Merge pull request #8432 from Ghommie/Ghommie-cit15
Buffs stunprods to not have a cooldown
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@@ -222,14 +222,15 @@
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hitcost = 2000
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throw_hit_chance = 10
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slot_flags = ITEM_SLOT_BACK
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var/obj/item/assembly/igniter/sparkler = 0
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var/obj/item/assembly/igniter/sparkler
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/obj/item/melee/baton/cattleprod/Initialize()
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. = ..()
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sparkler = new (src)
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sparkler.activate_cooldown = 5
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/obj/item/melee/baton/cattleprod/baton_stun()
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if(sparkler.activate())
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..()
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sparkler?.activate()
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. = ..()
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#undef STUNBATON_CHARGE_LENIENCY
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#undef STUNBATON_CHARGE_LENIENCY
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