Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -468,6 +468,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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melee_attack_chain(usr, over)
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usr.FlushCurrentAction()
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return TRUE //returning TRUE as a "is this overridden?" flag
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if(isrevenant(usr))
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if(RevenantThrow(over, usr, src))
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return
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if(!Adjacent(usr) || !over.Adjacent(usr))
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return // should stop you from dragging through windows
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@@ -939,6 +943,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
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/obj/item/proc/get_part_rating()
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return 0
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//Can this item be given to people?
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/obj/item/proc/can_give()
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return TRUE
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/obj/item/doMove(atom/destination)
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if (ismob(loc))
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var/mob/M = loc
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@@ -82,4 +82,8 @@
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/obj/item/candle/infinite/hugbox
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heats_space = FALSE
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/obj/item/candle/DoRevenantThrowEffects(atom/target)
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if(!infinite)
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put_out_candle()
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#undef CANDLE_LUMINOSITY
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@@ -779,16 +779,40 @@
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/obj/item/card/id/departmental_budget/update_label()
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return
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/obj/item/card/id/departmental_budget/civ
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department_ID = ACCOUNT_CIV
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department_name = ACCOUNT_CIV_NAME
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/obj/item/card/id/departmental_budget/eng
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department_ID = ACCOUNT_ENG
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department_name = ACCOUNT_ENG_NAME
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/obj/item/card/id/departmental_budget/sci
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department_ID = ACCOUNT_SCI
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department_name = ACCOUNT_SCI_NAME
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/obj/item/card/id/departmental_budget/med
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department_ID = ACCOUNT_MED
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department_name = ACCOUNT_MED_NAME
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/obj/item/card/id/departmental_budget/srv
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department_ID = ACCOUNT_SRV
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department_name = ACCOUNT_SRV_NAME
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/obj/item/card/id/departmental_budget/car
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department_ID = ACCOUNT_CAR
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department_name = ACCOUNT_CAR_NAME
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/obj/item/card/id/departmental_budget/sec
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department_ID = ACCOUNT_SEC
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department_name = ACCOUNT_SEC_NAME
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//Polychromatic Knight Badge
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/obj/item/card/id/knight
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name = "knight badge"
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icon_state = "knight"
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desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID"
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desc = "A badge denoting the owner as a knight! It has a strip for swiping like an ID."
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var/id_color = "#00FF00" //defaults to green
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var/mutable_appearance/id_overlay
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@@ -136,6 +136,12 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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STOP_PROCESSING(SSobj, src)
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. = ..()
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/obj/item/clothing/mask/cigarette/DoRevenantThrowEffects(atom/target)
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if(lit)
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attackby()
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else
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light()
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/obj/item/clothing/mask/cigarette/attackby(obj/item/W, mob/user, params)
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if(!lit && smoketime > 0)
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var/lighting_text = W.ignition_effect(src, user)
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@@ -517,6 +523,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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overlay_state = pick(overlay_list)
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update_icon()
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/obj/item/lighter/DoRevenantThrowEffects(atom/target)
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set_lit()
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/obj/item/lighter/suicide_act(mob/living/carbon/user)
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if (lit)
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user.visible_message("<span class='suicide'>[user] begins holding \the [src]'s flame up to [user.p_their()] face! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -37,11 +37,14 @@
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/obj/item/flashlight/attack_self(mob/user)
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on = !on
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update_brightness(user)
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playsound(user, on ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, 1)
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playsound(src, on ? 'sound/weapons/magin.ogg' : 'sound/weapons/magout.ogg', 40, TRUE)
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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return 1
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return TRUE
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/obj/item/flashlight/DoRevenantThrowEffects(atom/target)
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attack_self()
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/obj/item/flashlight/suicide_act(mob/living/carbon/human/user)
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if (user.eye_blind)
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@@ -8,10 +8,11 @@
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slot_flags = ITEM_SLOT_BELT
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obj_flags = UNIQUE_RENAME
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var/gpstag = "COM0"
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var/starton = TRUE
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/obj/item/gps/Initialize()
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. = ..()
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AddComponent(/datum/component/gps/item, gpstag)
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AddComponent(/datum/component/gps/item, gpstag, starton)
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/obj/item/gps/science
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icon_state = "gps-s"
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@@ -26,6 +27,9 @@
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gpstag = "MINE0"
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desc = "A positioning system helpful for rescuing trapped or injured miners, keeping one on you at all times while mining might just save your life."
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/obj/item/gps/mining/off
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starton = FALSE
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/obj/item/gps/cyborg
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icon_state = "gps-b"
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gpstag = "BORG0"
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@@ -283,14 +283,12 @@ GLOBAL_LIST_INIT(channel_tokens, list(
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SSradio.remove_object(src, GLOB.radiochannels[ch_name])
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secure_radio_connections[ch_name] = null
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var/turf/T = user.drop_location()
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if(T)
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if(keyslot)
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keyslot.forceMove(T)
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keyslot = null
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if(keyslot2)
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keyslot2.forceMove(T)
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keyslot2 = null
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if(keyslot)
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user.put_in_hands(keyslot)
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keyslot = null
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if(keyslot2)
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user.put_in_hands(keyslot2)
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keyslot2 = null
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recalculateChannels()
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to_chat(user, "<span class='notice'>You pop out the encryption keys in the headset.</span>")
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@@ -46,6 +46,9 @@
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if(.)
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new /obj/item/toy/eightball/haunted(loc)
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/obj/item/toy/eightball/DoRevenantThrowEffects(atom/target)
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MakeHaunted()
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/obj/item/toy/eightball/attack_self(mob/user)
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if(shaking)
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return
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@@ -63,7 +63,7 @@
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name = "advanced fire extinguisher"
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desc = "Used to stop thermonuclear fires from spreading inside your engine."
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icon_state = "foam_extinguisher0"
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//item_state = "foam_extinguisher" needs sprite
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item_state = "foam_extinguisher"
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dog_fashion = null
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chem = /datum/reagent/firefighting_foam
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tanktype = /obj/structure/reagent_dispensers/foamtank
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@@ -235,16 +235,23 @@
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return
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EmptyExtinguisher(user)
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/obj/item/extinguisher/proc/EmptyExtinguisher(var/mob/user)
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if(loc == user && reagents.total_volume)
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/obj/item/extinguisher/DoRevenantThrowEffects(atom/target)
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EmptyExtinguisher()
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/obj/item/extinguisher/proc/EmptyExtinguisher(mob/user)
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if(!reagents.total_volume)
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return
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if(loc == user || !user)
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reagents.clear_reagents()
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var/turf/T = get_turf(loc)
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if(isopenturf(T))
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var/turf/open/theturf = T
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theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
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user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
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if(user)
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user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
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else
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user.visible_message("The release valve of \the [src] suddenly opens and sprays it's contents on the floor!")
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//firebot assembly
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/obj/item/extinguisher/attackby(obj/O, mob/user, params)
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@@ -19,6 +19,8 @@
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var/minimum_range = 0 //at what range the pinpointer declares you to be at your destination
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var/ignore_suit_sensor_level = FALSE // Do we find people even if their suit sensors are turned off
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var/alert = FALSE // TRUE to display things more seriously
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/// resets target on toggle
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var/resets_target = TRUE
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/obj/item/pinpointer/Initialize()
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. = ..()
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@@ -27,17 +29,22 @@
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/obj/item/pinpointer/Destroy()
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STOP_PROCESSING(SSfastprocess, src)
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GLOB.pinpointer_list -= src
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target = null
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unset_target()
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return ..()
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/obj/item/pinpointer/DoRevenantThrowEffects(atom/target)
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attack_self()
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/obj/item/pinpointer/attack_self(mob/living/user)
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active = !active
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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if(user)
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user.visible_message("<span class='notice'>[user] [active ? "" : "de"]activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You [active ? "" : "de"]activate your pinpointer.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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if(active)
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START_PROCESSING(SSfastprocess, src)
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else
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target = null
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if(resets_target)
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unset_target()
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STOP_PROCESSING(SSfastprocess, src)
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update_icon()
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@@ -50,6 +57,18 @@
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/obj/item/pinpointer/proc/scan_for_target()
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return
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/obj/item/pinpointer/proc/set_target(atom/movable/newtarget)
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if(target)
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unset_target()
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target = newtarget
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RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/unset_target)
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/obj/item/pinpointer/proc/unset_target()
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||||
if(!target)
|
||||
return
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UnregisterSignal(target, COMSIG_PARENT_QDELETING)
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target = null
|
||||
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||||
/obj/item/pinpointer/update_overlays()
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||||
. = ..()
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||||
if(!active)
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||||
@@ -101,7 +120,8 @@
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active = FALSE
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user.visible_message("<span class='notice'>[user] deactivates [user.p_their()] pinpointer.</span>", "<span class='notice'>You deactivate your pinpointer.</span>")
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playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
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target = null //Restarting the pinpointer forces a target reset
|
||||
if(resets_target)
|
||||
unset_target() //Restarting the pinpointer forces a target reset
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
update_icon()
|
||||
return
|
||||
@@ -137,7 +157,7 @@
|
||||
if(!A || QDELETED(src) || !user || !user.is_holding(src) || user.incapacitated())
|
||||
return
|
||||
|
||||
target = names[A]
|
||||
set_target(names[A])
|
||||
active = TRUE
|
||||
user.visible_message("<span class='notice'>[user] activates [user.p_their()] pinpointer.</span>", "<span class='notice'>You activate your pinpointer.</span>")
|
||||
playsound(src, 'sound/items/screwdriver2.ogg', 50, 1)
|
||||
@@ -149,7 +169,7 @@
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(!trackable(H))
|
||||
target = null
|
||||
unset_target()
|
||||
if(!target) //target can be set to null from above code, or elsewhere
|
||||
active = FALSE
|
||||
|
||||
@@ -163,7 +183,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/pinpointer/pair/scan_for_target()
|
||||
target = other_pair
|
||||
set_target(other_pair)
|
||||
|
||||
/obj/item/pinpointer/pair/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -195,7 +215,7 @@
|
||||
shuttleport = SSshuttle.getShuttle("huntership")
|
||||
|
||||
/obj/item/pinpointer/shuttle/scan_for_target()
|
||||
target = shuttleport
|
||||
set_target(shuttleport)
|
||||
|
||||
/obj/item/pinpointer/shuttle/Destroy()
|
||||
shuttleport = null
|
||||
@@ -207,4 +227,8 @@
|
||||
icon_state = "pinpointer_ian"
|
||||
|
||||
/obj/item/pinpointer/ian/scan_for_target()
|
||||
target = locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list
|
||||
set_target(locate(/mob/living/simple_animal/pet/dog/corgi/Ian) in GLOB.mob_living_list)
|
||||
|
||||
/obj/item/pinpointer/custom
|
||||
resets_target = FALSE
|
||||
|
||||
|
||||
@@ -45,6 +45,10 @@
|
||||
return
|
||||
set_snowflake_from_config(id)
|
||||
|
||||
/obj/item/toy/plush/DoRevenantThrowEffects(atom/target)
|
||||
var/datum/component/squeak/squeaker = GetComponent(/datum/component/squeak)
|
||||
squeaker.do_play_squeak(TRUE)
|
||||
|
||||
/obj/item/toy/plush/Initialize(mapload, set_snowflake_id)
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, squeak_override)
|
||||
|
||||
@@ -43,6 +43,13 @@
|
||||
/obj/item/pneumatic_cannon/proc/init_charge() //wrapper so it can be vv'd easier
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
/obj/item/pneumatic_cannon/DoRevenantThrowEffects(atom/target)
|
||||
var/picked_target
|
||||
var/list/possible_targets = range(3,src)
|
||||
picked_target = pick(possible_targets)
|
||||
if(target)
|
||||
Fire(null, picked_target)
|
||||
|
||||
/obj/item/pneumatic_cannon/process()
|
||||
if(++charge_tick >= charge_ticks && charge_type)
|
||||
fill_with_type(charge_type, charge_amount)
|
||||
@@ -134,21 +141,29 @@
|
||||
Fire(user, target)
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/Fire(mob/living/user, var/atom/target)
|
||||
if(!istype(user) && !target)
|
||||
if(!target)
|
||||
return
|
||||
if(user)
|
||||
if(!isliving(user))
|
||||
return
|
||||
var/discharge = 0
|
||||
if(!can_trigger_gun(user))
|
||||
if(user && !can_trigger_gun(user))
|
||||
return
|
||||
if(!loadedItems || !loadedWeightClass)
|
||||
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>\The [src] has nothing loaded.</span>")
|
||||
return
|
||||
if(!tank && checktank)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>\The [src] can't fire without a source of gas.</span>")
|
||||
return
|
||||
if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting))
|
||||
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
|
||||
else
|
||||
visible_message(src, "<span class='warning'>\The [src] lets out a weak hiss and doesn't react!</span>")
|
||||
return
|
||||
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
|
||||
if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75) && clumsyCheck && iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.visible_message("<span class='warning'>[C] loses [C.p_their()] grip on [src], causing it to go off!</span>", "<span class='userdanger'>[src] slips out of your hands and goes off!</span>")
|
||||
C.dropItemToGround(src, TRUE)
|
||||
@@ -157,15 +172,18 @@
|
||||
else
|
||||
var/list/possible_targets = range(3,src)
|
||||
target = pick(possible_targets)
|
||||
discharge = 1
|
||||
if(!discharge)
|
||||
discharge = TRUE
|
||||
if(!discharge && user)
|
||||
user.visible_message("<span class='danger'>[user] fires \the [src]!</span>", \
|
||||
"<span class='danger'>You fire \the [src]!</span>")
|
||||
log_combat(user, target, "fired at", src)
|
||||
var/turf/T = get_target(target, get_turf(src))
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
|
||||
fire_items(T, user)
|
||||
if(pressureSetting >= 3 && iscarbon(user))
|
||||
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, TRUE)
|
||||
if(user)
|
||||
log_combat(user, target, "fired at", src)
|
||||
fire_items(T, user)
|
||||
else
|
||||
fire_items(T)
|
||||
if(user && pressureSetting >= 3 && iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.visible_message("<span class='warning'>[C] is thrown down by the force of the cannon!</span>", "<span class='userdanger'>[src] slams into your shoulder, knocking you down!")
|
||||
C.DefaultCombatKnockdown(60)
|
||||
|
||||
@@ -47,6 +47,9 @@
|
||||
cell = new preload_cell_type(src)
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/baton/DoRevenantThrowEffects(atom/target)
|
||||
switch_status()
|
||||
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
@@ -236,6 +239,12 @@
|
||||
if(!iscyborg(loc))
|
||||
deductcharge(severity*10, TRUE, FALSE)
|
||||
|
||||
/obj/item/melee/baton/can_give()
|
||||
if(turned_on)
|
||||
return FALSE
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/melee/baton/stunsword
|
||||
name = "stunsword"
|
||||
desc = "Not actually sharp, this sword is functionally identical to its baton counterpart."
|
||||
|
||||
@@ -73,6 +73,15 @@
|
||||
/obj/item/tank/proc/populate_gas()
|
||||
return
|
||||
|
||||
/obj/item/tank/DoRevenantThrowEffects(atom/target)
|
||||
if(air_contents)
|
||||
var/turf/open/location = get_turf(src)
|
||||
if(istype(location))
|
||||
location.assume_air(air_contents)
|
||||
air_contents.clear()
|
||||
SSair.add_to_active(location)
|
||||
visible_message("<span class='warning'[src] leaks gas!")
|
||||
|
||||
/obj/item/tank/Destroy()
|
||||
if(air_contents)
|
||||
qdel(air_contents)
|
||||
|
||||
@@ -57,6 +57,9 @@
|
||||
else
|
||||
item_state = "[initial(item_state)]"
|
||||
|
||||
/obj/item/weldingtool/DoRevenantThrowEffects(atom/target)
|
||||
attack_self()
|
||||
|
||||
/obj/item/weldingtool/update_overlays()
|
||||
. = ..()
|
||||
if(change_icons)
|
||||
@@ -208,12 +211,14 @@
|
||||
//Switches the welder on
|
||||
/obj/item/weldingtool/proc/switched_on(mob/user)
|
||||
if(!status)
|
||||
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] can't be turned on while unsecured!</span>")
|
||||
return
|
||||
welding = !welding
|
||||
if(welding)
|
||||
if(get_fuel() >= 1)
|
||||
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
||||
if(user)
|
||||
to_chat(user, "<span class='notice'>You switch [src] on.</span>")
|
||||
playsound(loc, acti_sound, 50, 1)
|
||||
force = 15
|
||||
damtype = "fire"
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
return 1
|
||||
|
||||
var/mob/living/M = caller
|
||||
if(!M.ventcrawler && M.mob_size != MOB_SIZE_TINY)
|
||||
if(!(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY)
|
||||
return 0
|
||||
var/atom/movable/M = caller
|
||||
if(M && M.pulling)
|
||||
@@ -91,7 +91,7 @@
|
||||
return 1
|
||||
if(M.buckled && istype(M.buckled, /mob/living/simple_animal/bot/mulebot)) // mulebot passenger gets a free pass.
|
||||
return 1
|
||||
if(!M.lying && !M.ventcrawler && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
|
||||
if(!M.lying && !(SEND_SIGNAL(M, COMSIG_CHECK_VENTCRAWL)) && M.mob_size != MOB_SIZE_TINY) //If your not laying down, or a ventcrawler or a small creature, no pass.
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user