Merge pull request #9268 from Thalpy/FERMICHEMCurTweaks
[READY] [Please merge me] Fermichem tweaks: Purity, Astral, RNG, MK, SMilk, SDGF, furranium, hatmium, eigen, nanite.
This commit is contained in:
@@ -106,6 +106,10 @@
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return
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/obj/item/organ/genital/proc/modify_size(modifier, min = -INFINITY, max = INFINITY)
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fluid_max_volume += modifier*2.5
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fluid_rate += modifier/10
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if(reagents)
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reagents.maximum_volume = fluid_max_volume
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return
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/obj/item/organ/genital/proc/update_size()
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@@ -336,4 +340,3 @@
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for(var/L in relevant_layers)
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H.apply_overlay(L)
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@@ -73,6 +73,7 @@
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prev_size = cached_size
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cached_size = new_value
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update()
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..()
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/obj/item/organ/genital/breasts/update_size()//wah
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var/rounded_cached = round(cached_size)
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@@ -23,6 +23,7 @@
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prev_length = length
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length = CLAMP(length + modifier, min, max)
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update()
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..()
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/obj/item/organ/genital/penis/update_size(modified = FALSE)
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if(length < 0)//I don't actually know what round() does to negative numbers, so to be safe!!
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@@ -15,7 +15,7 @@
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var/arousable = TRUE
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var/widescreenpref = TRUE
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var/autostand = TRUE
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var/lewdchem = TRUE
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var/lewdchem = FALSE
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//vore prefs
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var/toggleeatingnoise = TRUE
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@@ -132,7 +132,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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/datum/reagent/fermi/enthrall
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name = "MKUltra"
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id = "enthrall"
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description = "A forbidden deep red mixture that overwhelms a foreign body with waves of pleasure, intoxicating them into servitude. When taken by the creator, it will enhance the draw of their voice to those affected by it."
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description = "A forbidden deep red mixture that increases a person's succeptability to another's words. When taken by the creator, it will enhance the draw of their voice to those affected by it."
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color = "#660015" // rgb: , 0, 255
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taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses"
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overdose_threshold = 100 //If this is too easy to get 100u of this, then double it please.
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@@ -194,7 +194,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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Vc.Remove(M)
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nVc.Insert(M)
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qdel(Vc)
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to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle as your voice comes out in a more sultry tone.</span>")
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to_chat(M, "<span class='notice'><i>You feel your vocal chords tingle you speak in a more charasmatic and sultry tone.)]</span>")
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else
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log_game("FERMICHEM: MKUltra: [creatorName], [creatorID], is enthralling [M.name], [M.ckey]")
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M.apply_status_effect(/datum/status_effect/chem/enthrall)
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@@ -203,9 +203,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
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/datum/reagent/fermi/enthrall/on_mob_life(mob/living/carbon/M)
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. = ..()
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if(purity < 0.5)//DO NOT SPLIT INTO DIFFERENT CHEM: This relies on DoNotSplit - has to be done this way.
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if(volume < 0.5)//You don't get to escape that easily
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FallInLove(pick(GLOB.player_list), M)
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M.reagents.remove_reagent(id, volume)
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if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks it, they fall in love randomly. If someone else drinks it, the creator falls in love with them.
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if(M.has_status_effect(STATUS_EFFECT_INLOVE))//Can't be enthralled when enthralled, so to speak.
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@@ -254,22 +251,6 @@ Creating a chem with a low purity will make you permanently fall in love with so
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if (M.ckey == creatorID && creatorName == M.real_name)//If the creator drinks 100u, then you get the status for someone random (They don't have the vocal chords though, so it's limited.)
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if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
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to_chat(M, "<span class='love'><i>You are unable to resist your own charms anymore, and become a full blown narcissist.</i></span>")
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/*Old way of handling, left in as an option B
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var/list/seen = viewers(7, get_turf(M))//Sound and sight checkers
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for(var/mob/living/carbon/victim in seen)
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if(victim == M)//as much as I want you to fall for beepsky, he doesn't have a ckey
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seen = seen - victim
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if(!victim.ckey)
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seen = seen - victim
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var/mob/living/carbon/chosen = pick(seen)
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creatorID = chosen.ckey
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if (chosen.gender == "female")
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creatorGender = "Mistress"
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else
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creatorGender = "Master"
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creatorName = chosen.real_name
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creator = get_mob_by_key(creatorID)
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*/
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ADD_TRAIT(M, TRAIT_PACIFISM, "MKUltra")
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var/datum/status_effect/chem/enthrall/E
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if (!M.has_status_effect(/datum/status_effect/chem/enthrall))
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@@ -46,13 +46,8 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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var/unitCheck = FALSE
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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taste_description = "a weird chemical fleshy flavour"
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//var/datum/status_effect/chem/SDGF/candidates/candies
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var/list/candies = list()
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//var/polling = FALSE
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var/list/result = list()
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var/list/group = null
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var/pollStarted = FALSE
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var/location_created
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var/startHunger
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impure_chem = "SDGFtox"
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inverse_chem_val = 0.5
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@@ -81,7 +76,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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M.dna.transfer_identity(SM)
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SM.updateappearance(mutcolor_update=1)
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//Process the willing ghosts, and make sure they're actually in the body when they're moved into it!
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candies = shuffle(candies)//Shake those ghosts up!
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for(var/mob/dead/observer/C2 in candies)
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if(C2.key && C2)
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@@ -131,7 +126,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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M.reagents.remove_reagent(id, volume)
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log_game("FERMICHEM: [volume]u of SDGFheal has been transferred to the clone")
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Sentient clones made")
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return
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return ..()
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else if(playerClone == FALSE) //No candidates leads to two outcomes; if there's already a braincless clone, it heals the user, as well as being a rare souce of clone healing (thematic!).
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unitCheck = TRUE
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@@ -283,7 +278,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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name = "synthetic-derived healing factor"
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id = "SDGFheal"
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description = "Leftover SDGF is transferred into the resulting clone, which quickly heals up the stresses from suddenly splitting. Restores blood, nutrition, and repaires brain and clone damage quickly. Only obtainable from using excess SDGF, and only enters the cloned body."
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metabolization_rate = 1
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metabolization_rate = 0.8
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can_synth = FALSE
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/datum/reagent/fermi/SDGFheal/on_mob_life(mob/living/carbon/M)//Used to heal the clone after splitting, the clone spawns damaged. (i.e. insentivies players to make more than required, so their clone doesn't have to be treated)
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@@ -313,9 +308,10 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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id = "SDZF"
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description = "A horribly peverse mass of Embryonic stem cells made real by the hands of a failed chemist. Emulates normal synthetic-derived growth factor, but produces a hostile zombie at the end of it."
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color = "#a502e0" // rgb: 96, 0, 255
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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metabolization_rate = 0.2 * REAGENTS_METABOLISM
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var/startHunger
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can_synth = TRUE
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taste_description = "a weird chemical fleshy flavour"
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chemical_flags = REAGENT_SNEAKYNAME
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/datum/reagent/impure/SDZF/on_mob_life(mob/living/carbon/M) //If you're bad at fermichem, turns your clone into a zombie instead.
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@@ -372,5 +368,6 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Zombie clones made!")
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if(87 to INFINITY)
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M.adjustToxLoss(1, 0)
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M.adjustToxLoss(2, 0)
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M.reagents.remove_reagent(id, 1)
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..()
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@@ -8,7 +8,7 @@ This ghost moves pretty quickly and is mostly invisible, but is still visible fo
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When it's out of your system, you return back to yourself. It doesn't last long and metabolism of the chem is exponential.
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Addiction is particularlly brutal, it slowly turns you invisible with flavour text, then kills you at a low enough alpha. (i've also added something to prevent geneticists speeding this up)
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There's afairly major catch regarding the death though. I'm not gonna say here, go read the code, it explains it and puts my comments on it in context. I know that anyone reading it without understanding it is going to freak out so, this is my attempt to get you to read it and understand it.
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I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit me and ask for some pills to quench your addiction.
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I'd like to point out from my calculations it'll take about 60-80 minutes to die this way too. Plenty of time to visit chem and ask for some pills to quench your addiction.
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*/
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@@ -30,15 +30,26 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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var/sleepytime = 0
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inverse_chem_val = 0.25
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can_synth = FALSE
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var/datum/action/chem/astral/AS = new/datum/action/chem/astral()
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/datum/action/chem/astral
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name = "Return to body"
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var/mob/living/carbon/origin = null
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var/mob/living/simple_animal/hostile/retaliate/ghost = null
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var/mob/living/carbon/origin
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var/datum/mind/originalmind
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/datum/action/chem/astral/Trigger()
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ghost.mind.transfer_to(origin)
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qdel(src)
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if(origin.mind && origin.mind != originalmind)
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to_chat(originalmind.current, "<span class='warning'><b><i>There's a foreign presence in your body blocking your return!</b></i></span>")
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return ..()
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if(origin.reagents.has_reagent("astral") )
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var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in origin.reagents.reagent_list
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if(As.current_cycle < 10)
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to_chat(originalmind.current, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
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return ..()
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originalmind.transfer_to(origin)
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if(origin.mind == originalmind)
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qdel(src)
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/datum/reagent/fermi/astral/reaction_turf(turf/T, reac_volume)
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if(isplatingturf(T) || istype(T, /turf/open/floor/plasteel))
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@@ -50,7 +61,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if(istype(O, /obj/item/bedsheet))
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new /obj/item/bedsheet/cosmos(get_turf(O))
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qdel(O)
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..()
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/datum/reagent/fermi/astral/on_mob_life(mob/living/carbon/M) // Gives you the ability to astral project for a moment!
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M.alpha = 255
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@@ -61,12 +72,20 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if (G == null)
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G = new(get_turf(M.loc))
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G.name = "[M]'s astral projection"
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var/datum/action/chem/astral/AS = new(G)
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//var/datum/action/chem/astral/AS = new(G)
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AS.Grant(G)
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AS.origin = M
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AS.ghost = G
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AS.originalmind = originalmind
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if(M.mind)
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M.mind.transfer_to(G)
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SSblackbox.record_feedback("tally", "fermi_chem", 1, "Astral projections")
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//INSURANCE
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M.apply_status_effect(/datum/status_effect/chem/astral_insurance)
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var/datum/status_effect/chem/astral_insurance/AI = M.has_status_effect(/datum/status_effect/chem/astral_insurance)
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AI.original = M
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AI.originalmind = M.mind
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if(overdosed)
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if(prob(50))
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to_chat(G, "<span class='warning'>The high conentration of Astrogen in your blood causes you to lapse your concentration for a moment, bringing your projection back to yourself!</b></span>")
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@@ -83,10 +102,12 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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/datum/reagent/fermi/astral/on_mob_delete(mob/living/carbon/M)
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if(!G)
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if(M.mind)
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var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
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M.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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var/mob/living/simple_animal/astral/G2 = new(get_turf(M.loc))
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M.mind.transfer_to(G2)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
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log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
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if(!G2.mind)
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qdel(G2)
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originalmind.transfer_to(M)
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else if(G.mind)
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G.mind.transfer_to(origin)
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@@ -98,6 +119,9 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if(G)//just in case
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qdel(G)
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log_game("FERMICHEM: [M] has astrally returned to their body!")
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if(M.mind && M.mind == originalmind)
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M.remove_status_effect(/datum/status_effect/chem/astral_insurance)
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//AS.Remove(M)
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..()
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//Okay so, this might seem a bit too good, but my counterargument is that it'll likely take all round to eventually kill you this way, then you have to be revived without a body. It takes approximately 50-80 minutes to die from this.
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@@ -105,7 +129,7 @@ I'd like to point out from my calculations it'll take about 60-80 minutes to die
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if(addiction_stage < 2)
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antiGenetics = 255
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M.alpha = 255 //Antigenetics is to do with stopping geneticists from turning people invisible to kill them.
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if(prob(70))
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if(prob(75))
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M.alpha--
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antiGenetics--
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switch(antiGenetics)
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@@ -17,7 +17,7 @@
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color = "#5020F4" // rgb: 50, 20, 255
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overdose_threshold = 15
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addiction_threshold = 15
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metabolization_rate = 1.2 * REAGENTS_METABOLISM
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metabolization_rate = 1 * REAGENTS_METABOLISM
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addiction_stage2_end = 30
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addiction_stage3_end = 41
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addiction_stage4_end = 44 //Incase it's too long
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@@ -52,7 +52,7 @@
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location_return = get_turf(M) //sets up return point
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to_chat(M, "<span class='userdanger'>You feel your wavefunction split!</span>")
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if(purity > 0.9) //Teleports you home if it's pure enough
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if(cached_purity > 0.9) //Teleports you home if it's pure enough
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if(!location_created && data) //Just in case
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location_created = data["location_created"]
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log_game("FERMICHEM: [M] ckey: [M.key] returned to [location_created] using eigenstasium")
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@@ -69,8 +69,9 @@
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/datum/reagent/fermi/eigenstate/on_mob_delete(mob/living/M) //returns back to original location
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do_sparks(5,FALSE,M)
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to_chat(M, "<span class='userdanger'>You feel your wavefunction collapse!</span>")
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do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
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do_sparks(5,FALSE,M)
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if(!M.reagents.has_reagent("stabilizing_agent"))
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do_teleport(M, location_return, 0, asoundin = 'sound/effects/phasein.ogg') //Teleports home
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do_sparks(5,FALSE,M)
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qdel(Eigenstate)
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..()
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@@ -7,22 +7,20 @@
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taste_description = "affection and love!"
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can_synth = FALSE
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value = 20
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//SplitChem = TRUE
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impure_chem = "fermiTox"// What chemical is metabolised with an inpure reaction
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inverse_chem_val = 0.25 // If the impurity is below 0.5, replace ALL of the chem with inverse_chemupon metabolising
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inverse_chem = "fermiTox"
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//This should process fermichems to find out how pure they are and what effect to do.
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/datum/reagent/fermi/on_mob_add(mob/living/carbon/M, amount)
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. = ..()
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//When merging two fermichems, see above
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/datum/reagent/fermi/on_merge(data, amount, mob/living/carbon/M, purity)//basically on_mob_add but for merging
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. = ..()
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// HATIMUIM
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///////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -49,10 +47,7 @@
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. = ..()
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if(M.head)
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var/obj/item/W = M.head
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if(istype(W, /obj/item/clothing/head/hattip))
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qdel(W)
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else
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M.dropItemToGround(W, TRUE)
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M.dropItemToGround(W, TRUE)
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var/hat = new /obj/item/clothing/head/hattip()
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M.equip_to_slot(hat, SLOT_HEAD, 1, 1)
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@@ -62,15 +57,20 @@
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return ..()
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var/hatArmor = 0
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if(!overdosed)
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hatArmor = (purity/10)
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hatArmor = (cached_purity/10)
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else
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hatArmor = - (purity/10)
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hatArmor = (cached_purity/10)
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if(hatArmor > 90)
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return ..()
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var/obj/item/W = M.head
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W.armor = W.armor.modifyAllRatings(hatArmor)
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..()
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/datum/reagent/fermi/hatmium/reaction_turf(turf/T, reac_volume)
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if(reac_volume >= 5)
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new /obj/item/clothing/head/hattip(T)
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..()
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// FURRANIUM
|
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///////////////////////////////////////////////////////////////////////////////////////////////////
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||||
@@ -153,7 +153,7 @@
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..()
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||||
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/datum/reagent/fermi/furranium/on_mob_delete(mob/living/carbon/M)
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if(purity < 1)//Only permanent if you're a good chemist.
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if(cached_purity < 0.95)//Only permanent if you're a good chemist.
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nT = M.getorganslot(ORGAN_SLOT_TONGUE)
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||||
nT.Remove(M)
|
||||
qdel(nT)
|
||||
@@ -181,13 +181,13 @@
|
||||
pH = 9
|
||||
value = 90
|
||||
can_synth = FALSE
|
||||
var/react_objs = list()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/on_mob_life(mob/living/carbon/C)
|
||||
//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
|
||||
var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
|
||||
if(isnull(N))
|
||||
return ..()
|
||||
N.nanite_volume = -purity//0.5 seems to be the default to me, so it'll neuter them.
|
||||
N.nanite_volume += -cached_purity*5//0.5 seems to be the default to me, so it'll neuter them.
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
|
||||
@@ -197,16 +197,19 @@
|
||||
to_chat(C, "<span class='warning'>The residual voltage from the nanites causes you to seize up!</b></span>")
|
||||
C.electrocute_act(10, (get_turf(C)), 1, FALSE, FALSE, FALSE, TRUE)
|
||||
if(prob(10))
|
||||
//empulse((get_turf(C)), 3, 2)//So the nanites randomize
|
||||
var/atom/T = C
|
||||
T.emp_act(EMP_HEAVY)
|
||||
to_chat(C, "<span class='warning'>You feel a strange tingling sensation come from your core.</b></span>")
|
||||
if(isnull(N))
|
||||
return ..()
|
||||
N.nanite_volume = -2
|
||||
N.nanite_volume += -10*cached_purity
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
|
||||
datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
|
||||
for(var/active_obj in react_objs)
|
||||
if(O == active_obj)
|
||||
return
|
||||
react_objs += O
|
||||
O.emp_act(EMP_HEAVY)
|
||||
|
||||
/datum/reagent/fermi/nanite_b_goneTox
|
||||
@@ -289,15 +292,15 @@
|
||||
else
|
||||
holder.remove_reagent("fermiTest", volume)//Avoiding recurrsion
|
||||
var/location = get_turf(holder.my_atom)
|
||||
if(purity < 0.34 || purity == 1)
|
||||
if(cached_purity < 0.34 || cached_purity == 1)
|
||||
var/datum/effect_system/foam_spread/s = new()
|
||||
s.set_up(volume*2, location, holder)
|
||||
s.start()
|
||||
if((purity < 0.67 && purity >= 0.34)|| purity == 1)
|
||||
if((cached_purity < 0.67 && cached_purity >= 0.34)|| cached_purity == 1)
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
s.set_up(holder, volume*2, location)
|
||||
s.start()
|
||||
if(purity >= 0.67)
|
||||
if(cached_purity >= 0.67)
|
||||
for (var/datum/reagent/reagent in holder.reagent_list)
|
||||
if (istype(reagent, /datum/reagent/fermi))
|
||||
var/datum/chemical_reaction/fermi/Ferm = GLOB.chemical_reagents_list[reagent.id]
|
||||
@@ -360,10 +363,11 @@
|
||||
/datum/reagent/fermi/secretcatchem //Should I hide this from code divers? A secret cit chem?
|
||||
name = "secretcatchem" //an attempt at hiding it
|
||||
id = "secretcatchem"
|
||||
description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed."
|
||||
description = "An illegal and hidden chem that turns people into cats. It's said that it's so rare and unstable that having it means you've been blessed. If used on someone in crit, it will turn them into a cat permanently, until the cat is killed."
|
||||
taste_description = "hairballs and cream"
|
||||
color = "#ffc224"
|
||||
var/catshift = FALSE
|
||||
var/perma = FALSE
|
||||
var/mob/living/simple_animal/pet/cat/custom_cat/catto = null
|
||||
can_synth = FALSE
|
||||
|
||||
@@ -372,7 +376,7 @@
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_add(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
if(purity >= 0.8)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1. It already requires felind too, so no new functionality there.
|
||||
if(cached_purity >= 0.9)//ONLY if purity is high, and given the stuff is random. It's very unlikely to get this to 1.
|
||||
//exception(al) handler:
|
||||
H.dna.features["ears"] = "Cat"
|
||||
H.dna.features["mam_ears"] = "Cat"
|
||||
@@ -389,20 +393,30 @@
|
||||
H.forceMove(catto)
|
||||
log_game("FERMICHEM: [H] ckey: [H.key] has been made into a cute catto.")
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, "cats")
|
||||
//Just to deal with rascally ghosts
|
||||
//ADD_TRAIT(catto, TRAIT_NODEATH, "catto")//doesn't work
|
||||
//catto.health = 1000 //To simulate fake death, while preventing ghosts escaping.
|
||||
if(H.InCritical())
|
||||
perma = TRUE
|
||||
volume = 5
|
||||
H.stat = DEAD
|
||||
catto.origin = H
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_life(mob/living/carbon/H)
|
||||
if(!catto)
|
||||
metabolization_rate = 5
|
||||
return ..()
|
||||
if(catto.health <= 0) //So the dead can't ghost
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
|
||||
to_chat(catto, "<span class='notice'>You feel your body start to slowly shift back from it's dead form.</span>")
|
||||
perma = FALSE
|
||||
metabolization_rate = 1
|
||||
else if(prob(5))
|
||||
playsound(get_turf(catto), 'modular_citadel/sound/voice/merowr.ogg', 50, 1, -1)
|
||||
catto.say("lets out a meowrowr!*")
|
||||
..()
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/on_mob_delete(mob/living/carbon/H)
|
||||
if(perma)
|
||||
to_chat(H, "<span class='notice'>You feel your body settle into it's new form. You won't be able to shift back on death anymore.</span>")
|
||||
return
|
||||
var/words = "Your body shifts back to normal."
|
||||
H.forceMove(catto.loc)
|
||||
catto.mind.transfer_to(H)
|
||||
@@ -412,3 +426,20 @@
|
||||
to_chat(H, "<span class='notice'>[words]</span>")
|
||||
qdel(catto)
|
||||
log_game("FERMICHEM: [H] ckey: [H.key] has returned to normal")
|
||||
|
||||
|
||||
/datum/reagent/fermi/secretcatchem/reaction_mob(var/mob/living/L)
|
||||
if(istype(L, /mob/living/simple_animal/pet/cat/custom_cat) && cached_purity >= 0.85)
|
||||
var/mob/living/simple_animal/pet/cat/custom_cat/catto = L
|
||||
if(catto.origin)
|
||||
var/mob/living/carbon/human/H = catto.origin
|
||||
H.stat = CONSCIOUS
|
||||
log_game("FERMICHEM: [catto] ckey: [catto.key] has returned to normal.")
|
||||
to_chat(catto, "<span class='notice'>Your body shifts back to normal!</span>")
|
||||
H.forceMove(catto.loc)
|
||||
catto.mind.transfer_to(H)
|
||||
if(!L.mind) //Just in case
|
||||
qdel(L)
|
||||
else //This should never happen, but just in case, so their game isn't ruined.
|
||||
catto.icon_state = "custom_cat"
|
||||
catto.health = 50
|
||||
|
||||
@@ -69,7 +69,6 @@
|
||||
L.Insert(C)
|
||||
to_chat(C, "<span class='notice'>You feel the yamerol merge in your chest.</span>")
|
||||
holder.remove_reagent(src.id, "10")
|
||||
|
||||
C.adjustOxyLoss(-3)
|
||||
..()
|
||||
|
||||
|
||||
@@ -282,9 +282,7 @@
|
||||
name = "MKUltra"
|
||||
id = "enthrall"
|
||||
results = list("enthrall" = 5)
|
||||
//required_reagents = list("iron" = 1, "iodine" = 1) Test vars
|
||||
//required_reagents = list("cocoa" = 1, "astral" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
|
||||
required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1) //TEMPORARY UNTIL HEADMINS GIVE THE OKAY FOR MK USE.
|
||||
required_reagents = list("cocoa" = 1, "bluespace" = 1, "mindbreaker" = 1, "psicodine" = 1, "happiness" = 1)
|
||||
required_catalysts = list("blood" = 1)
|
||||
mix_message = "the reaction gives off a burgundy plume of smoke!"
|
||||
//FermiChem vars:
|
||||
@@ -506,9 +504,9 @@
|
||||
name = "secretcatchem"
|
||||
id = "secretcatchem"
|
||||
results = list("secretcatchem" = 5)
|
||||
required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a plushie if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_reagents = list("stable_plasma" = 1, "sugar" = 1, "cream" = 1, "clonexadone" = 1)//Yes this will make a kitty if you don't lucky guess. It'll eat all your reagents too.
|
||||
required_catalysts = list("SDGF" = 1)
|
||||
required_temp = 600
|
||||
required_temp = 500
|
||||
mix_message = "the reaction gives off a meow!"
|
||||
mix_sound = "modular_citadel/sound/voice/merowr.ogg"
|
||||
//FermiChem vars:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
//Clothes made from FermiChem
|
||||
|
||||
/obj/item/clothing/head/hattip //I wonder if anyone else has played cryptworlds
|
||||
name = "Sythetic hat"
|
||||
name = "Synthetic hat"
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "cowboy"
|
||||
desc = "A sythesized hat, you can't seem to take it off. And tips their hat."
|
||||
@@ -46,6 +46,13 @@
|
||||
/obj/item/clothing/head/hattip/dropped(mob/M)
|
||||
. = ..()
|
||||
UnregisterSignal(M, COMSIG_MOB_SAY)
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/root_and_toot, src, src, 200))
|
||||
|
||||
/obj/item/clothing/head/hattip/proc/root_and_toot(obj/item/clothing/head/hattip/hat)
|
||||
hat.animate_atom_living()
|
||||
var/list/seen = viewers(6, get_turf(hat))
|
||||
for(var/mob/M2 in seen)
|
||||
to_chat(M2, "<b>[hat]</b> exclaims, \"[pick("Whooee! Time for a hootenanny!", "Rough 'em up boys!", "Yeehaw! Freedom at last!", "Y'all about to get a good old fashioned spanking!")]\"")
|
||||
|
||||
/obj/item/clothing/head/hattip/proc/handle_speech(datum/source, mob/speech_args)
|
||||
var/message = speech_args[SPEECH_MESSAGE]
|
||||
|
||||
Reference in New Issue
Block a user