makes spears require priming to explode on throw, makes it possible to rip embedded objects out instantly by pressing resist if the item is normal sized or larger (#7450)
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@@ -794,3 +794,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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if (item_flags & NODROP)
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return
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return ..()
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/obj/item/proc/grenade_prime_react(obj/item/grenade/nade)
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return
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