Update vr_sleeper.dm
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@@ -146,8 +146,6 @@
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/obj/machinery/vr_sleeper/proc/get_vr_spawnpoint() //proc so it can be overriden for team games or something
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return safepick(available_vr_spawnpoints[vr_category])
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<<<<<<< HEAD
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=======
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/obj/machinery/vr_sleeper/proc/build_spawnpoints(rebuild = FALSE)
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if (rebuild)
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available_vr_spawnpoints = null
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@@ -158,7 +156,6 @@
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var/turf/T = get_turf(V)
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if(T)
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available_vr_spawnpoints[V.vr_category] |= T
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>>>>>>> 469a216... Minor VR sleeper related changes (#36974)
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/obj/machinery/vr_sleeper/proc/build_virtual_human(mob/living/carbon/human/H, location, transfer = TRUE)
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if(H)
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