This commit is contained in:
YakumoChen
2021-01-16 03:20:41 -05:00
committed by GitHub
313 changed files with 4609 additions and 2356 deletions
+1 -1
View File
@@ -2372,7 +2372,7 @@
},
/area/awaymission/BMPship/Midship)
"hh" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/turf/open/floor/plating/airless,
/area/awaymission/BMPship/Midship)
"hi" = (
+1 -1
View File
@@ -2710,7 +2710,7 @@
/obj/structure/cable{
icon_state = "4-8"
},
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/turf_decal/tile/green,
/obj/effect/turf_decal/tile/green{
dir = 4
@@ -312,7 +312,7 @@
/obj/structure/janitorialcart,
/obj/item/mop,
/obj/item/reagent_containers/glass/bucket,
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/decal/cleanable/dirt,
/turf/open/floor/plating,
/area/awaymission/cabin)
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -3535,9 +3535,7 @@
dir = 4
},
/obj/effect/turf_decal/delivery,
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"ajL" = (
@@ -3823,6 +3821,9 @@
/obj/effect/turf_decal/tile/blue{
dir = 8
},
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/turf/open/floor/plasteel/white/corner,
/area/hallway/secondary/entry)
"akn" = (
@@ -79384,6 +79385,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel{
heat_capacity = 1e+006
},
+30 -27
View File
@@ -48007,8 +48007,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/structure/closet/wardrobe/mixed,
/obj/machinery/light/small,
/obj/effect/turf_decal/delivery,
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/locker)
"bzo" = (
@@ -48767,7 +48768,6 @@
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness/recreation)
"bAA" = (
/obj/structure/table,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
@@ -48777,11 +48777,6 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/storage/backpack{
pixel_x = 4;
pixel_y = 4
},
/obj/item/storage/backpack,
/obj/machinery/firealarm{
dir = 8;
pixel_x = 26
@@ -49398,6 +49393,7 @@
dir = 1;
name = "recreation camera"
},
/obj/structure/closet/wardrobe/mixed,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"bBy" = (
@@ -54797,11 +54793,6 @@
/area/hallway/secondary/exit/departure_lounge)
"bKn" = (
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/effect/turf_decal/tile/neutral{
dir = 8
@@ -54810,6 +54801,11 @@
/obj/machinery/airalarm{
pixel_y = 22
},
/obj/item/storage/backpack{
pixel_x = 4;
pixel_y = 4
},
/obj/item/storage/backpack,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/fitness/recreation)
"bKo" = (
@@ -55425,6 +55421,12 @@
pixel_x = 28;
pixel_y = 22
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"bLd" = (
@@ -60844,6 +60846,11 @@
/obj/effect/turf_decal/tile/red{
dir = 1
},
/obj/structure/table,
/obj/item/toy/figure/assistant{
pixel_x = 8;
pixel_y = 6
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"bTD" = (
@@ -61021,6 +61028,12 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer1{
dir = 10
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"bTO" = (
@@ -61259,19 +61272,8 @@
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/structure/table,
/obj/item/paper_bin{
pixel_x = -4;
pixel_y = 4
},
/obj/item/pen,
/obj/item/toy/figure/assistant{
pixel_x = 8;
pixel_y = 6
},
/obj/effect/turf_decal/loading_area{
dir = 1
},
/obj/effect/turf_decal/delivery,
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/hallway/secondary/entry)
"bUi" = (
@@ -71325,15 +71327,16 @@
icon_gib = "magicarp_gib";
icon_living = "magicarp";
icon_state = "magicarp";
maxHealth = 200;
max_co2 = 5;
max_tox = 2;
maxHealth = 200;
melee_damage_lower = 15;
melee_damage_upper = 20;
min_oxy = 5;
name = "Lia";
real_name = "Lia";
response_help = "pets";
response_help_continuous = "pets";
response_help_simple = "pet";
turns_per_move = 10
},
/turf/open/floor/plasteel/dark,
+3 -2
View File
@@ -10679,7 +10679,7 @@
light_color = "#e8eaff"
},
/obj/machinery/vending/wardrobe/jani_wardrobe{
products = list(/obj/item/clothing/under/rank/civilian/janitor = 2, /obj/item/cartridge/janitor = 2, /obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/head/soft/purple = 2, /obj/item/paint/paint_remover = 2, /obj/item/melee/flyswatter = 2, /obj/item/flashlight = 2, /obj/item/caution = 10, /obj/item/holosign_creator = 2, /obj/item/lightreplacer = 2, /obj/item/soap/nanotrasen = 2, /obj/item/storage/bag/trash = 2, /obj/item/clothing/shoes/galoshes = 2, /obj/item/watertank/janitor = 2, /obj/item/storage/belt/janitor = 2)
products = list(/obj/item/clothing/under/rank/civilian/janitor = 2, /obj/item/cartridge/janitor = 2, /obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/head/soft/purple = 2, /obj/item/paint/paint_remover = 2, /obj/item/melee/flyswatter = 2, /obj/item/flashlight = 2, /obj/item/clothing/suit/caution = 10, /obj/item/holosign_creator = 2, /obj/item/lightreplacer = 2, /obj/item/soap/nanotrasen = 2, /obj/item/storage/bag/trash = 2, /obj/item/clothing/shoes/galoshes = 2, /obj/item/watertank/janitor = 2, /obj/item/storage/belt/janitor = 2)
},
/turf/open/floor/plating,
/area/janitor)
@@ -13637,7 +13637,7 @@
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"IX" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden/layer3{
@@ -13764,6 +13764,7 @@
/obj/effect/turf_decal/trimline/neutral/filled/corner{
dir = 4
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/crew_quarters/locker)
"Jp" = (
File diff suppressed because it is too large Load Diff
@@ -15268,6 +15268,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"axG" = (
@@ -19618,9 +19621,6 @@
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"aEL" = (
/obj/item/kirbyplants{
icon_state = "plant-21"
},
/obj/machinery/status_display{
pixel_y = -32
},
@@ -19635,6 +19635,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/dorms)
"aEM" = (
+17 -6
View File
@@ -511,10 +511,10 @@
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"abi" = (
/obj/machinery/disposal/bin,
/obj/structure/disposalpipe/trunk{
dir = 8
/obj/structure/disposalpipe/segment{
dir = 10
},
/obj/machinery/gear_painter,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"abj" = (
@@ -24603,7 +24603,7 @@
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"beS" = (
/obj/item/caution,
/obj/item/clothing/suit/caution,
/turf/open/floor/plating,
/area/maintenance/department/cargo)
"beU" = (
@@ -59138,6 +59138,13 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/plating,
/area/maintenance/department/engine)
"qAx" = (
/obj/structure/disposalpipe/trunk{
dir = 1
},
/obj/machinery/disposal/bin,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"qAM" = (
/obj/effect/spawner/lootdrop/maintenance,
/obj/item/cigbutt,
@@ -60933,6 +60940,10 @@
/obj/effect/turf_decal/plaque,
/turf/open/floor/plating,
/area/maintenance/department/engine)
"uNA" = (
/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"uQR" = (
/obj/item/ammo_casing/shotgun/beanbag,
/turf/open/floor/plating,
@@ -104126,8 +104137,8 @@ aaY
awB
abe
abi
axw
axw
uNA
qAx
axw
axw
aBX
+5 -1
View File
@@ -10524,6 +10524,10 @@
},
/turf/open/floor/plasteel,
/area/centcom/control)
"yl" = (
/obj/machinery/gear_painter,
/turf/open/indestructible/hotelwood,
/area/centcom/holding)
"yn" = (
/obj/effect/spawner/structure/window/reinforced,
/obj/structure/sign/warning/vacuum,
@@ -43992,7 +43996,7 @@ NS
Nd
ZL
NS
NS
yl
Nd
CU
NS
+14 -12
View File
@@ -33,8 +33,8 @@
"bg" = (
/obj/structure/table/reinforced,
/obj/item/storage/toolbox/mechanical{
pixel_y = 8;
pixel_x = -2
pixel_x = -2;
pixel_y = 8
},
/obj/item/storage/toolbox/electrical,
/obj/effect/turf_decal/stripes/line,
@@ -43,8 +43,8 @@
"bS" = (
/obj/structure/table/reinforced,
/obj/item/storage/box/lights/mixed{
pixel_y = 9;
pixel_x = -5
pixel_x = -5;
pixel_y = 9
},
/obj/item/storage/box/matches{
pixel_y = 5
@@ -413,8 +413,8 @@
pixel_y = 4
},
/obj/item/reagent_containers/food/drinks/soda_cans/monkey_energy{
pixel_y = 5;
pixel_x = 6
pixel_x = 6;
pixel_y = 5
},
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
@@ -494,8 +494,8 @@
/area/shuttle/escape)
"rg" = (
/obj/item/clothing/glasses/welding{
pixel_y = 8;
pixel_x = 3
pixel_x = 3;
pixel_y = 8
},
/obj/item/weldingtool/largetank{
pixel_x = -3
@@ -882,8 +882,8 @@
},
/obj/structure/table/glass,
/obj/item/storage/box/monkeycubes{
pixel_y = 10;
pixel_x = 5
pixel_x = 5;
pixel_y = 10
},
/obj/item/reagent_containers/food/snacks/cube/monkey{
pixel_x = 5
@@ -1156,8 +1156,8 @@
},
/obj/structure/table/glass,
/obj/item/clothing/suit/monkeysuit{
pixel_y = 4;
pixel_x = -2
pixel_x = -2;
pixel_y = 4
},
/obj/item/clothing/mask/gas/monkeymask{
pixel_x = 5;
@@ -1169,6 +1169,7 @@
/obj/machinery/door/airlock/titanium{
name = "Emergency Shuttle Airlock"
},
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
"ST" = (
@@ -1319,6 +1320,7 @@
name = "Emergency Shuttle Airlock"
},
/obj/docking_port/mobile/emergency,
/obj/structure/fans/tiny,
/turf/open/floor/plasteel/white,
/area/shuttle/escape)
"Yu" = (
+3
View File
@@ -55,6 +55,9 @@
//donator items
#define LOADOUT_CATEGORY_DONATOR "Donator"
//unlockable items
#define LOADOUT_CATEGORY_UNLOCKABLE "Unlockable"
//how many prosthetics can we have
#define MAXIMUM_LOADOUT_PROSTHETICS 2
+1 -1
View File
@@ -61,7 +61,7 @@
#define BODYPART_NANITES 4
#define HYBRID_BODYPART_DAMAGE_THRESHHOLD 25 //How much damage has to be suffered until the damage threshhold counts as passed
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 15 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define HYBRID_BODYPART_THESHHOLD_MINDAMAGE 10 //Which damage value this limb cannot be healed out of via easy nonsurgical means if the threshhold has been passed, state resets if damage value goes below mindamage.
#define BODYPART_NOT_DISABLED 0
#define BODYPART_DISABLED_DAMAGE 1
+1
View File
@@ -5,6 +5,7 @@
#define SPECIES_ANDROID "android"
#define SPECIES_ANGEL "angel"
#define SPECIES_MAMMAL "mammal"
#define SPECIES_MAMMAL_SYNTHETIC "mammal_synthetic"
#define SPECIES_ARACHNID "arachnid"
#define SPECIES_INSECT "insect"
#define SPECIES_DULLAHAN "dullahan"
+3 -4
View File
@@ -40,6 +40,9 @@
#define STATUS_EFFECT_DETERMINED /datum/status_effect/determined //currently in a combat high from being seriously wounded
#define STATUS_EFFECT_MANTRA /datum/status_effect/mantra // a toggled self buff that makes you stronger and more resilient, but drains stamina over time
#define STATUS_EFFECT_ASURA /datum/status_effect/asura // like a weaker version of mantra, drains HP instead of stamina and has no armor
/////////////
// DEBUFFS //
/////////////
@@ -102,10 +105,6 @@
#define STATUS_EFFECT_FAKE_VIRUS /datum/status_effect/fake_virus //gives you fluff messages for cough, sneeze, headache, etc but without an actual virus
#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/mesmerize //Just reskinned no_combat_mode
-4
View File
@@ -86,10 +86,6 @@
if (CONFIG_GET(flag/log_attack))
WRITE_LOG(GLOB.world_attack_log, "ATTACK: [text]")
/proc/log_wounded(text)
if (CONFIG_GET(flag/log_attack))
WRITE_LOG(GLOB.world_attack_log, "WOUND: [text]")
/proc/log_manifest(ckey, datum/mind/mind,mob/body, latejoin = FALSE)
if (CONFIG_GET(flag/log_manifest))
WRITE_LOG(GLOB.world_manifest_log, "[ckey] \\ [body.real_name] \\ [mind.assigned_role] \\ [mind.special_role ? mind.special_role : "NONE"] \\ [latejoin ? "LATEJOIN":"ROUNDSTART"]")
+5 -2
View File
@@ -238,8 +238,11 @@
CHECK_TICK
SSdbcore.SetRoundEnd()
//Collects persistence features
if(mode.allow_persistence_save)
SSpersistence.CollectData()
if(mode.station_was_nuked)
SSpersistence.station_was_destroyed = TRUE
if(!mode.allow_persistence_save)
SSpersistence.station_persistence_save_disabled = TRUE
SSpersistence.CollectData()
//stop collecting feedback during grifftime
SSblackbox.Seal()
+1 -1
View File
@@ -271,7 +271,7 @@ Turf and target are separate in case you want to teleport some distance from a t
if(skip_mindless && (!M.mind && !M.ckey))
if(!isbot(M) && !iscameramob(M) && !ismegafauna(M))
continue
if(M.client && M.client.holder && M.client.holder.fakekey) //stealthmins
if(M.client?.holder?.fakekey && isobserver(M))
continue
var/name = avoid_assoc_duplicate_keys(M.name, namecounts)
+1 -1
View File
@@ -275,7 +275,7 @@ GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
//LANGUAGE CHARACTER CUSTOMIZATION
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles"))
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc))
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
//SPECIES BODYPART LISTS
//locked parts are those that your picked species requires to have
+2 -1
View File
@@ -9,5 +9,6 @@ GLOBAL_LIST_INIT(loadout_categories, list(
LOADOUT_CATEGORY_SHOES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_GLOVES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_GLASSES = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE
LOADOUT_CATEGORY_DONATOR = LOADOUT_SUBCATEGORIES_NONE,
LOADOUT_CATEGORY_UNLOCKABLE = LOADOUT_SUBCATEGORIES_NONE
))
+1 -1
View File
@@ -89,7 +89,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/effect/spawner/lootdrop/welder_tools = 3,
/obj/effect/spawner/lootdrop/low_tools = 5,
/obj/item/relic = 3,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 2,
/obj/item/weaponcrafting/receiver = 2,
/obj/item/clothing/head/cone = 2,
/obj/item/grenade/smokebomb = 2,
/obj/item/geiger_counter = 3,
@@ -566,3 +566,20 @@
config_entry_value = 0.333
min_val = 0
integer = FALSE
/// Amount of dirtyness tiles need to spawn dirt.
/datum/config_entry/number/turf_dirt_threshold
config_entry_value = 100
min_val = 1
integer = TRUE
/// Alpha dirt starts at
/datum/config_entry/number/dirt_alpha_starting
config_entry_value = 127
max_val = 255
min_val = 0
integer = TRUE
/// Dirtyness multiplier for making turfs dirty
/datum/config_entry/number/turf_dirty_multiplier
config_entry_value = 1
@@ -0,0 +1,20 @@
/// Whether or not to use the persistence system for cleanable objects
/datum/config_entry/flag/persistent_debris
config_entry_value = FALSE
/// Whether or not to nuke all roundstart debris that isn't due to persistence if the above is true
/datum/config_entry/flag/persistent_debris_only
config_entry_value = TRUE
/// Max amount of objects to store, total
/datum/config_entry/number/persistent_debris_global_max
config_entry_value = 10000
integer = TRUE
/// Max amount of objects to store per type
/datum/config_entry/number/persistent_debris_type_max
config_entry_value = 2000
integer = TRUE
/// Wipe dirty stuff on nuke
/datum/config_entry/flag/persistent_debris_wipe_on_nuke
+8 -7
View File
@@ -115,18 +115,22 @@ SUBSYSTEM_DEF(garbage)
lastlevel = level
for (var/refID in queue)
if (!refID)
//We do this rather then for(var/refID in queue) because that sort of for loop copies the whole list.
//Normally this isn't expensive, but the gc queue can grow to 40k items, and that gets costly/causes overrun.
for (var/i in 1 to length(queue))
var/list/L = queue[i]
if (length(L) < 2)
count++
if (MC_TICK_CHECK)
return
continue
var/GCd_at_time = queue[refID]
var/GCd_at_time = L[1]
if(GCd_at_time > cut_off_time)
break // Everything else is newer, skip them
count++
var/refID = L[2]
var/datum/D
D = locate(refID)
@@ -202,10 +206,7 @@ SUBSYSTEM_DEF(garbage)
D.gc_destroyed = gctime
var/list/queue = queues[level]
if (queue[refid])
queue -= refid // Removing any previous references that were GC'd so that the current object will be at the end of the list.
queue[refid] = gctime
queue[++queue.len] = list(gctime, refid) // not += for byond reasons
#ifdef LEGACY_REFERENCE_TRACKING
/datum/controller/subsystem/garbage/proc/add_type_to_findref(type)
+2
View File
@@ -698,6 +698,8 @@ SUBSYSTEM_DEF(job)
if(polychromic && istype(polychromic))
var/list/polychromic_entry = polychromic.colors_by_atom[I]
if(polychromic_entry)
if(polychromic.suits_with_helmet_typecache[I.type]) //is this one of those toggleable hood/helmet things?
polychromic.connect_helmet(I,i[LOADOUT_COLOR])
polychromic.colors_by_atom[I] = i[LOADOUT_COLOR]
I.update_icon()
else
+14
View File
@@ -41,6 +41,8 @@ SUBSYSTEM_DEF(mapping)
var/datum/space_level/transit
var/datum/space_level/empty_space
var/num_of_res_levels = 1
/// Lookup for zlevel to station z. text = num.
var/list/z_to_station_z_index
var/stat_map_name = "Loading..."
@@ -259,6 +261,16 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loaded [name] in [(REALTIMEOFDAY - start_time)/10]s!")
return parsed_maps
/datum/controller/subsystem/mapping/proc/setup_station_z_index()
z_to_station_z_index = list()
var/sz = 1
var/cz = station_start
if(islist(config.map_file))
for(var/map in config.map_file)
z_to_station_z_index["[cz++]"] = sz++
else
z_to_station_z_index["[station_start]"] = 1
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()
@@ -271,6 +283,8 @@ SUBSYSTEM_DEF(mapping)
INIT_ANNOUNCE("Loading [config.map_name]...")
LoadGroup(FailedZs, "Station", config.map_path, config.map_file, config.traits, ZTRAITS_STATION, FALSE, config.orientation)
setup_station_z_index()
if(SSdbcore.Connect())
var/datum/DBQuery/query_round_map_name = SSdbcore.NewQuery("UPDATE [format_table_name("round")] SET map_name = '[config.map_name]' WHERE id = [GLOB.round_id]")
query_round_map_name.Execute()
@@ -5,18 +5,14 @@ SUBSYSTEM_DEF(persistence)
name = "Persistence"
init_order = INIT_ORDER_PERSISTENCE
flags = SS_NO_FIRE
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/// Marks if the station got horribly destroyed
var/station_was_destroyed = FALSE
/// Marks if persistence save should be disabled
var/station_persistence_save_disabled = FALSE
var/list/obj/structure/chisel_message/chisel_messages = list()
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
var/list/antag_rep = list()
var/list/antag_rep_change = list()
@@ -28,62 +24,81 @@ SUBSYSTEM_DEF(persistence)
var/list/paintings = list()
/datum/controller/subsystem/persistence/Initialize()
LoadSatchels()
LoadPoly()
LoadChiselMessages()
LoadTrophies()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
LoadPhotoPersistence()
LoadServerPersistence()
LoadGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
LoadMapPersistence()
return ..()
/**
* Gets the persistence path of the current map.
*/
/datum/controller/subsystem/persistence/proc/get_map_persistence_path()
ASSERT(SSmapping.config)
if(!SSmapping.config.persistence_key || (SSmapping.config.persistence_key == "NO_PERSIST"))
return null
return "data/persistence/[ckey(SSmapping.config.persistence_key)]"
/datum/controller/subsystem/persistence/proc/CollectData()
SaveServerPersistence()
if(station_persistence_save_disabled)
return
SaveGamePersistence()
var/map_persistence_path = get_map_persistence_path()
if(map_persistence_path)
SaveMapPersistence()
/**
* Loads persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/LoadServerPersistence()
for(var/client/C in GLOB.clients)
LoadSavedVote(C.ckey)
if(CONFIG_GET(flag/use_antag_rep))
LoadAntagReputation()
LoadRandomizedRecipes()
LoadPanicBunker()
return ..()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
/**
* Saves persistent data relevant to the server: Configurations, past gamemodes, votes, antag rep, etc
*/
/datum/controller/subsystem/persistence/proc/SaveServerPersistence()
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
/**
* Loads persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/LoadGamePersistence()
LoadChiselMessages()
LoadPhotoPersistence()
LoadPaintings()
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
/**
* Saves persistent data relevant to the game in general: Photos, etc
*
* Legacy map persistence systems also use this.
*/
/datum/controller/subsystem/persistence/proc/SaveGamePersistence()
CollectChiselMessages()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
SavePaintings()
SaveScars()
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/**
* Loads persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/LoadMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
/**
* Saves persistent data relevant to the current map: Objects, etc.
*/
/datum/controller/subsystem/persistence/proc/SaveMapPersistence()
return
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
var/list/saved_messages = list()
@@ -130,63 +145,6 @@ SUBSYSTEM_DEF(persistence)
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]
/datum/controller/subsystem/persistence/proc/LoadAntagReputation()
var/json = file2text(FILE_ANTAG_REP)
@@ -207,59 +165,6 @@ SUBSYSTEM_DEF(persistence)
return
saved_votes[ckey] = json["data"]
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()
CollectSecretSatchels()
CollectTrophies()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
SavePhotoPersistence() //THIS IS PERSISTENCE, NOT THE LOGGING PORTION.
if(CONFIG_GET(flag/use_antag_rep))
CollectAntagReputation()
SaveRandomizedRecipes()
SavePanicBunker()
SavePaintings()
SaveScars()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/GetPhotoAlbums()
var/album_path = file("data/photo_albums.json")
if(fexists(album_path))
@@ -329,35 +234,6 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(frame_path, frame_json)
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
var/json_file = file("data/npc_saves/ChiselMessages[SSmapping.config.map_name].json")
@@ -373,84 +249,6 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectAntagReputation()
var/ANTAG_REP_MAXIMUM = CONFIG_GET(number/antag_rep_maximum)
@@ -0,0 +1,177 @@
/**
* Persistence for cleanable debris.
*/
/datum/controller/subsystem/persistence
/// tracks if we already loaded debris. Unlike everything else, this can actually be a major problem if some badmin procs it twice.
var/loaded_debris = FALSE
/datum/controller/subsystem/persistence/LoadMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
LoadMapDebris()
/datum/controller/subsystem/persistence/SaveMapPersistence()
. = ..()
if(CONFIG_GET(flag/persistent_debris))
SaveMapDebris()
/datum/controller/subsystem/persistence/proc/LoadMapDebris()
if(CONFIG_GET(flag/persistent_debris_only))
wipe_existing_debris()
if(!fexists("[get_map_persistence_path()]/debris.json"))
return
if(loaded_debris)
return
loaded_debris = TRUE
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
var/list/data = json_decode(file2text("[get_map_persistence_path()]/debris.json"))
var/list/z_lookup = list()
var/loaded = 0
var/list/loaded_by_type = list()
var/nopath = 0
var/badloc = 0
var/noturf = 0
/// reverse it
for(var/z in SSmapping.z_to_station_z_index)
var/sz = SSmapping.z_to_station_z_index[z]
z_lookup[num2text(sz)] = text2num(z)
for(var/z in data)
var/actual_z = z_lookup[z]
var/list/L1 = data[z]
for(var/x in L1)
var/list/L2 = data[z][x]
for(var/y in L2)
var/turf/tile = locate(text2num(x), text2num(y), actual_z)
if(!tile)
noturf++
continue
var/list/objects = data[z][x][y]
for(var/_L in objects)
var/list/objdata
var/path
if(islist(_L))
objdata = _L
path = text2path(objdata["__PATH__"])
else
path = text2path(_L)
objdata = objects[_L]
if(!path)
nopath++
continue
if(!IsValidDebrisLocation(tile, allowed_turf_typecache, allowed_z_cache, path, TRUE))
badloc++
continue
var/obj/effect/decal/cleanable/instantiated = new path(tile)
loaded_by_type[path] += 1
loaded++
if(objdata)
instantiated.PersistenceLoad(objdata)
var/list/bytype = list()
for(var/path in loaded_by_type)
bytype += "[path] - [loaded_by_type[path]]"
subsystem_log(
{"Debris loading completed:
Errors:
No path: [nopath]
Invalid location: [badloc]
No turf on map: [noturf]
Total loaded: [loaded]
By type:
[bytype.Join("\n")]"}
)
/datum/controller/subsystem/persistence/proc/SaveMapDebris()
if(fexists("[get_map_persistence_path()]/debris.json"))
fdel("[get_map_persistence_path()]/debris.json")
if(CONFIG_GET(flag/persistent_debris_wipe_on_nuke) && station_was_destroyed)
return // local janitor cheers on nukeop team to save some work
var/list/data = list()
var/list/z_lookup = SSmapping.z_to_station_z_index
var/list/debris = RelevantPersistentDebris()
var/obj/effect/decal/cleanable/saving
var/global_max = CONFIG_GET(number/persistent_debris_global_max)
var/type_max = CONFIG_GET(number/persistent_debris_type_max)
var/stored = 0
var/list/stored_by_type = list()
for(var/i in debris)
saving = i
var/list/serializing = list()
var/path = saving.PersistenceSave(serializing)
if(!path)
continue
if(stored_by_type[path] > type_max)
continue
var/text_z = num2text(z_lookup[num2text(saving.z)])
var/text_y = num2text(saving.y)
var/text_x = num2text(saving.x)
LAZYINITLIST(data[text_z])
LAZYINITLIST(data[text_z][text_x])
LAZYINITLIST(data[text_z][text_x][text_y])
if(saving.persistence_allow_stacking)
serializing["__PATH__"] = path
data[text_z][text_x][text_y] += list(serializing)
else
data[text_z][text_x][text_y][path] = serializing
stored++
if(stored > global_max)
var/w = "Persistent debris saving globally aborted due to global max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
return
stored_by_type[path] = stored_by_type[path]? stored_by_type[path] + 1 : 1
if(stored_by_type[path] > type_max)
var/w = "Persistent debris saving aborted for type [path] due to type max >= [global_max]. Either janitors never do their jobs or something is wrong."
message_admins(w)
subsystem_log(w)
var/list/bytype = list()
for(var/path in stored_by_type)
bytype += "[path] - [stored_by_type[path]]"
subsystem_log(
{"Debris saving completed:
Total: [stored]
By type:
[bytype.Join("\n")]"}
)
WRITE_FILE(file("[get_map_persistence_path()]/debris.json"), json_encode(data))
/datum/controller/subsystem/persistence/proc/IsValidDebrisLocation(turf/tile, list/allowed_typecache, list/allowed_zcache, obj/effect/decal/cleanable/type, loading = FALSE)
if(!allowed_typecache[tile.type])
return FALSE
var/area/A = tile.loc
if(!A.persistent_debris_allowed)
return FALSE
if(!allowed_zcache[num2text(tile.z)])
return FALSE
if(loading)
if(!initial(type.persistence_allow_stacking))
var/obj/effect/decal/cleanable/C = locate(type) in tile
if(!QDELETED(C))
return FALSE
// Saving verifies allow stacking in the save proc.
for(var/obj/structure/window/W in tile)
if(W.fulltile)
return FALSE
return TRUE
/datum/controller/subsystem/persistence/proc/wipe_existing_debris()
var/list/existing = RelevantPersistentDebris()
QDEL_LIST(existing)
/datum/controller/subsystem/persistence/proc/RelevantPersistentDebris()
var/list/allowed_turf_typecache = typecacheof(/turf/open) - typecacheof(/turf/open/space)
var/list/allowed_z_cache = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
allowed_z_cache[num2text(z)] = TRUE
. = list()
for(var/obj/effect/decal/cleanable/C in world)
if(!C.loc || QDELETED(C))
continue
if(!C.persistent)
continue
if(!IsValidDebrisLocation(C.loc, allowed_turf_typecache, allowed_z_cache, C.type, FALSE))
continue
. += C
@@ -0,0 +1,26 @@
/**
* Persists panic bunker whitelisting for a configured period of time
*/
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadPanicBunker()
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
SavePanicBunker()
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
/datum/controller/subsystem/persistence/proc/SavePanicBunker()
var/json_file = file("data/bunker_passthrough.json")
var/list/file_data = list()
file_data["data"] = GLOB.bunker_passthrough
fdel(json_file)
WRITE_FILE(json_file,json_encode(file_data))
@@ -0,0 +1,11 @@
/**
* Persists poly messages across rounds
*/
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadPoly()
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in GLOB.alive_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!
@@ -0,0 +1,107 @@
/**
* Stores recently played gamemodes, maps, etc.
*/
/datum/controller/subsystem/persistence
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/list/saved_maps
/datum/controller/subsystem/persistence/SaveServerPersistence()
. = ..()
CollectRoundtype()
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
CollectStoryteller(mode)
CollectRulesets(mode)
RecordMaps()
/datum/controller/subsystem/persistence/LoadServerPersistence()
. = ..()
LoadRecentModes()
LoadRecentStorytellers()
LoadRecentRulesets()
LoadRecentMaps()
/datum/controller/subsystem/persistence/proc/CollectRoundtype()
saved_modes[3] = saved_modes[2]
saved_modes[2] = saved_modes[1]
saved_modes[1] = SSticker.mode.config_tag
var/json_file = file("data/RecentModes.json")
var/list/file_data = list()
file_data["data"] = saved_modes
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectRulesets(var/datum/game_mode/dynamic/mode)
saved_dynamic_rules[3] = saved_dynamic_rules[2]
saved_dynamic_rules[2] = saved_dynamic_rules[1]
saved_dynamic_rules[1] = list()
for(var/r in mode.executed_rules)
var/datum/dynamic_ruleset/rule = r
saved_dynamic_rules[1] += rule.config_tag
var/json_file = file("data/RecentRulesets.json")
var/list/file_data = list()
file_data["data"] = saved_dynamic_rules
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/RecordMaps()
saved_maps = saved_maps?.len ? list("[SSmapping.config.map_name]") | saved_maps : list("[SSmapping.config.map_name]")
var/json_file = file("data/RecentMaps.json")
var/list/file_data = list()
file_data["maps"] = saved_maps
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/LoadRecentModes()
var/json_file = file("data/RecentModes.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_modes = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_dynamic_rules = json["data"]
/datum/controller/subsystem/persistence/proc/LoadRecentStorytellers()
var/json_file = file("data/RecentStorytellers.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_maps = json["maps"]
@@ -0,0 +1,79 @@
/**
* Secret satchel persistence - allows storing of items in underfloor satchels that's loaded later.
*/
/datum/controller/subsystem/persistence
var/list/satchel_blacklist = list() //this is a typecache
var/list/new_secret_satchels = list() //these are objects
var/list/old_secret_satchels = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadSatchels()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectSecretSatchels()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
var/placed_satchel = 0
var/path
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/json = list()
if(fexists(json_file))
json = json_decode(file2text(json_file))
old_secret_satchels = json["data"]
var/obj/item/storage/backpack/satchel/flat/F
if(old_secret_satchels && old_secret_satchels.len >= 10) //guards against low drop pools assuring that one player cannot reliably find his own gear.
var/pos = rand(1, old_secret_satchels.len)
F = new()
old_secret_satchels.Cut(pos, pos+1 % old_secret_satchels.len)
F.x = old_secret_satchels[pos]["x"]
F.y = old_secret_satchels[pos]["y"]
F.z = SSmapping.station_start
path = text2path(old_secret_satchels[pos]["saved_obj"])
if(F)
if(isfloorturf(F.loc) && !isplatingturf(F.loc))
F.hide(1)
if(ispath(path))
var/spawned_item = new path(F)
spawned_objects[spawned_item] = TRUE
placed_satchel++
var/free_satchels = 0
for(var/turf/T in shuffle(block(locate(TRANSITIONEDGE,TRANSITIONEDGE,SSmapping.station_start), locate(world.maxx-TRANSITIONEDGE,world.maxy-TRANSITIONEDGE,SSmapping.station_start)))) //Nontrivially expensive but it's roundstart only
if(isfloorturf(T) && !isplatingturf(T))
new /obj/item/storage/backpack/satchel/flat/secret(T)
free_satchels++
if((free_satchels + placed_satchel) == 10) //ten tiles, more than enough to kill anything that moves
break
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/crowbar))
var/list/satchels_to_add = list()
for(var/A in new_secret_satchels)
var/obj/item/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != SSmapping.station_start || F.invisibility != INVISIBILITY_MAXIMUM)
continue
var/list/savable_obj = list()
for(var/obj/O in F)
if(is_type_in_typecache(O, satchel_blacklist) || (O.flags_1 & ADMIN_SPAWNED_1))
continue
if(O.persistence_replacement)
savable_obj += O.persistence_replacement
else
savable_obj += O.type
if(isemptylist(savable_obj))
continue
var/list/data = list()
data["x"] = F.x
data["y"] = F.y
data["saved_obj"] = pick(savable_obj)
satchels_to_add += list(data)
var/json_file = file("data/npc_saves/SecretSatchels[SSmapping.config.map_name].json")
var/list/file_data = list()
fdel(json_file)
file_data["data"] = old_secret_satchels + satchels_to_add
WRITE_FILE(json_file, json_encode(file_data))
@@ -0,0 +1,84 @@
/**
* Stores trophies in curator display cases
*/
/datum/controller/subsystem/persistence
var/list/saved_trophies = list()
/datum/controller/subsystem/persistence/LoadGamePersistence()
. = ..()
LoadTrophies()
/datum/controller/subsystem/persistence/SaveGamePersistence()
. = ..()
CollectTrophies()
/datum/controller/subsystem/persistence/proc/LoadTrophies()
if(fexists("data/npc_saves/TrophyItems.sav")) //legacy compatability to convert old format to new
var/savefile/S = new /savefile("data/npc_saves/TrophyItems.sav")
var/saved_json
S >> saved_json
if(!saved_json)
return
saved_trophies = json_decode(saved_json)
fdel("data/npc_saves/TrophyItems.sav")
else
var/json_file = file("data/npc_saves/TrophyItems.json")
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
saved_trophies = json["data"]
SetUpTrophies(saved_trophies.Copy())
/datum/controller/subsystem/persistence/proc/SetUpTrophies(list/trophy_items)
for(var/A in GLOB.trophy_cases)
var/obj/structure/displaycase/trophy/T = A
if (T.showpiece)
continue
T.added_roundstart = TRUE
var/trophy_data = pick_n_take(trophy_items)
if(!islist(trophy_data))
continue
var/list/chosen_trophy = trophy_data
if(!chosen_trophy || isemptylist(chosen_trophy)) //Malformed
continue
var/path = text2path(chosen_trophy["path"]) //If the item no longer exist, this returns null
if(!path)
continue
T.showpiece = new /obj/item/showpiece_dummy(T, path)
T.trophy_message = chosen_trophy["message"]
T.placer_key = chosen_trophy["placer_key"]
T.update_icon()
/datum/controller/subsystem/persistence/proc/CollectTrophies()
var/json_file = file("data/npc_saves/TrophyItems.json")
var/list/file_data = list()
file_data["data"] = remove_duplicate_trophies(saved_trophies)
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/remove_duplicate_trophies(list/trophies)
var/list/ukeys = list()
. = list()
for(var/trophy in trophies)
var/tkey = "[trophy["path"]]-[trophy["message"]]"
if(ukeys[tkey])
continue
else
. += list(trophy)
ukeys[tkey] = TRUE
/datum/controller/subsystem/persistence/proc/SaveTrophy(obj/structure/displaycase/trophy/T)
if(!T.added_roundstart && T.showpiece)
var/list/data = list()
data["path"] = T.showpiece.type
data["message"] = T.trophy_message
data["placer_key"] = T.placer_key
saved_trophies += list(data)
+4
View File
@@ -2,6 +2,7 @@
#define AB_CHECK_STUN 2
#define AB_CHECK_LYING 4
#define AB_CHECK_CONSCIOUS 8
#define AB_CHECK_ALIVE 16
/datum/action
var/name = "Generic Action"
@@ -115,6 +116,9 @@
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return FALSE
if(check_flags & AB_CHECK_ALIVE)
if(owner.stat == DEAD)
return FALSE
return TRUE
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
+6 -38
View File
@@ -2,6 +2,12 @@
/obj/item/weaponcrafting
icon = 'icons/obj/improvised.dmi'
/obj/item/weaponcrafting/receiver
name = "modular receiver"
desc = "A prototype modular receiver and trigger assembly for a firearm."
icon = 'icons/obj/improvised.dmi'
icon_state = "receiver"
/obj/item/weaponcrafting/stock
name = "rifle stock"
desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood."
@@ -12,41 +18,3 @@
name = "wound thread"
desc = "A long piece of thread with some resemblance to cable coil."
icon_state = "durastring"
////////////////////////////////
// IMPROVISED WEAPON PARTS//
////////////////////////////////
/obj/item/weaponcrafting/improvised_parts
name = "Debug Improvised Gun Part"
desc = "A badly coded gun part. You should report coders if you see this."
icon = 'icons/obj/guns/gun_parts.dmi'
icon_state = "palette"
// RECEIVERS
/obj/item/weaponcrafting/improvised_parts/rifle_receiver
name = "rifle receiver"
desc = "A crudely constructed receiver to create an improvised bolt-action breechloaded rifle." // removed some text implying that the item had more uses than it does
icon_state = "receiver_rifle"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver
name = "shotgun reciever"
desc = "An improvised receiver to create a break-action breechloaded shotgun." // removed some text implying that the item had more uses than it does
icon_state = "receiver_shotgun"
w_class = WEIGHT_CLASS_SMALL
// MISC
/obj/item/weaponcrafting/improvised_parts/trigger_assembly
name = "firearm trigger assembly"
desc = "A modular trigger assembly with a firing pin, this can be used to make a whole bunch of improvised firearss."
icon_state = "trigger_assembly"
w_class = WEIGHT_CLASS_SMALL
/obj/item/weaponcrafting/improvised_parts/wooden_body
name = "wooden firearm body"
desc = "A crudely fashioned wooden body to help keep higher calibre improvised weapons from blowing themselves apart."
icon_state = "wooden_body"
@@ -172,11 +172,11 @@
///////////////////
/datum/crafting_recipe/upgraded_gauze
name = "Improved Gauze"
name = "Sterilized Gauze"
result = /obj/item/stack/medical/gauze/adv/one
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
/datum/reagent/space_cleaner/sterilizine = 10)
/datum/reagent/space_cleaner/sterilizine = 5)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -184,7 +184,7 @@
name = "Suture Pack"
result = /obj/item/stack/medical/suture/five
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
/datum/reagent/medicine/styptic_powder = 10)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -193,7 +193,7 @@
name = "Regenerative Mesh"
result = /obj/item/stack/medical/mesh/five
time = 1
reqs = list(/obj/item/stack/medical/gauze = 1,
reqs = list(/obj/item/stack/medical/gauze/adv = 1,
/datum/reagent/medicine/silver_sulfadiazine = 10)
category = CAT_MISC
subcategory = CAT_TOOL
@@ -72,6 +72,52 @@
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bokken
name = "Training Bokken"
result = /obj/item/melee/bokken
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/bokken_blade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 1)
time = 60
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bokken_steelwood
name = "Training Steelwood Bokken"
result = /obj/item/melee/bokken/steelwood
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/bokken_steelblade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 2,
/obj/item/stack/sheet/leather = 1)
time = 60
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/wakibokken
name = "Training Wakizashi Bokken"
result = /obj/item/melee/bokken/waki
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/wakibokken_blade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/wakibokken_steelwood
name = "Training Wakizashi Steelwood Bokken"
result = /obj/item/melee/bokken/waki/steelwood
tools = list(TOOL_SCREWDRIVER)
reqs = list(/obj/item/wakibokken_steelblade = 1,
/obj/item/bokken_hilt = 1,
/obj/item/stack/sheet/cloth = 1)
time = 40
category = CAT_WEAPONRY
subcategory = CAT_MELEE
/datum/crafting_recipe/bola
name = "Bola"
result = /obj/item/restraints/legcuffs/bola
@@ -248,33 +294,18 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/ishotgun
/datum/crafting_recipe/ishotgun
name = "Improvised Shotgun"
result = /obj/item/gun/ballistic/revolver/doublebarrel/improvised
reqs = list(/obj/item/pipe = 2, // putting a large amount of meaningless timegates by forcing people to turn base resources into upgraded resources kinda sucks
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 1,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(TOOL_SCREWDRIVER)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/irifle // larger and less versatile gun, but a bit easier to make
name = "Improvised Rifle (7.62mm)"
result = /obj/item/gun/ballistic/shotgun/boltaction/improvised
reqs = list(/obj/item/pipe = 2, // above
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 1,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 1,
/obj/item/weaponcrafting/improvised_parts/wooden_body = 1,
reqs = list(/obj/item/pipe = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/weaponcrafting/stock = 1,
/obj/item/stack/packageWrap = 5)
tools = list(TOOL_SCREWDRIVER)
time = 100
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//the Improvised Rifle will not be missed. Rest in Pieces 2019-2021
//////////////////
///AMMO CRAFTING//
@@ -403,34 +434,50 @@
// PARTS CRAFTING //
////////////////////
// RECEIVERS
// BOKKEN CRAFTING
/datum/crafting_recipe/rifle_receiver
name = "Improvised Rifle Receiver"
result = /obj/item/weaponcrafting/improvised_parts/rifle_receiver
reqs = list(/obj/item/stack/sheet/metal = 15)
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
time = 25
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/shotgun_receiver
name = "Improvised Shotgun Receiver"
result = /obj/item/weaponcrafting/improvised_parts/shotgun_receiver
reqs = list(/obj/item/stack/sheet/metal = 10) // shotgun does less damage than the rifle and can't 1shot but is more portable
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
/datum/crafting_recipe/bokken_blade
name = "Training Bokken Blade"
result = /obj/item/bokken_blade
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
// MISC
/datum/crafting_recipe/trigger_assembly
name = "Trigger Assembly"
result = /obj/item/weaponcrafting/improvised_parts/trigger_assembly
reqs = list(/obj/item/stack/sheet/metal = 3,
/obj/item/assembly/igniter = 1)
tools = list(TOOL_SCREWDRIVER, TOOL_WELDER)
/datum/crafting_recipe/wakibokken_blade
name = "Training Wakizashi Bokken Blade"
result = /obj/item/wakibokken_blade
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/bokken_steelblade
name = "Training Ironwood Bokken Blade"
result = /obj/item/bokken_steelblade
tools = list(/obj/item/hatchet, TOOL_WELDER)
reqs = list(/obj/item/grown/log/steel = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/wakibokken_steelblade
name = "Training Wakizashi Ironwood Bokken Blade"
result = /obj/item/wakibokken_steelblade
tools = list(/obj/item/hatchet, TOOL_WELDER)
reqs = list(/obj/item/grown/log/steel = 1)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
/datum/crafting_recipe/bokken_hilt
name = "Training Bokken hilt"
result = /obj/item/bokken_hilt
tools = list(/obj/item/hatchet)
reqs = list(/obj/item/stack/sheet/mineral/wood = 5,
/obj/item/stack/sheet/cloth = 2)
time = 20
category = CAT_WEAPONRY
subcategory = CAT_PARTS
+60
View File
@@ -0,0 +1,60 @@
/// Tucking element, for things that can be tucked into bed.
/datum/element/bed_tuckable
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
/// our pixel_x offset - how much the item moves x when in bed (+x is closer to the pillow)
var/x_offset = 0
/// our pixel_y offset - how much the item move y when in bed (-y is closer to the middle)
var/y_offset = 0
/// our rotation degree - how much the item turns when in bed (+degrees turns it more parallel)
var/rotation_degree = 0
/datum/element/bed_tuckable/Attach(obj/target, x = 0, y = 0, rotation = 0)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
x_offset = x
y_offset = y
rotation_degree = rotation
RegisterSignal(target, COMSIG_ITEM_ATTACK_OBJ, .proc/tuck_into_bed)
/datum/element/bed_tuckable/Detach(obj/target)
. = ..()
UnregisterSignal(target, list(COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_PICKUP))
/**
* Tuck our object into bed.
*
* tucked - the object being tucked
* target_bed - the bed we're tucking them into
* tucker - the guy doing the tucking
*/
/datum/element/bed_tuckable/proc/tuck_into_bed(obj/item/tucked, obj/structure/bed/target_bed, mob/living/tucker)
if(!istype(target_bed))
return
if(!tucker.transferItemToLoc(tucked, target_bed.drop_location()))
return
to_chat(tucker, "<span class='notice'>You lay [tucked] out on [target_bed].</span>")
tucked.pixel_x = x_offset
tucked.pixel_y = y_offset
if(rotation_degree)
tucked.transform = turn(tucked.transform, rotation_degree)
RegisterSignal(tucked, COMSIG_ITEM_PICKUP, .proc/untuck)
return COMPONENT_NO_AFTERATTACK
/**
* If we rotate our object, then we need to un-rotate it when it's picked up
*
* tucked - the object that is tucked
*/
/datum/element/bed_tuckable/proc/untuck(obj/item/tucked)
tucked.transform = turn(tucked.transform, -rotation_degree)
UnregisterSignal(tucked, COMSIG_ITEM_PICKUP)
+9
View File
@@ -165,6 +165,15 @@
/datum/element/polychromic/proc/on_examine(atom/source, mob/user, list/examine_list)
examine_list += "<span class='notice'>Alt-click to recolor it.</span>"
/datum/element/polychromic/proc/connect_helmet(atom/I, var/applycolor)
if(isitem(I))
if(istype(I,/obj/item/clothing/suit/hooded))
var/obj/item/clothing/suit/hooded/Isuit = I
colors_by_atom[Isuit.hood] = applycolor
else if(istype(I,/obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/Isuit = I
colors_by_atom[Isuit.helmet] = applycolor
/datum/element/polychromic/proc/register_helmet(atom/source, obj/item/clothing/head/H)
if(!isitem(H)) //backup in case if it messes up somehow
if(istype(source,/obj/item/clothing/suit/hooded)) //so how come it be like this, where toggleable headslots are named separately (helmet/hood) anyways?
+9
View File
@@ -85,6 +85,15 @@
var/mob/M = teleatom
M.cancel_camera()
var/static/list/bread_cache = typecacheof(/obj/item/reagent_containers/food/snacks/store/bread)
var/list/breadlist = typecache_filter_list(teleatom.GetAllContents(), bread_cache)
if(breadlist.len && (channel == TELEPORT_CHANNEL_BLUESPACE || channel == TELEPORT_CHANNEL_QUANTUM))
for(var/obj/item/reagent_containers/food/snacks/store/bread/bread in breadlist)
bread.bread_teleport()
else if(istype(teleatom, /obj/item/reagent_containers/food/snacks/store/bread))
var/obj/item/reagent_containers/food/snacks/store/bread/bread = teleatom
bread.bread_teleport()
return TRUE
/proc/tele_play_specials(atom/movable/teleatom, atom/location, datum/effect_system/effect, sound)
+123 -2
View File
@@ -573,13 +573,17 @@
duration = 1 MINUTES
status_type = STATUS_EFFECT_REPLACE
alert_type = /obj/screen/alert/status_effect/regenerative_core
var/heal_amount = 25
/datum/status_effect/regenerative_core/on_apply()
. = ..()
ADD_TRAIT(owner, TRAIT_IGNOREDAMAGESLOWDOWN, "regenerative_core")
owner.adjustBruteLoss(-25)
if(HAS_TRAIT(owner, TRAIT_ROBOTIC_ORGANISM)) //Robots can heal from cores, but only get 1/5th of the healing. They can use this to get past the damage threshhold however, and then regularely heal from there.
heal_amount *= 0.2
owner.adjustBruteLoss(-heal_amount, only_organic = FALSE)
if(!AmBloodsucker(owner)) //use your coffin you lazy bastard
owner.adjustFireLoss(-25)
owner.adjustFireLoss(-heal_amount, only_organic = FALSE)
owner.remove_CC()
owner.bodytemperature = BODYTEMP_NORMAL
return TRUE
@@ -647,3 +651,120 @@
if(D.severity == DISEASE_SEVERITY_POSITIVE)
continue
D.cure()
/datum/status_effect/mantra // available to wizards and admins alone, currently
id = "Mantra"
examine_text = "<span class='notice'>Their aura is filled with yellow energy!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
var/prev_hair_color
var/powerup
var/powerdown
/datum/status_effect/mantra/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("mantra_glow", 2, list("type" = "outline", "color" = "#edfa347a", "size" = 2))
prev_hair_color = H.hair_color
H.hair_color = "ffe11e"
H.update_hair()
ADD_TRAIT(H, TRAIT_PUGILIST, "Mantra")
ADD_TRAIT(H, TRAIT_NOSOFTCRIT, "Mantra")
ADD_TRAIT(H, TRAIT_STUNIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_PUSHIMMUNE, "Mantra")
ADD_TRAIT(H, TRAIT_NOGUNS, "Mantra")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
H.physiology.brute_mod *= 0.9 // slightly resilient against lethal damage, but...
H.physiology.burn_mod *= 0.9
H.physiology.stamina_mod *= 0.5 // very resistant to non-lethal damage, because they're already draining stamina every second
to_chat(H, "<span class='notice'>Your inner mantra coalesces around you, granting you incredible strength and durability - but at what cost?</span>")
/datum/status_effect/mantra/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_FULLCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_MANTRA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(-1) // slightly resilient against lethal damage
C.adjustFireLoss(-1)
C.adjustStaminaLoss(3) // in testing i personally found that 2/sec was too minimal and 4/sec was too much
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/mantra/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("mantra_glow")
M.hair_color = prev_hair_color
M.update_hair()
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOSOFTCRIT, "Mantra")
REMOVE_TRAIT(M, TRAIT_STUNIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_PUSHIMMUNE, "Mantra")
REMOVE_TRAIT(M, TRAIT_NOGUNS, "Mantra")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
M.physiology.brute_mod /= 0.9
M.physiology.burn_mod /= 0.9
M.physiology.stamina_mod /= 0.5
to_chat(M, "<span class='notice'>Your inner mantra collapses, for now.</span>")
/datum/status_effect/asura // mfw miner gear
id = "Asura"
examine_text = "<span class='notice'>Their aura is filled with red-hot rage!</span>"
alert_type = null
var/damageboost = 10
var/woundboost = 5
/datum/status_effect/asura/on_apply()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/H = owner
playsound(H, 'sound/magic/powerup.ogg', 50, 1)
H.add_filter("asura_glow", 2, list("type" = "outline", "color" = "#fc21217a", "size" = 2))
ADD_TRAIT(H, TRAIT_PUGILIST, "Asura")
H.dna.species.punchdamagehigh += damageboost
H.dna.species.punchdamagelow += damageboost
H.dna.species.punchwoundbonus += woundboost
to_chat(H, "<span class='notice'>Your anger unleashes in a crimson blaze around you and corrosive power fills your muscles.</span>")
/datum/status_effect/asura/tick()
. = ..()
if(owner.health < HEALTH_THRESHOLD_CRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(owner.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
owner.remove_status_effect(STATUS_EFFECT_ASURA)
return
if(iscarbon(owner))
var/mob/living/carbon/human/C = owner
C.adjustBruteLoss(1) // drains 1 hp per second. You're gonna need some Senzu Cores.
C.adjustStaminaLoss(-2) // angry man punch a lot
/*if(SEND_SIGNAL(owner, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) // turning on combat mode flares up your aura
else*/
/datum/status_effect/asura/on_remove()
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/human/M = owner
playsound(M, 'sound/magic/powerdown.ogg', 50, 1)
M.remove_filter("asura_glow")
REMOVE_TRAIT(M, TRAIT_PUGILIST, "Asura")
M.dna.species.punchdamagehigh -= damageboost
M.dna.species.punchdamagelow -= damageboost
M.dna.species.punchwoundbonus -= woundboost
to_chat(M, "<span class='notice'>You calm yourself, and your unnatural strength dissipates.</span>")
+8 -2
View File
@@ -74,13 +74,19 @@
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
SHOULD_CALL_PARENT(TRUE)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
return TRUE
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
owner.clear_alert(id)
LAZYREMOVE(owner.status_effects, src)
if(blocks_combatmode)
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
if(blocks_sprint)
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
owner = null
qdel(src)
+5
View File
@@ -41,6 +41,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
power_environ = FALSE
valid_territory = FALSE
outdoors = TRUE
persistent_debris_allowed = FALSE
ambientsounds = SPACE
blob_allowed = FALSE //Eating up space doesn't count for victory as a blob.
considered_hull_exterior = TRUE
@@ -1123,6 +1124,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Research Division Server Room"
icon_state = "server"
/area/science/server/compcore
name = "Computer Core"
icon_state = "server"
/area/science/explab
name = "Experimentation Lab"
icon_state = "toxmisc"
+4
View File
@@ -24,6 +24,10 @@
var/clockwork_warp_allowed = TRUE
/// Message to display when the clockwork warp fails
var/clockwork_warp_fail = "The structure there is too dense for warping to pierce. (This is normal in high-security areas.)"
/// Persistent debris alowed
var/persistent_debris_allowed = TRUE
/// Dirty flooring allowed
var/dirt_buildup_allowed = TRUE
/// If mining tunnel generation is allowed in this area
var/tunnel_allowed = FALSE
@@ -41,7 +41,6 @@
break
var/datum/mind/cultie = antag_pick(antag_candidates)
antag_candidates -= cultie
cultie.special_role = ROLE_HERETIC
cultie.restricted_roles = restricted_jobs
culties += cultie
+6 -6
View File
@@ -106,15 +106,15 @@
dat += "<input type='hidden' name='matrix_paint' value='1'"
dat += "<br><br>"
dat += MATRIX_FIELD("rr", color_matrix_last[1])
dat += MATRIX_FIELD("rg", color_matrix_last[2])
dat += MATRIX_FIELD("rb", color_matrix_last[3])
dat += "<br><br>"
dat += MATRIX_FIELD("gr", color_matrix_last[4])
dat += MATRIX_FIELD("gg", color_matrix_last[5])
dat += MATRIX_FIELD("gb", color_matrix_last[6])
dat += "<br><br>"
dat += MATRIX_FIELD("br", color_matrix_last[7])
dat += "<br><br>"
dat += MATRIX_FIELD("rg", color_matrix_last[2])
dat += MATRIX_FIELD("gg", color_matrix_last[5])
dat += MATRIX_FIELD("bg", color_matrix_last[8])
dat += "<br><br>"
dat += MATRIX_FIELD("rb", color_matrix_last[3])
dat += MATRIX_FIELD("gb", color_matrix_last[6])
dat += MATRIX_FIELD("bb", color_matrix_last[9])
dat += "<br><br>"
dat += MATRIX_FIELD("cr", color_matrix_last[10])
@@ -6,6 +6,7 @@
name = "gas sensor"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "gsensor1"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 0)
var/on = TRUE
@@ -774,6 +774,9 @@
stun_projectile_sound = 'sound/weapons/gunshot_smg.ogg'
armor = list("melee" = 50, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 80, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
/obj/machinery/porta_turret/syndicate/pod/toolbox
max_integrity = 100
/obj/machinery/porta_turret/syndicate/shuttle/target(atom/movable/target)
if(target)
setDir(get_dir(base, target))//even if you can't shoot, follow the target
+3
View File
@@ -14,6 +14,9 @@
if(.)
return
if(can_buckle && has_buckled_mobs())
if(ishuman(src)) //prevent people from unbuckling fireman-carried/piggybacked people unless on disarm or harm intents
if(act_intent == INTENT_HELP || act_intent == INTENT_GRAB)
return
if(buckled_mobs.len > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user))
+21 -2
View File
@@ -1,6 +1,13 @@
/obj/effect/decal/cleanable
gender = PLURAL
layer = ABOVE_NORMAL_TURF_LAYER
/// Is this kind of cleanable decal persistent
var/persistent = FALSE
/// Can we stack multiple in one tile?
var/persistence_allow_stacking = FALSE
/// Are we deleted by turf changes?
var/wiped_by_floor_change = FALSE
var/list/random_icon_states = null
var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
@@ -29,9 +36,21 @@
addtimer(CALLBACK(src, /datum.proc/_AddElement, list(/datum/element/beauty, beauty)), 0)
/**
* A data list is passed into this.
* This should return null to skip saving, or the type of data to save. Type must be /cleanable.
*/
/obj/effect/decal/cleanable/proc/PersistenceSave(list/data)
return type
/**
* Loads from a data list.
*/
/obj/effect/decal/cleanable/proc/PersistenceLoad(list/data)
return
/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
if(mergeable_decal)
qdel(C)
return mergeable_decal
/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
@@ -6,6 +6,7 @@
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
mergeable_decal = FALSE
bloodiness = 0 //This isn't supposed to be bloody.
persistent = TRUE
var/body_colors = "#e3ba84" //a default color just in case.
var/gibs_reagent_id = /datum/reagent/liquidgibs
var/gibs_bloodtype = "A+"
@@ -31,6 +32,10 @@
flesh.color = body_colors
add_overlay(flesh)
/obj/effect/decal/cleanable/blood/gibs/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/blood/gibs/old
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
return
@@ -159,6 +164,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/slime/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/slime/update_icon()
add_atom_colour(body_colors, FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -198,6 +207,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/synth/PersistenceSave(list/data)
. = ..()
return type
//IPCs
/obj/effect/decal/cleanable/blood/gibs/ipc
desc = "They look sharp yet oozing."
@@ -209,6 +222,10 @@
. = ..()
update_icon()
/obj/effect/decal/cleanable/blood/gibs/ipc/PersistenceSave(list/data)
. = ..()
return type
/obj/effect/decal/cleanable/blood/gibs/ipc/update_icon()
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
cut_overlays()
@@ -8,12 +8,18 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
color = BLOOD_COLOR_HUMAN //default so we don't have white splotches everywhere.
beauty = -100
persistent = TRUE
var/fixed_color = FALSE
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if(C.fixed_color)
qdel(C)
return FALSE
if (C.blood_DNA)
blood_DNA |= C.blood_DNA
qdel(C)
update_icon()
..()
return FALSE
/obj/effect/decal/cleanable/blood/transfer_blood_dna()
..()
@@ -24,7 +30,22 @@
update_icon()
/obj/effect/decal/cleanable/blood/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/blood/PersistenceSave(list/data)
. = ..()
data["color"] = color
/obj/effect/decal/cleanable/blood/PersistenceLoad(list/data)
. = ..()
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
name = "dried blood"
desc = "Looks like it's been here a while. Eew"
bloodiness = 0
/obj/effect/decal/cleanable/blood/old
name = "dried blood"
@@ -38,6 +59,7 @@
/obj/effect/decal/cleanable/blood/splats
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("splatter1", "splatter2", "splatter3", "splatter4", "splatter5")
@@ -48,16 +70,43 @@
random_icon_states = null
beauty = -50
/obj/effect/decal/cleanable/blood/tracks/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/tracks/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
name = "blood"
icon_state = "ltrails_1"
desc = "Your instincts say you shouldn't be following these."
random_icon_states = null
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/existing_dirs = list()
var/fixed_color = FALSE
/obj/effect/decal/cleanable/trail_holder/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
data["color"] = color
/obj/effect/decal/cleanable/trail_holder/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
if(data["color"])
fixed_color = TRUE
add_atom_colour(data["color"], FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/trail_holder/update_icon()
color = blood_DNA_to_color()
. = ..()
if(!fixed_color)
add_atom_colour(blood_DNA_to_color(), FIXED_COLOUR_PRIORITY)
/obj/effect/cleanable/trail_holder/Initialize()
. = ..()
@@ -84,8 +133,19 @@
var/entered_dirs = 0
var/exited_dirs = 0
blood_state = BLOOD_STATE_BLOOD //the icon state to load images from
persistent = TRUE
persistence_allow_stacking = TRUE
var/list/shoe_types = list()
/obj/effect/decal/cleanable/blood/footprints/PersistenceSave(list/data)
. = ..()
data["dir"] = dir
/obj/effect/decal/cleanable/blood/footprints/PersistenceLoad(list/data)
. = ..()
if(data["dir"])
setDir(text2num(data["dir"]))
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
if(ishuman(O))
var/mob/living/carbon/human/H = O
@@ -143,7 +203,7 @@
return
if(color != C.color)
return
..()
return ..()
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
@@ -12,6 +12,8 @@
icon_state = "ash"
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/ash/Initialize()
. = ..()
@@ -38,6 +40,8 @@
icon = 'icons/obj/shards.dmi'
icon_state = "tiny"
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/glass/Initialize()
. = ..()
@@ -53,10 +57,33 @@
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
alpha = 127
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
smooth = SMOOTH_FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
beauty = -75
mergeable_decal = TRUE
persistent = TRUE
wiped_by_floor_change = TRUE
/obj/effect/decal/cleanable/dirt/Initialize(mapload)
. = ..()
alpha = CONFIG_GET(number/dirt_alpha_starting)
/obj/effect/decal/cleanable/dirt/proc/dirty(strength = 1)
if(alpha < 255)
alpha += strength
if(alpha > 255)
alpha = 255
/obj/effect/decal/cleanable/dirt/PersistenceSave(list/data)
. = ..()
data["alpha"] = alpha
/obj/effect/decal/cleanable/dirt/PersistenceLoad(list/data)
. = ..()
if(data["alpha"])
alpha = text2num(data["alpha"])
/obj/effect/decal/cleanable/dirt/Initialize()
. = ..()
@@ -94,6 +121,8 @@
light_color = LIGHT_COLOR_GREEN
icon_state = "greenglow"
beauty = -300
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/greenglow/Initialize(mapload)
. = ..()
@@ -122,6 +151,8 @@
icon_state = "molten"
mergeable_decal = FALSE
beauty = -150
persistent = TRUE
persistence_allow_stacking = TRUE
/obj/effect/decal/cleanable/molten_object/large
name = "big gooey grey mass"
@@ -136,6 +167,7 @@
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
beauty = -150
persistent = TRUE
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
if(ishuman(user))
@@ -151,6 +183,10 @@
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/PersistenceSave(list/data)
. = ..()
return /obj/effect/decal/cleanable/vomit/old
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."
@@ -166,12 +202,16 @@
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("tomato_floor1", "tomato_floor2", "tomato_floor3")
beauty = -100
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/plant_smudge
name = "plant smudge"
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_plant")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/egg_smudge
name = "smashed egg"
@@ -179,6 +219,8 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_egg1", "smashed_egg2", "smashed_egg3")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/pie_smudge //honk
name = "smashed pie"
@@ -186,6 +228,8 @@
gender = NEUTER
icon = 'icons/effects/tomatodecal.dmi'
random_icon_states = list("smashed_pie")
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/chem_pile
name = "chemical pile"
@@ -193,6 +237,8 @@
gender = NEUTER
icon = 'icons/obj/objects.dmi'
icon_state = "ash"
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds
name = "shreds"
@@ -200,6 +246,8 @@
icon_state = "shreds"
gender = PLURAL
mergeable_decal = FALSE
mergeable_decal = TRUE
persistent = TRUE
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
@@ -222,6 +270,8 @@
desc = "The herpes of arts and crafts."
icon = 'icons/effects/atmospherics.dmi'
gender = NEUTER
mergeable_decal = TRUE
persistent = FALSE
/obj/effect/decal/cleanable/glitter/pink
name = "pink glitter"
@@ -247,3 +297,5 @@
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
mergeable_decal = TRUE
persistent = TRUE
@@ -11,6 +11,7 @@
bloodiness = BLOOD_AMOUNT_PER_DECAL
mergeable_decal = FALSE
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/robot_debris/Initialize(mapload, list/datum/disease/diseases)
. = ..()
@@ -52,6 +53,7 @@
blood_state = BLOOD_STATE_OIL
bloodiness = BLOOD_AMOUNT_PER_DECAL
beauty = -100
persistent = TRUE
/obj/effect/decal/cleanable/oil/Initialize()
. = ..()
@@ -61,8 +63,10 @@
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
beauty = -50
persistent = TRUE
/obj/effect/decal/cleanable/oil/slippery
persistent = FALSE
/obj/effect/decal/cleanable/oil/slippery/Initialize()
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
@@ -5,6 +5,8 @@
icon_state = "rune1"
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
persistent = TRUE
persistence_allow_stacking = TRUE
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
var/rotation = 0
@@ -29,3 +31,35 @@
if(main)
paint_colour = main
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
/obj/effect/decal/cleanable/crayon/PersistenceSave(list/data)
. = ..()
if(icon != initial(icon)) // no support for alticons yet, awful system anyways
return null
data["icon_state"] = icon_state
data["paint_color"] = paint_colour
if(do_icon_rotate)
data["rotation"] = rotation
data["name"] = name
if(pixel_x != initial(pixel_x))
data["pixel_x"] = pixel_x
if(pixel_y != initial(pixel_y))
data["pixel_y"] = pixel_y
/obj/effect/decal/cleanable/crayon/PersistenceLoad(list/data)
. = ..()
if(data["name"])
name = data["name"]
if(do_icon_rotate && data["rotation"])
var/matrix/M = matrix()
M.Turn(text2num(data["rotation"]))
transform = M
if(data["paint_color"])
paint_colour = data["paint_color"]
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
if(data["icon_state"])
icon_state = data["icon_state"]
if(data["pixel_x"])
pixel_x = data["pixel_x"]
if(data["pixel_y"])
pixel_y = data["pixel_y"]
@@ -664,9 +664,8 @@
lootcount = 1
spawn_on_turf = FALSE
loot = list("" = 50,
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 13,
/obj/item/weaponcrafting/improvised_parts/shotgun_receiver = 13,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 12,
/obj/item/weaponcrafting/receiver = 25,
/obj/item/weaponcrafting/stock = 25,
)
/obj/effect/spawner/lootdrop/weapon_parts
@@ -674,8 +673,8 @@
lootcount = 1
spawn_on_turf = FALSE
loot = list("" = 80,
/obj/item/weaponcrafting/improvised_parts/rifle_receiver = 5,
/obj/item/weaponcrafting/improvised_parts/trigger_assembly = 5,
/obj/item/weaponcrafting/receiver = 5,
/obj/item/weaponcrafting/stock = 5,
)
/obj/effect/spawner/lootdrop/ammo
@@ -80,6 +80,17 @@
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
update_icon()
qdel(H)
if(istype(I, /obj/item/card/id))
var/obj/item/card/id/ID = I
if(!ID.registered_account)
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
return
for(var/obj/item/holochip/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/stack/spacecash/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/coin/money in src.loc.contents)
ID.attackby(money, user)
/obj/item/holochip/AltClick(mob/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
@@ -18,6 +18,7 @@
/obj/item/paicard/Initialize()
SSpai.pai_card_list += src
add_overlay("pai-off")
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
return ..()
/obj/item/paicard/Destroy()
+3 -3
View File
@@ -16,9 +16,9 @@ GLOBAL_LIST_EMPTY(power_sinks)
throw_speed = 1
throw_range = 2
custom_materials = list(/datum/material/iron=750)
var/drain_rate = 1600000 // amount of power to drain per tick
var/drain_rate = 2000000 // amount of power to drain per tick. Currently 2MJ.
var/power_drained = 0 // has drained this much power
var/max_power = 1e10 // maximum power that can be drained before exploding
var/max_power = 2000000000 // maximum power that can be drained before exploding. Currently 2GJ. About 17 minutes to explode at the max rate.
var/mode = 0 // 0 = off, 1=clamped (off), 2=operating
var/admins_warned = FALSE // stop spam, only warn the admins once that we are about to boom
@@ -155,5 +155,5 @@ GLOBAL_LIST_EMPTY(power_sinks)
if(power_drained >= max_power)
STOP_PROCESSING(SSobj, src)
explosion(src.loc, 4,8,16,32)
explosion(src.loc, 3,7,14,28)
qdel(src)
@@ -264,6 +264,30 @@ effective or pretty fucking useless.
GLOB.active_jammers -= src
update_icon()
/*portable turret*/
/obj/item/storage/toolbox/emergency/turret
desc = "You feel a strange urge to hit this with a wrench."
/obj/item/storage/toolbox/emergency/turret/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/emergency/turret/attackby(obj/item/I, mob/living/user, params)
if(I.tool_behaviour == TOOL_WRENCH && user.a_intent == INTENT_HARM)
user.visible_message("<span class='danger'>[user] bashes [src] with [I]!</span>", \
"<span class='danger'>You bash [src] with [I]!</span>", null, COMBAT_MESSAGE_RANGE)
playsound(src, "sound/items/drill_use.ogg", 80, TRUE, -1)
var/obj/machinery/porta_turret/syndicate/pod/toolbox/turret = new(get_turf(loc))
turret.faction = list("[REF(user)]")
qdel(src)
return
..()
/obj/item/headsetupgrader
name = "headset upgrader"
desc = "A tool that can be used to upgrade a normal headset to be able to protect from flashbangs."
+2 -1
View File
@@ -19,6 +19,7 @@
var/boom_sizes = list(0, 0, 3)
var/can_attach_mob = FALSE
var/full_damage_on_mobs = FALSE
var/can_gib_mobs = FALSE
/obj/item/grenade/plastic/Initialize()
. = ..()
@@ -72,7 +73,7 @@
explosion(get_step(T, aim_dir), boom_sizes[1], boom_sizes[2], boom_sizes[3])
else
explosion(location, boom_sizes[1], boom_sizes[2], boom_sizes[3])
if(ismob(target))
if(ismob(target) && can_gib_mobs)
var/mob/M = target
M.gib()
qdel(src)
+1
View File
@@ -803,6 +803,7 @@
force = 4
throwforce = 0
attack_verb = list("whipped", "repented", "lashed", "flagellated")
slot_flags = ITEM_SLOT_BELT
var/praying = FALSE
var/deity_name = "Coderbus" //This is the default, hopefully won't actually appear if the religion subsystem is running properly
-14
View File
@@ -1,17 +1,3 @@
/obj/item/caution
desc = "Caution! Wet Floor!"
name = "wet floor sign"
icon = 'icons/obj/janitor.dmi'
icon_state = "caution"
lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
force = 1
throwforce = 3
throw_speed = 2
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("warned", "cautioned", "smashed")
/obj/item/choice_beacon
name = "choice beacon"
desc = "Hey, why are you viewing this?!! Please let Centcom know about this odd occurance."
+6 -2
View File
@@ -24,13 +24,17 @@
create_reagents(mopcap, NONE, NO_REAGENTS_VALUE)
/obj/item/mop/proc/clean(turf/A)
/obj/item/mop/proc/clean(turf/A, mob/user)
if(reagents.has_reagent(/datum/reagent/water, 1) || reagents.has_reagent(/datum/reagent/water/holywater, 1) || reagents.has_reagent(/datum/reagent/consumable/ethanol/vodka, 1) || reagents.has_reagent(/datum/reagent/space_cleaner, 1))
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
A.clean_blood()
var/cleaned_something = FALSE
for(var/obj/effect/O in A)
if(is_cleanable(O))
cleaned_something = TRUE
qdel(O)
if(cleaned_something && user && user.client)
user.client.increment_progress("janitor", 1)
reagents.reaction(A, TOUCH, 10) //Needed for proper floor wetting.
reagents.remove_any(1) //reaction() doesn't use up the reagents
@@ -59,7 +63,7 @@
if(!L.UseStaminaBuffer(stamusage, warn = TRUE))
return
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
clean(T)
clean(T, user)
user.DelayNextAction(CLICK_CD_MELEE)
user.do_attack_animation(T, used_item = src)
playsound(T, "slosh", 50, 1)
+1
View File
@@ -48,6 +48,7 @@
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
. = ..()
AddComponent(/datum/component/squeak, squeak_override)
AddElement(/datum/element/bed_tuckable, 6, -5, 90)
//have we decided if Pinocchio goes in the blue or pink aisle yet?
if(gender == NEUTER)
+4 -1
View File
@@ -326,6 +326,9 @@
else if(istype(W, /obj/item/borg/upgrade/ai))
var/obj/item/borg/upgrade/ai/M = W
if(check_completion())
if(!chest.cell)
to_chat(user, "<span class='warning'>The endoskeleton still needs a power cell!</span>")
return
if(!isturf(loc))
to_chat(user, "<span class='warning'>You cannot install[M], the frame has to be standing on the ground to be perfectly precise!</span>")
return
@@ -346,7 +349,6 @@
O.lawupdate = FALSE
O.make_laws()
O.cell = chest.cell
chest.cell.forceMove(O)
chest.cell = null
@@ -392,6 +394,7 @@
created_name = new_name
else
created_name = ""
log_game("[key_name(usr)] renamed [src] ([REF(src)]) to [created_name].")
else if(href_list["Master"])
forced_ai = select_active_ai(usr)
+14
View File
@@ -33,6 +33,20 @@
. = ..()
update_desc()
/obj/item/stack/spacecash/attackby(obj/item/W, mob/user, params)
. = ..()
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/ID = W
if(!ID.registered_account)
to_chat(user, "<span class='warning'>[ID] doesn't have a linked account to deposit into!</span>")
return
for(var/obj/item/holochip/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/stack/spacecash/money in src.loc.contents)
ID.attackby(money, user)
for(var/obj/item/coin/money in src.loc.contents)
ID.attackby(money, user)
/obj/item/stack/spacecash/c1
icon_state = "spacecash"
singular_name = "one credit bill"
+9 -5
View File
@@ -173,11 +173,11 @@
"<span class='italics'>You hear cutting.</span>")
use(2)
else if(I.is_drainable() && I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine))
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 10))
if(!I.reagents.has_reagent(/datum/reagent/space_cleaner/sterilizine, 5))
to_chat(user, "<span class='warning'>There's not enough sterilizine in [I] to sterilize [src]!</span>")
return
user.visible_message("<span class='notice'>[user] pours the contents of [I] onto [src], sterilizing it.</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 10)
user.visible_message("<span class='notice'>[user] sterilizes [src] with the contents of [I].</span>", "<span class='notice'>You pour the contents of [I] onto [src], sterilizing it.</span>")
I.reagents.remove_reagent(/datum/reagent/space_cleaner/sterilizine, 5)
new /obj/item/stack/medical/gauze/adv/one(user.drop_location())
use(1)
else
@@ -187,6 +187,9 @@
user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
return OXYLOSS
/obj/item/stack/medical/gauze/one
amount = 1
/obj/item/stack/medical/gauze/improvised
name = "improvised gauze"
singular_name = "improvised gauze"
@@ -204,8 +207,9 @@
heal_brute = 6
self_delay = 45
other_delay = 15
absorption_rate = 0.4
absorption_capacity = 6
absorption_rate = 0.5
absorption_capacity = 12
splint_factor = 0.15
/obj/item/stack/medical/gauze/adv/one
amount = 1
@@ -246,14 +246,12 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
)),
null, \
new/datum/stack_recipe("wooden firearm body", /obj/item/weaponcrafting/improvised_parts/wooden_body, 10, time = 20), \
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
null, \
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
@@ -794,7 +792,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
new /datum/stack_recipe("shower curtain", /obj/structure/curtain, 10, time = 10, one_per_turf = 1, on_floor = 1), \
new /datum/stack_recipe("duct", /obj/item/stack/ducts,1), \
new /datum/stack_recipe("laser pointer case", /obj/item/glasswork/glass_base/laserpointer_shell, 30), \
new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
new /datum/stack_recipe("wet floor sign", /obj/item/clothing/suit/caution, 2)))
/obj/item/stack/sheet/plastic
name = "plastic"
+3 -1
View File
@@ -802,7 +802,8 @@
. += "<span class='notice'>Alt-click it to quickly draw the blade.</span>"
/obj/item/storage/belt/sabre/PopulateContents()
new starting_sword(src)
if(starting_sword)
new starting_sword(src)
/obj/item/storage/belt/sabre/rapier
name = "rapier sheath"
@@ -864,6 +865,7 @@
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_items = 2
STR.max_w_class = WEIGHT_CLASS_BULKY + WEIGHT_CLASS_NORMAL //katana and waki.
STR.max_combined_w_class = 7
/obj/item/melee/smith/twohand/katana/on_exit_storage(datum/component/storage/S)
var/obj/item/storage/belt/sabre/twin/B = S.parent
@@ -103,6 +103,39 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
/obj/item/storage/toolbox/mechanical/old/heirloom/PopulateContents()
return
/obj/item/storage/toolbox/mechanical/old/clean // the assistant traitor toolbox, damage scales with TC inside
name = "toolbox"
desc = "An old, blue toolbox. It menaces with a sickening miasma of robust energies. You sure about this, Brain?"
icon_state = "toolbox_blue_clean"
force = 19
throwforce = 22
wound_bonus = 0
bare_wound_bonus = 10
/obj/item/storage/toolbox/mechanical/old/clean/proc/calc_damage()
var/power = 0
for (var/obj/item/stack/telecrystal/TC in GetAllContents())
power += TC.amount
force = 19 + power
throwforce = 22 + power
/obj/item/storage/toolbox/mechanical/old/clean/attack(mob/target, mob/living/user)
calc_damage() // one damage for one telecrystal equals about thirty seven(?) damage if you pour ALL your tc
..()
/obj/item/storage/toolbox/mechanical/old/clean/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
calc_damage()
..()
/obj/item/storage/toolbox/mechanical/old/clean/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
new /obj/item/clothing/gloves/color/yellow(src)
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
+4 -4
View File
@@ -193,7 +193,7 @@
return FALSE
stunpwr *= round(stuncharge/hitcost, 0.1)
if(!user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
if(user && !user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
return FALSE
if(!disarming)
@@ -314,12 +314,12 @@
/obj/item/melee/baton/boomerang
name = "\improper OZtek Boomerang"
desc = "A device invented in 2486 for the great Space Emu War by the confederacy of Australicus, these high-tech boomerangs also work exceptionally well at stunning crewmembers. Just be careful to catch it when thrown!"
throw_speed = 1
throw_speed = 1.5
icon_state = "boomerang"
item_state = "boomerang"
force = 5
throwforce = 5
throw_range = 5
throw_range = 10
hitcost = 2000
throw_hit_chance = 99 //Have you prayed today?
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
@@ -328,7 +328,7 @@
if(turned_on)
if(ishuman(thrower))
var/mob/living/carbon/human/H = thrower
H.throw_mode_off() //so they can catch it on the return.
H.throw_mode_on() //so they can catch it on the return.
return ..()
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
+122 -17
View File
@@ -296,8 +296,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
slot_flags = ITEM_SLOT_BELT | ITEM_SLOT_BACK
w_class = WEIGHT_CLASS_BULKY
force = 7 //how much harm mode damage we do
var/stamina_damage_increment = 4 //how much extra damage do we do when in non-harm mode
force = 10 //how much harm mode damage we do
var/stamina_damage_increment = 5 //how much extra damage do we do when in non-harm mode
throwforce = 10
damtype = STAMINA
attack_verb = list("whacked", "smacked", "struck")
@@ -310,11 +310,13 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
var/quick_parry = FALSE // false = default parry, true = really small parry window
item_flags = ITEM_CAN_PARRY
block_parry_data = /datum/block_parry_data/bokken
var/default_parry_data = /datum/block_parry_data/bokken
var/quick_parry_data = /datum/block_parry_data/bokken/quick_parry
bare_wound_bonus = 0
wound_bonus = 0
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
parry_stamina_cost = 8 // be wise about when you parry, though, else you won't be able to fight enough to make it count
parry_stamina_cost = 10 // be wise about when you parry, though, else you won't be able to fight enough to make it count
parry_time_windup = 0
parry_time_active = 10 // small parry window
parry_time_spindown = 0
@@ -330,11 +332,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
)
parry_failed_stagger_duration = 3 SECONDS
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
)
/datum/block_parry_data/bokken/quick_parry // emphasizing REALLY SHORT PARRIES
parry_stamina_cost = 6 // still more costly than most parries, but less than a full bokken parry
parry_stamina_cost = 8 // still more costly than most parries, but less than a full bokken parry
parry_time_active = 5 // REALLY small parry window
parry_time_perfect = 2.5 // however...
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
@@ -371,9 +373,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
. = ..()
quick_parry = !quick_parry
if(quick_parry)
block_parry_data = /datum/block_parry_data/bokken/quick_parry
block_parry_data = quick_parry_data
else
block_parry_data = /datum/block_parry_data/bokken
block_parry_data = default_parry_data
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
/obj/item/melee/bokken/attackby(obj/item/I, mob/living/user, params)
@@ -410,23 +412,76 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
if(burnt)
. += " Burned into the \"blade\" is [burned_in]."
/obj/item/melee/bokken/steelwood
name = "steelwood bokken"
desc = "A misnomer of sorts, this is effectively a blunt katana made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
icon_state = "bokken_steel"
item_state = "bokken_steel"
force = 12
stamina_damage_increment = 3
/obj/item/melee/bokken/waki
name = "wakizashi bokken"
desc = "A space-Japanese training sword made of wood and shaped like a wakizashi."
icon_state = "wakibokken"
item_state = "wakibokken"
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
force = 6
stamina_damage_increment = 4
block_parry_data = /datum/block_parry_data/bokken/waki
default_parry_data = /datum/block_parry_data/bokken/waki
quick_parry_data = /datum/block_parry_data/bokken/waki/quick_parry
/datum/block_parry_data/bokken/waki // weaker parries than the bigger variant, but cheaper and faster recovery, like quick parry
parry_stamina_cost = 4
parry_time_windup = 0
parry_time_active = 6
parry_time_spindown = 0
parry_time_perfect = 1.5
parry_time_perfect_leeway = 1
parry_imperfect_falloff_percent = 7.5
parry_efficiency_to_counterattack = 120
parry_efficiency_considered_successful = 65
parry_efficiency_perfect = 120
parry_efficiency_perfect_override = list(
TEXT_ATTACK_TYPE_PROJECTILE = 30,
)
parry_failed_stagger_duration = 2 SECONDS
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1.5, // 6*1.5 = 9, 7*1.5 = 10.5, 8*1.5 = 12, 9*1.5 = 13.5
)
/datum/block_parry_data/bokken/waki/quick_parry //For the parry spammer in you
parry_stamina_cost = 2 // Slam that parry button
parry_time_active = 2.5
parry_time_perfect = 1
parry_time_perfect_leeway = 1
parry_failed_stagger_duration = 1 SECONDS
parry_failed_clickcd_duration = 1 SECONDS
/datum/block_parry_data/bokken/waki/quick_parry/proj
parry_efficiency_perfect_override = list()
/obj/item/melee/bokken/waki/steelwood
name = "wakizashi steelwood bokken"
desc = "A misnomer of sorts, this is effectively a blunt wakizashi made from steelwood, a dense organic wood derived from steelcaps. Why steelwood? Druids can use it. Duh."
icon_state = "wakibokken_steel"
item_state = "wakibokken_steel"
force = 8
stamina_damage_increment = 2
/obj/item/melee/bokken/debug
name = "funny debug parrying stick"
desc = "if you see this you've fucked up somewhere my good man"
block_parry_data = /datum/block_parry_data/bokken/debug
/obj/item/melee/bokken/debug/AltClick(mob/user)
quick_parry = !quick_parry
if(quick_parry)
block_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
else
block_parry_data = /datum/block_parry_data/bokken/debug
to_chat(user, "<span class='notice'>[src] is now [quick_parry ? "emphasizing shorter parries, forcing you to riposte or be staggered" : "emphasizing longer parries, with a shorter window to riposte but more forgiving parries"].</span>")
default_parry_data = /datum/block_parry_data/bokken/debug
quick_parry_data = /datum/block_parry_data/bokken/quick_parry/debug
/datum/block_parry_data/bokken/debug
parry_efficiency_perfect_override = list()
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
PARRY_DISARM_ATTACKER = TRUE,
PARRY_KNOCKDOWN_ATTACKER = 10,
PARRY_STAGGER_ATTACKER = 10,
@@ -436,13 +491,63 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/datum/block_parry_data/bokken/quick_parry/debug
parry_efficiency_perfect_override = list()
parry_data = list(
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 7*2.5 = 17.5, 8*2.5 = 20, 9*2.5 = 22.5, 10*2.5 = 25
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 2.5, // 10*2.5 = 25, 11*2.5 = 27.5, 12*2.5 = 30, 13*2.5 = 32.5
PARRY_DISARM_ATTACKER = TRUE,
PARRY_KNOCKDOWN_ATTACKER = 10,
PARRY_STAGGER_ATTACKER = 10,
PARRY_DAZE_ATTACKER = 10,
)
/// BOKKEN CRAFTNG PIECES
/obj/item/bokken_blade
name = "training bokken wooden blade"
desc = "The blade piece of a bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/bokken_steelblade
name = "training bokken steelwood blade"
desc = "The blade piece of a steelwood bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken_steel"
item_state = "switchblade_ext"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wakibokken_blade
name = "training bokken wooden wakizashi blade"
desc = "The blade piece of a bokken wakizashi."
icon = 'icons/obj/smith.dmi'
icon_state = "wakibokken"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wakibokken_steelblade
name = "training bokken steelwood wakizashi blade"
desc = "The blade piece of a steelwood bokken katana."
icon = 'icons/obj/smith.dmi'
icon_state = "wakibokken_steel"
item_state = "switchblade_ext"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
/obj/item/bokken_hilt
name = "training bokken hilt"
desc = "The hilt piece of a bokken. This hilt is appropriate for any potential blade length or material."
icon = 'icons/obj/smith.dmi'
icon_state = "bokken_hilt"
item_state = "bone_dagger"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
/obj/item/wirerod
name = "wired rod"
+1 -1
View File
@@ -109,7 +109,7 @@
return
user.do_attack_animation(src)
. = take_damage(damage_amount, damage_type, damage_flag, sound_effect, get_dir(src, user), armor_penetration)
user.DelayNextAction()
user.DelayNextAction(CLICK_CD_MELEE)
/obj/attack_alien(mob/living/carbon/alien/humanoid/user)
if(attack_generic(user, 60, BRUTE, "melee", 0))
@@ -40,6 +40,16 @@
if(istype(W, /obj/item/wrench) && !(flags_1&NODECONSTRUCT_1))
W.play_tool_sound(src)
deconstruct(TRUE)
else if(istype(W, /obj/item/bedsheet))
if(user.transferItemToLoc(W, drop_location()))
to_chat(user, "<span class='notice'>You make \the [src] with [W].</span>")
W.pixel_x = 0
W.pixel_y = 0
else if(istype(W, /obj/item/disk/nuclear))
if(user.transferItemToLoc(W, drop_location()))
to_chat(user, "<span class='notice'>You tuck little disky into bed. Good night disky.</span>")
W.pixel_x = 6 //make sure they reach the pillow
W.pixel_y = -6
else
return ..()
+29 -2
View File
@@ -22,6 +22,10 @@ LINEN BINS
dog_fashion = /datum/dog_fashion/head/ghost
var/list/dream_messages = list("white")
/obj/item/bedsheet/Initialize(mapload)
. = ..()
AddElement(/datum/element/bed_tuckable, 0, 0, 0)
/obj/item/bedsheet/attack(mob/living/M, mob/user)
if(!attempt_initiate_surgery(src, M, user))
..()
@@ -243,7 +247,7 @@ LINEN BINS
/obj/item/bedsheet/random/Initialize()
..()
var/type = pick(typesof(/obj/item/bedsheet) - list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon))
var/type = pick(typesof(/obj/item/bedsheet) - (list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon) + typesof(/obj/item/bedsheet/unlockable)))
new type(loc)
return INITIALIZE_HINT_QDEL
@@ -257,9 +261,32 @@ LINEN BINS
chameleon_action = new(src)
chameleon_action.chameleon_type = /obj/item/bedsheet
chameleon_action.chameleon_name = "Bedsheet"
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random), only_root_path = TRUE)
chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random, /obj/item/bedsheet/unlockable), only_root_path = FALSE)
chameleon_action.initialize_disguises()
//unlockable bedsheets
/obj/item/bedsheet/unlockable
name = "unlockable bedsheet"
desc = "this shouldn't be here!"
//janitor: clean 100 messes with mop as janitor
/obj/item/bedsheet/unlockable/janitor
name = "janitor bedsheet"
desc = "A white bedsheet, with a warning sign on the front."
icon_state = "sheetjanitor"
//cook: use microwave 100 times properly (contents must make one good item) as cook
/obj/item/bedsheet/unlockable/cook
name = "cook bedsheet"
desc = "A grey bedsheet, with a microwave on the front."
icon_state = "sheetcook"
//miner: redeem 100,000 mining points
/obj/item/bedsheet/unlockable/miner
name = "miner bedsheet"
desc = "A red and black bedsheet. It seems to be made with goliath hide."
icon_state = "sheetminer"
//bedsheet bin
/obj/structure/bedsheetbin
name = "linen bin"
@@ -70,7 +70,7 @@
new /obj/item/melee/flyswatter(src)
new /obj/item/flashlight(src)
for(var/i in 1 to 3)
new /obj/item/caution(src)
new /obj/item/clothing/suit/caution(src)
new /obj/item/holosign_creator(src)
new /obj/item/lightreplacer(src)
new /obj/item/soap(src)
@@ -96,7 +96,7 @@
new /obj/item/tank/internals/emergency_oxygen/engi(src)
new /obj/item/analyzer(src)
new /obj/item/holosign_creator/atmos(src)
new /obj/item/holosign_creator/firelock(src)
new /obj/item/holosign_creator/firelock(src) //what if atmos techs could test things they are meant to test, wild, innit?
new /obj/item/watertank/atmos(src)
new /obj/item/clothing/suit/fire/atmos(src)
new /obj/item/clothing/head/hardhat/atmos(src)
+2 -2
View File
@@ -73,7 +73,7 @@
l.janicart_insert(user,src)
else
to_chat(user, fail_msg)
else if(istype(I, /obj/item/caution))
else if(istype(I, /obj/item/clothing/suit/caution))
if(signs < max_signs)
put_in_cart(I, user)
signs++
@@ -104,7 +104,7 @@
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
if(myreplacer)
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
var/obj/item/caution/sign = locate() in src
var/obj/item/clothing/suit/caution/sign = locate() in src
if(sign)
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
+7
View File
@@ -1,5 +1,12 @@
/turf/open
plane = FLOOR_PLANE
/// Does dirt buildup happen on us?
var/dirt_buildup_allowed = FALSE
/// Dirt level.
var/dirtyness = 0
/// Dirt level to spawn dirt. Null to use config.
var/dirt_spawn_threshold
/// Slowdown applied to mobs on us.
var/slowdown = 0 //negative for faster, positive for slower
var/postdig_icon_change = FALSE
+1
View File
@@ -9,6 +9,7 @@
canSmoothWith = list(/turf/open/floor/fakepit, /turf/open/chasm)
density = TRUE //This will prevent hostile mobs from pathing into chasms, while the canpass override will still let it function like an open turf
bullet_bounce_sound = null //abandon all hope ye who enter
dirt_buildup_allowed = FALSE
/turf/open/chasm/Initialize()
. = ..()
+4 -1
View File
@@ -8,6 +8,9 @@
//Making the station dirty, one tile at a time. Called by master controller's setup_objects
/turf/open/floor/proc/MakeDirty()
if(CONFIG_GET(flag/persistent_debris_only))
return
if(prob(66)) //fastest possible exit 2/3 of the time
return
@@ -38,7 +41,7 @@
return
//Construction zones. Blood, sweat, and oil. Oh, and dirt.
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
var/static/list/engine_dirt_areas = typecacheof(list(/area/engine,
/area/crew_quarters/heads/chief,
/area/ruin/space/derelict/assembly_line,
/area/science/robotics,
+4
View File
@@ -5,6 +5,7 @@
name = "floor"
icon = 'icons/turf/floors.dmi'
baseturfs = /turf/open/floor/plating
dirt_buildup_allowed = TRUE
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
@@ -137,6 +138,9 @@
burnt = 1
/turf/open/floor/proc/make_plating()
for(var/obj/effect/decal/cleanable/C in src)
if(C.wiped_by_floor_change)
qdel(C)
return ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)
@@ -196,7 +196,7 @@
if(M.client && (is_servant_of_ratvar(M) || isobserver(M) || M.stat == DEAD))
viewing += M.client
flick_overlay(I, viewing, 8)
L.adjustToxLoss(-3, TRUE, TRUE)
L.adjustToxLoss(-3, TRUE, TRUE, toxins_type = TOX_OMNI)
/turf/open/floor/clockwork/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
return
@@ -278,4 +278,4 @@
heavyfootstep = FOOTSTEP_RUST
/turf/open/floor/plating/rust/rust_heretic_act()
return
return
@@ -61,6 +61,9 @@
to_chat(user, "<span class='notice'>You begin reinforcing the floor...</span>")
if(do_after(user, 30, target = src))
if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/floor/engine, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
R.use(2)
@@ -78,6 +81,9 @@
to_chat(user, "<span class='notice'>You begin adding glass to the floor...</span>")
if(do_after(user, 5, target = src))
if (G.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/transparent/glass, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
G.use(2)
@@ -95,6 +101,9 @@
to_chat(user, "<span class='notice'>You begin adding reinforced glass to the floor...</span>")
if(do_after(user, 10, target = src))
if (RG.get_amount() >= 2 && !istype(src, /turf/open/transparent/glass/reinforced))
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
PlaceOnTop(/turf/open/transparent/glass/reinforced, flags = CHANGETURF_INHERIT_AIR)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
RG.use(2)
@@ -110,6 +119,9 @@
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
for(var/obj/effect/decal/cleanable/decal in src)
if(decal.wiped_by_floor_change)
qdel(decal)
if(istype(W, /obj/item/stack/tile/material))
var/turf/newturf = PlaceOnTop(/turf/open/floor/material, flags = CHANGETURF_INHERIT_AIR)
newturf.set_custom_materials(W.custom_materials)
@@ -43,6 +43,9 @@
return TRUE
if(floor_tile)
new floor_tile(src, 2)
for(var/obj/effect/decal/cleanable/C in src)
if(C.wiped_by_floor_change)
qdel(C)
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
return TRUE
+1
View File
@@ -6,6 +6,7 @@
gender = PLURAL //"That's some lava."
baseturfs = /turf/open/lava //lava all the way down
slowdown = 2
dirt_buildup_allowed = FALSE
light_range = 2
light_power = 0.75
+1
View File
@@ -6,6 +6,7 @@
planetary_atmos = TRUE
bullet_bounce_sound = null //forever falling
tiled_dirt = FALSE
dirt_buildup_allowed = FALSE
/turf/open/indestructible/reebe_void/Initialize(mapload)
. = ..()
+1
View File
@@ -3,6 +3,7 @@
icon_state = "0"
name = "\proper space"
intact = 0
dirt_buildup_allowed = FALSE
temperature = TCMB
thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT
+2
View File
@@ -48,6 +48,8 @@
if(C.prefs.toggles & SOUND_PRAYERS)
if(usr.job == "Chaplain")
SEND_SOUND(C, sound('sound/effects/pray.ogg'))
else
SEND_SOUND(C, sound('sound/effects/ding.ogg'))
to_chat(usr, "<span class='info'>You pray to the gods: \"[msg_tmp]\"</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Prayer") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -38,7 +38,7 @@
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_ROBELESS]'>Robeless</A><BR>"
dat += "<I>Your apprentice is training to cast spells without their robes. They know Knock and Mindswap.</I><BR>"
dat += "<A href='byond://?src=[REF(src)];school=[APPRENTICE_MARTIAL]'>Martial Artist</a><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know the Plasmafist and Nuclear Fist.</I><BR>"
dat += "<I>Your apprentice is training in ancient martial arts. They know an Inner Mantra and the Nuclear Fist technique.</I><BR>"
user << browse(dat, "window=radio")
onclose(user, "radio")
return
@@ -69,6 +69,7 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
build_path = /obj/item/abductor_machine_beacon/chem_dispenser
category = "Advanced Gear"
/*
/datum/abductor_gear/shrink_ray
name = "Shrink Ray Blaster"
description = "This is a piece of frightening alien tech that enhances the magnetic pull of atoms in a localized space to temporarily make an object shrink. \
@@ -77,3 +78,4 @@ GLOBAL_LIST_INIT(abductor_gear, subtypesof(/datum/abductor_gear))
cost = 2
build_path = /obj/item/gun/energy/shrink_ray
category = "Advanced Gear"
*/
@@ -26,7 +26,7 @@
return
flick("blob_resource_glow", src)
if(overmind)
overmind.add_points(1)
overmind.add_points(2)
resource_delay = world.time + 40 + overmind.resource_blobs.len * 2.5 //4 seconds plus a quarter second for each resource blob the overmind has
else
resource_delay = world.time + 40
+2 -1
View File
@@ -147,7 +147,7 @@
set category = "Blob"
set name = "Create Factory Blob (60)"
set desc = "Create a spore tower that will spawn spores to harass your enemies."
createSpecial(60, /obj/structure/blob/factory, 7, 1)
createSpecial(60, /obj/structure/blob/factory, 5, 1)
/mob/camera/blob/verb/create_blobbernaut()
set category = "Blob"
@@ -195,6 +195,7 @@
to_chat(blobber, "The <b><font color=\"[blobstrain.color]\">[blobstrain.name]</b></font> reagent [blobstrain.shortdesc ? "[blobstrain.shortdesc]" : "[blobstrain.description]"]")
else
to_chat(src, "<span class='warning'>You could not conjure a sentience for your blobbernaut. Your points have been refunded. Try again later.</span>")
B.naut = FALSE
add_points(40)
/mob/camera/blob/verb/relocate_core()
@@ -348,9 +348,9 @@
L.dust()
else if(L.health > min_drain_health)
if(!GLOB.ratvar_awakens && L.stat == CONSCIOUS)
vitality_drained = L.adjustToxLoss(1, forced = TRUE)
vitality_drained = L.adjustToxLoss(1, forced = TRUE, toxins_type = TOX_OMNI)
else
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE)
vitality_drained = L.adjustToxLoss(1.5, forced = TRUE, toxins_type = TOX_OMNI)
if(vitality_drained)
GLOB.clockwork_vitality += vitality_drained
else
@@ -115,7 +115,7 @@
if(totaldamage)
L.heal_overall_damage(brutedamage, burndamage, only_organic = FALSE) //Maybe a machine god shouldn't murder augmented followers instead of healing them
L.adjustOxyLoss(-oxydamage)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE)
L.adjustToxLoss(totaldamage * 0.5, TRUE, TRUE, toxins_type = TOX_OMNI)
clockwork_say(ranged_ability_user, text2ratvar("[has_holy_water ? "Heal tainted" : "Mend wounded"] flesh!"))
log_combat(ranged_ability_user, L, "healed with Sentinel's Compromise")
L.visible_message("<span class='warning'>A blue light washes over [L], [has_holy_water ? "causing [L.p_them()] to briefly glow as it mends" : " mending"] [L.p_their()] bruises and burns!</span>", \
@@ -30,6 +30,7 @@
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [get_area_name(src)] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency.proc/request, null, 10, null, FALSE, 0)
SSpersistence.station_was_destroyed = TRUE
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
GLOB.ratvar_awakens--
+3 -3
View File
@@ -717,9 +717,9 @@
uses = 0
ratio *= -1
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0)
H.adjustToxLoss((overall_damage*ratio) * (H.getToxLoss() / overall_damage), 0, toxins_type = TOX_OMNI)
H.adjustFireLoss((overall_damage*ratio) * (H.getFireLoss() / overall_damage), 0, only_organic = FALSE)
H.adjustBruteLoss((overall_damage*ratio) * (H.getBruteLoss() / overall_damage), 0, only_organic = FALSE)
H.updatehealth()
playsound(get_turf(H), 'sound/magic/staff_healing.ogg', 25)
new /obj/effect/temp_visual/cult/sparks(get_turf(H))

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