Merge branch 'master' into Reagents_bitflats

This commit is contained in:
Fermi
2019-09-19 20:04:10 +01:00
9 changed files with 123 additions and 58 deletions
@@ -381,6 +381,33 @@
id = "neurotoxin"
results = list("neurotoxin" = 2)
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
//FermiChem vars: Easy to make, but hard to make potent
OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
OptimalTempMax = 950 // Upper end for above
ExplodeTemp = 999 //Temperature at which reaction explodes
OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
OptimalpHMax = 5.2 // Higest value for above
ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
CurveSharppH = 4 // How sharp the pH exponential curve is (to the power of value)
ThermicConstant = 10 //Temperature change per 1u produced
HIonRelease = 0.02 //pH change per 1u reaction
RateUpLim = 5 //Optimal/max rate possible if all conditions are perfect
FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
FermiExplode = FALSE //If the chemical explodes in a special way
PurityMin = 0 //The minimum purity something has to be above, otherwise it explodes.
/datum/chemical_reaction/neurotoxin/FermiFinish(datum/reagents/holder, var/atom/my_atom)
var/datum/reagent/consumable/ethanol/neurotoxin/Nt = locate(/datum/reagent/consumable/ethanol/neurotoxin) in my_atom.reagents.reagent_list
var/cached_volume = Nt.volume
if(Nt.purity < 0.5)
holder.remove_reagent(src.id, cached_volume)
holder.add_reagent("neuroweak", cached_volume)
/datum/chemical_reaction/neurotoxin/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//reduced size
volume = volume/10
..()
/datum/chemical_reaction/snowwhite
name = "Snow White"
@@ -807,4 +834,4 @@
id = "commander_and_chief"
results = list("commander_and_chief" = 50)
required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
mix_message = "When your powers combine, I am Captain Pl-..."
mix_message = "When your powers combine, I am Captain Pl-..."
@@ -397,9 +397,9 @@
state = "Gas"
var/const/P = 3 //The number of seconds between life ticks
var/T = initial(R.metabolization_rate) * (60 / P)
if(istype(R, /datum/reagent/fermi))
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
if(Rcr && Rcr.FermiChem)
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
var/datum/reagent/targetReagent = beaker.reagents.has_reagent("[R.id]")
+48 -2
View File
@@ -37,6 +37,7 @@
var/purity = 1 //How pure a chemical is from 0 - 1.
var/turf/loc = null //Should be the creation location!
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
var/SplitChem = FALSE //If the chem splits on metabolism
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
@@ -87,7 +88,27 @@
return
// Called when this reagent is first added to a mob
/datum/reagent/proc/on_mob_add(mob/living/L)
/datum/reagent/proc/on_mob_add(mob/living/L, amount)
if(SplitChem)
var/mob/living/carbon/M = L
if(!M)
return
if(purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
return
else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
M.reagents.remove_reagent(id, (impureVol), FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
return
// Called when this reagent is removed while inside a mob
@@ -110,7 +131,32 @@
return
// Called when two reagents of the same are mixing.
/datum/reagent/proc/on_merge(data)
/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
if(SplitChem)
if(!ishuman(M))
return
if (purity < 0)
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
if (purity == 1 || DoNotSplit == TRUE)
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
return
else if (InverseChemVal > purity)
M.reagents.remove_reagent(id, amount, FALSE)
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
return
else
var/impureVol = amount * (1 - purity)
M.reagents.remove_reagent(id, impureVol, FALSE)
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
if(R.name == "")
R.name = name//Negative effects are hidden
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
return
/datum/reagent/proc/on_update(atom/A)
@@ -1373,6 +1373,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/neurotoxin
name = "Neurotoxin"
id = "neurotoxin"
description = "A strong neurotoxin that puts the subject into a death-like state."
color = "#2E2E61" // rgb: 46, 46, 97
boozepwr = 50
@@ -1382,6 +1383,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "neurotoxinglass"
glass_name = "Neurotoxin"
glass_desc = "A drink that is guaranteed to knock you silly."
SplitChem = TRUE
ImpureChem = "neuroweak"
InverseChemVal = 0 //Clear conversion
InverseChem = "neuroweak"
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
@@ -1390,12 +1395,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
M.set_drugginess(50)
M.dizziness +=2
M.adjustBrainLoss(1*REM, 150)
if(prob(20))
if(prob(20) && !holder.has_reagent("neuroweak"))
M.adjustStaminaLoss(10)
M.drop_all_held_items()
to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
if(current_cycle > 5)
if(prob(20))
if(prob(20) && !holder.has_reagent("neuroweak"))
var/t = pickt()
ADD_TRAIT(M, t, type)
M.adjustStaminaLoss(10)
@@ -1417,6 +1422,25 @@ All effects don't start immediately, but rather get worse over time; the rate is
M.adjustStaminaLoss(10)
..()
/datum/reagent/consumable/ethanol/neuroweak
name = "Neuro-Smash"
id = "neuroweak"
description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
boozepwr = 60
pH = 8
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
if(holder.has_reagent("neurotoxin"))
M.adjustBrainLoss(-1*REM, 150)
M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
if(holder.has_reagent("fentanyl"))
M.adjustBrainLoss(-1*REM, 150)
M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
else
M.adjustBrainLoss(-0.5*REM, 150)
M.dizziness +=2
..()
/datum/reagent/consumable/ethanol/hippies_delight
name = "Hippie's Delight"
id = "hippiesdelight"
@@ -2133,7 +2157,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_icon_state = "commander_and_chief"
glass_name = "Commander and Chief"
glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
M.heal_bodypart_damage(2,2,2)
@@ -13,6 +13,7 @@
glass_icon_state = "glass_orange"
glass_name = "glass of orange juice"
glass_desc = "Vitamins! Yay!"
pH = 3.3
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
if(M.getOxyLoss() && prob(30))
@@ -45,6 +46,7 @@
glass_icon_state = "glass_green"
glass_name = "glass of lime juice"
glass_desc = "A glass of sweet-sour lime juice."
pH = 2.2
/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
if(M.getToxLoss() && prob(20))
@@ -125,6 +127,7 @@
glass_icon_state = "lemonglass"
glass_name = "glass of lemon juice"
glass_desc = "Sour..."
pH = 2
/datum/reagent/consumable/banana
name = "Banana Juice"