This commit is contained in:
Putnam
2021-01-29 16:31:01 -08:00
156 changed files with 1939 additions and 686 deletions
+3 -3
View File
@@ -174,7 +174,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//is_bwoink is TRUE if this ticket was started by an admin PM
/datum/admin_help/New(msg, client/C, is_bwoink)
//clean the input msg
msg = sanitize(copytext_char(msg,1,MAX_MESSAGE_LEN))
msg = copytext_char(msg,1,MAX_MESSAGE_LEN)
if(!msg || !C || !C.mob)
qdel(src)
return
@@ -263,7 +263,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
//message from the initiator without a target, all admins will see this
//won't bug irc
/datum/admin_help/proc/MessageNoRecipient(msg)
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
msg = copytext_char(msg, 1, MAX_MESSAGE_LEN)
var/ref_src = "[REF(src)]"
//Message to be sent to all admins
var/admin_msg = "<span class='adminnotice'><span class='adminhelp'>Ticket [TicketHref("#[id]", ref_src)]</span><b>: [LinkedReplyName(ref_src)] [FullMonty(ref_src)]:</b> <span class='linkify'>[keywords_lookup(msg)]</span></span>"
@@ -523,7 +523,7 @@ GLOBAL_DATUM_INIT(ahelp_tickets, /datum/admin_help_tickets, new)
if(handle_spam_prevention(msg,MUTE_ADMINHELP))
return
msg = trim(msg)
msg = sanitize(trim(msg))
if(!msg)
return
+7 -3
View File
@@ -113,7 +113,6 @@
to_chat(src, "<span class='danger'>Error: Use the admin IRC/Discord channel, nerd.</span>", confidential = TRUE)
return
else
//get message text, limit it's length.and clean/escape html
if(!msg)
@@ -128,11 +127,16 @@
else
if(holder)
to_chat(src, "<span class='danger'>Error: Admin-PM: Client not found.</span>", confidential = TRUE)
to_chat(src, "<span class='danger'><b>Message not sent:</b></span><br>[msg]", confidential = TRUE)
to_chat(src, "<span class='danger'><b>Message not sent:</b></span><br>[sanitize(msg)]", confidential = TRUE)
if(recipient_ticket)
recipient_ticket.AddInteraction("<b>No client found, message not sent:</b><br>[msg]")
return
else
//clean the message if it's not sent by a high-rank admin
if(!check_rights(R_SERVER|R_DEBUG,0)||external)//no sending html to the poor bots
msg = sanitize(copytext_char(msg, 1, MAX_MESSAGE_LEN))
if(!msg)
return
current_ticket.MessageNoRecipient(msg)
return
@@ -141,7 +145,7 @@
to_chat(src, "<span class='danger'>Error: Admin-PM: You are unable to use admin PM-s (muted).</span>", confidential = TRUE)
return
if (src.handle_spam_prevention(msg,MUTE_ADMINHELP))
if(src.handle_spam_prevention(msg,MUTE_ADMINHELP))
return
//clean the message if it's not sent by a high-rank admin
@@ -9,4 +9,4 @@
/obj/item/organ/heart/gland/ventcrawling/activate()
to_chat(owner, "<span class='notice'>You feel very stretchy.</span>")
owner.ventcrawler = VENTCRAWLER_ALWAYS
owner.AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
@@ -277,3 +277,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
if(!B)
mind.add_antag_datum(/datum/antagonist/blob)
//the same but it's forced to be allowed by default as cameras usually don't allow emoting
/mob/camera/blob/emote(act, m_type=1, message = null, intentional = FALSE, forced = TRUE)
. = ..()
@@ -165,14 +165,16 @@
/datum/clockwork_rite/treat_wounds/cast(var/mob/living/invoker, var/turf/T, var/mob/living/carbon/human/target)
if(!target)
return FALSE
if(!target.all_wounds.len)
if(!target.all_wounds || !target.all_wounds.len)
to_chat(invoker, "<span class='inathneq_small'>This one does not require mending.</span>")
return FALSE
.= ..()
if(!.)
return FALSE
target.adjustToxLoss(10 * target.all_wounds.len)
QDEL_LIST(target.all_wounds)
for(var/i in target.all_wounds)
var/datum/wound/mended = i
mended.remove_wound()
to_chat(target, "<span class='warning'>You feel your wounds heal, but are overcome with deep nausea.</span>")
new /obj/effect/temp_visual/ratvar/sigil/vitality(T)
@@ -203,10 +203,10 @@
to_chat(user, "<span class='warning'>You need to hold the slab in your active hand to recite scripture!</span>")
return FALSE
var/initial_tier = initial(scripture.tier)
if(initial_tier == SCRIPTURE_PERIPHERAL)
if(initial_tier == SCRIPTURE_PERIPHERAL && !issilicon(user)) //Silicons use peripheral scripture & cannot open the slab.
to_chat(user, "<span class='warning'>Nice try using href exploits</span>")
return
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier])
if(!GLOB.ratvar_awakens && !no_cost && !SSticker.scripture_states[initial_tier] &&!issilicon(user)) //silicons can't choose their spells, so lets allow them to always cast their assigned ones.
to_chat(user, "<span class='warning'>That scripture is not unlocked, and cannot be recited!</span>")
return FALSE
var/datum/clockwork_scripture/scripture_to_recite = new scripture
@@ -11,7 +11,6 @@
gender = NEUTER
health = 350
maxHealth = 350
ventcrawler = VENTCRAWLER_NONE
density = TRUE
pass_flags = 0
sight = (SEE_TURFS | SEE_OBJS)
@@ -10,6 +10,8 @@
var/give_equipment = TRUE
var/list/researched_knowledge = list()
var/total_sacrifices = 0
var/list/sac_targetted = list() //Which targets did living hearts give them, but they did not sac?
var/list/actually_sacced = list() //Which targets did they actually sac?
var/ascended = FALSE
/datum/antagonist/heretic/admin_add(datum/mind/new_owner,mob/admin)
@@ -175,6 +177,17 @@
knowledge_message += "[EK.name]"
parts += knowledge_message.Join(", ")
parts += "<b>Targets assigned by living hearts, but not sacrificed:</b>"
if(!sac_targetted.len)
parts += "None."
else
parts += sac_targetted.Join(",")
parts += "<b>Sacrifices performed:</b>"
if(!actually_sacced.len)
parts += "<span class='redtext'>None!</span>"
else
parts += actually_sacced.Join(",")
return parts.Join("<br>")
////////////////
// Knowledge //
@@ -213,6 +226,23 @@
if(ascended)
. += 20
/datum/antagonist/heretic/antag_panel()
var/list/parts = list()
parts += ..()
parts += "<b>Targets currently assigned by living hearts (Can give a false negative if they stole someone elses living heart):</b>"
if(!sac_targetted.len)
parts += "None."
else
parts += sac_targetted.Join(",")
parts += "<b>Targets actually sacrificed:</b>"
if(!actually_sacced.len)
parts += "None."
else
parts += actually_sacced.Join(",")
return (parts.Join("<br>") + "<br>")
////////////////
// Objectives //
////////////////
@@ -6,6 +6,17 @@
w_class = WEIGHT_CLASS_SMALL
///Target
var/mob/living/carbon/human/target
var/datum/antagonist/heretic/sac_targetter //The heretic who used this to acquire the current target - gets cleared when target gets sacrificed.
/obj/item/living_heart/Initialize()
. = ..()
GLOB.living_heart_cache.Add(src) //Add is better than +=.
/obj/item/living_heart/Destroy()
GLOB.living_heart_cache.Remove(src)
if(sac_targetter && target)
sac_targetter.sac_targetted.Remove(target.real_name)
return ..()
/obj/item/living_heart/attack_self(mob/user)
. = ..()
@@ -1,6 +1,6 @@
/**
* #Eldritch Knwoledge
* #Eldritch Knowledge
*
* Datum that makes eldritch cultist interesting.
*
@@ -252,6 +252,10 @@
LH.target = null
var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
EC.actually_sacced.Add(H.real_name)
if(LH.sac_targetter)
LH.sac_targetter.sac_targetted.Remove(H.real_name)
LH.sac_targetter = null
EC.total_sacrifices++
for(var/X in carbon_user.get_all_gear())
if(!istype(X,/obj/item/forbidden_book))
@@ -265,8 +269,14 @@
var/datum/objective/A = new
A.owner = user.mind
var/list/targets = list()
var/list/target_blacklist = list()
for(var/obj/item/living_heart/CLH in GLOB.living_heart_cache)
if(!CLH || !CLH.target || !CLH.target.mind)
continue
target_blacklist.Add(CLH.target.mind)
for(var/i in 0 to 3)
var/datum/mind/targeted = A.find_target()//easy way, i dont feel like copy pasting that entire block of code
var/datum/mind/targeted = A.find_target(blacklist = target_blacklist)//easy way, i dont feel like copy pasting that entire block of code
if(!targeted)
break
targets[targeted.current.real_name] = targeted.current
@@ -274,9 +284,24 @@
if(!LH.target && targets.len)
LH.target = pick(targets) //Tsk tsk, you can and will get another target if you want it or not.
if(LH.target)
target_blacklist = list()
for(var/obj/item/living_heart/CLH in (GLOB.living_heart_cache - LH)) //Recreate blacklist, excluding ourselves.
if(!CLH || !CLH.target || !CLH.target.mind)
continue
target_blacklist.Add(CLH.target.mind)
if(LH.target.mind in target_blacklist) //Someone was faster, or you tried to cheese the system.
to_chat(user, "<span class='warning'>It seems you were too slow, and your target of choice has already been selected by another living heart!</span>")
LH.target = null
qdel(A)
if(LH.target)
to_chat(user,"<span class='warning'>Your new target has been selected, go and sacrifice [LH.target.real_name]!</span>")
var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
LH.sac_targetter = EC
EC.sac_targetted.Add(LH.target.real_name)
else
to_chat(user,"<span class='warning'>target could not be found for living heart.</span>")
+4 -1
View File
@@ -15,7 +15,6 @@
stop_automated_movement = 1
status_flags = CANPUSH
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_ALWAYS
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxHealth = 150
@@ -53,6 +52,10 @@
You can attack any item or dead creature to consume it - creatures will fully restore your health. \
Finally, you can restore yourself to your original form while morphed by shift-clicking yourself.</b>"
/mob/living/simple_animal/hostile/morph/Initialize()
. = ..()
src.AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/morph/examine(mob/user)
if(morphed)
. = form.examine(user)
+49 -7
View File
@@ -72,6 +72,7 @@
var/list/drained_mobs = list() //Cannot harvest the same mob twice
var/perfectsouls = 0 //How many perfect, regen-cap increasing souls the revenant has. //TODO, add objective for getting a perfect soul(s?)
var/generated_objectives_and_spells = FALSE
var/telekinesis_cooldown
/mob/living/simple_animal/revenant/Initialize(mapload)
. = ..()
@@ -93,13 +94,16 @@
/mob/living/simple_animal/revenant/Login()
..()
to_chat(src, "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>")
to_chat(src, "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>")
to_chat(src, "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>")
to_chat(src, "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>")
to_chat(src, "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>")
to_chat(src, "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>")
to_chat(src, "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>")
var/revenant_greet
revenant_greet += "<span class='deadsay'><span class='big bold'>You are a revenant.</span></span>"
revenant_greet += "<b>Your formerly mundane spirit has been infused with alien energies and empowered into a revenant.</b>"
revenant_greet += "<b>You are not dead, not alive, but somewhere in between. You are capable of limited interaction with both worlds.</b>"
revenant_greet += "<b>You are invincible and invisible to everyone but other ghosts. Most abilities will reveal you, rendering you vulnerable.</b>"
revenant_greet += "<b>To function, you are to drain the life essence from humans. This essence is a resource, as well as your health, and will power all of your abilities.</b>"
revenant_greet += "<b><i>You do not remember anything of your past lives, nor will you remember anything about this one after your death.</i></b>"
revenant_greet += "<b>Be sure to read <a href=\"https://tgstation13.org/wiki/Revenant\">the wiki page</a> to learn more.</b>"
revenant_greet += "<b>You are also able to telekinetically throw objects by clickdragging them.</b>"
to_chat(src, revenant_greet)
if(!generated_objectives_and_spells)
generated_objectives_and_spells = TRUE
mind.assigned_role = ROLE_REVENANT
@@ -317,6 +321,12 @@
to_chat(src, "<span class='revenminor'>Lost [essence_amt]E[source ? " from [source]":""].</span>")
return 1
/mob/living/simple_animal/revenant/proc/telekinesis_cooldown_end()
if(!telekinesis_cooldown)
CRASH("telekinesis_cooldown_end ran when telekinesis_cooldown on [src] was false")
else
telekinesis_cooldown = FALSE
/mob/living/simple_animal/revenant/proc/death_reset()
revealed = FALSE
unreveal_time = 0
@@ -431,6 +441,38 @@
qdel(revenant)
..()
/proc/RevenantThrow(over, mob/user, obj/item/throwable)
var/mob/living/simple_animal/revenant/spooker = user
if(!istype(throwable))
return
if(!throwable.anchored && !spooker.telekinesis_cooldown && spooker.essence > 20)
if(7 < get_dist(throwable, spooker))
return
if(3 >= get_dist(throwable, spooker))
spooker.stun(10)
spooker.reveal(25)
else
spooker.stun(20)
spooker.reveal(50)
spooker.change_essence_amount(-20, FALSE, "telekinesis")
spooker.telekinesis_cooldown = TRUE
throwable.float(TRUE, TRUE)
sleep(20)
throwable.DoRevenantThrowEffects(over)
throwable.throw_at(over, 10, 2)
ADD_TRAIT(throwable, TRAIT_SPOOKY_THROW, "revenant")
log_combat(throwable, over, "spooky telekinesised at", throwable)
var/obj/effect/temp_visual/telekinesis/T = new(get_turf(throwable))
T.color = "#8715b4"
addtimer(CALLBACK(spooker, /mob/living/simple_animal/revenant.proc/telekinesis_cooldown_end), 50)
sleep(5)
throwable.float(FALSE, TRUE)
//Use this for effects you want to happen when a revenant throws stuff, check the TRAIT_SPOOKY_THROW if you want to know if its still being thrown
/obj/item/proc/DoRevenantThrowEffects(atom/target)
return TRUE
//objectives
/datum/objective/revenant
var/targetAmount = 100
+1 -1
View File
@@ -93,7 +93,6 @@
AIStatus = AI_OFF
pass_flags = PASSTABLE
mob_size = MOB_SIZE_TINY
ventcrawler = VENTCRAWLER_ALWAYS
ranged = 1
projectiletype = /obj/item/projectile/beam/disabler
ranged_cooldown_time = 20
@@ -112,6 +111,7 @@
remove_verb(src, /mob/living/verb/pulled)
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/swarmer/med_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
@@ -43,7 +43,7 @@
var/list/to_generate = list(
CONTRACT_PAYOUT_LARGE,
CONTRACT_PAYOUT_MEDIUM,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_MEDIUM,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_SMALL,
CONTRACT_PAYOUT_SMALL
+3
View File
@@ -30,6 +30,9 @@
attack(user,user)
return FIRELOSS
/obj/item/assembly/flash/DoRevenantThrowEffects(atom/target)
AOE_flash()
/obj/item/assembly/flash/update_icon(flash = FALSE)
cut_overlays()
attached_overlays = list()
@@ -45,7 +45,7 @@
. = ..()
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
var/mob/living/L = user
if(L.ventcrawler)
if(SEND_SIGNAL(L, COMSIG_CHECK_VENTCRAWL))
. += "<span class='notice'>Alt-click to crawl through it.</span>"
/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
@@ -323,7 +323,7 @@
/obj/machinery/atmospherics/AltClick(mob/living/L)
if(is_type_in_typecache(src, GLOB.ventcrawl_machinery))
return L.handle_ventcrawl(src)
return SEND_SIGNAL(L, COMSIG_HANDLE_VENTCRAWL, src)
return ..()
+54 -32
View File
@@ -895,19 +895,23 @@ GLOBAL_LIST_EMPTY(preferences_datums)
continue
var/class_link = ""
var/list/loadout_item = has_loadout_gear(loadout_slot, "[gear.type]")
var/extra_color_data = ""
var/extra_loadout_data = ""
if(loadout_item)
class_link = "style='white-space:normal;' class='linkOn' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=0'"
if(gear.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC)
extra_color_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color_polychromic=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
extra_loadout_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color_polychromic=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
for(var/loadout_color in loadout_item[LOADOUT_COLOR])
extra_color_data += "<span style='border: 1px solid #161616; background-color: [loadout_color];'>&nbsp;&nbsp;&nbsp;</span>"
extra_loadout_data += "<span style='border: 1px solid #161616; background-color: [loadout_color];'>&nbsp;&nbsp;&nbsp;</span>"
else
var/loadout_color_non_poly = "#FFFFFF"
if(length(loadout_item[LOADOUT_COLOR]))
loadout_color_non_poly = loadout_item[LOADOUT_COLOR][1]
extra_color_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
extra_color_data += "<span style='border: 1px solid #161616; background-color: [loadout_color_non_poly];'>&nbsp;&nbsp;&nbsp;</span>"
extra_loadout_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_color=1;loadout_gear_name=[html_encode(gear.name)];'>Color</a>"
extra_loadout_data += "<span style='border: 1px solid #161616; background-color: [loadout_color_non_poly];'>&nbsp;&nbsp;&nbsp;</span>"
if(gear.loadout_flags & LOADOUT_CAN_NAME)
extra_loadout_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_rename=1;loadout_gear_name=[html_encode(gear.name)];'>Name</a> [loadout_item[LOADOUT_CUSTOM_NAME] ? loadout_item[LOADOUT_CUSTOM_NAME] : "N/A"]"
if(gear.loadout_flags & LOADOUT_CAN_DESCRIPTION)
extra_loadout_data += "<BR><a href='?_src_=prefs;preference=gear;loadout_redescribe=1;loadout_gear_name=[html_encode(gear.name)];'>Description</a>"
else if((gear_points - gear.cost) < 0)
class_link = "style='white-space:normal;' class='linkOff'"
else if(donoritem)
@@ -916,7 +920,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
class_link = "style='white-space:normal;' href='?_src_=prefs;preference=gear;toggle_gear_path=[html_encode(name)];toggle_gear=1'"
else
class_link = "style='white-space:normal;background:#eb2e2e;' class='linkOff'"
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[name]</a>[extra_color_data]</td>"
dat += "<tr style='vertical-align:top;'><td width=15%><a [class_link]>[name]</a>[extra_loadout_data]</td>"
dat += "<td width = 5% style='vertical-align:top'>[gear.cost]</td><td>"
if(islist(gear.restricted_roles))
if(gear.restricted_roles.len)
@@ -929,14 +933,15 @@ GLOBAL_LIST_EMPTY(preferences_datums)
dat += gear.restricted_roles.Join(";")
dat += "</font>"
if(!istype(gear, /datum/gear/unlockable))
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
// the below line essentially means "if the loadout item is picked by the user and has a custom description, give it the custom description, otherwise give it the default description"
dat += "</td><td><font size=2><i>[loadout_item ? (loadout_item[LOADOUT_CUSTOM_DESCRIPTION] ? loadout_item[LOADOUT_CUSTOM_DESCRIPTION] : gear.description) : gear.description]</i></font></td></tr>"
else
//we add the user's progress to the description assuming they have progress
var/datum/gear/unlockable/unlockable = gear
var/progress_made = unlockable_loadout_data[unlockable.progress_key]
if(!progress_made)
progress_made = 0
dat += "</td><td><font size=2><i>[gear.description] Progress: [min(progress_made, unlockable.progress_required)]/[unlockable.progress_required]</i></font></td></tr>"
dat += "</td><td><font size=2><i>[loadout_item ? (loadout_item[LOADOUT_CUSTOM_DESCRIPTION] ? loadout_item[LOADOUT_CUSTOM_DESCRIPTION] : gear.description) : gear.description] Progress: [min(progress_made, unlockable.progress_required)]/[unlockable.progress_required]</i></font></td></tr>"
dat += "</table>"
if(4) // Content preferences
@@ -2700,7 +2705,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
loadout_data["SAVE_[loadout_slot]"] += list(new_loadout_data) //double packed because it does the union of the CONTENTS of the lists
else
loadout_data["SAVE_[loadout_slot]"] = list(new_loadout_data) //double packed because you somehow had no save slot in your loadout?
if(href_list["loadout_color"])
if(href_list["loadout_color"] || href_list["loadout_color_polychromic"] || href_list["loadout_rename"] || href_list["loadout_redescribe"])
//if the gear doesn't exist, or they don't have it, ignore the request
var/name = html_decode(href_list["loadout_gear_name"])
var/datum/gear/G = GLOB.loadout_items[gear_category][gear_subcategory][name]
if(!G)
@@ -2708,29 +2715,44 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/user_gear = has_loadout_gear(loadout_slot, "[G.type]")
if(!user_gear)
return
if(!length(user_gear[LOADOUT_COLOR]))
user_gear[LOADOUT_COLOR] = list("#FFFFFF")
var/current_color = user_gear[LOADOUT_COLOR][1]
var/new_color = input(user, "Polychromic options", "Choose Color", current_color) as color|null
user_gear[LOADOUT_COLOR][1] = sanitize_hexcolor(new_color, 6, TRUE, current_color)
if(href_list["loadout_color_polychromic"])
var/name = html_decode(href_list["loadout_gear_name"])
var/datum/gear/G = GLOB.loadout_items[gear_category][gear_subcategory][name]
if(!G)
return
var/user_gear = has_loadout_gear(loadout_slot, "[G.type]")
if(!user_gear)
return
var/list/color_options = list()
for(var/i=1, i<=length(G.loadout_initial_colors), i++)
color_options += "Color [i]"
var/color_to_change = input(user, "Polychromic options", "Recolor [name]") as null|anything in color_options
if(color_to_change)
var/color_index = text2num(copytext(color_to_change, 7))
var/current_color = user_gear[LOADOUT_COLOR][color_index]
var/new_color = input(user, "Polychromic options", "Choose [color_to_change] Color", current_color) as color|null
if(new_color)
user_gear[LOADOUT_COLOR][color_index] = sanitize_hexcolor(new_color, 6, TRUE, current_color)
//possible requests: recolor, recolor (polychromic), rename, redescribe
//always make sure the gear allows said request before proceeding
//non-poly coloring can only be done by non-poly items
if(href_list["loadout_color"] && !(G.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC))
if(!length(user_gear[LOADOUT_COLOR]))
user_gear[LOADOUT_COLOR] = list("#FFFFFF")
var/current_color = user_gear[LOADOUT_COLOR][1]
var/new_color = input(user, "Polychromic options", "Choose Color", current_color) as color|null
user_gear[LOADOUT_COLOR][1] = sanitize_hexcolor(new_color, 6, TRUE, current_color)
//poly coloring can only be done by poly items
if(href_list["loadout_color_polychromic"] && (G.loadout_flags & LOADOUT_CAN_COLOR_POLYCHROMIC))
var/list/color_options = list()
for(var/i=1, i<=length(G.loadout_initial_colors), i++)
color_options += "Color [i]"
var/color_to_change = input(user, "Polychromic options", "Recolor [name]") as null|anything in color_options
if(color_to_change)
var/color_index = text2num(copytext(color_to_change, 7))
var/current_color = user_gear[LOADOUT_COLOR][color_index]
var/new_color = input(user, "Polychromic options", "Choose [color_to_change] Color", current_color) as color|null
if(new_color)
user_gear[LOADOUT_COLOR][color_index] = sanitize_hexcolor(new_color, 6, TRUE, current_color)
//both renaming and redescribing strip the input to stop html injection
//renaming is only allowed if it has the flag for it
if(href_list["loadout_rename"] && (G.loadout_flags & LOADOUT_CAN_NAME))
var/new_name = stripped_input(user, "Enter new name for item. Maximum [MAX_NAME_LEN] characters.", "Loadout Item Naming", null, MAX_NAME_LEN)
if(new_name)
user_gear[LOADOUT_CUSTOM_NAME] = new_name
//redescribing is only allowed if it has the flag for it
if(href_list["loadout_redescribe"] && (G.loadout_flags & LOADOUT_CAN_DESCRIPTION)) //redescribe isnt a real word but i can't think of the right term to use
var/new_description = stripped_input(user, "Enter new description for item. Maximum 500 characters.", "Loadout Item Redescribing", null, 500)
if(new_description)
user_gear[LOADOUT_CUSTOM_DESCRIPTION] = new_description
ShowChoices(user)
return 1
@@ -33,6 +33,16 @@
actions_types = list(/datum/action/item_action/adjust)
mutantrace_variation = STYLE_MUZZLE
/obj/item/clothing/mask/surgical/aesthetic
name = "aesthetic sterile mask"
desc = "A sterile mask designed to help prevent the spread of diseases. This one doesn't seem like it does a whole lot, somehow."
flags_inv = HIDEFACE
flags_cover = null
visor_flags_inv = null
visor_flags_cover = null
permeability_coefficient = 1
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/mask/surgical/attack_self(mob/user)
adjustmask(user)
+6
View File
@@ -237,6 +237,12 @@
icon_state = "choker"
poly_colors = list("#222222")
/obj/item/clothing/neck/necklace/cowbell
name = "cowbell collar"
desc = "Who would wear this? Take this off, you aren't a cow, you're just an awful degenerate."
icon = 'icons/obj/clothing/neck.dmi'
icon_state = "cowbell"
/obj/item/key/collar
name = "Collar Key"
desc = "A key for a tiny lock on a collar or bag."
+163 -1
View File
@@ -79,13 +79,175 @@
if(initial(above_suit))
. += "<span class='notice'>\The [src] can be worn above or below your suit. Alt-click to toggle.</span>"
//////////////
//Waistcoats//
//////////////
/obj/item/clothing/accessory/waistcoat
name = "waistcoat"
name = "black waistcoat"
desc = "For some classy, murderous fun."
icon_state = "waistcoat"
item_state = "waistcoat"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/waistcoat/red
name = "red waistcoat"
icon_state = "waistcoat_red"
item_state = "waistcoat_red"
/obj/item/clothing/accessory/waistcoat/grey
name = "grey waistcoat"
icon_state = "waistcoat_grey"
item_state = "waistcoat_grey"
/obj/item/clothing/accessory/waistcoat/brown
name = "red waistcoat"
icon_state = "waistcoat_brown"
item_state = "waistcoat_brown"
/obj/item/clothing/accessory/waistcoat/sweatervest
name = "black sweatervest"
icon_state = "sweatervest"
item_state = "sweatervest"
/obj/item/clothing/accessory/waistcoat/sweatervest/blue
name = "blue sweatervest"
icon_state = "sweatervest_blue"
item_state = "sweatervest_blue"
/obj/item/clothing/accessory/waistcoat/sweatervest/red
name = "red sweatervest"
icon_state = "sweatervest_red"
item_state = "sweatervest_red"
////////////
//Sweaters//
////////////
/obj/item/clothing/accessory/sweater
name = "grey sweater"
desc = "Nicely comfy and warm!"
icon_state = "sweater"
item_state = "sweater"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/sweater/pink
name = "pink sweater"
icon_state = "sweater_pink"
item_state = "sweater_pink"
/obj/item/clothing/accessory/sweater/heart
name = "heart sweater"
icon_state = "sweater_heart"
item_state = "sweater_heart"
/obj/item/clothing/accessory/sweater/blue
name = "blue sweater"
icon_state = "sweater_blue"
item_state = "sweater_blue"
/obj/item/clothing/accessory/sweater/nt
name = "nanotrasen sweater"
icon_state = "sweater_nt"
item_state = "sweater_nt"
/obj/item/clothing/accessory/sweater/mint
name = "mint sweater"
icon_state = "sweater_mint"
item_state = "sweater_mint"
/obj/item/clothing/accessory/sweater/shoulderless
name = "shoulderless sweater"
icon_state = "sweater_shoulderless"
item_state = "sweater_shoulderless"
/obj/item/clothing/accessory/sweater/uglyxmas
name = "ugly xmas sweater"
icon_state = "sweater_uglyxmas"
item_state = "sweater_uglyxmas"
/obj/item/clothing/accessory/sweater/flower
name = "flower sweater"
icon_state = "sweater_flower"
item_state = "sweater_flower"
////////////////
//Suit Jackets//
////////////////
/obj/item/clothing/accessory/suitjacket
name = "tan suit jacket"
desc = "For those times when you have to attend a fancy business meeting without wearing your pants."
icon_state = "jacket_tan"
item_state = "jacket_tan"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/suitjacket/charcoal
name = "charcoal suit jacket"
icon_state = "jacket_charcoal"
item_state = "jacket_charcoal"
/obj/item/clothing/accessory/suitjacket/navy
name = "navy suit jacket"
icon_state = "jacket_navy"
item_state = "jacket_navy"
/obj/item/clothing/accessory/suitjacket/burgundy
name = "burgundy suit jacket"
icon_state = "jacket_burgundy"
item_state = "jacket_burgundy"
/obj/item/clothing/accessory/suitjacket/checkered
name = "checkered suit jacket"
icon_state = "jacket_checkered"
item_state = "jacket_checkered"
///////////////////////
//Tactical Turtlnecks//
///////////////////////
/obj/item/clothing/accessory/turtleneck
name = "black turtleneck"
desc = "Extra cool. Extra fool."
icon_state = "turtleneck"
item_state = "turtleneck"
minimize_when_attached = FALSE
/obj/item/clothing/accessory/turtleneck/red
name = "red turtleneck"
icon_state = "turtleneck_red"
item_state = "turtleneck_red"
/obj/item/clothing/accessory/turtleneck/comfy
name = "comfy turtleneck"
icon_state = "turtleneck_comfy"
item_state = "turtleneck_comfy"
/obj/item/clothing/accessory/turtleneck/tactifool
name = "black sweaterneck"
desc = "Extra fool. Extra cool."
icon_state = "tactifool"
item_state = "tactifool"
/obj/item/clothing/accessory/turtleneck/tactifool/green
name = "green sweaterneck"
icon_state = "tactifool_green"
item_state = "tactifool_green"
/obj/item/clothing/accessory/turtleneck/tactifool/blue
name = "blue sweaterneck"
icon_state = "tactifool_blue"
item_state = "tactifool_blue"
/obj/item/clothing/accessory/turtleneck/tactifool/syndicate
name = "tactifool sweaterneck"
icon_state = "tactifool_syndicate"
item_state = "tactifool_syndicate"
/////////////////
//Miscellaneous//
/////////////////
/obj/item/clothing/accessory/maidapron
name = "maid apron"
desc = "The best part of a maid costume."
@@ -17,10 +17,7 @@
var/isGlass = TRUE //Whether the 'bottle' is made of glass or not so that milk cartons dont shatter when someone gets hit by it
/obj/item/reagent_containers/food/drinks/on_reagent_change(changetype)
if (gulp_size < 5)
gulp_size = 5
else
gulp_size = max(round(reagents.total_volume / 5), 5)
gulp_size = max(round(reagents.total_volume / 5), 5)
/obj/item/reagent_containers/food/drinks/attack(mob/living/M, mob/user, def_zone)
if(!reagents || !reagents.total_volume)
@@ -52,10 +52,7 @@
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype)
cut_overlays()
if (gulp_size < 15)
gulp_size = 15
else
gulp_size = max(round(reagents.total_volume / 15), 15)
gulp_size = max(round(reagents.total_volume / 15), 15)
if (reagents.reagent_list.len > 0)
var/datum/reagent/largest_reagent = reagents.get_master_reagent()
@@ -151,10 +151,13 @@
to_chat(user, "<span class='warning'>You need more space cleaner!</span>")
return TRUE
if(istype(O, /obj/item/soap))
var/obj/item/soap/P = O
if(istype(O, /obj/item/soap) || istype(O, /obj/item/reagent_containers/rag))
var/cleanspeed = 50
if(istype(O, /obj/item/soap))
var/obj/item/soap/used_soap = O
cleanspeed = used_soap.cleanspeed
user.visible_message("[user] starts to clean \the [src].", "<span class='notice'>You start to clean \the [src]...</span>")
if(do_after(user, P.cleanspeed, target = src))
if(do_after(user, cleanspeed, target = src))
user.visible_message("[user] has cleaned \the [src].", "<span class='notice'>You clean \the [src].</span>")
dirty = 0
update_icon()
+33 -2
View File
@@ -92,6 +92,11 @@
return BULLET_ACT_HIT
else if(istype(Proj , /obj/item/projectile/energy/florayield))
return myseed.bullet_act(Proj)
else if(istype(Proj , /obj/item/projectile/energy/florarevolution))
if(myseed)
if(myseed.mutatelist.len > 0)
myseed.instability = (myseed.instability/2)
mutatespecie()
else
return ..()
@@ -384,7 +389,6 @@
/obj/machinery/hydroponics/proc/hardmutate()
mutate(4, 10, 2, 4, 50, 4, 10, 3)
/obj/machinery/hydroponics/proc/mutatespecie() // Mutagent produced a new plant!
if(!myseed || dead)
return
@@ -600,7 +604,34 @@
desc = initial(desc)
weedlevel = 0 //Has a side effect of cleaning up those nasty weeds
update_icon()
else if(istype(O, /obj/item/gun/energy/floragun))
var/obj/item/gun/energy/floragun/flowergun = O
if(flowergun.cell.charge < flowergun.cell.maxcharge)
to_chat(user, "<span class='notice'>[flowergun] must be fully charged to lock in a mutation!</span>")
return
if(!myseed)
to_chat(user, "<span class='warning'>[src] is empty!</span>")
return
if(myseed.endurance <= 20)
to_chat(user, "<span class='warning'>[myseed.plantname] isn't hardy enough to sequence its mutation!</span>")
return
if(!myseed.mutatelist)
to_chat(user, "<span class='warning'>[myseed.plantname] has nothing else to mutate into!</span>")
return
else
var/list/fresh_mut_list = list()
for(var/muties in myseed.mutatelist)
var/obj/item/seeds/another_mut = new muties
fresh_mut_list[another_mut.plantname] = muties
var/locked_mutation = (input(user, "Select a mutation to lock.", "Plant Mutation Locks") as null|anything in sortList(fresh_mut_list))
if(!user.canUseTopic(src, BE_CLOSE) || !locked_mutation)
return
myseed.mutatelist = list(fresh_mut_list[locked_mutation])
myseed.endurance = (myseed.endurance/2)
flowergun.cell.use(flowergun.cell.charge)
flowergun.update_icon()
to_chat(user, "<span class='notice'>[myseed.plantname]'s mutation was set to [locked_mutation], depleting [flowergun]'s cell!</span>")
return
else
return ..()
@@ -378,7 +378,7 @@ a creative player the means to solve many problems. Circuits are held inside an
// Checks if the target object is reachable. Useful for various manipulators and manipulator-like objects.
/obj/item/integrated_circuit/proc/check_target(atom/target, exclude_contents = FALSE, exclude_components = FALSE, exclude_self = FALSE)
/obj/item/integrated_circuit/proc/check_target(atom/target, exclude_contents = FALSE, exclude_components = FALSE, exclude_self = FALSE, exclude_outside = FALSE)
if(!target)
return FALSE
@@ -394,7 +394,7 @@ a creative player the means to solve many problems. Circuits are held inside an
if(target == assembly.battery)
return FALSE
if(target.Adjacent(acting_object) && isturf(target.loc))
if(!exclude_outside && target.Adjacent(acting_object) && isturf(target.loc))
return TRUE
if(!exclude_contents && (target in acting_object.GetAllContents()))
@@ -186,6 +186,8 @@
AM.forceMove(src)
/obj/item/integrated_circuit/manipulation/grabber/proc/drop(obj/item/AM, turf/T = drop_location())
if(!check_target(AM, FALSE, TRUE, TRUE, TRUE))
return
var/atom/A = get_object()
A.investigate_log("dropped ([AM]) from [src].", INVESTIGATE_CIRCUIT)
AM.forceMove(T)
@@ -60,3 +60,14 @@
/datum/keybinding/carbon/select_harm_intent/down(client/user)
user.mob?.a_intent_change(INTENT_HARM)
return TRUE
/datum/keybinding/carbon/give
hotkey_keys = list("CtrlG")
name = "Give_Item"
full_name = "Give item"
description = "Give the item you're currently holding"
/datum/keybinding/carbon/give/down(client/user)
var/mob/living/carbon/C = user.mob
C.give()
return TRUE
@@ -250,6 +250,8 @@
if(points)
if(I)
I.mining_points += points
if(usr.client)
usr.client.increment_progress("miner", points)
points = 0
else
to_chat(usr, "<span class='warning'>No ID detected.</span>")
-19
View File
@@ -20,25 +20,6 @@
data["totalPoints"] = points
return data
/obj/machinery/mineral/ore_redemption/ui_act(action, params)
if(..())
return
switch(action)
if("Claim")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(points)
if(I)
I.mining_points += points
if(usr.client)
usr.client.increment_progress("miner", points)
points = 0
else
to_chat(usr, "<span class='warning'>No ID detected.</span>")
else
to_chat(usr, "<span class='warning'>No points to claim.</span>")
return TRUE
/obj/machinery/point_bank/power_change()
..()
update_icon()
@@ -13,6 +13,10 @@
name = "Bald"
icon_state = "bald"
/datum/sprite_accessory/hair/adhara
name = "Adhara"
icon_state = "hair_adhara"
/datum/sprite_accessory/hair/afro
name = "Afro"
icon_state = "hair_afro"
@@ -29,6 +33,14 @@
name = "Ahoge"
icon_state = "hair_antenna"
/datum/sprite_accessory/hair/amazon
name = "Amazon"
icon_state = "hair_amazon"
/datum/sprite_accessory/hair/anita
name = "Anita"
icon_state = "hair_anita"
/datum/sprite_accessory/hair/balding
name = "Balding Hair"
icon_state = "hair_e"
@@ -61,6 +73,18 @@
name = "Beehive 2"
icon_state = "hair_beehive2"
/datum/sprite_accessory/hair/belenko
name = "Beleneko"
icon_state = "hair_belenko"
/datum/sprite_accessory/hair/belenkotied
name = "Belenko (Tied)"
icon_state = "hair_belenkotied"
/datum/sprite_accessory/hair/belle
name = "Belle"
icon_state = "hair_belle"
/datum/sprite_accessory/hair/bob
name = "Bob Hair"
icon_state = "hair_bob"
@@ -309,6 +333,10 @@
name = "Flow Hair"
icon_state = "hair_f"
/datum/sprite_accessory/hair/fluffy
name = "Fluffy"
icon_state = "hair_fluffy"
/datum/sprite_accessory/hair/fringetail
name = "Fringe Tail"
icon_state = "hair_fringetail"
@@ -365,6 +393,10 @@
name = "Hitop"
icon_state = "hair_hitop"
/datum/sprite_accessory/hair/inkling
name = "Inkling"
icon_state = "hair_inkling"
/datum/sprite_accessory/hair/jade
name = "Jade"
icon_state = "hair_jade"
@@ -373,6 +405,10 @@
name = "Jensen"
icon_state = "hair_jensen"
/datum/sprite_accessory/hair/jessica
name = "Jessica"
icon_state = "hair_jessica"
/datum/sprite_accessory/hair/joestar
name = "Joestar"
icon_state = "hair_joestar"
@@ -389,6 +425,10 @@
name = "Kusanagi"
icon_state = "hair_kusanagi"
/datum/sprite_accessory/hair/kleeia
name = "Kleeia"
icon_state = "hair_kleeia"
/datum/sprite_accessory/hair/long
name = "Long Hair 1"
icon_state = "hair_long"
@@ -445,6 +485,10 @@
name = "Mohawk"
icon_state = "hair_d"
/datum/sprite_accessory/hair/newyou
name = "New You"
icon_state = "hair_newyou"
/datum/sprite_accessory/hair/reversemohawk
name = "Mohawk (Reverse)"
icon_state = "hair_reversemohawk"
@@ -575,6 +619,10 @@
name = "Ponytail (Side) 4"
icon_state = "hair_sidetail4"
/datum/sprite_accessory/hair/sharptail
name = "Ponytail (Sharp)"
icon_state = "hair_sharptail"
/datum/sprite_accessory/hair/spikytail
name = "Ponytail (Spiky)"
icon_state = "hair_spikyponytail"
@@ -679,6 +727,26 @@
name = "Skinhead"
icon_state = "hair_skinhead"
/datum/sprite_accessory/hair/simple
name = "Simple"
icon_state = "hair_simple"
/datum/sprite_accessory/hair/skrellvshort
name = "Skrell Replicant (Very Short)"
icon_state = "hair_skrellvshort"
/datum/sprite_accessory/hair/skrellshort
name = "Skrell Replicant (Short)"
icon_state = "hair_skrellshort"
/datum/sprite_accessory/hair/skrell
name = "Skrell Replicant (Average)"
icon_state = "hair_skrell"
/datum/sprite_accessory/hair/skrelllong
name = "Skrell Replicant (Long)"
icon_state = "hair_skrelllong"
/datum/sprite_accessory/hair/sleaze
name = "Sleaze"
icon_state = "hair_sleaze"
@@ -699,6 +767,10 @@
name = "Spiky 3"
icon_state = "hair_spiky2"
/datum/sprite_accessory/hair/supernova
name = "Supernova"
icon_state = "hair_supernova"
/datum/sprite_accessory/hair/swept
name = "Swept Back Hair"
icon_state = "hair_swept"
@@ -743,6 +815,10 @@
name = "Trimmed (Flat)"
icon_state = "hair_trimflat"
/datum/sprite_accessory/hair/twincurls
name = "Twincurls"
icon_state = "hair_twincurls"
/datum/sprite_accessory/hair/twintails
name = "Twintails"
icon_state = "hair_twintail"
@@ -787,6 +863,10 @@
name = "Very Short Over Eye (Alt)"
icon_state = "hair_veryshortovereyealternate"
/datum/sprite_accessory/hair/vivi
name = "Vivi"
icon_state = "hair_vivi"
/datum/sprite_accessory/hair/volaju
name = "Volaju"
icon_state = "hair_volaju"
@@ -88,6 +88,10 @@
name = "Pantyhose"
icon_state = "pantyhose"
/datum/sprite_accessory/underwear/socks/pantyhose_ripped
name = "Pantyhose - Ripped"
icon_state = "pantyhose_ripped"
/datum/sprite_accessory/underwear/socks/socks_short
name = "Short"
icon_state = "socks_short"
@@ -343,6 +343,20 @@
icon_state = "fishnet_body"
gender = FEMALE
/datum/sprite_accessory/underwear/top/shibari
name = "Shibari Ropes"
icon_state = "shibari"
gender = FEMALE
has_color = TRUE
covers_chest = FALSE
/datum/sprite_accessory/underwear/top/shibari_sleeved
name = "Shibari Ropes - sleeves"
icon_state = "shibari_sleeves"
gender = FEMALE
has_color = TRUE
covers_chest = FALSE
/datum/sprite_accessory/underwear/top/swimsuit
name = "Swimsuit Top"
icon_state = "bra_swimming"
+1 -1
View File
@@ -1,6 +1,6 @@
//This is the proc for gibbing a mob. Cannot gib ghosts.
//added different sort of gibs and animations. N
/mob/proc/gib()
/mob/proc/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion)
return
//This is the proc for turning a mob into ash. Mostly a copy of gib code (above).
@@ -4,7 +4,6 @@
gender = FEMALE //All xenos are girls!!
dna = null
faction = list(ROLE_ALIEN)
ventcrawler = VENTCRAWLER_ALWAYS
sight = SEE_MOBS
see_in_dark = 4
verb_say = "hisses"
@@ -19,7 +18,6 @@
/// How much brute damage they do to simple animals
var/meleeSlashSAPower = 35
var/obj/item/card/id/wear_id = null // Fix for station bounced radios -- Skie
var/has_fine_manipulation = 0
var/move_delay_add = 0 // movement delay to add
@@ -40,6 +38,8 @@
create_internal_organs()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
. = ..()
/mob/living/carbon/alien/create_internal_organs()
@@ -2,7 +2,6 @@
//Common stuffs for Praetorian and Queen
icon = 'icons/mob/alienqueen.dmi'
status_flags = 0
ventcrawler = VENTCRAWLER_NONE //pull over that ass too fat
unique_name = 0
pixel_x = -16
bubble_icon = "alienroyal"
+22
View File
@@ -1229,3 +1229,25 @@
*/
/mob/living/carbon/proc/get_biological_state()
return BIO_FLESH_BONE
/mob/living/carbon/altattackby(obj/item/W, mob/living/carbon/user, params)
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
if(W && user.a_intent == INTENT_HELP && W.can_give())
user.give()
return TRUE
/mob/living/carbon/verb/give_verb()
set src in oview(1)
set category = "IC"
set name = "Give"
if(usr.incapacitated() || !usr.Adjacent(src))
return
if(!usr.get_active_held_item()) // Let me know if this has any problems -Yota
return
var/obj/item/I = usr.get_active_held_item()
var/mob/living/carbon/C = usr
if(I.can_give())
C.give()
+9 -4
View File
@@ -17,7 +17,7 @@
if(SSticker.mode)
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion)
var/atom/Tsec = drop_location()
for(var/mob/M in src)
if(M in stomach_contents)
@@ -27,7 +27,7 @@
"<span class='danger'>You burst out of [src]!</span>")
..()
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion)
var/atom/Tsec = drop_location()
if(!no_bodyparts)
if(no_organs)//so the organs don't get transfered inside the bodyparts we'll drop.
@@ -41,6 +41,8 @@
qdel(O) //so the brain isn't transfered to the head when the head drops.
continue
if(!(O.organ_flags & ORGAN_NO_DISMEMBERMENT) && check_zone(O.zone) == BODY_ZONE_CHEST)
if(was_explosion)
LAZYADD(O.acted_explosions, was_explosion.explosion_id)
O.Remove()
O.forceMove(Tsec)
O.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
@@ -50,13 +52,16 @@
if(I.organ_flags & ORGAN_NO_DISMEMBERMENT || (no_brain && istype(I, /obj/item/organ/brain)) || (no_organs && !istype(I, /obj/item/organ/brain)))
qdel(I)
continue
if(was_explosion)
LAZYADD(I.acted_explosions, was_explosion.explosion_id)
I.Remove()
I.forceMove(Tsec)
I.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
/mob/living/carbon/spread_bodyparts()
/mob/living/carbon/spread_bodyparts(no_brain, no_organs, datum/explosion/was_explosion)
for(var/X in bodyparts)
var/obj/item/bodypart/BP = X
if(was_explosion)
LAZYADD(BP.acted_explosions, was_explosion.explosion_id)
BP.drop_limb()
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
@@ -1796,12 +1796,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
"<span class='warning'>[M] attempted to touch you!</span>", target = M, \
target_message = "<span class='warning'>You attempted to touch [H]!</span>")
return TRUE
if(M == H)
althelp(M, H, attacker_style)
return TRUE
switch(M.a_intent)
if(INTENT_HELP)
if(M == H)
althelp(M, H, attacker_style)
return TRUE
return FALSE
if(INTENT_DISARM)
altdisarm(M, H, attacker_style)
return TRUE
@@ -1987,6 +1985,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
H.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
if(/obj/item/projectile/energy/florayield)
H.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
if(/obj/item/projectile/energy/florarevolution)
H.show_message("<span class='notice'>The radiation beam dissipates harmlessly through your body.</span>")
/datum/species/proc/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
// called before a projectile hit
@@ -801,11 +801,11 @@
/datum/species/golem/plastic/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
C.ventcrawler = VENTCRAWLER_NUDE
C.AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/datum/species/golem/plastic/on_species_loss(mob/living/carbon/C)
. = ..()
C.ventcrawler = initial(C.ventcrawler)
C.RemoveElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/datum/species/golem/bronze
name = "Bronze Golem"
@@ -64,6 +64,11 @@
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
if(/obj/item/projectile/energy/florayield)
H.adjust_nutrition(30, NUTRITION_LEVEL_FULL)
if(/obj/item/projectile/energy/florarevolution)
H.show_message("<span class='notice'>The radiation beam leaves you feeling disoriented!</span>")
H.Dizzy(15)
H.emote("flip")
H.emote("spin")
/datum/species/pod/pseudo_weak
name = "Anthromorphic Plant"
@@ -169,7 +169,7 @@
if(istype(H, /mob/living/simple_animal))
var/mob/living/simple_animal/SA = H
if((human_caster.blood_volume <= (BLOOD_VOLUME_BAD*human_caster.blood_ratio)) || (ventcrawl_nude_only && length(human_caster.get_equipped_items(include_pockets = TRUE))))
SA.ventcrawler = FALSE
SA.RemoveElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
if(transfer_name)
H.name = human_caster.name
@@ -159,3 +159,57 @@
/mob/living/carbon/proc/get_holding_bodypart_of_item(obj/item/I)
var/index = get_held_index_of_item(I)
return index && hand_bodyparts[index]
/**
* Proc called when giving an item to another player
*
* This handles creating an alert and adding an overlay to it
*/
/mob/living/carbon/proc/give(target)
var/obj/item/receiving = get_active_held_item()
if(!receiving)
to_chat(src, "<span class='warning'>You're not holding anything to give!</span>")
return
visible_message("<span class='notice'>[src] is offering [receiving]</span>", \
"<span class='notice'>You offer [receiving]</span>", null, 2)
var/mob/living/carbon/targets = list()
if(!target)
for(var/mob/living/carbon/C in orange(1, src))
if(!CanReach(C))
return
targets += C
else
targets += target
if(!targets)
return
for(var/mob/living/carbon/C in targets)
var/obj/screen/alert/give/G = C.throw_alert("[src]", /obj/screen/alert/give)
if(!G)
return
G.setup(C, src, receiving)
/**
* Proc called when the player clicks the give alert
*
* Handles checking if the player taking the item has open slots and is in range of the giver
* Also deals with the actual transferring of the item to the players hands
* Arguments:
* * giver - The person giving the original item
* * I - The item being given by the giver
*/
/mob/living/carbon/proc/take(mob/living/carbon/giver, obj/item/I)
clear_alert("[giver]")
if(get_dist(src, giver) > 1)
to_chat(src, "<span class='warning'>[giver] is out of range! </span>")
return
if(!I || giver.get_active_held_item() != I)
to_chat(src, "<span class='warning'>[giver] is no longer holding the item they were offering! </span>")
return
if(!get_empty_held_indexes())
to_chat(src, "<span class='warning'>You have no empty hands!</span>")
return
if(!giver.temporarilyRemoveItemFromInventory(I))
visible_message("<span class='notice'>[src] tries to hand over [I] but it's stuck to them....", \
"<span class'notice'> You make a fool of yourself trying to give away an item stuck to your hands")
return
put_in_hands(I)
@@ -6,7 +6,6 @@
icon_state = ""
gender = NEUTER
pass_flags = PASSTABLE
ventcrawler = VENTCRAWLER_NUDE
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
@@ -29,6 +28,8 @@
create_bodyparts()
create_internal_organs()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_NUDE)
. = ..()
if (cubespawned)
+6 -6
View File
@@ -1,4 +1,4 @@
/mob/living/gib(no_brain, no_organs, no_bodyparts)
/mob/living/gib(no_brain, no_organs, no_bodyparts, datum/explosion/was_explosion)
var/prev_lying = lying
if(stat != DEAD)
death(1)
@@ -6,22 +6,22 @@
if(!prev_lying)
gib_animation()
spill_organs(no_brain, no_organs, no_bodyparts)
spill_organs(no_brain, no_organs, no_bodyparts, was_explosion)
if(!no_bodyparts)
spread_bodyparts(no_brain, no_organs)
spread_bodyparts(no_brain, no_organs, was_explosion)
for(var/X in implants)
var/obj/item/implant/I = X
qdel(I)
spawn_gibs(no_bodyparts)
spawn_gibs(no_bodyparts, null, was_explosion)
qdel(src)
/mob/living/proc/gib_animation()
return
/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override)
/mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override, datum/explosion/was_explosion)
var/location = loc_override ? loc_override.drop_location() : drop_location()
if(mob_biotypes & MOB_ROBOTIC)
new /obj/effect/gibspawner/robot(location, src, get_static_viruses())
@@ -31,7 +31,7 @@
/mob/living/proc/spill_organs()
return
/mob/living/proc/spread_bodyparts()
/mob/living/proc/spread_bodyparts(no_brain, no_organs, datum/explosion/was_explosion)
return
/mob/living/dust(just_ash, drop_items, force)
@@ -81,7 +81,6 @@
var/bloodcrawl = 0 //0 No blood crawling, BLOODCRAWL for bloodcrawling, BLOODCRAWL_EAT for crawling+mob devour
var/holder = null //The holder for blood crawling
var/ventcrawler = 0 //0 No vent crawling, 1 vent crawling in the nude, 2 vent crawling always
var/limb_destroyer = 0 //1 Sets AI behavior that allows mobs to target and dismember limbs with their basic attack.
var/mob_size = MOB_SIZE_HUMAN
-4
View File
@@ -17,10 +17,6 @@
if (isturf(T))
update_z(T.z)
//Vents
if(ventcrawler)
to_chat(src, "<span class='notice'>You can ventcrawl! Use alt+click on vents to quickly travel about the station.</span>")
if(ranged_ability)
ranged_ability.add_ranged_ability(src, "<span class='notice'>You currently have <b>[ranged_ability]</b> active!</span>")
if((vore_flags & VORE_INIT) && !(vore_flags & VOREPREF_INIT)) //Vore's been initialized, voreprefs haven't. If this triggers then that means that voreprefs failed to load due to the client being missing.
+3
View File
@@ -1039,3 +1039,6 @@
if(current && eyeobj)
return eyeobj.emote(act, m_type, message, intentional, forced = TRUE)
return ..()
/mob/living/silicon/ai/zMove(dir, feedback = FALSE)
. = eyeobj.zMove(dir, feedback)
@@ -94,6 +94,25 @@
if(ai.master_multicam)
ai.master_multicam.refresh_view()
//it uses setLoc not forceMove, talks to the sillycone and not the camera mob
/mob/camera/aiEye/zMove(dir, feedback = FALSE)
if(dir != UP && dir != DOWN)
return FALSE
var/turf/target = get_step_multiz(src, dir)
if(!target)
if(feedback)
to_chat(ai, "<span class='warning'>There's nowhere to go in that direction!</span>")
return FALSE
if(!canZMove(dir, target))
if(feedback)
to_chat(ai, "<span class='warning'>You couldn't move there!</span>")
return FALSE
setLoc(target, TRUE)
return TRUE
/mob/camera/aiEye/canZMove(direction, turf/target) //cameras do not respect these FLOORS you speak so much of
return TRUE
/mob/camera/aiEye/Move()
return 0
@@ -335,6 +335,11 @@
/mob/living/simple_animal/bot/floorbot/proc/repair(turf/target_turf)
if(check_bot_working(target_turf))
add_to_ignore(target_turf)
target = null
playsound(src, 'sound/effects/whistlereset.ogg', 50, TRUE)
return
if(isspaceturf(target_turf))
//Must be a hull breach or in line mode to continue.
if(!is_hull_breach(target_turf) && !targetdirection)
@@ -418,3 +423,14 @@
repair(A)
else
..()
/**
* Checks a given turf to see if another floorbot is there, working as well.
*/
/mob/living/simple_animal/bot/floorbot/proc/check_bot_working(turf/active_turf)
if(isturf(active_turf))
for(var/mob/living/simple_animal/bot/floorbot/robot in active_turf)
if(robot.mode == BOT_REPAIRING)
return TRUE
return FALSE
@@ -20,7 +20,6 @@
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
@@ -35,6 +34,7 @@
/mob/living/simple_animal/pet/bumbles/Initialize()
. = ..()
add_verb(src, /mob/living/proc/lay_down)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/pet/bumbles/ComponentInitialize()
. = ..()
@@ -20,7 +20,6 @@
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BUG
gold_core_spawnable = FRIENDLY_SPAWN
@@ -33,6 +32,7 @@
. = ..()
var/newcolor = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
add_atom_colour(newcolor, FIXED_COLOUR_PRIORITY)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/butterfly/bee_friendly()
return TRUE //treaty signed at the Beeneeva convention
@@ -14,7 +14,6 @@
speak_chance = 1
turns_per_move = 5
see_in_dark = 6
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE
mob_size = MOB_SIZE_SMALL
mob_biotypes = MOB_ORGANIC|MOB_BEAST
@@ -40,6 +39,7 @@
/mob/living/simple_animal/pet/cat/Initialize()
. = ..()
add_verb(src, /mob/living/proc/lay_down)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/pet/cat/ComponentInitialize()
. = ..()
@@ -22,7 +22,6 @@
response_harm_simple = "splat"
speak_emote = list("chitters")
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
gold_core_spawnable = FRIENDLY_SPAWN
verb_say = "chitters"
@@ -32,6 +31,10 @@
var/squish_chance = 50
del_on_death = 1
/mob/living/simple_animal/cockroach/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/cockroach/death(gibbed)
if(SSticker.mode && SSticker.mode.station_was_nuked) //If the nuke is going off, then cockroaches are invincible. Keeps the nuke from killing them, cause cockroaches are immune to nukes.
return
@@ -21,12 +21,15 @@
stop_automated_movement = 1
friendly_verb_continuous = "pinches"
friendly_verb_simple = "pinch"
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
var/obj/item/inventory_head
var/obj/item/inventory_mask
gold_core_spawnable = FRIENDLY_SPAWN
/mob/living/simple_animal/crab/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/crab/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
@@ -28,7 +28,6 @@
unsuitable_atmos_damage = 0
wander = 0
speed = 0
ventcrawler = VENTCRAWLER_ALWAYS
healable = 0
density = FALSE
pass_flags = PASSTABLE | PASSMOB
@@ -101,6 +100,8 @@
for(var/datum/atom_hud/data/diagnostic/diag_hud in GLOB.huds)
diag_hud.add_to_hud(src)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/drone/ComponentInitialize()
. = ..()
if(can_be_held)
@@ -114,7 +114,6 @@
harm_intent_damage = 5
density = TRUE
speed = 1
ventcrawler = VENTCRAWLER_NONE
faction = list("neutral", "ratvar")
speak_emote = list("clanks", "clinks", "clunks", "clangs")
verb_ask = "requests"
@@ -110,7 +110,7 @@
to_chat(src, "<i>Your onboard antivirus has initiated lockdown. Motor servos are impaired, ventilation access is denied, and your display reports that you are hacked to all nearby.</i>")
hacked = TRUE
mind.special_role = "hacked drone"
ventcrawler = VENTCRAWLER_NONE //Again, balance
RemoveElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS) // balance
speed = 1 //gotta go slow
message_admins("[src] ([src.key]) became a hacked drone hellbent on [clockwork ? "serving Ratvar" : "destroying the station"]!")
else
@@ -125,7 +125,7 @@
to_chat(src, "<i>Having been restored, your onboard antivirus reports the all-clear and you are able to perform all actions again.</i>")
hacked = FALSE
mind.special_role = null
ventcrawler = initial(ventcrawler)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
speed = initial(speed)
if(is_servant_of_ratvar(src))
remove_servant_of_ratvar(src, TRUE)
@@ -241,7 +241,6 @@
attack_verb_simple = "kick"
health = 3
maxHealth = 3
ventcrawler = VENTCRAWLER_ALWAYS
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -253,6 +252,7 @@
. = ..()
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/chick/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
@@ -296,7 +296,6 @@
attack_verb_simple = "kick"
health = 15
maxHealth = 15
ventcrawler = VENTCRAWLER_ALWAYS
var/eggsleft = 0
var/eggsFertile = TRUE
var/body_color
@@ -322,6 +321,8 @@
pixel_y = rand(0, 10)
++chicken_count
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/chicken/Destroy()
--chicken_count
return ..()
@@ -392,7 +393,6 @@
attack_verb_simple = "kick"
health = 25
maxHealth = 25
ventcrawler = VENTCRAWLER_ALWAYS
var/eggsleft = 0
var/eggsFertile = TRUE
pass_flags = PASSTABLE | PASSMOB
@@ -412,6 +412,8 @@
. = ..()
++kiwi_count
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/kiwi/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
@@ -473,7 +475,6 @@
attack_verb_simple = "kick"
health = 10
maxHealth = 10
ventcrawler = VENTCRAWLER_ALWAYS
var/amount_grown = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
@@ -486,6 +487,8 @@
pixel_x = rand(-6, 6)
pixel_y = rand(0, 10)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/babyKiwi/BiologicalLife(seconds, times_fired)
if(!(. = ..()))
return
@@ -18,7 +18,6 @@
response_disarm_simple = "shoo"
response_harm_continuous = "stomps on"
response_harm_simple = "stomp on"
ventcrawler = VENTCRAWLER_ALWAYS
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
@@ -31,6 +30,7 @@
/mob/living/simple_animal/hostile/lizard/ComponentInitialize()
. = ..()
AddElement(/datum/element/mob_holder, worn_state = "lizard", inv_slots = ITEM_SLOT_HEAD) //you can hold lizards now.
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/lizard/CanAttack(atom/the_target)//Can we actually attack a possible target?
if(see_invisible < the_target.invisibility)//Target's invisible to us, forget it
@@ -22,7 +22,6 @@
response_harm_continuous = "splats"
response_harm_simple = "splat"
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BEAST
@@ -40,6 +39,7 @@
icon_state = "mouse_[body_color]"
icon_living = "mouse_[body_color]"
icon_dead = "mouse_[body_color]_dead"
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/mouse/proc/splat()
src.health = 0
@@ -22,12 +22,15 @@
response_harm_continuous = "stamps on"
response_harm_simple = "stamp"
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BEAST
gold_core_spawnable = FRIENDLY_SPAWN
/mob/living/simple_animal/opossum/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/opossum/poppy
name = "Poppy the Safety Possum"
desc = "Safety first!"
@@ -30,7 +30,6 @@
response_harm_continuous = "steps on"
response_harm_simple = "step on"
faction = list("hostile")
ventcrawler = VENTCRAWLER_ALWAYS
density = FALSE
pass_flags = PASSTABLE | PASSMOB
mob_size = MOB_SIZE_SMALL
@@ -39,6 +38,9 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
/mob/living/simple_animal/hostile/retaliate/poison/snake/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/retaliate/poison/snake/ListTargets(atom/the_target)
. = oview(vision_range, targets_from) //get list of things in vision range
@@ -22,7 +22,6 @@
speak_emote = list("chitters")
mouse_opacity = 2
density = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
verb_say = "chitters"
verb_ask = "chitters inquisitively"
verb_exclaim = "chitters loudly"
@@ -37,6 +36,8 @@
if(A)
notify_ghosts("A banana spider has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/banana_spider/attack_ghost(mob/user)
if(key) //please stop using src. without a good reason.
return
@@ -26,7 +26,6 @@
speak_emote = list("growls")
mouse_opacity = 2
density = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
verb_say = "growls"
verb_ask = "growls inquisitively"
verb_exclaim = "growls loudly"
@@ -38,6 +37,7 @@
var/area/A = get_area(src)
if(A)
notify_ghosts("A tumor bread has been created in \the [A.name].", source = src, action=NOTIFY_ATTACK, flashwindow = FALSE, ignore_dnr_observers = TRUE)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/bread/attack_ghost(mob/user)
if(key) //please stop using src. without a good reason.
@@ -44,7 +44,6 @@
var/busy = SPIDER_IDLE
pass_flags = PASSTABLE
move_to_delay = 6
ventcrawler = VENTCRAWLER_ALWAYS
attack_verb_continuous = "bites"
attack_verb_simple = "bite"
attack_sound = 'sound/weapons/bite.ogg'
@@ -63,6 +62,8 @@
lay_web = new
lay_web.Grant(src)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/poison/giant_spider/Destroy()
QDEL_NULL(lay_web)
return ..()
@@ -20,11 +20,14 @@
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
speak_emote = list("squeaks")
ventcrawler = VENTCRAWLER_ALWAYS
var/datum/mind/origin
var/egg_lain = 0
gold_core_spawnable = NO_SPAWN //are you sure about this?? // CITADEL CHANGE, Yes.
/mob/living/simple_animal/hostile/headcrab/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/headcrab/proc/Infect(mob/living/carbon/victim)
var/obj/item/organ/body_egg/changeling_egg/egg = new(victim)
egg.Insert(victim)
@@ -22,10 +22,13 @@
attack_verb_continuous = "slams"
attack_verb_simple = "slam"
attack_sound = 'sound/weapons/punch1.ogg'
ventcrawler = VENTCRAWLER_ALWAYS
faction = list("plants")
atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 150
maxbodytemp = 500
gold_core_spawnable = HOSTILE_SPAWN
/mob/living/simple_animal/hostile/killertomato/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
@@ -620,7 +620,6 @@ Difficulty: Very Hard
density = FALSE
movement_type = FLYING
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
gold_core_spawnable = HOSTILE_SPAWN
verb_say = "warps"
@@ -648,6 +647,7 @@ Difficulty: Very Hard
remove_verb(src, /mob/verb/me_verb)
var/datum/atom_hud/medsensor = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
medsensor.add_hud_to(src)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/lightgeist/AttackingTarget()
. = ..()
@@ -27,7 +27,6 @@
friendly_verb_continuous = "pinches"
friendly_verb_simple = "pinch"
a_intent = INTENT_HELP
ventcrawler = VENTCRAWLER_ALWAYS
gold_core_spawnable = FRIENDLY_SPAWN
stat_attack = UNCONSCIOUS
gender = NEUTER
@@ -50,6 +49,7 @@
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
udder = new()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/asteroid/gutlunch/CanAttack(atom/the_target) // Gutlunch-specific version of CanAttack to handle stupid stat_exclusive = true crap so we don't have to do it for literally every single simple_animal/hostile except the two that spawn in lavaland
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
@@ -398,7 +398,6 @@
uniform = /obj/item/clothing/under/color/grey
belt = /obj/item/tank/internals/emergency_oxygen
mask = /obj/item/clothing/mask/gas
ears = /obj/item/radio/headset
gloves = /obj/item/clothing/gloves/color/fyellow
id = /obj/item/card/id/silver/reaper //looks cool and has a fancy name but only a 1% chance
if(prob(99))
@@ -412,7 +411,7 @@
back = /obj/item/spear
else if(prob(80)) //Now they dont always have a backpack
back = /obj/item/storage/backpack
backpack_contents = list(/obj/item/stack/cable_coil = 1, /obj/item/assembly/flash = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
backpack_contents = list(/obj/item/stack/cable_coil = 1, /obj/item/storage/fancy/donut_box = 1, /obj/item/storage/fancy/cigarettes/cigpack_shadyjims = 1, /obj/item/lighter = 1)
if(prob(90))
r_pocket = /obj/item/kitchen/knife
if(prob(60))
@@ -423,7 +422,6 @@
suit = /obj/item/clothing/suit/hooded/bee_costume
shoes = /obj/item/clothing/shoes/sneakers/yellow
gloves = /obj/item/clothing/gloves/color/yellow
ears = /obj/item/radio/headset
belt = /obj/item/storage/belt/fannypack/yellow
id_job = "Assisant"
id = /obj/item/card/id
@@ -28,7 +28,6 @@
stat_attack = DEAD
mouse_opacity = MOUSE_OPACITY_ICON
speed = 1
ventcrawler = VENTCRAWLER_ALWAYS
robust_searching = 1
unique_name = 1
speak_emote = list("squeaks")
@@ -41,6 +40,10 @@
var/static/mutable_appearance/cap_living //Where we store our cap icons so we dont generate them constantly to update our icon
var/static/mutable_appearance/cap_dead
/mob/living/simple_animal/hostile/mushroom/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/mushroom/examine(mob/user)
. = ..()
if(health >= maxHealth)
@@ -23,7 +23,6 @@
attack_verb_continuous = "slashes"
attack_verb_simple = "slash"
attack_sound = 'sound/weapons/punch1.ogg'
ventcrawler = VENTCRAWLER_ALWAYS
unique_name = TRUE
faction = list("rat")
var/datum/action/cooldown/coffer
@@ -42,6 +41,8 @@
key = C.key
notify_ghosts("All rise for the rat king, ascendant to the throne in \the [get_area(src)].", source = src, action = NOTIFY_ORBIT, flashwindow = FALSE)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/regalrat/handle_automated_action()
if(prob(20))
riot.Trigger()
@@ -175,7 +176,6 @@
health = 15
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
mob_biotypes = MOB_ORGANIC|MOB_BEAST
@@ -185,6 +185,7 @@
. = ..()
SSmobs.cheeserats += src
AddComponent(/datum/component/swarming)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/rat/Destroy()
SSmobs.cheeserats -= src
@@ -30,7 +30,6 @@
attack_sound = 'sound/weapons/bite.ogg'
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
movement_type = FLYING
speak_emote = list("squeaks")
@@ -38,11 +37,14 @@
var/min_oxy = 0
var/max_tox = 0
//Space bats need no air to fly in.
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
/mob/living/simple_animal/hostile/retaliate/bat/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/retaliate/bat/secbat
name = "Security Bat"
icon_state = "secbat"
@@ -137,7 +137,6 @@
emote_see = list("honks", "sweats", "jiggles", "contemplates its existence")
speak_chance = 5
dextrous = TRUE
ventcrawler = VENTCRAWLER_ALWAYS
maxHealth = 140
health = 140
speed = -5
@@ -147,6 +146,10 @@
obj_damage = 5
loot = list(/obj/item/clothing/suit/hooded/bloated_human, /obj/item/clothing/mask/gas/clown_hat, /obj/effect/gibspawner/human, /obj/item/soap)
/mob/living/simple_animal/hostile/retaliate/clown/fleshclown/Initialize()
. = ..()
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/retaliate/clown/longface
name = "Longface"
desc = "Often found walking into the bar."
@@ -22,7 +22,6 @@
response_harm_continuous = "splats"
response_harm_simple = "splat"
density = FALSE
ventcrawler = VENTCRAWLER_ALWAYS
faction = list("hostile")
attack_sound = 'sound/effects/reee.ogg'
butcher_results = list(/obj/item/reagent_containers/food/snacks/nugget = 1)
@@ -40,6 +39,7 @@
icon_living = "rare_frog"
icon_dead = "rare_frog_dead"
butcher_results = list(/obj/item/reagent_containers/food/snacks/nugget = 5)
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/hostile/retaliate/frog/Crossed(AM as mob|obj)
. = ..()
@@ -4,7 +4,6 @@
icon_state = "grey baby slime"
pass_flags = PASSTABLE
mob_size = MOB_SIZE_SMALL
ventcrawler = VENTCRAWLER_ALWAYS
gender = NEUTER
var/is_adult = 0
var/docile = 0
@@ -108,6 +107,8 @@
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_SLIME, 7.5)
set_nutrition(rand(650, 800))
AddElement(/datum/element/ventcrawling, given_tier = VENTCRAWLER_ALWAYS)
/mob/living/simple_animal/slime/Destroy()
for (var/A in actions)
var/datum/action/AC = A
+2 -2
View File
@@ -5,7 +5,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
//VENTCRAWLING
/mob/living/proc/handle_ventcrawl(atom/A)
/mob/living/proc/handle_ventcrawl(atom/A, ventcrawler)
if(!ventcrawler || !Adjacent(A))
return
. = TRUE //return value to stop the client from being shown the turf contents stat tab on alt-click.
@@ -59,7 +59,7 @@ GLOBAL_LIST_INIT(ventcrawl_machinery, typecacheof(list(
if(!client)
return
if(iscarbon(src) && ventcrawler == VENTCRAWLER_NUDE)
if(iscarbon(src) && ventcrawler==VENTCRAWLER_NUDE)
if(length(get_equipped_items(include_pockets = TRUE)) || get_num_held_items())
to_chat(src, "<span class='warning'>You can't crawl around in the ventilation ducts with items!</span>")
return
+3
View File
@@ -175,6 +175,7 @@
icon = null
cut_overlays()
invisibility = INVISIBILITY_MAXIMUM
new /obj/effect/temp_visual/monkeyify/humanify(loc)
transformation_timer = addtimer(CALLBACK(src, .proc/finish_humanize, tr_flags), TRANSFORMATION_DURATION, TIMER_UNIQUE)
@@ -202,6 +203,8 @@
var/mob/living/carbon/human/O = new( loc )
for(var/obj/item/C in O.loc)
if(C.anchored)
continue
O.equip_to_appropriate_slot(C)
dna.transfer_identity(O)
+7
View File
@@ -193,6 +193,13 @@
user.visible_message(ignition_message)
add_fingerprint(user)
fire_act(I.get_temperature())
//I would have it become a paper plane before the throw, but that would risk runtimes
/obj/item/paper/DoRevenantThrowEffects(atom/target)
sleep(10)
if(HAS_TRAIT(src, TRAIT_SPOOKY_THROW))
return
new /obj/item/paperplane(get_turf(src))
qdel(src)
/obj/item/paper/attackby(obj/item/P, mob/living/user, params)
if(burn_paper_product_attackby_check(P, user))
@@ -24,6 +24,11 @@
projectile_type = /obj/item/projectile/energy/floramut
select_name = "mutation"
/obj/item/ammo_casing/energy/flora/revolution
projectile_type = /obj/item/projectile/energy/florarevolution
select_name = "revolution"
e_cost = 250
/obj/item/ammo_casing/energy/temp
projectile_type = /obj/item/projectile/temp
select_name = "freeze"
@@ -45,7 +45,7 @@
desc = "A tool that discharges controlled radiation which induces mutation in plant cells."
icon_state = "flora"
item_state = "gun"
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut)
ammo_type = list(/obj/item/ammo_casing/energy/flora/yield, /obj/item/ammo_casing/energy/flora/mut, /obj/item/ammo_casing/energy/flora/revolution)
modifystate = 1
ammo_x_offset = 1
selfcharge = EGUN_SELFCHARGE
@@ -2,7 +2,7 @@
name = "alpha somatoray"
icon_state = "energy"
damage = 0
damage_type = TOX
damage_type = TRUE
nodamage = 1
flag = "energy"
@@ -21,5 +21,13 @@
icon_state = "energy2"
damage = 0
damage_type = TOX
nodamage = 1
nodamage = TRUE
flag = "energy"
/obj/item/projectile/energy/florarevolution
name = "gamma somatorary"
icon_state = "energy3"
damage = 0
damage_type = TOX
nodamage = TRUE
flag = "energy"
@@ -783,6 +783,8 @@
value = REAGENT_VALUE_VERY_RARE
/datum/reagent/toxin/rotatium/on_mob_life(mob/living/carbon/M)
return ..() // until fixed - the rotations never stop
/*
if(M.hud_used)
if(current_cycle >= 20 && current_cycle%20 == 0)
var/list/screens = list(M.hud_used.plane_masters["[FLOOR_PLANE]"], M.hud_used.plane_masters["[GAME_PLANE]"],
@@ -800,6 +802,7 @@
for(var/whole_screen in screens)
animate(whole_screen, transform = matrix(), time = 5, easing = QUAD_EASING)
..()
*/
/datum/reagent/toxin/skewium
name = "Skewium"
+1 -1
View File
@@ -141,7 +141,7 @@
update_icon()
/obj/machinery/disposal/proc/can_stuff_mob_in(mob/living/target, mob/living/user, pushing = FALSE)
if(!pushing && !iscarbon(user) && !user.ventcrawler) //only carbon and ventcrawlers can climb into disposal by themselves.
if(!pushing && !iscarbon(user) && !(SEND_SIGNAL(user, COMSIG_CHECK_VENTCRAWL))) //only carbon and ventcrawlers can climb into disposal by themselves.
if(iscyborg(user))
var/mob/living/silicon/robot/borg = user
if (!borg.module || !borg.module.canDispose)
@@ -324,8 +324,7 @@
desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life."
id = "flora_gun"
build_type = PROTOLATHE
materials = list(/datum/material/iron = 2000, /datum/material/glass = 500)
reagents_list = list(/datum/reagent/radium = 20)
materials = list(/datum/material/iron = 2000, /datum/material/glass = 500, /datum/material/uranium = 2000)
build_path = /obj/item/gun/energy/floragun
category = list("Weapons")
departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE
+30 -4
View File
@@ -34,6 +34,20 @@
/obj/item/clothing/under/costume/kilt = 3,
/obj/item/clothing/under/misc/overalls = 3,
/obj/item/clothing/under/suit/sl = 3,
/obj/item/clothing/accessory/sweater = 3,
/obj/item/clothing/accessory/sweater/pink = 3,
/obj/item/clothing/accessory/sweater/heart = 3,
/obj/item/clothing/accessory/sweater/blue = 3,
/obj/item/clothing/accessory/sweater/nt = 3,
/obj/item/clothing/accessory/sweater/mint = 3,
/obj/item/clothing/accessory/sweater/shoulderless = 3,
/obj/item/clothing/accessory/sweater/flower = 3,
/obj/item/clothing/accessory/turtleneck = 2,
/obj/item/clothing/accessory/turtleneck/red = 2,
/obj/item/clothing/accessory/turtleneck/comfy = 2,
/obj/item/clothing/accessory/turtleneck/tactifool = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/green = 2,
/obj/item/clothing/accessory/turtleneck/tactifool/blue = 2,
/obj/item/clothing/under/sweater = 3,
/obj/item/clothing/under/sweater/black = 3,
/obj/item/clothing/under/sweater/purple = 3,
@@ -50,6 +64,11 @@
/obj/item/clothing/under/pants/black = 4,
/obj/item/clothing/under/pants/tan = 4,
/obj/item/clothing/under/pants/track = 3,
/obj/item/clothing/accessory/suitjacket = 2,
/obj/item/clothing/accessory/suitjacket/charcoal = 2,
/obj/item/clothing/accessory/suitjacket/navy = 2,
/obj/item/clothing/accessory/suitjacket/burgundy = 2,
/obj/item/clothing/accessory/suitjacket/checkered = 2,
/obj/item/clothing/suit/jacket/miljacket = 5,
/obj/item/clothing/under/suit/white_on_white/skirt = 2,
/obj/item/clothing/under/rank/captain/suit/skirt = 2,
@@ -74,6 +93,12 @@
/obj/item/clothing/neck/stripedbluescarf = 3,
/obj/item/clothing/neck/stripedgreenscarf = 3,
/obj/item/clothing/accessory/waistcoat = 2,
/obj/item/clothing/accessory/waistcoat/red = 2,
/obj/item/clothing/accessory/waistcoat/grey = 2,
/obj/item/clothing/accessory/waistcoat/brown = 2,
/obj/item/clothing/accessory/waistcoat/sweatervest = 2,
/obj/item/clothing/accessory/waistcoat/sweatervest/blue = 2,
/obj/item/clothing/accessory/waistcoat/sweatervest/red = 2,
/obj/item/clothing/under/dress/skirt = 3,
/obj/item/clothing/under/dress/skirt/blue = 3,
/obj/item/clothing/under/dress/skirt/red = 3,
@@ -132,22 +157,22 @@
/obj/item/clothing/ears/headphones = 10,
/obj/item/clothing/suit/apron/purple_bartender = 4,
/obj/item/clothing/under/rank/civilian/bartender/purple = 4,
/* Commenting out until next Christmas or made automatic
/obj/item/clothing/accessory/sweater/uglyxmas = 3,
/obj/item/clothing/under/costume/christmas = 3,
/obj/item/clothing/under/costume/christmas/green = 3,
/obj/item/clothing/under/costume/christmas/croptop = 3,
/obj/item/clothing/under/costume/christmas/croptop/green = 3,
*/
/obj/item/clothing/suit/hooded/wintercoat/christmascoatr = 3,
/obj/item/clothing/suit/hooded/wintercoat/christmascoatg = 3,
/obj/item/clothing/suit/hooded/wintercoat/christmascoatrg = 3,
/*Commenting out until next Christmas or made automatic
/obj/item/clothing/head/christmashat = 3,
/obj/item/clothing/head/christmashatg = 3,
*/
/obj/item/clothing/shoes/winterboots/christmasbootsr = 3,
/obj/item/clothing/shoes/winterboots/christmasbootsg = 3,
/obj/item/clothing/shoes/winterboots/santaboots = 3,
*/
/obj/item/clothing/head/cowboyhat = 3,
/obj/item/clothing/head/cowboyhat/black = 3,
/obj/item/clothing/head/cowboyhat/white = 3,
@@ -161,7 +186,8 @@
/obj/item/clothing/under/costume/cheongsam/white = 3,
/obj/item/clothing/under/costume/cheongsam/red = 3,
/obj/item/storage/backpack/snail = 3)
contraband = list(/obj/item/clothing/under/syndicate/tacticool = 3,
contraband = list(/obj/item/clothing/accessory/turtleneck/tactifool/syndicate = 3,
/obj/item/clothing/under/syndicate/tacticool = 3,
/obj/item/clothing/under/syndicate/tacticool/skirt = 3,
/obj/item/clothing/mask/balaclava = 3,
/obj/item/clothing/head/ushanka = 3,
+1
View File
@@ -12,6 +12,7 @@
/obj/item/clothing/neck/petcollar = 5,
/obj/item/clothing/neck/petcollar/choker = 5,
/obj/item/clothing/neck/petcollar/leather = 5,
/obj/item/clothing/neck/necklace/cowbell = 5,
/obj/item/restraints/handcuffs/fake/kinky = 5,
/obj/item/clothing/glasses/sunglasses/blindfold = 4,
/obj/item/clothing/mask/muzzle = 4,