makes spears require priming to explode on throw, makes it possible to rip embedded objects out instantly by pressing resist if the item is normal sized or larger (#7450)
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@@ -87,6 +87,9 @@
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if(ismob(loc))
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var/mob/M = loc
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M.dropItemToGround(src)
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else if(isitem(loc))
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var/obj/item/I = loc
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I.grenade_prime_react(src)
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/obj/item/grenade/attackby(obj/item/W, mob/user, params)
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