progress, just need to fiddle with footprints again

This commit is contained in:
Poojawa
2019-05-07 13:23:49 -05:00
parent d14943d4b0
commit 69eca2ae4b
19 changed files with 196 additions and 81 deletions
+2 -1
View File
@@ -30,7 +30,8 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedgloves")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = blood_DNA_to_color())
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "bloodyhands", color = D.blood_DNA_to_color())
/obj/item/clothing/gloves/update_clothes_damaged_state(damaging = TRUE)
..()
+2 -1
View File
@@ -47,7 +47,8 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedhelmet")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood", color = blood_DNA_to_color())
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "helmetblood", color = D.blood_DNA_to_color())
/obj/item/clothing/head/update_clothes_damaged_state(damaging = TRUE)
..()
+2 -1
View File
@@ -18,7 +18,8 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedmask")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = blood_DNA_to_color())
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "maskblood", color = D.blood_DNA_to_color())
/obj/item/clothing/mask/equipped(mob/user, slot)
..()
+2 -8
View File
@@ -44,12 +44,6 @@
playsound(user, 'sound/weapons/genhit2.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/clothing/shoes/transfer_mob_blood_dna(list/blood_dna)
..()
if(blood_dna.len)
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
last_blood_DNA = blood_dna[blood_dna.len]
/obj/item/clothing/shoes/worn_overlays(isinhands = FALSE)
. = list()
if(!isinhands)
@@ -63,9 +57,9 @@
. += mutable_appearance('icons/effects/item_damage.dmi', "damagedshoe")
if(bloody)
if(adjusted == NORMAL_STYLE)
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "shoeblood", color = bloodtype_to_color(last_bloodtype))
else
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = blood_DNA_to_color())
. += mutable_appearance('modular_citadel/icons/mob/digishoes.dmi', "shoeblood", color = bloodtype_to_color(last_bloodtype))
/obj/item/clothing/shoes/equipped(mob/user, slot)
. = ..()
+3 -2
View File
@@ -61,10 +61,11 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]")
IF_HAS_BLOOD_DNA(src)
GET_COMPONENT(D, /datum/component/forensics)
if(taurmode >= SNEK_TAURIC)
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
. += mutable_appearance('modular_citadel/icons/mob/64x32_effects.dmi', "[blood_overlay_type]blood", color = D.blood_DNA_to_color())
else
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = blood_DNA_to_color())
. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood", color = D.blood_DNA_to_color())
var/mob/living/carbon/human/M = loc
if(ishuman(M) && M.w_uniform)
var/obj/item/clothing/under/U = M.w_uniform
+2 -1
View File
@@ -23,7 +23,8 @@
if(damaged_clothes)
. += mutable_appearance('icons/effects/item_damage.dmi', "damageduniform")
IF_HAS_BLOOD_DNA(src)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = blood_DNA_to_color())
GET_COMPONENT(D, /datum/component/forensics)
. += mutable_appearance('icons/effects/blood.dmi', "uniformblood", color = D.blood_DNA_to_color())
if(accessory_overlay)
. += accessory_overlay