@@ -80,10 +80,6 @@
|
||||
},
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"az" = (
|
||||
/obj/structure/destructible/clockwork/eminence_spire,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"aA" = (
|
||||
/obj/machinery/door/airlock/clockwork/brass{
|
||||
name = "Infirmary"
|
||||
@@ -168,21 +164,6 @@
|
||||
/obj/effect/clockwork/sigil/transmission,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"ew" = (
|
||||
/obj/structure/table/reinforced/brass,
|
||||
/obj/item/clockwork/construct_chassis/cogscarab{
|
||||
pixel_y = 20
|
||||
},
|
||||
/obj/item/clockwork/construct_chassis/cogscarab{
|
||||
pixel_x = -7;
|
||||
pixel_y = 6
|
||||
},
|
||||
/obj/item/clockwork/construct_chassis/cogscarab{
|
||||
pixel_x = 7;
|
||||
pixel_y = 6
|
||||
},
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"hY" = (
|
||||
/obj/item/clockwork/alloy_shards/pinion_lock,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
@@ -208,10 +189,6 @@
|
||||
/obj/item/storage/belt/utility/servant,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"vx" = (
|
||||
/obj/effect/clockwork/sigil/transmission,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"wV" = (
|
||||
/obj/item/clockwork/alloy_shards/large,
|
||||
/turf/open/indestructible/reebe_void/spawning/lattices,
|
||||
@@ -244,6 +221,10 @@
|
||||
/obj/item/clockwork/alloy_shards/small,
|
||||
/turf/open/indestructible/reebe_void/spawning/lattices,
|
||||
/area/reebe)
|
||||
"Ox" = (
|
||||
/obj/structure/destructible/clockwork/eminence_spire,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
/area/reebe/city_of_cogs)
|
||||
"OB" = (
|
||||
/obj/item/clockwork/component/geis_capacitor/fallen_armor,
|
||||
/turf/open/floor/clockwork/reebe,
|
||||
@@ -32770,7 +32751,7 @@ ae
|
||||
ae
|
||||
ag
|
||||
ah
|
||||
ew
|
||||
aL
|
||||
aj
|
||||
aj
|
||||
aj
|
||||
@@ -33284,8 +33265,8 @@ ab
|
||||
ab
|
||||
ae
|
||||
ai
|
||||
az
|
||||
vx
|
||||
Ox
|
||||
aj
|
||||
aj
|
||||
aj
|
||||
aE
|
||||
|
||||
@@ -59,6 +59,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
|
||||
//Human sub-species
|
||||
#define isabductor(A) (is_species(A, /datum/species/abductor))
|
||||
#define isgolem(A) (is_species(A, /datum/species/golem))
|
||||
#define isclockworkgolem(A) (is_species(A, /datum/species/golem/clockwork/no_scrap))
|
||||
#define islizard(A) (is_species(A, /datum/species/lizard))
|
||||
#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
|
||||
#define ispodperson(A) (is_species(A, /datum/species/pod))
|
||||
|
||||
@@ -284,6 +284,17 @@ GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
|
||||
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles", "caws", "gekkers", "clucks"))
|
||||
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
|
||||
|
||||
/proc/get_roundstart_languages()
|
||||
var/list/languages = subtypesof(/datum/language)
|
||||
var/list/roundstart_languages = list("None") //default option for the list
|
||||
for(var/some_language in languages)
|
||||
var/datum/language/language = some_language
|
||||
if(initial(language.chooseable_roundstart))
|
||||
roundstart_languages[initial(language.name)] = some_language
|
||||
return roundstart_languages
|
||||
|
||||
GLOBAL_LIST_INIT(roundstart_languages, get_roundstart_languages())
|
||||
|
||||
//SPECIES BODYPART LISTS
|
||||
//locked parts are those that your picked species requires to have
|
||||
//unlocked parts are those that anyone can choose on customisation regardless
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
var/obj/screen/blockchance
|
||||
var/obj/screen/counterchance
|
||||
|
||||
/datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/marauder/guardian/owner)
|
||||
/datum/hud/marauder/New(mob/living/simple_animal/hostile/clockwork/guardian/owner)
|
||||
..()
|
||||
var/obj/screen/using
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
hosthealth = null
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/create_mob_hud()
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/create_mob_hud()
|
||||
if(client && !hud_used)
|
||||
hud_used = new /datum/hud/marauder(src, ui_style2icon(client.prefs.UI_style))
|
||||
|
||||
@@ -37,8 +37,8 @@
|
||||
desc = "Emerge or Return."
|
||||
|
||||
/obj/screen/marauder/emerge/Click()
|
||||
if(istype(usr, /mob/living/simple_animal/hostile/clockwork/marauder/guardian))
|
||||
var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/G = usr
|
||||
if(istype(usr, /mob/living/simple_animal/hostile/clockwork/guardian))
|
||||
var/mob/living/simple_animal/hostile/clockwork/guardian/G = usr
|
||||
if(G.is_in_host())
|
||||
G.try_emerge()
|
||||
else
|
||||
|
||||
@@ -34,3 +34,6 @@
|
||||
|
||||
/datum/skill_modifier/job/level/wiring/basic
|
||||
level_mod = JOB_SKILL_BASIC
|
||||
|
||||
/datum/skill_modifier/job/level/dwarfy/blacksmithing
|
||||
target_skills = /datum/skill/level/dwarfy/blacksmithing
|
||||
|
||||
@@ -219,19 +219,3 @@
|
||||
/datum/quirk/night_vision/on_spawn()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.update_sight()
|
||||
|
||||
/datum/quirk/multilingual
|
||||
name = "Multi-Lingual"
|
||||
desc = "You spent a portion of your life learning to understand an additional language. You may or may not be able to speak it based on your anatomy."
|
||||
value = 1
|
||||
mob_trait = TRAIT_MULTILINGUAL
|
||||
gain_text = "You've learned an extra language!"
|
||||
lose_text = "You've forgotten your extra language."
|
||||
|
||||
/datum/quirk/multilingual/post_add()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.grant_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)
|
||||
|
||||
/datum/quirk/multilingual/remove()
|
||||
var/mob/living/carbon/human/H = quirk_holder
|
||||
H.remove_language(H.client.prefs.language, TRUE, TRUE, LANGUAGE_MULTILINGUAL)
|
||||
|
||||
@@ -469,7 +469,7 @@
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
desc = "It's a kit designed for containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
to_chat(L, "<span class='heavy_brass'>\"You belong to me now.\"</span>")
|
||||
if(!GLOB.application_scripture_unlocked)
|
||||
GLOB.application_scripture_unlocked = TRUE
|
||||
hierophant_message("<span class='large_brass bold'>With the conversion of a new servant the Ark's power grows. Application scriptures are now available.</span>")
|
||||
hierophant_message("<span class='large_brass bold'>With the conversion of a new servant the Hierophant Network's power grows. Application scriptures are now available.</span>")
|
||||
if(add_servant_of_ratvar(L))
|
||||
L.log_message("conversion was done with a [sigil_name]", LOG_ATTACK, color="BE8700")
|
||||
if(iscarbon(L))
|
||||
|
||||
@@ -196,4 +196,68 @@
|
||||
CL.visible_message("<span class='warning'>[CL] materialises out of thin air!")
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transmission(T,2)
|
||||
|
||||
//summons a soul vessel, which is the clockwork cult version of a soul shard. It acts like a posibrain and, as long as the target has a brain, a soul shard.
|
||||
/datum/clockwork_rite/soul_vessel
|
||||
name = "Rite of the Vessel" //The name of the rite
|
||||
desc = "This rite is used to summon a soul vessel, a special posibrain that makes whoever has their brain put into it loyal to the Justiciar.,\
|
||||
When put into a cyborg shell, the created cyborg will automatically be a servant of Ratvar."
|
||||
required_ingredients = list(/obj/item/stack/cable_coil, /obj/item/stock_parts/cell/, /obj/item/organ/cyberimp)
|
||||
power_cost = 2500 //These things are pretty strong, I won't lie
|
||||
requires_full_power = TRUE
|
||||
cast_time = 50
|
||||
limit = INFINITE
|
||||
rite_cast_sound = 'sound/magic/summon_guns.ogg'
|
||||
|
||||
/datum/clockwork_rite/soul_vessel/cast(var/mob/living/invoker, var/turf/T, var/mob/living/carbon/human/target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
var/obj/item/mmi/posibrain/soul_vessel/SV = new /obj/item/mmi/posibrain/soul_vessel(T)
|
||||
SV.visible_message("<span class='warning'>[SV] materalizes out of thin air!</span>")
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transmission(T,2)
|
||||
|
||||
|
||||
/datum/clockwork_rite/cyborg_transform
|
||||
name = "Rite of the Divine Form"
|
||||
desc = "This rite is used to ascend into a cyborg, gaining unique scripture and a loadout that depends on which module is chosen. Consult the wiki for details on each cyborg module's loadout. Mutually exclusive to Enhanced Form."
|
||||
required_ingredients = list(/obj/item/mmi/posibrain, /obj/item/stack/cable_coil, /obj/item/stock_parts/cell/super, /obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/l_leg/robot)
|
||||
power_cost = 20000
|
||||
requires_human = TRUE
|
||||
requires_full_power = FALSE
|
||||
cast_time = 100
|
||||
limit = INFINITE
|
||||
rite_cast_sound = 'sound/magic/disable_tech.ogg'
|
||||
|
||||
/datum/clockwork_rite/cyborg_transform/cast(var/mob/living/invoker, var/turf/T, var/mob/living/carbon/human/target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(isclockworkgolem(target))
|
||||
return FALSE
|
||||
target.visible_message("<span class='warning'>The robotic parts magnetize to [target], the new frame's eyes glowing in a brilliant yellow!</span>")
|
||||
var/mob/living/silicon/robot/R = target.Robotize()
|
||||
R.cell = new /obj/item/stock_parts/cell/super(R)//takes one to use the rite to begin with
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transmission(T,2)
|
||||
|
||||
/datum/clockwork_rite/golem_transform
|
||||
name = "Rite of the Enhanced Form"
|
||||
desc = "This rite is used to shed one's flesh to become a clockwork automaton, becoming immune to many environmental hazards as well as being more resilient to incoming damage. Mutually exclusive to Divine Form."
|
||||
required_ingredients = list(/obj/item/mmi/posibrain, /obj/item/stock_parts/cell/super, /obj/item/bodypart/l_arm/robot, /obj/item/bodypart/r_arm/robot, /obj/item/bodypart/chest/robot, /obj/item/bodypart/head/robot, /obj/item/bodypart/r_leg/robot, /obj/item/bodypart/l_leg/robot)
|
||||
power_cost = 20000
|
||||
requires_human = TRUE
|
||||
requires_full_power = FALSE
|
||||
cast_time = 100
|
||||
limit = INFINITE
|
||||
rite_cast_sound = 'sound/magic/disable_tech.ogg'
|
||||
|
||||
|
||||
/datum/clockwork_rite/golem_transform/cast(var/mob/living/invoker, var/turf/T, var/mob/living/carbon/human/target)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
target.visible_message("<span class='warning'>The robotic parts magnetize to [target], the humanoid shape's eye glowing with an inner flame!</span>")
|
||||
to_chat(target, "<span class='bold alloy'>The rite's power warps your body into a clockwork form! You are now immune to many hazards, and your body is more robust against damage!</span>")
|
||||
target.set_species(/datum/species/golem/clockwork/no_scrap)
|
||||
new /obj/effect/temp_visual/ratvar/sigil/transmission(T,2)
|
||||
|
||||
#undef INFINITE
|
||||
|
||||
@@ -350,3 +350,22 @@
|
||||
// Winter coat
|
||||
/obj/item/clothing/suit/hooded/wintercoat/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //four sheets of metal
|
||||
return list("operation_time" = 30, "new_obj_type" = /obj/item/clothing/suit/hooded/wintercoat/ratvar, "power_cost" = POWER_METAL * 4, "spawn_dir" = SOUTH)
|
||||
|
||||
//tools
|
||||
/obj/item/crowbar/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent) //1 metal rod each
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/crowbar/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
/obj/item/screwdriver/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/screwdriver/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
/obj/item/weldingtool/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/weldingtool/experimental/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
/obj/item/wirecutters/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/wirecutters/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
/obj/item/wrench/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/wrench/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
/obj/item/multitool/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
|
||||
return list("operation_time" = 2, "new_obj_type" = /obj/item/multitool/advanced/brass, "power_cost" = POWER_ROD * 1, "spawn_dir" = SOUTH)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
name = "clock-themed arm-mounted implant"
|
||||
var/clockwork_desc = "According to Ratvar, this really shouldn't exist. Tell Him about this immediately."
|
||||
syndicate_implant = TRUE
|
||||
icon_state = "clock_arm_implant"
|
||||
icon_state = "toolkit_implant"
|
||||
|
||||
/obj/item/organ/cyberimp/arm/clockwork/ui_action_click()
|
||||
if(is_servant_of_ratvar(owner) || (obj_flags & EMAGGED)) //If you somehow manage to steal a clockie's implant AND have an emag AND manage to get it implanted for yourself, good on ya!
|
||||
|
||||
@@ -251,7 +251,9 @@
|
||||
var/mob/camera/eminence/E = owner
|
||||
E.eminence_help()
|
||||
|
||||
|
||||
/*
|
||||
|
||||
//Returns to the Ark - Commented out and replaced with obelisk_jump
|
||||
/datum/action/innate/eminence/ark_jump
|
||||
name = "Return to Ark"
|
||||
@@ -265,7 +267,7 @@
|
||||
owner.playsound_local(owner, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
flash_color(owner, flash_color = "#AF0AAF", flash_time = 25)
|
||||
else
|
||||
to_chat(owner, "<span class='warning'>There is no Ark!</span>")
|
||||
to_chat(owner, "<span class='warning '>There is no Ark!</span>")
|
||||
*/
|
||||
|
||||
//Warps to a chosen Obelisk
|
||||
|
||||
@@ -0,0 +1,432 @@
|
||||
//Clockwork guardian: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture.
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian
|
||||
name = "clockwork guardian"
|
||||
desc = "A slow, armored clockwork machine, blazing with magenta flames. It's armed with a gladius and shield, and stands ready by its master."
|
||||
icon_state = "clockwork_guardian"
|
||||
health = 300
|
||||
maxHealth = 300
|
||||
speed = 1
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 20//ranged attacks are the way to go for fighting these
|
||||
melee_damage_upper = 20
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
weather_immunities = list("lava")
|
||||
movement_type = FLYING
|
||||
AIStatus = AI_OFF //this has to be manually set so that the guardian doesn't start bashing the host, how annoying -_-
|
||||
loot = list(/obj/structure/destructible/clockwork/taunting_trail)
|
||||
var/true_name = "Meme Master 69" //Required to call forth the guardian
|
||||
var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort")
|
||||
var/mob/living/host //The mob that the guardian is living inside of
|
||||
var/recovering = FALSE //If the guardian is recovering from recalling
|
||||
var/blockchance = 17 //chance to block attacks entirely
|
||||
var/counterchance = 30 //chance to counterattack after blocking
|
||||
var/static/list/damage_heal_order = list(OXY, BURN, BRUTE, TOX) //we heal our host's damage in this order
|
||||
light_color = "#AF0AAF"
|
||||
light_range = 2
|
||||
light_power = 1.1
|
||||
playstyle_string = "<span class='sevtug'>You are a clockwork guardian</span><b>, a living extension of Sevtug's will. As a guardian, you are somewhat slow, but may block attacks, \
|
||||
and have a chance to also counter blocked melee attacks for extra damage, in addition to being immune to extreme temperatures and pressures. \
|
||||
Your primary goal is to serve the creature that you are now a part of, as well as The Clockwork Justiciar, Ratvar. You can use <span class='sevtug_small'><i>The Hierophant Network</i></span> to communicate silently with your master and their allies, \
|
||||
but can only exit if your master calls your true name or if they are exceptionally damaged. \
|
||||
\n\n\
|
||||
Stay near your host to protect and heal them; being too far from your host will rapidly cause you massive damage. Recall to your host if you are too weak and believe you cannot continue \
|
||||
fighting safely. As a final note, you should probably avoid harming any fellow servants of Ratvar.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/Initialize()
|
||||
. = ..()
|
||||
true_name = pick(possible_true_names)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/BiologicalLife(seconds, times_fired)
|
||||
..()
|
||||
if(is_in_host())
|
||||
if(!is_servant_of_ratvar(host))
|
||||
emerge_from_host(FALSE, TRUE)
|
||||
unbind_from_host()
|
||||
return
|
||||
if(!GLOB.ratvar_awakens && host.stat == DEAD)
|
||||
death()
|
||||
return
|
||||
if(GLOB.ratvar_awakens)
|
||||
adjustHealth(-50)
|
||||
else
|
||||
adjustHealth(-10)
|
||||
if(!recovering)
|
||||
heal_host() //also heal our host if inside of them and we aren't recovering
|
||||
else if(health == maxHealth)
|
||||
to_chat(src, "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>")
|
||||
to_chat(host, "<span class='userdanger'>Your guardian is now strong enough to come forward again!</span>")
|
||||
recovering = FALSE
|
||||
else
|
||||
if(GLOB.ratvar_awakens) //If Ratvar is alive, guardians don't need a host and are downright impossible to kill
|
||||
adjustHealth(-5)
|
||||
heal_host()
|
||||
else if(host)
|
||||
if(!is_servant_of_ratvar(host))
|
||||
unbind_from_host()
|
||||
return
|
||||
if(host.stat == DEAD)
|
||||
adjustHealth(50)
|
||||
to_chat(src, "<span class='userdanger'>Your host is dead!</span>")
|
||||
return
|
||||
if(z && host.z && z == host.z)
|
||||
switch(get_dist(get_turf(src), get_turf(host)))
|
||||
if(2)
|
||||
adjustHealth(-1)
|
||||
if(3)
|
||||
//EQUILIBRIUM
|
||||
if(4)
|
||||
adjustHealth(1)
|
||||
if(5)
|
||||
adjustHealth(3)
|
||||
if(6)
|
||||
adjustHealth(6)
|
||||
if(7)
|
||||
adjustHealth(9)
|
||||
if(8 to INFINITY)
|
||||
adjustHealth(15)
|
||||
to_chat(src, "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>")
|
||||
else //right next to or on top of host
|
||||
adjustHealth(-2)
|
||||
heal_host() //gradually heal host if nearby and host is very weak
|
||||
else //well then, you're not even in the same zlevel
|
||||
adjustHealth(15)
|
||||
to_chat(src, "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/death(gibbed)
|
||||
emerge_from_host(FALSE, TRUE)
|
||||
unbind_from_host()
|
||||
visible_message("<span class='warning'>[src]'s equipment fades into a purple mist as the flames within sputter and dissipate.</span>", \
|
||||
"<span class='userdanger'>Your equipment fades away. You feel a moment of confusion before your fragile form is annihilated.</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Current True Name: [true_name]")
|
||||
stat(null, "Host: [host ? host : "NONE"]")
|
||||
if(host)
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
stat(null, "Host Health: [resulthealth]%")
|
||||
if(GLOB.ratvar_awakens)
|
||||
stat(null, "You are [recovering ? "un" : ""]able to deploy!")
|
||||
else
|
||||
if(resulthealth > GUARDIAN_EMERGE_THRESHOLD)
|
||||
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy on hearing your True Name"]!")
|
||||
else
|
||||
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy to protect your host"]!")
|
||||
stat(null, "You do [melee_damage_upper] damage on melee attacks.")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/bind_to_host(mob/living/new_host)
|
||||
if(!new_host)
|
||||
return FALSE
|
||||
host = new_host
|
||||
var/datum/action/innate/summon_guardian/SG = new()
|
||||
SG.linked_guardian = src
|
||||
SG.Grant(host)
|
||||
var/datum/action/innate/linked_minds/LM = new()
|
||||
LM.linked_guardian = src
|
||||
LM.Grant(host)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/unbind_from_host()
|
||||
if(host)
|
||||
for(var/datum/action/innate/summon_guardian/SG in host.actions)
|
||||
qdel(SG)
|
||||
for(var/datum/action/innate/linked_minds/LM in host.actions)
|
||||
qdel(LM)
|
||||
host = null
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//DAMAGE and FATIGUE
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/heal_host()
|
||||
if(!host)
|
||||
return
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
if(GLOB.ratvar_awakens || resulthealth <= GUARDIAN_EMERGE_THRESHOLD)
|
||||
new /obj/effect/temp_visual/heal(host.loc, "#AF0AAF")
|
||||
host.heal_ordered_damage(4, damage_heal_order)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(amount > 0)
|
||||
for(var/mob/living/L in view(2, src))
|
||||
if(L.is_holding_item_of_type(/obj/item/nullrod))
|
||||
to_chat(src, "<span class='userdanger'>The presence of a brandished holy artifact weakens your armor!</span>")
|
||||
amount *= 4 //if a wielded null rod is nearby, it takes four times the health damage
|
||||
break
|
||||
. = ..()
|
||||
if(src && updating_health)
|
||||
update_health_hud()
|
||||
update_stats()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/update_health_hud()
|
||||
if(hud_used && hud_used.healths)
|
||||
if(istype(hud_used, /datum/hud))
|
||||
var/datum/hud/marauder/G = hud_used
|
||||
var/resulthealth
|
||||
if(host)
|
||||
if(iscarbon(host))
|
||||
resulthealth = "[round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)]%"
|
||||
else
|
||||
resulthealth = "[round((host.health / host.maxHealth) * 100, 0.5)]%"
|
||||
else
|
||||
resulthealth = "NONE"
|
||||
G.hosthealth.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>HOST<br>[resulthealth]</font></div>"
|
||||
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>[round((health / maxHealth) * 100, 0.5)]%</font>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/update_stats()
|
||||
if(GLOB.ratvar_awakens)
|
||||
speed = 0
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
attack_verb_continuous = "devastates"
|
||||
else
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
switch(healthpercent)
|
||||
if(100 to 70) //Bonuses to speed and damage at high health
|
||||
speed = 0
|
||||
melee_damage_lower = 16
|
||||
melee_damage_upper = 16
|
||||
attack_verb_continuous = "viciously slashes"
|
||||
if(70 to 40)
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
attack_verb_continuous = initial(attack_verb_continuous)
|
||||
if(40 to 30) //Damage decrease, but not speed
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attack_verb_continuous = "lightly slashes"
|
||||
if(30 to 20) //Speed decrease
|
||||
speed = 2
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 8
|
||||
attack_verb_continuous = "lightly slashes"
|
||||
if(20 to 10) //Massive speed decrease and weak melee attacks
|
||||
speed = 3
|
||||
melee_damage_lower = 6
|
||||
melee_damage_upper = 6
|
||||
attack_verb_continuous = "weakly slashes"
|
||||
if(10 to 0) //We are super weak and going to die
|
||||
speed = 4
|
||||
melee_damage_lower = 4
|
||||
melee_damage_upper = 4
|
||||
attack_verb_continuous = "taps"
|
||||
|
||||
//ATTACKING, BLOCKING, and COUNTERING
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/AttackingTarget()
|
||||
if(is_in_host())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/bullet_act(obj/item/projectile/Proj)
|
||||
if(blockOrCounter(null, Proj))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/hitby(atom/movable/AM, skipcatch, hitpush, blocked, atom/movable/AM, datum/thrownthing/throwingdatum)
|
||||
if(blockOrCounter(null, AM))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attack_animal(mob/living/simple_animal/M)
|
||||
if(istype(M, /mob/living/simple_animal/hostile/clockwork/guardian) || !blockOrCounter(M, M)) //we don't want infinite blockcounter loops if fighting another guardian
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attack_hand(mob/living/carbon/human/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/nullrod) || !blockOrCounter(user, I))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/blockOrCounter(mob/target, atom/textobject)
|
||||
if(GLOB.ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance
|
||||
blockchance = 90
|
||||
counterchance = 90
|
||||
if(prob(blockchance))
|
||||
. = TRUE
|
||||
if(target)
|
||||
target.do_attack_animation(src)
|
||||
target.DelayNextAction(CLICK_CD_MELEE)
|
||||
blockchance = initial(blockchance)
|
||||
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 30, 1, 0, 1) //clang
|
||||
visible_message("<span class='boldannounce'>[src] blocks [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>", \
|
||||
"<span class='userdanger'>You block [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>")
|
||||
if(target && Adjacent(target))
|
||||
if(prob(counterchance))
|
||||
counterchance = initial(counterchance)
|
||||
var/previousattack_verb_continuous = attack_verb_continuous
|
||||
attack_verb_continuous = "counters"
|
||||
UnarmedAttack(target)
|
||||
attack_verb_continuous = previousattack_verb_continuous
|
||||
else
|
||||
counterchance = min(counterchance + initial(counterchance), 100)
|
||||
else
|
||||
blockchance = min(blockchance + initial(blockchance), 100)
|
||||
if(GLOB.ratvar_awakens)
|
||||
blockchance = 90
|
||||
counterchance = 90
|
||||
|
||||
//COMMUNICATION and EMERGENCE
|
||||
/*
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/handle_inherent_channels(message, message_mode)
|
||||
if(host && (is_in_host() || message_mode == MODE_BINARY))
|
||||
guardian_comms(message)
|
||||
return TRUE
|
||||
return ..()
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/guardian_comms(message)
|
||||
var/name_part = "<span class='sevtug'>[src] ([true_name])</span>"
|
||||
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
|
||||
to_chat(src, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
to_chat(host, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[findtextEx(host.name, host.real_name) ? "[host.name]" : "[host.real_name] (as [host.name])"]</span><span class='sevtug_small'>):</span> [message] ")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/return_to_host()
|
||||
if(is_in_host())
|
||||
return FALSE
|
||||
if(!host)
|
||||
to_chat(src, "<span class='warning'>You don't have a host!</span>")
|
||||
return FALSE
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
host.visible_message("<span class='warning'>[host]'s skin flashes magenta!</span>", "<span class='sevtug'>You feel [true_name]'s consciousness settle in your mind.</span>")
|
||||
visible_message("<span class='warning'>[src] suddenly disappears!</span>", "<span class='sevtug'>You return to [host].</span>")
|
||||
forceMove(host)
|
||||
if(resulthealth > GUARDIAN_EMERGE_THRESHOLD && health != maxHealth)
|
||||
recovering = TRUE
|
||||
to_chat(src, "<span class='userdanger'>You have weakened and will need to recover before manifesting again!</span>")
|
||||
to_chat(host, "<span class='sevtug'>[true_name] has weakened and will need to recover before manifesting again!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/try_emerge()
|
||||
if(!host)
|
||||
to_chat(src, "<span class='warning'>You don't have a host!</span>")
|
||||
return FALSE
|
||||
if(!GLOB.ratvar_awakens)
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
if(host.stat != DEAD && resulthealth > GUARDIAN_EMERGE_THRESHOLD) //if above 20 health, fails
|
||||
to_chat(src, "<span class='warning'>Your host must be at [GUARDIAN_EMERGE_THRESHOLD]% or less health to emerge like this!</span>")
|
||||
return FALSE
|
||||
return emerge_from_host(FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/emerge_from_host(hostchosen, force) //Notice that this is a proc rather than a verb - guardians can NOT exit at will, but they CAN return
|
||||
if(!is_in_host())
|
||||
return FALSE
|
||||
if(!force && recovering)
|
||||
if(hostchosen)
|
||||
to_chat(host, "<span class='sevtug'>[true_name] is too weak to come forth!</span>")
|
||||
else
|
||||
to_chat(host, "<span class='sevtug'>[true_name] tries to emerge to protect you, but it's too weak!</span>")
|
||||
to_chat(src, "<span class='userdanger'>You try to come forth, but you're too weak!</span>")
|
||||
return FALSE
|
||||
if(!force)
|
||||
if(hostchosen) //guardian approved
|
||||
to_chat(host, "<span class='sevtug'>Your words echo with power as [true_name] emerges from your body!</span>")
|
||||
else
|
||||
to_chat(host, "<span class='sevtug'>[true_name] emerges from your body to protect you!</span>")
|
||||
forceMove(host.loc)
|
||||
visible_message("<span class='warning'>[host]'s skin glows red as [name] emerges from their body!</span>", "<span class='sevtug_small'>You exit the safety of [host]'s body!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/get_alt_name()
|
||||
return " ([text2ratvar(true_name)])"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/guardian/proc/is_in_host() //Checks if the guardian is inside of their host
|
||||
return host && loc == host
|
||||
|
||||
//HOST ACTIONS
|
||||
|
||||
//Summon guardian action: Calls forth or recalls your guardian
|
||||
/datum/action/innate/summon_guardian
|
||||
name = "Force Guardian to Emerge/Recall"
|
||||
desc = "Allows you to force your clockwork guardian to emerge or recall as required."
|
||||
button_icon_state = "clockwork_marauder"
|
||||
background_icon_state = "bg_clock"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
buttontooltipstyle = "clockcult"
|
||||
var/mob/living/simple_animal/hostile/clockwork/guardian/linked_guardian
|
||||
var/list/defend_phrases = list("Defend me", "Come forth", "Assist me", "Protect me", "Give aid", "Help me")
|
||||
var/list/return_phrases = list("Return", "Return to me", "Your job is done", "You have served", "Come back", "Retreat")
|
||||
|
||||
/datum/action/innate/summon_guardian/IsAvailable()
|
||||
if(!linked_guardian)
|
||||
return FALSE
|
||||
if(isliving(owner))
|
||||
var/mob/living/L = owner
|
||||
if(!L.can_speak_vocal() || L.stat)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/summon_guardian/Activate()
|
||||
if(linked_guardian.is_in_host())
|
||||
clockwork_say(owner, text2ratvar("[pick(defend_phrases)], [linked_guardian.true_name]!"))
|
||||
linked_guardian.emerge_from_host(TRUE)
|
||||
else
|
||||
clockwork_say(owner, text2ratvar("[pick(return_phrases)], [linked_guardian.true_name]!"))
|
||||
linked_guardian.return_to_host()
|
||||
return TRUE
|
||||
|
||||
//Linked Minds action: talks to your guardian
|
||||
/datum/action/innate/linked_minds
|
||||
name = "Linked Minds"
|
||||
desc = "Allows you to silently communicate with your guardian."
|
||||
button_icon_state = "linked_minds"
|
||||
background_icon_state = "bg_clock"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
buttontooltipstyle = "clockcult"
|
||||
var/mob/living/simple_animal/hostile/clockwork/guardian/linked_guardian
|
||||
|
||||
/datum/action/innate/linked_minds/IsAvailable()
|
||||
if(!linked_guardian)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/linked_minds/Activate()
|
||||
var/message = stripped_input(owner, "Enter a message to tell your guardian.", "Telepathy")
|
||||
if(!owner || !message)
|
||||
return FALSE
|
||||
if(!linked_guardian)
|
||||
to_chat(owner, "<span class='warning'>Your guardian seems to have been destroyed!</span>")
|
||||
return FALSE
|
||||
var/name_part = "<span class='sevtug'>Servant [findtextEx(owner.name, owner.real_name) ? "[owner.name]" : "[owner.real_name] (as [owner.name])"]</span>"
|
||||
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
|
||||
to_chat(owner, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
to_chat(linked_guardian, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[linked_guardian] ([linked_guardian.true_name])</span><span class='sevtug_small'>):</span> [message]")
|
||||
return TRUE
|
||||
@@ -123,437 +123,3 @@
|
||||
|
||||
#undef MARAUDER_SLOWDOWN_PERCENTAGE
|
||||
#undef MARAUDER_SHIELD_REGEN_TIME
|
||||
|
||||
//Clockwork guardian: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture.
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian
|
||||
name = "clockwork guardian"
|
||||
desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield and stands ready by its master."
|
||||
icon_state = "clockwork_marauder"
|
||||
health = 300
|
||||
maxHealth = 300
|
||||
speed = 1
|
||||
obj_damage = 40
|
||||
melee_damage_lower = 12
|
||||
melee_damage_upper = 12
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
weather_immunities = list("lava")
|
||||
movement_type = FLYING
|
||||
AIStatus = AI_OFF //this has to be manually set so that the guardian doesn't start bashing the host, how annoying -_-
|
||||
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
|
||||
max_shield_health = 0
|
||||
shield_health = 0
|
||||
var/true_name = "Meme Master 69" //Required to call forth the guardian
|
||||
var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort")
|
||||
var/mob/living/host //The mob that the guardian is living inside of
|
||||
var/recovering = FALSE //If the guardian is recovering from recalling
|
||||
var/blockchance = 17 //chance to block attacks entirely
|
||||
var/counterchance = 30 //chance to counterattack after blocking
|
||||
var/static/list/damage_heal_order = list(OXY, BURN, BRUTE, TOX) //we heal our host's damage in this order
|
||||
light_range = 2
|
||||
light_power = 1.1
|
||||
playstyle_string = "<span class='sevtug'>You are a clockwork guardian</span><b>, a living extension of Sevtug's will. As a guardian, you are somewhat slow, but may block attacks, \
|
||||
and have a chance to also counter blocked melee attacks for extra damage, in addition to being immune to extreme temperatures and pressures. \
|
||||
Your primary goal is to serve the creature that you are now a part of, as well as The Clockwork Justiciar, Ratvar. You can use <span class='sevtug_small'><i>The Hierophant Network</i></span> to communicate silently with your master and their allies, \
|
||||
but can only exit if your master calls your true name or if they are exceptionally damaged. \
|
||||
\n\n\
|
||||
Stay near your host to protect and heal them; being too far from your host will rapidly cause you massive damage. Recall to your host if you are too weak and believe you cannot continue \
|
||||
fighting safely. As a final note, you should probably avoid harming any fellow servants of Ratvar.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/Initialize()
|
||||
. = ..()
|
||||
true_name = pick(possible_true_names)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/BiologicalLife(seconds, times_fired)
|
||||
..()
|
||||
if(is_in_host())
|
||||
if(!is_servant_of_ratvar(host))
|
||||
emerge_from_host(FALSE, TRUE)
|
||||
unbind_from_host()
|
||||
return
|
||||
if(!GLOB.ratvar_awakens && host.stat == DEAD)
|
||||
death()
|
||||
return
|
||||
if(GLOB.ratvar_awakens)
|
||||
adjustHealth(-50)
|
||||
else
|
||||
adjustHealth(-10)
|
||||
if(!recovering)
|
||||
heal_host() //also heal our host if inside of them and we aren't recovering
|
||||
else if(health == maxHealth)
|
||||
to_chat(src, "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>")
|
||||
to_chat(host, "<span class='userdanger'>Your guardian is now strong enough to come forward again!</span>")
|
||||
recovering = FALSE
|
||||
else
|
||||
if(GLOB.ratvar_awakens) //If Ratvar is alive, guardians don't need a host and are downright impossible to kill
|
||||
adjustHealth(-5)
|
||||
heal_host()
|
||||
else if(host)
|
||||
if(!is_servant_of_ratvar(host))
|
||||
unbind_from_host()
|
||||
return
|
||||
if(host.stat == DEAD)
|
||||
adjustHealth(50)
|
||||
to_chat(src, "<span class='userdanger'>Your host is dead!</span>")
|
||||
return
|
||||
if(z && host.z && z == host.z)
|
||||
switch(get_dist(get_turf(src), get_turf(host)))
|
||||
if(2)
|
||||
adjustHealth(-1)
|
||||
if(3)
|
||||
//EQUILIBRIUM
|
||||
if(4)
|
||||
adjustHealth(1)
|
||||
if(5)
|
||||
adjustHealth(3)
|
||||
if(6)
|
||||
adjustHealth(6)
|
||||
if(7)
|
||||
adjustHealth(9)
|
||||
if(8 to INFINITY)
|
||||
adjustHealth(15)
|
||||
to_chat(src, "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>")
|
||||
else //right next to or on top of host
|
||||
adjustHealth(-2)
|
||||
heal_host() //gradually heal host if nearby and host is very weak
|
||||
else //well then, you're not even in the same zlevel
|
||||
adjustHealth(15)
|
||||
to_chat(src, "<span class='userdanger'>You're too far from your host and rapidly taking damage!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/death(gibbed)
|
||||
emerge_from_host(FALSE, TRUE)
|
||||
unbind_from_host()
|
||||
visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
|
||||
"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Current True Name: [true_name]")
|
||||
stat(null, "Host: [host ? host : "NONE"]")
|
||||
if(host)
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
stat(null, "Host Health: [resulthealth]%")
|
||||
if(GLOB.ratvar_awakens)
|
||||
stat(null, "You are [recovering ? "un" : ""]able to deploy!")
|
||||
else
|
||||
if(resulthealth > GUARDIAN_EMERGE_THRESHOLD)
|
||||
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy on hearing your True Name"]!")
|
||||
else
|
||||
stat(null, "You are [recovering ? "unable to deploy" : "able to deploy to protect your host"]!")
|
||||
stat(null, "You do [melee_damage_upper] damage on melee attacks.")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/Process_Spacemove(movement_dir = 0)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/bind_to_host(mob/living/new_host)
|
||||
if(!new_host)
|
||||
return FALSE
|
||||
host = new_host
|
||||
var/datum/action/innate/summon_guardian/SG = new()
|
||||
SG.linked_guardian = src
|
||||
SG.Grant(host)
|
||||
var/datum/action/innate/linked_minds/LM = new()
|
||||
LM.linked_guardian = src
|
||||
LM.Grant(host)
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/unbind_from_host()
|
||||
if(host)
|
||||
for(var/datum/action/innate/summon_guardian/SG in host.actions)
|
||||
qdel(SG)
|
||||
for(var/datum/action/innate/linked_minds/LM in host.actions)
|
||||
qdel(LM)
|
||||
host = null
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//DAMAGE and FATIGUE
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/heal_host()
|
||||
if(!host)
|
||||
return
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
if(GLOB.ratvar_awakens || resulthealth <= GUARDIAN_EMERGE_THRESHOLD)
|
||||
new /obj/effect/temp_visual/heal(host.loc, "#AF0AAF")
|
||||
host.heal_ordered_damage(4, damage_heal_order)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
if(amount > 0)
|
||||
for(var/mob/living/L in view(2, src))
|
||||
if(L.is_holding_item_of_type(/obj/item/nullrod))
|
||||
to_chat(src, "<span class='userdanger'>The presence of a brandished holy artifact weakens your armor!</span>")
|
||||
amount *= 4 //if a wielded null rod is nearby, it takes four times the health damage
|
||||
break
|
||||
. = ..()
|
||||
if(src && updating_health)
|
||||
update_health_hud()
|
||||
update_stats()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/update_health_hud()
|
||||
if(hud_used && hud_used.healths)
|
||||
if(istype(hud_used, /datum/hud/marauder))
|
||||
var/datum/hud/marauder/G = hud_used
|
||||
var/resulthealth
|
||||
if(host)
|
||||
if(iscarbon(host))
|
||||
resulthealth = "[round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)]%"
|
||||
else
|
||||
resulthealth = "[round((host.health / host.maxHealth) * 100, 0.5)]%"
|
||||
else
|
||||
resulthealth = "NONE"
|
||||
G.hosthealth.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>HOST<br>[resulthealth]</font></div>"
|
||||
hud_used.healths.maptext = "<div align='center' valign='middle' style='position:relative; top:0px; left:6px'><font color='#AF0AAF'>[round((health / maxHealth) * 100, 0.5)]%</font>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/update_stats()
|
||||
if(GLOB.ratvar_awakens)
|
||||
speed = 0
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
attack_verb_continuous = "devastates"
|
||||
else
|
||||
var/healthpercent = (health/maxHealth) * 100
|
||||
switch(healthpercent)
|
||||
if(100 to 70) //Bonuses to speed and damage at high health
|
||||
speed = 0
|
||||
melee_damage_lower = 16
|
||||
melee_damage_upper = 16
|
||||
attack_verb_continuous = "viciously slashes"
|
||||
if(70 to 40)
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
attack_verb_continuous = initial(attack_verb_continuous)
|
||||
if(40 to 30) //Damage decrease, but not speed
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attack_verb_continuous = "lightly slashes"
|
||||
if(30 to 20) //Speed decrease
|
||||
speed = 2
|
||||
melee_damage_lower = 8
|
||||
melee_damage_upper = 8
|
||||
attack_verb_continuous = "lightly slashes"
|
||||
if(20 to 10) //Massive speed decrease and weak melee attacks
|
||||
speed = 3
|
||||
melee_damage_lower = 6
|
||||
melee_damage_upper = 6
|
||||
attack_verb_continuous = "weakly slashes"
|
||||
if(10 to 0) //We are super weak and going to die
|
||||
speed = 4
|
||||
melee_damage_lower = 4
|
||||
melee_damage_upper = 4
|
||||
attack_verb_continuous = "taps"
|
||||
|
||||
//ATTACKING, BLOCKING, and COUNTERING
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/AttackingTarget()
|
||||
if(is_in_host())
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/bullet_act(obj/item/projectile/Proj)
|
||||
if(blockOrCounter(null, Proj))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/hitby(atom/movable/AM, skipcatch, hitpush, blocked, atom/movable/AM, datum/thrownthing/throwingdatum)
|
||||
if(blockOrCounter(null, AM))
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attack_animal(mob/living/simple_animal/M)
|
||||
if(istype(M, /mob/living/simple_animal/hostile/clockwork/marauder/guardian) || !blockOrCounter(M, M)) //we don't want infinite blockcounter loops if fighting another guardian
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attack_hand(mob/living/carbon/human/M)
|
||||
if(!blockOrCounter(M, M))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/attackby(obj/item/I, mob/user, params)
|
||||
if(istype(I, /obj/item/nullrod) || !blockOrCounter(user, I))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/blockOrCounter(mob/target, atom/textobject)
|
||||
if(GLOB.ratvar_awakens) //if ratvar has woken, we block nearly everything at a very high chance
|
||||
blockchance = 90
|
||||
counterchance = 90
|
||||
if(prob(blockchance))
|
||||
. = TRUE
|
||||
if(target)
|
||||
target.do_attack_animation(src)
|
||||
target.DelayNextAction(CLICK_CD_MELEE)
|
||||
blockchance = initial(blockchance)
|
||||
playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 30, 1, 0, 1) //clang
|
||||
visible_message("<span class='boldannounce'>[src] blocks [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>", \
|
||||
"<span class='userdanger'>You block [target && isitem(textobject) ? "[target]'s [textobject.name]":"\the [textobject]"]!</span>")
|
||||
if(target && Adjacent(target))
|
||||
if(prob(counterchance))
|
||||
counterchance = initial(counterchance)
|
||||
var/previousattack_verb_continuous = attack_verb_continuous
|
||||
attack_verb_continuous = "counters"
|
||||
UnarmedAttack(target)
|
||||
attack_verb_continuous = previousattack_verb_continuous
|
||||
else
|
||||
counterchance = min(counterchance + initial(counterchance), 100)
|
||||
else
|
||||
blockchance = min(blockchance + initial(blockchance), 100)
|
||||
if(GLOB.ratvar_awakens)
|
||||
blockchance = 90
|
||||
counterchance = 90
|
||||
|
||||
//COMMUNICATION and EMERGENCE
|
||||
/*
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/handle_inherent_channels(message, message_mode)
|
||||
if(host && (is_in_host() || message_mode == MODE_BINARY))
|
||||
guardian_comms(message)
|
||||
return TRUE
|
||||
return ..()
|
||||
*/
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/guardian_comms(message)
|
||||
var/name_part = "<span class='sevtug'>[src] ([true_name])</span>"
|
||||
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
|
||||
to_chat(src, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
to_chat(host, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[findtextEx(host.name, host.real_name) ? "[host.name]" : "[host.real_name] (as [host.name])"]</span><span class='sevtug_small'>):</span> [message] ")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/return_to_host()
|
||||
if(is_in_host())
|
||||
return FALSE
|
||||
if(!host)
|
||||
to_chat(src, "<span class='warning'>You don't have a host!</span>")
|
||||
return FALSE
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
host.visible_message("<span class='warning'>[host]'s skin flashes crimson!</span>", "<span class='sevtug'>You feel [true_name]'s consciousness settle in your mind.</span>")
|
||||
visible_message("<span class='warning'>[src] suddenly disappears!</span>", "<span class='sevtug'>You return to [host].</span>")
|
||||
forceMove(host)
|
||||
if(resulthealth > GUARDIAN_EMERGE_THRESHOLD && health != maxHealth)
|
||||
recovering = TRUE
|
||||
to_chat(src, "<span class='userdanger'>You have weakened and will need to recover before manifesting again!</span>")
|
||||
to_chat(host, "<span class='sevtug'>[true_name] has weakened and will need to recover before manifesting again!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/try_emerge()
|
||||
if(!host)
|
||||
to_chat(src, "<span class='warning'>You don't have a host!</span>")
|
||||
return FALSE
|
||||
if(!GLOB.ratvar_awakens)
|
||||
var/resulthealth = round((host.health / host.maxHealth) * 100, 0.5)
|
||||
if(iscarbon(host))
|
||||
resulthealth = round((abs(HEALTH_THRESHOLD_DEAD - host.health) / abs(HEALTH_THRESHOLD_DEAD - host.maxHealth)) * 100)
|
||||
if(host.stat != DEAD && resulthealth > GUARDIAN_EMERGE_THRESHOLD) //if above 20 health, fails
|
||||
to_chat(src, "<span class='warning'>Your host must be at [GUARDIAN_EMERGE_THRESHOLD]% or less health to emerge like this!</span>")
|
||||
return FALSE
|
||||
return emerge_from_host(FALSE)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/emerge_from_host(hostchosen, force) //Notice that this is a proc rather than a verb - guardians can NOT exit at will, but they CAN return
|
||||
if(!is_in_host())
|
||||
return FALSE
|
||||
if(!force && recovering)
|
||||
if(hostchosen)
|
||||
to_chat(host, "<span class='sevtug'>[true_name] is too weak to come forth!</span>")
|
||||
else
|
||||
to_chat(host, "<span class='sevtug'>[true_name] tries to emerge to protect you, but it's too weak!</span>")
|
||||
to_chat(src, "<span class='userdanger'>You try to come forth, but you're too weak!</span>")
|
||||
return FALSE
|
||||
if(!force)
|
||||
if(hostchosen) //guardian approved
|
||||
to_chat(host, "<span class='sevtug'>Your words echo with power as [true_name] emerges from your body!</span>")
|
||||
else
|
||||
to_chat(host, "<span class='sevtug'>[true_name] emerges from your body to protect you!</span>")
|
||||
forceMove(host.loc)
|
||||
visible_message("<span class='warning'>[host]'s skin glows red as [name] emerges from their body!</span>", "<span class='sevtug_small'>You exit the safety of [host]'s body!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/get_alt_name()
|
||||
return " ([text2ratvar(true_name)])"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork/marauder/guardian/proc/is_in_host() //Checks if the guardian is inside of their host
|
||||
return host && loc == host
|
||||
|
||||
//HOST ACTIONS
|
||||
|
||||
//Summon guardian action: Calls forth or recalls your guardian
|
||||
/datum/action/innate/summon_guardian
|
||||
name = "Force Guardian to Emerge/Recall"
|
||||
desc = "Allows you to force your clockwork guardian to emerge or recall as required."
|
||||
button_icon_state = "clockwork_marauder"
|
||||
background_icon_state = "bg_clock"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
buttontooltipstyle = "clockcult"
|
||||
var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/linked_guardian
|
||||
var/list/defend_phrases = list("Defend me", "Come forth", "Assist me", "Protect me", "Give aid", "Help me")
|
||||
var/list/return_phrases = list("Return", "Return to me", "Your job is done", "You have served", "Come back", "Retreat")
|
||||
|
||||
/datum/action/innate/summon_guardian/IsAvailable()
|
||||
if(!linked_guardian)
|
||||
return FALSE
|
||||
if(isliving(owner))
|
||||
var/mob/living/L = owner
|
||||
if(!L.can_speak_vocal() || L.stat)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/summon_guardian/Activate()
|
||||
if(linked_guardian.is_in_host())
|
||||
clockwork_say(owner, text2ratvar("[pick(defend_phrases)], [linked_guardian.true_name]!"))
|
||||
linked_guardian.emerge_from_host(TRUE)
|
||||
else
|
||||
clockwork_say(owner, text2ratvar("[pick(return_phrases)], [linked_guardian.true_name]!"))
|
||||
linked_guardian.return_to_host()
|
||||
return TRUE
|
||||
|
||||
//Linked Minds action: talks to your guardian
|
||||
/datum/action/innate/linked_minds
|
||||
name = "Linked Minds"
|
||||
desc = "Allows you to silently communicate with your guardian."
|
||||
button_icon_state = "linked_minds"
|
||||
background_icon_state = "bg_clock"
|
||||
check_flags = AB_CHECK_CONSCIOUS
|
||||
buttontooltipstyle = "clockcult"
|
||||
var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/linked_guardian
|
||||
|
||||
/datum/action/innate/linked_minds/IsAvailable()
|
||||
if(!linked_guardian)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/linked_minds/Activate()
|
||||
var/message = stripped_input(owner, "Enter a message to tell your guardian.", "Telepathy")
|
||||
if(!owner || !message)
|
||||
return FALSE
|
||||
if(!linked_guardian)
|
||||
to_chat(owner, "<span class='warning'>Your guardian seems to have been destroyed!</span>")
|
||||
return FALSE
|
||||
var/name_part = "<span class='sevtug'>Servant [findtextEx(owner.name, owner.real_name) ? "[owner.name]" : "[owner.real_name] (as [owner.name])"]</span>"
|
||||
message = "<span class='sevtug_small'>\"[message]\"</span>" //Processed output
|
||||
to_chat(owner, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
to_chat(linked_guardian, "[name_part]<span class='sevtug_small'>:</span> [message]")
|
||||
for(var/M in GLOB.mob_list)
|
||||
if(isobserver(M))
|
||||
var/link = FOLLOW_LINK(M, src)
|
||||
to_chat(M, "[link] [name_part] <span class='sevtug_small'>(to</span> <span class='sevtug'>[linked_guardian] ([linked_guardian.true_name])</span><span class='sevtug_small'>):</span> [message]")
|
||||
return TRUE
|
||||
|
||||
@@ -5,7 +5,7 @@ Pieces of scripture require certain follower counts, contruction value, and acti
|
||||
Drivers: Unlocked by default
|
||||
Scripts: 35k power or one convert
|
||||
Applications: 50k or three converts
|
||||
Judgement 5 converts
|
||||
Judgement 80k power or nine converts
|
||||
*/
|
||||
|
||||
/datum/clockwork_scripture
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 1
|
||||
sort_priority = 2
|
||||
important = TRUE
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Sigil of Transmission, which can drain and will store power for clockwork structures."
|
||||
@@ -72,7 +72,7 @@
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
sort_priority = 2
|
||||
sort_priority = 5
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
|
||||
requires_full_power = TRUE
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
//Memory Allocation: Finds a willing ghost and makes them into a clockwork guardian for the invoker.
|
||||
/datum/clockwork_scripture/memory_allocation
|
||||
descname = "Personal Guardian, A Peice Of Your Mind."
|
||||
descname = "Personal Guardian housed in the brain."
|
||||
name = "Memory Allocation"
|
||||
desc = "Allocates part of your consciousness to a Clockwork Guardian, a variant of Marauder that lives within you, able to be \
|
||||
called forth by Speaking its True Name or if you become exceptionally low on health.<br>\
|
||||
@@ -109,13 +109,13 @@
|
||||
invocations = list("Fright's will...", "...call forth...")
|
||||
channel_time = 100
|
||||
power_cost = 8000
|
||||
usage_tip = "guardians are useful as personal bodyguards and frontline warriors."
|
||||
usage_tip = "Guardians are useful as personal bodyguards and frontline warriors."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 5
|
||||
sort_priority = 6
|
||||
|
||||
/datum/clockwork_scripture/memory_allocation/check_special_requirements()
|
||||
for(var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/M in GLOB.all_clockwork_mobs)
|
||||
for(var/mob/living/simple_animal/hostile/clockwork/guardian/M in GLOB.all_clockwork_mobs)
|
||||
if(M.host == invoker)
|
||||
to_chat(invoker, "<span class='warning'>You can only house one guardian at a time!</span>")
|
||||
return FALSE
|
||||
@@ -151,7 +151,7 @@
|
||||
return FALSE
|
||||
clockwork_say(invoker, text2ratvar("...sword and shield!"))
|
||||
var/mob/dead/observer/theghost = pick(marauder_candidates)
|
||||
var/mob/living/simple_animal/hostile/clockwork/marauder/guardian/M = new(invoker)
|
||||
var/mob/living/simple_animal/hostile/clockwork/guardian/M = new(invoker)
|
||||
M.key = theghost.key
|
||||
M.bind_to_host(invoker)
|
||||
invoker.visible_message("<span class='warning'>The tendril retracts from [invoker]'s head, sealing the entry wound as it does so!</span>", \
|
||||
@@ -171,7 +171,7 @@
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 6
|
||||
sort_priority = 7
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a clockwork marauder, used for frontline combat."
|
||||
object_path = /obj/item/clockwork/construct_chassis/clockwork_marauder
|
||||
@@ -223,7 +223,7 @@
|
||||
object_path = /obj/mecha/combat/neovgre
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = BELLIGERENT_EYE
|
||||
sort_priority = 7
|
||||
sort_priority = 8
|
||||
creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
|
||||
|
||||
/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
usage_tip = "The gateway is completely vulnerable to attack during its five-minute duration. It will periodically give indication of its general position to everyone on the station \
|
||||
as well as being loud enough to be heard throughout the entire sector. Defend it with your life!"
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
sort_priority = 8
|
||||
sort_priority = 1
|
||||
requires_full_power = TRUE
|
||||
|
||||
/datum/clockwork_scripture/create_object/ark_of_the_clockwork_justiciar/check_special_requirements()
|
||||
|
||||
+1
-1
@@ -81,7 +81,7 @@
|
||||
priority_announce("Massive [Gibberish("bluespace", 100)] anomaly detected on all frequencies. All crew are directed to \
|
||||
@!$, [text2ratvar("PURGE ALL UNTRUTHS")] <&. the anomalies and destroy their source to prevent further damage to corporate property. This is \
|
||||
not a drill.", "Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ark_activation_sequence.ogg')
|
||||
set_security_level("delta")
|
||||
set_security_level("Delta")
|
||||
for(var/V in SSticker.mode.servants_of_ratvar)
|
||||
var/datum/mind/M = V
|
||||
if(!M || !M.current)
|
||||
|
||||
+33
-1
@@ -29,8 +29,9 @@
|
||||
sound_to_playing_players('sound/effects/ratvar_reveal.ogg')
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
|
||||
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
|
||||
SSpersistence.station_was_destroyed = TRUE
|
||||
INVOKE_ASYNC(src, .proc/purge_the_heresy)
|
||||
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
|
||||
GLOB.ratvar_awakens--
|
||||
@@ -151,3 +152,34 @@
|
||||
sound_to_playing_players('sound/machines/clockcult/ratvar_scream.ogg', 80)
|
||||
narsie.clashing = FALSE
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/proc/purge_the_heresy()
|
||||
sleep(50)
|
||||
priority_announce("Massive energy surge detected. Closest matching threat: Incoming supernova. All crew are advised to evacuate NAN lightyears away from blast zone","Central Command Higher Dimensional Affairs", 'sound/misc/airraid.ogg')
|
||||
sleep(300)
|
||||
priority_announce("Gravitational anomalies detected on the station. [Gibberish("There is no additional dat", 100)]-BZZZZZT.","Central Command Higher Dimensional Affairs", 'sound/magic/clockwork/ratvar_announce1.ogg')
|
||||
sleep(80)
|
||||
sound_to_playing_players('sound/magic/clockwork/ratvar_announce2.ogg', 70)
|
||||
send_to_playing_players("<span class='heavy_brass'><font size=5>\"COME, ALL THOSE FAITHFUL! WITNESS THE RAYS OF JUSTICE CAST UPON THE HERETICS!\"</font></span>")
|
||||
sleep(50)
|
||||
SSshuttle.registerHostileEnvironment(src)
|
||||
SSshuttle.lockdown = TRUE
|
||||
sleep(250)
|
||||
if(QDELETED(src))
|
||||
priority_announce("Energy signal no longer detected.","Central Command Higher Dimensional Affairs")
|
||||
return
|
||||
sound_to_playing_players('sound/magic/clockwork/ark_activation_sequence.ogg', 80) //if this isn't lessened in volume it peaks for some reason
|
||||
addtimer(CALLBACK(GLOBAL_PROC, /proc/clockcult_ending_helper), 300)
|
||||
|
||||
/proc/clockcult_ending_helper()
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(M.client)
|
||||
SEND_SOUND(M, sound('sound/magic/clockwork/ratvar_attack.ogg'))
|
||||
SEND_SOUND(M, sound('sound/magic/clockwork/ratvarfire.ogg'))
|
||||
if(!is_servant_of_ratvar(M) && isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.fire_stacks = INFINITY
|
||||
L.IgniteMob()
|
||||
sleep(50)
|
||||
SSticker.force_ending = 1
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/structure/destructible/clockwork/reflector
|
||||
name = "reflector"
|
||||
desc = "A large lantern-shaped machine made of thin brass. It looks fragile."
|
||||
clockwork_desc = "A lantern-shaped generator that produces power when near starlight."
|
||||
desc = "A large mirror-like structure made of thin brass on one side. It looks fragile."
|
||||
clockwork_desc = "A large mirror-like structure made of thin brass on one side. It can redirect laser fire on one side"
|
||||
icon_state = "reflector"
|
||||
unanchored_icon = "reflector_unwrenched"
|
||||
max_integrity = 40
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
antagpanel_category = "Clockcult"
|
||||
job_rank = ROLE_SERVANT_OF_RATVAR
|
||||
antag_moodlet = /datum/mood_event/cult
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring)
|
||||
skill_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/level/dwarfy/blacksmithing)
|
||||
var/datum/action/innate/hierophant/hierophant_network = new
|
||||
threat = 3
|
||||
var/datum/team/clockcult/clock_team
|
||||
|
||||
@@ -83,7 +83,7 @@
|
||||
if(choice == "Yes" && IsAvailable())
|
||||
var/datum/antagonist/cult/C = owner.mind.has_antag_datum(/datum/antagonist/cult,TRUE)
|
||||
if(!C.cult_team)
|
||||
to_chat(owner, "<span class='cult bold'>Do you not alreaady lead yourself?</span>")
|
||||
to_chat(owner, "<span class='cult bold'>Do you not already lead yourself?</span>")
|
||||
return
|
||||
pollCultists(owner,C.cult_team)
|
||||
|
||||
|
||||
@@ -105,8 +105,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/be_random_body = 0 //whether we'll have a random body every round
|
||||
var/gender = MALE //gender of character (well duh)
|
||||
var/age = 30 //age of character
|
||||
var/language = "Random" //bonus language
|
||||
var/choselanguage = "Random" //language appearance
|
||||
var/underwear = "Nude" //underwear type
|
||||
var/undie_color = "FFFFFF"
|
||||
var/undershirt = "Nude" //undershirt type
|
||||
@@ -130,6 +128,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
var/custom_speech_verb = "default" //if your say_mod is to be something other than your races
|
||||
var/custom_tongue = "default" //if your tongue is to be something other than your races
|
||||
var/additional_language = "None" //additional language your character has
|
||||
var/modified_limbs = list() //prosthetic/amputated limbs
|
||||
var/chosen_limb_id //body sprite selected to load for the users limbs, null means default, is sanitized when loaded
|
||||
|
||||
@@ -277,10 +276,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Character Speech</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=5' [current_tab == 5 ? "class='linkOn'" : ""]>Keybindings</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=5' [current_tab == 5 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=6' [current_tab == 6 ? "class='linkOn'" : ""]>Keybindings</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -328,7 +328,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<b>Gender:</b> <a href='?_src_=prefs;preference=gender;task=input'>[gender == MALE ? "Male" : (gender == FEMALE ? "Female" : (gender == PLURAL ? "Non-binary" : "Object"))]</a><BR>"
|
||||
dat += "<b>Age:</b> <a style='display:block;width:30px' href='?_src_=prefs;preference=age;task=input'>[age]</a><BR>"
|
||||
dat += "<b>Language:</b> <a href='?_src_=prefs;preference=language;task=input'>[choselanguage]</a><BR>"
|
||||
|
||||
dat += "<b>Special Names:</b><BR>"
|
||||
var/old_group
|
||||
@@ -485,13 +484,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
else if(use_skintones || mutant_colors)
|
||||
dat += "</td>"
|
||||
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
dat += "<h2>Speech preferences</h2>"
|
||||
dat += "<b>Custom Speech Verb:</b><BR>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=speech_verb;task=input'>[custom_speech_verb]</a><BR>"
|
||||
dat += "<b>Custom Tongue:</b><BR>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=tongue;task=input'>[custom_tongue]</a><BR>"
|
||||
|
||||
if(HAIR in pref_species.species_traits)
|
||||
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
@@ -678,6 +670,36 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</td>"
|
||||
dat += "</tr></table>"
|
||||
|
||||
if(3)
|
||||
if(path)
|
||||
var/savefile/S = new /savefile(path)
|
||||
if(S)
|
||||
dat += "<center>"
|
||||
var/name
|
||||
var/unspaced_slots = 0
|
||||
for(var/i=1, i<=max_save_slots, i++)
|
||||
unspaced_slots++
|
||||
if(unspaced_slots > 4)
|
||||
dat += "<br>"
|
||||
unspaced_slots = 0
|
||||
S.cd = "/character[i]"
|
||||
S["real_name"] >> name
|
||||
if(!name)
|
||||
name = "Character[i]"
|
||||
dat += "<a style='white-space:nowrap;' href='?_src_=prefs;preference=changeslot;num=[i];' [i == default_slot ? "class='linkOn'" : ""]>[name]</a> "
|
||||
dat += "</center>"
|
||||
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Speech preferences</h2>"
|
||||
dat += "<b>Custom Speech Verb:</b><BR>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=speech_verb;task=input'>[custom_speech_verb]</a><BR>"
|
||||
dat += "<b>Custom Tongue:</b><BR>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=tongue;task=input'>[custom_tongue]</a><BR>"
|
||||
dat += "<b>Additional Language</b><BR>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=language;task=input'>[additional_language]</a><BR>"
|
||||
dat += "</td>"
|
||||
dat += "</tr></table>"
|
||||
|
||||
if (1) // Game Preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>General Settings</h2>"
|
||||
@@ -846,7 +868,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat += "<br>"
|
||||
|
||||
if(3)
|
||||
if(4)
|
||||
//calculate your gear points from the chosen item
|
||||
gear_points = CONFIG_GET(number/initial_gear_points)
|
||||
var/list/chosen_gear = loadout_data["SAVE_[loadout_slot]"]
|
||||
@@ -965,7 +987,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</td><td><font size=2><i>[loadout_item ? (loadout_item[LOADOUT_CUSTOM_DESCRIPTION] ? loadout_item[LOADOUT_CUSTOM_DESCRIPTION] : gear.description) : gear.description] Progress: [min(progress_made, unlockable.progress_required)]/[unlockable.progress_required]</i></font></td></tr>"
|
||||
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
if(5) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Fetish content prefs</h2>"
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
@@ -989,7 +1011,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<b>Automatic Wagging:</b> <a href='?_src_=prefs;preference=auto_wag'>[(cit_toggles & NO_AUTO_WAG) ? "Disabled" : "Enabled"]</a><br>"
|
||||
dat += "</tr></table>"
|
||||
dat += "<br>"
|
||||
if(5) // Custom keybindings
|
||||
if(6) // Custom keybindings
|
||||
dat += "<b>Keybindings:</b> <a href='?_src_=prefs;preference=hotkeys'>[(hotkeys) ? "Hotkeys" : "Input"]</a><br>"
|
||||
dat += "Keybindings mode controls how the game behaves with tab and map/input focus.<br>If it is on <b>Hotkeys</b>, the game will always attempt to force you to map focus, meaning keypresses are sent \
|
||||
directly to the map instead of the input. You will still be able to use the command bar, but you need to tab to do it every time you click on the game map.<br>\
|
||||
@@ -2339,28 +2361,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["body_model"] = chosengender
|
||||
gender = chosengender
|
||||
|
||||
if("language")
|
||||
choselanguage = input(user, "Select a language.", "Language", language) as null|anything in list("Beachtongue","Draconic","Dwarven",
|
||||
"Chimpanzee","Space Sign Language","Random")
|
||||
if(!choselanguage)
|
||||
return
|
||||
switch(choselanguage)
|
||||
if("Rachidian")
|
||||
language = /datum/language/arachnid
|
||||
if("Beachtongue")
|
||||
language = /datum/language/beachbum
|
||||
if("Draconic")
|
||||
language = /datum/language/draconic
|
||||
if("Dwarven")
|
||||
language = /datum/language/dwarf
|
||||
if("Chimpanzee")
|
||||
language = /datum/language/monkey
|
||||
if("Space Sign Language")
|
||||
language = /datum/language/signlanguage
|
||||
if("Random")
|
||||
language = pick(list("Rachidian", "Beachtongue","Draconic","Dwarven",
|
||||
"Chimpanzee","Space Sign Language"))
|
||||
|
||||
if("body_size")
|
||||
var/new_body_size = input(user, "Choose your desired sprite size: (90-125%)\nWarning: This may make your character look distorted. Additionally, any size under 100% takes a 10% maximum health penalty", "Character Preference", features["body_size"]*100) as num|null
|
||||
if(new_body_size)
|
||||
@@ -2370,11 +2370,17 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/selected_custom_tongue = input(user, "Choose your desired tongue (none means your species tongue)", "Character Preference") as null|anything in GLOB.roundstart_tongues
|
||||
if(selected_custom_tongue)
|
||||
custom_tongue = selected_custom_tongue
|
||||
|
||||
if("speech_verb")
|
||||
var/selected_custom_speech_verb = input(user, "Choose your desired speech verb (none means your species speech verb)", "Character Preference") as null|anything in GLOB.speech_verbs
|
||||
if(selected_custom_speech_verb)
|
||||
custom_speech_verb = selected_custom_speech_verb
|
||||
|
||||
if("language")
|
||||
var/selected_language = input(user, "Choose your desired additional language", "Character Preference") as null|anything in GLOB.roundstart_languages
|
||||
if(selected_language)
|
||||
additional_language = selected_language
|
||||
|
||||
if("bodysprite")
|
||||
var/selected_body_sprite = input(user, "Choose your desired body sprite", "Character Preference") as null|anything in pref_species.allowed_limb_ids
|
||||
if(selected_body_sprite)
|
||||
@@ -2909,6 +2915,10 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
new_custom_tongue.Insert(character)
|
||||
if(custom_speech_verb != "default")
|
||||
character.dna.species.say_mod = custom_speech_verb
|
||||
if(additional_language && additional_language != "None")
|
||||
var/language_entry = GLOB.roundstart_languages[additional_language]
|
||||
if(language_entry)
|
||||
character.grant_language(language_entry, TRUE, TRUE)
|
||||
|
||||
//limb stuff, only done when initially spawning in
|
||||
if(initial_spawn)
|
||||
|
||||
@@ -604,8 +604,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["body_model"] >> features["body_model"]
|
||||
S["body_size"] >> features["body_size"]
|
||||
S["age"] >> age
|
||||
S["language"] >> language
|
||||
S["choselanguage"] >> choselanguage
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_type"] >> eye_type
|
||||
@@ -626,6 +624,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["uplink_loc"] >> uplink_spawn_loc
|
||||
S["custom_speech_verb"] >> custom_speech_verb
|
||||
S["custom_tongue"] >> custom_tongue
|
||||
S["additional_language"] >> additional_language
|
||||
S["feature_mcolor"] >> features["mcolor"]
|
||||
S["feature_lizard_tail"] >> features["tail_lizard"]
|
||||
S["feature_lizard_snout"] >> features["snout"]
|
||||
@@ -881,6 +880,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
custom_speech_verb = sanitize_inlist(custom_speech_verb, GLOB.speech_verbs, "default")
|
||||
custom_tongue = sanitize_inlist(custom_tongue, GLOB.roundstart_tongues, "default")
|
||||
additional_language = sanitize_inlist(additional_language, GLOB.roundstart_languages, "None")
|
||||
|
||||
security_records = copytext(security_records, 1, MAX_FLAVOR_LEN)
|
||||
medical_records = copytext(medical_records, 1, MAX_FLAVOR_LEN)
|
||||
@@ -964,8 +964,6 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["body_model"] , features["body_model"])
|
||||
WRITE_FILE(S["body_size"] , features["body_size"])
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["language"] , language)
|
||||
WRITE_FILE(S["choselanguage"] , choselanguage)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_type"] , eye_type)
|
||||
@@ -987,6 +985,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["species"] , pref_species.id)
|
||||
WRITE_FILE(S["custom_speech_verb"] , custom_speech_verb)
|
||||
WRITE_FILE(S["custom_tongue"] , custom_tongue)
|
||||
WRITE_FILE(S["additional_language"] , additional_language)
|
||||
|
||||
// records
|
||||
WRITE_FILE(S["security_records"] , security_records)
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
flags = NO_STUTTER | LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD
|
||||
|
||||
icon_state = "arachnid"
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
/datum/language/arachnid/scramble(input)
|
||||
. = prob(65) ? "<i>wiff</i>" : "<i>thump</i>"
|
||||
|
||||
@@ -18,3 +18,4 @@
|
||||
)
|
||||
icon_state = "lizard"
|
||||
default_priority = 90
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -11,3 +11,4 @@
|
||||
|
||||
default_priority = 90
|
||||
icon_state = "dwarf"
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
var/list/scramble_cache = list()
|
||||
var/default_priority = 0 // the language that an atom knows with the highest "default_priority" is selected by default.
|
||||
|
||||
var/chooseable_roundstart = FALSE // can we pick it from the customization menu as an additional language?
|
||||
|
||||
// if you are seeing someone speak popcorn language, then something is wrong.
|
||||
var/icon = 'icons/misc/language.dmi'
|
||||
var/icon_state = "popcorn"
|
||||
|
||||
@@ -10,3 +10,4 @@
|
||||
default_priority = 80
|
||||
|
||||
icon_state = "animal"
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -9,3 +9,4 @@
|
||||
sentence_chance = 0
|
||||
default_priority = 80
|
||||
syllables = list("poof", "pff", "pFfF", "piff", "puff", "pooof", "pfffff", "piffpiff", "puffpuff", "poofpoof", "pifpafpofpuf")
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -10,3 +10,4 @@
|
||||
default_priority = 70
|
||||
|
||||
icon_state = "slime"
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -16,3 +16,4 @@
|
||||
)
|
||||
icon_state = "plant"
|
||||
default_priority = 90
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -12,3 +12,4 @@
|
||||
)
|
||||
icon_state = "volt"
|
||||
default_priority = 90
|
||||
chooseable_roundstart = TRUE
|
||||
|
||||
@@ -928,7 +928,10 @@
|
||||
ghost.ManualFollow(src)
|
||||
|
||||
/obj/item/melee/ghost_sword/process()
|
||||
ghost_check()
|
||||
force = 0
|
||||
var/ghost_counter = ghost_check()
|
||||
|
||||
force = clamp((ghost_counter * 4), 0, 75)
|
||||
|
||||
/obj/item/melee/ghost_sword/proc/recursive_orbit_collect(atom/A, list/L)
|
||||
for(var/i in A.orbiters?.orbiters)
|
||||
|
||||
@@ -1237,7 +1237,7 @@
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
if(W && user.a_intent == INTENT_HELP && W.can_give())
|
||||
user.give()
|
||||
user.give(src)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/verb/give_verb()
|
||||
@@ -1253,4 +1253,4 @@
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
var/mob/living/carbon/C = usr
|
||||
if(I.can_give())
|
||||
C.give()
|
||||
C.give(src)
|
||||
|
||||
@@ -625,7 +625,7 @@
|
||||
say_mod = "clicks"
|
||||
limbs_id = "clockgolem"
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
@@ -667,6 +667,10 @@
|
||||
|
||||
/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
|
||||
id = "clockwork golem servant"
|
||||
species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOSTOMACH,NOLIVER,NOGENITALS,NOAROUSAL,NOTRANSSTING,ROBOTIC_LIMBS,HAS_BONE)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_NOHUNGER,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
|
||||
inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
|
||||
armor = 15 //Balance reasons make this armor weak
|
||||
no_equip = list()
|
||||
nojumpsuit = FALSE
|
||||
@@ -675,6 +679,8 @@
|
||||
dangerous_existence = TRUE
|
||||
random_eligible = FALSE
|
||||
info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
|
||||
gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
|
||||
|
||||
|
||||
/datum/species/golem/cloth
|
||||
name = "Cloth Golem"
|
||||
|
||||
@@ -514,10 +514,21 @@
|
||||
/mob/living/ratvar_act()
|
||||
if(status_flags & GODMODE)
|
||||
return
|
||||
if(stat != DEAD && !is_servant_of_ratvar(src))
|
||||
if(stat == DEAD || is_servant_of_ratvar(src))
|
||||
return
|
||||
if(is_eligible_servant(src))
|
||||
add_servant_of_ratvar(src)
|
||||
to_chat(src, "<span class='heavy_brass'>Ratvar's influence invades your mind, praise the Justiciar!</span>")
|
||||
else
|
||||
to_chat(src, "<span class='userdanger'>A blinding light boils you alive! <i>Run!</i></span>")
|
||||
adjust_fire_stacks(20)
|
||||
adjustFireLoss(35)
|
||||
IgniteMob()
|
||||
if(iscultist(src))
|
||||
to_chat(src, "<span class='userdanger'>You resist Ratvar's influence... but not all of it! <i>Run!</i></span>")
|
||||
adjustFireLoss(35)
|
||||
if(src && reagents)
|
||||
reagents.add_reagent(/datum/reagent/fuel/holyoil, 5)
|
||||
return FALSE
|
||||
|
||||
|
||||
|
||||
@@ -80,6 +80,9 @@
|
||||
SSshuttle.lockdown = TRUE
|
||||
SSpersistence.station_was_destroyed = TRUE
|
||||
sleep(600)
|
||||
if(QDELETED(src))
|
||||
priority_announce("Accausal event alert rescinded. Eldritch presence no longer reading on sensors. Solution package disarmed. Reccomend immediate evacuation","Central Command Higher Dimensional Affairs")
|
||||
return
|
||||
if(resolved == FALSE)
|
||||
resolved = TRUE
|
||||
sound_to_playing_players('sound/machines/alarm.ogg')
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
|
||||
/datum/design/medicinalsmartdart
|
||||
name = "Medicinal Smartdart"
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
|
||||
desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using its smart nanofilter technology, only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented."
|
||||
id = "medicinalsmartdart"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/glass = 100, /datum/material/plastic = 100, /datum/material/iron = 100)
|
||||
@@ -192,6 +192,16 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/hypospraykit
|
||||
name = "Empty Hypospray Kit"
|
||||
desc = "A plastic medical kit for storing hyposprays and hypospray accessories."
|
||||
id = "hypokit"
|
||||
build_type = PROTOLATHE
|
||||
materials = list(/datum/material/plastic = 5000)
|
||||
build_path = /obj/item/storage/hypospraykit // let's not summon new hyposprays thanks
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE
|
||||
|
||||
/datum/design/blood_bag
|
||||
name = "Empty Blood Bag"
|
||||
desc = "A small sterilized plastic bag for blood."
|
||||
@@ -203,7 +213,7 @@
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/bsblood_bag
|
||||
name = "Blue Space Empty Blood Bag"
|
||||
name = "Empty Bluespace Blood Bag"
|
||||
desc = "A large sterilized plastic bag for blood."
|
||||
id = "bsblood_bag"
|
||||
build_path = /obj/item/reagent_containers/blood/bluespace
|
||||
|
||||
@@ -104,5 +104,6 @@
|
||||
// Default research tech, prevents bricking
|
||||
design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", "desttagger", "handlabel", "packagewrap",
|
||||
"destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "bepis", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab", "paystand",
|
||||
"space_heater", "beaker", "large_beaker", "bucket", "xlarge_beaker", "sec_shellclip", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_islug", "sec_dart", "sec_38", "sec_38lethal",
|
||||
"space_heater", "beaker", "large_beaker", "xlarge_beaker", "bucket", "hypovial", "large_hypovial",
|
||||
"sec_shellclip", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_islug", "sec_dart", "sec_38", "sec_38lethal",
|
||||
"rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass")
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
display_name = "Biological Technology"
|
||||
description = "What makes us tick." //the MC, silly!
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("medicalkit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray","genescanner","chem_pack", "portable_chem_mixer")
|
||||
design_ids = list("medicalkit", "hypokit", "chem_heater", "chem_master", "chem_dispenser", "sleeper", "vr_sleeper", "pandemic", "defibrillator", "defibmount", "operating", "soda_dispenser", "beer_dispenser", "healthanalyzer", "blood_bag", "bloodbankgen", "telescopiciv", "medspray","genescanner","chem_pack", "portable_chem_mixer")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
|
||||
/datum/techweb_node/adv_biotech
|
||||
|
||||
@@ -24,6 +24,14 @@
|
||||
design_ids = list("bluespace_matter_bin", "femto_mani", "triphasic_scanning", "bluespace_crystal", "xenobio_slimeadv")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 10000)
|
||||
|
||||
/datum/techweb_node/emp_super
|
||||
id = "emp_super"
|
||||
display_name = "Quantum Electromagnetic Technology"
|
||||
description = "Even better electromagnetic technology."
|
||||
prereq_ids = list("emp_adv", "adv_bluespace") // why should the rest of T4 be locked but not this node? grmblgrmbl
|
||||
design_ids = list("quadultra_micro_laser")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
|
||||
|
||||
/datum/techweb_node/bluespace_power
|
||||
id = "bluespace_power"
|
||||
display_name = "Bluespace Power Technology"
|
||||
@@ -37,7 +45,7 @@
|
||||
display_name = "Bluespace Pockets"
|
||||
description = "Studies into the mysterious alternate dimension known as bluespace and how to place items in the threads of reality."
|
||||
prereq_ids = list("adv_power", "adv_bluespace", "adv_biotech", "adv_plasma")
|
||||
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag", "duffelbag_holding")
|
||||
design_ids = list("bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag", "duffelbag_holding")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5500)
|
||||
|
||||
/datum/techweb_node/bluespace_portal
|
||||
|
||||
@@ -49,14 +49,6 @@
|
||||
design_ids = list("ultra_micro_laser")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
|
||||
|
||||
/datum/techweb_node/emp_super
|
||||
id = "emp_super"
|
||||
display_name = "Quantum Electromagnetic Technology" //bs
|
||||
description = "Even better electromagnetic technology."
|
||||
prereq_ids = list("emp_adv")
|
||||
design_ids = list("quadultra_micro_laser")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 3000)
|
||||
|
||||
/////////////////////////Clown tech/////////////////////////
|
||||
/datum/techweb_node/clown
|
||||
id = "clown"
|
||||
|
||||
@@ -50,6 +50,29 @@
|
||||
-->
|
||||
<div class="commit sansserif">
|
||||
|
||||
<h2 class="date">18 March 2021</h2>
|
||||
<h3 class="author">Arturlang updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="bugfix">Combat mode right click and right click verb give's are now actualyl targeted</li>
|
||||
</ul>
|
||||
<h3 class="author">Hatterhat updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Hypospray vials are now printable from the medical techshift start.</li>
|
||||
<li class="rscadd">Empty hypospray kits are now printable behind biological technology. tweak: Quantum electromag (T4 lasers) are now behind Advanced Bluespace like the rest of T4.</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">17 March 2021</h2>
|
||||
<h3 class="author">KeRSedChaplain updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">Added three new rites, and makes soul vessels obtainable</li>
|
||||
<li class="bugfix">fixes clockwork guardians inheriting marauders blocking</li>
|
||||
<li class="soundadd">added sounds for the ratvar end sequence, voiced by @dzahlus</li>
|
||||
</ul>
|
||||
<h3 class="author">timothyteakettle updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
<li class="rscadd">speech panel added to main menu customization</li>
|
||||
</ul>
|
||||
|
||||
<h2 class="date">16 March 2021</h2>
|
||||
<h3 class="author">GrayRachnid updated:</h3>
|
||||
<ul class="changes bgimages16">
|
||||
|
||||
@@ -28737,3 +28737,18 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
|
||||
- balance: Made nitryl's cargo sell value less (10 instead of 30)
|
||||
SandPoot:
|
||||
- bugfix: Fixed interacting with telecomms.
|
||||
2021-03-17:
|
||||
KeRSedChaplain:
|
||||
- rscadd: Added three new rites, and makes soul vessels obtainable
|
||||
- bugfix: fixes clockwork guardians inheriting marauders blocking
|
||||
- soundadd: added sounds for the ratvar end sequence, voiced by @dzahlus
|
||||
timothyteakettle:
|
||||
- rscadd: speech panel added to main menu customization
|
||||
2021-03-18:
|
||||
Arturlang:
|
||||
- bugfix: Combat mode right click and right click verb give's are now actualyl targeted
|
||||
Hatterhat:
|
||||
- rscadd: Hypospray vials are now printable from the medical techshift start.
|
||||
- rscadd: 'Empty hypospray kits are now printable behind biological technology.
|
||||
tweak: Quantum electromag (T4 lasers) are now behind Advanced Bluespace like
|
||||
the rest of T4.'
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 78 KiB After Width: | Height: | Size: 78 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 39 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1617,6 +1617,7 @@
|
||||
#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_shield.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_items\clock_weapons\ratvarian_spear.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_mobs\_eminence.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_mobs\clockwork_guardian.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_mobs\clockwork_marauder.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_applications.dm"
|
||||
#include "code\modules\antagonists\clockcult\clock_scriptures\scripture_cyborg.dm"
|
||||
|
||||
Reference in New Issue
Block a user