Merge pull request #8856 from Citadel-Station-13/magrifles_again
Security Gun Rebalancing Electric Boogaloo - overhauls magrifles/magpistols, burst fire autorifles, nerfs laser carbines, resprites energy guns
This commit is contained in:
@@ -202,7 +202,7 @@
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/obj/item/stock_parts/cell/lascarbine
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name = "laser carbine power supply"
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maxcharge = 2500
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maxcharge = 1500 //20 laser shots.
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/obj/item/stock_parts/cell/pulse //200 pulse shots
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name = "pulse rifle power cell"
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@@ -3,11 +3,11 @@
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icon_state = "46x30mmt-20"
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ammo_type = /obj/item/ammo_casing/c46x30mm
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caliber = "4.6x30mm"
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max_ammo = 20
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max_ammo = 32
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/obj/item/ammo_box/magazine/wt550m9/update_icon()
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..()
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icon_state = "46x30mmt-[round(ammo_count(),4)]"
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icon_state = "46x30mmt-[round(20*(ammo_count()/max_ammo),4)]"
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/obj/item/ammo_box/magazine/wt550m9/wtap
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name = "wt550 magazine (Armour Piercing 4.6x30mm)"
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@@ -16,7 +16,7 @@
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/obj/item/ammo_box/magazine/wt550m9/wtap/update_icon()
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..()
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icon_state = "46x30mmtA-[round(ammo_count(),4)]"
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icon_state = "46x30mmtA-[round(20*(ammo_count()/max_ammo),4)]"
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/obj/item/ammo_box/magazine/wt550m9/wtic
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name = "wt550 magazine (Incendiary 4.6x30mm)"
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@@ -25,7 +25,7 @@
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/obj/item/ammo_box/magazine/wt550m9/wtic/update_icon()
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..()
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icon_state = "46x30mmtI-[round(ammo_count(),4)]"
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icon_state = "46x30mmtI-[round(20*(ammo_count()/max_ammo),4)]"
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/obj/item/ammo_box/magazine/uzim9mm
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name = "uzi magazine (9mm)"
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@@ -34,6 +34,7 @@
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var/semicd = 0 //cooldown handler
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var/weapon_weight = WEAPON_LIGHT //currently only used for inaccuracy
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var/spread = 0 //Spread induced by the gun itself.
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var/burst_spread = 0 //Spread induced by the gun itself during burst fire per iteration. Only checked if spread is 0.
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var/randomspread = 1 //Set to 0 for shotguns. This is used for weapons that don't fire all their bullets at once.
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var/inaccuracy_modifier = 1
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@@ -64,6 +65,8 @@
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var/zoom_out_amt = 0
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var/datum/action/item_action/toggle_scope_zoom/azoom
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var/dualwield_spread_mult = 1 //dualwield spread multiplier
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/obj/item/gun/Initialize()
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. = ..()
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if(pin)
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@@ -185,7 +188,7 @@
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if(G == src || G.weapon_weight >= WEAPON_MEDIUM)
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continue
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else if(G.can_trigger_gun(user))
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bonus_spread += 24 * G.weapon_weight
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bonus_spread += 24 * G.weapon_weight * G.dualwield_spread_mult
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loop_counter++
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addtimer(CALLBACK(G, /obj/item/gun.proc/process_fire, target, user, TRUE, params, null, bonus_spread), loop_counter)
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@@ -226,9 +229,9 @@
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to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
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return
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if(randomspread)
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
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sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread), 1)
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else //Smart spread
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sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread))
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sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
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if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd))
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shoot_with_empty_chamber(user)
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@@ -259,7 +262,9 @@
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var/randomized_gun_spread = 0
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var/rand_spr = rand()
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if(spread)
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randomized_gun_spread = rand(0,spread)
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randomized_gun_spread = rand(0, spread)
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else if(burst_size > 1 && burst_spread)
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randomized_gun_spread = rand(0, burst_spread)
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if(HAS_TRAIT(user, TRAIT_POOR_AIM)) //nice shootin' tex
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bonus_spread += 25
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var/randomized_bonus_spread = rand(0, bonus_spread)
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@@ -26,7 +26,6 @@
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else
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icon_state = "[initial(icon_state)][suppressed ? "-suppressed" : ""][sawn_off ? "-sawn" : ""]"
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/obj/item/gun/ballistic/process_chamber(empty_chamber = 1)
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var/obj/item/ammo_casing/AC = chambered //Find chambered round
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if(istype(AC)) //there's a chambered round
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@@ -2,6 +2,7 @@
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w_class = WEIGHT_CLASS_NORMAL
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var/alarmed = 0
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var/select = 1
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var/automatic_burst_overlay = TRUE
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can_suppress = TRUE
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burst_size = 3
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fire_delay = 2
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@@ -19,10 +20,11 @@
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/obj/item/gun/ballistic/automatic/update_icon()
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..()
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if(!select)
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add_overlay("[initial(icon_state)]semi")
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if(select == 1)
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add_overlay("[initial(icon_state)]burst")
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if(automatic_burst_overlay)
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if(!select)
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add_overlay("[initial(icon_state)]semi")
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if(select == 1)
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add_overlay("[initial(icon_state)]burst")
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icon_state = "[initial(icon_state)][magazine ? "-[magazine.max_ammo]" : ""][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
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/obj/item/gun/ballistic/automatic/attackby(obj/item/A, mob/user, params)
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@@ -61,12 +63,10 @@
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var/mob/living/carbon/human/user = usr
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select = !select
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if(!select)
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burst_size = 1
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fire_delay = 0
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disable_burst()
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to_chat(user, "<span class='notice'>You switch to semi-automatic.</span>")
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else
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burst_size = initial(burst_size)
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fire_delay = initial(fire_delay)
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enable_burst()
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to_chat(user, "<span class='notice'>You switch to [burst_size]-rnd burst.</span>")
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playsound(user, 'sound/weapons/empty.ogg', 100, 1)
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@@ -75,6 +75,14 @@
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/gun/ballistic/automatic/proc/enable_burst()
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burst_size = initial(burst_size)
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fire_delay = initial(fire_delay)
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/obj/item/gun/ballistic/automatic/proc/disable_burst()
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burst_size = 1
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fire_delay = 0
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/obj/item/gun/ballistic/automatic/can_shoot()
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return get_ammo()
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@@ -109,7 +117,6 @@
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/obj/item/gun/ballistic/automatic/c20r/afterattack()
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. = ..()
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empty_alarm()
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return
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/obj/item/gun/ballistic/automatic/c20r/update_icon()
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..()
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@@ -121,17 +128,25 @@
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icon_state = "wt550"
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item_state = "arg"
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mag_type = /obj/item/ammo_box/magazine/wt550m9
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 0
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actions_types = list()
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burst_size = 2
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fire_delay = 1
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can_bayonet = TRUE
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knife_x_offset = 25
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knife_y_offset = 12
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automatic_burst_overlay = FALSE
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/obj/item/gun/ballistic/automatic/wt550/enable_burst()
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. = ..()
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spread = 15
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/obj/item/gun/ballistic/automatic/wt550/disable_burst()
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. = ..()
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spread = 0
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/obj/item/gun/ballistic/automatic/wt550/update_icon()
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..()
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icon_state = "wt550[magazine ? "-[CEILING(get_ammo(0)/4, 1)*4]" : ""]"
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icon_state = "wt550[magazine ? "-[CEILING(( (get_ammo(FALSE) / magazine.max_ammo) * 20) /4, 1)*4]" : "-0"]" //Sprites only support up to 20.
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/obj/item/gun/ballistic/automatic/mini_uzi
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name = "\improper Type U3 Uzi"
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@@ -1,69 +1,69 @@
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// .45 (M1911 & C20r)
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/obj/item/projectile/bullet/c45
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name = ".45 bullet"
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damage = 20
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stamina = 65
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/obj/item/projectile/bullet/c45_nostamina
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name = ".45 bullet"
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damage = 30
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/obj/item/projectile/bullet/c45_cleaning
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name = ".45 bullet"
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damage = 24
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stamina = 10
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/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/turf/T = get_turf(target)
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/A in T)
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if(is_cleanable(A))
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qdel(A)
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else if(isitem(A))
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var/obj/item/cleaned_item = A
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SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_item.clean_blood()
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if(ismob(cleaned_item.loc))
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var/mob/M = cleaned_item.loc
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M.regenerate_icons()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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// 4.6x30mm (Autorifles)
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/obj/item/projectile/bullet/c46x30mm
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name = "4.6x30mm bullet"
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damage = 20
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/obj/item/projectile/bullet/c46x30mm_ap
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name = "4.6x30mm armor-piercing bullet"
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damage = 15
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armour_penetration = 40
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/obj/item/projectile/bullet/incendiary/c46x30mm
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name = "4.6x30mm incendiary bullet"
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damage = 10
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fire_stacks = 1
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// .45 (M1911 & C20r)
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/obj/item/projectile/bullet/c45
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name = ".45 bullet"
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damage = 20
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stamina = 65
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/obj/item/projectile/bullet/c45_nostamina
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name = ".45 bullet"
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damage = 30
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/obj/item/projectile/bullet/c45_cleaning
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name = ".45 bullet"
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damage = 24
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stamina = 10
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/obj/item/projectile/bullet/c45_cleaning/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/turf/T = get_turf(target)
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SEND_SIGNAL(T, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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for(var/A in T)
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if(is_cleanable(A))
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qdel(A)
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else if(isitem(A))
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var/obj/item/cleaned_item = A
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SEND_SIGNAL(cleaned_item, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_item.clean_blood()
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if(ismob(cleaned_item.loc))
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var/mob/M = cleaned_item.loc
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M.regenerate_icons()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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SEND_SIGNAL(cleaned_human.head, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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SEND_SIGNAL(cleaned_human.wear_suit, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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SEND_SIGNAL(cleaned_human.w_uniform, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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SEND_SIGNAL(cleaned_human.shoes, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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SEND_SIGNAL(cleaned_human, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_WEAK)
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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cleaned_human.regenerate_icons()
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// 4.6x30mm (Autorifles)
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/obj/item/projectile/bullet/c46x30mm
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name = "4.6x30mm bullet"
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damage = 15
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/obj/item/projectile/bullet/c46x30mm_ap
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name = "4.6x30mm armor-piercing bullet"
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damage = 12.5
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armour_penetration = 40
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/obj/item/projectile/bullet/incendiary/c46x30mm
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name = "4.6x30mm incendiary bullet"
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damage = 7.5
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fire_stacks = 1
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Binary file not shown.
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 38 KiB |
@@ -1,4 +1,4 @@
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/obj/item/projectile/bullet/c46x30mm_tx
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name = "toxin tipped 4.6x30mm bullet"
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damage = 15
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damage = 10
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damage_type = TOX
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@@ -57,10 +57,9 @@
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icon_state = "magjectile-nl"
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damage = 2
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knockdown = 0
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stamina = 25
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armour_penetration = -10
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stamina = 20
|
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light_range = 2
|
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speed = 0.7
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speed = 0.6
|
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range = 25
|
||||
light_color = LIGHT_COLOR_BLUE
|
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|
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@@ -109,9 +108,10 @@
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fire_sound = 'sound/weapons/magpistol.ogg'
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mag_type = /obj/item/ammo_box/magazine/mmag/small
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can_suppress = 0
|
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casing_ejector = 0
|
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casing_ejector = FALSE
|
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fire_delay = 2
|
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recoil = 0.2
|
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recoil = 0.1
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inaccuracy_modifier = 0.25
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/obj/item/gun/ballistic/automatic/pistol/mag/update_icon()
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..()
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@@ -123,7 +123,6 @@
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icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
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///research memes///
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/*
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/obj/item/gun/ballistic/automatic/pistol/mag/nopin
|
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pin = null
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spawnwithmagazine = FALSE
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@@ -155,7 +154,7 @@
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materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
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build_path = /obj/item/ammo_box/magazine/mmag/small
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departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
*/
|
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|
||||
//////toy memes/////
|
||||
|
||||
/obj/item/projectile/bullet/reusable/foam_dart/mag
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@@ -201,9 +200,9 @@
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icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
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icon_state = "magjectile-large"
|
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damage = 20
|
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armour_penetration = 25
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armour_penetration = 20
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light_range = 3
|
||||
speed = 0.7
|
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speed = 0.6
|
||||
range = 35
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
@@ -212,10 +211,10 @@
|
||||
icon_state = "magjectile-large-nl"
|
||||
damage = 2
|
||||
knockdown = 0
|
||||
stamina = 25
|
||||
armour_penetration = -10
|
||||
stamina = 20
|
||||
armour_penetration = 10
|
||||
light_range = 3
|
||||
speed = 0.65
|
||||
speed = 0.6
|
||||
range = 35
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
@@ -227,6 +226,8 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/magrifle
|
||||
click_cooldown_override = 2.5
|
||||
delay = 3
|
||||
|
||||
/obj/item/ammo_casing/caseless/anlmagm
|
||||
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
@@ -234,10 +235,12 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmagrifle
|
||||
click_cooldown_override = 2.5
|
||||
delay = 3
|
||||
|
||||
///magazines///
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag/
|
||||
/obj/item/ammo_box/magazine/mmag
|
||||
name = "magrifle magazine (non-lethal disabler)"
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mediummagmag"
|
||||
@@ -261,17 +264,20 @@
|
||||
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magrifle"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
slot_flags = NONE
|
||||
mag_type = /obj/item/ammo_box/magazine/mmag
|
||||
fire_sound = 'sound/weapons/magrifle.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
spread = 5
|
||||
recoil = 0.15
|
||||
casing_ejector = 0
|
||||
burst_size = 1
|
||||
actions_types = null
|
||||
fire_delay = 3
|
||||
spread = 0
|
||||
recoil = 0.1
|
||||
casing_ejector = FALSE
|
||||
inaccuracy_modifier = 0.5
|
||||
weapon_weight = WEAPON_MEDIUM
|
||||
dualwield_spread_mult = 1.4
|
||||
|
||||
/*
|
||||
//research///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle/nopin
|
||||
@@ -305,7 +311,7 @@
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
|
||||
build_path = /obj/item/ammo_box/magazine/mmag
|
||||
departmental_flags = DEPARTMENTAL_FLAG_SECURITY
|
||||
*/
|
||||
|
||||
///foamagrifle///
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/foamag
|
||||
@@ -327,7 +333,6 @@
|
||||
spread = 60
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
/*
|
||||
// TECHWEBS IMPLEMENTATION
|
||||
//
|
||||
|
||||
@@ -339,7 +344,6 @@
|
||||
design_ids = list("magrifle", "magpisol", "mag_magrifle", "mag_magrifle_nl", "mag_magpistol", "mag_magpistol_nl")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
*/
|
||||
|
||||
//////Hyper-Burst Rifle//////
|
||||
|
||||
|
||||
@@ -143,6 +143,7 @@
|
||||
// TECHWEBS IMPLEMENTATION
|
||||
*/
|
||||
|
||||
/*
|
||||
/datum/techweb_node/magnetic_weapons
|
||||
id = "magnetic_weapons"
|
||||
display_name = "Magnetic Weapons"
|
||||
@@ -151,6 +152,7 @@
|
||||
design_ids = list("magrifle_e", "magpistol_e", "mag_magrifle_e", "mag_magrifle_e_nl", "mag_magpistol_e", "mag_magpistol_e_nl")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
*/
|
||||
|
||||
///magrifle///
|
||||
|
||||
|
||||
@@ -1,13 +1,6 @@
|
||||
/obj/item/gun/energy/e_gun
|
||||
name = "blaster carbine"
|
||||
desc = "A high powered particle blaster carbine with varitable setting for stunning or lethal applications."
|
||||
icon = 'modular_citadel/icons/obj/guns/OVERRIDE_energy.dmi'
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
|
||||
ammo_x_offset = 2
|
||||
flight_x_offset = 17
|
||||
flight_y_offset = 11
|
||||
|
||||
|
||||
/*/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
The Recolourable Energy Gun
|
||||
|
||||
@@ -1,19 +1,11 @@
|
||||
/obj/item/gun/energy/laser
|
||||
name = "blaster rifle"
|
||||
desc = "a high energy particle blaster, efficient and deadly."
|
||||
icon = 'modular_citadel/icons/obj/guns/OVERRIDE_energy.dmi'
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
|
||||
|
||||
/obj/item/gun/energy/laser/practice
|
||||
icon = 'modular_citadel/icons/obj/guns/energy.dmi'
|
||||
icon_state = "laser-p"
|
||||
|
||||
/obj/item/gun/energy/laser/bluetag
|
||||
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
|
||||
|
||||
/obj/item/gun/energy/laser/redtag
|
||||
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
|
||||
lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi'
|
||||
righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi'
|
||||
ammo_x_offset = 1
|
||||
shaded_charge = 1
|
||||
|
||||
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|
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BIN
modular_citadel/icons/obj/guns/energy.dmi
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BIN
modular_citadel/icons/obj/guns/energy.dmi
Normal file
Binary file not shown.
|
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Reference in New Issue
Block a user