progress, just need to fiddle with footprints again
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@@ -28,8 +28,8 @@
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var/icon/blood_splatter_icon = icon(initial(I.icon), initial(I.icon_state), , 1) //we only want to apply blood-splatters to the initial icon_state for each object
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blood_splatter_icon.Blend("#fff", ICON_ADD) //fills the icon_state with white (except where it's transparent)
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blood_splatter_icon.Blend(icon(_icon, _icon_state), ICON_MULTIPLY) //adds blood and the remaining white areas become transparant
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blood_splatter_icon.Blend(I.blood_DNA_to_color(), ICON_MULTIPLY) //Color the blood with our dna stuff
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pic = mutable_appearance(blood_splatter_icon, initial(I.icon_state))
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GET_COMPONENT(D, /datum/component/forensics)
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blood_splatter_icon.Blend(D.blood_DNA_to_color(), ICON_MULTIPLY)
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blood_splatter_appearances[index] = pic
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return TRUE
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