TO TEST - also needs #9099 merging.
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@@ -34,3 +34,12 @@
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#define DEL_REAGENT 1 // reagent deleted (fully cleared)
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#define ADD_REAGENT 2 // reagent added
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#define REM_REAGENT 3 // reagent removed (may still exist)
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//reagent bitflags, used for altering how they works
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#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
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#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
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#define REAGENT_ONLYINVERSE (1<<2) //Only invert chem, no splitting
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#define REAGENT_ONMOBMERGE (1<<3) //Call on_mob_life proc when reagents are merging.
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#define REAGENT_INVISIBLE (1<<4) //Doesn't appear on handheld health analyzers.
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#define REAGENT_FORCEONNEW (1<<5) //Forces a on_new() call without a data overhead
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#define REAGENT_SNEAKYNAME (1<<6) //When metabolised it takes the name of the splitting chem
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@@ -385,7 +385,7 @@ SLIME SCANNER
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if(M.reagents.reagent_list.len)
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var/list/datum/reagent/reagents = list()
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for(var/datum/reagent/R in M.reagents.reagent_list)
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if(R.invisible)
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if(R.reagentFlags & REAGENT_INVISIBLE)
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continue
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reagents += R
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@@ -880,10 +880,8 @@
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if(my_atom)
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my_atom.on_reagent_change(ADD_REAGENT)
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if(isliving(my_atom))
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if(R.OnMobMergeCheck == TRUE)//Forces on_mob_add proc when a chem is merged
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if(R.reagentFlags & REAGENT_ONMOBMERGE)//Forces on_mob_add proc when a chem is merged
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R.on_mob_add(my_atom, amount)
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//else
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// R.on_merge(data, amount, my_atom, other_purity)
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R.on_merge(data, amount, my_atom, other_purity)
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if(!no_react)
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handle_reactions()
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@@ -901,7 +899,7 @@
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if(data)
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R.data = data
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R.on_new(data)
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if(R.addProc == TRUE)//Allows on new without data overhead.
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if(R.reagentFlags & REAGENT_FORCEONNEW)//Allows on new without data overhead.
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R.on_new(pH) //Add more as desired.
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@@ -32,19 +32,23 @@
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var/addiction_stage3_end = 30
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var/addiction_stage4_end = 40
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var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
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var/self_consuming = FALSE
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var/self_consuming = FALSE //I think this uhhh, makes weird stuff happen when metabolising, but... doesn't seem to do what I think, so I'm gonna leave it.
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//Fermichem vars:
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var/purity = 1 //How pure a chemical is from 0 - 1.
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var/addProc = FALSE //If the chemical should force an on_new() call
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var/turf/loc = null //Should be the creation location!
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var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
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var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
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var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
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var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
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var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
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var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
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var/metabolizing = FALSE
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var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
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var/reagentFlags //REAGENT_DEAD_PROCESS, REAGENT_DONOTSPLIT, REAGENT_ONLYINVERSE, REAGENT_ONMOBMERGE, REAGENT_INVISIBLE, REAGENT_FORCEONNEW, REAGENT_SNEAKYNAME
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//REAGENT_DEAD_PROCESS Calls on_mob_dead() if present in a dead body
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//REAGENT_DONOTSPLIT Do not split the chem at all during processing
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//REAGENT_ONLYINVERSE Only invert chem, no splitting
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//REAGENT_ONMOBMERGE Call on_mob_life proc when reagents are merging.
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//REAGENT_INVISIBLE Doesn't appear on handheld health analyzers.
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//REAGENT_FORCEONNEW Forces a on_new() call without a data overhead
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//REAGENT_SNEAKYNAME When metabolised it takes the name of the splitting chem
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/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
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. = ..()
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@@ -73,6 +77,15 @@
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holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
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return
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//called when a mob processes chems when dead.
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/datum/reagent/proc/on_mob_death(mob/living/carbon/M)
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if(!(reagentFlags & REAGENT_DEAD_PROCESS)) //justincase
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return
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current_cycle++
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if(holder)
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holder.remove_reagent(src.id, metabolization_rate * M.metabolism_efficiency) //By default it slowly disappears.
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return
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// Called when this reagent is first added to a mob
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/datum/reagent/proc/on_mob_add(mob/living/L)
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return
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@@ -2003,7 +2003,7 @@
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can_synth = FALSE
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var/datum/dna/original_dna
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var/reagent_ticks = 0
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invisible = TRUE
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reagentFlags = REAGENT_INVISIBLE
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/datum/reagent/changeling_string/on_mob_metabolize(mob/living/carbon/C)
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if(C && C.dna && data["desired_dna"])
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@@ -136,7 +136,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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color = "#660015" // rgb: , 0, 255
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taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses"
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overdose_threshold = 100 //If this is too easy to get 100u of this, then double it please.
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DoNotSplit = TRUE
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reagentFlags = REAGENT_DONOTSPLIT
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metabolization_rate = 0.1//It has to be slow, so there's time for the effect.
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data = list("creatorID" = null, "creatorGender" = null, "creatorName" = null)
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var/creatorID //ckey
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@@ -144,7 +144,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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var/creatorName
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var/mob/living/creator
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pH = 10
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OnMobMergeCheck = TRUE //Procs on_mob_add when merging into a human
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reagentFlags = REAGENT_ONMOBMERGE //Procs on_mob_add when merging into a human
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can_synth = FALSE
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@@ -157,7 +157,7 @@ Creating a chem with a low purity will make you permanently fall in love with so
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creatorGender = "Mistress"
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creatorName = "Fermis Yakumo"
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purity = 1
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DoNotSplit = TRUE
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reagentFlags = REAGENT_DONOTSPLIT
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/datum/reagent/fermi/enthrall/test/on_new()
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id = "enthrall"
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@@ -300,13 +300,13 @@ Creating a chem with a low purity will make you permanently fall in love with so
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//Creates a gas cloud when the reaction blows up, causing everyone in it to fall in love with someone/something while it's in their system.
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/datum/reagent/fermi/enthrallExplo//Created in a gas cloud when it explodes
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name = "MKUltra"
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name = "Gaseous MKUltra"
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id = "enthrallExplo"
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description = "A forbidden deep red mixture that overwhelms a foreign body with waves of desire, inducing a chemial love for another. Also, how the HECC did you get this?"
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color = "#2C051A" // rgb: , 0, 255
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metabolization_rate = 0.1
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taste_description = "synthetic chocolate, a base tone of alcohol, and high notes of roses."
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DoNotSplit = TRUE
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reagentFlags = REAGENT_DONOTSPLIT
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can_synth = FALSE
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var/mob/living/carbon/love
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@@ -300,6 +300,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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description = "A chem that makes a certain chemcat angry at you if you're reading this, how did you get this???"//i.e. tell me please, figure it's a good way to get pinged for bugfixes.
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metabolization_rate = 1
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can_synth = FALSE
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reagentFlags = REAGENT_INVISIBLE
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/datum/reagent/fermi/SDGFtox/on_mob_life(mob/living/carbon/M)//Damages the taker if their purity is low. Extended use of impure chemicals will make the original die. (thus can't be spammed unless you've very good)
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M.blood_volume -= 10
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@@ -14,7 +14,7 @@
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return
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if(purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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if (purity == 1 || (reagentFlags & REAGENT_DONOTSPLIT))
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
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return
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else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
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@@ -22,7 +22,7 @@
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M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
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log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
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return
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else
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else if(!(reagentFlags & REAGENT_ONLYINVERSE))
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var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
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M.reagents.remove_reagent(id, (impureVol), FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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@@ -37,7 +37,7 @@
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return
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if (purity < 0)
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CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
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if (purity == 1 || DoNotSplit == TRUE)
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if (purity == 1 || (reagentFlags & REAGENT_DONOTSPLIT))
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
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return
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else if (InverseChemVal > purity)
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@@ -48,7 +48,7 @@
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R.name = name//Negative effects are hidden
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log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
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return
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else
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else if(!(reagentFlags & REAGENT_ONLYINVERSE))
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var/impureVol = amount * (1 - purity)
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M.reagents.remove_reagent(id, impureVol, FALSE)
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M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
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@@ -77,7 +77,7 @@
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taste_description = "like jerky, whiskey and an off aftertaste of a crypt."
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metabolization_rate = 0.2
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overdose_threshold = 25
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DoNotSplit = TRUE
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reagentFlags = REAGENT_DONOTSPLIT
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pH = 4
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can_synth = TRUE
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@@ -124,7 +124,7 @@
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metabolization_rate = 0.5 * REAGENTS_METABOLISM
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InverseChemVal = 0
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var/obj/item/organ/tongue/nT
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DoNotSplit = TRUE
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reagentFlags = REAGENT_DONOTSPLIT
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pH = 5
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var/obj/item/organ/tongue/T
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can_synth = TRUE
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@@ -250,6 +250,7 @@
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id = "nanite_b_goneTox"
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description = "Poorly made, and shocks you!"
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metabolization_rate = 1
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reagentFlags = REAGENT_INVISIBLE
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//Increases shock events.
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/datum/reagent/fermi/nanite_b_goneTox/on_mob_life(mob/living/carbon/C)//Damages the taker if their purity is low. Extended use of impure chemicals will make the original die. (thus can't be spammed unless you've very good)
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@@ -315,7 +316,7 @@
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name = "Fermis Test Reagent"
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id = "fermiTest"
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description = "You should be really careful with this...! Also, how did you get this?"
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addProc = TRUE
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reagentFlags = REAGENT_FORCEONNEW
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can_synth = FALSE
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/datum/reagent/fermi/fermiTest/on_new(datum/reagents/holder)
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@@ -353,6 +354,7 @@
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data = "merge"
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color = "FFFFFF"
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can_synth = FALSE
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reagentFlags = REAGENT_INVISIBLE
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//I'm concerned this is too weak, but I also don't want deathmixes.
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/datum/reagent/fermi/fermiTox/on_mob_life(mob/living/carbon/C, method)
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@@ -80,6 +80,7 @@
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taste_description = "a weird, syrupy flavour, yamero"
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color = "#68e83a"
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pH = 8.6
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reagentFlags = REAGENT_INVISIBLE
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/datum/reagent/fermi/yamerol_tox/on_mob_life(mob/living/carbon/C)
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var/obj/item/organ/tongue/T = C.getorganslot(ORGAN_SLOT_TONGUE)
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