Citadel.1.0.1 (#275)
* Adds Citadel Station to the game (finally). Version 0.9.0 * Citadel Station v0.9.1 * Citadel Station v1.0.0 * citadelstation.1.0.1
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#if !defined(MAP_FILE)
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#define TITLESCREEN "title" //Add an image in misc/fullscreen.dmi, and set this define to the icon_state, to set a custom titlescreen for your map
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#define MINETYPE "lavaland"
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#include "map_files\CitadelStation\CitadelStation-1.0.1.dmm"
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#ifndef TRAVIS_MASS_MAP_BUILD
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#include "map_files\generic\z2.dmm"
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#include "map_files\generic\z3.dmm"
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#include "map_files\generic\z4.dmm"
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#include "map_files\generic\lavaland.dmm"
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#include "map_files\generic\z6.dmm"
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#include "map_files\generic\z7.dmm"
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#include "map_files\generic\z8.dmm"
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#include "map_files\generic\z9.dmm"
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#include "map_files\generic\z10.dmm"
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#include "map_files\generic\z11.dmm"
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#define MAP_PATH "map_files/CitadelStation"
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#define MAP_FILE "CitadelStation-1.0.1"
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#define MAP_NAME "Citadel Station"
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#define MAP_TRANSITION_CONFIG DEFAULT_MAP_TRANSITION_CONFIG
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#endif
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#elif !defined(MAP_OVERRIDE)
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#warn a map has already been included, ignoring /tg/station 2.
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#endif
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