more compile stuff

This commit is contained in:
kevinz000
2020-01-06 04:23:52 -08:00
parent c77005af8a
commit 7006f2b1be
3 changed files with 31 additions and 13 deletions

View File

@@ -198,6 +198,15 @@
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
#define COMPONENT_NO_STUN 1 //For all of them
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))

View File

@@ -500,8 +500,7 @@
setStaminaLoss(0, 0)
SetUnconscious(0, FALSE)
set_disgust(0)
SetStun(0, FALSE)
SetKnockdown(0, FALSE)
SetAllImmobility(0, FALSE)
SetSleeping(0, FALSE)
radiation = 0
nutrition = NUTRITION_LEVEL_FED + 50
@@ -1185,10 +1184,7 @@
SetSleeping(clamp_unconscious_to)
if(AmountUnconscious() > clamp_unconscious_to)
SetUnconscious(clamp_unconscious_to)
if(AmountStun() > clamp_immobility_to)
SetStun(clamp_immobility_to)
if(AmountKnockdown() > clamp_immobility_to)
SetKnockdown(clamp_immobility_to)
HealAllImmobilityUpTo(clamp_immobility_to)
adjustStaminaLoss(min(0, -stamina_boost))
adjustStaminaLossBuffered(min(0, -stamina_buffer_boost))
if(scale_stamina_loss_recovery)

View File

@@ -37,7 +37,7 @@
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/stun/S = IsStun()
var/datum/status_effect/incapacitating/stun/S = _MOBILITYFLAGTEMPORARY_IsStun()
if(S)
S.duration = max(world.time + amount, S.duration)
else if(amount > 0)
@@ -48,7 +48,7 @@
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
return
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
var/datum/status_effect/incapacitating/stun/S = IsStun()
var/datum/status_effect/incapacitating/stun/S = _MOBILITYFLAGTEMPORARY_IsStun()
if(amount <= 0)
if(S)
qdel(S)
@@ -67,7 +67,7 @@
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/stun/S = IsStun()
var/datum/status_effect/incapacitating/stun/S = _MOBILITYFLAGTEMPORARY_IsStun()
if(S)
S.duration += amount
else if(amount > 0)
@@ -80,7 +80,7 @@
return has_status_effect(STATUS_EFFECT_KNOCKDOWN)
/mob/living/proc/_MOBILITYFLAGTEMPORARY_AmountKnockdown() //How many deciseconds remain in our knockdown
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
var/datum/status_effect/incapacitating/knockdown/K = _MOBILITYFLAGTEMPORARY_IsKnockdown()
if(K)
return K.duration - world.time
return 0
@@ -91,7 +91,7 @@
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
var/datum/status_effect/incapacitating/knockdown/K = _MOBILITYFLAGTEMPORARY_IsKnockdown()
if(K)
K.duration = max(world.time + amount, K.duration)
else if(amount > 0)
@@ -102,7 +102,7 @@
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
return
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
var/datum/status_effect/incapacitating/knockdown/K = _MOBILITYFLAGTEMPORARY_IsKnockdown()
if(amount <= 0)
if(K)
qdel(K)
@@ -121,7 +121,7 @@
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
if(absorb_stun(amount, ignore_canstun))
return
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
var/datum/status_effect/incapacitating/knockdown/K = _MOBILITYFLAGTEMPORARY_IsKnockdown()
if(K)
K.duration += amount
else if(amount > 0)
@@ -259,6 +259,19 @@
if(updating)
update_mobility()
//makes sure nothing is longer
/mob/living/proc/HealAllImmobilityupto(amount, updating, ignore_canstun = FALSE)
if(AmountStun() > amount)
SetStun(amount, FALSE, ignore_canstun)
if(AmountKnockdown() > amount)
SetKnockdown(amount, FALSE, ignore_canstun)
if(AmountParalyzed() > amount)
SetParalyzed(amount, FALSE, ignore_canstun)
if(AmountImmobilized() > amount)
SetImmobilized(amount, FALSE, ignore_canstun)
if(updating)
update_mobility()
//////////////////UNCONSCIOUS
/mob/living/proc/_MOBILITYFLAGTEMPORARY_IsUnconscious() //If we're unconscious
return has_status_effect(STATUS_EFFECT_UNCONSCIOUS)