progress, just need to fiddle with footprints again

This commit is contained in:
Poojawa
2019-05-07 13:23:49 -05:00
parent d14943d4b0
commit 69eca2ae4b
19 changed files with 196 additions and 81 deletions
@@ -74,6 +74,14 @@
var/mob/living/carbon/human/H = O
if(H.shoes && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP))
var/obj/item/clothing/shoes/S = H.shoes
for(var/datum/reagent/R in reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data)
var/blood_type_meme = R.data["blood_type"]
color = bloodtype_to_color(blood_type_meme) //Color the blood with our dna stuff
if(blood_type_meme)
S.last_bloodtype = blood_type_meme
var/add_blood = 0
if(bloodiness >= BLOOD_GAIN_PER_STEP)
add_blood = BLOOD_GAIN_PER_STEP
@@ -86,6 +94,26 @@
update_icon()
H.update_inv_shoes()
else if(H && blood_state && bloodiness && !H.has_trait(TRAIT_LIGHT_STEP))
for(var/datum/reagent/R in reagents.reagent_list)
// Get blood data from the blood reagent.
if(istype(R, /datum/reagent/blood))
if(R.data["blood_type"])
var/blood_type_meme = R.data["blood_type"]
color = bloodtype_to_color(blood_type_meme) //Color the blood with our dna stuff
if(blood_type_meme)
H.last_bloodtype = blood_type_meme
var/add_blood = 0
if(bloodiness >= BLOOD_GAIN_PER_STEP)
add_blood = BLOOD_GAIN_PER_STEP
else
add_blood = bloodiness
bloodiness -= add_blood
H.blood_smear[blood_state] = min(MAX_SHOE_BLOODINESS,H.blood_smear[blood_state]+add_blood)
H.add_blood_DNA(return_blood_DNA())
H.blood_state = blood_state
update_icon()
/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
return bloodiness