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@@ -34,10 +34,11 @@
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if(stat!=DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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if(mind) //You aren't allowed to return to brains that don't exist
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mind.current = null
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mind.set_current(null)
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mind.active = FALSE //No one's using it anymore.
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ghostize() //Ghostize checks for key so nothing else is necessary.
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container = null
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QDEL_NULL(stored_dna)
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return ..()
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/mob/living/brain/update_mobility()
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@@ -282,6 +282,8 @@
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if(brainmob)
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QDEL_NULL(brainmob)
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QDEL_LIST(traumas)
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if(owner?.mind)
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owner.mind.set_current(null)
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return ..()
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//other types of brains
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