well we have footprints now, xenoblood back to blood subtype.
This commit is contained in:
+3
-3
@@ -321,7 +321,7 @@
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/mob/living/proc/get_blood_dna_list()
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if(get_blood_id() != "blood")
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return
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return list("blood_DNA"= "ANIMAL", "blood_type"="Y-")
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return list("donor"= "ANIMAL","bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"="Y-")
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/mob/living/carbon/get_blood_dna_list()
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if(get_blood_id() != "blood")
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@@ -334,7 +334,7 @@
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return blood_dna
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/mob/living/carbon/alien/get_blood_dna_list()
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return list("UNKNOWN DNA" = "X*")
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return list("donor"= "UNKNOWN DNA","bloodcolor" = BLOOD_COLOR_XENO, "blood_type"= "X*")
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//to add a mob's dna info into an object's blood_DNA list.
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/atom/proc/transfer_mob_blood_dna(mob/living/L)
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@@ -372,7 +372,7 @@
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else
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colors[blood_DNA[bloop]] = 1
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var/final_rgb = "#940000"
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var/final_rgb = color
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if(colors.len)
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var/sum = 0 //this is all shitcode, but it works; trust me
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@@ -317,7 +317,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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/obj/effect/meteor/meaty/xeno/ram_turf(turf/T)
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if(!isspaceturf(T))
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new /obj/effect/decal/cleanable/xenoblood(T)
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new /obj/effect/decal/cleanable/blood/xenoblood(T)
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//Station buster Tunguska
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/obj/effect/meteor/tunguska
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@@ -1,6 +1,6 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/xenoblood
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/obj/effect/decal/cleanable/blood/xenoblood
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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@@ -9,15 +9,16 @@
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_BLOOD
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color = BLOOD_COLOR_XENO
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blood_DNA = list()
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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/obj/effect/decal/cleanable/blood/xenoblood/Initialize()
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. = ..()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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add_blood_DNA(list("donor"= "UNKNOWN DNA","bloodcolor" = BLOOD_COLOR_XENO, "blood_type"= "X*"))
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/obj/effect/decal/cleanable/xenoblood/xsplatter
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/obj/effect/decal/cleanable/blood/xenoblood/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/xenoblood/xgibs
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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icon = 'icons/effects/blood.dmi'
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@@ -26,47 +27,47 @@
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if(i > 0)
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new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
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new /obj/effect/decal/cleanable/blood/xenoblood/xsplatter(loc)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/ex_act()
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return
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/obj/effect/decal/cleanable/xenoblood/xgibs/up
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/up
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/down
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/down
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/body
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/body
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/torso
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/torso
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random_icon_states = list("xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/limb
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/limb
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/xenoblood/xgibs/core
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/core
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva
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random_icon_states = list("xgiblarva1", "xgiblarva2")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
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/obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva/body
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/xtracks
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/obj/effect/decal/cleanable/blood/blood/xtracks
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icon_state = "xtracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/xtracks/Initialize()
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/obj/effect/decal/cleanable/blood/blood/xtracks/Initialize()
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. = ..()
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add_blood_DNA(list("Unknown DNA" = "X*"))
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add_blood_DNA(list("donor"= "UNKNOWN DNA","bloodcolor" = BLOOD_COLOR_XENO, "blood_type"= "X*"))
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@@ -34,7 +34,7 @@
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/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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icon_state += "-old" //This IS necessary because the parent /blood type uses icon randomization.
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add_blood_DNA(list("Non-human DNA" = "A+"))
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add_blood_DNA(list("donor"= "Non-human DNA", "blood_type"= "A+", "bloodcolor" = color))
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
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@@ -74,11 +74,18 @@
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random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
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mergeable_decal = FALSE
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var/gib_overlay = FALSE
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var/fleshcolor
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/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if(gib_overlay)
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var/icon/gibz = new(icon, icon_state + "-overlay")
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var/generic_skin = random_skin_tone()
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var/ethnicity = "#[skintone2hex(generic_skin)]"
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var/image/gibz = image(icon, icon_state + "-overlay", layer = LOW_OBJ_LAYER-0.1)
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if(!fleshcolor)
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gibz.color = ethnicity
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else
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gibz.color = fleshcolor
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add_overlay(gibz)
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reagents.add_reagent("liquidgibs", 5)
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@@ -99,7 +99,7 @@
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/obj/effect/gibspawner/xeno
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/up, /obj/effect/decal/cleanable/xenoblood/xgibs/down, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/body, /obj/effect/decal/cleanable/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/xenoblood/xgibs/core)
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gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/xgibs/up, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/down, /obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/body, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/limb, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/core)
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gibamounts = list(1, 1, 1, 1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/alien
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@@ -110,7 +110,7 @@
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/obj/effect/gibspawner/xeno/bodypartless //only the gibs that don't look like actual full bodyparts (except torso).
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/core, /obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/xenoblood/xgibs/torso)
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gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/core, /obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/core, /obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/torso)
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gibamounts = list(1, 1, 1, 1, 1, 1)
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@@ -122,7 +122,7 @@
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/obj/effect/gibspawner/larva
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
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gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva/body)
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gibamounts = list(1, 1, 1, 1)
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gib_mob_type = /mob/living/carbon/alien/larva
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@@ -132,7 +132,7 @@
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return ..()
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/obj/effect/gibspawner/larva/bodypartless
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gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
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gibtypes = list(/obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/blood/xenoblood/xgibs/larva)
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gibamounts = list(1, 1, 1)
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/obj/effect/gibspawner/larva/bodypartless/Initialize()
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@@ -201,6 +201,7 @@
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if(!suiciding)
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blood_data["cloneable"] = 1
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blood_data["blood_type"] = copytext(dna.blood_type,1,0)
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blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
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blood_data["gender"] = gender
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blood_data["real_name"] = real_name
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blood_data["features"] = dna.features
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@@ -304,7 +305,7 @@
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/mob/living/carbon/alien/add_splatter_floor(turf/T, small_drip)
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if(!T)
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T = get_turf(src)
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var/obj/effect/decal/cleanable/xenoblood/B = locate() in T.contents
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var/obj/effect/decal/cleanable/blood/xenoblood/B = locate() in T.contents
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if(!B)
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B = new(T)
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B.add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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@@ -144,7 +144,7 @@
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playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
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//Makes the mob have the color of the blood pool it came out of
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var/newcolor = rgb(149, 10, 10)
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if(istype(B, /obj/effect/decal/cleanable/xenoblood))
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if(istype(B, /obj/effect/decal/cleanable/blood/xenoblood))
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newcolor = rgb(43, 186, 0)
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add_atom_colour(newcolor, TEMPORARY_COLOUR_PRIORITY)
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// but only for a few seconds
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@@ -20,7 +20,7 @@
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var/heat_protection = 0.5
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var/leaping = 0
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gib_type = /obj/effect/decal/cleanable/xenoblood/xgibs
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gib_type = /obj/effect/decal/cleanable/blood/xenoblood/xgibs
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unique_name = 1
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var/static/regex/alien_name_regex = new("alien (larva|sentinel|drone|hunter|praetorian|queen)( \\(\\d+\\))?")
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@@ -56,14 +56,17 @@
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//Bloody footprints
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var/turf/T = get_turf(src)
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if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
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var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
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var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
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if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
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return
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S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state]-BLOOD_LOSS_PER_STEP)
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var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
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var/obj/effect/decal/cleanable/blood/footprints/tracks/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
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FP.icon_state = FOOTPRINT_SHOE
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FP.print_state = FOOTPRINT_SHOE
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FP.blood_state = S.blood_state
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FP.entered_dirs |= dir
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FP.bloodiness = S.bloody_shoes[S.blood_state]
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FP.color = blood_DNA_to_color() //Color the blood with our dna stuff
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if(S.last_blood_DNA && S.last_bloodtype)
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FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
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//hacky as heck; we need to move the LAST entry to there, otherwise we mix all the blood
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@@ -80,12 +83,12 @@
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return
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var/turf/T = get_turf(src)
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if(blood_smear && blood_smear[blood_state])
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for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
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if (oldFP.blood_state == blood_state)
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return
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var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
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if (oldFP.blood_state == blood_state)
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return
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blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
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if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
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var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/footprints(T)
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var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks(T)
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if(DIGITIGRADE in dna.species.species_traits)
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if(dna.species.id == ("lizard" || "ashwalker" || "xeno"))
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FP.icon_state = FOOTPRINT_CLAW
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@@ -119,9 +122,9 @@
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return
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var/turf/T = get_turf(src)
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if(blood_smear && blood_smear[blood_state])
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for(var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP in T)
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if (oldFP.blood_state == blood_state)
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return
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var/obj/effect/decal/cleanable/blood/footprints/tracks/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints/tracks) in T
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if (oldFP.blood_state == blood_state)
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return
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blood_smear[blood_state] = max(0, blood_smear[blood_state] - BLOOD_LOSS_PER_STEP)
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if(blood_smear[blood_state] > BLOOD_LOSS_IN_SPREAD)
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var/obj/effect/decal/cleanable/blood/footprints/tracks/FP = new /obj/effect/decal/cleanable/blood/footprints/tracks/body(T)
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@@ -191,7 +191,7 @@
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)
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if(blood)
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target_types += /obj/effect/decal/cleanable/xenoblood
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target_types += /obj/effect/decal/cleanable/blood/xenoblood
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target_types += /obj/effect/decal/cleanable/blood
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target_types += /obj/effect/decal/cleanable/trail_holder
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@@ -39,7 +39,7 @@
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animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
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childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
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wanted_objects = list(/obj/effect/decal/cleanable/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
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wanted_objects = list(/obj/effect/decal/cleanable/blood/xenoblood/xgibs, /obj/effect/decal/cleanable/blood/gibs/)
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var/obj/item/udder/gutlunch/udder = null
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/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
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@@ -1,5 +1,5 @@
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/datum/reagent/blood
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_HUMAN, "blood_type"=null,"resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Blood"
|
||||
id = "blood"
|
||||
color = BLOOD_COLOR_HUMAN // rgb: 200, 0, 0
|
||||
@@ -97,14 +97,14 @@
|
||||
B.color = data["bloodcolor"]
|
||||
|
||||
/datum/reagent/blood/synthetics
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Synthetic Blood"
|
||||
id = "syntheticblood"
|
||||
taste_description = "oily"
|
||||
color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48
|
||||
|
||||
/datum/reagent/blood/xenomorph
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Xenomorph Blood"
|
||||
id = "xenoblood"
|
||||
taste_description = "acidic heresy"
|
||||
@@ -112,14 +112,14 @@
|
||||
shot_glass_icon_state = "shotglassgreen"
|
||||
|
||||
/datum/reagent/blood/oil
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Hydraulic Blood"
|
||||
id = "oilblood"
|
||||
taste_description = "burnt oil"
|
||||
color = BLOOD_COLOR_OIL // dark, y'know, expected batman colors.
|
||||
|
||||
/datum/reagent/blood/jellyblood
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null)
|
||||
name = "Slime Jelly Blood"
|
||||
id = "jellyblood"
|
||||
description = "A gooey semi-liquid produced from one of the deadliest lifeforms in existence. SO REAL."
|
||||
|
||||
Reference in New Issue
Block a user