makes clockwork guardians have no projectile deflection

This commit is contained in:
Dan-Neposh
2020-08-01 23:36:36 -04:00
parent 71783cf760
commit 6f2d4ac4df

View File

@@ -143,6 +143,8 @@
movement_type = FLYING
AIStatus = AI_OFF //this has to be manually set so that the guardian doesn't start bashing the host, how annoying -_-
loot = list(/obj/item/clockwork/component/geis_capacitor/fallen_armor)
max_shield_health = 0
shield_health = 0
var/true_name = "Meme Master 69" //Required to call forth the guardian
var/global/list/possible_true_names = list("Servant", "Warden", "Serf", "Page", "Usher", "Knave", "Vassal", "Escort")
var/mob/living/host //The mob that the guardian is living inside of