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This commit is contained in:
@@ -335,7 +335,7 @@ SUBSYSTEM_DEF(persistence)
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if(!istype(ending_human) || !ending_human.mind || !ending_human.client || !ending_human.client.prefs || !ending_human.client.prefs.persistent_scars)
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continue
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character.resolve()
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if(!original_human || original_human.stat == DEAD || !original_human.all_scars || !(original_human == ending_human))
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if(ending_human.client) // i was told if i don't check this every step of the way byond might decide a client ceases to exist mid proc so here we go
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ending_human.client.prefs.scars_list["[ending_human.client.prefs.scars_index]"] = ""
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@@ -356,7 +356,7 @@ SUBSYSTEM_DEF(persistence)
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if(!istype(ending_human) || !ending_human.mind || !ending_human.client || !ending_human.client.prefs || !ending_human.client.prefs.tcg_cards)
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continue
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character
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var/mob/living/carbon/human/original_human = ending_human.mind.original_character.resolve()
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if(!original_human || original_human.stat == DEAD || !(original_human == ending_human))
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continue
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@@ -6,7 +6,6 @@
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var/current_charges = 1
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var/max_charges = 1
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var/charge_rate = 250
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var/mob/living/carbon/human/holder
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var/obj/item/dashing_item
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var/dash_sound = 'sound/magic/blink.ogg'
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var/recharge_sound = 'sound/magic/charge.ogg'
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@@ -17,7 +16,6 @@
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/datum/action/innate/dash/Grant(mob/user, obj/dasher)
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. = ..()
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dashing_item = dasher
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holder = user
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/datum/action/innate/dash/IsAvailable(silent = FALSE)
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if(current_charges > 0)
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@@ -26,7 +24,7 @@
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return FALSE
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/datum/action/innate/dash/Activate()
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dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
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dashing_item.attack_self(owner) //Used to toggle dash behavior in the dashing item
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/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
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if(!IsAvailable())
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@@ -38,12 +36,12 @@
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var/obj/spot2 = new phasein(get_turf(user), user.dir)
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spot1.Beam(spot2,beam_effect,time=20)
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current_charges--
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holder.update_action_buttons_icon()
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owner.update_action_buttons_icon()
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addtimer(CALLBACK(src, PROC_REF(charge)), charge_rate)
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/datum/action/innate/dash/proc/charge()
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current_charges = clamp(current_charges + 1, 0, max_charges)
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holder.update_action_buttons_icon()
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owner.update_action_buttons_icon()
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if(recharge_sound)
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playsound(dashing_item, recharge_sound, 50, 1)
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to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
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to_chat(owner, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
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@@ -27,12 +27,16 @@
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/datum/dna/Destroy()
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if(iscarbon(holder))
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var/mob/living/carbon/cholder = holder
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// We do this because a lot of stuff keeps references on species, for some reason.
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species.on_species_loss(holder)
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if(cholder.dna == src)
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cholder.dna = null
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holder = null
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if(delete_species)
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QDEL_NULL(species)
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else
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species = null
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mutations.Cut() //This only references mutations, just dereference.
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temporary_mutations.Cut() //^
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@@ -39,12 +39,13 @@
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attached_atoms[target]++
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/datum/element/photosynthesis/Detach(datum/target)
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attached_atoms[target]--
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if(!attached_atoms[target])
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attached_atoms -= target
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if(!length(attached_atoms))
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STOP_PROCESSING(SSobj, src)
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attached_atoms = null
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if(LAZYLEN(attached_atoms))
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attached_atoms[target]--
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if(!attached_atoms[target])
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attached_atoms -= target
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if(!length(attached_atoms))
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STOP_PROCESSING(SSobj, src)
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attached_atoms = null
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return ..()
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/datum/element/photosynthesis/process()
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@@ -81,13 +81,13 @@
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var/list/ambitions
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//ambition end
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///What character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
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var/mob/original_character
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///Weakref to the character we spawned in as- either at roundstart or latejoin, so we know for persistent scars if we ended as the same person or not
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var/datum/weakref/original_character
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/// A lazy list of statuses to add next to this mind in the traitor panel
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var/list/special_statuses
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/datum/mind/New(var/key)
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/datum/mind/New(key)
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skill_holder = new(src)
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src.key = key
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soulOwner = src
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@@ -95,15 +95,29 @@
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/datum/mind/Destroy()
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SSticker.minds -= src
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if(islist(antag_datums))
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for(var/i in antag_datums)
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var/datum/antagonist/antag_datum = i
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if(antag_datum.delete_on_mind_deletion)
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qdel(i)
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antag_datums = null
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QDEL_LIST(antag_datums)
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QDEL_NULL(language_holder)
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QDEL_NULL(skill_holder)
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set_current(null)
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soulOwner = null
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return ..()
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/datum/mind/proc/set_current(mob/new_current)
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if(new_current && QDELETED(new_current))
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CRASH("Tried to set a mind's current var to a qdeleted mob, what the fuck")
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if(current)
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UnregisterSignal(src, COMSIG_PARENT_QDELETING)
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current = new_current
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if(current)
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RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(clear_current))
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/datum/mind/proc/clear_current(datum/source)
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SIGNAL_HANDLER
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set_current(null)
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/datum/mind/proc/set_original_character(new_original_character)
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original_character = WEAKREF(new_original_character)
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/datum/mind/proc/get_language_holder()
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if(!language_holder)
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language_holder = new (src)
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@@ -126,13 +140,13 @@
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key = new_character.key
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if(new_character.mind) //disassociate any mind currently in our new body's mind variable
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new_character.mind.current = null
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new_character.mind.set_current(null)
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var/datum/atom_hud/antag/hud_to_transfer = antag_hud//we need this because leave_hud() will clear this list
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var/mob/living/old_current = current
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if(current)
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current.transfer_observers_to(new_character) //transfer anyone observing the old character to the new one
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current = new_character //associate ourself with our new body
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set_current(new_character) //associate ourself with our new body
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new_character.mind = src //and associate our new body with ourself
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for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
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var/datum/antagonist/A = a
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@@ -1715,7 +1729,7 @@ GLOBAL_LIST(objective_choices)
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SEND_SIGNAL(src, COMSIG_MOB_ON_NEW_MIND)
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if(!mind.name)
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mind.name = real_name
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mind.current = src
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mind.set_current(src)
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mind.hide_ckey = client?.prefs?.hide_ckey
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/mob/living/carbon/mind_initialize()
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@@ -422,13 +422,13 @@
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embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0)
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w_class = WEIGHT_CLASS_SMALL
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sharpness = SHARP_POINTY
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var/mob/living/carbon/human/fired_by
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var/datum/weakref/fired_by
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/// if we missed our target
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var/missed = TRUE
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/obj/item/hardened_spike/Initialize(mapload, firedby)
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. = ..()
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fired_by = firedby
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fired_by = WEAKREF(firedby)
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addtimer(CALLBACK(src, PROC_REF(checkembedded)), 5 SECONDS)
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/obj/item/hardened_spike/proc/checkembedded()
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@@ -478,13 +478,16 @@
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return
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been_places = TRUE
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chems = new
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chems.transfered = embedded_mob
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chems.spikey = src
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to_chat(fired_by, "<span class='notice'>Link established! Use the \"Transfer Chemicals\" ability to send your chemicals to the linked target!</span>")
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chems.Grant(fired_by)
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chems.transfered = WEAKREF(embedded_mob)
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var/mob/fired_by_mob = fired_by.resolve()
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if(fired_by_mob)
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to_chat(fired_by_mob, span_notice("Link established! Use the \"Transfer Chemicals\" ability to send your chemicals to the linked target!"))
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chems.Grant(fired_by_mob)
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/obj/item/hardened_spike/chem/unembedded()
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to_chat(fired_by, "<span class='warning'>Link lost!</span>")
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var/mob/fired_by_mob = fired_by.resolve()
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if(fired_by_mob)
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to_chat(fired_by_mob, span_warning("Link lost!"))
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QDEL_NULL(chems)
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..()
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@@ -496,19 +499,17 @@
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name = "Transfer Chemicals"
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desc = "Send all of your reagents into whomever the chem spike is embedded in. One use."
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var/obj/item/hardened_spike/chem/spikey
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var/mob/living/carbon/human/transfered
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var/datum/weakref/transfered
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/datum/action/innate/send_chems/Activate()
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if(!ishuman(transfered) || !ishuman(owner))
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var/mob/living/carbon/human/transfered_mob = transfered?.resolve()
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if(!ishuman(transfered_mob) || !ishuman(owner))
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return
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var/mob/living/carbon/human/transferer = owner
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to_chat(transfered, "<span class='warning'>You feel a tiny prick!</span>")
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transferer.reagents.trans_to(transfered, transferer.reagents.total_volume, 1, 1, 0)
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to_chat(transfered_mob, span_warning("You feel a tiny prick!"))
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owner.reagents.trans_to(transfered_mob, owner.reagents.total_volume, 1, 1, 0)
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var/obj/item/bodypart/L = spikey.checkembedded()
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//this is where it would deal damage, if it transfers chems it removes itself so no damage
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spikey.forceMove(get_turf(L))
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transfered.visible_message("<span class='notice'>[spikey] falls out of [transfered]!</span>")
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transfered_mob.visible_message(span_notice("[spikey] falls out of [transfered_mob]!"))
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@@ -28,8 +28,7 @@
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/datum/mutation/human/antenna/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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if(linked_radio)
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linked_radio.Destroy()
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QDEL_NULL(linked_radio)
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/datum/mutation/human/antenna/New(class_ = MUT_OTHER, timer, datum/mutation/human/copymut)
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..()
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@@ -346,8 +346,10 @@ GLOBAL_LIST_EMPTY(cryopod_computers)
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else
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if(ishuman(mob_occupant))
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var/mob/living/carbon/human/H = mob_occupant
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if(H.mind && H.client && H.client.prefs && H == H.mind.original_character)
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H.SaveTCGCards()
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if(H.mind && H.client && H.client.prefs)
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var/mob/living/carbon/human/H_original_character = H.mind.original_character?.resolve()
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if(H_original_character && H == H_original_character)
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H.SaveTCGCards()
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var/list/gear = list()
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if(iscarbon(mob_occupant)) // sorry simp-le-mobs deserve no mercy
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@@ -22,6 +22,10 @@ GLOBAL_LIST_INIT(valid_blobstrains, subtypesof(/datum/blobstrain) - list(/datum/
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stack_trace("blobstrain created without overmind")
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overmind = new_overmind
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/datum/blobstrain/Destroy(force, ...)
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overmind = null
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return ..()
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/datum/blobstrain/proc/on_gain()
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overmind.color = complementary_color
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for(var/BL in GLOB.blobs)
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@@ -177,6 +177,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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blob_mobs = null
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resource_blobs = null
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blobs_legit = null
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blob_core = null
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if(blobstrain)
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QDEL_NULL(blobstrain)
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SSshuttle.clearHostileEnvironment(src)
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STOP_PROCESSING(SSobj, src)
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@@ -231,7 +231,7 @@
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phaseout = /obj/effect/temp_visual/dir_setting/cult/phase/out
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/datum/action/innate/dash/cult/IsAvailable(silent = FALSE)
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if(iscultist(holder) && current_charges)
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if(iscultist(owner) && current_charges)
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return TRUE
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else
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return FALSE
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@@ -272,16 +272,26 @@
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//Non-human spawners
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/obj/effect/mob_spawn/AICorpse/create(ckey, name) //Creates a corrupted AI
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var/A = locate(/mob/living/silicon/ai) in loc
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if(A)
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/obj/effect/mob_spawn/AICorpse //Creates a corrupted AI
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mob_type = /mob/living/silicon/ai/spawned
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/obj/effect/mob_spawn/AICorpse/create(ckey, name)
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var/ai_already_present = locate(/mob/living/silicon/ai) in loc
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if(ai_already_present)
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qdel(src)
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return
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var/mob/living/silicon/ai/spawned/M = new(loc) //spawn new AI at landmark as var M
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M.name = src.name
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M.real_name = src.name
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M.aiPDA.toff = TRUE //turns the AI's PDA messenger off, stopping it showing up on player PDAs
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M.death() //call the AI's death proc
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qdel(src)
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. = ..()
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// TODO: Port the upstream tgstation rewrite of this.
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/obj/effect/mob_spawn/AICorpse/equip(mob/living/silicon/ai/ai)
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. = ..()
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if(!isAI(ai)) // This should never happen.
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stack_trace("[type] spawned a mob of type [ai?.type || "NULL"] that was not an AI!")
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return
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ai.name = name
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ai.real_name = name
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ai.aiPDA.toff = TRUE //turns the AI's PDA messenger off, stopping it showing up on player PDAs
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ai.death() //call the AI's death proc
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/obj/effect/mob_spawn/slime
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mob_type = /mob/living/simple_animal/slime
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@@ -122,8 +122,9 @@
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var/datum/reagent/blood/B = locate() in reagents.reagent_list
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if(lfwb)
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if(B && B.data["cloneable"])
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var/mob/M = B.data["donor"]
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if(M && (M.stat != DEAD) && (M.client))
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var/datum/weakref/donor_ref = B.data["donor"]
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var/mob/donor = donor_ref.resolve()
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if(donor && (donor.stat != DEAD) && (donor.client))
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bp = 500000
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if((assembly.battery.maxcharge-assembly.battery.charge) / GLOB.CELLRATE > bp)
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if(reagents.remove_reagent(/datum/reagent/blood, 1))
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@@ -5,7 +5,7 @@
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if(!mind)
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mind = new /datum/mind(key)
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mind.active = 1
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mind.current = src
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mind.set_current(src)
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..()
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@@ -695,7 +695,7 @@
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mind.late_joiner = TRUE
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mind.active = 0 //we wish to transfer the key manually
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mind.transfer_to(H) //won't transfer key since the mind is not active
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mind.original_character = H
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mind.set_original_character(H)
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H.name = real_name
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client.init_verbs()
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@@ -185,7 +185,7 @@
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/mob/living/carbon/get_blood_data()
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var/blood_data = list()
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//set the blood data
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blood_data["donor"] = src
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blood_data["donor"] = WEAKREF(src)
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blood_data["viruses"] = list()
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for(var/thing in diseases)
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@@ -34,10 +34,11 @@
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if(stat!=DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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if(mind) //You aren't allowed to return to brains that don't exist
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mind.current = null
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mind.set_current(null)
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mind.active = FALSE //No one's using it anymore.
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ghostize() //Ghostize checks for key so nothing else is necessary.
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container = null
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QDEL_NULL(stored_dna)
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return ..()
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||||
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/mob/living/brain/update_mobility()
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||||
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||||
@@ -282,6 +282,8 @@
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||||
if(brainmob)
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QDEL_NULL(brainmob)
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QDEL_LIST(traumas)
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if(owner?.mind)
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owner.mind.set_current(null)
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||||
return ..()
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||||
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//other types of brains
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||||
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||||
@@ -17,7 +17,6 @@
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QDEL_LIST(internal_organs)
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||||
QDEL_LIST(stomach_contents)
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QDEL_LIST(bodyparts)
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QDEL_LIST(implants)
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||||
hand_bodyparts = null //Just references out bodyparts, don't need to delete twice.
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remove_from_all_data_huds()
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QDEL_NULL(dna)
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||||
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||||
@@ -553,7 +553,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/on_species_loss(mob/living/carbon/human/C, datum/species/new_species, pref_load)
|
||||
if(C.dna.species.exotic_bloodtype)
|
||||
if(!new_species.exotic_bloodtype)
|
||||
if(!new_species?.exotic_bloodtype)
|
||||
C.dna.blood_type = random_blood_type()
|
||||
else
|
||||
C.dna.blood_type = new_species.exotic_bloodtype
|
||||
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
C.type_of_meat = initial(meat)
|
||||
|
||||
//If their inert mutation is not the same, swap it out
|
||||
if((inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
|
||||
if(new_species && (inert_mutation != new_species.inert_mutation) && LAZYLEN(C.dna.mutation_index) && (inert_mutation in C.dna.mutation_index))
|
||||
C.dna.remove_mutation(inert_mutation)
|
||||
//keep it at the right spot, so we can't have people taking shortcuts
|
||||
var/location = C.dna.mutation_index.Find(inert_mutation)
|
||||
@@ -582,7 +582,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
|
||||
C.dna.default_mutation_genes[new_species.inert_mutation] = C.dna.mutation_index[new_species.inert_mutation]
|
||||
|
||||
if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
|
||||
if(new_species && !new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
|
||||
var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
|
||||
if(F)
|
||||
qdel(F)
|
||||
|
||||
@@ -320,17 +320,17 @@
|
||||
L["name"] = body.name
|
||||
L["ref"] = "[REF(body)]"
|
||||
L["occupied"] = occupied
|
||||
var/button
|
||||
var/button_state
|
||||
if(occupied == "owner")
|
||||
button = "selected"
|
||||
button_state = "selected"
|
||||
else if(occupied == "stranger")
|
||||
button = "danger"
|
||||
button_state = "danger"
|
||||
else if(can_swap(body))
|
||||
button = null
|
||||
button_state = null
|
||||
else
|
||||
button = "disabled"
|
||||
button_state = "disabled"
|
||||
|
||||
L["swap_button_state"] = button
|
||||
L["swap_button_state"] = button_state
|
||||
L["swappable"] = (occupied == "available") && can_swap(body)
|
||||
|
||||
data["bodies"] += list(L)
|
||||
@@ -745,9 +745,9 @@
|
||||
background_icon_state = "bg_alien"
|
||||
var/datum/species/jelly/stargazer/species
|
||||
|
||||
/datum/action/innate/link_minds/New(_species)
|
||||
/datum/action/innate/link_minds/New(species)
|
||||
..()
|
||||
species = _species
|
||||
src.species = species
|
||||
|
||||
/datum/action/innate/link_minds/Activate()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -771,3 +771,7 @@
|
||||
else
|
||||
to_chat(H, "<span class='warning'>You can't seem to link [target]'s mind...</span>")
|
||||
to_chat(target, "<span class='warning'>The foreign presence leaves your mind.</span>")
|
||||
|
||||
/datum/action/innate/link_minds/Destroy()
|
||||
species = null
|
||||
return ..()
|
||||
|
||||
@@ -35,8 +35,10 @@
|
||||
if(buckled)
|
||||
buckled.unbuckle_mob(src,force=1)
|
||||
QDEL_LIST_ASSOC_VAL(ability_actions)
|
||||
|
||||
QDEL_LIST(abilities)
|
||||
QDEL_LIST(implants)
|
||||
remove_from_all_data_huds()
|
||||
cleanse_trait_datums()
|
||||
GLOB.mob_living_list -= src
|
||||
QDEL_LIST(diseases)
|
||||
return ..()
|
||||
@@ -909,7 +911,7 @@
|
||||
else
|
||||
throw_alert("gravity", /atom/movable/screen/alert/weightless)
|
||||
if(!override && !is_flying())
|
||||
INVOKE_ASYNC(src, TYPE_PROC_REF(/atom/movable, float), !has_gravity)
|
||||
float(!has_gravity)
|
||||
|
||||
/mob/living/float(on)
|
||||
if(throwing)
|
||||
|
||||
@@ -100,7 +100,9 @@
|
||||
var/display_icon_override
|
||||
var/emote_display = "Neutral" //text string of the current emote we set for the status displays, to prevent logins resetting it.
|
||||
|
||||
// TODO: Currently unused, needs port from TG.
|
||||
var/datum/robot_control/robot_control
|
||||
// TODO: Currently unused, needs port from TG.
|
||||
/// Station alert datum for showing alerts UI
|
||||
var/datum/station_alert/alert_control
|
||||
///remember AI's last location
|
||||
@@ -119,7 +121,7 @@
|
||||
new/obj/structure/ai_core/deactivated(loc) //New empty terminal.
|
||||
return INITIALIZE_HINT_QDEL //Delete AI.
|
||||
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, INNATE_TRAIT)
|
||||
if(L && istype(L, /datum/ai_laws))
|
||||
laws = L
|
||||
laws.associate(src)
|
||||
@@ -189,20 +191,34 @@
|
||||
GLOB.ai_list -= src
|
||||
GLOB.shuttle_caller_list -= src
|
||||
SSshuttle.autoEvac()
|
||||
stop_controlling_display()
|
||||
QDEL_NULL(eyeobj) // No AI, no Eye
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(deploy_action)
|
||||
QDEL_NULL(redeploy_action)
|
||||
QDEL_NULL(custom_holoform)
|
||||
QDEL_NULL(master_multicam)
|
||||
deployed_shell = null
|
||||
parent = null
|
||||
QDEL_NULL(spark_system)
|
||||
QDEL_NULL(malf_picker)
|
||||
QDEL_NULL(doomsday_device)
|
||||
// TODO: Why these no work?
|
||||
// TODO: Port implementation of these from TG or remove the unused code.
|
||||
// QDEL_NULL(robot_control)
|
||||
QDEL_NULL(aiMulti)
|
||||
// QDEL_NULL(alert_control)
|
||||
QDEL_NULL(aiMulti)
|
||||
QDEL_NULL(aiPDA)
|
||||
malfhack = null
|
||||
current = null
|
||||
Bot = null
|
||||
controlled_equipment = null
|
||||
linked_core = null
|
||||
apc_override = null
|
||||
for(var/mob/living/silicon/robot/linked_robot as anything in connected_robots)
|
||||
if(QDELETED(linked_robot))
|
||||
continue
|
||||
linked_robot.set_connected_ai(null)
|
||||
connected_robots.Cut()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/IgniteMob()
|
||||
@@ -357,12 +373,12 @@
|
||||
is_anchored = !is_anchored
|
||||
move_resist = MOVE_FORCE_NORMAL
|
||||
status_flags |= CANPUSH
|
||||
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, src)
|
||||
REMOVE_TRAIT(src, TRAIT_NO_TELEPORT, INNATE_TRAIT)
|
||||
else
|
||||
is_anchored = !is_anchored
|
||||
move_resist = MOVE_FORCE_OVERPOWERING
|
||||
status_flags &= ~CANPUSH
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, src)
|
||||
ADD_TRAIT(src, TRAIT_NO_TELEPORT, INNATE_TRAIT)
|
||||
|
||||
/mob/living/silicon/ai/proc/ai_mob_to_structure()
|
||||
disconnect_shell()
|
||||
@@ -1097,6 +1113,10 @@
|
||||
else
|
||||
Remove(owner) //If the last shell is blown, destroy it.
|
||||
|
||||
/datum/action/innate/deploy_last_shell/Destroy()
|
||||
last_used_shell = null
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/ai/proc/disconnect_shell()
|
||||
if(deployed_shell) //Forcibly call back AI in event of things such as damage, EMP or power loss.
|
||||
to_chat(src, "<span class='danger'>Your remote connection has been reset!</span>")
|
||||
@@ -1107,9 +1127,7 @@
|
||||
return
|
||||
|
||||
/mob/living/silicon/ai/spawned/Initialize(mapload, datum/ai_laws/L, mob/target_ai)
|
||||
. = ..()
|
||||
if(!target_ai)
|
||||
target_ai = src //cheat! just give... ourselves as the spawned AI, because that's technically correct
|
||||
. = ..(mapload, L, src) //cheat! just give... ourselves as the spawned AI, because that's technically correct
|
||||
|
||||
/mob/living/silicon/ai/proc/camera_visibility(mob/camera/aiEye/moved_eye)
|
||||
GLOB.cameranet.visibility(moved_eye, client, all_eyes, USE_STATIC_OPAQUE)
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
var/encryptmod = FALSE
|
||||
var/holoform = FALSE
|
||||
var/canholo = TRUE
|
||||
var/obj/item/card/id/access_card = null
|
||||
var/chassis = "repairbot"
|
||||
var/dynamic_chassis
|
||||
var/dynamic_chassis_sit = FALSE //whether we're sitting instead of resting spritewise
|
||||
@@ -85,13 +84,21 @@
|
||||
var/icon/custom_holoform_icon
|
||||
|
||||
/mob/living/silicon/pai/Destroy()
|
||||
QDEL_NULL(signaler)
|
||||
QDEL_NULL(pda)
|
||||
QDEL_NULL(internal_instrument)
|
||||
if(cable)
|
||||
QDEL_NULL(cable)
|
||||
hackdoor = null
|
||||
if (loc != card)
|
||||
card.forceMove(drop_location())
|
||||
card.pai = null
|
||||
card.cut_overlays()
|
||||
card.add_overlay("pai-off")
|
||||
card = null
|
||||
current = null
|
||||
GLOB.pai_list -= src
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/Initialize(mapload)
|
||||
|
||||
@@ -401,22 +401,16 @@
|
||||
buttontooltipstyle = "cult"
|
||||
button_icon_state = "cult_mark"
|
||||
var/tracking = FALSE
|
||||
var/mob/living/simple_animal/hostile/construct/the_construct
|
||||
|
||||
|
||||
/datum/action/innate/seek_master/Grant(var/mob/living/C)
|
||||
the_construct = C
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_master/Activate()
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult)
|
||||
if(!C)
|
||||
return
|
||||
if(!C.cult_team)
|
||||
to_chat(the_construct, "<span class='cult italic'>You are alone, and have no team.</span>")
|
||||
to_chat(owner, "<span class='cult italic'>You are alone, and have no team.</span>")
|
||||
return
|
||||
var/datum/objective/eldergod/summon_objective = locate() in C.cult_team.objectives
|
||||
|
||||
var/mob/living/simple_animal/hostile/construct/the_construct = owner
|
||||
if(summon_objective.check_completion())
|
||||
the_construct.master = C.cult_team.blood_target
|
||||
|
||||
@@ -442,15 +436,11 @@
|
||||
background_icon_state = "bg_demon"
|
||||
buttontooltipstyle = "cult"
|
||||
button_icon_state = "cult_mark"
|
||||
var/mob/living/simple_animal/hostile/construct/harvester/the_construct
|
||||
|
||||
/datum/action/innate/seek_prey/Grant(var/mob/living/C)
|
||||
the_construct = C
|
||||
..()
|
||||
|
||||
/datum/action/innate/seek_prey/Activate()
|
||||
if(GLOB.cult_narsie == null)
|
||||
return
|
||||
var/mob/living/simple_animal/hostile/construct/the_construct = owner
|
||||
if(the_construct.seeking)
|
||||
desc = "None can hide from Nar'Sie, activate to track a survivor attempting to flee the red harvest!"
|
||||
button_icon_state = "cult_mark"
|
||||
|
||||
@@ -35,6 +35,10 @@
|
||||
var/datum/action/innate/elite_attack/attack_action = new action_type()
|
||||
attack_action.Grant(src)
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/Destroy(force, ...)
|
||||
owner = null
|
||||
return ..()
|
||||
|
||||
//Prevents elites from attacking members of their faction (can't hurt themselves either) and lets them mine rock with an attack despite not being able to smash walls.
|
||||
/mob/living/simple_animal/hostile/asteroid/elite/AttackingTarget()
|
||||
if(istype(target, /mob/living/simple_animal/hostile))
|
||||
|
||||
@@ -20,27 +20,38 @@
|
||||
hook_vr("mob_new",list(src))
|
||||
|
||||
/mob/Destroy()//This makes sure that mobs with clients/keys are not just deleted from the game.
|
||||
// if(client)
|
||||
// stack_trace("Mob with client has been deleted.")
|
||||
// else if(ckey)
|
||||
// stack_trace("Mob without client but with associated ckey, [ckey], has been deleted.")
|
||||
unset_machine()
|
||||
remove_from_mob_list()
|
||||
remove_from_dead_mob_list()
|
||||
remove_from_alive_mob_list()
|
||||
QDEL_LIST(mob_spell_list)
|
||||
QDEL_LIST(actions)
|
||||
GLOB.all_clockwork_mobs -= src
|
||||
// remove_from_mob_suicide_list()
|
||||
focus = null
|
||||
LAssailant = null
|
||||
movespeed_modification = null
|
||||
if(length(progressbars))
|
||||
stack_trace("[src] destroyed with elements in its progressbars list.")
|
||||
progressbars = null
|
||||
for (var/alert in alerts)
|
||||
clear_alert(alert, TRUE)
|
||||
if(observers && observers.len)
|
||||
for(var/M in observers)
|
||||
var/mob/dead/observe = M
|
||||
if(observers?.len)
|
||||
for(var/mob/dead/observe as anything in observers)
|
||||
observe.reset_perspective(null)
|
||||
dispose_rendering()
|
||||
qdel(hud_used)
|
||||
for(var/cc in client_colours)
|
||||
qdel(cc)
|
||||
client_colours = null
|
||||
ghostize()
|
||||
..()
|
||||
return QDEL_HINT_HARDDEL
|
||||
QDEL_LIST(client_colours)
|
||||
ghostize(can_reenter_corpse = FALSE) //False, since we're deleting it currently
|
||||
if(mind?.current == src) //Let's just be safe yeah? This will occasionally be cleared, but not always. Can't do it with ghostize without changing behavior
|
||||
mind.set_current(null)
|
||||
// if(mock_client)
|
||||
// mock_client.mob = null
|
||||
return ..()
|
||||
|
||||
/mob/GenerateTag()
|
||||
tag = "mob_[next_mob_id++]"
|
||||
|
||||
@@ -33,6 +33,14 @@
|
||||
WARNING("More than one arrivals docking_port placed on map! Ignoring duplicates.")
|
||||
SSshuttle.arrivals = src
|
||||
|
||||
/obj/docking_port/mobile/arrivals/proc/on_console_deleted(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
console = null
|
||||
for(var/obj/machinery/requests_console/new_console as anything in GLOB.allConsoles)
|
||||
var/area/console_area = get_area(new_console)
|
||||
if(istype(console_area, /area/shuttle/arrival) && !QDELETED(new_console) && new_console != source)
|
||||
console = new_console
|
||||
|
||||
/obj/docking_port/mobile/arrivals/LateInitialize()
|
||||
areas = list()
|
||||
|
||||
@@ -40,10 +48,18 @@
|
||||
for(var/area/shuttle/arrival/A in GLOB.sortedAreas)
|
||||
for(var/obj/structure/chair/C in A)
|
||||
new_latejoin += C
|
||||
if(!console)
|
||||
console = locate(/obj/machinery/requests_console) in A
|
||||
areas += A
|
||||
|
||||
if(!console)
|
||||
for(var/obj/machinery/requests_console/new_console as anything in GLOB.allConsoles)
|
||||
var/area/console_area = get_area(new_console)
|
||||
if(!istype(console_area, /area/shuttle/arrival) || QDELETED(new_console))
|
||||
continue
|
||||
console = new_console
|
||||
RegisterSignal(console, COMSIG_PARENT_QDELETING, PROC_REF(on_console_deleted))
|
||||
else if(istype(console))
|
||||
RegisterSignal(console, COMSIG_PARENT_QDELETING, PROC_REF(on_console_deleted))
|
||||
|
||||
if(SSjob.latejoin_trackers.len)
|
||||
WARNING("Map contains predefined latejoin spawn points and an arrivals shuttle. Using the arrivals shuttle.")
|
||||
|
||||
|
||||
@@ -941,13 +941,19 @@
|
||||
|
||||
/obj/docking_port/mobile/proc/count_engines()
|
||||
. = 0
|
||||
engine_list = list()
|
||||
for(var/thing in shuttle_areas)
|
||||
var/area/shuttle/areaInstance = thing
|
||||
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
|
||||
if(!QDELETED(E))
|
||||
engine_list += E
|
||||
RegisterSignal(E, COMSIG_PARENT_QDELETING, PROC_REF(on_engine_deleted))
|
||||
. += E.engine_power
|
||||
|
||||
/obj/docking_port/mobile/proc/on_engine_deleted(datum/source)
|
||||
SIGNAL_HANDLER
|
||||
engine_list -= source
|
||||
|
||||
// Double initial engines to get to 0.5 minimum
|
||||
// Lose all initial engines to get to 2
|
||||
//For 0 engine shuttles like BYOS 5 engines to get to doublespeed
|
||||
|
||||
@@ -198,8 +198,8 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
|
||||
var/invertedDir = invertDir(portDirection)
|
||||
if(!portDirection || !invertedDir)
|
||||
to_chat(usr, "<span class='warning'>Shuttle creation aborted, docking airlock must be on an external wall. Please select a new airlock.</span>")
|
||||
port.Destroy()
|
||||
stationary_port.Destroy()
|
||||
QDEL_NULL(port)
|
||||
QDEL_NULL(stationary_port)
|
||||
linkedShuttleId = null
|
||||
return FALSE
|
||||
port.dir = invertedDir
|
||||
@@ -207,8 +207,8 @@ GLOBAL_LIST_EMPTY(custom_shuttle_machines) //Machines that require updating (He
|
||||
|
||||
if(!calculate_bounds(port))
|
||||
to_chat(usr, "<span class='warning'>Bluespace calculations failed, please select a new airlock.</span>")
|
||||
port.Destroy()
|
||||
stationary_port.Destroy()
|
||||
QDEL_NULL(port)
|
||||
QDEL_NULL(stationary_port)
|
||||
linkedShuttleId = null
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@
|
||||
return
|
||||
mobloc = get_turf(target.loc)
|
||||
jaunt_steam(mobloc)
|
||||
ADD_TRAIT(target, TRAIT_MOBILITY_NOMOVE, src)
|
||||
ADD_TRAIT(target, TRAIT_MOBILITY_NOMOVE, MAGIC_TRAIT)
|
||||
target.update_mobility()
|
||||
holder.reappearing = 1
|
||||
play_sound("exit",target)
|
||||
@@ -55,7 +55,7 @@
|
||||
if(T)
|
||||
if(target.Move(T))
|
||||
break
|
||||
REMOVE_TRAIT(target, TRAIT_MOBILITY_NOMOVE, src)
|
||||
REMOVE_TRAIT(target, TRAIT_MOBILITY_NOMOVE, MAGIC_TRAIT)
|
||||
target.update_mobility()
|
||||
|
||||
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_steam(mobloc)
|
||||
|
||||
@@ -97,8 +97,8 @@
|
||||
endOxyloss = prey.getOxyLoss()
|
||||
if(startOxyloss < endOxyloss)
|
||||
Fail("Prey takes oxygen damage in a pred's belly! (Before: [startOxyloss]; after: [endOxyloss])")
|
||||
qdel(prey)
|
||||
qdel(pred)
|
||||
QDEL_NULL(prey)
|
||||
QDEL_NULL(pred)
|
||||
return TRUE
|
||||
////////////////////////////////////////////////////////////////
|
||||
/datum/unit_test/belly_spacesafe
|
||||
@@ -160,8 +160,8 @@
|
||||
endBruteloss = prey.getBruteLoss()
|
||||
if(startBruteloss < endBruteloss)
|
||||
Fail("Prey takes brute damage in space! (Before: [startBruteloss]; after: [endBruteloss])")
|
||||
qdel(prey)
|
||||
qdel(pred)
|
||||
QDEL_NULL(prey)
|
||||
QDEL_NULL(pred)
|
||||
return TRUE
|
||||
////////////////////////////////////////////////////////////////
|
||||
/datum/unit_test/belly_damage
|
||||
@@ -213,6 +213,6 @@
|
||||
endBruteBurn = prey.getBruteLoss() + prey.getFireLoss()
|
||||
if(startBruteBurn >= endBruteBurn)
|
||||
Fail("Prey doesn't take damage in digesting belly! (Before: [startBruteBurn]; after: [endBruteBurn])")
|
||||
qdel(prey)
|
||||
qdel(pred)
|
||||
QDEL_NULL(prey)
|
||||
QDEL_NULL(pred)
|
||||
return TRUE
|
||||
|
||||
@@ -53,7 +53,8 @@
|
||||
|
||||
/obj/vehicle/sealed/mecha/combat/neovgre/proc/go_critical()
|
||||
explosion(get_turf(loc), 3, 5, 10, 20, 30)
|
||||
Destroy(src)
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/vehicle/sealed/mecha/combat/neovgre/container_resist(mob/living/user)
|
||||
to_chat(user, "<span class='brass'>Neovgre requires a lifetime commitment friend, no backing out now!</span>")
|
||||
|
||||
@@ -28,11 +28,10 @@
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/organ/zombie_infection/Remove(special = FALSE)
|
||||
if(owner)
|
||||
if(iszombie(owner) && old_species)
|
||||
owner.set_species(old_species)
|
||||
if(timer_id)
|
||||
deltimer(timer_id)
|
||||
if(!QDELETED(owner) && iszombie(owner) && old_species)
|
||||
owner.set_species(old_species)
|
||||
if(timer_id)
|
||||
deltimer(timer_id)
|
||||
. = ..()
|
||||
STOP_PROCESSING(SSobj, src) //Required to be done after the parent call to avoid conflicts with organ decay.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user