description = "<span class='warning'>It's getting hot in here.</span>\n"
mood_change = -2
/datum/mood_event/creampie
description = "<span class='warning'>I've been creamed. Tastes like pie flavor.</span>\n"
mood_change = -2
timeout = 1800
/datum/mood_event/slipped
description = "<span class='warning'>I slipped. I should be more careful next time...</span>\n"
mood_change = -2
timeout = 1800
/datum/mood_event/eye_stab
description = "<span class='boldwarning'>I used to be an adventurer like you, until I took a screwdriver to the eye.</span>\n"
mood_change = -4
timeout = 1800
/datum/mood_event/delam //SM delamination
description = "<span class='boldwarning'>Those God damn engineers can't do anything right...</span>\n"
mood_change = -2
timeout = 2400
/datum/mood_event/depression
description = "<span class='warning'>I feel sad for no particular reason.</span>\n"
mood_change = -6
timeout = 1200
/datum/mood_event/shameful_suicide //suicide_acts that return SHAME, like sord
description = "<span class='boldwarning'>I can't even end it all!</span>\n"
mood_change = -10
timeout = 600
/datum/mood_event/dismembered
description = "<span class='boldwarning'>AHH! I WAS USING THAT LIMB!</span>\n"
mood_change = -8
timeout = 2400
/datum/mood_event/noshoes
description = "<span class='warning'>I am a disgrace to comedy everywhere!</span>\n"
mood_change = -3
/datum/mood_event/tased
description = "<span class='warning'>There's no \"z\" in \"taser\". It's in the zap.</span>\n"
mood_change = -3
timeout = 1200
/datum/mood_event/embedded
description = "<span class='boldwarning'>Pull it out!</span>\n"
mood_change = -6
/datum/mood_event/table
description = "<span class='warning'>Someone threw me on a table!</span>\n"
mood_change = -2
timeout = 1200
/datum/mood_event/brain_damage
mood_change = -3
/datum/mood_event/brain_damage/add_effects()
var/damage_message = pick_list_replacements("brain_damage_lines.json", "brain_damage")
description = "<span class='warning'>Hurr durr... [damage_message]</span>\n"
/datum/mood_event/hulk //Entire duration of having the hulk mutation
description = "<span class='warning'>HULK SMASH!</span>\n"
mood_change = -4
/datum/mood_event/epilepsy //Only when the mutation causes a seizure
description = "<span class='warning'>I should have paid attention to the epilepsy warning.</span>\n"
mood_change = -3
timeout = 3000
/datum/mood_event/grossroom
description = "<span class='warning'>This room is kind of dirty...</span>\n"
mood_change = -3
/datum/mood_event/disgustingroom
description = "<span class='warning'>This room is disgusting!</span>\n"
mood_change = -5
//These are unused so far but I want to remember them to use them later
/datum/mood_event/cloned_corpse
description = "<span class='boldwarning'>I recently saw my own corpse...</span>\n"
mood_change = -6
/datum/mood_event/surgery
description = "<span class='boldwarning'>HE'S CUTTING ME OPEN!!</span>\n"
mood_change = -8
@@ -90,3 +90,12 @@
return bloodiness
else
return 0
<<<<<<< HEAD
=======
/obj/effect/decal/cleanable/Destroy()
. = ..()
if(src.loc && isturf(src.loc))
var/area/A = get_area(src)
A.beauty -= beauty / max(1, A.areasize)
>>>>>>> 0bc8550... Small moodie balance changes (#36242)