Make mass hallucination more admemeable (#11491)
* Make mass hallucination more admemeable * makes it work * Update code/modules/events/mass_hallucination.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -4,11 +4,26 @@
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weight = 10
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max_occurrences = 2
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min_players = 1
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var/forced_hallucination
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/datum/round_event_control/mass_hallucination/admin_setup()
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if(!check_rights(R_FUN))
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return
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forced_hallucination = input(usr, "Choose the hallucination to apply","Send Hallucination") as null|anything in subtypesof(/datum/hallucination)
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/datum/round_event/mass_hallucination
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fakeable = FALSE
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/datum/round_event/mass_hallucination/start()
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var/datum/round_event_control/mass_hallucination/M = control
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if(M.forced_hallucination)
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for(var/mob/living/carbon/C in GLOB.alive_mob_list)
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if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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new M.forced_hallucination(C, TRUE)
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return
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switch(rand(1,4))
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if(1) //same sound for everyone
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var/sound = pick("airlock","airlock_pry","console","explosion","far_explosion","mech","glass","alarm","beepsky","mech","wall_decon","door_hack","tesla")
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@@ -37,4 +52,4 @@
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for(var/mob/living/carbon/C in GLOB.alive_mob_list)
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if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
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continue
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new picked_hallucination(C, TRUE)
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new picked_hallucination(C, TRUE)
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