Merge pull request #13000 from silicons/explosion_epicenter
makes the thing that ensures explosives in bags hit everything in said bag only work if it's actually in the bag (no more pda bombs erase your entire inventory)
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@@ -196,14 +196,12 @@ GLOBAL_LIST_EMPTY(explosions)
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//------- EX_ACT AND TURF FIRES -------
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if(T == epicenter) // Ensures explosives detonating from bags trigger other explosives in that bag
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var/list/items = list()
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for(var/I in T)
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var/atom/A = I
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if (!(A.flags_1 & PREVENT_CONTENTS_EXPLOSION_1)) //The atom/contents_explosion() proc returns null if the contents ex_acting has been handled by the atom, and TRUE if it hasn't.
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items += A.GetAllContents()
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for(var/O in items)
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var/atom/A = O
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if((T == epicenter) && !QDELETED(explosion_source) && ismovable(explosion_source) && (get_turf(explosion_source) == T)) // Ensures explosives detonating from bags trigger other explosives in that bag
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var/list/atoms = list()
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for(var/atom/A in explosion_source.loc) // the ismovableatom check 2 lines above makes sure we don't nuke an /area
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atoms += A
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for(var/i in atoms)
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var/atom/A = i
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if(!QDELETED(A))
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A.ex_act(dist)
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