Adds the ability to quickly use an unequipped item on something by click-dragging the item with an empty active hand
This commit is contained in:
@@ -379,6 +379,26 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
/obj/item/proc/on_found(mob/finder)
|
||||
return
|
||||
|
||||
/obj/item/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params) //Copypaste of /atom/MouseDrop() since this requires code in a very specific spot
|
||||
if(!usr || !over)
|
||||
return
|
||||
if(SEND_SIGNAL(src, COMSIG_MOUSEDROP_ONTO, over, usr) & COMPONENT_NO_MOUSEDROP) //Whatever is receiving will verify themselves for adjacency.
|
||||
return
|
||||
if(over == src)
|
||||
return usr.client.Click(src, src_location, src_control, params)
|
||||
var/list/directaccess = usr.DirectAccess()
|
||||
if((usr.CanReach(src) || (src in directaccess)) && (usr.CanReach(over) || (over in directaccess)))
|
||||
if(!usr.get_active_held_item())
|
||||
usr.UnarmedAttack(src, TRUE)
|
||||
if(usr.get_active_held_item() == src)
|
||||
melee_attack_chain(usr, over)
|
||||
return
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr))
|
||||
return // should stop you from dragging through windows
|
||||
|
||||
over.MouseDrop_T(src,usr)
|
||||
return
|
||||
|
||||
// called after an item is placed in an equipment slot
|
||||
// user is mob that equipped it
|
||||
// slot uses the slot_X defines found in setup.dm
|
||||
|
||||
Reference in New Issue
Block a user