Update trek_under.dm
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@@ -5,7 +5,8 @@
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*//////////////////////////////////////////////////////////////////////////////////
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// <3 Nienhaus && Joan.
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// I made the Voy and DS9 stuff tho. - Poojy
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// Armor lists for even Heads of Staff is Nulled out do round start armor as well most armor going onto the suit itself rather then a armor slot - Trilby
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///////////////////////////////////////////////////////////////////////////////////
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/obj/item/clothing/under/rank/trek
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@@ -22,7 +23,7 @@
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desc = "The uniform worn by command officers in the mid 2260s."
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icon_state = "trek_command"
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item_state = "trek_command"
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armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 10, "rad" = 10, "fire" = 0, "acid" = 0) // Considering only staff heads get to pick it
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/trek/engsec
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name = "Operations Uniform"
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@@ -104,7 +105,7 @@
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/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
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/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
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)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
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name = "Admiral Overcoat"
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@@ -135,7 +136,6 @@
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/obj/item/clothing/suit/storage/fluff/fedcoat
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name = "Federation Uniform Jacket"
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desc = "A uniform jacket from the United Federation. Set phasers to awesome."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
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icon_state = "fedcoat"
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@@ -160,7 +160,7 @@
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/obj/item/reagent_containers/glass/beaker,
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/obj/item/storage/pill_bottle,
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/obj/item/taperecorder)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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var/unbuttoned = 0
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verb/toggle()
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@@ -214,7 +214,7 @@
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/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
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/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
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)
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armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 5, "bio" = 5, "rad" = 10, "fire" = 10, "acid" = 0)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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//Variants
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/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
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@@ -231,6 +231,7 @@
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/obj/item/clothing/head/caphat/formal/fedcover
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name = "Federation Officer's Cap"
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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desc = "An officer's cap that demands discipline from the one who wears it."
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icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
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icon_state = "fedcapofficer"
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