tasers are now as fast as disablers and 7 --> 14 tile range but do not have impact damage (#11351)

* Update stun.dm

* Update stun.dm

* Update stun.dm

* Update debuffs.dm
This commit is contained in:
kevinz000
2020-03-19 19:15:03 -07:00
committed by GitHub
parent c179133059
commit 6e84781670
2 changed files with 4 additions and 3 deletions
+2 -1
View File
@@ -133,7 +133,7 @@
var/slowdown_priority = 50 //to make sure the stronger effect overrides
var/affect_crawl = FALSE
var/nextmove_modifier = 1
var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
var/stamdmg_per_ds = 0 //a 20 duration would do 20 stamdmg, disablers do 24 or something
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
@@ -172,6 +172,7 @@
slowdown_priority = 100
nextmove_modifier = 2
blocks_combatmode = TRUE
stamdmg_per_ds = 1
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
. = ..()
@@ -9,7 +9,8 @@
stutter = 10
jitter = 20
hitsound = 'sound/weapons/taserhit.ogg'
range = 7
range = 14
speed = 0.6
tracer_type = /obj/effect/projectile/tracer/stun
muzzle_type = /obj/effect/projectile/muzzle/stun
impact_type = /obj/effect/projectile/impact/stun
@@ -42,7 +43,6 @@
knockdown_stamoverride = 0
knockdown_stam_max = 0
strong_tase = FALSE
range = 12
/obj/item/projectile/energy/electrode/security/hos
knockdown = 100