sprite tweaks
- moved over hyper walls - added delta plushie - fixed some floors
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@@ -7,10 +7,12 @@
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canSmoothWith = null
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smooth = SMOOTH_TRUE
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//GS13: Most of these walls have icon paths changed to GS13 folders
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/turf/closed/wall/mineral/gold
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name = "gold wall"
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desc = "A wall with gold plating. Swag!"
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icon = 'icons/turf/walls/gold_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/gold_wall.dmi'
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icon_state = "gold"
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sheet_type = /obj/item/stack/sheet/mineral/gold
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explosion_block = 0 //gold is a soft metal you dingus.
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@@ -19,7 +21,7 @@
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/turf/closed/wall/mineral/silver
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name = "silver wall"
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desc = "A wall with silver plating. Shiny!"
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icon = 'icons/turf/walls/silver_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/silver_wall.dmi'
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icon_state = "silver"
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sheet_type = /obj/item/stack/sheet/mineral/silver
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canSmoothWith = list(/turf/closed/wall/mineral/silver, /obj/structure/falsewall/silver)
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@@ -27,7 +29,7 @@
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/turf/closed/wall/mineral/diamond
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name = "diamond wall"
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desc = "A wall with diamond plating. You monster."
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icon = 'icons/turf/walls/diamond_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/diamond_wall.dmi'
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icon_state = "diamond"
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sheet_type = /obj/item/stack/sheet/mineral/diamond
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slicing_duration = 200 //diamond wall takes twice as much time to slice
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@@ -37,7 +39,7 @@
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/turf/closed/wall/mineral/bananium
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name = "bananium wall"
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desc = "A wall with bananium plating. Honk!"
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icon = 'icons/turf/walls/bananium_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/bananium_wall.dmi'
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icon_state = "bananium"
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sheet_type = /obj/item/stack/sheet/mineral/bananium
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canSmoothWith = list(/turf/closed/wall/mineral/bananium, /obj/structure/falsewall/bananium)
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@@ -45,7 +47,7 @@
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/turf/closed/wall/mineral/sandstone
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name = "sandstone wall"
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desc = "A wall with sandstone plating. Rough."
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icon = 'icons/turf/walls/sandstone_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/sandstone_wall.dmi'
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icon_state = "sandstone"
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sheet_type = /obj/item/stack/sheet/mineral/sandstone
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explosion_block = 0
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@@ -55,7 +57,7 @@
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article = "a"
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name = "uranium wall"
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desc = "A wall with uranium plating. This is probably a bad idea."
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icon = 'icons/turf/walls/uranium_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/uranium_wall.dmi'
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icon_state = "uranium"
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sheet_type = /obj/item/stack/sheet/mineral/uranium
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canSmoothWith = list(/turf/closed/wall/mineral/uranium, /obj/structure/falsewall/uranium)
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@@ -87,7 +89,7 @@
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/turf/closed/wall/mineral/plasma
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name = "plasma wall"
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desc = "A wall with plasma plating. This is definitely a bad idea."
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icon = 'icons/turf/walls/plasma_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/plasma_wall.dmi'
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icon_state = "plasma"
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sheet_type = /obj/item/stack/sheet/mineral/plasma
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thermal_conductivity = 0.04
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@@ -126,7 +128,7 @@
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/turf/closed/wall/mineral/wood
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name = "wooden wall"
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desc = "A wall with wooden plating. Stiff."
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icon = 'icons/turf/walls/wood_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/wood_wall.dmi'
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icon_state = "wood"
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sheet_type = /obj/item/stack/sheet/mineral/wood
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hardness = 70
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@@ -153,7 +155,7 @@
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/turf/closed/wall/mineral/iron
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name = "rough metal wall"
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desc = "A wall with rough metal plating."
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icon = 'icons/turf/walls/iron_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/iron_wall.dmi'
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icon_state = "iron"
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sheet_type = /obj/item/stack/rods
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canSmoothWith = list(/turf/closed/wall/mineral/iron, /obj/structure/falsewall/iron)
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@@ -161,7 +163,7 @@
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/turf/closed/wall/mineral/snow
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name = "packed snow wall"
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desc = "A wall made of densely packed snow blocks."
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icon = 'icons/turf/walls/snow_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/snow_wall.dmi'
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icon_state = "snow"
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hardness = 80
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explosion_block = 0
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@@ -1,7 +1,7 @@
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/turf/closed/wall/r_wall
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name = "reinforced wall"
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desc = "A huge chunk of reinforced metal used to separate rooms."
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icon = 'icons/turf/walls/reinforced_wall.dmi'
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icon = 'GainStation13/icons/turf/walls/reinforced_wall.dmi' //GS13
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icon_state = "r_wall"
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opacity = 1
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density = TRUE
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@@ -3,7 +3,7 @@
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/turf/closed/wall
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name = "wall"
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desc = "A huge chunk of metal used to separate rooms."
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icon = 'icons/turf/walls/wall.dmi'
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icon = 'GainStation13/icons/turf/walls/wall.dmi' //GS13
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icon_state = "wall"
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explosion_block = 1
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wave_explosion_block = EXPLOSION_BLOCK_WALL
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